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August 19th, 2019, 22:49 Posted By: wraggster
WineD3D v4.14 is relesaed. WineD3D For Windows is a DirectX 1-11 to OpenGL wrapper based on WineD3D, which is an almost full implementation of DirectX used in Wine. Even if Windows supports DirectX natively, using WineD3D can enhance backwards compatiblity with older games, especially on Windows 8 and newer that don't support 16 bit screen modes. Another possible use is to emulate unsupported versions of DirectX, or porting DirectX applications to OpenGL without having to rewrite the rendering code.
https://fdossena.com/?p=wined3d/index.frag
http://www.emucr.com/2019/08/wined3d-v414.html
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August 19th, 2019, 22:48 Posted By: wraggster
Emu Loader v8.8.1 is released. Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.
Emu Loader Changelog:
Fixed
Icons in web info tool bar buttons were not loaded as disabled; font colors of disable buttons were wrong in night mode
Function to delete/copy/move files was in debug mode, not working... again
http://emuloader.mameworld.info/
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August 14th, 2019, 21:37 Posted By: wraggster
If you play a lot of games, there's a good chance you own multiple different platforms, and have an extensive library of titles across your systems. The biggest PC storefront, Steam, seems to understand this, as they've just updated their store pages with a new feature that allows players to mark games as already owned on other platforms. Now, you can stop seeing constant advertisements or recommendations on Steam's home page for games you've already purchased and played on consoles, without putting the game in your ignore list. All you need to do for this is visit any game page on Steam, hover over the ignore tab, and check "played on another platform". Doing this will remove the specified game from your recommendations, but will use it to recommend you other, similar games you might not have tried yet.
Source
https://gbatemp.net/threads/steam-no...tforms.546010/
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August 14th, 2019, 18:41 Posted By: wraggster
Minecraft developer Mojang has announced it will cease development on the game's Super Duper Graphics Pack, a planned graphical upgrade for the game initially announced at E3 2017.
The intended update was in two parts, the first of which was free and would bring the game up to 4K HDR across Xbox One, Windows 10, iOS, mobile, and VR. The second part, a paid DLC, would bring a number of other graphical improvements that would transform the game. This included dynamic shadows, special lighting in fog, leaf and grass movement, new textures, directional and edge lighting, and others. This DLC would be available to players on Xbox One and Windows 10 only, and was intended for Xbox One X and high-end PCs specifically.
https://www.gamesindustry.biz/articl...-graphics-pack
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August 12th, 2019, 21:29 Posted By: wraggster
Games continue to make up the largest chunk of VR, AR, and XR development in a year where the industry has seen releases of two major new headsets: the Oculus Quest, and the Valve Index.
In a survey of over 900 professionals working in AR, VR, and XR development, XRDC determined that 59% of them were working on video games. Non-game entertainment projects had the second-largest share of projects, with 38%.
By platform, 29% of developers said they were working on projects for the Oculus Rift, 24% for the Quest, and 24% for the HTC Vive. The HTC Vive has had the largest share of projects for the past three years until now, with the Rift surpassing it and the Quest tying it. 23% also said they were developing for Android phones and tablets using ARCore.
In general, developers seemed optimistic about the Oculus Quest, with multiple respondents mentioning it voluntarily as an answer to the concern that the cost of producing for VR was still too high relative to the size of the audience. There was also considerable praise for both Beat Saber and Magic Leap as innovations that moved
52% of developers said they were designing their project specifically for AR/VR, and thus were not concerned about adapting the project for 2D platforms.
Looking at funding, a trend from previous years continued as 41% of developers reported their projects were being supported by existing company funds. Outside investment still seemed to be a less viable funding option, with 23% reporting using personal funds, and 27% saying the funding came from clients.
https://www.gamesindustry.biz/articl...rking-on-games
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August 1st, 2019, 23:25 Posted By: wraggster
DOSBox-X v0.82.20 (2019/07/31) is released. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Changelog:
Dynamic core IMUL instruction mistake fixed,
signed multiply works properly again.
PC-98 graphics emulation fixed to render only the
number of active display lines programmed into
the GDC instead of matching the text layer. This
fixes the status bar at the bottom of the screen
in "First Queen" and "First Queen II".
Normal CPU core fixed not to immediately process
interrupts on STI but to wait a little bit so that
a STI + CLI sequence does not cause interrupt
processing, according to real Intel 486 behavior.
Unknown interrupts in PC-98 mode are now routed by
the DOS kernel through it's segment (60h) and back
to the BIOS through a JMP instruction. It appears
some TSRs for PC-98 determine whether or not
interrupts are in use by whether or not the segment
value is pointing at the DOS kernel (segment 60h).
Re-added a20=fast by popular demand, though a20=mask
is still the default. a20=fast emulates the A20 gate
the way a virtual 8086 mode monitor does where only
the first 64KB past 1MB is remapped rather than
gating bit 20 of all addresses. Note that a20=fast
also matches the A20 gate behavior in DOSBox SVN.
Bringing up the SDL drawn menus and then resizing the
window no longer "freezes" the display in SDL2 builds.
IDE emulation now minimally emulates PC-98 I/O port
arrangement in PC-98 mode.
Running a build that draws it's own menus, setting
output=opengl, and hiding the menus no longer causes
lag redrawing the screen every time the mouse cursor
moves.
Memory limit is now 3.5GB for 64-bit builds and 1GB for
32-bit builds.
Maximum memory limit is now 3.5GB, code fixed to better
enforce the limit.
Mixer and VGA capture code fixed to signal error if the
memory address exceeds the amount of system memory.
The general design of DOSBox-X memory I/O means that if
physical memory writes are made beyond system memory,
DOSBox-X will write out of bounds and segfault.
DOSBox Integration device now offers the program inside
to capture the VGA output, for automated testing.
DOSBox Integration device now offers reading emulator
time (PIC_FullIndex()) and setting a watchdog timer
that triggers an NMI unless reset. Intended for use
with automated testing.
Debugger INTHAND command now works properly in protected
mode.
DOSBox Integration Device now provides an interface for
code within to listen to the mixer output (to hear
itself) for automated testing purposes.
Gravis Ultrasound emulation fixed not to run or compute
voices and ramps if the DAC enable bit is not set.
Gravis Ultrasound emulation now offers a hack to ignore
writes to the Active Channel register if the DAC is active
and rendering audio (Ice Fever demoscene hack).
SDL drawn menus fixed not to interact or draw while 3Dfx
emulation is using OpenGL, to prevent it from disturbing
the OpenGL context for 3Dfx emulation.
NMI interrupt handling fixes to resolve instruction pointer
corruption if NMI interrupt triggered while a CPU core is
executing instructions (i.e. triggered by I/O handler).
DOSBox-X integration device now provides an interface to
trigger IRQ and NMI signals.
Integrated commits from mainline (Allofich)
Improve disk image mounting: cycle disks only for the
drive being mounted.
FAT drive fixes and improvements. Identify floppy format,
and support filesystems that use only part of the disk.
Fixes Make Your Own Murder Party and Music/Pinball
Construction Set.
Return correct error code for verify sectors function
when an invalid drive is specified. Fixes Hugo Troll game
installers.
Prefer ncurses above curses (on some systems, these are
still different packages)
Give a warning at startup if dpi scaling is detected.
Show segment override on XLAT instruction.
Change scan3x to be LINE LINE DARK instead of LINE DARK
DARK. This matches pictures of scanlines better and doubles
the brightness as the old implementation was rather dark.
Make it possible to compile without PNG support.
Report when a -conf file can not be loaded.
When searching CD-ROM directory entries, strip trailing
period of extension-less filenames after stripping file
version number and separator. Fixes disc check in Air Power.
Add Unit Number and Bytes Per Sector fields for DPB
entries. Fixes Air Power installer and Windows 3 Virtual
Memory dialog.
Reset write ops after drawing text in EGA graphics modes,
consistent with EGA/VGA BIOS. Fixes Fun School 3.
Make Allocation Info work for CD-ROM drives. Fixes Bureau
13 installer.
Prevent double-loading of CD-ROM images.
Don't generate sound after DMA is masked at end of single
cycle transfer. Prevents issues with some games.
Use right field when dealing with joysticks.
Check for both read-only modes when writing files to drive
Correct one-off error in paging table size compare for
when not using USE_FULL_TLB
Make CMOS equipment list startup display mode bits differ
from BIOS on EGA/VGA. Fixes Sauro.
Implement port 62h with timer 2 output for CGA and
Hercules machine types; fixes Frank Bruno's Boxing and Math
Maze.
Acknowledge mouse interrupt before entering user routine;
fixes sound stutter during mouse movement in Eye of the
Beholder III and Casino Tournament of Champions. Clear
button counters in the mouse driver reset function;
prevents unintended skipping of intro in MechWarrior and
others.
Correct relative track length in subchannel data for
CD-ROM images; fixes speech audio cutting off too soon in
Casino Tournament of Champions.
Reset followed by switch to UART mode should take some
time; fixes MPU detection in F29 Retaliator and Hover Force.
Ignore unrequested data in intelligent mode; fixes Roland
sound in Krusty's Fun House.
Repair double slash in configfile location on Macs. Add
some protection against a NULL dirp.
Fix loading of configfiles specified with -conf but
present in the userdir with -userconf present.
Fix up DOS_Drive_Cache::GetShortName.
Change multi-remain to repeat last parsed value for
non-string types if the next value is empty and of the same
type as the last. Use this to add an optional parameter to
sensitivity which controls the y axis. When optional
parameter is missing, x and y axis have the same value.
Change limits on sensitivity to allow for negative values
so the Mouse Y-axis can be inversed.
Correct bug related to signedness.
Improve prefetch and simple cores to not switch to normal
core on trap execution. Fixes the demo version of
Prehistorik 2 and similar cases that use the trap flag and
prefetch tricks.
Check lengths before adding C-style strings together.
Fix unmounting of complex drives where parts were left and
file pointers were kept open.
Stop storing raw modrm value. Should save an instruction
on each get_modrm call.
Strip leading = from value. Can happen if you execute
"irq =5".
Don't remove bytes from autoexec.bat when changing
settings from autoexec.bat, but replace them instead. This
way the location stays valid.
Let dynamic core recompile interrupt instructions in
non-debug builds. Can help software with many INTs, such as
compiled BASIC, run faster.
Add logic in mouse driver to ignore button events that
are out of sequence. Fixes International Rugby Challenge
when clicking to lock the mouse.
Use a more compatible offset for DOS redirected interrupt
vector. Works around a null pointer bug in the notes dropdown
list of Jack the Ripper.
Reqrite pop_ev so it can trigger pagefaults again. Fixes
Win 3.11.
Fix uninitialized access to some isoDrive fields. Pause audio
before switching. Use right subunit with multiple CDs on one
drive letter.
Move all stack alignment operations into one place and
some optimalisations to RISC x64 dynamic core.
Merged in MAME sound from mainline, except for Tandy sound.
https://github.com/joncampbell123/dosbox-x
http://www.emucr.com/2019/08/dosbox-...-20190731.html
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July 31st, 2019, 21:09 Posted By: wraggster
QEMU v4.1.0-rc3 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
https://www.qemu.org/
http://www.emucr.com/2019/07/qemu-v410-rc3.html
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July 31st, 2019, 21:07 Posted By: wraggster
Mame v0.212
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
https://www.mamedev.org
HBMAME v0.212
HBMAME (HomeBrew MAME) is a derivate of MAME, and contains various hacks and homebrews that are not included in MAME. It is based on the latest MAME source from SVN at the time of release.
http://hbmame.1emulation.com
http://www.emulation64.com/view/2998...0212-released/
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July 31st, 2019, 21:06 Posted By: wraggster
MESSUI is a unoffical builds of MESS with NEWUI. MESS is an open source project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.
http://messui.1emulation.com
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July 29th, 2019, 21:55 Posted By: wraggster
Playnite v5.4.0 is released. Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, Battle.net and Uplay. Including game emulation support, providing one unified interface for your games.
Playnite Features
* Steam, Origin, GOG, Battle.net, Uplay support
* Import games from Steam, Origin, Battle.net, GOG and Uplay services including games that are not installed. You can also import Windows Store (UWP) games.
* Console Emulation support
* Import console games and run them through emulators.
* View options
* Choose from 3 different view options.
* Custom games
* Add any game or program with custom launch options.
* Automatic Update
* Application automatically updates to new version.
* Portable installation
* Run Playnite without need to install, with ability to run from any place, with option to configure database location for automatic sync via service like DropBox or Google Drive.
Playnite Planned Features
* "Big Picture" mode with controller support
* Fullscreen mode managed with controller.
* UI Customization
* Full support for skins and custom color pallets.
* Add additional launch options for legacy games
* To help managing and launching older games. Features like limit CPU cores, CPU speed fix, compatibility flags, automatic installation of 3d party wrappers etc.
* Plugin support
* Add additional functionality through easy scritping or fully fledged C# plugins.
Playnite changelog:
New
Option to configure width of panels
Option to disable Grid view item backgrounds
Fixed
Crash when opening empty game links
Crash when changing game's platform
Crash if Playnite doesn't have rights to write to library folder
Selection border is not rendered properly on Grid view in some cases
Download progress is not visible on update dialog
Fullscreen mode doesn't render properly when using non-100% DPI scaling
Option to close application after starting game not working in Fullscreen mode
"Completion status" filter doesn't behave properly
Sorting by ascending and descending in desktop mode is inverted
Wrong default sorting options for some quick filters in Fullscreen mode
"Set category" window doesn't remember size and position
Battle.net login doesn't work properly if 2FA is enabled
Fullscreen mode loosing controller input in some scenarios
https://github.com/JosefNemec/Playnite
http://www.emucr.com/2019/07/playnite-v540.html
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July 29th, 2019, 21:52 Posted By: wraggster
DS4Windows v1.7.13 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Custom Bezier curve implementation added by mika-n
Fixed updater not getting launched via auto update checker if updater version has not changed
Slowed down mouse wheel scrolling for analog stick
Added cmdline options to send start/stop/shutdown/LoadProfile/LoadTempProfile commands. Contributed by mika-n
Added support for matching using both program path and application window title values in auto-profile system. Contributed by mika-n
Added support for wildcard string match in auto-profile path and window title values. Contributed by mika-n
Fixed the image size issue in "run program with profile" app icon. Contributed by mika-n
Fixed some strings in pt-BR resx files
Tweaks to fix USB connections causing high CPU usage after waking PC from sleep
https://github.com/Ryochan7/DS4Windows
http://www.emucr.com/2019/07/ds4windows-v1713.html
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July 29th, 2019, 21:34 Posted By: wraggster
Originally planned for a launch at the end of this month, Libretro has announced that they will be postponing the release of RetroArch for Steam. The reasoning behind the delay is that the team wishes to have a more polished version that, "will meet the user expectations of your average Steam user". RetroArch will now launch sometime soon, in the third quarter of 2019. Regardless of the Steam version's delay, the latest RetroArch update, 1.7.8, will not be affected, and is still slated to be out within the next two weeks.
https://gbatemp.net/threads/retroarc...s-year.544507/
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July 29th, 2019, 21:28 Posted By: wraggster
The year is 1685. The place is Versailles. Somebody has threatened to burn the castle and Alexandre Bontemps, the Premier valet of King Louis XIV, is asking for your help. You have until the end of the day to investigate and save the castle.
The ScummVM team is proud to announce support for Cryo's Versaille 1685 game and needs your help to test the game. Grab your copy of Versailles 1685 (the DOS, Windows, and Macintosh versions are supported), download the latest development build of ScummVM, and start exploring the castle and its surroundings. While you do so, please report any bugs you find on our issue tracker and take screenshots of interesting places.
https://www.scummvm.org/news/20190728/
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July 25th, 2019, 15:20 Posted By: wraggster
QEMU v4.1.0-rc2 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
http://www.emucr.com/2019/07/qemu-v410-rc2.html
https://www.qemu.org/
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July 20th, 2019, 22:33 Posted By: wraggster
Romulus v0.043a is released. Romulus is a tool. Romulus is a real alternative of your other Rom Managers.
Romulus v0.043a Changlog:
- ADDED Cache for compressed files. Up to 5000% speedup reading compressed files after 1st scan. Thanks to Agus for his insistence.
- ADDED Cache for rebuilding uncompressed and compressed files. Up to 5000% speedup process after 1st rebuild. Thanks to Agus for his insistence.
- ADDED At Updater DATs option popupmenu to select to open URLs with integrated navigator or default system navigator.
- ADDED Copy to clipboard option at popupmenu in lists. With this you can copy to clipboard under mouse text.
- ADDED detection of param at importation DATs.
- INCREASED Cache compression.
- REWRITED Cache for Offlinelist updating images. Now is more accurate.
- FIXED Reading 7z files with some special compression methods. Thanks to Agus
- FIXED Rebuild results when a compressed file is manually removed and is added again using rebuild function.
- FIXED Close tab button position.
- FIXED Saving default XML header filename when a new DAT is imported.
- FIXED incorrect behavior in some parts when mouse buttons are swapped.
- FIXED Sorting profiles and games list on column click.
- UPDATED CHDMAN binaries to 0.211 version.
- UPDATED 7z binaries to 19.00 version
- UPDATED RAR binaries to 5.71 version
http://romulus.net63.net/
http://www.emucr.com/2019/07/romulus-v0043a.html
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July 17th, 2019, 16:29 Posted By: wraggster
QEMU v4.1.0-rc1 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
https://www.qemu.org/
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July 17th, 2019, 16:28 Posted By: wraggster
VirtualBox v6.0.10 is released. VirtualBox is a general-purpose full virtualizer for x86/x64 hardware. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software.
VirtualBox v6.0.10 Changelog:
User interface: fix issue inputing controller names (bug #11579)
User interface: fix resize problems with recent Linux hosts (bug #18677)
Serial: fixed guru meditation when raw mode is enabled (bug #18632)
Serial: fixed possible VM crash under certain circumstances
USB: Fixed "unrecoverable error" problems in OHCI emulation (bug #18593, 6.0.6 regression)
USB: improve captured device identification
VBoxManage: fix reversed reporting of audio input and output (thank you Socratis Kalogrianitis)
VBoxManage: fix controlling recording for running machine (bug #18723)
Guest control service: various fixes
Windows hosts: fix problems copying files from shared folders (bug #18569)
Linux hosts: kernel module build fixes for various kernels (bug #18316)
Linux hosts: support UEFI secure boot driver signing on Ubuntu and Debian hosts (bug #11577)
Linux hosts: fix focus grabbing problems with recent Qt versions (builds from source only; thank you Fabian Vogt (SUSE) and Larry Finger; bug #18745)
Windows guests: many shared folders fixes
Windows guests: fix other services failing if seamless mode was not available
Linux guests: kernel module build fixes for various kernels (bugs #18677 and #18697; fixes by Larry Finger and Gianfranco Costamagna)
Linux guests: do not try to load old versions of libcrypt on recent guests in Guest Additions tools (bug #18682)
Linux guests: udev rules for guest kernel modules did not always take effect in time
Linux guests/VMSVGA: do not forget the guest screen size after a guest reboot
OS/2 guests: various shared folder fixes
http://www.emucr.com/2019/07/virtualbox-v6010.html
http://www.virtualbox.org/
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July 17th, 2019, 16:27 Posted By: wraggster
vJoy v2.1.9.1 is released. vJoy is a Virtual Driver for Windows (XP and later) Emulates Joystick/Gamepad.
vJoy Features:
- Virtual Device and device driver
- PPJoy replacement
- Configurable: Up to 8 axes, up to 32 buttons and optional 4 POV Hat Switch
- Package include: Unified x86+x64 installer
- Download-able: Full sources, SDK, Demo feeder applications, documentation
- Typical audience: Application writers that want to emulate joystick behaviour
- Under development: Force Feedback (FFB) capabilities - co-operation sought
vJoy v2.1.9.1 Changelog:
Windows 10 Compatibility Issues fixed**
http://sourceforge.net/projects/vjoystick/
http://www.emucr.com/2019/07/vjoy-v2191.html
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July 15th, 2019, 20:51 Posted By: wraggster
FB Alpha Shuffle v2.4.0 (2019/06/30) is released. FB Alpha Shuffle is an unofficial version based on FBA with many features.
FB Alpha Shuffle Features:
- added AVI recorder and input macro. [Gangta, emufan]
- added support translated game name list in game selection dialog. [Sho, 800]
you can import game names from mamep.lst while exporting gamelist. (put mamep.lst under fbas.exe or config dir)
- added IPS v4 support from MAMEPlus!. (Thanks to Emuman, emufan)
- added image menu from MAMEPlus!. (Thanks to Emuman, kkez)
- added select background image and select random image functions.
- added set misc paths and improved UI for game selection dialog.
- added save preset and save default input mapping, file is saved in config/presets.
- added some custom images in .\res folder, you can replace these images with what you like.
- added display score, select, gameover, boss snapshot to game selection dialog.
(http://www.progettoemma.net/snaps/)
- added support archived preview image (zip or 7z).
(name it: snap, titles, flyers, score, select, boss, gameover. ext = zip/7z).
- added load cheat from archive file (name it: cheat.zip/7z), also added cheat select/reload.
- added filters in game selection dialog. (it also can filter the custom translated game names)
(type "lamer" in the filter and it will show unavailable/missing sets)
you can edit "user-filter" value in fbas.xml to define your filter string, separate with semicolon.
- added save favorite games (the file is in config/favorites.ini).
- added "Undo" for input recordings, "Rewind" for input recording playback. [blip]
- added adjustable emulation speeds (shift + +/-) and frame counter display. [blip]
- added a simple jukebox for neogeo, cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
(put sound.dat of caname in .\config folder with UTF-8 encode)
- added 7-Zip support. (http://www.7-zip.org/)
- added XAudio2 sound output. (need install new DirectX runtime/SDK)
- added OpenAL sound output.
- added OpenGL, GDI, Direct2D video output.
- added select audio device and select display adapter.
- added autofire support, you can set the autofire delay value in input mapping dialog.
(autofire only affects normal buttons, doesn't support direction and macro buttons)
- added custom button feature. (Map Game Inputs ==> Custom buttons)
- added configurable hotkeys. (Thanks to mauzus)
- changed the emulator will not depend on kailleraclient.dll.
You can put kailleraclient.dll in the same directory as the emulator if you want to netplay.
- changed all romsets to match MAME Plus!.
- removed many rarely-used features from official FBA.
- Many thanks to OopsWare (http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.
http://f.ppxclub.com/forum.php?mod=v...extra=page%3D1
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July 15th, 2019, 20:42 Posted By: wraggster
DS4Windows v1.7.12 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Added wait period while suspending
Fixed profile selection for times when profiles have similar names. Use exact name match
Change to using pre-allocated buffer in UDP server
Group some profile mapping properties together in conversion routines. Reduced getter calls
Took Color Dialog out of KB360 form. Form can now be designed in x64 mode. All forms can now be edited in Design mode in Visual Studio while targeting x64 platform
Updated Norwegian translation provided by DandelionSprout
Lowered breakpoints used for enhanced precision curves. Tightened curve compared to version 1.7.11
Allow Square Stick mode to use a custom roundness setting. Change provided by @Kamilczak020
https://github.com/Ryochan7/DS4Windows
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