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PC Gaming News is a News and downloads site for the PC, We have all the latest emulators, hack, homebrew, commercial games for PC and all the downloads on this site,, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 27th, 2018, 16:56 Posted By: wraggster
WinUAE v4.1.0 Beta 11 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
http://www.winuae.net/
via http://www.emucr.com/2018/11/winuae-v410-beta-11.html
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November 27th, 2018, 16:56 Posted By: wraggster
DOSBox-X v0.82.11 (2018/11/25) is released. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Changelog:
Beta release.
https://github.com/joncampbell123/dosbox-x
via http://www.emucr.com/2018/11/dosbox-...-20181125.html
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November 26th, 2018, 16:07 Posted By: wraggster
Total War is beating a hasty retreat from the free-to-play fray.
In a message to Total War: Arena players today, Creative Assembly's Joshua Williams said the decision has been made to pull the plug on the project in February, just a year after the open beta period began.
"We have learned so much during the development of Arena and we have grown incredibly close with the community and involved you deeply into our development process," Williams said. "It has been an absolute privilege to work with you all on this project, but unfortunately the results of Arena Open Beta Test did not meet all our expectations."
https://www.gamesindustry.biz/articl...-going-offline
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November 15th, 2018, 18:27 Posted By: wraggster
Today, EA has announced it will partner with Petroglyph Games to remaster Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert, and three classic expansion packs: Covert Ops, Counterstrike, and Aftermath.
In a Reddit post from EA producer Jim Vessella, he said that Red Alert and its three expansions would be bundled as one remastered collection, though the team has not yet begun development on either Tiberian Dawn or Red Alert yet. He also said the games would not include any microtransactions - a particular sticking point for fans at the announcement of upcoming free-to-play mobile release Command & Conquer Rivals.
https://www.gamesindustry.biz/articl...nquer-remaster
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November 12th, 2018, 20:50 Posted By: wraggster
"Fortnite shows no signs of slowing" continues to be a tried, if tired, and true introduction to news pieces on the game, and today is no exception. Epic Games has revealed that the game has reached 8.3 million concurrent worldwide users in conjunction with its release in South Korea this past week.
This information was provided by a spokesperson in an interview with South Korean publication Inven, and then was verified by VG247. The last such number communicated by Epic was 3.4 million concurrent players in February.
In September, the game reached a record 78.3 million unique players for the entire month.
In a Twitter post from Steam analytics site Steam Spy, it was noted that in comparison, Steam sees around 5 million peak players across all its games at once, and 16 million peak users with the client running.
https://www.gamesindustry.biz/articl...urrent-players
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November 6th, 2018, 20:28 Posted By: wraggster
news via http://www.emulation64.com/view/2914...0112-released/
SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.
SameBoy v0.11.2 Changelog:
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New/Improved Features
- Each debug console in Cocoa now displays the ROM file name in its titlebar
- SameBoy can now load RTC information from battery saves from different emulators including BGB, VisualBoyAdvance, and VisualBoyAdvance-M and vice versa. Older battery saves will automatically be converted
Accuracy Improvements/Fixes
- More accurate emulation of DAC charging and discharging. Fixes the buzzing sound heard in several games
- Fixed a bug where the left and right audio channel were swapped
- More accurate GDMA and HDMA timings
- Fixed several bugs, one of which is a regression, where channels 1 and 2 could play without a delay. Fixes missing audio in Gensan 2
- Correct emulation of enabling and disabling the volume envelope
- Correct emulation of a glitch where the volume envelope ticks when it usually wouldn’t
- Compensate for CPU prefetch in DIV’s initial value
- Correct emulation of turning the DACs on and off. Fixes missing audio in several games
Bug Fixes
- Fixed bugs in the debugger UI in Cocoa that made it unresponsive
- Fixed a bug where the libretro core didn’t save and load the RTC properly |
https://sameboy.github.io
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November 6th, 2018, 18:43 Posted By: wraggster
To celebrate an entire year on PC, Bungie and Activision, in collaboration with Blizzard Entertainment, announce that from November 2nd to November 18th everyone on Blizzard’s Battle.net gaming platform who has not already purchased Destiny 2—or any new members joining Battle.net—will have the opportunity to claim the game as a free gift.
Destiny 2 will be available on the Battle.net app to claim for free for a little more than two weeks in November, and players will have the opportunity to download the game once they’ve claimed it*. New Battle.net accounts created after 19:00 BST on November 2, 2018, will be required to enable Blizzard SMS Protect before claiming their game license. Destiny 2 is redeemable from https://account.blizzard.com/gifts/.
Existing players of Destiny 2 PC will receive an exclusive emblem not available anywhere else, which becomes available in December, to commemorate the first anniversary of being on Battle.net. Additionally, new Guardians will have the opportunity to try out Destiny 2: Forsaken’s new mode “Gambit,” from November 9th through 11th 2018, during the Gambit Free Weekend. Gambit is a 4v4 hybrid activity included with Destiny 2: Forsaken. More details are available at http://www.destinythegame.com/Battlenet/.
“We know Destiny players that want to play on PC expect an amazing experience, whether it’s on their own or with their friends -- so, our paramount concern was to keep the discerning requirements of the PC community in mind, and welcoming the Battle.net and Bungie PC communities together,” said Steve Cotton, game director for Destiny 2: Forsaken at Bungie. He added, “With this gift we look forward to seeing new Guardians in our universe.”
The genre-defining Destiny franchise has received global acclaim since its release in 2014, followed by a record-breaking Destiny 2’s PC launch in 2017, the largest PC launch in Activision Publishing history based on units. Developed by Bungie, and brought to PC in partnership with Vicarious Visions, Destiny 2 delivers a native PC experience with PC-specific features such as: 4K resolution support, uncapped frame rate, full mouse and keyboard support with custom key mapping, text chat, adjustable field of view, a detailed PC settings screen, 21:9 and triple monitor support, and HDR. In the story of Destiny 2, the last city on Earth has fallen and lies in ruins. Players must master new abilities and weapons to reunite the city's forces, stand together and fight back to reclaim their home.
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November 5th, 2018, 20:32 Posted By: wraggster
At Blizzcon 2018's opening ceremony this morning, World of Warcraft executive producer John Hight announced that the upcoming recreation of World of Warcraft's original release, World of Warcraft Classic, will be free to anyone with an existing World of Warcraft subscription.
World of Warcraft Classic is currently planned for release in summer of 2019 and a playable demo will be available at Blizzcon, or to anyone with a Blizzcon Virtual Ticket.
Classic was announced one year ago as an answer to the growing problem of fan-hosted legacy servers for the game. At the time, then-executive producer (now-Blizzard president) J Allen Brack said that Classi would "replicate the game experience" of Vanilla World of Warcraft, but would be adapted to work better on modern technology.
Some more modern features that have been confirmed already to make it into Classic include colorblind mode, player reporting, Battle.net chat implementation, and widescreen monitor support.
https://www.gamesindustry.biz/articl...ow-subscribers
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October 29th, 2018, 18:05 Posted By: wraggster
Pantheon 7.708 is released. Pantheon is Windows desktop application with collection of games for video consoles and home computers from the past. The games are not the part of the application, instead they will be downloaded (with the game manual or review - if available) from the internet, after you activate the game. Downloaded files are stored on the local file system and will be available offline the next time you wish to play the game. Finally, the program file is loaded into the memory and executed inside the emulator. Current version has emulator of Atari 2600 with collection of 170 games, emulator of Atari 5200 with collection of 50 games and emulator of Atari 8-bit computers with collection of 26 games.
Pantheon is still in development, new features and games are added almost every day. But you may experience occasional artifacts or crashes during the gameplay, and game snapshots may not be available in the following releases.
http://bostjan-grandovec.si/Content/News.htm
via http://www.emucr.com/2018/10/pantheon-7708.html
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October 28th, 2018, 20:48 Posted By: wraggster
WinArcadia & AmiArcadia v24.91 are released. AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines: Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979); PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
WinArcadia v24.91 Changelog:
* Miscellaneous improvements and bug fixes.
http://amigan.yatho.com/
via http://www.emucr.com/2018/10/winarca...dia-v2491.html
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October 28th, 2018, 20:46 Posted By: wraggster
GameEx Evolution v1.01 is released. The GameEx Evolution frontend. The next generation of front ends. The product is currently in Beta and there may still be a few bugs.
Features:
* Pre-configured system profiles for 200+ emulators
* 3 default themes (Default, Blue and Black)
* Supports multiple orientations and aspect ratios (4:3, 16:9, horizontal & vertical)
* Multiple list display modes (List, Grid, Page, Carousel, Wheel and CoverFlow)
* Multiple game lists (All, Completed, Favourites, NextToPlay, Played and RecentlyPlayed)
* Databases for every system
* Auto emulator app and asset download
* Full system auditing and game list editor
* MAME Software List support
* Advanced MAME filtering system (Genre, Category, Manufacturer, Year, Orientation, Rotation, Controls, Players, Buttons, Alternating, Mirrored, Service, Tilt and Cocktail)
* Advanced System filtering (Publisher, Developer, Year, Category and Players)
* Other Filter Flags (File, Video, Region, Language and Media)
* Advanced emulator launch and logging system
* Steam game import
* Stats (LastTimePlayed, HasPlayed, HasRecentlyPlayed, HasNeverPlayed, TotalTimePlayed, TimesPlayed, HasCompleted, IsFavorite, IsNextToPlay)
* 2D & 3D object support
* 32 and 64-bit support
* Frame-based animation
* Theme skinning system
* Bitmap font support with editor
* Extensions (including scripts and plugins)
* Advanced variable system (all accessible via your custom Extensions)
* Write your own Extensions in C# or VB.NET, Have access to Evo libraries directly!
* Free extensions including hardware support for UltraStik, ServoStik, LEDWiz, PacDrive, U-HID, Blue-HID, Nano-LED, PacLED64, I-Pac Ultimate I/O, BetaBrite etc. All open source!
* Command.dat support (Fighting game move lists)
* Built-in manual and asset viewer
* Auto image mounting
* Much, much more!
https://www.gameex.info/
via http://www.emucr.com/2018/10/gameex-evolution-v101.html
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October 28th, 2018, 20:45 Posted By: wraggster
GroovyMame v0.202 SwitchRes v0.017j is released. GroovyMame is a custom M.A.M.E. build mainly aimed at CRT monitors, as we are convinced CRT technology is a must when it comes to enjoying emulation in its full glory. However you can use GroovyMAME to alliviate some of the annoyances associated to emulation on LCD displays, specially for those models which are capable of refreshing at custom rates.
GroovyMame v0.202 SwitchRes v0.017j changelog:
- Attempt at fixing mode selection issues on LCD monitors caused by a mismatch where Windows reports modes as interlaced but AMD drivers return progressive timings.
http://forum.arcadecontrols.com/inde...,151459.0.html
via http://www.emucr.com/2018/10/groovym...es-v0017j.html
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October 28th, 2018, 20:44 Posted By: wraggster
Virtual ][ v8.6 is released. Virtual is a commercial Apple II emulator for Mac OS. Virtual ][ lets you play the old Apple games, because it supports all graphics modes, lets you control the game paddles with a USB game pad or mouse and emulates the internal speaker. When you want to temporarily interrupt gameplay, Virtual ][ allows you to save the entire virtual machine, and continue later on from where you left off.
But Virtual ][ also supports more "serious" software, because it emulates many peripheral devices: floppy disk, hard disk, mouse, serial port, matrix printer, even cassette tape! It also emulates the Z80A processor, allowing you to run the CP/M operating system.
And for the technically inclined: you can configure the machine by "inserting" and "removing" emulated peripheral cards, change the CPU speed, or even install your own emulated character generator ROM. The "Inspector" feature allows you to closely observe the behavior of the emulated machine and debug Apple II programs.
If you have original diskettes and a working Apple II, Virtual ][ can help you convert the diskettes to the Mac, even if they are "copy protected".
The program automatically indexes all Apple II disk images on your Mac, so you can find an Apple II file instantly, by entering its name.
You can download an evaluation version and try the program first. If you like the program, you can buy a license and fully enjoy the nostalgic fun of the old Apple ][ computer.
Virtual ][ requires an Intel Mac with Mac OS X 10.5 "Leopard" or better.
Virtual ][ v8.6Changelog:
* Added a keyboard shortcut to enter and exit full screen.
* The Inspector's instruction trail now also shows the processor cycle count at the start of each instruction.
* The instruction trail can now be saved as a tab-separated text file.
* Increased the maximum capacity of the instruction trail to 9999999 instructions (a tenfold increase). This is enough to capture roughly 35 to 40 seconds of CPU activity at regular speed. Be aware that saving such a large trail takes some time and results in a big file!
* When ejecting a diskette, the disk image was always saved, even if the disk had not been modified. This bug was introduced recently, and has now been corrected; a disk image is only saved if the disk contents have acually been changed.
* ProDOS disk images with a ".po" filename extension and a size of 800 KB (or larger) can now be mounted as an OmniDisk, and are also processed by the Spotlight importer.
* Disk images with a .nib extension now show up in the disk search window as "custom file system".
* Fixed an issue in the SCSI card emulation that could corrupt the "screenhole" memory locations in auxiliary memory, whereas it should have used main memory. In the revised ROM code the screen hole memory isn't used anymore at all.
* If a USB or Bluetooth game controller is connected, the option to use the keyboard arrows as a joystick is now disabled. It appeared that the latter option could corrupt the values received from the game controller (even without touching the arrow keys).
* Powering up a virtual machine with an OmniDisk resulted in a boot failure if a higher numbered slot contained a card with expansion ROM. This now works as it should.
* Changed built-in web links from http to https (for servers that support https).
http://www.virtualii.com/
via http://www.emucr.com/2018/10/virtual-v86.html
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October 28th, 2018, 20:43 Posted By: wraggster
JoyToKey v6.1.1 is released. This software is a keyboard emulator for joysticks. It converts joystick input into keyboard input (and mouse input).Use it when you want to control an application with joysticks that doesn't support joystick input. If you wish, you can control even Word, Excel, etc. with joysticks!
Features:
* Configuration for maximum 16 joysticks.
* Multiple configuration files
You can make many configuration files and choose it at any time.
* Support for many useful features...
o Automatic shooting of buttons
o Mouse emulation (including wheel input)
o "Adjust mouse movements" function
When it's pressed, mouse movement(or wheel rotation) becomes faster (or slower).
* "Switch to the other configuration file" function
You can switch to and activate the other configuration file with the button which is assigned to this function.
* "Use the setting of other joystick number temporarily" function
(Something like "shift" command of SNESKey. For example, you may usually use joystick1 for keyboard emulation, but during this button being pressed, joystick3's configuration (that emulates mouse or something) will temporarily be used. Note that joystick3 is not a real joystick, it's a virtual device to .)
JoyToKey v6.1.1 Changelog:
Version 6.1.1 includes an important bug fix for version 6.x. If you're using version 6.0 and 6.1, it's recommended to upgrade to 6.1.1.
Supported multiple screens for the absolute movement of a mouse cursor.
Supported an execution of an external program for a button assignment.
Besides launching a program, you can also open an URL in the browser. These enable you to use JoyToKey as a kind of launcher.
Supported additional key-code emulations such as the volume control (up / down / mute), media control (prev / next / play / stop), and SCROLL_LOCK key.
Changed the default key emulation code for arrow keys, R-Alt and R-Ctrl, to fix some compatibility issue with recent Windows 10. In case it causes a problem for certain old games and you want to use the old key code, in the button assignment window, please select an equivalent key (from right-click menu) which is labeled as "for DirectInput".
Single click a task tray icon to refresh joystick connections
When you connect a new joystick to the PC, you can just click the task tray icon to get it recognized (either left click or right click).
Ability to re-process the key emulation event when the same key continues during the processing of Input1-Input4 sequence (Keyboard 2).
By default, when processing the sequence of key emulation through Input1 to Input4, if the same key assignment continues, it's emulated only once. This behaviour can be changed from "Options" tab by enabling the following checkbox: "Re-process when the same key continues in sequence"
Misc bug fixes such as button highlighting
http://www-jp.jtksoft.net/
via http://www.emucr.com/2018/10/joytokey-v611.html
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October 28th, 2018, 20:40 Posted By: wraggster
Classic99 v399.4 is released. Classic99 is a freeware TI-99/4A emulator for Windows 9x.
Classic99 runs most stuff fine:
- More filesystem debug
- Added ability to set Program Counter (disasm page)
- Added better description of file header mismatch
- Added better detection of TIFILES header
- Fixed broken host text file fixed/variable determination
- Commented out speech and dac warning debugs (they don't help)
- Print one less debug line to window to avoid last line being masked
Classic99 v399.4 Changelog:
reset more of CRU on menu-reset
add 9901 timer to the debug register pane
don't reset the 9901 timer every time you leave timer mode (fix for CamelForth)
more disk DSR warnings (hate that disk DSR so much...)
allow the disk corruption break option to catch the DSR warnings too
update manual for 9901 line
download http://harmlesslion.com/software/classic99
http://www.emucr.com/2018/10/classic99-v3994.html
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October 28th, 2018, 20:37 Posted By: wraggster
jGameBase v0.68-3 is released. jGameBase is a Java port of GameBase, a fully-featured retro-gaming emulator frontend and game database utility (e.g. GB64 Collection of C64 games). It supports virtually any emulator for any system and has versatile database searching and filtering. There are databases for Apple II, Atari ST, Coleco ColecoVision, Commodore Amiga, Commodore C64, Commodore VIC20, Nintendo NES, Nintendo SNES, and Sinclair ZXSpectrum.
jGameBase v0.68-3 Changelog:
New features
- Updated libraries and start script
=> works with Java 10
Bugs Fixed
- Fixed NullPointerException in GUI
download http://sourceforge.net/projects/jgamebase/
via http://www.emucr.com/2018/10/jgamebase-v068-3.html
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October 28th, 2018, 20:30 Posted By: wraggster
Negatron v0.99.4 is released. Negatron is yet another front-end for MAME, the well-known multi-system emulator. Negatron has been first engineered to assist users in managing the huge list of machines available in MAME as intuitively as possible, them being arcade machines, consoles or computers. It has been developed in order to be as much hassle-free as possible, checking for any changed or updated resources automatically.
Negatron v0.99.4 Changelog:
Application:
Fixed a bug where Negatron would crash the very first time it's being launched whereas subsequent launches would get through sucessfully (regression introduced with font management).
Improved user experience by properly displaying when favourites are supposed to be in read-only or edit modes.
Added a bunch of MAME options to the Global Configuration panel, along with a new Inputs tab:
Re-organised options to segragate MAME's input options and put them into their own tab,
Added a bunch of graphical options,
Added tooltips in English for all the options that didn't have any yet (tooltip content mostly coming from mamedev official documentation).
Added Gradle support to release RPM and DEB packages for Linux instead of a simple zip file that can't handle dependencies automatically.
Updated Java to 1.0.8_191 and VLC to 3.0.4 on the all-in-one packs for Windows and macOS.
download http://babelsoft.net/products/negatron.htm
via http://www.emucr.com/2018/10/negatron-v0994.html
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