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November 11th, 2020, 17:21 Posted By: wraggster
Epic Games is considering introducing a monthly subscription to Fortnite and is gauging interest via a player survey.
Shared by Twitter user FireMonkey, who focuses on Fortnite news and leaks, the survey asks players to indicate whether they would be willing to pay monthly for additional benefits, and which benefits they would expect.
The subscription would generally offer the Battle Pass for the current in-game seasonal events, early access to the monthly crew pack of free skins, and 1,000 V-Bucks ($8 / £6.50) per month to spend on in-game items.
https://www.gamesindustry.biz/articl...e-subscription
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November 11th, 2020, 17:26 Posted By: wraggster
Steam launched a new feature that lets developers set playtests for their games without having to send keys to players.
Simply called Steam Playtest, the tool will make playtests accessible directly from a title's store page, with developers setting it up via Steamworks.
Developers can set the number of players allowed to join the test, and when it starts and finishes. From the player's perspective, requesting access to a playtest will let them join a queue, with studios being able to give access later down the line should they wish to. Developers can also manually invite specific players.
Deleting the playtest for a game will automatically remove it from players' libraries.
https://www.gamesindustry.biz/articl...esting-feature
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November 11th, 2020, 19:46 Posted By: wraggster
Pre-orders for the Oculus Quest 2 were five times higher than Oculus Quest, according to Facebook CEO Mark Zuckerberg.
In a call with investors following Facebook's financial results, Zuckerberg said that pre-orders for the new standalone VR device far outstripped Oculus Quest -- and " surpassed our expectations."
Oculus Quest 2 was announced in September, alongside news that the original Oculus Quest and Rift would both be discontinued. The device launched on October 13, and Zuckerberg's comment on pre-orders is the first time Facebook has given an official perspective on sales.
Facebook Reality labs was a common theme throughout the investor call, with Zuckerberg and his executive team talking up "big investments that we're making in our longer term AR/VR work."
Zuckerberg pointed to "ten million active [VR] units" as the next milestone Facebook wants to reach.
https://www.gamesindustry.biz/articl...n-oculus-quest
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November 11th, 2020, 20:06 Posted By: wraggster
Facebook today announced it is getting into on-demand game streaming, but VP of Play Jason Rubin tells GamesIndustry.biz it's tackling the tech in a different way from other companies like Microsoft and Google.
First, there's the type of games that will be streamed. Unlike Xbox Game Pass or Google Stadia, Facebook isn't offering AAA or indie console and PC titles. Instead, it will let people visiting Facebook through a browser or using the Facebook app on Android to stream free-to-play mobile games.
The company is also starting its streaming effort with just five titles: Asphalt 9: Legends, PGA Tour Golf Shootout, Solitaire: Arthur's Tale, WWE Supercard, and Mobile Legends: Adventure.
That selection was chosen in part because those titles have gameplay that can accommodate a bit of latency, but Facebook intends to branch out next year into action and adventure titles, and Rubin says the long-term picture could include all types of games.
https://www.gamesindustry.biz/articl...s-playable-ads
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November 11th, 2020, 20:14 Posted By: wraggster
A former Microsoft software engineer from Ukraine has been sentenced to nine years in prison for stealing more than $10 million in store credit from Microsoft's online store. Ars Technica reports:From 2016 to 2018, Volodymyr Kvashuk worked for Microsoft as a tester, placing mock online orders to make sure everything was working smoothly. The software automatically prevented shipment of physical products to testers like Kvashuk. But in a crucial oversight, it didn't block the purchase of virtual gift cards. So the 26-year-old Kvashuk discovered that he could use his test account to buy real store credit and then use the credit to buy real products.
At first, Kvashuk bought an Office subscription and a couple of graphics cards. But when no one objected to those small purchases, he grew much bolder. In late 2017 and early 2018, he stole millions of dollars worth of Microsoft store credit and resold it online for bitcoin, which he then cashed out using Coinbase. US prosecutors say he netted at least $2.8 million, which he used to buy a $160,000 Tesla and a $1.6 million waterfront home (his proceeds were less than the value of the stolen credit because he had to sell at a steep discount).
Kvashuk made little effort to cover his tracks for his earliest purchases. But as his thefts got bigger, he took more precautions. He used test accounts that had been created by colleagues for later thefts. This was easy to do because the testers kept track of test account credentials in a shared online document. He used throwaway email addresses and began using a virtual private networking service. Before cashing out the bitcoins, he sent them to a mixing service in an attempt to hide their origins. Kvashuk reported the bitcoin windfall to the IRS but claimed the bitcoins had been a gift from his father.
https://yro.slashdot.org/story/20/11...from-microsoft
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November 11th, 2020, 20:15 Posted By: wraggster
The upcoming "Hack the Classroom: STEM Edition," Microsoft explains, "is a [3-day] free virtual event series designed for K-12 educators, parents, and guardians. The sessions will feature resources and tutorials to help educators support students in learning future-ready skills. These lessons can be easily incorporated into classroom curriculum while preparing for this year's Hour of Code event -- a global effort to teach and demystify coding, during Computer Science Education Week, December 7-13."
Microsoft has boasted that the Hour of Code enabled it to reach tens of millions of schoolchildren each year with its drag-and-drop Minecraft-themed tutorials. New for middle and high schoolers this year is the Minecraft Python Hour of Code, which presumably taps into the just-released Python Content for Minecraft: Education Edition (sample Python 101 Lesson). The Hour of Code is run by Microsoft-funded Code.org, whose Board of Directors include Microsoft President Brad Smith.
https://news.slashdot.org/story/20/1...n-hour-of-code
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November 11th, 2020, 20:23 Posted By: wraggster
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous Colossal Cave Adventure, the very first Interactive Fiction game, is now supported by ScummVM.
Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list:
- Blazing Dragons
- Eye of the Beholder - Sega CD version
- Griffon Legend
- Interactive Fiction games
- Operation Stealth
- Police Quest: SWAT
- Prince and the Coward, English translation
- Ultima IV - Quest of the Avatar
- Ultima VI - The False Prophet
- Ultima VIII - Pagan
As you can see, we continue our exploration into the world of RPGs.
Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence.
We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games.
Of course, you can find the comprehensive Release Notes here.
Grab your copy from our downloads page, or, on Windows or macOS, let the automatic updater fetch it for you.
In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at the Android Port subforum.
Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course.
https://www.scummvm.org/news/20200927/
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November 11th, 2020, 20:25 Posted By: wraggster
“Sorry for the wait Mr. Flores, I’m ready to take you nowâ€â€“ Grim Fandango.
Today is a special day, special in a number of ways. First of all, we hit a milestone with 19 years of ScummVM. Our first-ever public release, ScummVM version 0.0.1, happened on October 8th, 2001. And second, something else finally happened, something which has been in the talks for a long time: The ScummVM project is officially merging with the ResidualVM project.
For a long time ScummVM limited itself to 2D point-and-click adventure games, and so ResidualVM was born as a sister project to support 3D games. But from now on, there will be no more confusion about which project a game belongs to. ScummVM now embraces adventure games and RPGs, whether they are 2D or 3D, point-and-click or not. It is a natural step for both projects which have been developed alongside each other and cross-pollinating each other with ideas, patches and design decisions. Moreover, several developers belonged to both projects.
With this merger, ScummVM adds several games to our supported list: Grim Fandango, Escape from Monkey Island, Myst III - Exile, The Longest Journey and an unfinished engine for In Cold Blood, as well as Wintermute 3D engine.
We’re excited to embrace most of the ResidualVM team and will continue development together.
Of course, there are still more things to do and, in the coming weeks, you will see more project resources merging like forums, wikis, etc.
Stay tuned and go 3D!
https://www.scummvm.org/news/20201009/
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November 12th, 2020, 09:41 Posted By: wraggster
Previously, AYA-NEO, the company behind the AMD-based handheld gaming PC, teased that it would make an announcement on November 7th. This announcement was geared towards the local Chinese market, opening, for a limited time, the availability of the device for that audience. More specifically, it was the Founder Edition that launched, which might differ from the consumer and international version in that it does not have detachable controllers; although we have yet to see the mass model's features. A new video was released for the occasion, giving us a closer look at the FE consumer model which details features such as the clear shell and the additional hardware buttons to call up a virtual keyboard on the touchscreen, control the RGB effects and more:
https://youtu.be/rFNoj4owut0
You can find additional spec details for the AYA-NEO from their official website linked below. The device is also slated to make its first public appearance at the WePlay gaming exhibition which takes place in Shanghai from November 14th to 15th.
AYA-NEO Official Website
https://gbatemp.net/threads/aya-neo-...market.576917/
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November 12th, 2020, 10:03 Posted By: wraggster
Mednafen v1.26.1 is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen v1.26.1 Changelog:
This release fixes compilation errors with clang, fixes compilation errors after configuring with --disable-debugger, fixes a few minor MSU1 handling bugs in the SNES-Faust module, and improves the accuracy of the PS1 SPU reverb emulation.
https://forum.fobby.net/index.php?t=thread&frm_id=19&
http://www.emucr.com/2020/11/mednafen-v1261.html
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November 12th, 2020, 10:05 Posted By: wraggster
DS4Windows v2.1.16 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Allow inserting wait periods in macro sequence
Disable IdleDisconnect by default
Updated URL for Gamepad Tester
Added initial Flick Stick support
Various refactors to somewhat abstract controller type from mapper code
Added initial mapping support for the Switch Pro controller
Increased default flash warning interval in Settings. Now defaults to 40 ms
Changed connection type check depending on the input device
Added an extra Reset call for ManualResetEventSlim for DS4Device
Allow task startup if running on battery power
Added fuzz setting for 360 Steering Wheel mode
Hide DS4 Controller option re-enabled. Contribution by Yohoki
Chinese (Traditional, Taiwan) Translations Updated. Contribution by SyaoranChang
Ukrainian translation added. Contribution by atimonder1
Put null check when checking for new input devices. Necessary for new input device check refactor.
Bundled HidNinja 0.2.2
https://github.com/Ryochan7/DS4Windows
http://www.emucr.com/2020/11/ds4windows-v2116.html
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November 12th, 2020, 14:28 Posted By: wraggster
Nostlan v1.19.1 is released. Nostlan is a high quality front-end launcher for video game emulators! Available on Linux, macOS, and Windows! A front-end or user interface (UI) is the presentation and interaction layer of an app or website. Most modern emulator apps have basic game list UIs that you can interact with using a mouse/keyboard but not a game controller. Nostlan looks similar to media viewers like Kaleidescape and AppleTV. You can interact with it using a mouse or game controller. Unlike other popular front-end launchers for video game emulators, Nostlan has a minimalistic design that prioritizes box art, not metadata.
Features
* unified UI for mouse/gamepad interaction
* designed for UHD displays and projectors
* checks multiple database sites for the highest quality box art
* nostalgic UI themes for each supported console
* uses individual emulators: no cores and no controller input transfer lag
* most controllers connect to Nostlan automatically, no setup required
* Xbox One, PS4 Dualshock, and Switch Pro controllers all supported
* gamecube controller adapter supported with gca-js
* advanced customization: edit launch commands
* try out Nostlan in demo mode if don't have any games on your computer
* cross-platform support for Linux, macOS, and Windows!
https://github.com/quinton-ashley/nostlan
http://www.emucr.com/2020/11/nostlan-v1191.html
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November 12th, 2020, 15:53 Posted By: wraggster
Pantheon v10.0 is released. Pantheon is Windows desktop application with collection of games for video consoles and home computers from the past. The games are not the part of the application, instead they will be downloaded (with the game manual or review - if available) from the internet, after you activate the game. Downloaded files are stored on the local file system and will be available offline the next time you wish to play the game. Finally, the program file is loaded into the memory and executed inside the emulator. Current version has emulator of Atari 2600 with collection of 170 games, emulator of Atari 5200 with collection of 50 games and emulator of Atari 8-bit computers with collection of 26 games.
Pantheon is still in development, new features and games are added almost every day. But you may experience occasional artifacts or crashes during the gameplay, and game snapshots may not be available in the following releases.
http://www.emucr.com/2020/11/pantheon-v100.html
http://bostjan-grandovec.si/Content/News.htm
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November 12th, 2020, 16:15 Posted By: wraggster
JRomManager v2.5.0 beta 2 is released. JRomManager ia a Rom Manager entirely written in Java and released under GPL v3.
Current Features:
* Zip support
* Mame and Logiqx Dat formats
* Import from Mame executable
* Dat parsing caching via Java Serialization
* Optimized to permit scan over shared network
* Dir scan caching via Java Serialization based on FileMDate+FileSize, one cache file per romdir, reusable between different Dat Scans if same dir used
* Split Scan/Fix/Rebuild
* Non-Merged Scan/Fix/Rebuild
* Merged Scan/Fix/Rebuild (with choice in case of name collision)
* Full SHA1 scan or on-need SHA1 scan in case of suspicious CRC32
* Retain SHA1 in cache until zip file change
* CHD support (no separate dir from roms yet)
* Per profile settings (what to fix, how to scan, ...)
* MultiThreading support (at least for archive manipulation and checksum calculation, fast disks required)
* MD5 support (for old dats)
* 7z support via SevenZipJBinding + 7z command line as functional backup
* TorrentZip support via trrntzip command line
* Multiple Source Dir
* Enhanced Gui with Report
* Translated to English and French
* Software List support
* Filtering functionalities (clone, chds, systems list, display mode, cabinet type, driver status, ...)
JRomManager v2.5.0 beta 2 Changelog:
More informative about what's invalid in a datfile when it can't be loaded
various bug fixes
https://github.com/optyfr/JRomManager
http://www.emucr.com/2020/11/jromman...50-beta-2.html
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November 12th, 2020, 16:17 Posted By: wraggster
Playnite v8.6 is released. Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, Battle.net and Uplay. Including game emulation support, providing one unified interface for your games.
Playnite Features
* Steam, Origin, GOG, Battle.net, Uplay support
* Import games from Steam, Origin, Battle.net, GOG and Uplay services including games that are not installed. You can also import Windows Store (UWP) games.
* Console Emulation support
* Import console games and run them through emulators.
* View options
* Choose from 3 different view options.
* Custom games
* Add any game or program with custom launch options.
* Automatic Update
* Application automatically updates to new version.
* Portable installation
* Run Playnite without need to install, with ability to run from any place, with option to configure database location for automatic sync via service like DropBox or Google Drive.
Playnite Planned Features
* "Big Picture" mode with controller support
* Fullscreen mode managed with controller.
* UI Customization
* Full support for skins and custom color pallets.
* Add additional launch options for legacy games
* To help managing and launching older games. Features like limit CPU cores, CPU speed fix, compatibility flags, automatic installation of 3d party wrappers etc.
* Plugin support
* Add additional functionality through easy scritping or fully fledged C# plugins.
https://github.com/JosefNemec/Playnite
http://www.emucr.com/2020/11/playnite-v86.html
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November 12th, 2020, 16:19 Posted By: wraggster
History.dat v2.26 is released. History.dat is a searchable & comprehensive database which provides a WIP list of known antique & modern arcade games, casino games & coin-operated machines, including: arcade video games, pinballs, slot machines / pachislots, pachinkos, bat games, bingos, gun games, bowlers / shuffle alleys, jukeboxes, musical instruments, trade stimulators, fortune tellers, strength testers, kiddie rides, redemption games, allwins, working models, vending machines, pool tables, viewers, shockers, scales & more...
http://www.arcade-history.com/
http://www.emucr.com/2020/11/historydat-v226.html
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November 12th, 2020, 16:23 Posted By: wraggster
DOSBox-X v0.83.7 (2020/11/01) is released. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Changelog:
The primary DOSBox-X Wiki is now located at the
URL: https://dosbox-x.com/wiki (Wengier)
Implemented the x86 dynamic core for both 32-bit
and 64-bit systems by re-porting the code from SVN.
Dynamic core now supports either the dynamic_x86
or the dynamic_rec core. The dynamic_x86 core will
be used by default for x86 and x86_64 platforms and
if "core=dynamic" is set, and Windows 9x can be run
in this dynamic core (although at this time may
encounter some issue with the S3 driver). You can
also explicit specify setting "core=dynamic_x86" or
"core=dynamic_rec" for either the dynamic_x86 core
or the dynamic_rec core. Also thank joncampbell123
for the 64-bit fix. (Wengier)
You can now use your own save file (in addition to
save slots! There are now a "Use save file" toggle
item and "Browse save file..." for browsing save
files on your computer. A config option "savefile"
(in [dosbox] section) is added to specify a save
file to use at start. (Wengier)
Save state feature now allows users to optionally
enter remarks when saving a state. A submenu group
"Save/load option" is added (under "Capture") where
you can toggle menu items "No remark when saving
state" (for disabling input of remarks when saving)
and "force load state mode". A menu item "Display
state information" is added as well to display the
information of the saved state. (Wengier)
DOSBox-X will now use native dialog box to display
quit warnings and save state errors. (Wengier)
Changed some DOS error messages (such as "Illegal
command" which now reads "Bad command or filename")
similar to real DOS systems. (Wengier)
ADDKEY and INT2FDBG commands now appear as programs
on Z: drive instead of shell commands. (Wengier)
Improved the -z (move virtual drive Z function of
MOUNT command. You can move the virtual drive as
many times as you want, and save/load states will
work even after you move the Z: drive. (Wengier)
Enhanced the config option "freesizecap" to allow
the setting "fixed" which is the same as "false",
and a new setting "relative" is added, which will
be similar to the setting "fixed" but the reported
free disk size will also change relative to the
change of the free disk size ever since. (Wengier)
Added support for Opus CD-DA tracks by porting and
cleaning up the source code from other projects.
Many thanks to Marty Shepard and kcgen. (Wengier)
Support for FluidSynth MIDI Synthesizer is now
included in the MinGW builds by default just like
Visual Studio builds. Set "mididevice=fluidsynth"
and a soundfont file to use it. (Wengier)
Enabled xBRZ scaler for Visual Studio SDL2 builds
just like Visual Studio SDL1 builds. (Wengier)
Added menu item "Show Sound Blaster configuration"
under "Sound" menu to show the current information
about Sound Blaster, and also menu item "Show MIDI
device configuration" (also under "Sound" menu)
to show information about the current MIDI device
such as the soundfont file in use. (Wengier)
Added "Mount multiple disk/CD images" option to the
mounting options of the Drive menu to allow users
to mount more than one disk/CD images to a drive,
swappable from the menu. Also added separators to
the Drive submenu to make it look better. (Wengier)
Added new CPU types to the "Emulate CPU speed" menu
group namely 286-25MHz, 386DX-25MHz, 486DX4-100MHz,
486DX5-133MHz, Pentium-60MHz, Pentium-75MHz, and
Pentium-90MHz. Thanks again for the data provided
by the user maximus105. (Wengier)
You can now select a special key (e.g. Alt+Tab,
Ctrl+Break, Ctrl+Alt+Del, etc) to be sent from the
key defined in the mapper editor. The key can be
selected (Ctrl+Alt+Del by default) from the "Send
special key" menu group in "Main" menu. (Wengier)
Added full Ctrl+Break emulation at the BIOS and
DOS level, updated console emulation to match.
The "Pause" mapper shortcut is now moved to
HOST[F11/F12]+Pause instead of Ctrl+Pause so that
Ctrl+Break can work properly for users, and the
function to send the Ctrl+Break key from the menu
("Send special key" under "Main") is added. Also,
the PC-98 STOP key now functions the same as the
Ctrl+C and Ctrl+Break keys in IBM PC mode.
Added functions "CopyToClipboard" and "QuickRun" to
the mapper editor so that you can use shortcuts to
activate them (default shortcuts: HOST(F11/F12)+A
and HOST(F11/F12)+Q respectively), and a default
shortcut HOST(F11/F12)+V is added to the clipboard
paste function. Meanwhile, FullCore and SimpleCore
shortcuts are removed from the mapper. (Wengier)
Added two new menu items in the "Shared clipboard
functions" menu group under "Main", including "Copy
all text on the DOS screen" which will copy all
screen text to the clipboard, and "Stop clipboard
pasting" which allows user to stop pasting in the
middle of pasting long clipboard content. (Wengier)
The mouse copy/paste feature is now available for
non-Windows systems on SDL2 builds. Also, pasting
from the clipboard with a mapped shortcut is also
available for Linux/X11 on SDL1 builds. (Wengier)
Added "Use US keyboard layout" toggle menu item in
the "PC-98" menu group under "Video" to select
whether to force the default US keyboard layout in
PC-98 mode, same as the "pc-98 force ibm keyboard
layout" config option in [pc98] section. Also moved
the "PC-98 PIT master clock" options from the "DOS"
menu to this menu group. (Wengier)
The full dosbox-x.reference.conf file is renamed to
dosbox-x.reference.full.conf. The original file
dosbox-x.reference.conf now contains common config
options instead of all config options. (Wengier)
The CONFIG command and Configuration Tool will now
save common and modified config options by default.
The -all command-line option (or "Save all options
to the configuration file" checkbox) will force to
save all config options. A new -mod command-line
option is added to CONFIG command to save modified
config options only, and a new -norem command-line
option is added to not write remarks. (Wengier)
Updated the Windows installer to default to the
"typical" installation. For the full installation
start menu items will be added for DOSBox-X builds
copied to subdirectories. A new checkbox "Write
common config options (instead of all) to the
configuration file" is added which when checked
will only write common and modified advanced config
options to the config file. Furthermore, for both
"typical" and "full" installations the Windows
installer will now also copies the DLL files
inpout32.dll (32-bit) and inpoutx64.dll (64-bit) to
the DOSBox-X install directory for use with the
direct parallel port passthrough feature. (Wengier)
Improved Flatpak support for Linux. (rderooy)
Improved message for the -help command-line option,
adding for example -silent and -socket command-line
options in the help messages. (Wengier)
Added -silent command-line option to run DOSBox-X
silently (without showing the DOSBox-X window) and
then exit after executing AUTOEXEC.BAT. (Wengier)
Fixed command-line option -socket not working for
the null-modem feature. (Wengier)
Fixed issue that aspect ratio not being respected
in full-screen mode when a GLSL shader is enabled
with an OpenGL output. (Wengier)
Fixed toggle in the "Frameskip" menu group did not
change when selecting a different option. (Wengier)
Fixed shelling from programs may not work when the
shell config option is set. (Wengier)
The default country setting ("country" option in
[config] section]) now defaults to auto-detection
if possible, or 81 (Japan) in PC-98 mode. (Wengier)
Increased the default maximum DOS files (adjustable
from [config] section) from 127 to 200. (Wengier)
Improved resetting with LOADLIN program. (Wengier)
Improved Gravis Ultrasound (GUS) implementation to
make it more accurately represent the GUS DMA state
as expected by the running DOS software.
The archive attribute will no longer automatically
be applied to directories on non-Windows systems.
This fixed issue with PLAYMIDI.EXE from Gravis
Ultrasound when listing directories. (Wengier)
Applied hack to allow the low DMA channel detection
in the SB16 DIAGNOSE program to work. (Wengier)
The default setting of the clip_paste_speed option
has been changed from 20 to 30, which will help
prevent lost keystrokes when pasting from the host
clipboard for some programs. (Wengier)
With Pentium CPU setting (cputype=pentium) DOSBox-X
no longer reports FDIV bug by default. An advanced
config option "report fdiv bug" is added to report
such CPU bug when set to true. (rderooy & Wengier)
Added support for the XDG_DATA_HOME environment
variable for config directory in Linux. (rderooy)
Added support for compiling with pcap for Windows
MinGW builds. (Jookia)
Added config option "windowposition" (in [sdl]
section) to set the window position at startup in
the positionX,positionY format. (tomba4)
Added config option "raw_mouse_input" (in [sdl]
section; SDL2 builds only) to bypass the operating
system's mouse acceleration & sensitivity settings.
Implemented by NicknineTheEagle.
Added config option "startquiet" (in [dos] section)
which when set to true will silence the information
messages before launching Windows programs to run
on the Windows host. A toggle menu item "Quiet mode
(no start messages)" is added to the "Windows host
applications" menu group in "DOS" menu. (Wengier)
The menu "Show details" (under "Main") is renamed
to "Show FPS and RT speed in title bar". (Wengier)
Add menu group "Text-mode" under "Video" menu to
change some text-mode related video settings, such
as changing the number of rows and columns. A zip
package named TEXTUTIL.ZIP is added to the Z drive
that contains various utilities (such as CGA.COM,
EGA.COM, 132X25.COM, 132X43.COM) to change current
video setting from the command line. Also added a
config option "high intensity blinking" which when
set will display high intensity background colors
instad of blinking foreground text. The menu item
"Allow 9-pixel wide fonts" is moved from the menu
group "Compatibility" to here. (Wengier)
Added "Debugging" menu group under "Help" menu, and
moved items from the "Video" Debug and "DOS" Debug
menus and the debugger here (debug builds only).
Also allowed to hide/show the console or debugger
window in Windows debug builds. With the menu item
"Console wait on error" checked the Windows console
window will wait for the ENTER key before closing
itself after an E_EXIT occurs. (Wengier)
Updated MPXPLAY to latest version 1.65. (Wengier)
Integrated SVN commits (Allofich)
r4386: Correct MPU-401 clock-to-host function to
operate independently of playing. Fixes hang at
exit when playing Roland music in demos by The
Phoney Coders. Clamp tempo to valid range.
r4384: ICW1 on the PIC clears the Interrupt Mask
Register. Fixes Antagony and quite a few demos that
expect IRQs to be unmasked.
r4382: Refine adlib timers a bit more and make
reading the Adlib take a bit more time.
r4378: Prevent some possible deadlocks with sti
in dynrec core.
r4375: Improve compatibility with older Intel
chipsets
r4374: Add a bit of hack so cycles=max/auto 90%
keeps on working inside batch files after r3925.
r4371: Fix regression in Clue: Master Detective.
r4370: As an adjunct to r4369, make the reference
counts of standard device handles equivalent to
those of real DOS.
r4369: Compatible side-effect behavior of DOS in
the file close function.
r4368: Improve error codes for some DOS file functions.
r4367: Change FPU_FBST to only write 18 decimals
instead of the wrongly 19, this makes it possible
to switch 64 integers which in turn fixes some
rounding issues. (jmarsh)
r4282,r4283: Switch to a different way to calculate
DBOPL table offsets.
r4280: Prevent GenerateDMASound from running with
input of 0.
r4279: Remove DMA_TRANSFEREND and replace with
DMA_MASKED.
r4277: Remove cases not needed after r4276
r4276: Remove defunct code related to the initial
display mode of the system BIOS during video mode
changes.
r4274: fix externals.
r4273: Make frameskip an integer.
r4269: Use fabsf when return value is a float.
Small warning fix.
r4265: Some more cleanups and memleak fixes.
r4264: Pick some lowhanging fruit. (some memory
leaks and unused variables)
r4262: missed one
r4261: These actually use float as input.
r4258: Rename bios tester to biostest and make it
debug only to avoid people trying to load real
bioses.
r4257: Add simple program that allows you to boot
into a bios image for running cpu tester bios.
https://github.com/joncampbell123/dosbox-x
http://www.emucr.com/2020/11/dosbox-...-20201101.html
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November 12th, 2020, 16:24 Posted By: wraggster
Raine v0.91.10 is released. RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
http://rainemu.swishparty.co.uk/
http://www.emucr.com/2020/10/raine-v09110.html
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November 12th, 2020, 17:08 Posted By: wraggster
VirtualBox v6.1.16 is released. VirtualBox is a general-purpose full virtualizer for x86/x64 hardware. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software.
VirtualBox v6.1.16 Changelog:
VMM: Fixed random memory corruption and XMM register state corruption inside the VM when Hyper-V is used (bug #19695)
VMM: Fixed VMSVGA 3D support with Linux guests when Hyper-V is used (bug #19884)
GUI: Fixed some Qt related crashes on macOS Big Sur
Oracle Cloud Infrastructure integration: Fixed network integration not working behind some proxies
USB: Mask out remote wake capability to avoid unresponsive devices
Audio: Fixed issues with audio playback after host goes to sleep (bug #18594)
Serial: Keep transferring data if the status line monitoring fails
Serial: Fixed blocking a re-connect when TCP mode is used (bug #19878)
HPET: Fixed inability of guests to use the last timer
VBoxManage: Fixed detection of system locale when running 'VBoxManage unattended install' without --locale (bug #19856)
macOS host: Installer on Big Sur is now reminding user that system has to be rebooted to load the installed KEXTs
Linux host and guest: Support kernel version 5.9 (bug #19845)
Linux guest: Workaround to improve resizing of 32-bit VMs with VMSVGA graphics controller, and do not try to use RandR version 1.3 due to bugs causing the X server to hang
Linux guest: Fixed VBoxService crashing in the CPU hot-plug service under certain circumstances during a CPU hot-unplug event (bugs #19902 and #19903)
Linux guest: Fixed Guest additions build for RHEL 8.3 beta (bug #19863)
http://www.emucr.com/2020/10/virtualbox-v6116.html
http://www.virtualbox.org/
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November 12th, 2020, 17:20 Posted By: wraggster
Romulus v0.047 is released. Romulus is a tool. Romulus is a real alternative of your other Rom Managers.
Romulus v0.047 Changlog:
- FIXED Updater displaying profiles list. Thanks to Rowlaxx
- ADDED Information at bottom of Main form if window is set as stay on top or normal.
- ADDED Updater new DAT group. Gruby's Adventure packs.
- ADDED Updater new DAT group. Retroplay - English translations and MSU chips.
- ADDED Updater new DAT group. Super Mario World Hacks.
- ADDED to Updater an option to store downloaded DATs after imported it or delete it.
- ADDED to Updater a button to display downloaded DATs folder in your file explorer.
- ADDED to Updater popuplist. Select all and invert selection options.
- ADDED to Updater popupmenu new option, download without prompts.
- CHANGED Updater doubleclick in list now will download selected profile DAT.
- FIXED Some minor visuals.
http://www.emucr.com/2020/10/romulus-v0047.html
https://romulus.cc/
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November 12th, 2020, 17:31 Posted By: wraggster
Dapplegrey v7.6.3 is released. Dapplegrey is a frontend for the MacOS X DOSBox port (which you can get from the official DOSBox website) written in REALbasic. Not only the plain DOSBox app, but DOSBox versions included in DBGL or Boxer will also be recognized as DOSBox binary source. With Dapplegrey you can easily set options the DOSBox gives to you w/o having to enter them manually using the Terminal or have to edit the DOSBox config file. This file will be written before Dapplegrey tells DOSBox to start the DOS game.
http://www.classics-for-x.info/csx/dapplegrey/
http://www.emucr.com/2020/10/dapplegrey-v763.html
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November 12th, 2020, 18:30 Posted By: wraggster
JoyToKey v6.5 is released. This software is a keyboard emulator for joysticks. It converts joystick input into keyboard input (and mouse input).Use it when you want to control an application with joysticks that doesn't support joystick input. If you wish, you can control even Word, Excel, etc. with joysticks!
Features:
* Configuration for maximum 16 joysticks.
* Multiple configuration files
You can make many configuration files and choose it at any time.
* Support for many useful features...
o Automatic shooting of buttons
o Mouse emulation (including wheel input)
o "Adjust mouse movements" function
When it's pressed, mouse movement(or wheel rotation) becomes faster (or slower).
* "Switch to the other configuration file" function
You can switch to and activate the other configuration file with the button which is assigned to this function.
* "Use the setting of other joystick number temporarily" function
(Something like "shift" command of SNESKey. For example, you may usually use joystick1 for keyboard emulation, but during this button being pressed, joystick3's configuration (that emulates mouse or something) will temporarily be used. Note that joystick3 is not a real joystick, it's a virtual device to .)
JoyToKey v6.5 Changelog:
New feature to paste a pre-defined text to the target application
Enhancement for "Re-process when the same key continues while it's already pressed" option:
If this option is OFF, when the emulation of the same key continues (during sequence or from other buttons), that key will be only emulated once and kept hold.
For example, if a button for "SHIFT+RIGHT" and a button for "SHIFT+DOWN" are both pressed, SHIFT will be only emulated once and will be kept until both buttons are released.
If this option is ON, SHIFT key will be pressed and released for each button, i.e. pressed and released twice in total.
Minor bug fixes
http://www-jp.jtksoft.net/
http://www.emucr.com/2020/10/joytokey-v65.html
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November 12th, 2020, 18:41 Posted By: wraggster
BizHawk v2.5.2 is released. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
http://www.emucr.com/2020/10/bizhawk-v252.html
https://github.com/TASVideos/BizHawk
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November 14th, 2020, 09:29 Posted By: wraggster
Valve was the big winner when it came to the games industry at this year's VR Awards.
Hosted tonight, the annual event celebrates the biggest achievements in virtual reality across a wide range of categories, from video games and film to education, training and healthcare.
There were two categories of note to games companies, and Valve took the prize in both of them.
The company was awarded Hardware of the Year for its Index headset, the first VR device developed and manufactured in-house.
https://www.gamesindustry.biz/articl...2020-vr-awards
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November 14th, 2020, 09:33 Posted By: wraggster
QEMU v5.2.0-rc1 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
https://www.qemu.org/
http://www.emucr.com/2020/11/qemu-v520-rc1.html
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November 15th, 2020, 20:37 Posted By: wraggster
If you've been following Richard Langford of Langford Productions, you would've known that throughout these last few years he has released a number of cool remakes of some well known classics that many have grow up with, games such as PSSST, Cookie, and even The Hunch. But that isn't all that has come out of Langford, as after previously releasing the retro inspired hit of Project ZX, and the retro remake of Chuckie Egg, he has now released his new game called ' Monkey Plant '.
https://www.indieretronews.com/2020/...ired.html#more
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November 16th, 2020, 17:20 Posted By: wraggster
My.Games, the games division of Russian internet company Mail.ru, has announced the launch of its cloud gaming service, My.Games Cloud.
Currently in beta, it'll feature games from Ubisoft, Riot Games, and Funcom, with more partners expected to be announced later down the line.
The service is currently only available in Russia, with My.Games pointing out that "the most optimal experience will only be available to players within a radius of 1500-2000 km from the My.Games Cloud server centers, located in Moscow and St. Petersburg." For the time being, it's also only available on Windows.
In 2021, the service will expand to more territories and platforms, including Mac OS, Android, iOS, social network VK.com, and smart TVs.
My.Games added that the service will ultimately be integrated into the My.Games Store, with subscribers "gaining access to the complete games library as well as titles from other gaming stores."
In terms of pricing, the company hasn't detailed its plans, but promised it to be an "affordable platform."
https://www.gamesindustry.biz/articl...gaming-service
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November 16th, 2020, 17:34 Posted By: wraggster
RomCenter v4.1.0 is released. RomCenter is an application written for 32-bit Windows operating systems, designed to help you maintain and organize your emulators roms collection for various gaming systems including computers, consoles, arcade, calculators and handheld. You can add additional systems through external datafiles available on a lot of sites.
RomCenter can audit your games and report which are working or not. It can fix problems such as bad name, missing roms available elsewhere, and clean your set by removing useless or bad roms and files.
RomCenter v4.1.0 Changelog:
Update database core to v3
Add 'empty games' filter button in view toolbar
Add 'folder' in preferred format setting
Display expected folder in files view for uncompressed files.
Keep same path displayed after path refresh
Fix 'nodump' devices problem
Fix operations are faster
Fix and improve gfix command for clean up db.
Fix bad type for device rom
Fix crash when a unique operation is done on more than 1500 items
Fix max thread limit handler
Fix fields validation on global settings page
Fix empty paths in settings on new install
Catch more 7zip exception
Improve operation cancellation
Improve moving rom
Improve files and rom deletion
Tune database configuration to improve speed.
Update 7z library
Update zip library
Update 32 machines datafiles generated from mame 226
http://www.romcenter.com/
http://www.emucr.com/2020/11/romcenter-v410.html
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November 17th, 2020, 18:21 Posted By: wraggster
skeletonKey v0.99.80.27 is released. A unified interface for ROMs, emulators and frontends. This tool is a unified interface for ROMs, emulators and frontends. SkeletonKey can be used as a GUI to download and configure emulators, deploy frontends, launch ROMs, and manage assets & artwork by leveraging internet ROM-repositories, metadata-databases, art/video-scrapers and retroArch's netplay capabilities
skeletonKey Features:
* A comprehensive, easy to use & compact GUI
* Drag & Drop ROMs to launch & create playlists.
* Leverages internet ROM repositories for netplay automation
* Global and granular control over libraires of ROMs.
* Deploy a gaming environment to a portable device such as a flash-drive.
* Mirror your saves and save-states into a cloud (Dropbox/GDrive/OneDrive)
* Convert ROMs to a Windows executable
* Download, install & setup HTPC frontends, emulators and joystick mapping programs.
https://github.com/romjacket/skeletonkey
http://www.emucr.com/2020/11/skeletonkey-v0998027.html
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November 17th, 2020, 21:43 Posted By: wraggster
Ubisoft has announced that Assassin's Creed: Valhalla has sold more units in its first week than any other Assassin's Creed game in its respective first week.
According to a press release, its launch was also the best-selling Ubisoft PC launch the publisher has seen, driven by record sales on the Ubisoft Store.
https://www.gamesindustry.biz/articl...h-sales-so-far
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November 21st, 2020, 22:05 Posted By: wraggster
Haunted Lands wasn't the only game with an MS-DOS flavour, as another game has caught our attention trawling through the itch.io website, and that game is Crusader Raccoon's short platformer 'Dangerous Fen in the Vasya's Mansion'. This game that's available to download for free (Albeit in Russian), is a four small level game, stuffed with tons of enemies, secrets and traps as a PC homage to classic DOS games such as Commander Keen, Dangerous Dave and Bio Menace.
https://www.indieretronews.com/2020/...-new.html#more
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November 22nd, 2020, 11:01 Posted By: wraggster
QEMU v5.2.0-rc2 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
https://www.qemu.org/
http://www.emucr.com/2020/11/qemu-v520-rc2.html
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November 22nd, 2020, 11:02 Posted By: wraggster
Playnite v8.8 is released. Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, Battle.net and Uplay. Including game emulation support, providing one unified interface for your games.
Playnite Features
* Steam, Origin, GOG, Battle.net, Uplay support
* Import games from Steam, Origin, Battle.net, GOG and Uplay services including games that are not installed. You can also import Windows Store (UWP) games.
* Console Emulation support
* Import console games and run them through emulators.
* View options
* Choose from 3 different view options.
* Custom games
* Add any game or program with custom launch options.
* Automatic Update
* Application automatically updates to new version.
* Portable installation
* Run Playnite without need to install, with ability to run from any place, with option to configure database location for automatic sync via service like DropBox or Google Drive.
Playnite Planned Features
* "Big Picture" mode with controller support
* Fullscreen mode managed with controller.
* UI Customization
* Full support for skins and custom color pallets.
* Add additional launch options for legacy games
* To help managing and launching older games. Features like limit CPU cores, CPU speed fix, compatibility flags, automatic installation of 3d party wrappers etc.
* Plugin support
* Add additional functionality through easy scritping or fully fledged C# plugins.
https://github.com/JosefNemec/Playnite
http://www.emucr.com/2020/11/playnite-v88.html
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November 22nd, 2020, 11:05 Posted By: wraggster
GameEx v16.69 is released. GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista. For just $17 (USD) you can too unlock the full potential of the front end.
http://www.gameex.net/
http://www.emucr.com/2020/11/gameex-v1669.html
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November 22nd, 2020, 11:12 Posted By: wraggster
DS4Windows v2.1.17 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Implemented JoyCon support
Implemented DualSense support. Lightbar and rumble support only work with USB for now
Added workaround for DS4 reader when a duplicate timestamp is in a report. Fixes smoothing for UDP server output
Populate totalMicroSec in JoyConDevice and SwitchProDevice. Used in the UDP server output
Enabled Idle Disconnect for SwitchPro and JoyCon
https://github.com/Ryochan7/DS4Windows
http://www.emucr.com/2020/11/ds4windows-v2117.html
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November 22nd, 2020, 11:15 Posted By: wraggster
Wine v5.22 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v5.22 Changelog:
C runtime libraries converted to PE.
Use fontconfig cache for faster startup.
Video playback improvements.
3DES cipher support.
Various bug fixes.
http://www.winehq.org/
http://www.emucr.com/2020/11/wine-v522.html
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November 23rd, 2020, 18:18 Posted By: wraggster
Mouse-and-keyboard may be the traditional weapon of choice for PC gamers, but Valve has found game pads are increasingly common on Steam.
In a post announcing PS5 controller support for Steam Friday, Valve said game pads are an increasingly common choice on the platform.
"In the past two years, the number of daily average users playing a Steam game with a controller has more than doubled, with millions enjoying the growing catalog of controller-friendly titles everyday," Valve said.
https://www.gamesindustry.biz/articl...past-two-years
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November 23rd, 2020, 18:20 Posted By: wraggster
Once upon a time in the past - around the year 1994 - a software company called Adeline Software International released a game titled “Little Big Adventure†or “Relentless: Twinsen's Adventureâ€. This game, a classic pseudo-3D action adventure game with an epic story set on a fantastic planet, has now entered the testing stage in ScummVM. Please, note that a few features of the original game are not implemented yet. However, we also added a few features which are new for the game.
Features not available yet and known issues:
- The holomap is not yet available
- Changing the rendering details is not supported yet
- The credits sequence has a few rendering bugs
New features:
- An option to disable wall collision damage
- Improved UI navigation
This was all made possible by the people behind the TwinEngine project and the LBA community.
Please test the game with the latest development build and report any issues you find on our bug tracker.
ScummVM :: Home
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November 25th, 2020, 14:53 Posted By: wraggster
Epic Games has added a subscription service to Fortnite,
Starting on December 2 with the launch of the fifth season in Fortnite's second chapter, players will be able to purchase a "Fortnite Crew" subscription for £9.99/$11.99 a month.
The subscription includes a Battle Pass for the full season ahead, and 1,000 V-Bucks to spend each month -- both of which can be purchased separately.
At the time of writing, 1,000 V-Bucks were selling in the Microsoft Store for £6.49, while a Battle Pass costs 9,500 V-Bucks on its own.
Epic adds a subscription service to Fortnite | GamesIndustry.biz
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November 25th, 2020, 21:16 Posted By: wraggster
As is tradition, the annual Steam Autumn Sale has kicked off. Hundreds upon thousands of games find themselves discounted in hopes of convincing gamers to add them to their ever-increasing backlog. This year, the Autumn Sale will last from November 25th to December 1st, where you can not only purchase games, but also vote for them in The Steam Awards, which will net you a Steam badge for your efforts. There are also new Fall-themed items in the recently-launched Points Shop, which lets you outfit your profile in various backgrounds and banners.
https://gbatemp.net/threads/steams-a...-today.577806/
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November 27th, 2020, 22:47 Posted By: wraggster
In 2019, Andrei Prykhodko (whiterandrek), a GSoC student, was working on support for the Red Comrades game series (Russian: Петька и Василий Иванович).
Red Comrades is a 2D adventure game played from a third-person perspective. The game's protagonists are from Dmitri Furmanov's 1923 novel Chapaev: historical Russian military figure Vasiliy Chapayev, his aide Petka, and the machine gunner, Anka.
After a long time in development, the ScummVM team is happy to announce support for the first two games in the series: Red Comrades 1: Save the Galaxy (Russian: Петька и Василий Иванович спасают галактику) and Red Comrades 2: For the Great Justice (Russian: Петька и Василий Иванович 2: Судный день).
So break out your copies of the games and give them a try! Unfortunately, only the original Russian Windows versions are supported. The English versions for iOS and Android use a completely different engine.
If you don’t own a copy, you can get the demo from our demos section. You will need a daily development build. As always, please submit the bug reports to our issue tracker.
ScummVM :: Home
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November 30th, 2020, 21:18 Posted By: wraggster
A total of 6.4 million VR headsets will be sold in 2020, with the VR market reaching $1.1 billion in content spending this year.
According to the latest research by market analyst firm Omdia, VR content revenue will reach $4 billion in 2025 -- 90% of which will be from games by then. The combined hardware and software value of VR will be worth $10 billion in 2025, growing from $3.2 billion in 2020.
The report highlighted an increased growth of VR in 2020 due to COVID-19 lockdowns. However, it pointed out that this growth was also limited by "manufacturing challenges in the first half of 2020 and the November launch of next-gen games consoles diverting gamers' attention and budget."
The household penetration of VR by the end of the year will be 1.2% across the 32 countries Omdia analysed. This number will rise to 3% in 2025, showing that there's still a long way to go before VR is massively adopted.
The launch of standalone headsets such as the Oculus Quest have broadened the appeal of VR though, the research showed. Out of the 6.4 million headsets sold this year, 3.3 million were standalone. Omdia estimated that 1.2 million units of Quest devices will be sold by the end of 2020, rising to 5.6 million units in 2025.
https://www.gamesindustry.biz/articl...usd1bn-in-2020
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November 30th, 2020, 21:48 Posted By: wraggster
DS4Windows v2.1.19 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Fixed translation loading
https://github.com/Ryochan7/DS4Windows
http://www.emucr.com/2020/11/ds4windows-v2119.html
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