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PC Gaming is a News and downloads site for Windows/
PC, We have all the latest emulators, homebrew and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 17th, 2012, 00:51 Posted By: wraggster
Microsoft revealed new Family Safety features included with the upcoming Windows 8, adding to the new operating system's multi-user account system.
"Computers give children access to many positive experiences; however, parents face challenges in monitoring what their children see online, the people they meet, and the information they share," said Microsoft's Family Safety manager Phil Sohn on the Building Windows 8 blog.
Sohn revealed that parents just need to tick a Family Safety checkbox when setting up accounts for their children. This will then generate weekly reports that describe the PC use for that account.
The activity report graphs time used, website domains visited and web search terms entered. Parents have the ability to restrict activity from the activity report. The report is also interactive from any location using settings saved to Microsoft's cloud infrastructure.
The unveil comes at a time when the subject of web filtering is a hot topic in Britain with the conservative government and elements of the tabloid press calling for a mandatory 'opt in' (to adult content) approach. Eg. blocking by default.
In addition to a load of web filtering levels and search filtering, Windows 8's Family Safety can even restrict the times that the PC can be used and even per-application, particularly games.
"We think the simplicity and power of the “monitor first” approach in Microsoft Family Safety addresses either style effectively and will lead to more family conversations about online safety, a safer computing experience for kids, and increased peace of mind for parents," said Sohn.
http://www.pcr-online.biz/news/read/...eatures/028349
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May 17th, 2012, 00:48 Posted By: wraggster
The launch of Blizzard's long awaited Diablo III has rather predictably resulted in Battle.NET servers struggling to cope with the launch-day load.
Also predictably enough, thousands of angry fans descended on Blizzard's forums to complain about being unable to connect. Instead of getting to play the game, they were greeted by an Error 37 - the servers are too busy.
Shortly after, the US servers went down for "emergency maintenance", initially for an hour but ultimately for three. At least that's when some people got to play, other new Diablo III owners had to wait over half a day to get play online.
Blizzard tweeted that the developer was "testing and implementing multiple fixes for the current #D3 service" but then a game bug emerged manifesting as a time out Error 3006. This is apparently easily triggered by players performing common actions and after which, they cannot log in again.
The company tweeted that it was planning a "hotfix" to address the Error 3006.
It's somewhat embarrassing for the firm to suffer such launch day trip-ups given the lengthy beta program but then few companies face launch day demand on anything like the scale of Blizzard games.
For those interested in giving the online RPG, 12 years in the making, a try out - the less patient may be well advised to give it a few days.
http://www.pcr-online.biz/news/read/...er-woes/028351
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May 17th, 2012, 00:47 Posted By: wraggster
The writing may be on the wall for console hardware following Nvidia's unveiling of a cloud gaming solution dubbed GeForce GRID.
The technology combines a number of essential features for cloud-based gaming including GPU virtualisation, appearing as more than one GPU to clients, as well as integrated hardware video encoding.
Nvidia claimed that the solution has the capability to deliver lower "game latency" - that is to say, user input cause to on-screen effect, than existing consoles hooked directly to a television.
Much of Nvidia's claim is based on the "game pipeline" taking just 50ms instead of the aging hardware in consoles taking 100ms. That leaves room for the 10ms of capture and encode, 30ms of network latency and 5ms of decoding the video stream.
The result of GRID is substantially better than the first generation of cloud gaming solutions such as Onlive, Nvidia claim. Not just axing game latency but also using just 75W per gaming stream, compared to the first generation 150W. GRID will also let operators cram 84 gam streams into a rack.
"It will now be possible for game-service operators to offer bundles of games for about $10/month, similar to movie-streaming services," Nvidia said.
Of course that means that gamers get access to the latest generation of graphics, no risk of failing hardware and presumably yearly updates as Nvidia rolls out future architectures.
It will not need a a high-end PC running Nvidia graphics hardware either, just a system capable of decoding H.264 video. Nvidia also highlighted the potential for so-called virtual game consoles built into smart TVs.
Of course the real question is whether gamers will take to streaming gaming in the same was as the world has apparently taken to streaming video.
http://www.pcr-online.biz/news/read/...onsoles/028352
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May 17th, 2012, 00:46 Posted By: wraggster
Accounting for ten per cent of total web traffic.
New data from Adobe says consumers find browsing the web via tablet almost as engaging as PCs, and certainly more than smartphones, with traffic rising ten times faster than the latter.
That's more than a 300 per cent traffic increase year-on-year between 2010 and 2011, which is impressive given that tablets entered the market a good two years behind smartphones.
This will result in tablets generating more web traffic than smartphones early next year, and ten per cent of all web traffic in 2014.
However, despite the rise of tablet use, people still access the web via PC three times as much.
Brad Rencher, senior VP and general manager, digital marketing business, Adobe, said: "As businesses rethink their digital experiences to include mobile strategies, tablets are emerging as the consumer device of choice.
http://www.mobile-ent.biz/news/read/...in-2013/018044
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May 16th, 2012, 02:16 Posted By: wraggster
Some of you may have experienced this first hand, but if you've yet to suddenly go offline while playing Diablo 3, here's what happens. First, your game will lock up for a minute or so, then you'll be sent back to the character selection screen.According to Eurogamer, at this point you'll log back in and find that you've retained all gold, experience and items – no penalties there. Once you get back into the game, you'll start from your last checkpoint.The decision to require a constant internet connection initially received some blowback from the community, but it would seem it's not as bad as initially thought, at least in one regard. Eurogamer even notes that being booted back to the character selection screen didn't happen every time – occasionally the game would resume as if no disconnect even occurred.http://www.joystiq.com/2012/05/15/di...alize-players/
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May 16th, 2012, 01:58 Posted By: wraggster
Google first teased live tab syncing in Chrome 19 beta, and it's now available for all of us who tread the safer path of Stable releases. If you weren't living on the bleeding edge for long enough to try the syncing early, you'll be glad to know that it lets you see and quickly sync all the tabs that are open on any device signed into your Google account. That includes your phone or tablet, if you've got Android 4.0 and the Chrome for Android beta loaded up. Like with the beta, though, you'll have to cool your jets if you were hoping to get live syncing right away: Chrome 19 Stable is pushing automatically over the next few days, but tab syncing will take weeks to be ready for everybody.http://www.engadget.com/2012/05/15/g...live-tab-sync/
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May 15th, 2012, 23:57 Posted By: wraggster
Blizzard Entertainment says it is aware of a game-breaking bug in the newly released Diablo III.
The launch last night of Blizzard's long-awaited action-RPG went far from smoothly and was beset with connectivity issues, prevented from logging in or being arbitrarily logged out. Now several threads on Blizzard's Battle.net forums reveal a new issue, which appears to be game-breaking.
Players who trade items with a Templar early in the game are met with Error 3006, which boots them out of Battle.net and leaves them unable to log back in. A post from Takralus, a member of Blizzard's community team, confirms that a fix is in the works.
"We are aware of this issue and are working on a fix," Takralus writes. "The current workaround is to not give the Templar any gear until after you accept him as your follower through the UI pop-up."
Blizzard said this morning it was increasing server capacity, and had taken its Battle.net websites offline, to address the login issues at launch, and it appears those problems have subsided as the launch rush has settled down; it can only be hoped that it fixes this new issue in an equally timely fashion.
Our Diablo III review will be published later this week. In the meantime, we recommend PC Gamer's work-in-progress Diablo IIIreview, which is being regularly updated with reviewer Tom Francis' progress and impressions.
http://www.edge-online.com/news/diab...ing-error-3006
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May 15th, 2012, 23:47 Posted By: wraggster
Almost 12 years after the launch of its predecessor, Diablo III has now been released. The game went live last night with over 8,000 midnight launch parties across the world. 2,000,000 players showed up for the beta test prior to launch, including 300,000 concurrently during an open beta weekend, but even so, the login servers struggled for the first few hours after launch. Diablo III had been in the works for quite some time — another example of Blizzard's notoriously long development cycle — and game director Jay Wilson said it was in "polish mode" for the past two years. "One of our sayings internally is 'polish as you go.' We have a belief that when you put a feature in, you should prototype, but then after you prototype you should do the real thing, and you should polish it to shipping quality." For those of you who are familiar with this type of game, there's an official game guide in which you can browse class skills, items, and other game information. There are also YouTube videos showing how each of the classes work.
http://games.slashdot.org/story/12/0...o-iii-released
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