|
|
February 13th, 2006, 19:12 Posted By: wraggster
Rise & Fall: Civilizations at War's ultimate selling point is that armchair commanders are permitted to bury themselves in the very heart of combat - via Hero Mode - as a General battling alongside their troops. You'll be able to slip into the guise of the likes of Alexander the Great, Julius Caesar and Cleopatra and, through use of your - hopefully - great fighting skills, help turn the tide of a battle if things seem to be going a little pear-shaped.
Cool, eh? In the broader scheme of things, the RTS finds players dishing out orders to one of four mighty empires of the ancient world and attempting to stomp the opposition into the dust. The game's not due till June but in the meantime you can enjoy new screenshots and a movie we've received via pigeon this afternoon.
http://www.computerandvideogames.com....php?id=134201
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 16th, 2006, 17:31 Posted By: wraggster
LucasArts will take a big step back into the RTS genre with this week's release of Star Wars: Empire at War. To commemorate the occasion, Ferrago has put together a preview that discusses the game's synergy between ground and space combat, including the Civ4-esque bird's-eye view with tactical zooming.
You can also check out GameSpot's new Designer Diary with Petroglyph president and lead programmer Michael Legg. He discusses the Alamo graphics engine and the three major features of Empire that sets it apart from other strategy games.
It looks and sounds impressive, and had a positive reception at last year's E3. But will Empire offer enough to make us forget the foul stench of Force Commander and the mediocrity of Galactic Battlegrounds? If not, you can always dust off your old Kenner AT-ATs and stomp on your buddy's rebel scum action figures.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 17th, 2006, 01:31 Posted By: wraggster
Real-time strategy game based on the universe of George Lucas' sci-fi flicks strikes PCs; release already met with problem-solving patch.
The throngs of sci-fi geeks seen leaving their domiciles can mean only one thing--something Star Wars-related is going down. There's still plenty of popcorn and Milk Duds left at the local Cineplex, since the latest project based on George Lucas' popular films isn't a movie; it's Star Wars: Empire at War, a PC game that hit stores today.
Set a few years before Episode IV: A New Hope (or just plain Star Wars for those who have lost track), Empire at War is a real-time strategy game that lets gamers play as either the Rebel Alliance or the Empire. Fans will be able to explore not only familiar environments such as Hoth, Tatooine, and Dagobah, but also new environments mentioned in the films and the novels of the Expanded Universe.
The single-player game challenges users to command armies on land and in space. Memorable characters, such as Chewbacca, Darth Vader, and Obi-Wan Kenobi, are playable and have special skill sets that differentiate them from other units. Several vehicles from the films, including AT-ATs, speeder bikes, and star destroyers, are also at the whim of gamers. Skirmish modes that support up to eight players and a two-player Galactic Conquest mode round out the game's features.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 20th, 2006, 17:39 Posted By: wraggster
Welcome to this new forum and soon to be site for discussion and news of things MMORPG, post your World of Warcraft help guides faqs and more in this new forum.
Anyone who would like to run their own site using this forum feed then let me know 
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 21st, 2006, 07:31 Posted By: jman420
I dont know if anyone looks at this area of the forums, but hey, i'll start up a PE forum and see if anyone wants to post post if u wana. . . .
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 22nd, 2006, 02:21 Posted By: wraggster
The official Web site for Stardock's turn-based strategy game, Galactic Civilizations II: Dread Lords, has been updated with news that the game is shipping to North American retailers this week and should be available for digital download today. The game lets players create their own races, design their own ships, and take over the universe through brute force, technological know-how, and political savvy. Dread Lords has been rated E10+ for Everyone 10 and Older and retails for $44.95.
http://www.galciv2.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 22nd, 2006, 02:30 Posted By: wraggster
Known primarily for their popular MMOs City of Heroes, Lineage, and Guild Wars, NCsoft could be taking their first step into the single player market with the newly revealed Dungeon Runners. WorthPlaying gathered some screenshots and concept art while at the Taipei game show, and is expecting an official announcement soon.
It's shaping up to be a good year for single player RPGs with Oblivion, Mage Knight Apocalypse, Titan Quest, and Dark Messiah of Might & Magic scheduled for release in 2006.
http://www.worthplaying.com/article....thread&order=0
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 22nd, 2006, 20:21 Posted By: wraggster
Gamasutra has a 'Soap Box' editorial up discussing the bad lessons World of Warcraft teaches. From the article: "1. Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. This is an absurd lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer. The very idea that time > skill is alien."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 23rd, 2006, 16:30 Posted By: wraggster
In this--the week of Link's 20th anniversary--Vintage Games ponders the idea if Zelda could become a successful MMORPG. From the article: "I think since the Zelda games are action-adventure games, that the gameplay of a Zelda MMORPG should be action-role-playing. That is, you swing your sword and do actions in real time, but you could build up experience and raise your stats over time."
One of the biggest drawbacks of this idea would be: Who wants to play as Zelda or Tinkle? You'd have 1000 Links running around. Regardless, do you think a Zelda MMORPG would work, and if so, would you play it?
http://www.vintagecomputing.com/index.php/archives/72
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 24th, 2006, 01:13 Posted By: wraggster
CBS's GameCore page continues to follow up with Star Wars Galaxies players on the aftermath of the NGE. Sony Online Entertainment John Smedley has gotten into the act, responding to criticisms leveled at the company in previous GameCore pieces. From the article: ""I'm bent about that one ... As a person, I have zero problem with criticism. I don't have any problem whatsoever with our customers complaining. I think it's perfectly legitimate, and I think it's perfectly legitimate for you guys to have a mailbag with hate mail from Star Wars Galaxies. But of all the mail, that's the one that bothered me because it's filled with a bunch of BS ... There has never been a release by Sony Online Entertainment that has been incomplete
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 24th, 2006, 01:18 Posted By: wraggster
Publisher joins forces with Turbine to help bring its Middle-earth-set MMORPG to the masses later this year.
Just under a year ago, Turbine, Inc. announced it had ended its agreement with VU Games to publish the massively multiplayer game Middle-earth Online. Originally slated for a June 2005 launch, the game had been beset by a series of delays, which appeared to have prompted the Massachusetts-based developer to self-publish the title.
"Our rights extend to any and all MMORPGs based on [author J.R.R.] Tolkien's literary works The Hobbit and The Lord of the Rings. As a result, we are now the developer and publisher of Middle-earth Online," a Turbine spokesperson told GameSpot following the announcement. Turbine's rights do not extend to director Peter Jackson's wildly popular Lord of the Rings films, which Electronic Arts has the exclusive license to.
Today, though, the developer announced that it is no longer self-publishing Middle-earth Online, which has since been renamed The Lord of the Rings Online: Shadows of Angmar. Instead, Turbine has joined forces with Midway Games, which will now copublish and distribute the fantasy PC title, set for release later this year.
"Midway's extensive North American distribution capabilities should ensure a strong and broad based retail presence for The Lord of the Rings Online," said Turbine president CEO of Jeffrey Anderson in a statement. Steve Allison, Midway's chief marketing officer, concurred. "We...look forward to leveraging our expertise to bring The Lord of the Rings Online to the vast legions of Tolkien fans."
The announcement marks Midway's first foray into the MMORPG genre. Previously an almost entirely consolecentric company, the publisher began a push into the PC market in summer 2004, when it stole away the acclaimed Unreal license from Atari. Ironically, Atari is publishing Turbine's other upcoming MMORPG, Dungeons & Dragons Online: Stormreach, which ships next week.
The Midway deal appears to contradict Turbine's long-stated goal of becoming a stand-alone developer, publisher, and distributor of MMORPGs. In late 2003, it bought back the rights to its signature Asheron's Call title from Microsoft, and raised $18 million to support the game its sequel, Asheron's Call 2, itself.
In February 2005, Turbine declared it had tweaked its business model to embrace digital distribution and become a full-service provider of all its game content. By March, it announced it was self-publishing Middle-earth Online, which it would also fully support. In April, it inked a deal for "strategic partnership" with Shanda, one of China's biggest MMOG companies. Then Turbine raised $30 million to help it continue development of LOTR online with the goal of self-publishing the title.
However, as 2005 progressed, signs emerged that all was not well at Turbine. In August, the company announced it was shuttering its Santa Monica studio and ceasing online support of Asheron's Call 2. The game shut down on December 30.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 24th, 2006, 01:19 Posted By: wraggster
Expansion pack offers new campaigns, lets players pick from four new civilizations or create their own.
Considering that Empire Earth II already allowed players to take a civilization from the Stone Age to the era of sentient artificial intelligence, some might wonder how the developers could expand on the game. Anyone curious about that can find out this week, as VU Games and Mad Doc Software today announced that they have shipped the PC real-time strategy game's expansion pack, The Art of Supremacy, to retailers worldwide.
New features in the game include three new campaigns, 10 new units, two new game modes, and the addition of four new civilizations (the French, Russians, Zulu, and Maasai), as well as a custom civilization editor. The Art of Supremacy also introduces native tribes to be assimilated, conquered, or allied with as gamers continue the march of history.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 24th, 2006, 01:28 Posted By: wraggster
Source Eurogamer
That Galaxy Far, Far Away never seems to get a moment's rest. I suppose there must be death for these things to be really interesting, but wouldn't a smuggling game or a Wookiee cookery anthology just shake things up a bit?
Och, don't mind me - I'm prone to such whimsies, and I'm not at all unhappy to be spending a few hours with the real-time strategising of Empire At War. He's not exactly Old Ben when it comes to the war stories, but he's still got a fair bit to say, much of it regurgitated in a way that is distinctly 2006 - but we'll come to that later.
This latest Star Wars strategy is real-time throughout, which is unusual since it takes on a multi-tired approach, a bit like the Total War games. Unlike the turn-based overview map of a Total War game map, the galactic conquest map in Empire At War is set in real-time - and you can see the comings and goings of fleets as you play. It's an unusual way of approaching things, but it works. It's actually pretty refreshing to be able to react realistically to what's about to happen - to be able keep an eye on nearby troop build-ups, and grind cash like there's no tomorrow (which there isn't, since there aren't any days/seasons in space, right?) Anyway...
This galactic map, which features numerous solar systems from the game universe, is the initial board from which the other tiers of the game spring. Command a selection of units to enter orbit around a planet and you open up the slightly aged space combat section (real-time on a 2D plane), where squadrons of fighters and command ships are single units in a battle between asteroids. Once the heavens are secure you can drop troops down on to the planet itself - and then there's the main course of good old RTS stodge to keep you busy.
Pretty, but not quite a picture.
Of course there's also the planetary micromanagement side-screens, and a good deal of R2-D2 bleeping noises, but nevertheless this is RTS that we've seen before. Mention of such a recipe will probably put a chill in the belly of many PC veterans, but their fear is largely unwarranted, since Empire At War has been carefully baked to ensure that none of the sections are overbearing, fundamentally repugnant, or sticking to the sides of the tin. On passing the space salt, we can clearly observe it's all rather similar to a now-ancient strategy named Imperium Galactica (of which there were two), which attempted to blend planetary combat, space combat, and epic galactic conquest in a single campaign. Empire At War wants to be this all-encompassing game of galactic conquest, but it never quite manages the Wagnerian sweep that gives Space Opera its name.
Of course you also need to spend a small amount of brain-time on the economics in your wallet and the tactical position of your empire as a whole, which is a bit dull. All this means that like Imperium Galactica, Empire At War doesn't quite manage the orbital trajectory of greatness, and is likely to become a distant gaming comet, only occasionally earning a blip on the sturdiest of fanboy retroscopes.
Ripened planets must be picked and refrigerated before they spoil.
The hefty Star Wars baggage, of course, has to come along for the ride. The single-player campaign faces you with the situation following the latest films, as factions in the shattered Republic reform themselves into the Rebel Alliance on one side, and the Empire on the other. You can play as either faction, with a storyline largely dictating where you will go next. Vader gets his space war on, and tells the story of how James Earl Jones became the most feared voice actor in the galaxy, while the Rebels get on with all that pre-Skywalker rebelling that will one day lead up to the Deathstar going pop. Obligatory music, sound effects and cameo appearances mean that all the usual suspects are dragged back into the mix - assets such as the droids, space pirates, and Jabba's bounty chums are integral to the proceedings, either as leaders of a faction, or as planetary resources that can make your strategic life a little easier.
The AT-ATs are a bit of a disappointment, but the hordes of little rebel troopers (and fleeing Wookiee civilians) do deliver some charm. The key problem with the ground RTS is that it's just so slow and predictable. With enough reinforcements you can simply blast your way from one choke point to the next, eventually eradicating the enemy and claiming a rather hollow victory.
Back on the top tier - the galactic map - things are satisfyingly straightforward. Tactics are all rather simple, and never complex enough to provide that Chess-like capacity to feint and go for the kill. The movement of forces and the delivery of troops is all a bit pedestrian.
Anyway, the story unfolds in a series of missions that must be completed to advance, all of which lead up to your victory circa A New Hope. (I should mention that you don't have to play the storyline, and can also play freeform galactic conquest once you've mastered things). The movement of troops and the production of resources will keep most folk engrossed for literally minutes at a time, but it's never long before an engagement of some sort.
The exploding ice-cream van of Koron VII. Exploding. Yesterday.
Initially these come as blind encounters - you end up charging in with far too many or far too few troops to take on what actually lies in wait in orbit, or on the planet's surface. Both theatres of conflict are represented by traditional RTS conceits, with 3D space not even being nodded at. This is no Homeworld - it's a tank rush with capital ships, although generally beautifully framed in planets, nebulae and chattering Imperial commanders. The tiny whizzing groups of fighters belie how useful the special abilities of each craft can be, and taking down a Star Destroyer because you were smart (and not simply more numerous) is a pleasant achievement... at least the first couple of times.
That's the problem with multi-tiered strategy games like this: even in Rome Total War, in which the real-time sections are exquisite, the temptation is just to auto-resolve so that you can get on with the conquest. Unless you're really bent on making all those fiddly battles bend to you whim (as many Rome players are) then you're simply going to give up after a few goes. Empire At War doesn't have the visual flair or the tactical titillation to keep your nose to the grindstone, and those planetary fights become a ticklist of reinforcement balance and turret erection. Now I think about it, they're not just a bit predictable - they're entirely superfluous.
Ultimately, there's no single aspect of the game that really demands your interest. To place it in perspective I've also refreshed my memory of Rome: Total War and Dawn of War. The pace and visual impact of Dawn of War make Empire At War's RTS sections simply disappear into the shadows, and the tactical map of Rome Total War would have been a fine game even without the beautiful sieges and epic battles that underpin it; Empire At War by contrast looks a little but like "My First Wargame". But hey, at least it's not Force Commander.
7/10
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 24th, 2006, 15:29 Posted By: wraggster
Hot on the heels of their earlier LOTR Online announcement, Turbine has relaunched the Dungeons & Dragons Online web site in preparation for tomorrow's Head Start activities for pre-order customers. The game's official release is on target for next Tuesday.
Hmmm, Lord of the Rings...Dungeons & Dragons, which classic franchise will win over your hard earned cash?
http://www.ddo.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 25th, 2006, 16:25 Posted By: wraggster
Jim Lee is giving the Bat one more go on the video-game front by tackling the role of Executive Creative Director on the DC Comics MMO planned for release in 2008.
The comics industry veteran and fan of MMOs has worked on the "DC Comics Online Project" since August, and he's now meeting with the folks at Sony Austin weekly in order to make the game "as close to the DC Comics source material as possible."
The prospect of DC's multiple realities actually becoming part of an MMO's multi-server gameplay is an exciting one, but we hope that Lee's hands-on approach to this title turns out better than his last Batman adaptation, Rise of Sin Tzu. So does that mean Rob Liefeld's available to work on the Marvel MMO for Microsoft?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 27th, 2006, 16:52 Posted By: wraggster
Blue Gecko Entertainment are proud to announce the launch of Genesis, an epic MMO strategy game of good v evil.
Genesis has evolved out of Wizards and Warlocks developed by independent game company Blue Gecko Entertainment – creators of Galactica , an MMO space conquest game.
A new round called Osiris is accepting player sign ups now and will start on Thursday March 2nd.
During this Beta round magic spell casting will be introduced.
The player can pick from 6 races. Human, Dwarf and Elf representing Good or Orc, Goblin or Undead representing evil.
Each race has it's own strengths and weakness'.
Each player will start on a planet containing 10 good and 10 evil cities.
Each start city has enough basic resources to build an initial army and more buildings.
Grow your city using your own resources or take them from others.
Contact your neighbours and form alliances.
Use diplomacy or fight to control your planet.
Grow your city and research technology to access your travel gate and explore the other planets in your solar system.
With 5 planets per solar system the game grows to feature 100 players, some planets may be good, some evil – which side will emerge as the dominant force of the system.
With further city growth and advancements you will have access to the whole galaxy, which contains up to 100 systems potentially 10,000 players!
The ultimate goal is for a member of your alliance to summon the altar and defend it for 72 hours to win the game.
To do this you will need to build a strong alliance of players and work with other alliances diplomatically to gain support.
The game features include:
Army building – Each race has it's own unit types to train into an army.
City Building – mines, defences, libraries, barracks etc
Tech Research – Travel, mining, training and spells
Diplomacy – dedicated alliance screen, create leader, set missions.
The game is freely downloadable from www.bluegecko.ro
The game is free to play with an option to subscribe to Blue Gecko and enhance the gaming experience.
The Blue Gecko game client also offers strategy gamers the chance to play – Galactica alomg with Chess, Battleships, Treasure Hunt and Go.
Game development at Blue Gecko Entertainment continues ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 27th, 2006, 19:08 Posted By: wraggster
Xfire, Inc., the most complete, all-in-one PC gaming application in the world, and Sierra® Entertainment have agreed to incorporate the Xfire online gaming platform into Empire Earth® II: The Art of Supremacy, the first expansion pack to 2005's award winning RTS, Empire Earth II. Implementing Xfire's technology alongside Empire Earth II: The Art of Supremacy will provide players a more complete online gaming experience using Xfire's unique friend tracking, in-game messaging, and group voice communication features.
Under the agreement, the Xfire application will be bundled with the retail version of Empire Earth II: The Art of Supremacy. Using Xfire, Empire Earth II players can keep track of when their friends are online, send and receive messages while playing games, and also communicate with one another using Xfire's group voice chat feature.
Empire Earth II: The Art of Supremacy returns gamers to the front lines of the greatest battles in history with new civilizations at their command, new campaigns and a host of new features. The game is now available at retailers worldwide.
"The competitive online play in Empire Earth II: The Art of Supremacy stands above the rest," said Peter Della Penna, Executive Vice President and COO, World Studios for Vivendi Universal Games. "It would have been impossible to create the same experience without the seamless in-game messaging and group chat features that Xfire delivers."
Xfire CEO Mike Cassidy commented, "We're excited to partner with VU Games to make the online gaming experience more enjoyable for their users while increasing VU Games' presence within Xfire's more than 3 million registered gamer community."
Xfire also makes online gaming easier for users by showing them when their friends are online, revealing what games their friends are playing, and enabling them to join their friends with one click. Xfire is also the only instant-messaging application that allows users to send and receive messages while playing many PC games without having to minimize or Alt-tab out of the game. Other Xfire features include file downloads, stats tracking, and voice chat.
To download Xfire for free please visit www.xfire.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 28th, 2006, 20:50 Posted By: wraggster
EA ships the sequel to its popular Lord of the Rings-inspired PC real-time strategy game; Xbox 360 version coming later in the year.
Of all the games based on the Lord of the Rings, the most critically acclaimed was the Battle for Middle-earth. The PC real-time strategy game let players control any of the various good and evil armies which warred for control of the realms in author J.R.R. Tolkien's novels. Like other EA Rings games, it featured art assets and video clips from director Peter Jackson's multibillion-dollar-grossing film trilogy based on the aforementioned books.
Today, EA announced it has shipped the sequel to the popular RTS, which is appropriately titled The Lord of the Rings: The Battle for Middle-earth II. Rated T for Teen, the standard retail version of the game costs $49.99. However, as is becoming the trend with many high-profile releases, it is also available in a $59.99 Limited Edition, which features a DVD sporting a "making-of" documentary as well as exclusive in-game content.
Like its predecessor, The Battle for Middle-earth II will sport the Orc and human armies featured in the films. However, it will also sport a whole heap of Tolkien-inspired content that didn't make it to the big screen. On the side of good, players will be able to take control of separate Dwarven and Elven armies, as well as a reworked human faction which will include both the defenders of Gondor and the horseman of Rohan. If you'd prefer to serve the dark lord Sauron, you can now control the all-new "goblins and monsters" faction, which includes the hungry spiders of Mirkwood forest and the dwellers of the mines of Moria. The game will also include an all-new hero creation system which will let players fashion and foster individual leaders of their armies.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 28th, 2006, 21:00 Posted By: wraggster
Atari and Turbine's classic fantasy-franchise-inspired MMORPG goes online in North America.
After nearly three years in development, the first Dungeons and Dragons massively multiplayer online role-playing game has launched. Today, Atari and Turbine announced that Dungeons & Dragons Online: Stormreach has shipped to stores, and its Web site and online support are now fully functional.
Rated T for Teen, the regular version of the PC game retails for $49.99. A special limited edition of the game, which includes a Red Dragon poster, feats chart, "premium packaging," and a special in-game item is available for $59.99.
The purchase price also includes a 30-day subscription to Dungeons and Dragons Online. Once that expires, the flat fee to play the game is $14.99 per month. Those who want to prepay for longer-term subscriptions can choose from three discounted packages: a $41.85 three-month subscription ($13.95 per month), a $77.70 six-month subscription ($12.95 per month), or a $143.40 one-year subscription ($11.95 per month).
Based on the Dungeons & Dragons 3.5 rule set, Stormreach features nine classes from the classic role-playing system: barbarian, bard, cleric, fighter, paladin, ranger, rogue, sorcerer, and wizard. But whereas combat in the pencil-and-paper D&D featured turn-based gameplay, combat in Stormreach is in real time, incorporating gamers' reflexes and mouse-wielding skills. It will also sport integrated voice chat and other tools to help players assemble and coordinate adventuring parties.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 28th, 2006, 21:07 Posted By: wraggster
New MMORPG attempting to be the biggest online world
Darkfall is in new massively multiplayer RPG in development by Aventurine who believes its online world could be the biggest one ever created.
The game takes place in the mystical world of Agon, which is a seamless online environment with numerous terrains such huge mountain ranges and hundreds of islands that are perfect for establishing secret bases.
Agon also has six capital cities one for each of the races featured in the game: Alfar of Nagast, Dwarves of Dvergheim, Humans of Mercia, Mahirim of the Tribelands, Mirdain of Mirendil, and Orks of Morak.
Gamers are encouraged to form clans partly for their own protection as there are no safety zones in Darkfall, which means characters are always under threat from the rival races.
Darkfall is currently undergoing beta testing, but Aventurine has released some screens and video footage of action from its internal testing.
Darkfall will be released for PC with a release date to be announced
http://www.gamesradar.com/news/defau...sectionid=1589
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
|
|