|
|
September 1st, 2007, 16:10 Posted By: wraggster
Today marks the 12th anniversary of this landmark RTS franchise. To kick the celebration off, today we have a special surprise which we are certain new and old Command & Conquer fans will enjoy. We are providing the original Command & Conquer Gold as a free download, compatible for Windows XP!
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 2nd, 2007, 10:29 Posted By: wraggster
via /.
Blogger Marco has recently discovered that the newest version of Google Earth includes a flight simulator. Though simple in comparison to full-blown simulators, Google Earth's is fun and addictive. To get started, press Ctrl+Alt+A for the initial dialog (on OS X, Command+Option+A). Then choose your plane (F16 or SR22) and initial airport. Joysticks are supported; it has even been reported that force feedback works. The game's controls are sensitive so it takes some getting used to. Here are all the available controls.
http://earth.google.com/intl/en/user...sim/index.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 3rd, 2007, 19:46 Posted By: Shrygue
via Eurogamer
FA 08 is now available for you to sample in playable demo form over on the game's official website.
There's no sign of it on Xbox Live or PSN at the time of writing, but don't be surprised if it "pitches" up at some point. Guffaw.
FIFA 08 may be the latest of many attempts by EA to rejuvenate its ageing football series, but we were definitely impressed with the steps taken when EA Canada invited us over to have a go earlier this year.
Following on from FIFA 07's full engine revamp, 08 introduces a lot of the features that that game was missing - including an intuitive and versatile trick system that gives you precise control over the things that players like Ronaldinho are able to conjure.
Meanwhile, tangibly better AI and other complementary systems improve the general quality of play for everybody who isn't Barcelona's toothy favourite. So give it a go - and let them know what you think, since we know they read what you say.
The full version of FIFA 08 is due out on (deep breath) PS3, Xbox 360, Wii, PC, PS2, PSP and DS on 28th September.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 3rd, 2007, 19:51 Posted By: Shrygue
via Eurogamer
Eidos has announced that Championship Manager 2008 will be out this Christmas on PC. It will sport a redesigned look and is billed as the most accessible instalment in the series so far.
But unfortunately Eidos was unable to narrow down the exact date for us this afternoon, or confirm if the game will be coming to consoles.
This time around there will be more options to highlight and analyse key events that either won or lost you the game. You'll be able to see them as they happen using the new and more realistic 3D match engine, before picking them to pieces in the returning ProZone feature.
Players should act a little more believably now, too, and have personality traits which will influence how they behave for the full 90 minutes. We're told there will be 32 of these in total, which your players can learn through training if you want them to.
You'll be able to play with your friends on one computer, and there will be all the new and updated goings-on from the recently closed August transfer window - from as far away as the Australian league.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 3rd, 2007, 19:52 Posted By: Shrygue
via Eurogamer
Funcom has cried havoc and let slip details of the siege warfare in Age of Conan.
It will let you and your guild members take part in massive battles in the Border Kingdom area, earning prestige and bonuses for yourselves, as well as venturing down a separate player versus player progression system.
Those of you with lots of members in your jolly old throng will want to go for the bigger battlekeep structures. Within these will be stables, blacksmithing equipment, alchemist workshops, universities, and more - each designed to give your guild a bonus in a certain area. You might be able to travel 10 per cent faster when you have a stable, for instance.
You'll have to keep hold of the resources around the map if you want to maintain your grip over these, and fight off attempts by other guilds to gain control.
Other people in smaller guilds will be able to take over forts, which will require less man power to hold on to. And if you're not a member of any group but still want in on the action, then you can be drafted in using a mercenary system, where guilds agree to pay you a fee for fighting on their side.
Smashing someone else's creation to pieces, on the other hand, will mean getting hold of some siege weaponry like trebuchets. This will be linked to a crafting skill, where more powerful and better quality machines can be built as your skill increases.
But you won't be able to attack keeps at any time you please, thanks to the introduction of attack windows. These will stop people rampaging late at night when there's usually significantly less opposition. You can specify when you want your battlekeep to be vulnerable, although you will want to make this as often as possible so you can maximise your rewards.
Those of you doing this a lot will start earning points in the player versus player progression system. It's made up of 20 levels and will reward you with new skills and impressive titles (something like "The Ultimate Slayer of all Men", joked product manager Erling Ellingsen) the further you get. Funcom is even talking about an immortality quest for those of you hardcore enough to chase it, although it won't tell us much more about it.
Siege warfare joins drunken brawling and instanced capture the flag or deathmatch battles in a three pronged player versus player approach. It makes up a key part of Funcom's end game, along with raiding and epic boss encounters, but is said to be designed with everyone in mind, not just the hardcore. "Age of Conan is designed with that very clear idea in mind that it should appeal to both casual and hardcore players. We want you to feel rewarded even if you only have the opportunity to play for a short amount of time each week. If you want to solo, then go for it," said Erling Ellingsen, product manager for Age of Conan.
"Many of us at Funcom are family men and women, and we know very well that you can't pour endless hours into a game each night. You'll see this reflected in all the different aspects of Age of Conan." Age of Conan was at the recent Games Convention in Leipzig, where it was hailed as the best online game of the show.
It's due for release on PC next March, with an Xbox 360 version to follow.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 3rd, 2007, 19:53 Posted By: Shrygue
via Eurogamer
IMC has finally shed some light on mysterious shooter They, unveiling Metropolis Software as the developer.
It takes part in the near future, after a devastating attack on England leaves nasty robots in control. You and a pilot from your army squadron managed to survive the initial onslaught, and will soon find out that not all is as it seems - the robots aren't thinking for themselves. It appears invisible aliens are doing it all for them, you see, although it will be a while before you'll actually be able to see and attack them.
Key to your adventure will be your gun, which you'll upgrade along the way. Hundreds of items can be swapped in and out of four slots, and you'll be able to adjust and save your weapon settings to the number keys on your keyboard. So, you might like a burst-style attack on key one, or an explosive assault on key two - apparently the possibilities are endless.
You'll even get the chance to change the skin on your gun, decorating it with various pictures of skulls, or sensible camouflage.
They is being powered by its very own engine, and boasts all the usual trimmings like DirectX 10 support and clever enemies that probably know their seven times-table.
Multiplayer will tout the familiar faces of capture the flag, deathmatch, and so on, as well as an entirely new mode based around the customisable gun.
They is in development for PC, PS3 and Xbox 360. A release date is yet to be announced.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 3rd, 2007, 19:54 Posted By: Shrygue
via Eurogamer
The news is slopping around the decks of the official website, under the "What's next for Outerlight?" section. But unfortunately no gameplay details or platforms were mentioned, just orders to keep an eye out for more information.
The Ship was released last year on Steam. It's a multiplayer action game that challenges you to assassinate specific targets on board a luxury 1930s ocean liner before they can get you. A bit like Titanic, but with less romance and more murder.
You have to use objects at hand to achieve your goal, and keep your intentions to yourself, otherwise the guards will pop you in gaol.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 3rd, 2007, 20:02 Posted By: Shrygue
via Computer and Video Games
ow is the time to kick-start the strategy genre on console as its audience is now "ready to step up to strategy gaming", reckons Firaxis chief and Civilization creator Sid Meier.
"I think the console audience has evolved to where it's not just hand-eye action games that we're seeing, there's a much wider variety of game genres becoming interesting on the consoles", Meier told CVG recently.
He explained that Firaxis, currently developing Civilization: Revolution Xbox 360, PS3, WII and DS, believes turn-based strategy is one of those things that needs to be there for the console player. "The console audience is ready to step up to strategy gaming, especially when we can present in a way that looks cool and sounds cool."
Consoles are an area where "there's so much energy and innovation", Meier added.
Meier paints a very clear picture of Firaxis's enthusiasm for console development, but it doesn't mean the developer's about to sideline the PC platform. "We're certainly not abandoning the PC, it's a very important part of our development thinking", he went on to say.
"For Civilization," he continued, "right now we have a separate approach for console versus PC because the PC version's really a fourth generation, it's really evolved to be a game that serves the hardcore, fanatic Civilization fan base."
Keep an eye out for our full interview with Sid Meier hitting these pages shortly.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 4th, 2007, 21:55 Posted By: Shrygue
via Eurogamer
Universe At War developer Petroglyph might be in the process of tooling up for an online game.
That's certainly been the reaction to a job posting for an "MMO Game Designer" spotted by Firing Squad t'other day.
Responsibilities will include "understanding, refining, maintaining, and disseminating the game design vision, game design, mission building, gameplay balancing, and game proposal development of a Massive Multiplayer Online Game," it says here.
Of course, it could always be that the work done by said MMO Game Designer will be pumped into Universe At War itself. The game's due out quite soon, but the role could always complement that of those working on the game's multiplayer features, which the developer has previously said were "inspired by popular massively multiplayer online games and competitive online playable titles".
Attempts to contact Petroglyph's Universe At War publisher, SEGA, for clarification were unsuccessful, which is a fancy way of saying they will call us back. In the meantime, speculate!
Petroglyph has previously worked on Star Wars: Empire at War and its expansion pack Forces of Corruption.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 4th, 2007, 21:56 Posted By: Shrygue
via Eurogamer
The interactive arm of Warner Bros. has announced plans to publish a game based on upcoming film Speed Racer.
Gripshift developer Sidhe Interactive will be making it for Wii and PS2, with an as-yet unnamed team creating it on DS. The two Nintendo games are expected alongside the film next summer, with the PS2 version following when the DVD eventually hits shelves.
The film is being made by Matrix masterminds the Wachowski brothers, who will be lending their action panache to the games' development.
It's all based around an old 1960s Japanese animated series that follows a chap called Speed Racer as he tries to win a cross-country rally called The Crucible - the same one that claimed the life of his older brother. Sob.
Emile Hirsch is starring in the big-screen version, alongside Susan Sarandon, John Goodman and Christina Ricci. And we're told to expect lots of fancy visuals as futuristic cars hit unheard-of speeds - they're even calling the new style "car-fu". Silly old them.
"Speed Racer is an exceptionally creative property and teamed with the Wachowski brothers' vision it makes for action-packed racing gameplay," said Samantha Ryan, big cheese at Warner Bros. Interactive Entertainment.
"The game will capture the intensity of the racing in the film to give gamers and movie fans a chance to take the wheel after the experience of the film."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 5th, 2007, 20:53 Posted By: Shrygue
via Eurogamer
Developer Splash Damage has confirmed that a demo for Enemy Territory: Quake Wars will be available to download on Monday.
It will give PC gamers the chance to try out the title's fast-paced online action.
The demo should also provide an idea of what to expect when the full game launches on 28th September now that two beta tests have been conducted to help iron out the kinks.
The PC version of Enemy Territory: Quake Wars is being created by Splash Damage under the watchful eye of id Software. It marks the beginning of what both hope to be a new and successful franchise, rather than a spin-off of an old one.
We recently went to see the game and talk to the people behind it at the annual QuakeCon event in Dallas.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 6th, 2007, 20:30 Posted By: Shrygue
via Games Industry
The boom in China's online gaming sector will continue for the foreseeable future, according to Lu Guangyuan Desmond, director of international business development for Chinese online games publisher Shanda.
In his opening keynote speech at the Games Convention Asia Conference, he quoted a DFC report which estimated that global revenue for online games would multiply five times from 2003 to the end of 2008, with China alone accounting for 13 per cent, and other Asian territories a further 55 per cent.
Desmond attributed the continuing upwards trend to a number of factors, including consumer, supply and technology elements, and cited management of these issues as the path to success in the country.
Whereas packaged games have suffered from piracy and affordability problems, Desmond pointed out the accessibility and social nature of internet cafes as a reason that 52 per cent of its members were over 23, and specifically that the approach for free-to-play games worked better than a subscription model.
To underline that he revealed the company had 80 million active users during the first quarter of this year, although only 4.7 million were classed as paying members, with the rest given the option of microtransactions to purchase functional or cosmetic items at their convenience.
Furthermore, Desmond went on to explain that one of the cornerstones of Shanda's success in the sector was down to support: "Customer service is critical to maintaining and expanding [the] user base."
Currently the company has 17 existing games published, with a further 16 under development.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 6th, 2007, 20:34 Posted By: Shrygue
via Games Industry
In a panel session at the Games Convention Asia Conference, Boomzap's co-founder Allan Simonsen stated his belief that as long as the Asian market was seen, as traditionally, an outsourcing sector only, generating original intellectual property would continue to be a struggle.
The comments came as the panel looked at the challenges of local content development, and there was general agreement that being taken seriously by global publishers could be problematic.
"You have to bridge that [perception] gap before you can even get to the discussion on 'here's my original IP, please publish it.'"
As a result, developers such as New Zealand-based Sidhe Interactive, need to generate additional income in the interim to fund original projects by supplying staff to other companies or taking on contracted work.
However, as Sidhe's managing director Mario Wynands pointed out, there can be positives to that approach – although it might slow down the initial process of creating fresh games, it does yield stronger ties with publishers that can be invaluable when it comes to pitching those new games.
"From that perspective, longer term, I always see our studio to do work for hire, even though we're expecting the weight to shift [towards more original IP.]"
Wynands also noted the importance of keeping a company in the front of a publisher's mind, especially when dealing with teams that may be based on the other side of the world, and recommended focusing efforts on communication in order to be considered for development projects.
"We've taken on that particular challenge by going over the US as much as possible and just staying in their faces."
"We send out press releases, we send out Christmas cards, we send them birthday greetings, occasionally if we do a new run of company T-shirts or get some good New Zealand wine, we'll send that on…"
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 6th, 2007, 20:45 Posted By: Shrygue
via Games Industry
Hiromichi Tanaka, an executive officer and producer for Square-Enix, spoke to an Austin Game Developers Convention audience about the difficulties of designing global entertainment.
Five years ago, when Square-Enix released Final Fantasy XI as the world’s first cross-platform MMO, most companies had different servers in each region of the world.
“Not once did we consider this an option for Final Fantasy XI,†said Tanaka.
Instead, the company used common servers, separating players into three different regions with 7 to 9 hour time differences to reduce the amount of stress on the servers. The servers are currently divided into 32 public game worlds, with 15,000 to 20,000 unique users per world.
Square-Enix thought they would see limited interaction between players from different parts of the world due to the time differences, but they underestimated the hardcore gamers spending a longer time playing the game.
“The mixture of cultures and languages was a nightmare!â€
The company developed auto-translation to assist players in communicating with people from other parts of the world, but has resisted requests to establish regional servers.
“It is true that we have had requests from users to establish regional-based servers,†Tanaka admitted. “But I think back on my own online gaming experience and how it allowed me to meet people from different parts of the world and learn about their lives and culture.â€
The game was recently launched in France and Germany, but it took Square-Enix longer than they anticipated translating the existing content. The next Final Fantasy game is being developed simultaneously for all four current languages.
One problem that has plagued Final Fantasy XI, as with other MMO games, is Real Money Trading (RMT).
Online producer Sage Sundi took the stage to discuss how Square-Enix formed a task force to deal with the problem. He said that companies had three options: to allow all aspects, to self-engage, or to ignore RMT.
“While I won’t go so far as to recommend one method over another, I strongly feel that a game company has a duty to select and enforce a method that will most benefit the user,†Sundi said.
Square-Enix’s task force was able to eliminate 90% of the RMT in-game activities in Final Fantasy XI, and Sundi noted that approximately two-thirds of the RMT sites worldwide supplying FF XI have disappeared.
“It is like and endless game of cat and mouse, with persistence being the key to victory.â€
Although the company is busy developing Final Fantasy XIII for PS3 and their next MMORPG for multiple platforms, Square-Enix continues to support Final Fantasy XI with expansion packs.
The fourth expansion pack, entitled Wings of the Goddess, will be released this fall across all platforms.
“We still have 500,000 [Final Fantasy XI] players around the globe,†Tanaka noted. “If they keep playing, we’ll keep developing.â€
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 6th, 2007, 20:46 Posted By: Shrygue
via Eurogamer
NCsoft has announced that Tabula Rasa will be available to play on 19th October in North America and Europe. Those of you pre-ordering the game will get a three-day head start.
The news first emerged during a special pre-launch party held at creator Richard Garriott's Britannia Manor in Texas. Here new details of the game were also forthcoming. Apparently player versus player clans will support up to 200 people, while maps are designed to hold 300 to 400 players and up to 2000 computer-controller characters.
"It has been a heck of a journey," said Richard Garriott. "The fact that we are getting ready for the final stretch towards launch feels great, but it is also just the beginning."
"I think we've managed to do something truly unique and I hope that the gaming community likes it as much as we do. Now, I am looking forward to a really fun 'end of beta event' for our incredible testers, and focusing development on new planets and innovations for future expansions of Tabula Rasa."
You'll be able to pick up the standard version of the game for around GBP 29.99 / EUR 44.99, and a collector's edition for GBP 49.99 / EUR 69.99. Both include one month free of charge. After that, you'll be asked to chip in GBP 8.99 / EUR 12.99 a month like everyone else.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 6th, 2007, 20:49 Posted By: Shrygue
via Eurogamer
American cable channel HBO has bought the screening rights to a documentary created entirely within Second Life.
Given the snappy title Molotov's Dispatches in Search of the Creator: A Second Life Odyssey, it follows the adventures of an character called Molotov Alava as he travels through the virtual world learning about the social interactions that go on there.
Veteran director of the piece, Douglas Gayeton, believes HBO will submit it for an Academy Award in the short-subject category - if he doesn't say so himself.
The feature lasts around 35 minutes and is expected to air sometime next year.
Second Life is a massively-multiplayer online world, where real people can create digital lives and interact with each other, spending real money and creating real profits.
It continues to attract lots of attention from mainstream media, thanks to its user base of 9 million people worldwide, and prompted The BBC to broadcast an entire episode of The Money Program there from an in-game cinema back in May.
Head over to the official website to find out more. But be careful, there's no turning back.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 8th, 2007, 23:24 Posted By: splodger15
A Seattle man who allegedly used file sharing software to steal personal financial details has been arrested.
Gregory Thomas Kopiloff reportedly used peer-to-peer applications such as Limewire to trawl other p2p peoples' computers for information that he used to open credit card accounts. He then used the cards to buy at least $73,000 worth of goods online, which he then sold on Ebay for around half price.
Law enforcement officers have found at least 83 victims, though they believe that many more were compromised and that total losses will be hundreds of thousands of dollars. Most were teenage children who said they were unaware that the file sharing software was on their computers.
Kopiloff, who is charged with mail fraud, accessing a protected computer and two counts of aggravated identity theft, has not entered a plea. His lawyer said he was still examining the charges against him.
Assistant US attorney Kathryn Warma explained that while typically p2p users would search for the name of a favourite singer or group, Kopiloff preferred to look for "federal tax return" or student funding forms. He even checked potential victims to ensure they has a good credit rating.
"If you are running file-sharing software, you are giving criminals the keys to your computer," Warma said. "Criminals are getting access to incredibly valuable information."
Lime Wire, which develops the software of almost the same name did not comment, but recently Mark Gorton, its chairman, told a US Congress committee that the company is frustrated by users who ignore its security advice.
"We continue to be frustrated that despite our warnings and precautions, a small fraction of users override the safe default setting that comes with the program and end up inadvertently publishing information that they would prefer to keep private," he said.
The same committee was given a demonstration by a security consultant who managed to find information about troop movements in Iraq.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 10th, 2007, 20:55 Posted By: Shrygue
via Eurogamer
Community and data collection tool, Xfire, has now passed the 8 million subscriber mark, GamesIndustry.biz reports.
What's more, the latest information on the top 20 most-played titles indicates that World of Warcraft's popularity is holding steady - despite eight months having now passed since The Burning Crusade expansion's release.
Over 60 per cent of Xfire users are based in Europe, with around 40 per cent in North America, and the company has logged over 120,000 man-years of data since launch, with multiplayer games outperforming traditional offline games by a long way.
According to the details based on activity across the month of August, taken almost entirely from PC game-playing data, World of Warcraft logged over 440,000 hours of gameplay on average per day.
This was followed by Call of Duty 2 Multiplayer and Counter-Strike: Source, on 173,355 and 158,714 average hours respectively.
The second most popular MMO was Guild Wars, logging 59,199 average hours per day, while Eve Online was sixth most popular MMO, and Lord of the Rings Online came 8th.
Interestingly, both of those last two titles were outperformed in Xfire user data by Asian games Silkroad Online and MapleStory, and Korean free-to-play titles occupied five of the MMO top ten.
Warcraft III: The Frozen Throne was the most popular strategy game, with 41,242 hours per day, and Diablo 2: Lord of Destruction was top of the miscellaneous category with 12,502 hours.
In comparison, traditional offline games were much lower down on the list. Oblivion and Football Manager 2007, although much older titles now, were still among the highest non-multiplayer performers, yet notched up fewer than 10,000 users between them.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 10th, 2007, 20:56 Posted By: Shrygue
via Eurogamer
Monolith Productions has announced that the name of its F.E.A.R. sequel will be Project Origin.
It was the winning entry in the Name Your Fear competition, which the developer ran during the summer months to help it come up with a title for its new game. You might remember that it couldn't just call it F.E.A.R. 2, because it doesn't actually own the rights to the name - old pal Warner Bros does.
Project Origin was picked above other (and much better) finalists Dark Signal and Dead Echo. But our real favourite was the unrecognised and punchy "THE GIRL IN THE KETCHUP STAINED DRESS".
Head over to Monolith's site for more information, like a Hilarious List of Rejects, or a short video about why a name is so important.
F.E.A.R. is a paranormal and actually very creepy shooter that was released on PC back in 2005. It's had subsequent ports to PS3 and 360, and is due new expansion content later this year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 10th, 2007, 20:57 Posted By: wraggster
Newly released at import store Play Asia

features
Epic RPGs are one of the hottest genres right now, and Two Worlds is the best of 2007’s batch. Its bigger and badder than Oblivion.
MMO gameplay! Up to 8 player co-op, side by side play allowing users to quest together to overcome more difficult tasks than playing alone.
Seamless transition from Indoor to Outdoor environments – no loading screens.
For the 1st time in the history of the genre, unique magic system allows the players to assemble their own magic spells.
6 Different mounts you can ride and fight from including horses, lizards, and beasts.
Hyper-realistic environments along with seasonal weather changes in the worlds.
Music composed by Grammy award winner Harold Faltermeyer (Top Gun, Beverly Hills Cop)
A freedom of choice unseen in any other Role-Playing Game. The world comes to life, reacting and changing to decisions made by the player.
Open and unlimited character development. Players can experiment with different careers and even reverse their choices.
Spectacular and dynamic combat that combines intuitive controls, intense action, tactical challenges and movie-like visuals.
A deep and intuitive weapon upgrade and enchanting system.
Traps and snares are at the player's disposal, allowing them to weaken the enemy before closing in for the kill.
description
A fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain. It is up to you to save the world …or destroy it!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 10th, 2007, 21:04 Posted By: Shrygue
via Eurogamer
Atari says that a new demo for Race 07 is now available to download. We checked and it is. Good work, Atari!
You can fetch it over on the official website, where it will speed down your digital chute until all 504.7MBs are done.
The demo will let you race online against real-life human people in up to 24-player races, zipping around the Anderstorp and Brands Hatch courses in either a BMW E90 or Seat Leon. Or you can play bots, if you're boring.
You'll probably also notice fresh features like weather effects splattering off of your exposed helmet as you zoom down into the new cockpit view.
Race 07 is the official World Touring Car Championship game, and boasts all the official names and faces of its real-life counterpart. The full version is said to have around 300 cars in nine different classes, as well as 32 locations to zoom around - you can also reverse those and use alternate track layouts.
Swedish developer SimBin will be making the ridiculously fast Formula 3000 cars playable this time, too, which will behave realistically so we can all experience just how flimsy and dangerous they are.
The first Race game was released last year to very favourable reviews, and follows the developer's past racing successes with games like GTR 2 - The FIA GT Racing Game.
Look out for our thoughts closer to the full game's release later this year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 10th, 2007, 21:05 Posted By: Shrygue
via Eurogamer
Splash Damage has announced that the PC demo for Enemy Territory: Quake Wars will be available to download this afternoon, from 6pm BST (UK time) onwards. Isn't that the evening? We're not sure.
A list of mirrors will be published on the official community site closer to the time.
In the demo is the retail version of the Valley map, which has undergone numerous balance tweaks from the various beta tests. So you'll be enjoying the final iterations of XP, weapon balancing, player movement and vehicle handling.
You'll also get a chance to use the bots as single-player fodder, or as filler in your multiplayer matches - which you'll be able to host using the standalone server and server launcher tool.
Valley is one of the biggest maps in the game, and will give you a good chance to test out all the various types of combat: vehicle battles, air fights, artillery bombardments, or just plain face-to-face pulverisation.
The main aim of the scenario is to flush the Strogg out of a contamination plant messing up the local water supply, but there will be side missions to explore if you want to wander off the beaten track.
If that makes you very excited, then you might like to pop into the Quake Wars IRC channel and chat to the developer and publisher at a demo-launch get together. The network is irc.quakenet.org and the channel is #quakewars. Words will be flying from around 6:15pm BST.
Pop over to the official community site for the system requirements, and keep your eyes peeled for the demo.
Enemy Territory: Quake Wars is due out on PC on 28th September. PS3 and 360 versions are also planned, but not yet dated.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 10th, 2007, 21:06 Posted By: Shrygue
via Eurogamer
Psychonauts developer Double Fine has skilfully crafted a new epic to yank us through a long Monday back at the grind stone. Except it's not their big new release, which we don't know about yet, but a web-game instead.
Dubbed Epic Saga - Extreme Fighter, it puts you in control of one of five finely honed brawlers. Trade a kicks and punches as a Barbarian, Horny Witch, Gnome King, Dark Wizard or Cave Dweller - and unlock a secret character after you've pounded each to a pulp.
The game has all the hallmarks of a next-generation super project, plus some funny quips and an ending to keep you in deep thought for weeks.
Pop over to the developer's website to start your adventure now.
Double Fine is currently working on an as-yet unannounced project for Sierra Entertainment. Its last game, Psychonauts, earned a pin-on rose from us as game of the year 2005.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 11th, 2007, 17:20 Posted By: wraggster
via /.
Gamespy had a chat with Chris Perkins, story manager for Dungeons and Dragons R&D, at this year's Gen Con. Though Chris had no more details to offer Gamespy than he did for us at the event, the piece puts a lot of information all into one place on what we can expect from D&D Fourth Edition.
"GameSpy: We've been reading a lot about talent trees in 4th Edition ... Christopher Perkins: Talent trees aren't unique to MMORPGs. Wizards has produced other games that use talent trees, such as the d20 Modern Roleplaying Game and the Star Wars Roleplaying Game Saga Edition. The theory of game design, regardless of platform, is constantly evolving. We've taken our gaming experiences over the past decade, as well as player feedback on the games and supplements we've produced in that time period, to build a system for character creation and advancement in 4th Edition that draws inspiration from numerous sources, but isn't exactly like anything that's been done before."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 11th, 2007, 17:22 Posted By: wraggster
via /.
Gamespot is reporting that 2K games has shipped 1.5 million units of BioShock to games stores and retailers. The title was noted by EA Sports' Peter Moore as proof that third-party publishers aren't getting squeezed out by first-party AAA games.
"It turns out the comments by the former Xbox 360 and Games for Windows marketing chief were prescient. Today during a post-earnings report conference call with analysts, Take-Two Interactive Chairman Strauss Zelnick said BioShock was already a runaway success for the controversial publisher, which has been set back by the Grand Theft Auto IV and Manhunt 2 delays. "
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 11th, 2007, 20:29 Posted By: Shrygue
via Eurogamer
Developer CCP has beamed us a signal to say that EVE Online will now be playable on Linux and Mac.
The different versions will be made as part of a hand-holding agreement with TransGaming, a software company with the right answers when it comes to making games playable on different platforms.
So, there will be no performance drop when using Linux or a Mac, and everything will be identical to the Windows version. That means you'll all be able to play spaceships together on one great big supercomputer server - one that's ranked among the top in the world.
EVE Online originally emerged back in 2003, but has since undergone significant transformations - largely thanks to developer CCP acquiring full rights to its own game.
Most recently the Revelations II major game update was released, which added lots of things only Pat understands. But the old girl also now supports very shiny DirectX 10 graphics and plays on Windows Vista.
CCP is currently working on a new update to allow you to step out of your spaceships as a character, and interact with the other captains in space stations. Unfortunately, a release date has not been confirmed.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 12th, 2007, 22:00 Posted By: Shrygue
via Engadget
Regrettably, there's not a lot to go on just yet, but DigiTimes has it that HP will soon be launching "next-generation PCs with a Blu-ray / HD DVD dual-format burner." The announcement was reportedly issued at a product presentation held in Singapore, and while no model numbers were doled out, we can purportedly expect the two-faced machines to land in Europe and America sometime next month. Notably, HP has hemmed and hawed between formats in the past, but we're all for a rig that burns (and reads) both.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 12th, 2007, 22:02 Posted By: Shrygue
via Engadget
Sure, your hard drive does an okay job, spinning around, hefting 200 gigabits per square inch, but wouldn't you know it, the sensors used to read all that data are reaching their physical limits. Enter the National Physical Laboratory in Teddington, UK, where researchers are proposing a whole new sensor design that could result in much thinner and smaller read heads, leading to drives with data densities as high as one terabit per square inch. According to the researchers, the sensors would use less power than current read heads, and could improve the speed of the reader.
In the words of lead researcher Marian Vopsaroiu, "You could read back data ten times faster... instead of one GHz, you can read at five to ten GHz."
Currently, hard drives use the magneto-resistance effect to read data, needing a constant current which converts resistance to voltage. The new sensors work by using the magneto-electric effect, wherein data's magnetic field will directly generate voltage instead of resistance. The new heads will be smaller and lighter as well, using half as many layers of materials as current sensors, but there are difficulties in putting together the complex alloys of the tiny readers.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 13th, 2007, 20:05 Posted By: Shrygue
via Games Industry
Shadowrun developer FASA Studio has officially closed, after months of rumours.
The team worked on Shadowrun, the first cross platform game for Xbox 360 and Windows Vista, released earlier this year.
"It is my sad duty to announce that FASA Studio has officially closed its doors," said Mitch Gitelman, studio manager, via the developers community forums.
"Today was the official last day of employment for those of us who had not moved on to other positions within Microsoft Game Studios. While the rumours have been circulating forever, we chose to wait on an official announcement because we didn’t want people’s attention distracted from our last product, Shadowrun, a game we love," he said.
According to Gitelman the team knew the studio was to wind down operations, but it continued to support Shadowrun with three updates before making the closure public.
"I am pleased that about half of us have found great positions elsewhere in MGS and Microsoft where they can share their experience and passion with the great people there," said Gitelman.
"I'm saying goodbye to you on behalf of a group of talented and dedicated professionals who busted their humps for the love of the game. I am proud to have worked with and represented them to you and know that wherever they go, they will continue to kick ass," he told the community.
FASA studio was also responsible for Xbox titles Mech Assault and Crimson Skies: High Road to Revenge.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 13th, 2007, 20:26 Posted By: Shrygue
via Computer and Video Games
So, here we have two new screenshots from Crysis - just check out that massive chaingun being wielded in the shot with the tanks. It's got destruction written all over it.
Not long now till the Crysis demo hits - on September 25 - which will finally let you have a taste of what all the fuss has been about. The demo contains a big surprise from Crytek, according to EA.
In very related news, Crytek has issued a statement on the ultra-quiet release of the beta and surrounding issues. Read all about it here.
View the sreecshots here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 14th, 2007, 19:53 Posted By: Shrygue
via Eurogamer
Valve has publicly launched Steam's community features after a brief beta test, meaning that when you next log on your kit will be updated.
The community stuff adds an Xbox Live-style in-game layer (accessed by pressing Shift-Tab), which allows you to converse with your friends, change your name and all sorts.
Your unique Steam ID (like a gamertag) is also accessible via the net, so you can set up a page with your picture and that, and view all your play statistics, and ask yourself why I've spent so long playing Doom 3 recently when I could have been playing through BioShock for the third time.
All in all, it's quite interesting, and comes online just in time to ease the introduction of next Monday's Team Fortress 2 beta - available to people who pre-order The Orange Box on PC.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 14th, 2007, 20:07 Posted By: Shrygue
via Computer and Video Games
Crytek's CryEngine 2 tech has been signed up for MMO duty by new Korean developer Reloaded Studios, which is using the engine for "an upcoming action/Strategy MMORPG".
"We felt it was extremely important when our game is eventually released that it will still be able to stand apart from all other titles, either currently existing or presently in development, in what is now already a very competitive market", Ki-Yong Cho, CEO of Reloaded Studios has explained.
"We felt only the CryEngine 2 could support the dynamic content and massive landscapes we intend to build, let alone do justice to the unique art style we plan on bringing to our MMO."
Reloaded Studios isn't the first developer to license CryEngine 2 for an MMO. South Korean dev XL Games did exactly the same recently.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 16th, 2007, 01:47 Posted By: JKKDARK
via GamersHell
Sega Europe today released new screenshots from Football Manager 2008 for the PC and Apple Macintosh, which will be released just before Christmas. This is the next installment in the Football Manager series developed by the same Sports Interactive. The game will be fully updated for the new season, including more than 5,000 playable teams from over 50 countries. Check the press release for details.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 17th, 2007, 19:37 Posted By: Shrygue
via Eurogamer
John Woo's Stranglehold will be out on PC this Friday, 21st September, and Midway's released a demo to celebrate.
The 1.96GB gives you a taste of the first level, and reportedly includes content above and beyond the 360 demo. "Woo!"
As you all know from our 360 review, Stranglehold sees Chow Yun Fat reprise his Hard Boiled film role, Tequila, in a Max Payne-inspired action game that cost more than USD 30 million to make.
So, download the demo to see how it turned out, and revel in features like "Tequila time" and "sliding along tables even when you didn't mean to".
Along with lots of good stuff. And remember, there is no room for failure now - the innocent must die!
Obtain the demo from here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 18th, 2007, 01:49 Posted By: wraggster
Released today at Import Store Play Asia

features
Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
Bleeding-Edge Graphics – The latest version of Massive’s proprietary Masstech engine allows for a full 360° range of camera control and features advanced lighting and physics effects
Complete Destructibility – As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests
Deep Multiplayer Modes - Up to 16 players clash in head-to-head and team-based battles in Domination, Assault and Tug-of-War gameplay styles
Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
Player Roles – Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness
Pick Up and Command - Incredibly accessible controls custom designed for Xbox 360.
description
World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era’s most powerful military machines in the campaign to retake America’s cities and suburbs.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 18th, 2007, 01:52 Posted By: wraggster
Released today at Import Store Play Asia

The World of Warcraft Dungeon Companion, Volume 2 covers dungeons from World of Warcraft and World of Warcraft: The Burning Crusade. Plus complete coverage of every raid, every instance, every outdoor encounter and more!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 18th, 2007, 21:20 Posted By: wraggster
Released today at Play Asia

features
Command any frontline during World War II as one of more than 175 playable countries
Four major campaigns let you play through the full course of the war, plus 15 battle scenarios including D-Day, Operation Barbarossa and The Ardennes Offensive
A vast and innovative technology tree that includes more than 350 different technologies to research
More than 12,500 historical military and political leaders, each brought to life with authentic portraits and schemes to further their own agendas
Includes: "Heart of Iron", "Heart of Iron II", "Heart of Iron II: Doomsday"
description
In the heart of Iron Anthology, players will wage war accross the globe as one of over 175 countries throughout the course of World War II. Doomsday adds even more to the award-winning gameplay by introducing a thrilling "What if" scenario that brings the player through WWII and into WWIII. Never before released in retail, Armageddon allows players to venture even further into fantasy scenarios, or to instead play the game as history unfolds.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 18th, 2007, 21:22 Posted By: wraggster
Released today at Play Asia

features
Come face-to-face with great mythological beasts
Random generation of levels adds massive replayability
Customise weapons and armour by visiting the blacksmith's forge.
Dismantle and rebuild different weapons to give them new attributes and increase their magical powers with runes
Adventure in groups with friends or take on others in PvP mode inside a dedicated online arena, or dice with death by taking up one of the online challenges
An epic fantasy saga that takes the player through 4 great mythologies: Norse, Greek, Aztec and Egyptian.
Take part in major historical and mythological events and meet figures of legend
Become one of 4 playable heroes, each with a wide range of strengths and fighting styles.
Worship different gods and take advantage of over 200 different skills.
Battle against hundreds of enemies and monsters
description
Loki is a hack 'n' slash (action/RPG) developed by the French Game studio Cyanide and is the studio's most ambitious project to date. However, it is not their first incursion into a fantasy world as their subtle blend of humour and haemoglobin in Chaos League met with popular success.
A fantasy voyage through the great mythologies, Loki allows the player to take on the role of one of the 4 heroes of the game, each drawn from a different mythology: a mighty Norse fighter, a fierce Greek warrior, a powerful Egyptian magician or an Aztec shaman who masters the secrets of the spirit world.
Whatever hero the player adopts, he must come to the aid of the gods he worships. He will come to realise that behind the chaos that is threatening his world lies Seth, the Egyptian god of darkness and evil, who has returned from the kingdom of the dead.
The hero must therefore undertake an epic journey across the various epochs and myths. He will fight a multitude of monsters of all shapes and sizes, and even overthrow a few gods, on his way to preventing Seth establish his wicked reign.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 18th, 2007, 21:23 Posted By: wraggster
Released today at Play Asia

features
Sound: Full quality music with Japanese voices
OS: Windows 98, Me, 2000, XP, Vista
description
The apocalypse known as "The Third" occured as a result of mankind's tasting the deadly fruit of nuclear technology. The massive radiation released in the holocaust of world war mingled with the genetic fallout from biological weapons, creating horrific mutations that came to be called "Yoju". These beasts bred in the bodies of humans and multiplied, covering the blighted landscape and pushing humanity to the brink of extinction.
It is now the year 2048. As mankind's final gamble in the struggle against the Yoju, a squad of genetically engineered cyborgs was created - the A.S.S.P. Its members posess combat ability far beyond that of normal humans, and have been programmed with the complete database of anti-Yoju strategies and tactics researched over years of war. These female biosoldiers have become humanity's last line of defense against total annihilation, and you have been chosen to command them.
Pretty Soldier Wars A.D. 2048 is a battle simulation adventure game for adults that puts you in the command seat of humankind's last effort to preserve its existence on postapocalyptic Earth. Combining intense turn-based tactical unit combat with interludes of mission planning and social interaction (dating) with your squad members, Pretty Soldier Wars presents a unique gaming experience you won't want to miss! Art from Saeki Hokuto.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 18th, 2007, 21:25 Posted By: wraggster
Released today at Play Asia

features
Includes Award Winning Game and Expansion Pack (SW Empires at War & SW Empires at War: Forces Of Corruption)
Conquer or liberate over 80 ground and space locations
Command iconic characters such as Obi-Wan Kenobi, Darth Vador and more!
Pit X-wings against TIE fighters or command a fleet of Star Destroyers in space.
(FOC)Command over 28 underworld units and new Rebel or Imperial forces on 13 new planets!
(FOC)Experience three-faction battles and play the same side against itself.
(FOC)Take advantage of new game play tactics like piracy, kidnapping and bribery.
Includes 5 bonus Maps, Wallpapers, Screensavers and Concept Art from the collector's Edition
description
Command or corrupt an entire galaxy in the definitive Star Wars Strategy Collection!
It is a time of galactic civil war. Will you take up the reins of the Rebellion, assume control of the empire, or rule the Star Wars Underworld?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 19th, 2007, 17:25 Posted By: Shrygue
via Eurogamer
Developer NetDevil is making its online first-person shooter Warmonger, Operation: Downtown Destruction free to download from 16th October.
It was announced earlier this year as a proof of concept game - a technology taster for a bigger, secret MMO project. This was later revealed to be LEGO Universe, a virtual world based on the popular building-block toy.
Warmonger is set in a post apocalyptic world and challenges you to shoot other people until they are dead.
Its key area is the Ageia PhysX-powered, er, physics, which turns boring old scenery into useful an usable objects - firing a rocket into the ceiling will make a bloody great hole anyone above will fall through, for example.
"First person shooter environments have remained largely static for years. Ageia PhysX has changed all that, and changed it profoundly," said Scott Brown, president of NetDevil.
"New rigid body technology and procedural destruction of game environments set the stage for dynamic content creation that will literally transform the way people think and play."
Your arsenal will be made up of weaponry like rocket launchers, assault rifles that lob grenades, and a shielded and mountable mini-gun - we think you mount it on things rather than climb on top of it.
These can be used to do the killing on varied maps such as an old shopping center, subway station, parking garage, industrial sector or an old underground staging area.
With Unreal Engine 3 under the hood and no money involved, it's hard not to recommend for a lonely October night. But then Team Fortress 2 is due out just four days earlier. So, um.
NetDevil was responsible for the now extinct MMO Auto Assault, a Mad Max-like game where you raced around in cars with big guns on.
Keep an eye on the Warmonger website for a list of download locations closer to October.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 20th, 2007, 00:37 Posted By: wraggster
New from SuccessHK

ErgoMedia 500 is a gaming key pad that turns you into the best game player with the most clear and simple settings that you can use in various games.
For game addicts, the unique hand shape design helps support your palm for long time playing. Special keycap backlighting makes sure all keys are highly visible even at night; and you can even chat online with the built-in earphone and microphone jacks. Three different game settings help you quickly search for your weapon, equipment, or any desired target. An additional switch button lets you switch between games instantly.
System requirements:
IBM PC / Pentium compatible or higher
Microsoft Windows 2003/XP/Me/2000
CD-ROM drive for software installation
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 20th, 2007, 00:39 Posted By: wraggster
New from SuccessHK

The MaxFighter F-16U adopting USB interface is the latest model of the Genius F-16 joystick family. F-16U retains the same functions as the previous F-16 model, but has more interface options. There are two available interfaces, either USB port or game port, in the Genius F-16 joystick family depending on your need.
The F-16U includes four buttons, and throttle for use when playing flight games. Plus, the MaxFighter F-16U turbo button has a continuous trigger effect. The turbo function lets you play flight games on your PC or the Internet more easily.
System Requirements:
IBM compatible PC with Pentium processor or faster
Available USB port
Windows 2003/XP/Me/2000/98
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 20th, 2007, 19:28 Posted By: VampDude
Via: hexus.gaming
Thursday 20th September, 2007
As the name suggests, Metal Gear Online will be a multiplayer title, that will cater for up to 16 players online. The player can upgrade skills, such as hacking, CQC mastery, tomfoolery, enhanced lock-on, and more, all of which can be leveled up; you can also keep tabs on allies and enemies with nanomachines.
Players will have the ability to "hack" another player's character to steal information from their nanomachines, such as the locations of his/her allies.
A successful beta test for Metal Gear Online has recently ended in Japan and the game is expected to make its debut the first quarter of 2008.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 20th, 2007, 21:25 Posted By: Shrygue
via Eurogamer
If our recent helpings of exclusive direct-feed gameplay footage from Crytek's mouthwatering new FPS (see here, here, and here ) have left you salivating for more, today we bring you the first taster of zero-gravity gameplay in the PC sci-fi stunner.
Spoiler-haters look away now: this level comes midway through your adventure. As well as offering a radical change of pace - you've stumbled inside a spooky, 'apparently deserted' (aren't they all?), alien vessel and this section is what the developer is calling "ambient storytelling" - it also offers complete 360-degree freedom of movement.
Trailer here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 21st, 2007, 21:32 Posted By: wraggster
News/release from Zalo:

Gea vs CoDOS is the first game developed with ZEngine, a multiplatform 3d engine. Currently supported platforms are: NDS, Symbian s60 and PC. ZEngine is not currently available for download, but it will be pretty soon.
In Gea vs Codos you take control of GEA a super heroin that has to capture the photons trapped in the atmosphere by the greenhouse effect. Co2 particles won't make the things easy for you. This is a one button game, so only key up will be used.
http://zalods.blogspot.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 23rd, 2007, 18:30 Posted By: JKKDARK
New version of the PC-Engine emulator for Windows 2000, XP and Vista.
Changelog:
- "Full Stretched" was added to "Screen" menu. At full-screen the stretch is done even as for the edge of the screen.
* The scanlined display is automatically released. The image quality falls a little because of the enlargement.
- The video chip processing part has been improved. In "Mizubaku Daibouken (Liquid Kids)", when the thunder item was taken, the shake of the screen was reproduced.
- In "Xak I&II", the problem that the scroll has fallen into disorder was solved.
- In "Macross 2036", the problem that the screen becomes pitch-dark (generated by a recent version) was corrected.
- Additionally, a detailed part has been improved and corrected.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 24th, 2007, 19:09 Posted By: Shrygue
via Eurogamer
Perpetual Entertainment has confirmed that Gods and Heroes: Rome Rising, an MMORPG in development exclusively for PC, has been delayed.
The studio also revealed it will be making between 30 and 40 members of staff redundant now that development on the title is complete and playtesting has begun.
Speaking to Gamasutra Perpetual boss Chris McKibbin said, "The size and bar of content creation is very high and requires a pretty sizeable team. The process of really play-tuning and balancing takes a much smaller, more focused and agile team, and so that is the transition right now."
McKibbin said Perpetual will help laid off staff to find work with other developers or may stick them on its other project, Star Trek Online.
He didn't give a firm release date for Gods and Heroes: Rome Rising but did say it will arrive in early 2008, attributing the delay to a need for more beta testing.
"We put a high value on listening to our beta community and then reacting and making those changes," McKibbin explained.
"We want to continue and give ourselves more time to do that, and give the community more time to play the game."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 24th, 2007, 19:11 Posted By: Shrygue
via Eurogamer
Those of you enjoying the freshly redesigned Eurogamer TV may have noticed a new trailer for Hellgate: London this morning.
It offers an exclusive peek at the upcoming action role-playing title, specifically the Covent Garden tube station area of the game.
Tube stations are very important in Hellgate, you see, acting as hubs where you can shop, receive quests and meet friends.
But we wouldn't want you to get lost down there. It's dangerous, and you might bump into Typhoid Mary or Big Ben. So, in the first of many weekly guided tours around the devilishly gruesome environments of the game, developer Flagship will do the talking.
Hop on the tour bus and enjoy the ride.
See the video here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 24th, 2007, 19:12 Posted By: Shrygue
via Games Industry
Nvidia is expected to announce tomorrow that it is planning to release new integrated graphics solutions for use on motherboards powered by Intel processors.
To date, according to a report on Reuters, Nvidia's integrated graphics market share on such motherboards is less than one per cent, compared to 62 per cent on boards powered by AMD processors.
The report claims that Nvidia's announcement will predict its new GeForce chips to give a performance comparable to a separate entry-level graphics card, as more and more mainstream users are using graphically rich programs and games.
The new range of GeForce chips will be compatible with Pentium, Celeron and Core 2 processors, as well as Intel's forthcoming range of Penryn products due for release in November.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 24th, 2007, 19:46 Posted By: Shrygue
via Computer and Video Games
The single-player demo of Crysis which we were expecting tomorrow has been delayed. Bah.
EA and Crytek have said that the taster will now not be out until October 26.
Whether or not the release of a little first-person shooter called Halo 3 this week has influenced the delay we can only speculate.
The official reason from Crytek is that it's "taking some extra time to make sure you that you have an amazing experience but also we did not want to risk the release date of Crysis at this stage.
"To get the game into your hands by November the 16th, we had to make this call", the developer's added.
You may recall that when EA first announced the original release date for the Crysis demo it was mentioned that there'd be a surprise from Crytek included. Well, the dev's chosen to reveal what that is - the CryEngine 2 - Sandbox 2 game editor.
Crytek's CEO Cevat Yerli has said the release of the game editor before the actual game ships is something the developer's always wanted to do.
Crysis, of course, is out November 16.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 25th, 2007, 21:15 Posted By: Shrygue
via Computer and Video Games
As Richard Garriott's sci-fi MMORPG Tabula Rasa edges ever closer to release, NCSoft has decided to thwap us around the eyeballs with a new set of screenshots.
The shots depict the game's Spy and Sniper classes. The former boasts such skills as Polymorph which allows players to assume to guise of enemy units, and in a nutshell the Spy specialises in the stealthy aspects of war.
The Sniper's obviously all about long-ranged attacks and firing from cover, aided by skills such as Called Shot with which you can target specific parts of an enemy's body.
Tabula Rasa launches on October 19.
Screenshots here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 25th, 2007, 21:17 Posted By: Shrygue
via Computer and Video Games
A Pro Evolution Soccer 2008 demo - PC version - can now be yours thanks to the good ship Konami.
It'll set your phat pipe back 1.1GB. Download it here.
Pro Evolution Soccer 2008 releases in Old Blighty on October 26. We're hearing words that the PS3 version of the demo could be set for this Thursday. No one's willing to commit (from Sony or Konami) but the signs are good.
And if you want to experience free what the PES 2008 competition has to offer, then download EA's FIFA 08 demo.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 25th, 2007, 21:22 Posted By: Shrygue
via Computer and Video Games
Half-Life 2: Episode Three's release could mark the end of Valve Software's foray into episodic gaming, the developer explaining it'll be at a development crossroads once the finale is out in the wild.
"I think what we really want to do is have a couple of examples out there - Episode One, and how long it was to play and how long it took to develop, Episode Two, Portal and TF2 and then the third part of the trilogy; and then sit down with the community and say, 'OK, so what do you want?'", Valve's Gabe Newell told CVG in an interview set to materialise on these pages soon.
The benefits of episodic releases have included the ability to ship more technology to customers faster than if Valve were still waiting to ship another Half-Life 2-level monolithic project, Newell said. But once Episode Three is out "we just want to sit down with three examples in front of us and talk it over with gamers to find out what they would like us to do next".
"'Do you want us to do more episodes? Do you want us to really tighten down the time frames and look at the scope of what we're doing so that that's possible, for us to go back to the large monolithic projects?'"
Newell went on to explain that he'd also like to spend time with Sam & Max developer Telltale Games to share experiences with the episodic approach, along with Blizzard whose updates for WoW have been like "episodes in an MMO".
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 25th, 2007, 21:23 Posted By: Shrygue
via Computer and Video Games
We should have expected it really - from observing GRAW - but the PC version of Ubisoft's Assassin's Creed has been confirmed as releasing last.
Puffing and wheezing at the rear, Altair's PC action-adventure has been pushed back to early 2008, while PS3 and Xbox 360 cousins get to go na na na-na na as Assassin's Creed releases on console this November.
However, we don't think for one moment Ubisoft has done this to piss PC gamers off. Nope, it's surely just down to the PC iteration not being ready in time for Christmas.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 26th, 2007, 00:19 Posted By: wraggster
Released today at Play Asia

features
Over-The-Top Action – Engage in 18 high-stakes missions where you will bomb bridges, steal secret weapons, destroy Zeppelins and more.
Fly Never Before Seen Aircraft – Pilot over 50 authentic planes and prototypes including the Gotha Go 229, DH Vampire F Mk 1, Me-163 “Kometâ€, Meteor and many more.
Unusual Experimental Weapons Get the advantage in combat by using experimental WWII weapons including High Velocity Cannons and TV-Guided missiles.
Exotic WWII Setting – Engage in epic battles in some of the world’s most captivating environments such as Cairo, the Himalayas, Moscow’s Red Square, Rome’s San Pietro’s Cathedral, the Swiss Alps and more.
Next-Gen Graphics – Experience improved depth of field, jaw-dropping cinematographic lightening and outstanding sound effects.
Fast Paced Multiplayer Action – Challenge up to 16 players in free-for-all, co-op and squad-based missions, including the all new Epic Battle and Capture the Flag modes.
Epic Boss Battles – For example, go up against a giant German Zeppelin over the pyramids of Cairo. Take out its nine gun turrets while you expose its vulnerable underbelly.
description
In this game, you are the leader of Operation Wildcard, an undercover and elite squad of pilots secretly created by the American government. Your mission is to sabotage and destroy the Third Reich’s evil plans to create a weapon of mass destruction. During this mission you and your team discover that the bad guys also have an elite team of their own. In an attempt to disarm the enemy, you engage in dramatic and movie-like spy missions in some of the world’s most exotic locations using experimental weapons and flying never-before-seen prototype aircraft.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 26th, 2007, 00:21 Posted By: wraggster
Released today at Play Asia

features
Epic RPGs are one of the hottest genres right now, and Two Worlds is the best of 2007’s batch. Its bigger and badder than Oblivion.
MMO gameplay! Up to 8 player co-op, side by side play allowing users to quest together to overcome more difficult tasks than playing alone.
Seamless transition from Indoor to Outdoor environments – no loading screens.
For the 1st time in the history of the genre, unique magic system allows the players to assemble their own magic spells.
6 Different mounts you can ride and fight from including horses, lizards, and beasts.
Hyper-realistic environments along with seasonal weather changes in the worlds.
Music composed by Grammy award winner Harold Faltermeyer (Top Gun, Beverly Hills Cop)
A freedom of choice unseen in any other Role-Playing Game. The world comes to life, reacting and changing to decisions made by the player.
Open and unlimited character development. Players can experiment with different careers and even reverse their choices.
Spectacular and dynamic combat that combines intuitive controls, intense action, tactical challenges and movie-like visuals.
A deep and intuitive weapon upgrade and enchanting system.
Traps and snares are at the player's disposal, allowing them to weaken the enemy before closing in for the kill.
description
A fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain. It is up to you to save the world …or destroy it!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 26th, 2007, 00:22 Posted By: wraggster
Released today at Play Asia

features
Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
Bleeding-Edge Graphics – The latest version of Massive’s proprietary Masstech engine allows for a full 360° range of camera control and features advanced lighting and physics effects
Complete Destructibility – As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests
Deep Multiplayer Modes - Up to 16 players clash in head-to-head and team-based battles in Domination, Assault and Tug-of-War gameplay styles
Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
Player Roles – Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness
Pick Up and Command - Incredibly accessible controls custom designed for Xbox 360.
description
World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era’s most powerful military machines in the campaign to retake America’s cities and suburbs.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 26th, 2007, 19:26 Posted By: Shrygue
via Eurogamer
EA has celebrated a decade of Ultima Online by inviting back those of you who have subscribed to the game at some point in the past.
You will be treated to nearly two full weeks of free gaming (ending 9th October), where you can enjoy the recent graphical overhaul of Kingdom Reborn.
EA will also give you a fancy Wand of Fireworks to mess up the sky with, as well as 10 Décor Tokens to, er, hang on a cow or throw at a rabbit or something.
The rest of the celebratory period will give you a chance to complete the full Virtue Armour set, get your hands on commemorative pieces like an Ankh Necklace and Map of Britannia, or swish around historical weapons owned by notable figures in the Ultima Online history. Other fun and valuable gifts will make the list at a later date.
Ultima Online launched back in 1997, and was one of the first titles to popularise the massively-multiplayer online role-playing genre. Most recently the Kingdom Reborn overhaul added a modern feel to the classic title, which still had enough charm in the tank to impress us.
Head over to the official website to download the client and rejoin the world, and see for yourself what has made Ultima Online last such a long time.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 26th, 2007, 19:27 Posted By: Shrygue
via Games Industry
Online gaming portal GameTribe.com is to bring free to play MMO games to the UK, GamesIndustry.biz can reveal.
The service launches a beta phase today, as it appoints former Amazon and Playboy exec Faisal Ahmed as head of UK marketing.
The service has three titles ready for play – MMORPG Dream of Mirror Online, which already boasts 400,000 registered users in Taiwan, 3D platformer KongKong and street football game Kicks, a title that has chalked up over 450,000 users in Korea.
"We're excited to bring these acclaimed MMO games to Europe," commented Ahmed.
"Combined with GameTribe’s expertise in games, we’ll be providing the best service to European gamers," he said.
All games will be free to play, with contextual items available for purchase to customise the experience. Following the beta phase, the commercial site is expected to launch in October.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 26th, 2007, 19:29 Posted By: Shrygue
via Games Industry
Codemasters has refused to edit the PS3 and Xbox 360 versions of Clive Barker's Jericho for release in Germany.
The decision comes after the German ratings board USK declined to give the game a rating in the region.
"Following a review by the USK ratings board, which declined to give an official rating, Codemasters has decided not to change the artistic vision of the renowned author and film-maker Clive Barker though cuts and extensive changes," said the company in a statement sent to GamesIndustry.biz.
"Codemasters respects Mr Barker's creative ideas, despite the German distribution and marketing consequences for the title.
"Therefore Codemasters will release only the PC version of Clive Barker's Jericho in its original form for adult gamers and Clive Barker fans," confirmed the company.
The game is due for release in Europe on October 26, with a demo of the game due on Xbox Live tomorrow and on PlayStation Network next week.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 26th, 2007, 19:32 Posted By: Shrygue
via Eurogamer
Epic Games chief Mark Rein has said Unreal Tournament 3 will not feature cross-platform play between PC and PS3 at launch.
The news came from an IRC chat with site Beyond Unreal [is it 1996? - Ed].
"There will not be cross-platform play at launch," said Rein, before going to get a can of soda. "This doesn't completely rule out adding this feature at some point in the future."
The reason, according to "MarkRein[Epic]", was that it takes much longer to get a console build up and running because of lengthy certification processes - a problem also experienced by patches.
Synchronising the two, then, would mean constantly holding back PC users so the PS3 could catch up. This wasn't an option Mark Rein and his can of soda liked.
"Our PC fan base is of ultimate importance to us. They are our bread and butter. We can't let them down or compromise their experience in any way to accommodate cross-platform play," insisted Rein.
There you go; the PC is used for something other than spreadsheets. For more detail and any other questions you could possibly have thought of, head over to the Beyond Unreal IRC chat.
Unreal Tournament 3 will be released on PC and PS3 in November, followed by a 360 version at a later date.
Head over to our Unreal Tournament 3 gamepage for all out coverage to date
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 26th, 2007, 19:33 Posted By: Shrygue
via Eurogamer
The Championship Gaming Series will name its winners at the UK final this Friday, offering the successful gamers GBP 15,000 a year to play computer games.
The event will be held at the Three Mills Studio in East London, where players will compete at Counter-Strike: Source, Dead or Alive 4, FIFA 07 (I'm really good at that pick me), and Project Gotham Racing 3.
It will be on Sky One and Sky Two, too, so you can sit there eating spaghetti and pretend you could have won it but you just don't have the time to commit to it.
Once the winners have been crowned, they will be coached by the likes of Quake legend Sujoy Roy, before flying out to Los Angeles in December to take part in the World Championship.
Interestingly World of Warcraft is due to be added to the roster of titles to compete on next year. This will be done hand-in-hand with the Blizzcon event, where eight teams of two will compete to turn professional.
What are your thoughts on professional gaming, Eurogamer reader? Does it ruin the experience for everyone else, or is it great to see it getting the recognition it deserves?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 26th, 2007, 19:34 Posted By: Shrygue
via Eurogamer
Sports Interactive has revealed its demo line-up for Football Manager 2008. It consists of two tasters for both PC and Mac, each available from this Sunday morning.
The first is a "strawberry version" that has all the player mugshots, logos, and lets you quickstart in any of the world's biggest leagues. You'll be able to enjoy this in multiple languages, too.
Or you can download the more compact "vanilla version". This does away with the pictures, logos and foreign leagues, and focuses instead on the English tables so as to keep the demo size down.
SI is also keen to tell us it has French league licences this year, the Dutch national team licence, and those for Sampdoria and Fiorentina - who once sent my football team an entire replica kit because a friend's dad was Italian and used some tremendous smooth-talking powers to get it. Yes you did want to know that.
All of this coincides with new weekly blog updates about the game from Sports Interactive boss Miles Jacobson.
There have been three so far, kick started a couple of weeks ago with a look at the new gameplay. Running through details like varying pitch sizes affecting your tactics, it's clear there's much more depth this year than ever before - but new features like coach reports should help ease you into your managerial chair. For a closer look, head over to the gameplay blog.
Another area dissected was the shady business of transfers, bonuses and contracts. Eek. This year Miles Jacobson had a phonecall from a mysterious football agent asking him to pop over and natter about the game. On arrival he was told that all the players loved FM, but that it wasn't as accurate as it could be in the dotted line department. What followed was an in-depth run down of how it all works in real life, something SI has gone to great lengths to recreate. Eyeball the transfers, bonuses and contracts blog for more information.
News was the only other topic so far, an area that SI tries to expand each year to represent the massive media coverage the sport generates in many countries across the globe. Needless to say, then, that there are more options this year than you can shake a klaxon at, like being able to keep up to date with news not only about your team, but about all the others populating your league. Get over to that news blog to pick out the details.
We had a chance to get to grips with Football Manager 2008 recently, and predicted it would once again raise the genre bar. Catch up with our first impressions of Football Manager 2008 to see why.
A release date for Football Manager 2008 is yet to be finalised, although it will be out on PC before the end of the year. North American and South American versions will also be released.
Keep an eye on the official Football Manager 2008 website for the demo and new blog updates
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 26th, 2007, 19:54 Posted By: Shrygue
via Computer and Video Games
Relic's RTS Warhammer 40,000: Dawn of War is getting a third expansion, which is a standalone affair.
Warhammer 40,000: Dawn of War - Soulstorm, to give it its full and lengthy title, features "an extensive interplanetary campaign spanning an entire star system" according to THQ and introduces two new races - one of which has been confirmed as the Dark Eldar.
On top of that, the existing seven races will be the recipient of new units, air units are being introduced and a medal system is being added to online multiplayer.
Plus, the "meta-game introduced in Warhammer 40,000: Dawn of War - Dark Crusade is further expanded to an interplanetary scale in Warhammer 40,000: Dawn of War - Soulstorm, allowing players to battle across an entire star system."
Warhammer 40,000: Dawn of War - Soulstorm is due in spring 2008.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 27th, 2007, 14:41 Posted By: Shrygue
via Eurogamer
Soulstorm will be the third expansion in the acclaimed Warhammer 40,000: Dawn of War series.
The standalone pack is co-developed by Relic and Iron Lore Entertainment (of Titan Quest fame), and is due to release sometime next spring.
It will add two new factions to the real-time strategy mix - one has been named as the Dark Eldar - and well introduce air units, multiplayer medal achievements, and wars that span across different planets. All that from a little lead figure and fiddly pot of paint. Well I never.
"In Dawn of War - Soulstorm, we've taken Games Workshop's epic war from one planet to an entire star system," said Tarrnie Williams, big dreadnought-like chief at Relic.
"Allowing gamers to play nine unique races, introducing air units and providing multiplayer achievements for the first time creates a tremendous amount of new and challenging strategic gameplay for all players."
Dawn of War originally launched in 2004. Relic followed it up a year later with first expansion Winter Assault, before adding Dark Crusade to the series in 2006.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 27th, 2007, 17:04 Posted By: Shrygue
via Computer and Video Games
Ice Station Santa is the title of the first episode in Season Two of Telltale's Sam & Max episodic adventure series, and will release in early November.
It's a Sam & Max-Santa Claus showdown. In its latest sleuthing adventure, the detective duo has to storm the North Pole and bring down an evil sneering version of the chimney stalker. "Can they make sense of this Christmas conundrum in time to save the world's children from a holiday tainted by tears, turmoil, and Torture-Me-Elmer?"
Sam & Max Season Two: Episode One - Ice Station Santa debuts on GameTap on November 8 and then will be available from Telltale's website on November 9.
Telltale's already dated Episode Two too, which will release on GameTap on Jan 10, 2008, and on the dev's website on Jan 11. "Monthly releases will continue up through the season finale in April, for a total of five games in Season Two", Telltale has added.
Screenshots here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 27th, 2007, 20:00 Posted By: Shrygue
via Eurogamer
Midway America has shown of the contents of the Unreal Tournament 3 collector's edition on PC.
Inside the fancy tin will be a hard cover art book covering concept drawings for vehicles, characters, weapons and environments. There will also be a bonus DVD featuring the history of Unreal Tournament, behind the scenes footage, and over 10 hours of toolkit tutorials to help you build your mods.
The package will go on sale for USD 59.95 [£30 approx.], and will be available in Europe, South Africa, Russia and "most other territories". Midway Europe has yet to get back to us about a price.
Yesterday Epic Games confirmed that PC and PS3 owners of the game wouldn't be able to play together at launch. Lengthy console certification processes were to blame, and the developer wasn't prepared to hold back content from its PC user base in order to deliver it to the PS3 crowd at the same time.
Unreal Tournament 3 will be released in November on PS3 and PC, followed by a 360 version next year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 27th, 2007, 20:04 Posted By: Shrygue
via Computer and Video Games
At 8pm tonight you'll be able to read a review of Splash Damage's Enemy Territory: Quake Wars right here on the site. But take a look at these movies first...
However, as a little teaser before the review hits - and indeed the game tomorrow - we present you with gameplay footage from the retail version of the game that we've caught on video.
Seeing as we like being in the thick of the action, we've opted to play the Soldier class (titled Agressor on the Strogg side of the war), one of the five available, that comes with all sorts of fun weapons - like a rocket launcher. Wahey!
The videos come from two battlefields out the 12 available, Outskirts and Area 22. The fomer's the level with leaden skies, and the scenario for the map reads thus: the Strogg have deployed a high ranking databrain to oversee construction of a major new facility. The GDF must attack the Strogg defences, steal the databrain and take it to a transmitter for analysis by GDF high command.
Area 22 meanwhile, where the sun shines down on war, finds the Strogg attempting to destroy a slipgate that's been captured by the GDF before the GDF can uncover the slipgate's secrets.
Sit back and enjoy the clips and don't forget to check back at 8pm for the review.
Video clips here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 27th, 2007, 20:59 Posted By: Shrygue
via IGN
ArchLord, a persistent online role-playing game from Codemasters, has grown by more than 600 percent since it went to a free-to-play subscription model in August, and the company has opened a new server to accommodate the increase in membership.
To promote the launch of the new server, Evengarda, Codemasters is planning a week-long treasure hunt in which "hundreds of silver, gold and platinum chests will be spread far and wide across the new world."
ArchLord is a fantasy-themed RPG set in a medieval-style world. Every month one player gains control of the world and with it the opportunity to wreak havoc as they are crowned supreme ArchLord. As an ArchLord, players can levy taxes, curse players and control the skies on their dragon mount.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 28th, 2007, 20:31 Posted By: Shrygue
via Eurogamer
Descend down the Eurogamer TV escalator and you will find a new exclusive Hellgate: London trailer detailing the Charing Cross station area in the game.
It follows on from last week's guided tour of the Covent Garden tube station by developer Flagship Studios, who showed us the importance of these everyday destinations in the action role-playing title.
They act like little towns to house the survivors of the hellish holocaust, where adventurers can group up, receive quests, and buy things to hit baddies with.
But Charing Cross isn't as well protected as Covent Garden, so 21 adjoining and infested zones will be tougher to conquer, housing ghoulish treats of their own.
You also might like to know that Charing Cross was given its name after King Edward I placed a cross in the Charing hamlet in memorial to his wife, Eleanor of Castile. It is also officially recognised as the centre of London.
More info here
Part two video clip here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 28th, 2007, 20:51 Posted By: Shrygue
via Computer and Video Games
As a little teaser for a forthcoming interview with GSC on S.T.A.L.K.E.R. Cleary Sky which we'll be publishing soon, we're posting up a couple of exclusive screenshots from the prequel. Take a gander.
Comparing Clear Sky to Shadow of Chernobyl, GSC says that it's new game "is going to be a step forward for actually every game aspect, and now done from the perspective of immense experience gained by the team during the original game development."
(Potential spoiler alert)...
In terms of plot, the prequel explains what happened to Strelok during his early escapades into the Zone and at the same time presents an alternative look onto events of the original game, the dev's explained.
"You will play a different character this time, a mercenary stalker. who, against his will becomes involved in global events in the Zone. Eventually, the player will have to not only keep an eye on Strelok's doings but actually oppose him".
Screenshots here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 28th, 2007, 21:22 Posted By: Shrygue
via Computer and Video Games
Enemy Territory: Quake Wars has splashed down in the UK today and there's already a patch out.
The v1.1 update marks the beginning of Splash Damage's post-release support for the game, and is "pretty small and contains a few things that will improve your Enemy Territory: Quake Wars experience", it's explained on the official community website.
Quake Wars players should receive the patch through the game's auto-updater, although download mirrors have been provided just in case.
The update addresses the following:
- Updated Linux client compatibility
- Fixed performance drop of soft particles on some graphics cards
- Removed XP award for destroying newly spawned vehicles (spawn camping)
- Improved bot control of the GDF Titan Tank
- Fixed dedicated LAN server administrators reverting to default group on map change
- Fixed players occasionally not being able to change the mission they are on
- Server Launcher now clears the map rotation when changing game mode
- Fixed localized clients reverting to unlocalized if player starts a lite server on the same PC
- Fixed image pure check (anti-cheating) erroneously failing for MegaTextures
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 29th, 2007, 00:24 Posted By: Shrygue
via Engadget
Just a week ago, reports were cropping up regarding Microsoft's decision to give Vista Business / Ultimate customers a "downgrade to XP" option amidst complaints over its latest operating system. Now, the Redmond powerhouse has decided to "keep selling Windows XP until the end of June 2008, delaying a scheduled transition to its newer Windows Vista software by five months."
Originally, the planned phase out date for XP was January 30th of next year, but now the firm has decided to "extend XP sales in response to feedback from computer manufacturers who said there were customers who still wanted to buy the older operating system."
Of note, Mike Nash, a Microsoft corporate vice president, was quoted as saying that the company was "a little ambitious to think that it would need to make Windows XP available for only a year after the release of Windows Vista," referring to the fact that it typically makes its older OS available for two years after the launch of a new one.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 29th, 2007, 23:43 Posted By: JKKDARK
New version of the PC-Engine emulator for Windows 2000, XP and Vista.
Changelog:
- In "Shinbu Denshou", the problem that the title screen has fallen into disorder (generated by v1.24) was corrected.
- In "Arunamu no Kiba", when the combat ended, the problem that the screen falls into disorder momentarily (generated by v1.24) was corrected.
- Additionally, a detailed part has been improved and corrected.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 30th, 2007, 18:50 Posted By: Shrygue
via Slashdot
Prior to AMD-ATI's Radeon HD 2000 series introduction, rumors circulated regarding an ultra-high clocked ATI R600-based card, that featured a large 1GB frame buffer. Some even went so far as to say the GPU would be clocked near 1GHz. When the R600 arrived in the form of the Radeon HD 2900 XT, it was outfitted with 'only' 512MB of frame buffer memory and its GPU and memory clock speeds didn't come close to the numbers in those early rumors.
Some of AMD's partners, however, have since decided to introduce R600-based products that do feature 1GB frame buffers, like the Diamond Viper HD 2900 XT 1GB in both single-card and CrossFire configurations. At 2GHz DDR, the memory on the card is also clocked higher than AMD's reference designs but the GPU remains clocked at 742MHz.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
September 30th, 2007, 18:51 Posted By: Shrygue
via Slashdot
DJ notes that TechARP has up a look at Intel's plans to rebrand their processors, including what must be a leaked internal chart of the old and new landscape of product names. This story doesn't seem to have been picked up anywhere else yet. Quoting:
"We just heard from an anonymous source that Intel will be rebranding their processors in 2008... These new brand names will come into effect on the first day of 2008. Intel hopes that these new brands will not only leverage the strong Core 2 brand but also make it less confusing for the consumer. At the moment, the Intel Centrino mobile platform has five different logos with brands like Centrino, Centrino Duo and Centrino Pro. Starting from January 1, 2008, Intel will consolidate the Centrino Duo and Centrino brands under the Intel Centrino brand, and rename the Centrino Pro as Intel Centrino with vPro Technology."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
|
|