PC Gaming News is a News and downloads site for the PC, We have all the latest emulators, hack, homebrew, commercial games for PC and all the downloads on this site,, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
News Flash
Check out
Nintendo video games
THE LATEST NEWS BELOW
|
January 25th, 2021, 23:33 Posted By: wraggster
Wine v6.0 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v6.0 Changelog:
Core modules in PE format.
Vulkan backend for WineD3D.
DirectShow and Media Foundation support.
Text console redesign.
http://www.winehq.org/
http://www.emucr.com/2021/01/wine-v60.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2021, 23:27 Posted By: wraggster
BizHawk v2.6 is released. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
https://github.com/TASVideos/BizHawk
http://www.emucr.com/2021/01/bizhawk-v26.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2021, 22:57 Posted By: wraggster
DS4Windows v2.2.2 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Have app ignore embedded color profile for rainbowCCrop image. Fixes Profile Editor crashing app on some systems
Supports .BAT/.CMD batch scripts in specAction LaunchProgram. Contribution by mika-n
Added Hebrew translation. Contribution by avsha114
Corrected Touchpad Resolution Y Max for DS4 and DualSense
Fixed crash when right click disconnect is done twice and GUI has not changed yet. More of a pre-caution than anything
Gioteck VX4 gamepad support. Contribution by mika-n
Fixed passthru panels showing up properly for Touchpad and Gyro
Pushing half-baked controller options window
Change DupBox placeholder text behavior
Removed Parler link from About window for now. RIP Parler
Now use device specific Gyro Mouse sensitivity values
Decreased sensitivity of DualSense Gyro Mouse slightly
Added placeholder help text for window title auto profile field
Fixed window style for Updater window
Allow Home LED to be disabled for Switch Pro and JoyCon
Fixed app config loading. Stopped extra config saves on program launch from missingSetting being set unintentionally
Added more white variation of images for use in Dark theme
Make custom Bezier curve perform circular interpolation rather than per axis
Use ControlService event dispatcher for synchronization on device unplug
Fixed Gyro Mouse and Mouse Joystick Smoothing panels visibility in Profile Editor under certain scenarios
Fixed a bug in autoProfile set Path handler. Contribution by mika-n
Lowered default rumble emulation strength of DualSense controller
Allow configurable rumble strength setting for DualSense controllers. Will likely change later
Now use player LEDs on Switch Pro, JoyCon, and DualSense controllers. Used to display input device slot number
Display input slot number in controller list
Now sort main controller list by device index
Changed output device pluging routine. Stop DS4Windows service if ViGEm device connect call fails
Changed default dead zone for KBM profile templates
Only output DS4 touchpad button click when in Passthru mode
Make sure to refresh gyro mouse smoothing combobox indexes after loading from a preset
Bundled DS4Updater 1.4.5
https://github.com/Ryochan7/DS4Windows
http://www.emucr.com/2021/01/ds4windows-v222.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2021, 22:53 Posted By: wraggster
VirtualBox v6.1.18 is released. VirtualBox is a general-purpose full virtualizer for x86/x64 hardware. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software.
VirtualBox v6.1.18 Changelog:
Nested VM: Fixed hangs when executing SMP nested-guests under certain conditions on Intel hosts (bug #19315, #19561)
OCI integration: Cloud Instance parameters parsing is improved on import (bug #19156)
Network: UDP checksum offloading in e1000 no longer produces zero checksums (bug #19930)
Network: Fixed Host-Only Ethernet Adapter DHCP, guest os can not get IP on host resume (bug #19620)
NAT: Fixed mss parameter handing (bug #15256)
macOS host: Multiple optimizations for BigSur
Audio: Fixed issues with audio playback after host goes to sleep (bug #18594)
Documentation: Some content touch-up and table formatting fixes
Linux host and guest: Support kernel version 5.10 (bug #20055)
Solaris host: Fix regression breaking VGA text mode since version 6.1.0
Guest Additions: Fixed a build failure affecting CentOS 8.2-2004 and later (bug #20091)
Guest Additions: Fixed a build failure affecting Linux kernels 3.2.0 through 3.2.50 (bug #20006)
Guest Additions: Fixed a VM segfault on copy with shared clipboard with X11 (bug #19226)
Shared Folder: Fixed error with remounting on Linux guests
http://www.emucr.com/2021/01/virtualbox-v6118.html
http://www.virtualbox.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2021, 22:47 Posted By: wraggster
OpenTTD v1.11.0 beta1 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Features
OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.
Significant enhancements from the original game include:
bigger maps (up to 64 times in size)
stable multiplayer mode for up to 255 players in 15 companies, or as spectators
dedicated server mode and an in-game console for administration
IPv6 and IPv4 support for all communication of the client and server
in game downloading of AIs, NewGRFs, scenarios and heightmaps
new pathfinding algorithms that makes vehicles go where you want them to
autorail/-road build tool, improved terraforming
canals, shiplifts, aqueducts
larger, non-uniform stations and the ability to join them together
mammoth and multi-headed trains
different configurable models for acceleration of vehicles
clone, autoreplace and autoupdate vehicles
the possibility to build on slopes and coasts
advanced/conditional orders, share and copy orders
longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
reworked airport system with many more airports/heliports (e.g. international and metropolitan)
presignals, semaphores, path based signalling
support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
drive-through road stops for articulated road vehicles and trams
multiple trees on one tile
bribe the town authority
many configuration settings to tune the game to your liking
save games using zlib compression for smaller sizes, while not interrupting gameplay
significant internationalisation support. OpenTTD has already been translated into over 50 languages
dynamically created town names in 18 languages, plus NewGRF support for additional languages
freely distributable graphics, sounds and music
framework for custom (user) written AIs
zooming further out in the normal view and zooming out in the small map
Lots of effort has been put into making OpenTTD easy to use. These include:
convert rail tool (to electrified rail, monorail, and maglev)
drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
mouse wheel support (scroll menus, zoom in/out)
autoscroll when the mouse is near the edge of the screen/window
sell whole train by dragging it to the dynamite trashcan
cost estimation with the 'shift' key
advanced options configuration window, change settings from within the game
Graphical/interface features:
screenshots can be in BMP, PNG or PCX format (select in game options menu)
more currencies (including Euro introduction in 2002)
extra viewports to view more parts of the game world at the same time
resolution and refresh rate selection for fullscreen mode
colourful newspaper after a certain date
colour coded vehicle profits
game speed increase (through fast forward button or by pressing the TAB key)
snappy and sticky windows that always stay on top and neatly align themselves to other windows
more hotkeys for even less mouse-clicking
support for 32 bit graphics
support for right-to-left languages
support for other (sized) fonts where the user interface scales based on the font and translation
OpenTTD Changelog:
Feature: [GS] Ability to set some extra text in the industry window (#8576)
Feature: Show rainforest under vegetation on smallmap (#8562)
Feature: Automatically determine window size on new install (#8536)
Feature: Towns can build tunnels (#8473)
Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
Feature: Add an option to disable tree growth completely (#8415)
Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
Feature: Show group name as part of the default vehicle name (#8307)
Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
Feature: New velocity unit "tiles/day" (#8278)
Feature: Option to automatically remove signals when placing rail (#8274)
Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
Feature: Indian Rupee (INR) currency (#8136)
Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
Feature: Improve rendering of large viewports (#7962)
Feature: [GS] Influence industry production changes from GameScript (#7912)
Feature: [GS] Push-buttons on storybook pages (#7896)
Feature: Option to group vehicle lists by shared orders (#7028)
Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
Add: "reload" console command to reload the current scenario or heightmap (#8527)
Add: [NewGRF] Flag to test if inflation is on or off (#8427)
Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
Change: [SDL2] Start game on the screen where the cursor is (#8572)
Change: Use a dark background for all profit graphs to increase contrast (#8557)
Change: Reword warning in cheat window (#8538)
Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
Change: Move "give money" from client-list to company window (#8500)
Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
Change: Make engine reliability independent of introduction date (#8470)
Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
Change: Converting town-owned road types now requires a positive town rating (#8457)
Change: Rework server list buttons for searching LAN/internet servers (#8426)
Change: Add some styling to GS question windows depending on the type (#8422)
Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
Change: Prevent towns from building dead-end road bridges (#8401)
Change: Send network error to the server before making an emergency save (#8387)
Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
Change: Don't display OS name when exiting the game (#8366)
Change: Save openttd.cfg immediately on changing a setting (#8358)
Change: Autorenew now defaults to on (#8352)
Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
Change: Service at depot also resets breakdown chance (#8317)
Change: Use key names instead of characters in hotkey.cfg (#8291)
Change: Allow command cost-estimation while paused (#8222)
Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
Change: Use CMake for build system (#7270)
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
Fix: Improve connection retries for the content server in cases of broken networking (#8530)
Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
Fix: Error when trying to clone a vehicle with invalid orders (#8515)
Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
Fix #8068: Allow selling tram track regardless of bank balance (#8509)
Fix #7604: Prevent houses from wandering away from roads (#8507)
Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
Fix: [MacOS] Loading custom fonts (#8484)
Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
Fix #8462: Stop towns from trying to build roads on water (#8471)
Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
Fix #6468: Don't store the version of AIs that are started via console (#8430)
Fix: Don't lower tree density if spreading is not enabled (#8413)
Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
Fix: Change the working-dir searchpath when using '-c' (#8367)
Fix: Useless warning with -snull and no BaseSounds available (#8361)
Fix: Crash trying to load TTO/TTD savegames. (#8356)
Fix: [Script] Don't echo script exceptions to console (#8331)
Fix: Slovak ownname was using the wrong form (#8326)
Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
Fix: Only check houses for cargo when generating subsidies with towns (#8305)
Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
Fix: Spell 'Viewport' consistently (#8260)
Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
Remove: In-game console command "content select all" (#8363)
http://www.openttd.org/
http://www.emucr.com/2021/01/openttd-v1110-beta1.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 25th, 2021, 22:25 Posted By: wraggster
Twitter unveiled a feature Monday meant to bolster its efforts to combat misinformation and disinformation by tapping users in a fashion similar to Wikipedia to flag potentially misleading tweets. From a report:The new system allows users to discuss and provide context to tweets they believe are misleading or false. The project, titled Birdwatch, is a standalone section of Twitter that will at first only be available to a small set of users, largely on a first-come, first-served basis. Priority will not be provided to high-profile people or traditional fact-checkers, but users will have to use an account tied to a real phone number and email address.
"Birdwatch allows people to identify information in Tweets they believe is misleading or false, and write notes that provide informative context," Twitter Vice President of Product Keith Coleman wrote in a press release. "We believe this approach has the potential to respond quickly when misleading information spreads, adding context that people trust and find valuable." While Birdwatch will initially be cordoned off to a separate section of Twitter, the company said "eventually we aim to make notes visible directly on Tweets for the global Twitter audience, when there is consensus from a broad and diverse set of contributors."
https://news.slashdot.org/story/21/0...misinformation
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 24th, 2021, 22:55 Posted By: wraggster
As reported earlier, the company behind the AMD-powered handheld gaming PC, AYA NEO, said that it would consider a crowdfunding campaign for the international market. The device, in the form of a Founder Edition, was already available in limited quantities in China in late 2020, priced at 3999 CN¥ (~$605) for the 500 GB model and 4599 CN¥ (~$756) for 1TB model. Now gamers abroad will be able to get their own unit as the company announced an Indiegogo crowdfunding campaign.
Crowdfunding campaign for handheld gaming PC, AYA NEO, announced | GBAtemp.net - The Independent Video Game Community
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 21st, 2021, 22:43 Posted By: wraggster
Developers at ARM virtualisation company Corellium have managed to get Ubuntu 20.04 up and running on the new Apple Silicon Mac Mini. And we're not talking 'it boots and prints a load of text' running here. No, this is the full Ubuntu desktop experience -- and it's already being described as "completely usable!"
Pretty impressive, right? Even Linus Torvalds wasn't convinced that Linux M1 support was likely to appear anytime soon. He told ZDnet's Steven J. Vaughan-Nichols that: "...the main problem with the M1 for me is the GPU and other devices around it, because that's likely what would hold me off using it because it wouldn't have any Linux support unless Apple opens up." Not that he was entirely wrong, mind. GPU support is indeed a current sticking point in Correllium's Linux for M1 effort. It doesn't (yet) include M1 GPU support meaning 'graphics' handling is done via software rendering.
https://news.slashdot.org/story/21/0...pletely-usable
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 21st, 2021, 22:29 Posted By: wraggster
The European Commission has ruled that Valve and five publishers breached EU antitrust rules, and fined them a combined €7.8 million.
The five publishers impacted are Bandai Namco, Capcom, Focus Home Interactive, Koch Media and ZeniMax, which, alongside Steam's parent company Valve, were accused of geo-blocking practices between 2010 and 2015, across around 100 games.
The European Commission said that they "restricted cross-border sales of certain PC video games on the basis of the geographical location of users within the European Economic Area ('EEA'), entering into the so called 'geo-blocking' practices."
That essentially means that, as part of concerted practices, Valve provided publishers with Steam activation keys locked to particular regions within the EEA. These keys as a result couldn't be activated outside of Czechia, Poland, Hungary, Romania, Slovakia, Estonia, Latvia, and Lithuania.
This goes against the EU's Single Market, with the European Commission's executive vice-president Margrethe Vestager noting, back when the investigation emerged in 2019, that "European consumers should have the right to buy and play video games of their choice regardless of where they live in the EU."
EU fines Valve and five publishers €7.8m for geo-blocking practices | GamesIndustry.biz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 18th, 2021, 22:58 Posted By: wraggster
Valve today released an assortment of statistics for the 2020 performance of its digital storefront Steam, providing further perspective on just how much the games industry grew while the global pandemic limited people's entertainment alternatives.
Over the course of 2020, Steam saw 120 million monthly active players, with daily active players of 62.6 million. Game sales were up 21.4% year-over-year, with the total number of hours played on Steam jumping 50.7%.
"While Steam was already seeing significant growth in 2020 before COVID-19 lockdowns, video game playtime surged when people started staying home, dramatically increasing the number of customers buying and playing games, and hopefully bringing some joy to counter-balance some of the craziness that was 2020," the company said.
Steam saw 21% more games sold in 2020 | GamesIndustry.biz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 11th, 2021, 23:05 Posted By: wraggster
JSLinux (2021/01/09) is released. Run Linux or other Operating Systems in your browser! The JavaScript PC Emulator using the W3C Typed Arrays code is available in some browsers. The program was tested on Firefox and Chrome 11 to 4 on both Linux, Mac and Windows.
It emulates a PC with the following components:
- A 32-bit x86-compatible CPU, near a 486 without FPU
- A programmable interrupt controller 8259,
- A Programmable Timer Interrupt 8254,
- A chip UART 16450,
- A real time clock.
The emulated computer loads a version of Linux 2.6.20, which contains an FPU emulator. To make this functional operating system, a full MMU was implemented.
JSLinux Changelog:
TinyEMU runs inside JSLinux using the (emulated) Linux KVM virtualization API (see the /opt/temu directory in the Alpine Linux x86 distribution)
http://bellard.org/jslinux/index.html
http://www.emucr.com/2021/01/jslinux-20210109.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 11th, 2021, 22:42 Posted By: wraggster
OpenEmu v2.3.3 is released. OpenEmu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. OpenEmu is based on a modular architecture, allowing for game-engine plugins, this means OpenEmu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.
Currently OpenEmu can load the following game engines as plugins:
* Atari 2600 (Stella)
* Atari 5200 (Atari800)
* Atari 7800 (ProSystem)
* Atari Lynx (Mednafen)
* ColecoVision (CrabEmu)
* Famicom Disk System (Nestopia)
* Game Boy / Game Boy Color (Gambatte)
* Game Boy Advance (VBA-M)
* Game Gear (CrabEmu, TwoMbit)
* Intellivision (Bliss)
* NeoGeo Pocket (NeoPop)
* Nintendo (NES) / Famicom (FCEUX, Nestopia)
* Nintendo DS (DeSmuME)
* Nintendo 64 (Mupen64Plus)
* Odyssey²/Videopac+ (O2EM)
* PC-FX (Mednafen)
* SG-1000 (CrabEmu)
* Sega 32X (picodrive)
* Sega CD / Mega CD (Genesis Plus)
* Sega Genesis / Mega Drive (Genesis Plus)
* Sega Master System (CrabEmu, TwoMbit)
* Sony PlayStation (Mednafen)
* Sony PSP (PPSSPP)
* Super Nintendo (SNES) (Higan, Snes9x)
* TurboGrafx-16/PC Engine (Mednafen)
* TurboGrafx-CD/PCE-CD (Mednafen)
* Virtual Boy (Mednafen)
* Vectrex (VecXGL)
* WonderSwan (Mednafen)
https://github.com/OpenEmu/OpenEmu
http://www.emucr.com/2021/01/openemu-v233.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 11th, 2021, 22:31 Posted By: wraggster
Linux Mint 20.1 is now available.
The first stable release of Linux Mint in 2021 is available in the three flavors Cinnamon, MATE and Xfce. The new version of the Linux distribution is based on Ubuntu 20.04 LTS and Linux kernel 5.4...
- Linux Mint 20.1 comes with a unified file system that sees certain directories being merged with their counterparts in /usr, e.g. /bin merged with /usr/bin, /lib merged with /usr/lib for compatibility purposes...
- The developers have added an option to turn websites into desktop applications in the new version [using the new Web App manager]... Web apps behave like desktop programs for the most part; they start in their own window and use a custom icon, and you find them in the Alt-Tab interface when you use it. Web apps can be pinned and they are found in the application menu after they have been created.
https://linux.slashdot.org/story/21/...release-is-out
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 11th, 2021, 22:25 Posted By: wraggster
"With the runaway success of the new ARM-based M1 Macs, non-x86 architectures are getting their closeup," explains a new article at ZDNet.
"RISC-V is getting the most attention from system designers looking to horn-in on Apple's recipe for high performance. Here's why..."RISC-V is, like x86 and ARM, an instruction set architecture (ISA). Unlike x86 and ARM, it is a free and open standard that anyone can use without getting locked into someone else's processor designs or paying costly license fees...
Reaching the end of Moore's Law, we can't just cram more transistors on a chip. Instead, as Apple's A and M series processors show, adding specialized co-processors — for codecs, encryption, AI — to fast general-purpose RISC CPUs can offer stunning application performance and power efficiency. But a proprietary ISA, like ARM, is expensive. Worse, they typically only allow you to use that ISA's hardware designs, unless, of course, you're one of the large companies — like Apple — that can afford a top-tier license and a design team to exploit it. A canned design means architects can't specify tweaks that cut costs and improve performance. An open and free ISA, like RISC-V, eliminates a lot of this cost, giving small companies the ability to optimize their hardware for their applications. As we move intelligence into ever more cost-sensitive applications, using processors that cost a dollar or less, the need for application and cost-optimized processors is greater than ever...
While open operating systems, like Linux, get a lot of attention, ISAs are an even longer-lived foundational technology. The x86 ISA dates back 50 years and today exists as a layer that gets translated to a simpler — and faster — underlying hardware architecture. (I suspect this fact is key to the success of the macOS Rosetta 2 translation from x86 code to Apple's M1 code.)
Of course, an open ISA is only part of the solution. Free standard hardware designs — with tools to design more — and smart compilers to generate optimized code are vital. That larger project is what Berkeley's Adept Lab is working on. As computing continues to permeate civilization, the cost of sub-optimal infrastructure will continue to rise.
Optimizing for efficiency, long-life, and broad application is vital for humanity's progress in a cyber-enabled world.
One RISC-V feature highlighted by the article: 128-bit addressing (in addition to 32 and 64 bit).
https://hardware.slashdot.org/story/21/01/10/2020208/rediscovering-risc-v-apple-m1-sparks-renewed-interest-in-non-x86-architecture
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 11th, 2021, 22:22 Posted By: wraggster
Mozilla developers plan to remove support for using the Backspace key as a Back button inside Firefox. From a report:The change is currently active in the Firefox Nightly version and is expected to go live in Firefox 86, scheduled to be released next month, in late February 2021. The removal of the Backspace key as a navigational element didn't come out of the blue. It was first proposed back in July 2014, in a bug report opened on Mozilla's bug tracker. At the time, Mozilla engineers argued that many users who press the Backspace key don't always mean to navigate to the previous page (the equivalent of pressing the Back button).
https://news.slashdot.org/story/21/0...as-back-button
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 11th, 2021, 22:19 Posted By: wraggster
Gaming was a more frequent topic of conversation on Twitter in 2020 than ever before, the company confirmed today in a summary of gaming activity on the platform last year.
According to Twitter, there were more than 2 billion tweets about gaming last year, up 75% year-over-year, and with a 49% jump in the number of accounts posting about gaming.
As for where those tweets were coming from, there was little change from last year's results, with Japan, the United States, and Korea maintaining their grip on the top three spots, in that order.
Twitter says gaming posts up 75% in 2020 | GamesIndustry.biz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 11th, 2021, 22:16 Posted By: wraggster
Twitch and Facebook Gaming set new monthly viewership records in December, at 1.7 billion hours and 388 million hours watched, respectively.
According to StreamElements analytics partner Arsenal.gg, Fortnite was the most-watched game for the month at 81 million hours, followed by League of Legends at 77 million, World of Warcraft at 76 million, Minecraft at 58 million, and Cyberpunk 2077 at 53 million.
Twitch, Facebook see best months for viewership yet in December | GamesIndustry.biz
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 8th, 2021, 16:41 Posted By: wraggster
Ootake v3.00 is released. Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.
Ootake v3.00 Changelog::
- When playing a game in Full-Screen on Windows10/8.1/8/7/Vista, fixed a bug
that the dialog to open the ROM image file ([O] key or "File-> Open" menu)
was not displayed. *This is the only change, so if you are using Windows
XP, you can leave v2.99 as it is.
http://www.ouma.jp/ootake/
http://www.emucr.com/2021/01/ootake-v300.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
next » |