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December 24th, 2017, 12:37 Posted By: wraggster
Not heard of this myself bar the fact it works on low powered PCs, heres the release info:
Hardcade v4.0 beta 2 is released. Hardcade is a Frontend multi-arcade emulator for PC with built-in Windows or just Windows PC, it supports the systems of arcade games and game consoles. It allows you to hide windows and have a single interface to play your arcade games and consoles favorites. It is controlled entirely with the joystick or keyboard.
The advantages of Hardcade:
- Less than 4 MB, quick and easy installation. Works 100% fullspeed on PCs with low processor.
- Develop and optimized specifically for each supported emulators!
- Supports emulators that launch from the command line but also those who do not support command line. Supports emulators like bsnes, Snes9x, Project 64, 1964 ...
- Configure and add multiple emulators with the same name in same or different versions: Mame32-62-92 Mame32, Mame32-145.
- Supports all resolutions with the option "Switch to full screen resoHardcade v2.0.0blution" in 15, 24 and 31khz.
- Launch of all emulators full screen (Fullscreen) even emulators that do not launch command line.
- Supports games on vertical screens with two modes of rotation of the frontend to the left or right.
- Supports all systems Arcade Mame, CPS1, CPS2, CPS3, Sega System 16, Sega System 32 and Super Nintendo consoles, Nintendo NES, Nintendo 64, Sega Master System, Sega Genesis, Sega 32X, Sega CD.
- Currently supports emulators Mame32, Mame, ADVMAME, WinKawaks, Final Burn Alpha, Raine, Nebula, Nestopia, Virtuanes, 1964 N64, N64 Project 64, Kega Fusion, Gens Sega, Zsnes, bsnes, Snes9x (other emulators will soon supported)
- Configuration of emulators and roms lists very easy.
Hardcade v4.0 beta 2 Changelog:
- Plusieurs bug corrigés dans Hardcade Config.exe lors de la génération des listes de roms
- bug fix dans Hardcade.exe
- Optimisation du code frame 1 et 2 dans Hardcade.exe
- bug fix dans le Layout Editor.exe l'ordre de la snapshot ne changeait pas.
download = http://www.hardcade.net/
news via http://www.emucr.com/2017/12/hardcade-v40-beta-2.html
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December 24th, 2017, 12:33 Posted By: wraggster
Heres a new version of Wine, personally i do like a full bodied Barolo but also an argentinian malbec , anyway heres the release notes:
Wine v3.0 RC3 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v3.0 RC3 Changelog:
Bug fixes only, we are in code freeze.
download http://www.winehq.org/
via http://www.emucr.com/2017/12/wine-v30-rc3.html
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December 24th, 2017, 12:11 Posted By: wraggster
The Dos Emulator for Windows has been updated, if you can find the old games, mainly via abandonware sites youll get the chance to play some of the greatest games of all time, heres the release notes:
DOSBox-X (2017/12/22) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Changelog:
Directories on the host that contain a file who's name is non-representable in the guest no longer cause directory enumeration to fail entirely, all representable files will show up
SDL 2 builds now use a different filename for the saved mapper file
SDL 2 builds: mapper interface now responds to touchscreen as well as mouse
"Overlay" output removed, there's no point to having it
Added WinPCAP headers, which also enables NE2000 emulation for Windows builds if WinPCAP is installed.
download https://github.com/joncampbell123/dosbox-x
via http://www.emucr.com/2017/12/dosbox-x-20171222.html
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December 21st, 2017, 21:33 Posted By: wraggster
Heres a new version of the Atari 5200 emulator for windows:
Kat5200 v0.8.0 is released. Kat5200 is an emulator for the Atari 5200 and 8-bit computers.
Kat5200 v0.8.0 Changelog:
– Added : RetroArch GLSL shader support
– Check for shaders here:
https://github.com/libretro/glsl-shaders
– Added : Redesigned sound module
– +improves sound for many games
– +added 48kHz Sound sample frequency
– +Improves (fixes?) Linux sound using ALSA
– Added : Combo Inputs
– Added : User warned when input conficts occur
– Added : User can make kat5200 portable
– Added : -reset_config command line parameter
– Added : Several conversions/homebrews to default database
– Changed: -config loads alternate db3 config file
– Fixed : Atari 800 Pitfall crash on start (Added LAX CPU op)
– Fixed : CPU cycle counts for page crossing
– Fixed : Input conflicts on 8-bit computer default profile
– Fixed : Atari 800 ‘A’ key updates not loaded
– Fixed : Recall state loads incorrect video/input profiles
– Fixed : Simualte Analog needs to respect Sensitivity
– Fixed : Couple of potential crashes
download - http://sourceforge.net/projects/zxmak-dotnet/
via http://www.emucr.com/2017/12/kat5200-v080.html
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December 21st, 2017, 21:31 Posted By: wraggster
Heres a new version of the Apple II emulator for Windows:
AppleWin v1.26.3.6 is released. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5.25-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors; later versions of AppleWin also can emulate a television set used as a monitor. Both 40-column and 80-column text is supported.
AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Full screen mode is available through the use of DirectX. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images and save states.
AppleWin v1.26.3.6 Changelog:
Changes:
- [Bug #477] Help doc: Document behaviour of full-speed mode
- [PR #275] Attenuate speaker (and 8-bit DAC) output sample after 0.25s of inactivity
- [Bug #483] Debugger: Shift+Left mouse button to toggle 6502 Status flag bits
- [Bug #479, #476, #473] Debugger: Various UI and other fixes
- [Bug #462] Debugger: Changed Left mouse button (LMB) to Shift+LMB to toggle display items
- [Bug #406] Debugger: Support LC and MMU status & updated Help doc
Fixes:
- [Bug #484] Debugger: Some corrections to APPLE2E.SYM
- [Bug #308] SSC ACIA Status register's interrupt bit not set when IRQ enabled and using TCP Port 1977
download - https://github.com/AppleWin/AppleWin/
via http://www.emucr.com/2017/12/applewin-v12636.html
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December 21st, 2017, 21:26 Posted By: wraggster
Thanks to emulation64 for this news:
OpenEmu 2.0.6.1 requires macOS (OS X) 10.11 or above
OpenEmu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. OpenEmu is based on a modular architecture, allowing for game-engine plugins, this means OpenEmu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.
OpenEmu 2.0.6.1 changelog:
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Added Sega Saturn system support. — Very CPU intensive, minimum requirement of a quad-core i7 processor for full speed.
Added GLideN64 as the new default Mupen64Plus GPU plugin, significantly improving N64 graphics. — Overall game compatibility will further improve in a future update.
Added Quick Look support in the Screenshots collection by pressing Space bar.
Added light gun support for Sega Master System.
Removed deprecated core plugins and their save states on launch.
Improved N64 graphics
Improved UX for deleting games so they cannot be orphaned in the Game Library folder.
Improved UX for importing M3U files where they could fail or crash.
Improved Touch Bar graphics.
Improved algorithm for reading the serial of a PlayStation game.
Fixed a hang that occurs on 10.13 High Sierra.
Fixed regression with compressed files not being correctly imported. — Would import decompressed but with the original compressed file extension.
Fixed case where changing Game Library folder location could fail.
Fixed case where clearing a control mapping would not save between launches.
Fixed a crash accessing Game Library on NAS/SMB shares or external drives.
Fixed a crash when deleting a game that was already deleted.
Fixed a crash when downloading nonexistent cover art for a Homebrew collection game.
Fixed a rare crash using cheat codes.
Fixed Wii U Pro Controller analog axis range.
Fixed fast forwarding interfering with pausing gameplay.
Fixed sidebar not remembering width changes between launches.
Fixed unwanted interpolation in screenshots.
Fixed "Battle Heat" for PC-FX being falsely identified as TurboGrafx-CD/PCE CD.
Fixed various 10.13 SDK issues and runtime warnings.
Updated Japanese localization.
Updated Sparkle framework. |
For macOS
http://openemu.org
via http://www.emulation64.com/
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December 20th, 2017, 21:01 Posted By: wraggster
Heres a new release of DS4Windows, heres the release notes:
DS4Windows v1.4.107 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Trimmed code run for touchpad untouched path
Removed extra gyro controls dead zone. Necessary to use DS4 as a steering wheel
download - https://github.com/Ryochan7/DS4Windows
via http://www.emucr.com/2017/12/ds4windows-v14107.html
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December 19th, 2017, 21:25 Posted By: wraggster
Heres one ive never heard of before, so over to the news:
Playnite v3.1 is released. Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, Battle.net and Uplay. Including game emulation support, providing one unified interface for your games.
Playnite Features
* Steam, Origin, GOG, Battle.net, Uplay support
* Import games from Steam, Origin, Battle.net, GOG and Uplay services including games that are not installed. You can also import Windows Store (UWP) games.
* Console Emulation support
* Import console games and run them through emulators.
* View options
* Choose from 3 different view options.
* Custom games
* Add any game or program with custom launch options.
* Automatic Update
* Application automatically updates to new version.
* Portable installation
* Run Playnite without need to install, with ability to run from any place, with option to configure database location for automatic sync via service like DropBox or Google Drive.
Playnite Planned Features
* "Big Picture" mode with controller support
* Fullscreen mode managed with controller.
* UI Customization
* Full support for skins and custom color pallets.
* Add additional launch options for legacy games
* To help managing and launching older games. Features like limit CPU cores, CPU speed fix, compatibility flags, automatic installation of 3d party wrappers etc.
* Plugin support
* Add additional functionality through easy scritping or fully fledged C# plugins.
Playnite changelog:
– New: IGDB API key is now required for metadata download feature (configurable in Settings->Advanced)
– New: Database upgrade rollback to prevent corrupting library when upgrading to new version
– Fix: Modern theme fixes
– Fix: Spelling errors in English localization
– New: Support for custom themes #70 #71
– New: New optional « Modern » theme
– New: Translations support #23
– New: Support for private Steam profiles #90
– New: RetroArch support #119
– New: Ability to assign tags #153
– New: Option to change background image #238
– New: Option to automatically download metadata for multiple games #129
– New: Warning when removing platform or emulator in use #163
– New: Show unsaved change indicator when editing game
– New: Show progress when updating database to new version
– New: Reworked display of notifcation messages
– New: Option to remove game media
– New: Ignore already imported ROMs when adding games via emulator (detection from folder) #172
– New: GOG games import working without Galaxy client being installed #189
– New: Generate default platforms for new databases #173
– New: Games features automatically imported as tags #152
– New: FCEUX emulator support #290
– New: Added ZSnes emulator support #235
– New: Custom sorting title can be set for each game #84
– New: Button to clear all filters
– New: Automatically remove trademark and copyright characters from game names #251
– New: Added « uninstall » registry key content into diagnostic package
– New: Ability to cancel global task progress
– New: Added several new emulator profiles #291
– New: Improved metadata download accuracy
– New: Improved game name detection when importing emulated games
– New: Simplified Chinese localization (thanks to L1cardo) #299
– Fix: Steam installed games import fails in some cases
– Fix: Steam and GOG default cover rework #36
– Fix: Setting Crash #277
– Fix: Release date can’t be set in some cases #243
– Fix: Prevent duplicated images being saved in database
– Fix: Metadata download doesn’t replace covers and icons when using official store source
– Fix: GOG metadata localized to native language #250
– Fix: Destiny 2 detection fix
– Fix: Crashes and messaging when Internet connection is not available
– Fix: Cannot filter installed and unintalled games at the same time
download https://github.com/JosefNemec/Playnite
via http://www.emucr.com/2017/12/playnite-v31.html
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December 17th, 2017, 22:03 Posted By: wraggster
WinUAE one of the major emulators from the emulation scene has been updated, heres whats new:
WinUAE v3.6.0 Beta 13 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
download - http://www.winuae.net/
via http://www.emucr.com/2017/12/winuae-v360-beta-13.html
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December 17th, 2017, 21:55 Posted By: wraggster
Its the release of another great emulator and this time its the emulator that trys to run windows on Linux systems, heres more info:
WineD3D v3.0 RC1 is relesaed. WineD3D For Windows is a DirectX 1-11 to OpenGL wrapper based on WineD3D, which is an almost full implementation of DirectX used in Wine. Even if Windows supports DirectX natively, using WineD3D can enhance backwards compatiblity with older games, especially on Windows 8 and newer that don't support 16 bit screen modes. Another possible use is to emulate unsupported versions of DirectX, or porting DirectX applications to OpenGL without having to rewrite the rendering code.
download https://fdossena.com/?p=wined3d/index.frag
via http://www.emucr.com/2017/12/wined3d-v30-rc1.html
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December 17th, 2017, 21:53 Posted By: wraggster
2 versions of DosBox in one day, we are being spoilt, heres the release info:
DOSBox ECE SVN r4067 is released. This is a Enhanced Community Edition. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD. However, it is not restricted to running only games. In theory, any MS-DOS or PC-DOS (referred to commonly as "DOS") application should run in DOSBox, but the emphasis has been on getting DOS games to run smoothly, which means that communication, networking and printer support are still in early development.
DOSBox ECE differs from normal DOSBox in these features:
* Emulation of a 3Dfx Vooodoo card through OpenGL (No external Glide wrapper needed!)
* 4x, 5x and 6x scaling in windowed mode is possible
* Pixel-perfect output mode for undistorted scaling of the picture
* Improved emulation of OPL3 (a FM sound synthesis chip from Yamaha)
* Improved sound of PC speaker emulation
* Emulation des Roland MT-32-Midisynthesizers
* Integration of Fluidsynth (a software MIDI synthesizer with Soundfont support)
download - http://blog.yesterplay80.net/dosbox-ece-en/
via - http://www.emucr.com/2017/12/dosbox-ece-svn-r4067.html
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December 17th, 2017, 21:15 Posted By: wraggster
Heres a new version of the Dos Emulator for Windows, replay the classic games of yesteryear:
DOSBox-X (2017/12/16) is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Changelog:
PC-98 support: Released binaries now include FREECG98.BMP
Build configuration updated so that released binaries can run under Windows XP
SDL 2.x touchscreen vs guest pointer integration bugfix for Windows
SDL 1.x mouse event handling fixed to properly report mouse motion before button events, which fixes guest pointer integration
SDL 1.x rate-limit mouse motion detection on Windows to prevent random large jumps in your games. On Windows 10 SetCursorPos() no longer has an immediate effect which breaks the traditional mouse motion detector technique when the message pump is run too often.
Simple core now defers to normal core when paging is enabled, instead of auto-switching from simple core
Simple core fixed to range-check instruction pointer against system memory, to avoid segfaults when CS:IP is beyond available memory (such as, when DOSBox-X is beginning execution of the BIOS).
download - > https://github.com/joncampbell123/dosbox-x
via http://www.emucr.com/2017/12/dosbox-x-20171216_17.html
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December 17th, 2017, 20:59 Posted By: wraggster
Just in time for Xmas comes the final release version of ScummVM 2.0, heres all the release info and a load of new games are now supported:
Just in time for the holidays, the final release of ScummVM 2.0 is here! This version adds support for 23 brand new old games, including almost all of the 32-bit Sierra adventures:
- Cranston Manor
- Full Pipe
- Gabriel Knight
- Gabriel Knight 2
- King's Quest VII
- King's Questions
- Leisure Suit Larry 6 (hi-res)
- Leisure Suit Larry 7
- Lighthouse
- Mixed-Up Mother Goose Deluxe
- Phantasmagoria
- Phantasmagoria 2
- Plumbers Don't Wear Ties
- Police Quest 4
- RAMA
- Riven: The Sequel to Myst
- Shivers
- Space Quest 6
- Starship Titanic
- The Dark Crystal
- Time Zone
- Torin's Passage
- Ulysses and the Golden Fleece
There’s more than just new engines, too! Many existing games have been improved, a lot of work has been done to improve the overall audio and video systems, and some players will also enjoy improved joystick support and various small enhancements suggested by other users. A more complete list of changes in this release can be found in the ScummVM 2.0 release notes.
And now, a big round of thanks and congratulations to everyone who made this release happen.
With no further ado, download ScummVM 2.0, our gift from us to you this holiday season.
Release team, signing off until next time!
This release is also for Dreamcast, Playstation Vita, Playstation 3 and also Windows:
More info: http://scummvm.org/downloads/
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December 16th, 2017, 00:10 Posted By: wraggster
The open source version of Transport Tycoon Deluxe has been updated, heres the release notes:
OpenTTD v1.7.2 RC1 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Features
OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.
OpenTTD Changelog:
- Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end (r27937)
- Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936)
- Fix: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update [FS#6629] (r27935)
- Fix: Forest, candyfloss forest and battery farm skipped the first animation frame [FS#6639] (r27932)
- Fix: Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf [FS#6620] (r27915)
- Fix: 'unban' console command was not handling IPv6 adresses properly (r27914, r27913)
- Fix: Keep the 'link' between industry chain and smallmap windows whenever possible [FS#6585] (r27905)
- Fix: When the last vehicle is removed from a shared orders group, hide the 'Stop sharing' button in the vehicle orders window [FS#6593] (r27904)
- Fix: Tooltip of 'increase service interval' said 'decrease' [FS#6606] (r27895)
- Fix: Console command parser passed invalid strings to the debug output, if command lines had many parameters [FS#6576] (r27884, r27883)
download http://www.openttd.org/
via http://www.emucr.com/2017/12/openttd-v172-rc1.html
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December 16th, 2017, 00:07 Posted By: wraggster
Never heard of this emulator or the calculator, so heres the release notes:
Firebird v1.4 is released. Third-party multi-platform emulator of the ARM-based TI-Nspire™ calculators. This project is currently the community TI-Nspire emulator, originally created by Goplat. It supports the emulation of Touchpad, CX and CX CAS calcs on Android, iOS, Linux, Mac and Windows.
Firebird v1.4 changelog:
Features:
In the Desktop version, you can now seamlessly switch between the Mobile and Desktop UI
A new JIT backend emits AArch64 (aka arm64) code, used for instance on devices running iOS 10+
Option to hide dock titlebars, combined with other minor adjustments the UI is now more "streamlined"
Other improvements:
ARM JIT Performance improvements
Mobile UI supports suspend on close now (fully on desktop, on Android only with the back button)
Add option to disable printing of warnings (useful when booting linux or using ndless' lcd compat mode)
Rename "firebird" to "firebird-emu" in most places
Bugfixes:
Emulation of the Classic CAS OS handles input properly
Fix starting location of file select dialogs in the Kit configuration
Protect the input device state with a mutex (only the tip of the iceberg) to fix OS crashes on ARM
Replace some keypad labels with images to avoid missing symbols with certain fonts
Don't enter the debugger recursively if trying to read from unmapped memory using the debugger commands
Disable relocations in the .text section as Android 7.0+ complains about that (makes emulation a bit slower though)
Support GDB 8.0 for remote debugging
download https://github.com/nspire-emus/firebird
via http://www.emucr.com/2017/12/firebird-v14.html
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December 16th, 2017, 00:03 Posted By: wraggster
Heres a new release of the MSX Emulator for Windows:
fMSX v5.2 is released. fMSX is a program that emulates MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows, Android, Symbian, MacOS, Unix, MSDOS, AmigaOS, etc. I started developing fMSX in 1993 when there were only two other MSX emulators available, both exclusively for MSDOS. From the very beginning, I developed fMSX as a portable program able to run on many different computers. The initial development, for example, was done on DEC Alpha workstations running Unix. Since then, fMSX has seen quite a lot of updates and been ported to many systems. It is still being developed, although not as actively as before because most features are pretty much complete now.
fMSX v5.2 Changelog:
Fixed DirectInput joysticks support in fMSX-Windows.
Made directional pads work on XBox gamepads.
download http://fms.komkon.org/fMSX/
via http://www.emucr.com/2017/12/fmsx-v52.html
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December 16th, 2017, 00:00 Posted By: wraggster
Heres a new release of SPeccy the ZX Spectrum emulator:
Speccy v4.6 is released. Speccy is a ZX Spectrum Emulator. Speccy emulates 16kB, 48kB, and 128kB versions of Sinclair ZX Spectrum, as well as Spectrum +2, +2A, and +3, as well as Timex Sinclair models.
Speccy v4.6 Changelog:
– Fixed DirectInput joysticks support in Speccy-Windows.
– Made directional pads work on XBox gamepads.
download - http://fms.komkon.org/Speccy/
via http://www.emucr.com/2017/12/speccy-v46.html
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December 15th, 2017, 23:59 Posted By: wraggster
Heres a release of a wrapper that supports the old voodoo graphics cards of yesteryear:
nGlide v2.00 is released. nGlide is a 3Dfx Voodoo Glide wrapper which means it 'emulates' 3Dfx Glide Library, so you don't need to have a 3Dfx Voodoo card to play games written for Glide API. Both versions of Glide API are supported, Glide2 (glide2x.dll) and Glide3 (glide3x.dll). nGlide translates all Glide callings to Direct3D, which is supported by almost all today's graphics cards.
nGlide v2.00 Changelog:
Glide2:
-added support for BoaBite 3D
-added support for K.O. Boxing
-added support for Natural Fawn Killers
-fixed Pył rare depth buffer bug
Glide3:
-fixed Die Hard Trilogy 2 regression (dx backend)
Miscellaneous:
-added Glide to Vulkan emulation
-new option in nGlide configurator: 'Video backend'
-new environment variable: NGLIDE_BACKEND
-new option in nGlide configurator: 'Refresh rate: By desktop'
-nGlide configurator window now repaints properly after resolution change
-nGlide configurator now implements both ANSI and Unicode WinAPI variants
-ICC profiles are no longer ignored in fullscreen mode
-game window coordinates are now restored properly on close
download - http://www.zeus-software.com/
via http://www.emucr.com/2017/12/nglide-v200.html
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December 15th, 2017, 23:57 Posted By: wraggster
Heres an unofficial version of the excellent Multi Arcade Emulator MAME:
AdvanceMAME v3.6 is released. AdvanceMAME is an unofficial MAME version with advanced video support for use with TVs, Arcade Monitors, Fixed Frequencies Monitors, and also for PC Monitors. The AdvanceMAME package from now on also contains AdvanceMESS and AdvanceMENU.
Features:
* Automatic creation of perfect video modes with the correct size and clock.
* A lot of video boards supported. See the GNU/Linux, DOS and Windows card list.
* Support for 8, 15, 16 and 32 bits video modes.
* Real hardware scanlines.
* Software video image stretching by fractional factors, for example to play vertical games like "Pac-Man" with horizontal Arcade Monitors or TVs.
* Special scale, lq and hq effects to improve the aspect with modern PC Monitors. See Scale2x and hq3x pages for examples.
* Special blit effects to improve the image quality in stretching. See Blit Effetcs for examples.
* Special rgb effects to simulate the aspect of a real Arcade Monitor See Rgb Effetcs for examples.
* Change of the video mode and other video options at runtime. See the Snapshots.
* Support of Symmetric Multi-Processing (SMP) with a multiple threads architecture in Linux.
* Sound and Video recording in WAV, PNG and .MNG files.
* Multiple mice support in Linux, DOS, Windows 2000 and Windows XP.
* Automatic exit after some time of inactivity.
* Scripts capabilities to drive external hardware devices like LCDs and lights.
* Textual configuration files.
* Help screen describing the user input keys.
AdvanceMAME v3.6 Changelog:
* Fixed Linux ALSA sound jitter increasing the number of periods.
* Fixed screen size computation using backdrops.
* Disabled by default in the source distribution the MIPS DRC emulator
because it makes various games to crash. Like biofreak, blitz,
calspeed, carnevil, kinst and others...
It was already disabled in the binary releases from version 3.0.
download - http://www.advancemame.it/
via http://www.emucr.com/2017/12/advancemame-v36.html
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