OpenEmu 2.0.6.1 released!

December 21st, 2017, 21:26

Added Sega Saturn system support. — Very CPU intensive, minimum requirement of a quad-core i7 processor for full speed.
Added GLideN64 as the new default Mupen64Plus GPU plugin, significantly improving N64 graphics. — Overall game compatibility will further improve in a future update.
Added Quick Look support in the Screenshots collection by pressing Space bar.
Added light gun support for Sega Master System.
Removed deprecated core plugins and their save states on launch.
Improved N64 graphics
Improved UX for deleting games so they cannot be orphaned in the Game Library folder.
Improved UX for importing M3U files where they could fail or crash.
Improved Touch Bar graphics.
Improved algorithm for reading the serial of a PlayStation game.
Fixed a hang that occurs on 10.13 High Sierra.
Fixed regression with compressed files not being correctly imported. — Would import decompressed but with the original compressed file extension.
Fixed case where changing Game Library folder location could fail.
Fixed case where clearing a control mapping would not save between launches.
Fixed a crash accessing Game Library on NAS/SMB shares or external drives.
Fixed a crash when deleting a game that was already deleted.
Fixed a crash when downloading nonexistent cover art for a Homebrew collection game.
Fixed a rare crash using cheat codes.
Fixed Wii U Pro Controller analog axis range.
Fixed fast forwarding interfering with pausing gameplay.
Fixed sidebar not remembering width changes between launches.
Fixed unwanted interpolation in screenshots.
Fixed "Battle Heat" for PC-FX being falsely identified as TurboGrafx-CD/PCE CD.
Fixed various 10.13 SDK issues and runtime warnings.
Updated Japanese localization.
Updated Sparkle framework.

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Part of the DCEmu Network PC Gaming  News..