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December 1st, 2020, 23:31 Posted By: wraggster
DOSBox-X v0.83.8 (2020/11/31) is released. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Changelog:
Added support for scalable TrueType font (TTF)
output for text-mode programs. Set "output=ttf"
and optionally a monospaced TTF font (such as
consola) with config option "ttf.font" to use it.
Lines and columns can be specified with config
options "ttf.lins" and "ttf.cols", and the cursor
can be made blinking with the option "ttf.blinkc".
The config options "ttf.ptsize" and "ttf.winperc"
can be used to set the TTF font size and window
percentage respectively. If you specify a TTF font
size with "ttf.ptsize" then "ttf.winperc" will be
ignored. You can also specify a word processor
(WP=WordPerfect, WS=WordStar, XY=XyWrite) for the
on-screen text-style and 512-character font (WP)
features. When using the TTF output DOSBox-X will
temporarily switch to a different output when a
graphical mode is requested (or when trying to take
a screenshot); the TTF output will be auto-switched
back later), which can be customized via config
option "ttf.outputswitch" (which defaults to auto).
Menu items in the "Text-mode" menu group (under
"Video" menu) have been expanded to support TTF
options such as increasing/decreasing the TTF font
sizes and on-screen text style toggling (including
bold, italics, underline and strikeout). You can
also select a TTF font to use at run-time with the
"Select TrueType font (TTF)" menu option. (Wengier)
Added the "Load mapper file..." menu option (under
"Main") to select and load a DOSBox-X mapper file
at run-time. Be sure to select a SDL1 mapper file
for SDL1 builds, and similar for SDL2. (Wengier)
You can now select a host key from the menu (under
"Main") including Ctrl+Alt, Ctrl+Shift, Alt+Shift,
or use the mapper-defined host key as in previous
versions (which default to F11 on Windows and F12
otherwise). A config option "hostkey" is added so
that you can specify it from config file. (Wengier)
Pasting text from the clipboard on macOS SDL1 build
is now supported like Linux SDL1 build. (Wengier)
Added support for ARM-based Apple M1 MacBook. The
dynamic core now works on ARM-based macOS systems.
SDL1 builds updated to use newer audio APIs on the
macOS platform so that the audio works once again
when compiled and run on macOS 11 (Big Sur). Prior
to the change, ancient versions of the API dating
back to the mid 2000s were used which no longer
work on Big Sur.
DOSBox-X will now look for the config file (i.e.
dosbox-x.conf/dosbox.conf) and the mapper file in
the directory containing the DOSBox-X executable
too if the config or mapper file cannot be found
in the DOSBox-X working directory. (Wengier)
The system menu in Windows SDL1 builds is now also
available for Windows SDL2 builds, and menu items
"Reset font size", "Increase TTF font size" and
"Decrease TTF font size" are added. (Wengier)
Enhanced the mapper editor interface to allow more
keyboard shortcuts to be added, shown in multiple
pages in the mapper, navigable with the "Previous
Page" and "Next Page" buttons. The text in the
grids are now longer and clearer too. The default
shortcuts for a few items are changed to use the
Host key style (e.g. Host+S and Host+L for saving
and loading states respectively). (Wengier)
Added menu item "List network interfaces" under
"Help" menu to list network interfaces in the host
system for the NE2000 feature. (Wengier)
Added menu group "DOS commands" under "Help" menu
to display the help content for the selected DOS
shell command (DIR, CD, etc). (Wengier)
Configuration Tool now provides the option to save
to the primary or user config files. (Wengier)
Certain config options (e.g. doublescan) that were
marked as advanced options are now general config
options and will appear in dosbox-x.reference.conf
apart from dosbox-x.reference.full.conf. (Wengier)
Added config options "saveremark" (default: true)
and "forceloadstate" (default: false) in [dosbox]
section which can be used to control if DOSBox-X
should ask users to enter remarks when saving a
state or show warnings when loading a saved state
if there is a mismatch found. (Wengier)
The config option "pixelshader" is moved from the
section [gui] to [render] so that it will be in the
same section as the option "glshader". (Wengier)
Added menu item "Select OpenGL (GLSL) shader..." to
allow OpenGL shader switch from the menu, just like
the function for Direct3D pixel shaders. (Wengier)
Added menu item "Show IDE disk or CD status" under
"DOS" menu to show the current assignments (disk or
CD image) of the IDE controllers. (Wengier)
Fixed IDE CD assignment may not be reset when soft
reboots are activated from guest systems. (Wengier)
The program 80x43.COM is added into the ZIP package
TEXTUTIL.ZIP on the Z drive. You can also change
current text screen to the 80x43 mode from the menu
group "Text-mode" under "Video" menu. (Wengier)
Enhanced MODE command so that you can change the
number of columns and lines in the screen with the
syntax "MODE CON COLS=c LINES=n" (c=80 or 132, and
n=25, 43, 50, or 60). The command "MODE CON" will
show the current number of columns and lines in the
screen as in a real DOS system. (Wengier)
Added FLAGSAVE command for the save state feature
to flag (mark) one or more files to be saved and
loaded. Type "FLAGSAVE /?" for more information on
this command. (PogoMan361 and Wengier)
Enhanced A20GATE command to show the current status
of the A20 gate when no parameter is given, along
with other small improvements. (Wengier)
INT 21h DOS=HMA emulation, to enable the A20 gate,
and autoa20fix, to disable the A20 gate, now checks
whether the CPU is running in virtual 8086 mode.
If vm86 detected, the code will control the A20
gate by calling the XMS interface instead of direct
reading/writing via port 92h. This consideration
is required for autoa20fix to cooperate with
Microsoft Windows 3.1. Note that Windows 3.1 does
not virtualize port 92h. If it did, this workaround
would not be necessary.
Added -a option to LOADFIX command which will auto
allocate enough memory to fill lowest 64KB memory
instead of using exactly 64KB memory. (Wengier)
Added autofixwarning option (true by default) which
allows user to silence the messages when DOSBox-X
tries to auto-fix "Packed file is corrupt" error
when running a program with this issue. (Wengier)
Added autoa20fix option (enabled by default). This
option when enabled attempts to resolve EXEPACK
"Packed file is corrupt" errors by temporarily
disabling the A20 gate and running the program
again. This may provide better support for affected
DOS applications than the LOADFIX option. If both
autoa20fix and autoloadfix are set, then autoa20fix
will be tried first, and if it did not work then
autoloadfix will be tried next.
The autoloadfix config option changed to allocate
only enough memory to keep the executable above the
64KB boundary, instead of blindly allocating 64KB.
Fixed menu items "Rescan drive" and "Swap disk" in
"Drive" menu being reversed. (Wengier)
Fixed CD audio issue with the game "The Secret of
Monkey Island" when talking to the pirate in Scumm
Bar by adapting the patch that fixes it. Thanks
kcgen for the fix logic. (Wengier)
Added support for MAME CHD CD images. You can now
mount CHD images with IMGMOUNT command, or from the
Drive menu. Based on libchdr library and the work
of the user whocares010. (Wengier)
Updated FLAC/MP3/WAV CD-DA decoder libraries to the
latest versions (versions 0.12.22, 0.6.19, 0.12.14
respectively). Thanks to mackron & kcgen. (Wengier)
https://github.com/joncampbell123/dosbox-x
http://www.emucr.com/2020/12/dosbox-...-20201131.html
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December 1st, 2020, 23:15 Posted By: wraggster
kindred v1.12 Preview Build 2 is released. kindred is a multi-system video game emulator for Windows. A work-in-progress for more than a decade, the software utilises a number of priority technologies to accurately emulate video games systems.
Features:
- 128KB Backup RAM (various file formats)
- Support for various ROM formats (Max 64Mbit Cartridge Mode, Max 96Mbit Game Doctor Mode)
- Support for Standard Controller, Nintendo Scope and Mouse
- Advanced 24bit Color Mapping Technology
- Screen Capture in PNG format
kindred v1.12 Preview Build 2 Changelog:
[IBM] Added Sound Blaster 2.0 DSP and DAC
[IBM] Redirected IRQ 2 to IRQ 9 for AT class
[IBM] Fixed a bug in AT state descriptor
[IBM] Updated ibm\readme.txt
[RT ] Added ROMP, MMU, IOCC and Keyboard/Locator Controller
[X86] Updated DMA request protocol
[C64] Rewrote 6502 core
[ALL] Added 65C02 core
[ALL] Added User Preferences Dialog
[ALL] Added Virtual Devices
[ALL] Added Audio Device options
[ALL] Added Runtime and re-enabled folder options
[ALL] Added option to hide/trap the windows mouse cursor
[ALL] Added the option to save and restore the last session
[ALL] Added more Quick Load/Save hotkeys
[ALL] Updated Window Sizes
[ALL] Added more config.ini options
http://www.crazysmart.net.au/kindred/
http://www.emucr.com/2020/12/kindred...w-build-2.html
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November 30th, 2020, 21:48 Posted By: wraggster
DS4Windows v2.1.19 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Fixed translation loading
https://github.com/Ryochan7/DS4Windows
http://www.emucr.com/2020/11/ds4windows-v2119.html
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November 30th, 2020, 21:18 Posted By: wraggster
A total of 6.4 million VR headsets will be sold in 2020, with the VR market reaching $1.1 billion in content spending this year.
According to the latest research by market analyst firm Omdia, VR content revenue will reach $4 billion in 2025 -- 90% of which will be from games by then. The combined hardware and software value of VR will be worth $10 billion in 2025, growing from $3.2 billion in 2020.
The report highlighted an increased growth of VR in 2020 due to COVID-19 lockdowns. However, it pointed out that this growth was also limited by "manufacturing challenges in the first half of 2020 and the November launch of next-gen games consoles diverting gamers' attention and budget."
The household penetration of VR by the end of the year will be 1.2% across the 32 countries Omdia analysed. This number will rise to 3% in 2025, showing that there's still a long way to go before VR is massively adopted.
The launch of standalone headsets such as the Oculus Quest have broadened the appeal of VR though, the research showed. Out of the 6.4 million headsets sold this year, 3.3 million were standalone. Omdia estimated that 1.2 million units of Quest devices will be sold by the end of 2020, rising to 5.6 million units in 2025.
https://www.gamesindustry.biz/articl...usd1bn-in-2020
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November 27th, 2020, 22:47 Posted By: wraggster
In 2019, Andrei Prykhodko (whiterandrek), a GSoC student, was working on support for the Red Comrades game series (Russian: Петька и Василий Иванович).
Red Comrades is a 2D adventure game played from a third-person perspective. The game's protagonists are from Dmitri Furmanov's 1923 novel Chapaev: historical Russian military figure Vasiliy Chapayev, his aide Petka, and the machine gunner, Anka.
After a long time in development, the ScummVM team is happy to announce support for the first two games in the series: Red Comrades 1: Save the Galaxy (Russian: Петька и Василий Иванович спасают галактику) and Red Comrades 2: For the Great Justice (Russian: Петька и Василий Иванович 2: Судный день).
So break out your copies of the games and give them a try! Unfortunately, only the original Russian Windows versions are supported. The English versions for iOS and Android use a completely different engine.
If you don’t own a copy, you can get the demo from our demos section. You will need a daily development build. As always, please submit the bug reports to our issue tracker.
ScummVM :: Home
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November 25th, 2020, 21:16 Posted By: wraggster
As is tradition, the annual Steam Autumn Sale has kicked off. Hundreds upon thousands of games find themselves discounted in hopes of convincing gamers to add them to their ever-increasing backlog. This year, the Autumn Sale will last from November 25th to December 1st, where you can not only purchase games, but also vote for them in The Steam Awards, which will net you a Steam badge for your efforts. There are also new Fall-themed items in the recently-launched Points Shop, which lets you outfit your profile in various backgrounds and banners.
https://gbatemp.net/threads/steams-a...-today.577806/
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November 25th, 2020, 14:53 Posted By: wraggster
Epic Games has added a subscription service to Fortnite,
Starting on December 2 with the launch of the fifth season in Fortnite's second chapter, players will be able to purchase a "Fortnite Crew" subscription for £9.99/$11.99 a month.
The subscription includes a Battle Pass for the full season ahead, and 1,000 V-Bucks to spend each month -- both of which can be purchased separately.
At the time of writing, 1,000 V-Bucks were selling in the Microsoft Store for £6.49, while a Battle Pass costs 9,500 V-Bucks on its own.
Epic adds a subscription service to Fortnite | GamesIndustry.biz
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November 23rd, 2020, 18:20 Posted By: wraggster
Once upon a time in the past - around the year 1994 - a software company called Adeline Software International released a game titled “Little Big Adventure” or “Relentless: Twinsen's Adventure”. This game, a classic pseudo-3D action adventure game with an epic story set on a fantastic planet, has now entered the testing stage in ScummVM. Please, note that a few features of the original game are not implemented yet. However, we also added a few features which are new for the game.
Features not available yet and known issues:
- The holomap is not yet available
- Changing the rendering details is not supported yet
- The credits sequence has a few rendering bugs
New features:
- An option to disable wall collision damage
- Improved UI navigation
This was all made possible by the people behind the TwinEngine project and the LBA community.
Please test the game with the latest development build and report any issues you find on our bug tracker.
ScummVM :: Home
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November 23rd, 2020, 18:18 Posted By: wraggster
Mouse-and-keyboard may be the traditional weapon of choice for PC gamers, but Valve has found game pads are increasingly common on Steam.
In a post announcing PS5 controller support for Steam Friday, Valve said game pads are an increasingly common choice on the platform.
"In the past two years, the number of daily average users playing a Steam game with a controller has more than doubled, with millions enjoying the growing catalog of controller-friendly titles everyday," Valve said.
https://www.gamesindustry.biz/articl...past-two-years
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November 22nd, 2020, 11:15 Posted By: wraggster
Wine v5.22 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v5.22 Changelog:
C runtime libraries converted to PE.
Use fontconfig cache for faster startup.
Video playback improvements.
3DES cipher support.
Various bug fixes.
http://www.winehq.org/
http://www.emucr.com/2020/11/wine-v522.html
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November 22nd, 2020, 11:12 Posted By: wraggster
DS4Windows v2.1.17 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Implemented JoyCon support
Implemented DualSense support. Lightbar and rumble support only work with USB for now
Added workaround for DS4 reader when a duplicate timestamp is in a report. Fixes smoothing for UDP server output
Populate totalMicroSec in JoyConDevice and SwitchProDevice. Used in the UDP server output
Enabled Idle Disconnect for SwitchPro and JoyCon
https://github.com/Ryochan7/DS4Windows
http://www.emucr.com/2020/11/ds4windows-v2117.html
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November 22nd, 2020, 11:05 Posted By: wraggster
GameEx v16.69 is released. GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista. For just $17 (USD) you can too unlock the full potential of the front end.
http://www.gameex.net/
http://www.emucr.com/2020/11/gameex-v1669.html
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November 22nd, 2020, 11:02 Posted By: wraggster
Playnite v8.8 is released. Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, Battle.net and Uplay. Including game emulation support, providing one unified interface for your games.
Playnite Features
* Steam, Origin, GOG, Battle.net, Uplay support
* Import games from Steam, Origin, Battle.net, GOG and Uplay services including games that are not installed. You can also import Windows Store (UWP) games.
* Console Emulation support
* Import console games and run them through emulators.
* View options
* Choose from 3 different view options.
* Custom games
* Add any game or program with custom launch options.
* Automatic Update
* Application automatically updates to new version.
* Portable installation
* Run Playnite without need to install, with ability to run from any place, with option to configure database location for automatic sync via service like DropBox or Google Drive.
Playnite Planned Features
* "Big Picture" mode with controller support
* Fullscreen mode managed with controller.
* UI Customization
* Full support for skins and custom color pallets.
* Add additional launch options for legacy games
* To help managing and launching older games. Features like limit CPU cores, CPU speed fix, compatibility flags, automatic installation of 3d party wrappers etc.
* Plugin support
* Add additional functionality through easy scritping or fully fledged C# plugins.
https://github.com/JosefNemec/Playnite
http://www.emucr.com/2020/11/playnite-v88.html
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November 22nd, 2020, 11:01 Posted By: wraggster
QEMU v5.2.0-rc2 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
https://www.qemu.org/
http://www.emucr.com/2020/11/qemu-v520-rc2.html
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November 21st, 2020, 22:05 Posted By: wraggster
Haunted Lands wasn't the only game with an MS-DOS flavour, as another game has caught our attention trawling through the itch.io website, and that game is Crusader Raccoon's short platformer 'Dangerous Fen in the Vasya's Mansion'. This game that's available to download for free (Albeit in Russian), is a four small level game, stuffed with tons of enemies, secrets and traps as a PC homage to classic DOS games such as Commander Keen, Dangerous Dave and Bio Menace.
https://www.indieretronews.com/2020/...-new.html#more
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November 17th, 2020, 21:43 Posted By: wraggster
Ubisoft has announced that Assassin's Creed: Valhalla has sold more units in its first week than any other Assassin's Creed game in its respective first week.
According to a press release, its launch was also the best-selling Ubisoft PC launch the publisher has seen, driven by record sales on the Ubisoft Store.
https://www.gamesindustry.biz/articl...h-sales-so-far
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November 17th, 2020, 18:21 Posted By: wraggster
skeletonKey v0.99.80.27 is released. A unified interface for ROMs, emulators and frontends. This tool is a unified interface for ROMs, emulators and frontends. SkeletonKey can be used as a GUI to download and configure emulators, deploy frontends, launch ROMs, and manage assets & artwork by leveraging internet ROM-repositories, metadata-databases, art/video-scrapers and retroArch's netplay capabilities
skeletonKey Features:
* A comprehensive, easy to use & compact GUI
* Drag & Drop ROMs to launch & create playlists.
* Leverages internet ROM repositories for netplay automation
* Global and granular control over libraires of ROMs.
* Deploy a gaming environment to a portable device such as a flash-drive.
* Mirror your saves and save-states into a cloud (Dropbox/GDrive/OneDrive)
* Convert ROMs to a Windows executable
* Download, install & setup HTPC frontends, emulators and joystick mapping programs.
https://github.com/romjacket/skeletonkey
http://www.emucr.com/2020/11/skeletonkey-v0998027.html
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