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May 4th, 2020, 23:02 Posted By: wraggster
Today, Google announced the projects accepted for this year's Google Summer of Code, a yearly event with the goal to encourage students to participate in open source projects. For many students, it's the first time working in a collaborative environment. We are especially delighted to announce that the ScummVM Team will support and mentor four fellow adventurers during their journey.
Dylan Servilla and Nathanael Gentry will both work on our Director engine. While Dylan's goal is to help with Lingo-related stuff like factories, Nathanael will start working on rendering routines. Both will eventually lead us to support at least Spaceship Warlock and The Journeyman Project.
We want ScummVM to be easily accessible to as many people as possible. This obviously includes localisation to help removing language barriers. This year, Aryan Rawlani will help improving support for languages written from right to left ('RTL') as well as adding proper Unicode support to the ScummVM GUI. Imagine ScummVM being available in every possible language one day and you might understand how important Aryan's work is. Besides that, Aryan will also work on the mechanics we use to detect your games in order to improve reliability and performance, which includes deep rework on how our plugin system works.
During GSoC, ScummVM also acts as an umbrella organisation for its sister project ResidualVM. Gunnar Birke will work on implementing support for the Wintermute 3D engine to ResidualVM. Wintermute 3D is the - you guessed it - 3D counterpart to the Wintermute engine supported by ScummVM which is only able to play 2D games due to the project's scope. Adding support for Wintermute 3D to ResidualVM will eventually allow you to run games like Alpha Polaris.
Brace yourselves - Summer 2020 is coming. Prepare for supporting our students on their glorious adventure. When your watch begins, follow their process on the ScummVM Planet.
https://www.scummvm.org/news/20200504/
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May 4th, 2020, 22:33 Posted By: wraggster
Virtual reality received a boost in the last two months thanks to the release of Half-Life: Alyx.
The April 2020 Steam Hardware Survey shows the number of users with a VR headset has increased by 0.62% to 1.91%, according to UploadVR.
The rise follows the launch of the VR-only Half-Life game on March 23.
While this means that the total number of VR users on Steam remains at less than 2%, headsets are on course to overtake the number of 4K primary monitors used within the next couple of months.
Valve announced in April 2019 that Steam has 90 million users, with UploadVR estimating that it will have reached 100 million in the past year. Taking both figures into account, this puts the number of VR users on Steam at between 1.7 million and two million.
https://www.gamesindustry.biz/articl...users-on-steam
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April 30th, 2020, 13:32 Posted By: wraggster
After six months of work and the effort of 7 contributors, we are finally happy to announce that we have finished the first version of the English translation for The Prince and the Coward or Książę i Tchórz. 2,762 script lines with 19,735 words were processed, reviewed and translated.
It is not yet perfect, though, and we need your help, fellow adventurers! ScummVM versions 2.1.x will work, however, there is a problem with displaying inventory item descriptions. Thus, we recommend using the daily build.
You need to download the prince_translation.dat file from here and put it into the ALL/ directory of your game. Then re-detect the game, and make sure it shows ‘w/translation’ in the game description. Only Polish or German game versions can be translated this way, the Russian version requires more effort.
If you encounter any continuity issues, awkward phrases, or typos, feel free to either mention it in the forum post or submit your improvements directly to the translation server. Use the search capabilities to locate the phrases you would like to improve. Screenshots of the problem or savegames are also welcome if you don’t want to bother with the translation server.
Good luck with your adventures, while most of you still stay at home!
https://www.scummvm.org/news/20200430/
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April 29th, 2020, 11:51 Posted By: wraggster
Today during Google's Stadia Connect presentation, it was announced that game creation platform Crayta will launch on the service this summer.
Crayta, which will be exclusive to Stadia, will also be the first game creation platform to appear on the streaming service, and is being made available free for all Stadia Pro subscribers.
The platform allows players to create and publish multiplayer titles without using coding or other advanced skills, and potentially earn money from those games through a monthly prize fund.
Alongside Crayta, other games announced in today's Stadia Connect showcase included PlayerUnknown's Battlegrounds, Square Enix's Octopath Traveler, and multiple titles from EA: Madden NFL, FIFA, and Star Wars Jedi: Fallen Order.
https://www.gamesindustry.biz/articl...ia-this-summer
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April 28th, 2020, 15:40 Posted By: wraggster
Wine v5.7 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v5.7 Changelog:
Wine Mono engine updated to 5.0.0, with upstream WPF support.
More progress on the WineD3D Vulkan backend.
Beginnings of a USB device driver.
Support for building with Clang in MSVC mode.
Builtin modules no longer depend on libwine.
Support for configuring Windows version from the command line.
Various bug fixes.
http://www.winehq.org/
http://www.emucr.com/2020/04/wine-v57.html
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April 28th, 2020, 15:31 Posted By: wraggster
It's been just short of a year since the Raspberry Pi Foundation released the Raspberry Pi 4 with drastically better specifications, and ever since it's launch users have been hungry for proper retro-gaming software to finally be ported over to the Raspberry Pi. While images for Lakka have been available for a while, and RetroPie has had working weekly's and dev builds out for a few months now, we haven't had any official support from the RetroPie team for the Raspberry Pi 4...until now, that is. The RetroPie group has just announced RetroPie 4.6 and is finally offering official support for the Raspberry Pi 4 along with other improvements to the software, including an update to Raspbian Buster vs Raspbian Stretch, Retroarch 1.8.5 support, and a few other improvements and fixes which are detailed below.
Quoted from Changes from 4.5: - Raspberry Pi 4 support! Support is labelled as beta currently as there are still things to improve, but most emulators now run well.
- The RetroPie images are now based on Raspbian Buster – Stretch is no longer supported by Raspberry Pi (Trading) ltd. RetroPie will stop updating pre-built binaries for Stretch later in the year.
- Improvements to RetroPie packaging system and core RetroPie-Setup code so package state is remembered and binary updates will only be done if an updated binary is available. Source installs won’t be overwritten by a pre-built binary when updating also. We started providing pre-built binaries for the packages in the experimental section for the supported platforms.
- RetroArch updated to v1.8.5.
- New notification system with cheevos badges support.
- RGUI can be themed.
- Support for real CD ROM, with the ability to dump the disc image.
- Improved disk control system, with support for labeling disks in .m3u files.
- RetroAchievements support for PS1/Sega CD/PCEngine CD.
- EmulationStation updated to v2.9.1.
- Scraper fixes for the TheGameDBNet.
- Grid view improvements and bugfixes.
- Theming improvements.
- New options for “disable system name on custom collections” and “save gamelist metadata after each modification”.
- Added videomode switching support to runcommand for KMS and X11 targets. SDL2 applications only.
- Added ioquake3 module for platforms other than Raspberry Pi 1-3.
- Replaced zdoom with lzdoom as zdoom is no longer maintained.
- amiberry – updated to 3.1.3 including ipf support.
- stella – updated to 6.0.1.
- SDL updated to 2.0.10 with rpi4/kms fixes.
- solarus – lots of updates to modernise the port.
- eduke32 – major overhaul including adding package for IonFury.
- zesarux – updated to v8.0.
- cgenius – updated to v2.3.6.
- drastic – update to 2.5.0.4 with RPI4 compatibility.
- scummvm – updated to v2.1.1.
- atari800 – updated to v4.2.0 (lr-atari800 config has been moved to lr-atari800.cfg to avoid conflicting)
- lr-mupen64plus / lr-mupen64plus-next – enable GLES3 support on rpi4.
- lr-opera – renamed from lr-4do.
- Sonic Robo Blast – updated to 2.2.
- Lots of other fixes and improvements.
- Added new experimental modules.
- vvvvvv – Port of the popular platform / puzzle game VVVVVV.
- lr-neocd – Neo Geo CD emulator.
- redream – Dreamcast emulator for the Raspberry Pi 4.
Click to expand...
Source
https://gbatemp.net/threads/retropie...upport.563678/
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April 27th, 2020, 22:33 Posted By: wraggster
Stadia has received a shot in the arm thanks to a Google promotion, which now means the streaming service has been installed more than one million times globally.
Sensor Tower data issued to GamesIndustry.biz shows the all-time mobile installs of the Stadia app passed this milestone earlier this month, thanks primarily to the offer of a free two-month subscription to Stadia Pro.
The promotion was introduced the week of April 6, which now stands as the service's biggest week for adopting users with 225,000 installs globally across both iOS and Android.
Sensor Tower notes this was 50% higher than the 150,000 installs seen during Stadia's launch week back in November.
https://www.gamesindustry.biz/articl...st-1m-installs
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April 27th, 2020, 22:30 Posted By: wraggster
Even though Google has effectively launched its free tier of Stadia, Stadia Base, it's no longer calling it that.
Earlier this month, Google announced it would offer two free months of Stadia Pro, which is normally a paid subscription service costing $9.99 per month.
As a part of that announcement, Google added that games purchased as a part of the free Stadia trial would remain accessible even for users who canceled their subscriptions after the two-month free period.
Users signing up for Google Stadia also now have an additional option at the end of the process, allowing them to opt-out of the two-month Stadia Pro trial and simply begin purchasing games through Stadia without signing up for Pro at all.
https://www.gamesindustry.biz/articl...hing-that-name
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April 20th, 2020, 22:07 Posted By: wraggster
OpenTTD v1.10.1 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Features
OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.
Significant enhancements from the original game include:
bigger maps (up to 64 times in size)
stable multiplayer mode for up to 255 players in 15 companies, or as spectators
dedicated server mode and an in-game console for administration
IPv6 and IPv4 support for all communication of the client and server
in game downloading of AIs, NewGRFs, scenarios and heightmaps
new pathfinding algorithms that makes vehicles go where you want them to
autorail/-road build tool, improved terraforming
canals, shiplifts, aqueducts
larger, non-uniform stations and the ability to join them together
mammoth and multi-headed trains
different configurable models for acceleration of vehicles
clone, autoreplace and autoupdate vehicles
the possibility to build on slopes and coasts
advanced/conditional orders, share and copy orders
longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
reworked airport system with many more airports/heliports (e.g. international and metropolitan)
presignals, semaphores, path based signalling
support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
drive-through road stops for articulated road vehicles and trams
multiple trees on one tile
bribe the town authority
many configuration settings to tune the game to your liking
save games using zlib compression for smaller sizes, while not interrupting gameplay
significant internationalisation support. OpenTTD has already been translated into over 50 languages
dynamically created town names in 18 languages, plus NewGRF support for additional languages
freely distributable graphics, sounds and music
framework for custom (user) written AIs
zooming further out in the normal view and zooming out in the small map
Lots of effort has been put into making OpenTTD easy to use. These include:
convert rail tool (to electrified rail, monorail, and maglev)
drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
mouse wheel support (scroll menus, zoom in/out)
autoscroll when the mouse is near the edge of the screen/window
sell whole train by dragging it to the dynamite trashcan
cost estimation with the 'shift' key
advanced options configuration window, change settings from within the game
Graphical/interface features:
screenshots can be in BMP, PNG or PCX format (select in game options menu)
more currencies (including Euro introduction in 2002)
extra viewports to view more parts of the game world at the same time
resolution and refresh rate selection for fullscreen mode
colourful newspaper after a certain date
colour coded vehicle profits
game speed increase (through fast forward button or by pressing the TAB key)
snappy and sticky windows that always stay on top and neatly align themselves to other windows
more hotkeys for even less mouse-clicking
support for 32 bit graphics
support for right-to-left languages
support for other (sized) fonts where the user interface scales based on the font and translation
OpenTTD Changelog:
1.10.1 (2020-04-13)
------------------------------------------------------------------------
Fix #8081: Crash when placing a ship depot next to a dock (#8082)
Fix: [GS] A Goal's QuestionID was getting truncated (#8072)
Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065)
Fix #8060: Restore admin network API compatibility (#8061)
Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058)
http://www.openttd.org/
http://www.emucr.com/2020/04/openttd-v1101.html
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April 20th, 2020, 21:35 Posted By: wraggster
QEMU v5.0.0-rc3 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
https://www.qemu.org/
http://www.emucr.com/2020/04/qemu-v500-rc3.html
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April 20th, 2020, 21:25 Posted By: wraggster
Playnite v7.6 is released. Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, Battle.net and Uplay. Including game emulation support, providing one unified interface for your games.
Playnite Features
* Steam, Origin, GOG, Battle.net, Uplay support
* Import games from Steam, Origin, Battle.net, GOG and Uplay services including games that are not installed. You can also import Windows Store (UWP) games.
* Console Emulation support
* Import console games and run them through emulators.
* View options
* Choose from 3 different view options.
* Custom games
* Add any game or program with custom launch options.
* Automatic Update
* Application automatically updates to new version.
* Portable installation
* Run Playnite without need to install, with ability to run from any place, with option to configure database location for automatic sync via service like DropBox or Google Drive.
Playnite Planned Features
* "Big Picture" mode with controller support
* Fullscreen mode managed with controller.
* UI Customization
* Full support for skins and custom color pallets.
* Add additional launch options for legacy games
* To help managing and launching older games. Features like limit CPU cores, CPU speed fix, compatibility flags, automatic installation of 3d party wrappers etc.
* Plugin support
* Add additional functionality through easy scritping or fully fledged C# plugins.
Playnite changelog:
Fixed:
* Some Origin games not starting properly
* Playnite is not opened properly after being minimized to tray
* Crash when importing Steam library
* Crash on startup if XInput initialization fails
* Crash in Fullscreen mode when scrolling through game list
http://www.emucr.com/2020/04/playnite-v76.html
https://github.com/JosefNemec/Playnite
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April 20th, 2020, 21:22 Posted By: wraggster
WinUAE v4.4.0 Beta 1 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
http://www.winuae.net/
http://www.emucr.com/2020/04/winuae-v440-beta-1.html
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April 20th, 2020, 16:24 Posted By: wraggster
Facebook will step up its presence in the game streaming space, with the launch of a new Facebook Gaming mobile app today.
According to The New York Times, Facebook had planned to release the app in June, but it has brought the launch forward in response to the COVID-19 pandemic.
Fidji Simo, head of the Facebook app, said: "We're seeing a big rise in gaming during quarantine."
Facebook has a large community of users engaged in gaming -- 700 million of its 2.5 billion monthly users, according to the company -- and the new app will focus on streaming and watching live gameplay.
While it will include casual games and community features, the key function is called "Go Live," which lets the user upload streams of mobile games to Facebook quickly and easily.
That places it in a market dominated by Twitch, but which is increasingly competitive due to the rise of YouTube Gaming and Microsoft Mixer. Streamlabs' data indicates the prominence of Twitch in 2019, and the telling absence of Facebook.
https://www.gamesindustry.biz/articl...s-on-streaming
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April 19th, 2020, 23:02 Posted By: wraggster
PlayStation and Sega have addressed reports that several PS4 exclusives are heading to PC.
Earlier this week, Amazon France listed PC versions of various Sony games, including Bloodborne, Days Gone, Gran Turismo Sport and The Last of Us: Part II.
The retailer also listed a PC edition of Sega and Atlus' popular RPG Persona 5 Royal, which is currently exclusive to PS4.
Both publishers have told IGN that these were errors by the online store, with a Sony representative stating: "The listings are not accurate. We have made no announcement to bring those games to PC."
The listings attracted a lot of attention following the recent announcement that Horizon Zero Dawn will be coming to PC.
https://www.gamesindustry.biz/articl...e-not-accurate
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April 19th, 2020, 22:58 Posted By: wraggster
A minor drama played out in fast forward this week as listings for PC ports of a number of high-profile PlayStation exclusive titles -- notably first-party titles Bloodborne and Days Gone, but also Atlus' Persona 5 Royal -- were posted on Amazon France, rapidly followed by Sony's quashing of the rumours this sparked.
This is not the first time that a retail website has started up the rumour mill by speculatively listing a non-existent product, and it almost certainly won't be the last time either. But you can forgive those who chose to attach a little more credence to this particular retail listing than would usually be sensible, given that Sony has already broken with decades of company tradition by approving a PC port of PlayStation 4 exclusive Horizon: Zero Dawn, which is set to arrive in the coming months. Given that Horizon is on the way, doesn't it stand to reason that other PC ports are coming too? Perhaps not those Amazon France took a stab in the dark at, but surely Horizon can't just be a one-and-done arrangement.Given that Horizon is on the way, doesn't it stand to reason that other PC ports are coming too?
If we take a step back from this, there's an interesting broader question in play here about Sony's strategy regarding the PC platform -- specifically about what has led the company to a change of heart regarding the utility of, and reasoning for, putting major console exclusives onto PC. We're in an unusual position regarding the relationship between PC and consoles at present; there's a dichotomy between Microsoft, which is more or less committed to doing this with all of its titles due to its vision of Xbox as a platform which also encompasses some or all of the PC gaming experience, and at the other end of the spectrum Nintendo, which is about as likely to put its exclusives on PC as I am to win a gold medal in the Olympics this year.
There's a temptation to read Horizon: Zero Dawn's PC launch as Sony taking a somewhat cautious middle approach between those extremes -- but while that would create a pleasing symmetry, for sure, the reality is somewhat more complex.
https://www.gamesindustry.biz/articl...riment-opinion
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April 13th, 2020, 22:51 Posted By: wraggster
Wine v5.6 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v5.1 Changelog:
Still more Media Foundation work.
Improvements to Active Directory LDAP support.
A few more modules converted to PE.
Improvements to gdb proxy mode.
Various bug fixes.
http://www.winehq.org/
http://www.emucr.com/2020/04/wine-v56.html
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April 13th, 2020, 22:50 Posted By: wraggster
Raine v0.90.7 is released. RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
http://rainemu.swishparty.co.uk/
http://www.emucr.com/2020/04/raine-v0907.html
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