|  | December 7th, 2009, 22:01 Posted By: wraggster
 News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14086.html
 
 VMCI is a free implementation of the Heroes of Might and Magic 3 WoG engine.
 
 
 Quote:
 0.74 -> 0.75 (Dec 01 2009)
 GENERAL:
 * Implemented "main menu" in-game option.
 * Hide the mouse cursor while displaying a popup window.
 * Better handling of huge and empty message boxes (still needs more changes)
 * Fixed several crashes when exiting.
 
 ADVENTURE INTERFACE:
 * Movement cursor shown for unguarded enemy towns.
 * Battle cursor shown for guarded enemy garrisons.
 * Clicking on the border no longer opens an empty info windows
 
 HERO WINDOW:
 * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
 
 TOWNS:
 * new special town structures supported:
 - Academy of Battle Scholars
 - Cage of Warlords
 - Mana Vortex
 - Stables
 - Skyship (revealing entire map only)
 
 OBJECTS:
 * External dwellings increase town growth
 * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
 * Scholar won´t give unavaliable spells anymore.
 
 A lot of of various bugfixes and improvements:
 http://vcmi.antypika.aplu...de_status_id=-2
 
 
 0.73 -> 0.74 (Oct 01 2009)
 GENERAL:
 * Scenario Information window
 * Save Game window
 * VCMI window should start centered
 * support for Necromancy and Ballistics secondary skills
 * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
 * Ellipsis won´t be split when breaking text on several lines
 * split button will be grayed out when no creature is selected
 * fixed issue when splitting stack to the hero with only one creatures
 * a few fixes for shipyard window
 
 ADVENTURE INTERFACE:
 * Cursor shows if tile is accesible and how many turns away
 * moving hero with arrow keys / numpad
 * fixed Next Hero button behaviour
 * fixed Surface/Underground switch button in higher resolutions
 
 BATTLES:
 * partial siege support
 * new stack queue for higher resolutions (graphics made by Dru, thx!)
 * ´Q´ pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
 * more creatures special abilities supported
 * battle settings will be stored
 * fixed crashes occuring on attacking two hex creatures from back
 * fixed crash when clicking on enemy stack without moving mouse just after receiving action
 * even large stack numbers will fit the boxes
 * when active stack is killed by spell, game behaves properly
 * shooters attacking twice (like Grand Elves) won´t attack twice in melee
 * ballista can shoot even if there´s an enemy creature next to it
 * improved obstacles placement, so they´ll better fit hexes (thx to Ivan!)
 * selecting attack directions works as in H3
 * estimating damage that will be dealt while choosing stack to be attacked
 * modified the positioning of battle effects, they should look about right now.
 * after selecting a spell during combat, l-click is locked for any action other than casting.
 * flying creatures will be blitted over all other creatures, obstacles and wall
 * obstacles and units should be printed in better order (not tested)
 * fixed armageddon animation
 * new spells supported:
 - Anti-Magic
 - Cure
 - Resurrection
 - Animate Dead
 - Counterstrike
 - Berserk
 - Hypnotize
 - Blind
 - Fire Elemental
 - Earth Elemental
 - Water Elemental
 - Air Elemental
 - Remove obstacle
 
 TOWNS:
 * enemy castle can be taken over
 * only one capitol per player allowed (additional ones will be lost)
 * garrisoned hero can buy a spellbook
 * heroes available in tavern sould be always different
 * ship bought in town will be correctly placed
 * new special town structures supported:
 - Lookout Tower
 - Temple of Valhalla
 - Wall of Knowledge
 - Order of Fire
 
 HERO WINDOW:
 * war machines cannot be unequiped
 
 PREGAME:
 * sorting: a second click on the column header sorts in descending order.
 * advanced options tab: r-click popups for selected town, hero and bonus
 * starting scenario / game by double click
 * arrows in options tab are hidden when not available
 * subtitles for choosen hero/town/bonus in pregame
 
 OBJECTS:
 * fixed pairing Subterranean Gates
 New objects supported:
 - Borderguard & Keymaster Tent
 - Cartographer
 - Creature banks
 - Eye of the Magi & Hut of the Magi
 - Garrison
 - Stables
 - Pandora Box
 - Pyramid
 
 http://vcmi.antypika.aplus.pl/
 
 
 For more information and downloads, click here! 
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