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May 1st, 2007, 19:41 Posted By: JKKDARK
Yes, a new version of the SNES emulator for Windows and Linux.
Changelog:
- Added DSP1 and SuperFX savestate support. (nitsuja)
- Added screen state GFX to save states. (optional) (nitsuja)
- Fixed desync when loading inconsistent state in playback. (nitsuja)
- When playback reaches a movie's end, recording continues
instead of the movie suddenly closing. (after recording) (nitsuja)
- can now record resets and mouse/superscope/justifier(s) (nitsuja)
- Added same-line-comment support for config files. (nitsuja)
- input display for all controllers (including peripherals) (nitsuja)
- Win32: Now uses .cfg file instead of Windows registry. (nitsuja)
- Win32: open ROM dialog bugfixes and speedup and facelift (nitsuja)
- Win32: option to use standard file open dialog for ROMs (nitsuja)
- Win32: maintain aspect ratio and bilinear filter stretch (nitsuja)
- Win32: optional removal of the dreaded "black bar" (nitsuja)
- Win32: Added EPX,EPX2,EPX3,HQ2X,HQ3X,TV3X,DM3X filters. (nitsuja)
- Win32: Added hires support for Interlace and TV Mode. (nitsuja)
- Win32: text removed from .avi output (optional) (nitsuja)
- Win32: better directory management, customizeable (nitsuja)
- Win32: Screenshot support is back. (nitsuja)
- Win32: Netplay is back (but still not very good). (nitsuja)
- Win32: Made OpenGL Bi-linear an advanced .cfg option. (nitsuja)
- Win32: cheat search improvements (address, watch, SuperFX)(nitsuja)
- Win32: Added non-modal ("active") cheat search option. (nitsuja)
- Win32: new hotkey-config dialog and configurable hotkeys (nitsuja)
- Win32: Fixed joystick config in input dialog. (nitsuja)
- Win32: Fixed hires and extended height .avi output. (nitsuja)
- Win32: various small GUI improvements (nitsuja)
- Win32: Netplay fixes. (nitsuja)
- "Fake Mute" desync workaround option for movies, until
all ports have deterministic sound. (Bisqwit, nitsuja)
- Fix for save state blocks > 999999 bytes. (Bisqwit)
- C4 games now save C4 data in save states. (DeHackEd)
- Unix: Framework for high-speed seeking. Specify a frame
number in a movie, and the emulator will run at
maximum speed to that frame. Untested. (DeHackEd)
- X11: Support for window exposure. When a window is
damaged due to overlay, being iconified, etc. it will
be repainted correctly. (DeHackEd)
- Unix: parameter: -autodemo <filename> loads a movie for
playback on startup. Only the x11 code handles this
right now. (DeHackEd)
- Unix: parameter: -oldturbo, the turbo button renders all
frames when fast-forwarding. (DeHackEd)
- Unix: parameter: -upanddown, override U+D and
L+R protection. (DeHackEd)
- Unix: parameter: -mute, currently linux only, blocks out
audio output from your speakers while still emulating
sound. Not fully tested. (DeHackEd)
- Unix: parameter: -maxframes <target> during movie
playback, snes9x will exit when the target is hit. (DeHackEd)
- Unix: parameter: -keypress shows to stderr and on-screen
the currently pressed buttons on joypad 1. (DeHackEd)
- Unix: Stream dumping (NOT COMPLETE). With -dumpstreams,
raw video and raw audio are dumped to videostream%d.dat
and audiostream%d.dat, where %d increments on each CPU
reset, starting at zero. (DeHackEd)
- Unix: Non-blocking sound on Linux. It makes seeking nicer.(DeHackEd)
- Unix: Configurable sound device. (pierredavidbelanger)
- configure.in now requires a sufficiently new version of
autoconf. (anomie)
- Fixed slow versions of branch opcodes. (anomie)
- Fixed the mosaic offset bug. (anomie)
- No sorting by priority in C4 command 00 00. MegaMan X2
can go behind the legs of the intro stage boss. (anomie)
- New RTO discovery, fixes Super Conflict: The Mideast
title screen. (anomie, byuu)
- A 1->0 transition on $2100.7 causes OAM Address Reset. (anomie, byuu)
- The final HDMA Indirect Address load is only weird
on the last channel of the scanline.
Touge Densetsu Saisoku Battle problem solved. (anomie, byuu)
- Fixed BGnVOFS bug. Only HOFS needs ~&7 update. (byuu)
- Fixed superfluous VIRQ triggers. (zones)
- Fixed missing IRQ trigger just after the previous one. (zones)
- Fixed missing IRQ while writing to $4200. (zones)
- Fixed IRQ timing after WRAM refresh. (zones)
- Fixed NMA timing after DMA transfer. (zones)
- Fixed superfluous auto-joypad-reading. (zones)
- Fixed missing WRAM refresh during DMA transfer. (zones)
- Fixed DMA so that HDMA and any HC triggered events can
run during DMA transfer. (zones)
- Roughly fixed the case that HDMA and DMA use the same
channel at the same time. HDMA kills DMA. Thanks byuu. (zones)
- Changed initial DMA registers values. (zones)
- Slightly modified APU execute timings. (zones)
- Fixed APU I/O registers to get/set the proper value. (zones)
- Blocked invalid VRAM writings, though you can turn off
this option due to Snes9x's inaccurate timings. (zones)
- Omitted SPCTOOL, no one uses it. (zones)
- Added Sufami Turbo support. (zones)
- Added Same Game add-on cart support. (zones)
- Fixed HiROM SRAM and DSP1-4 memory maps a little. (zones)
- Improved mirroring. (Nach, grinvader, byuu)
- CRC32 on BS dumps now follows uCONSRT standard. (Nach)
- BS dumps now always run in NTSC mode. (Nach)
- Unknown regions (generally betas) default to NTSC. (Nach)
- Now support NSRT headers for setting up controllers. (Nach, nitsuja)
- Unix: Fixed command line help output. (Nach)
- Unix: Sound now defaults to 32KHz, Stereo, Interpolation
so Snes9x finally sounds like a real SNES by default. (Nach)
- Win32: Saner defaults for movie record. (Nach)
- Unix: Fixed crashing with mouse or super scope. (Nach)
- Removed some weird code which was crashing Korean
League and its varients. (Nach)
- Win32: Can now compile with MinGW. (Jonas Quinn, Nach)
- Win32: Can now cross compile Snes9xw. (Nach)
- Unix: SSnes9x compiles again. (Nach)
- Win32: ZSNES C4 and SuperFX compiles once again. (Jonas Quinn)
- Unix: Netplay Fixes. (Nach)
- Unix: Netplay Improvements. (Fabianx)
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May 1st, 2007, 20:03 Posted By: JKKDARK
New version of the Nintendo 64 emulator for Windows and Linux.
Changelog:
- Core
+ detection of invalid code cache for ambiguous region now use
adler32 (faster than previous algorithm)
+ fixed a bug in ini file compression
+ added support for framebuffer effects functions : these functions
are there to help the plugins that support framebuffer extension
to zilmar's spec. These functions are based on rice's idea. I've
worked closely with Gonetz to implement these and the only plugin
that support this feature is Glide64 0.8 (when option is enabled).
Many hard to emulate framebuffer effects are supported by this
feature. Mariokart's monitor in first race running fullspeed and
puzzle effect in banjo's intro are two examples that i can think
about but there are many more.
+ detection of VI interupt rate works on weird country codes
+ better detection of self modifying code in dma
+ warnings fixed on new gcc versions
+ rsp's dmem and imem are now contiguous in PC's memory (some windows
plugins were requiring this)
+ slightly improved audio timing
+ better detection of self modifying code when accessing memory
through TLB
+ fixed a bug in RSP memory write
+ reading from ai_current_delay register should work even when
Count register is looping
+ in interpreter code : fixed a bug in jump opcodes (detection
of exceptions in delay slot in some rare conditions)
+ the event scheduler has better support for Count register loops
+ better AI interrupt handling (for musyx games for example)
+ jump opcodes changed in pure interpreter core so that they are
timed exactly like on the other cores (easier to debug this way)
+ fixed a bug when accessing memory through invalid TLB in LDL, LDR,
LWL, LWR, SWL, SDL, SDR, SWR opcodes
+ added LL, SC opcodes
+ two consecutive jump opcodes doesn't crash in the dynarec (result
is undefined according to the r4300 manual but some games are doing
it).
+ basic implementation of fpu opcodes in dynarec
+ division by 0 in FPU opcodes is returning NaN
+ all jump opcodes implemented in the dynarec
+ faster inside function loop with dynarec (register cache)
+ various bug fixes in dynarec opcodes
+ memory access improvements in dynarec
- Linux version
+ GUI and all plugins have been switched to GKT2 (all old plugins
should be recompiled for GTK2)
+ detection of GTK 1.2 or GTK 2 in the configure script : if both
are detected, the user can choose which one to use
+ configure script rewritten so that it's compatible with standard
unix shells instead of bash
+ much improved multi-user install support : if multi-user is choosen
in configure script, mupen64 should be compiled ("make") and installed
("make install"). Then, when a user launch mupen64, it will create
automatically a .mupen64 folder in his home and put all required files
there.
+ language saved and restored correctly when quitting mupen64
+ the console version (mupen64_nogui) has command line support and can
read settings from the gui version config file thanks to jogibear's patch
+ autoincrement save slot option when quick saving (thanks to jdratlif's
patch)
+ speed limiter in the core
+ support for plugin configuration changes when a rom is running
- Windows version
+ autoincrement save slot option when quick saving (thanks to jdratlif's
patch)
+ stabilty improvements on the GUI (when closing a rom for example)
+ added support for readScreen function to support avi recording feature
on plugins that don't use opengl or directx (ie: glide64...)
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May 1st, 2007, 20:27 Posted By: wraggster
Colony Studios, a new development studio set up by a number MMOG dev veterans, has revealed it's working on a sci-fi, spaced-themed massively multiplayer online game.
Speaking about the game to RPG Vault, the company's CEO Michael Wallis explained, "Our IP will be centred on a dynamic living 'world' far more than a linear storyline that hinders replayability. We will provide a ton of history and backstory in the game, but the players will consistently influence the content."
He continued, "The important differentiator is this - players will log in and react to what's been happening in the game, not log in and get the same exact experience they had the last time they played. Our game is dynamic, so you'd better keep up with it."
"Ultimately, we think this will attract the interest of gamers because of our unique approach to warfare and player vs. player combat, territory control and player advancement. Finally, the end game is what everyone strives for, and if we use our experience and talent correctly, ours will be completely immersive and rewarding."
Colony Studios' staff includes members that have worked on a number of MMOGs, such as World of Warcraft and EverQuest, along with Eve Online, City of Heroes, Dark Age of Camelot, Lord of the Rings Online and Ultima Online.
Wallis also revealed that back in 2005 Colony Studios was in negotiations with Universal regards developing a Battlestar Galactica MMOG, "but things eventually fell through due to a variety of factors beyond our control."
He added in an official statement on the forming of Colony Studios, "Most dev teams - including Colony's - have gone through the process of learning what doesn't work in game development, but our team members have also been intimately involved with creating what does work in several successful MMOs and that combination will serve us well. Our challenge is, of course, to use our experience and talent correctly to create an MMO that players will enjoy."
via cvg
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May 1st, 2007, 20:32 Posted By: wraggster
via cvg
It's speculated that Sony Online Entertainment may acquire Vanguard: Saga of Heroes developer Sigil Games, following the revelation that the two are in talks regarding the future of both the PC MMOG and Sigil.
Speaking to Vanguard Vault, Sigil CEO Brad McQuaid admitted that Vanguard isn't doing as well as hoped but explained that talks with the game's publisher SOE "are going well and first and foremost, our primary concern right now is what's best for Vanguard and its community".
"We want to ensure that this game and its community have a healthy future. The specifics that we work out over the coming days will all be with that single goal in mind", McQuaid said.
He added that "the bottom line" is that Sony Online Entertainment is going to be getting more involved with Sigil and Vanguard and that "our relationship is going to become even tighter - much tighter".
McQuaid said he couldn't say whether this means an acquisition of Sigil by SOE at this point - or whether staff and management changes will result from the talks - but did say that "regardless of the turn out, SOE knows that Sigil has the experience and vision necessary to run Vanguard and therefore a major change in that area is extremely unlikely and would be foolish on their part."
Reassuring news for current Vanguard subscribers then, and with McQuaid informing of a potential re-launch of the MMOG in late 2007 it's a game worth keeping in mind if you're a fan of the genre.
"I think it's safe to say that both Sigil and SOE see the potential of a mind blowing game by the end of the year," McQuaid told Shacknews.
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May 1st, 2007, 20:38 Posted By: wraggster
MMORPG Global Agenda is debuting on these pages today in a 60-second teaser trailer showcasing the game.
In development at Hi-Rez Studios, the title's being built on Epic's Unreal Engine 3 and is described as a "mission-based action MMORPG... set in a near future world of espionage and tactical covert operations" that "features fast-paced ranged and close combat, RPG-style character progression, solo or cooperative team missions, and competitive play on a massive scale between player-created agencies."
As for the setting, it's the 22nd century on Earth and special agents are waging war. Hi-Rez promises a dynamic world where "in-game events and locations are influenced by the actions of players and agencies."
The game's been in development for over two years already but there's no word on a released date yet. Check out the trailer and see what you think.
Trailer Here
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May 2nd, 2007, 17:05 Posted By: wraggster
Tournament.com, a pioneer in licensed online PC gaming competition, today announced an agreement making the site the only officially licensed arena to host Half-Life 2: Deathmatch and Counter-Strike: Source game matches with cash prizes. Users will be able to compete against each other online and place small-scale stakes on their skills.
"Counter-Strike is the No. 1 online action game in the world, generating over 6 billion player minutes per month," said Marcus Pearcey, cofounder of Tournament.com. "We've worked hard to create a fair and equitable environment for people to compete for money, and offering Counter-Strike: Source and Half-Life 2: Deathmatch completes our attempt to become the world's leader in this service."
Tournament.com is committed to creating a safe and secure environment for online gaming. Players start by downloading the client from the Tournament.com website. Once the client is installed and an account has been established with Tournament.com, players can deposit money into their account or "wallet" for small scale stakes games of Half-Life 2: Deathmatch or Counter-Strike: Source. To ensure responsible gaming, Tournament.com allows users to stake no more than $10 per match and deposit a maximum of $150 in their account each month. The service also provides a ranking system that allows players to view other users' skill levels, and a handicap system to allow players of all levels to play against one another. To use the service, all players must be 18 or older, which Tournament.com enforces with special age verification software that is presented to all players upon installation of the client.
Tournament.com will go live in May. To sign up for the service and for more information, please visit www.tournament.com.
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May 2nd, 2007, 17:05 Posted By: wraggster
AOL's teen site, RED (http://www.beRED.com) announced today the debut of “FireChild: Tournament of the Ancients,†a 3-D, sci-fi action, multiplayer, console-quality game available for download and online play for free exclusively at www.firechildonred.com. “Tournament of the Ancients†will take place where AOL RED’s original FireChild series left off and will introduce gamers to a new battle arena and new characters. The new features will include two clans of young warriors – one led by Lona and the other by her older brother Waken – who must train together in the ruins of a dangerous and ancient arena to prepare for any possible enemy attack.
Developed by Sarbakan, this state-of-the-art multiplayer online game enables up to eight players from two different clans to take part simultaneously in real-time, shooter-type action. Each clan has access to four different character classes with distinctive skill sets and weapons, each with their own strengths and weaknesses. “Tournament of the Ancients†also features three game modes: ‘Death Match,' ‘Team Death Match,' and ‘Capture the Flag Cooperative Mode.' Each character can advance through five experience levels and has access to multiple weapons including the electrifying "Scorcher" and power-ups ranging from speed bursts to armor boosts. Top players can achieve one of five in-game rankings with the highest being War Chief.
“The animations, effects and 3-D environment of this game rival the quality of retail PC games,†said Jacquie Moen, Vice President, AOL Kids and Teens. “We are thrilled to offer RED's audience this high quality game for free on the open web."
Free to download for both casual and hard-core gamers, the art direction and original design of the FireChild universe has been adapted to make this multiplayer experience visually appealing and different from any other first-person shooter game offered on the web. “FireChild: Tournament of the Ancients†can support up to 800 simultaneous players, with a maximum of 8 players per game. The game uses a 3-D engine developed by Sarbakan using VirTools, with no plug-ins needed to play the game. Only a Broadband connection, 30MB of hard drive space and a PC running Windows are required to play.
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May 2nd, 2007, 19:49 Posted By: wraggster
Commodore Gaming is saying that demand for its recently launched super high-spec PCs is "reaching epic proportions", which has prompted the company to make its lower-spec models available earlier than planned.
Its lower-spec PCs are the G and GS models, now selling at £949 and £1049 respectively through www.commodoregaming.com. Specifications of the machines can be found at the website.
Originally, the G and GS models weren't to be sold through the online store and would only be available through Commodore Gaming's retail outlets, which are shortly to open in the UK, Germany, France and the Benelux.
Currently, the online store is only open to residents of the UK and Ireland, but Commodore Gaming plans to open it up to the rest of Europe this month.
"It's incredible to see such demand for our gaming PCs in this first week, and as such we are offering a wider selection for our online customers to choose from. By including the Commodore G and GS models in the online store, we are now catering for all customers from entry level to extreme level", Bala Keilman, CEO for Commodore Gaming commented.
via cvg
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May 2nd, 2007, 19:54 Posted By: wraggster
NCsoft has revealed that a closed beta test for Tabula Rasa is under way.
It marks the game's final development stages ahead of its expected launch on PC this autumn.
Tabula Rasa is in development at Destination Games, run by Ultima Online creator Richard Garriott. It's an online adventure that will try to blend the fast-paced action of first-person shooters with the traditional fantasy-values of MMOs.
"This is an exciting time for the Tabula Rasa team," said Garriot. "With closed beta testing now in progress, we're excited to hear more what our players think."
"With fast-action and tactical combat in an RPG setting, a deep and interesting fictional universe, and many feature innovations, we think we've created a game that represents the next generation of MMO games and will revolutionize the way people play online games."
via eurogamer
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May 2nd, 2007, 20:33 Posted By: wraggster
via kottaku
In a world gone mad...a Chinese high school student in Fort Bend Texas is arrested and then forced to attend an alternative education center when parents discover he has created a Counterstrike level based off of Clements High School for he and his friends to play on. The student had his home searched for weapons, was detained until it was determined no charges could be filed, and is now unable to graduate with his peers, all because of his mapmaking skills.
Oh wait, it was completely founded. He had swords. Thank god we stopped him before he went medieval.
I can understand folks being a bit jumpy in the wake of the Virginia Tech incident, but whatever happened to just...I dunno, talking to the guy? Asking him what his intentions were. Seeing if maybe he'd take it down? There are better ways to safeguard ourselves then having police ransack a teenagers bedroom. What a complete nightmare.
Now the Chinese community of Fort Bend is rallying support for the unjustly punished young man, trying to get him reinstated in class, or at the very least trying to get the school board to admit they might have gone too far. As one community member says, "We should teach our children not to judge others harshly." What exactly are we teaching or children these days?
Twenty-two years ago a teacher caught me drawing him with an arrow through his head and made me stand next to his desk holding the picture for a half hour while my fellow students made faces at me. How far we've come.
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May 3rd, 2007, 17:10 Posted By: wraggster
The Most Anticipated MMO Game of 2007 Beats all Expectations as LOTRO Claims No 1 Spot!
Codemasters Online Gaming today announced that the most anticipated MMO of 2007 The Lord of the Rings Online today officially topped the PC sales charts across the UK. Codemasters Online Gaming has seen unprecedented demand for the game since pre-orders went live earlier this month with hundreds of thousands of players already packing their bags and moving to Middle-earth.
Codemasters Online Gaming are also pleased to reveal the games first official update titled “Book 9: Shores of Evendimâ€. Scheduled for June, this totally free update includes an entirely new landscape region, over 60 additional quests, the Battle for Helegrod raid, nine new monsters and major enhancements to Monster Play and the music system.
The Lord of the Rings Online is now available for purchase at major retailers across Europe in Standard, Special and Collector’s Edition packs.
For more information about The Lord of the Rings Online please visit www.lotro-europe.com
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May 3rd, 2007, 17:15 Posted By: wraggster
press release:
Game publisher Meridian4 and Freegamer are pleased to announce the signing of a North American publishing agreement for their very unique adventure title; Vigil – Episode 1: Blood Bitterness.
“We are very excited to have found a cooperation with Meridian4, who follows our development while preserving our artistic independence†said Manuel Ruiz Dupont of Freegamer.
“The word ‘unique’ is thrown around a lot when describing games, but Vigil is a truly unique title. When we first played it, we were transfixed and then when we learned about the developer and their original point of view to game development, we were hooked.†said Steve Milburn, Director at Meridian4.
About Vigil - Episode 1: Blood Bitterness (AKA Victi)
Players will be plunged into a dark and disturbing story to reveal the secrets of an ancient civilization’s relics and exact revenge on the Evil destroying their universe. Ritualistic killings and blood lust blur the line between their own kind and the Evil they seek to annihilate.
Their ultimate goal is to free themselves from this tormenting place and understand the origin and the purpose of this uncanny Evil. An Evil that annihilates all in its path, it has no shape but seems to follow a precise scheme, drowning everything under a black essence; it is impossible to stop or even to slow down. Since its birth, the universe is slowly disappearing.
Avoid traps, solve puzzles and devour the faces of their slaves for sustenance.
Engrossing cut scenes bring every brutal detail as the gothic sci-fi story unfolds and plunges players into confusion. The chilling music, menacing characters and stylized black and white presentation draw them deeper into this gruesome, episodic 3D adventure game.
Easy point-and-click playability
Engrossing story with deeply disturbed complex characters
3D graphics with revolutionary black and white art with dynamic camera angles
Challenging puzzles to solve
Compelling pre-rendered cut scenes with voice acting
Clues in text, picture, and video form
Game saves and multiple player profiles
Subtitled cut scenes
Vigil - Episode 1: Blood Bitterness will be available soon in retail and online for download. For more information, visit www.meridian4.com.
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May 3rd, 2007, 17:18 Posted By: wraggster
Paradox Interactive announced great news today for fans of critically acclaimed Europa Universalis III and strategy gamers in general. A new expansion will take Europa Universalis III all the way into the French Revolution and the Napoleonic era in Napoleon's Ambition.
"Europa Universalis III offers an endless amount of content and options which allows players to take total control of their gaming destiny", said Johan Andersson, Director of Development. With this expansion, we are entering a completely different historical era which add new dimensions and balance to EU III".
Europa Universalis III: Napoleon's Ambition is schedule for release in the end of August and will only be available via the digital distribution portal Gamer's Gate.
Some of the new features in the expansion:
Expanded Timeline to 1820
The expanded timeline to 1820, will encompass the wars of the French Revolution and Napoleon. New leaders, rulers, advisor wars, countries and national ideas have been added as well as dozens of new units to give more tactical choices.
Historical Options
For those gamers looking for an even stronger historical experience, this option is the one. In addition to hundreds of new events, players will be able to see their rulers, leaders and advisors appear on the accurate historical dates.
Improved Interface
A new added map mode for trade displaying all goods will be produced in each respective province, including its value.This means more pages for the ledger including information about colonies and leaders, and several improvements to the interface.
More Gameplay Options offer more Strategies
Now you can emulate Peter "the Great" and create an all-new capital for your nation. Influence trade in your nation, add centres of trade to bring more wealth into your nation, or remove them to focus trade on a few valuable trading centres.Conquer Europe as Napoleon and dismantle the Holy Roman Empire.
Enchanced Trading System
An all-new system to auto send merchants will allow players to choose the trading centres they most want to focus on, and the game will take care of the rest. This system also includes a new rule for trade overseas. The only way players will be able to access markets is to use war or diplomacy to allow merchants in. Get there first and reap the profits!
Additional options
More options have been added to customise your EU3 experience. Players will now have options for "No Inflation", "Free Colonisation", "AI Aggressiveness" and many more.
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May 3rd, 2007, 17:20 Posted By: wraggster
press release:
Ladies, gentlemen, and fell creatures from beyond the plateau of Leng, Illwinter Game Design and Shrapnel Games would like to call your attention to a shiny new patch for Dominions 3: The Awakening. The patch brings the sheer delicious awesomeness of Dominions 3 to version 3.08 and includes two new nations, some new mod commands, and a witch's brew of bug obliteration.
So, what does version 3.08 hold in store for you? Gaze into the scrying pond and see for thyself:
New Nations!
Tir na n'Og - Land of the Ever Young
Eriu - Last of the Tuatha
Mod Squad!
New mod commands: #spreaddom, #nobadevents, #incunrest.
Enforce some rules for #itemslots modding to prevent weird bugs in mods.
* #siegebonus didn't work (Fixed)
* #copyspell didn't work (Fixed)
Bug and Balance Fixes!
Dragonflies' strength changed from 0 to 1 and they can now inflict damage.
Burden of Rime caused severe damage to diseased non-old people (Fixed)
LA Atlantis could not continue fort construction (Fixed)
(Fixed) Cave battlegrounds.
Mod that modified a monster's magic skills could lock up the game (Fixed)
* #defaultmapzoom saved when editing maps.
(Fixed) Cave symbol that disappeared in version 3.06.
Some Tuatha and sidhe stat fixes.
Some sidhe magic skill fixes.
A few description fixes.
Light weight scale mail increased res cost.
Svartalf home only
Can use monthly cast multiple site search spells of the same type.
Some monsters were not always unparalyzed properly (Fixed)
Ritual of Rebirth didn't work with 15 size Hall of Fame (Fixed)
Wild Hunt and some more spells were buggy when attacking besieging armies (Fixed)
Magic site fixes, armor fixes, age fixes, hero fixes, unit fixes.
Y could be used to find undiscovered castles (Fixed)
No looming devils underwater.
Summon barghest and black dogs switched
Province defense overflow fix
Esc works when right side menu is hidden
H-shortcut didn't work (Fixed)
Marverni and me Man temples cost 200
Mind hunt could crash the game. (Fixed)
N?got gick fel: No space left on bg - bug fix (Fixed)
Mirror image (and glamour) does not protect units from missiles or magic.
Blade wind reduced # o e
Flaming arrows increased path lvl.
Sloth scale -> 15% / step
Kala-Mukha warrior and Palankasha increased cost.
Ulm EA archers not stealthy.
Enhance your Dominions 3 gameplay right now! Download the version 3.08 patch here:
www.shrapnelgames.com/Illwinter/Dom3/6.htm
Dominions 3: The Awakening is the multi-award winning, critically acclaimed, fan loved, epic fantasy strategy game available for Windows, Mac, and Linux operating systems. In a world of cookie-cutter real time "strategy" games and twitch-based multiplayer gaming, Dominions 3 shows why turn-based is still alive and well, and that multiplayer gaming doesn't mean needing the reflexes of an ADD spider monkey on crystal meth.
If you have not yet experienced Dominions 3: The Awakening (Computer Games Magazine - Best of 2006, Cyberstratege - Strategy Game of 2006, Yahoo! Games - 4/5, Gamespot - 8.7) download the demo (available on the same page as the version 3.08 update) and see what you've been missing! The full game ships with a 300+ spiral bound manual, perfect for not only comprehensively explaining the game, but also for killing rabid garden gnomes.
To check out the complete line of Shrapnel Games' products, from computer to upcoming boardgames, please visit us at www.shrapnelgames.com. You'll feel good that you did.
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May 3rd, 2007, 17:22 Posted By: wraggster
Limited sporting ability is for losers – at least in Speedball 2. In the latest in-game footage teaser, Frogster shows spectacular scenes from the forthcoming cult futuristic sports game Speedball 2, now under development at Kylotonn under the supervision of veteran game developer Mike Montgomery (The Bitmap Brothers). The teaser presents a short look at the impressive scenes from the trailer that Frogster will release in May 2007.
The teaser is available for download at these direct links:
http://www.frogster-interactive.de/d...!33!358,1.html (MOV) or
http://www.frogster-interactive.de/d...!33!359,1.html (MP4).
Speedball 2 will be released in Q3 2007. Newly released for PC it will transform the futuristic game setting into a vibrant online sporting spectacular using state of the art technology. With international leagues, a worldwide ranking system and a virtual market place, Speedball 2 will tick all the boxes for a modern multiplayer action game. Fully customizable characters ranging from cyborg to amazon, dynamically changing sports battles and endless community support will inspire enthusiasts of sports, action and e-sports alike. For more information visit www.speedball2.com. A newsletter about the game provides exclusive information corncerning every step of the development progress. Subscribers regularly receive news, previously unpublished material and access to competitions. If you want to be kept up-todate with Speedball 2, register now on www.speedball2.com
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May 3rd, 2007, 17:31 Posted By: wraggster
PLAYXPERT LLC today announced the availability of PLAYXPERT, the next generation community management toolset for gamers via the PLAYXPERT website www.playxpert.com. The PLAYXPERT platform of in-game tools is geared toward any PC or MMO game, but has special initial features for World of Warcraft (WoW) enthusiasts interested in an enhanced community and gaming experience. Future add-on widget releases geared toward other popular games to follow soon.
The initial out-of-the-box features include a universal chat system widget (supporting chat communication with PLAYXPERT users as well as the XFire, Yahoo, AOL, ICQ, and MSN communities), and a wide array of widgets for World of Warcraft players. With PLAYXPERT gamers users can stay in-game and query information about users, professions, items, or anything else about the game world. World of Warcraft widgets include an Armory Widget, Thottbot Widget, WoWWiki Widget, and a Wowhead widget. PLAYXPERT also provides a Google widget with this initial installation so that gamers of any game can find key information online and access it without having to leave the in-game experience.
Future PLAYXPERT releases will also offer gamers PC diagnostic capabilities, additional community features, game stat tracking, clan and team management, and in-game music features.
“Online gaming is intrinsically social, with millions of young adults around the globe interacting constantly. To maintain an interactive social gaming environment , gamers use VOIP applications, websites, clan forums, IM, and other disparate tools. Historically, to use these tools, gamers have been forced to alt-tab out of game and thereby leave the immersive experience that games deliver. We solved this problem today. PLAYXPERT brings together all of the critical pieces that gamers need directly into the game enabling players to reach out to their gaming community via a semi-transparent overlay, directly from the game they play,†said Charles Manning, CEO of PLAYXPERT.
PLAYXPERT utilizes an in-game overlay technology that works with any game using DirectX (OpenGL support is scheduled for release later in the summer). Through an extensible widget architecture, PLAYXPERT brings the key tools that gamers need into the game, giving them more control over their multiplayer gaming community, a richer set of social networking tools and a wider variety of gaming experiences. PLAYXPERT can serve as user’s primary communication platform even outside the game community.
In addition to providing outstanding tools for gamers, PLAYXPERT is a completely customizable platform giving gamers, game developers and the mod’ing community the power to build new in-game widgets without the engineering challenge of developing in-game overlay. PLAYXPERT has published their widget application programming interface (API) so that community-built widgets can be delivered for the PLAYXPERT ecosystem.
To download PLAYXPERT for free, please visit www.playxpert.com
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May 3rd, 2007, 17:35 Posted By: wraggster
KarjaSoft releases Sheeplings, a thrilling mix of puzzle solving and sheepherding action. As Windsor the sheepdog you must protect and guide your flock toward the final goal: the sheep-jumping competition in Woolyville. Armed with only your bark you will face ravenous wolves and eagles, sheep-napping bandits, logic puzzles, stubborn sheep, hidden powerups and much more.
Sheeplings is designed to provide fun for the whole family. The casual and non-violent gameplay is suitable for kids, but adults will also find themselves challenged by more than 80 wool-raising levels divided into three quests. Sheeplings also features an innovative unlocking scheme that lets you tackle the levels in any order you want.
Sheeplings is priced very sheeply at $19.99 and is available for Windows 2000 or higher, and Intel Mac OS X 10.4.4 or higher.
Read more about Sheeplings at http://www.sheeplings.com
Download a Windows trial version from http://www.sheeplings.com/files/Shee...emoInstall.exe
Mac trial version is available at http://www.sheeplings.com/files/SheeplingsDemo.dmg
About KarjaSoft
KarjaSoft was founded in 2003 but changed focus in 2006 from small applications to family-friendly games with innovative gameplay. Current plans include world-wide market domination in fluffy sheepherding games by 2008. For more information, visit http://www.karjasoft.com
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May 4th, 2007, 11:50 Posted By: wraggster
The Europe pack became available last month, now check out the newest FSX edition being released 'USA&Canada' all seasons.
Since Microsoft's Flightsimulator X (FSX) is not 100% backward compatible with previous FScene versions, Ruud faber - the designer of these replacement texttures - rearranged and added many textures to fit FSX and at the same time left important advantages of FSX intact, thus combining the best of two worlds.
As a bonus the updated 2006 pack for use in FS9 is included.
More information: www.fscene.com
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May 4th, 2007, 15:01 Posted By: JKKDARK
New update of the PC-Engine emulator for Windows 2000, XP and Vista.
Changelog:
-The sound processing was considerably sped up. In sound chip so not fast or personal computer environment so not fast, a clear sound might have come to be played. And, tone quality has improved, too.
- Graphic processing was sped up a little.
- In "Langrisser", ADPCM-voice is correctly played.
- The forwarding of V-RAM was modeled on a real machine. In "Langrisser", the status display when scrolling became correct.
- The processing timing when CD-ROM was accessed was modeled on a real machine. "Ys IV", "Popful Mail", and "Mugen Senshi Valis", etc. have improved. ("Ys IV" and "Popful Mail" can be played with stability by installing data by "Install" of "CD-ROM" menu.)
- In "Card Angels", It came to be able to do men's tip (when winning, it keeps pushing I and II buttons). And, three button pad is automatically connected.
- The processing speed was modeled on real machine more. In "Chou Aniki", the problem that the screen uncommonly falls into disorder was solved.
- In "Super Darius II", a little disorder of the high score list display was solved. And in the scene of shop of "Forgotten Worlds", the same problem was solved.
- If the game that has executed "Install(CD speed-up) menu" is started, the display of the message of the CD-ROM recognition changes from the display of "CD:" into "In:".
- Additionally, a detailed part has been improved and corrected.
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May 4th, 2007, 17:16 Posted By: wraggster
Major UK videogames retailers are indicating that the release date of Halo 2 on PC has slipped slightly.
GAME, Virgin Megastore and HMV are all listing the game as a May 25 release. It was expected on May 18, to coincide with the launch of Games for Windows - Live on these shores.
We've contacted Microsoft for clarification and are awaiting a response.
Halo 2 on PC is a Vista-only title, and it features new maps, a map editor allowing you to create your own levels that you can share over Games for Windows - Live and achievements which were revealed in March.
But whether that new stuff's enough to entice to buy a game that came out on the original Xbox in November 2004... And you can only play it you have Vista. Will you be buying it? Let us know in the comments field below.
via cvg
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May 7th, 2007, 21:48 Posted By: wraggster
Gameeel Entertainment releases Exocubes - an action-oriented, high-energy cube-matching game. Trapped in an unknown dimension in space, the stick-figured protagonist Cubert woke up to a cube-like room. You must guide him through seemingly endless cube rooms, each with their own distinct challenges and hazards.
In each room, you must manipulate magical cubes, energize them with scanners, and blast walls blocking the way! Keep an eye out for special items, because they will aid you in dire times; however, some cubes might turn nasty and impede your progress. Players that are able to play strategically will be rewarded with thrilling combo effects and great score!
Exocubes is priced at $19.95 and available for the Windows platform (Windows 98 SE or higher).
Additional information:
http://www.gameeel.com/exocubes
Game Video Footage:
Demo Download:
http://www.gameeel.com/download.php?...cubes_DEMO.exe
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May 7th, 2007, 21:53 Posted By: wraggster
press release:
Nexon America Inc., the U.S. division of Asia’s leading online game company Nexon Group, is proud to announce the two year anniversary of its first massively multiplayer online (MMO) game release in North America, MapleStory. In-game festivities during the month of May include five coordinated events awarding special prizes, and ample opportunities for the community to showcase its collective talent with contests driven by user generated content. MapleStory currently boasts more than three million registered users in North America, making it one of the fastest growing massively multiplayer online games. According to Xstatics, compiled by Xfire.com for the month of April, MapleStory is fourth among the top ten MMOs currently being played online, and 15th among the top 20 PC games currently being played online.
“We would like to thank our 50+ million users worldwide and rapidly expanding U.S. audience for helping us mark the two-year anniversary of MapleStory in North America,†says John H. Chi, chief executive officer of Nexon America. “Nexon looks forward to celebrating MapleStory in the years to come by providing even more innovative content and unique gameplay for our passionate community.â€
Through the month of May, various anniversary events will take place in the MapleStory universe in which community members can participate. The “Massive Maple Item and Weapon Hunt†promotes an all-out hunt for monsters carrying unique Maple Items and Weapons. The “Birthday Present Blow-out†features cake and candle monsters designed exclusively for this event carrying birthday presents for users based on their level. “Cody’s Quest†will offer users who complete the celebratory and birthday themed quests an extraordinary and rare game item. In addition to these commemorative events, special GameMaster events will take place in MapleStory each day during the week of May 9-16. Finally in a special “thank you†to the community, Maplers will be “Seeing Double†as experience points (EXP) and drops will be doubled from May 11-31.
MapleStory will also offer players opportunities to submit content for future in-game inclusion with three contests in the month of May. Building off the success of previous fan art contests, players will be asked to capture the spirit of MapleStory’s 2nd Anniversary by uploading original fan art for “Fan-tastic Art!†The Top three submissions will receive limited MapleStory dolls, one converted poster of their fan art, and 100,000 Maple Points. The “Design a Weapon†contest invites players to create a new weapon design with one lucky user being awarded 50,000 Maple Points, the privilege of naming the weapon, and the honor of having their new weapon implemented into the game. Lastly, “It’s A-A-A-L-L-I-V-E-E!!†will allow players to design and name a monster to be brought to life in the game; the winner receives a MapleStory doll and 25,000 Maple Points, in addition to having their monster join the unique horde already featured in-game.
“There is no doubt that we’ll see some very creative, funny, and downright eccentric designs and artwork submissions from a community exceeding 3 million users,†says Min Kim, director of game operations at Nexon America.
Until May 16, all items in the cash shop will be on sale during the “Cash Shop Sale.†Players will be able to buy hip, popular items for 1,000 Nexon Cash. Mysterious packages with a bonus 2x Exp cards will also be sold in the cash shop for a limited time.
MapleStory continues to expand in North America as one of the fastest growing massively multiplayer online role playing games (MMORPG). Averaging 45,000 new registered users a week, the award-winning game is known for its robust and active community with the ability to personalize game characters in endless combinations. Filled with vibrant backgrounds and charming characters, players interact with each other online through chatting, trading, mini-games, and coordinated events. Groups of players can also ally together in parties or guilds to socialize, hunt monsters, and venture through the immersive lands on thrilling quests.
In MapleStory, players can purchase in-game apparel and accessories that enable them to create unique identities, utilizing an innovative cash shop system (microtransactions). These features are purely optional, and players can try out items prior to purchase in virtual dressing rooms, ranging from colorful outfits to fire-breathing pets.
As the pioneer of the microtransaction, or Item Selling business model, Nexon has sold millions of virtual items worldwide through MapleStory and other hit titles such as KartRider and BnB: Crazy Arcade. In 2005, Nexon Corporation reported $250 million in revenue, driven primarily from millions of microtransactions.
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May 7th, 2007, 21:55 Posted By: wraggster
press release:
Tubergame.com is glad to announce that today you can find out how the “Adventures of Tuberâ€
began! Check out our exciting new FREE game intro with author’s music. Besides 3D engine of the game demo has been optimized, which let decrease the demo size. Now it is only 14.2 Mb! This 3D arcade will be challenging for players of all ages! You are welcome to take part in these fun mind-stretching activities!
How did Adventures - “Map of treasures†start?
Tuber was sitting in his comfortable rocking-chair and having a rest after his long journey, logs were peacefully cracking in the fireplace, when suddenly a strong wind swept into the house … The wind carried away papers from a table and made a heavy ancient picture fall down from the wall.
Something caught Tuber's attention: where the fallen picture used to hang, a niche in the wall was revealed. Tuber jumped from his chair into slippers, came up to the niche and noticed a piece of folded old paper. He couldn’t believe his eyes… it was a real Map of Treasures like in pirate stories! Tuber couldn’t waste another second and set off on his trip immediately!
What is “Map of treasures†about?
“Map of treasures†is a friendly and exciting 3D Arcade game based on classical collect-all-the-treasures concept! The main character
- a friendly explorer – Tuber, takes you on an underwater adventure of problem-solving fun! The game has elements of a logic game and is aimed at development of craft and intuition! The further you explore this fairy world, the more inventive you become, moving from easier to more difficult levels of the game! The game gets even more challenging as the main aim of the game level (collecting of all coins) can be achieved in different ways!
Actually 12 unique levels with tricky tasks to solve provide exciting play for gamers of different ages!
It’s a peaceful game: all the tasks can be solved only with the help of your logic and creativity!
What are the game features?
• The game aim is development of logic;
• 12 exciting levels of vibrant underwater and land
world;
• Juicy 3D graphics;
• Amazing visual and sound effects;
• Author's music.
You don’t need special Hardware for this high quality PC game which makes it so easily accessible!
Join Tuber’s world! In this mysterious underwater world a lot of various treasures, tricky traps and new discoveries are waiting for you!
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May 8th, 2007, 17:08 Posted By: wraggster
Activison and our mate Splash Damage have just shot their latest Quake Wars screenshot barrage in our general direction and well, here they are for you to see.
We recently went hands-on with the long-awaited multiplayer shooter and it's certainly on the top of our PC watch list for the next 12 months.
Stealing someone's clothes, stealth-stabbing a sniper in the back and then stroggifying his flailing-body for your own evil purpose; how does that not sound like bloody great fun?
Screens Here
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May 8th, 2007, 17:22 Posted By: wraggster
CellFactor: Revolution, an intense recruiting tool in the form of a first person shooter PC game is now available for download from FileFront (1UP), FilePlanet (IGN Entertainment) and Gamespot recruiting stations. CellFactor: Revolution challenges gamers’ Psionic aptitude and strategic combat abilities in a grueling five level, physics-intensive, gaming environment.
L.I.M.B.O. Corporation has drafted Immersion Games, Artificial Studios and Timeline Interactive to bring CellFactor: Revolution to fruition. L.I.M.B.O. also tapped the power of AGEIA Technologies’ PhysX™ Processor to produce an interactive, physics-based gaming experience. CellFactor: Revolution redefines physical interaction amongst players and the environment. They can manipulate thousands of objects simultaneously causing massive environmental destruction and interact with everything from rolling clouds of toxic gasses, particle beams weapons and dangerous lava; all elements are integral to the stimulating and highly intensive gameplay.
L.I.M.B.O. Corporation and the United Nations (U.N.) are currently the last two remaining power factions fighting for control of Earth. L.I.M.B.O.’s main purpose is to rebuild the world over the ashes of the imperfect and rusted human race. By injecting nanobots into its test subjects, L.I.M.B.O Corporation has fused man and machine. In doing so, it has successfully brought to life a new race of mechanically and cybernetically-enhanced, superior human forms. The GUARD, an elite military group formed by the United Nations, has been recruited to protect and defend international humanitarian rights. They are the only ones strong enough to stand up to L.I.M.B.O. Corporation, which has refused to recognize the power of the U.N.
“Our recruitment standards are high, but so is our mission,†said a L.I.M.B.O. Corporation representative. “We need the best and strongest recruits to join our cause. CellFactor: Revolution will test their mental and physical aptitude and show us who is worthy to join the new race.â€
In CellFactor: Revolution players can master three unique character classes with a mix of Psionic, technological or weapon abilities.
Black Ops – This U.N. Soldier was L.I.M.B.O.’s first genetic alteration experiment using Psionic power; he has a mix of Psionic, unique weapons and vehicular abilities.
Guardian - L.I.M.B.O.’s ultimate mechanical soldier. Guardian wields two weapons, can strike his victims down with quick assault and can tear through anything in his path.
Bishop - Genetically altered by L.I.M.B.O., the Bishop wields hypercharged Psionic powers in lieu of mechanical weapons. All of her abilities rely on physics and manipulating the environment around her as a weapon.
“This is has been an exciting and very rewarding project that pushed boundaries both artistically and technically,†said Julian Castillo, art director, lead designer and co-owner of Immersion Games. “By incorporating the PhysX processor into the game, we’ve introduced a whole new range of gameplay possibilities. We’re eagerly anticipating stories of players favorite kills.â€
Jeremy Stieglitz, president of Artificial Studios added, “CellFactor: Revolution is a new kind of competitive first person shooter, which emphasizes massive physical interactivity to take down your opponents. I’m very excited that gamers can now experience this intense action whether it’s at a LAN party, fighting AI bots or designing new environments with the modding tools.â€
CellFactor: Revolution caters to players with and without the AGEIA PhysX card. The game automatically detects systems with a PhysX card, offering players the option to progress through a single-player campaign mode that includes three “extreme PhysX†levels. PhysX users can also challenge humans and AI-enemies in four LAN-based multiplayer modes. The multiplayer skirmish game types support up to eight humans and 10 artificial intelligence controlled enemies, either in a PhysX hardware only, or software only mode. Gamers without a PhysX processor can play two levels in skirmish modes or choose to install the processor to enable the full game experience.
“The sheer entertainment value of PhysX in CellFactor: Revolution cannot be overstated,†said Manju Hegde, CEO of AGEIA Technologies, Inc. “We’re honored to work with cutting-edge development teams who have used PhysX technology as the backbone for this fun and original experience, now available for the masses.â€
Built on flexible code architecture, CellFactor: Revolution will ship with modding tools. Gamers can use these tools to build new game settings and scenarios.
To download the game for free, please visit any of the following recruiting stations: www.gamespot.com; www.filefront.com brought to you by 1UP; www.fileplanet.com hosted by IGN Entertainment. Visit the newly redesigned www.cellfactorrevolution.com website to download game assets, read developer interviews and more.
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May 8th, 2007, 17:24 Posted By: wraggster
leading video game developer and publisher Fireglow GamesTM, best known for its Sudden Strike® series, today presents Steiger – one of the three main heroes of the upcoming cutting-edge RPG/RTS-blend Stranger®. The character for advanced players that like challenging gameplay.
In his home world, Steiger was an educated spy. His last quest was to investigate the bizarre happenings in the City of Wizards. Therefore he knew how to survive in hostile surroundings and adapted very quickly to the world of Stranger, called Kront. Steiger is perhaps the most flexible of our heroes. His ability to powerfully wield an axe in melee helps him to get rid of monsters getting too close. But his skills in using a crossbow are unsurpassed and help him decimate enemies before they come close, including flying ones.
Steiger is not only a valiant fighter because of his fighting ability, but also because of his excellent vision and hearing. While others may pass unaware, Steiger "feels" hidden magic artefacts and machines that could aid his course.
Already being deadly himself, Steiger's full power is to be seen when he is leading a squad of units. His mastery in using the green spectrum of magic crystals allows him to heal wounded soldiers and even to resurrect dead ones. Facing an army that will stand up every time you knock them over might be found hard to overcome…
About Stranger:
Stranger combines epic role-playing with some of the best elements of real-time strategy. The never-before-seen spell and item enchantment system allows a never-before-seen flexibility as players simply have to swap the amounts of used crystals to adapt to their enemies' strategies. The unique level design allows you to fight on several levels at the same time. Seamlessly interwoven maps enable distinctive tactical options.
Features:
• RPG blended with some of the best RTS elements
• 3 main heroes and many units to choose from
• Over 100 different monsters
• Unique and flexible magic system
• Great variety of items and gear
• More than 30 hours of single player campaign
• Multiplayer with up to 8 players
• Level design enables distinctive tactical options
Stranger will be available worldwide from May 2007.
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May 8th, 2007, 17:25 Posted By: wraggster
press release:
Swedish publisher Legendo Entertainment is pleased to announce the upcoming release of Attack on Pearl Harbor in co-operation with a variety of distributors across the globe.
Attack on Pearl Harbor is an arcade-style air combat game for the PC set in World War II's Pacific Theatre, releasing in the major markets during the 2nd quarter of 2007. More information can be found at the game’s website: www.pearlharbor-game.com.
The key focus of the game is on playable, highly entertaining gameplay, with features including:
• Finely Tuned Controls – “pick up and play†with little or no training, featuring a simple and straightforward control scheme.
• Jaw-Dropping Visuals – widescreen gaming support coupled with numerous special effects provides a breath-taking rendition of the Pacific Theatre.
• Fight on Either Side – play as “gunner-turned-pilot†Douglas Knox of the USAAF or fighter-pilot Zenji Yamada of the Imperial Japanese Navy Air Service.
• Aircraft Carrier Action – take off from the deck of an aircraft carrier in the most prolific fighter, bomber and torpedo aircraft of the WWII Pacific Theatre!
• Historically Themed Campaigns – fight it out in the battles that determined the outcome of the war, from Pearl Harbor to Iwo Jima!
• Multiplayer Dogfights – via LAN or Internet
Attack on Pearl Harbor will be published and distributed in North America and Mexico by CDV towards the end of June. As for the game’s European availability, UK sales and distribution will be handled by Ascaron Entertainment while the markets of Germany, Austria and Switzerland will be served by ATARI Deutschland. NOBILIS will be handling publishing activities in France and Belgium where the title will be released in May in parallel to the Nordic release of the game in Sweden, Denmark, Norway and Finland – where such activities will be handled by SimBin Game ‘n Gear. In addition, Russia and Ukraine will see the game published by local stalwart Akella.
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May 8th, 2007, 17:28 Posted By: wraggster
press release:
Battlefront.com and 1C are thrilled to announce the upcoming "Theatre of War - Battle for Moscow" Add-on, featuring a whole new campaign (Battle for Moscow, 1941) as well as a powerful Map Editor! Better yet, the Add-on will be released for download to Theatre of War players completely for free! (You have to own Theatre of War full international version however to play it)
The Add-on will be made available for download later this month from www.battlefront.com.
tow_moscow1.jpg
Theatre of War - Battle for Moscow Add-on Contents
Battle for Moscow, November 1941 campaign
This big 10 mission campaign features completely new maps and challenges, and allows the player to re-live the second German assault on Moscow in November 1941 from the German and USSR perspective. The ten battles include historical engagements near Novopetrovsk, Istra, Krukovo, Yadromino, Chismena and Volokolamsk. Meeting engagements, encirclements, heavy assaults and light skirmishes during the brutal winter of 1941!
Theatre of War Map Editor
Fans have been waiting for this! The new Map Editor tool allows players to extensively change any of the existing mission and campaign maps, including changing placement and look of map objects such as buildings, trees, trenches, fortifications, damaged vehicles, and much more.
For more information, visit www.battlefront.com!
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May 8th, 2007, 17:36 Posted By: wraggster
press release:
The Camo Workshop and Shrapnel Games would like to report that a new patch for winSPWW2 is now available for immediate download from Shrapnel Games. The patch, only about 2 MB in size, upgrades all versions of winSPWW2 to version 2.5.
While small in size the patch addresses several important issues, which are:
36 Updated OOB files
Upgraded ScenHack
There was a problem in the game campaign code affecting some players that would prevent them from deleting a campaign core formation after purchase. This has been fixed.
A bug in ScenHack would prevent players from loading scenarios made with version 2.0. Fixed.
The OOB changes are mainly the result of correcting discrepancies between some weapons and units in the various OOB's that use them. All OOB's were then put through the cost calculator once again to ensure uniformity .
Smoke shells will only be issued to land based 60mm - 159mm caliber artillery and mortar units. Rockets will not have smoke issued except for the German Nebelwerfer 41 15cm rockets.
The version 2.5 patch may be downloaded from the following link:
www.shrapnelgames.com/SPCamo/wSPWW2/6.htm
winSPWW2 is a tactical system covering combined arms combat between the years 1930 and 1946. Featuring both historical and hypothetical engagements, winSPWW2 uses the classic SSI game, Steel Panthers 2, as a foundation to create one of the most detailed and intense gaming experiences on your PC.
Longtime wargamers will appreciate gameplay reminiscent of the best boardgames, with the time-honored use of hexes and turn based play. No real-time clickfest here! Fans of historical simulations in general will love the robust elements found in winSPWW2, such as literally hundreds of individual scenarios to choose from, and a number of scripted long campaigns. winSPWW2 also fully supports multiplayer for two players, either through single-computer hotseat play or via e-mail.
winSPWW2 is available as a FREE download or a purchasable Enhanced CD edition. In both cases the core game remains the same. The free download includes all the scenarios of the Enhanced CD edition, supports multiplayer, and is fully supported. The Enhanced CD edition is just that, providing gamers with a number of enhancements to their core gameplay experience. Owners of the Enhanced CD edition can play the game in resolutions up to 1600x1200, a map editor that supports creating small maps easily out of one large mapfield, 250 secure PBEM slots, encyclopedic sorting, and the ScenHack and CampaignHack utilities.
More information on this title can be found at www.shrapnelgames.com, along with our complete catalog of award-winning titles spanning a spectrum of genres and play styles. Also featured is winSPMBT, the modern day version of winSPWW2. This is also available as both a no-cost download or Enhanced CD edition.
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May 8th, 2007, 17:41 Posted By: wraggster
Elektrogames, an independent video games producer and publisher, is today presenting its simulation/management game Building World, the first new generation Builder for drawing and constructing 3D buildings in real time. Developed by Creative Patterns, Building World is co-produced with Palludio Games, a company founded by professionals from the construction industry. The game will be available for PCs in September 2007.
Building World allows gamers to give free rein to their imagination for drawing and constructing the buildings of tomorrow's world: small blocks of flats, hotels, police stations, banks, schools, town halls, shopping centres, plazas and much more. Acting as real site managers and calling all the shots, they must recruit and manage their teams while working within budget, technical and environmental constraints, not to forget deadlines. Gamers will receive help from six professional advisors specialised in human resources, materials, architecture, building sites, logistics and finance.
Ivan Lebeau, President of Elektrogames, is delighted: "We are especially proud to be jointly producing this game with Palludio Games and Creative Patterns, since their unique expertise had enabled us to offer gamers a fun construction simulation game with flawless realism."
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May 8th, 2007, 17:42 Posted By: wraggster
Lock ‘n Load Publishing, the sole publisher of Lock ‘n Load board games, announced today that their semi-highly anticipated downloadable masterpiece, Island War Deluxe is ready for purchase (www.locknloadgame.com).
“We really didn’t want to steal Spiderman’s thunder on his big weekend, but the game was ready, so we put it up,†stated Mark H. Walker, founder and owner of Lock ‘n Load Publishing.
Island War Deluxe is Lock ‘n Load Publishing’s most ambitious downloadable project yet. A tactical game covering the battles in the South and Central Pacific in World War II, Island War deluxe places the player in the shoes of a Japanese or U.S. Marine company/ battalion commander. The system design is by Mark Walker, Mark and Bill Wilder (The Proud and the Few, numerous Steel Panthers campaigns and scenarios) designed the scenarios, and the art is by Nicolas Eskubi and David Julien.
Gamers direct squads, leaders, tanks, artillery, and air support across four lush, geomorphic maps as you recreate some of the most famous engagements of the era. They command Marines armed with BARs, M1919A6 and A4 machineguns, flamethrowers, and satchel charges. Order Sherman and Stuart tanks to blast tough cave and bunker emplacements or call on the Navy’s F4F to swoop on the Japanese from above.
As the Japanese players may lead their soldiers in a Banzai charge, infiltrate them behind enemy lines (without any lame hidden placement rules) and pin down the Americans with Type 96 and Type 92 machine guns. The Japanese also have light and medium tanks, in addition to Betty bombers, at their disposal.
The game ships with over 131 counters, four geomorphic maps, a simple, yet colorful rules system, and seven scenarios. This engaging game can be downloaded, printed, and ready to play in less time than it takes to watch the Yankees blow a three run lead.
But wait, that’s not all. If printing isn’t your style, use the complete VASSAL module that ships with the game. The module includes all the counters, charts, maps, and scenarios (with the counters already laid out) you’ll need to play right away. Better still, the module includes a tutorial that teaches the basics of VASSAL as it applies to Island War Deluxe.
Print and play on your kitchen table, or use your computer at work. You can’t miss. Lock ‘n Load Publishing… More Games, Less Guff.
Scenarios include:
Bloody Ridge: The 2/5 Marines try to fight off the Japanese 35th Infantry Brigade as they attack toward Henderson Field.
Nishi: A Sherman tank helps Marines clear a ridge, laced with caves, near the tip of Iwo Jima.
Taking the Wanna Ridge: Marines go cave busting near the southern edge of Okinawa. The Japanese play hide ‘n seek, moving from cave to cave.
In the Sun: A Marine patrol is ambushed. Can they escape massacre on the beaches of Guadalcanal?
Forerunner: Marines tighten the nose on Mt. Suribachi.
A Place Called Betio: The beaches of Tarawa. Hard fighting. Air support. Japanese and Marine tanks. Enough said.
Healing Under Fire: Navy Corpsmen try to save Marine lives, as the Marines try to save the Navy Corspmen.
ABOUT LOCK ‘N LOAD PUBLISHING
Founded by award winning author and game designer Mark H. Walker, Lock ‘n Load Publishing develops and publishes commercial board and computer games. Lock ‘n Load Publishing’s games include Lock ‘n Load: Forgotten Heroes, Lock ‘n Load: ANZAC Attack, and Lock ‘n Load: Band of Heroes. The games have won numerous awards, including the Origins award for Historical Board Game of the Year, two Wargamer Reader’s Choice Awards, a Charles S. Roberts Award for Best Modern Era Wargame, and International Gamer’s Award for Best Historical Simulation. Lock ‘n Load Publishing is headquartered in Virginia. More information is available at www.locknloadgame.com.
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May 8th, 2007, 19:29 Posted By: wraggster
Liam 'Jedi Knight' Neeson will voice the lead role in Bethesda Softwork's role-playing sequel Fallout 3, the company has revealed.
Neeson, who sports a beard the calibre of which young Mike Jackson can only envy, will play the role of the player's father and will appear prominently throughout the game.
"This role was written with Liam in mind, and provides the dramatic tone for the entire game," said Todd Howard, executive producer of Fallout 3.
"It's been a pleasure bringing the father to life and working with the wonderfully talented people at Bethesda on Fallout 3," said Neeson. "I hope the fans of the franchise and the game will be excited by the results."
via cvg
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May 8th, 2007, 20:16 Posted By: wraggster
For that cheapskate in all of us, PopCap has announced that they will be giving away free copies of their mega-hit Bejeweled Deluxe -- as a Mother's Day gift for your maternal caretaker, of course.
Beginning tomorrow, May 9, and continuing through May 23, existing and new subscribers to their newsletter will receive a registration code via email for a full retail copy of Bejeweled Deluxe. The offer must be redeemed before May 30.
If your mother already has Bejeweled or, on the other end of the spectrum, has never figured out how to use a mouse, then consider this a gift for yourself. For most countries, Mother's Day is coming up this Sunday (May 13), so if not this, you better of think of something to give.
via joystiq
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May 9th, 2007, 20:48 Posted By: wraggster
press release:
CDV Software Entertainment, in co-operation with Legendo Entertainment, is pleased to announce the official North American release date for Attack on Pearl Harbor. Attack on Pearl Harbor is an arcade-style air combat game set in World War II's Pacific Theatre, and will be released for PC in North America in early July 2007. More information can be found at the game's official website: www.pearlharbor-game.com.
The key focus of the game is on accessible, highly entertaining gameplay, with features including:
- Intuitive controls - Pick up and play the game via a simple, straightforward control scheme that'll have anyone flying in seconds.
- Instant action - An accessible interface makes it easy for anyone to jump straight into the biggest aerial battles of WWII.
- Multiplayer dogfighting action - Up to 12 players can fight it out via the Internet or LAN, fly solo or team up in squadrons as either American or Japanese pilots.
- Choose your side - The campaign mode offers players the chance to take on the role of dashing Douglas Knox of the USAAF or fighter pilot Zenji Yamada of the Imperial Japanese Navy Air Service.
- Riveting action - Take off from the deck of an aircraft carrier in the most prolific fighters, bombers and torpedo-bearing aircraft of the WWII Pacific Theatre!
- Historical Locations - Fight the same battles that determined the outcome of the war including Doolittle Raid, Pearl Harbor, The Battle of Midway and Iwo Jima!
- Unique cutscenes - The campaign is advanced through graphic novel- inspired animation panels which bring an exciting and refreshing feel to the game.
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May 9th, 2007, 20:49 Posted By: wraggster
press release:
As thoughts turn towards the sunshine and warmth of summer, it is the perfect time for Ascaron to release a brand new SACRED 2 – Fallen Angel wallpaper to make your desktop bloom.
The new wallpaper pictures the winged Seraphim. Once chosen by the gods to protect the realm of Ancaria, the Seraphim is a beautiful, elegant and deadly warrior. In SACRED 2 – Fallen Angel, players may choose to play as the Seraphim to save the world from chaos.
SACRED 2 – Fallen Angel will thrill Action RPG fans with many new features and expansions of the popular game concept. In SACRED 2 – Fallen Angel players discover a massive seamless world beset with high quality graphics and superb attention to detail, presented in glorious 3D.
With its depth of atmosphere and wonderfully written story, SACRED 2 – Fallen Angel will enchant players in both of its Light and Shadow campaigns.
Additional information and wallpapers (including various sizes) can be found on www.sacred2.com.
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May 9th, 2007, 20:51 Posted By: wraggster
press release:
Got Game Entertainment LLC today announced a North American publishing deal for "AnaCapri: The Dream", a first person travel-adventure game for the PC. A "spiritual successor" to the surprise sleeper hit "A Quiet Weekend in Capri", "AnaCapri: The Dream" promises even more picturesque mystery and adventure. The game is scheduled for release July 2007 and will make its retail debut at $19.99 (USD). "AnaCapri: The Dream" is not yet rated by the ESRB.
In "AnaCapri: The Dream" you play the role of Nico Fredi, an expert in ancient civilizations. Beckoned to AnaCapri, a place of beauty, lore, and mystery, you must find the Black Obsidian Disk, an ancient artifact once believed lost to the ages. Legends speak of the Disk possessing untold power and a malevolent past. As fear of the Disk grips AnaCapri and its people, you search the island, from the mesmerizing depths of the Blue Grotto to the panoramic gardens of Villa San Michele. But will you find the Disk and uncover its secrets before it's too late?
“With an intriguing storyline combining fantasy, history, and modern-day AnaCapri, logical and integrated puzzles, colorful characters drawn from the island’s past and present, more than 8,000 beautiful images, and over 50 hours of gameplay, ‘AnaCapri: The Dream’ promises to be a dream of an adventure game,†said Got Game Entertainment President Howard Horowitz.
For more information, visit www.GotGameEntertainment.com/anacapri.
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May 9th, 2007, 20:52 Posted By: wraggster
press release:
Winter Wolves Games has just released a new expansion for Magic Stones called "The Lands of Fire" that will be free for all registered users, as always.
The new expansion adds two new playable avatars: The Wild Huntress and the Giant Turtle, as well as a whole new quest, and several gameplay enhancement that will keep the game difficulty up for long time to come.
At the same time, the game now includes an optional add-on called "The Magic Shop", that will let the player buy upgrades for his avatars, and for his druid in the form of "perks": unique abilities that you can acquire only through the Magic Shop and that will help your druid win the most difficult battles.
The addon can be bought for an extra one-time fee of only $4.99 and requires a valid registration code of the game Magic Stones.
Official webpage:
http://www.winterwolves.com/magicstones
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May 9th, 2007, 21:14 Posted By: wraggster
For a project as mind-bogglingly ambitious as Will Wright's Spore the occasional delay is expected. But according to an Associated Press report this morning the wait for the organism sim will probably end up stretching into next year.
In the report EA warns that it expects Spore may miss the fiscal 2008 calendar year which ends in March 2008. Although no official release date has ever been set for the game, many will be getting slightly itchy at the thought of having to wait another entire year before the game is in the publics' hands.
via cvg
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May 9th, 2007, 21:21 Posted By: wraggster
Pricing and details on Hellgate: London's 'elite' multiplayer subscription have been revealed in the latest issue of US Games for Windows magazine.
Apparently the RPG will be free to play online without subscription though for $9.95 a month (about £5) subscribers will receive extra benefits and features such as the following:
- 24/7 phone- and internet-support
- No (server) queues for elite subscribers, with preference over non-paying customers
- 3 chars per account for non-elites, 12 for elite-customers
- Elite subscribers can store up to 40 items (instead of 20 for non-subscribers), which can be accessed from any char in an account-wide item vault.
- Visible distinction from other players. Elite subscribers are recognisable from their equipment and may trade subscriber-only equipment to other elite subscribers.
- VIP-Shuttles to remote areas
- Housing and founding of guilds are enabled for subscribers. Elite subscribers may attain - officer/leader priviledges within their guild.
- Elite subscribers have access to additional game modes, including Hardcore mode.
- Elite subscribers and non-subscribers can play with each other.
- Costs actually depend on where you live. Subscription fees in the Asian market will cost considerably less, in accordance to the market conditions and expectations of the players and local publishers within the region.
According to Games for Windows mag the costs make it possible for Flagship studios to pump out new game content twice a month, including new items, monsters, character classes etc. It's not known at this point whether this content will be exclusive to paying subscribers.
via cvg
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May 9th, 2007, 22:07 Posted By: wraggster
What's going to drive Windows Vista gaming this year? Well ask anyone in the know (ie. us) and they'll tell you that the holy trinity is shaping up to be Crysis for FPS fans, Age of Conan for MMO groupies and World in Conflict for RTS aficionados.
That last one is what concerns us here with the fresh release of a new movie showing NATO the third faction from Massive Entertainment's intriguing RTS title.
Available as a partially playable support faction in the single-player campaign and as a fully playable force in the multiplayer version, NATO will feature the combined might of both British and German armies (on the same side for once) with iconic vehicles and equipment like the Leopard main battle tank which you can see in action in this latest movie.
We've uploaded the movie for your viewing pleasure and keep 'em peeled on CVG for further coverage on what's shaping up to be one of the stars of this year's DirectX 10 firmament.
Trailer here
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May 9th, 2007, 22:10 Posted By: wraggster
Don't go calling it confirmed, but Valve gave us a very strong hint that Episode Three will be a climactic battle in the arctic when we visited them in Seattle recently.
The arctic base is glimpsed in Episode One.
The battle takes place at the arctic base we see Mossman reporting in from during Episode One, and the battle that takes place there is described in great detail in Valve's Half-Life 2 coffee-table book, Raising the Bar. It was intended to be the climax of Half-Life 2 itself, but was cut when the game's scope was scaled back. So it makes perfect sense that Valve would want to flesh it out in the final episode of the post-Half-Life 2 trilogy, when they've got time to do it justice - Episode Three has been in development for as long as Episode Two already.
After some futile probing about the details of Episode Two's plot (I came away with "Someone somewhere on the internet is right" written in my notes), I went all-in and suggested that Episode Three would be the huge arctic conflict described in Raising the Bar. And rather than yet another "You'll have to wait and see", PR man Doug Lombardi said "That would be exciting, wouldn't it?"
Taking that as a yes, I told them they gave away too much in Raising the Bar. Doug agreed: "We figure if you're paying $25 for a book, we ought to give away something."
The full story is in our hands-on preview of Episode Two, part two of the comprehensive Valve playtest in the latest issue of PC Gamer UK. Episode Two is due out at the end of September this year, and if their release schedule so far is anything to go by, Episode Three could be 18 months after that. So, uh, keep this to yourself.
via cvg
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May 9th, 2007, 23:08 Posted By: wraggster
via eurogamer
Codemasters Online Gaming has magically revealed that Book 9: Evendim will be the first of many significant expansions for Lord of the Rings Online when it arrives sometime this month.
It will add a vast new area for players to explore, Evendim, which will offer more than 60 quests to get stuck into, plus lots of content for players over level 30 - including the first major raid in the game.
There's also a spattering of new skills to enjoy, enhancements to the Champion class, as well as a handful of new monsters and a fresh storyline to get stuck into.
You see, Aragorn needs your help to scour the ancient city of Annúminas for the powerful relics within, so that he can repair his uber sword. Typical royal behaviour. You'll also get to meet an Ent who is roaming the hills in search of some missing Entwives.
It's just the start of the ongoing support Codemasters Online Gaming will offer the game, according to product manager Ed Blincoe, who insists the publisher has huge plans for the future.
"The Lord of the Rings Online has had a great launch. We're please to welcome the hundreds of thousands of people that have already signed up to play the game," Ed Blincoe told Eurogamer. "We have huge plans for content updates going forwards and the arrival of The Shores of Evendim just a few short weeks after launch highlights this perfectly."
The Lord of the Rings Online is a massively-multiplayer online role-playing game that is actually pretty ruddy good. You can't play as Aragorn and the Fellowship cronies, but you can interact with them on crucial storyline quests.
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May 10th, 2007, 21:02 Posted By: wraggster
PC and Xbox 360 action game Shadowrun is out in the UK on June 1, Microsoft has confirmed.
Shadowrun is the first title out the door that supports cross-platform play between PC and Xbox 360, such made possible through Microsoft's Xbox Live and Games for Windows - Live services.
The game is based on the pen and paper RPG of the same name, dropping players into a near-future world where they have access to magic and kick-ass tech and weaponry. You get to fight for global mega-corporation RNA or the spell-loving Lineage and blast things to kingdom come.
Shadowrun is one of only two games announced so far that'll support cross-platform on release. The second is UNO, which is expected to lay its cross-platform cards on the table at the end of the year. It's possible that Valve's Team Fortress 2 will ship with cross-platform support, but nothing's definite.
via cvg
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May 10th, 2007, 21:12 Posted By: wraggster
An official UK release date for Halo 2 Vista remains to be confirmed, CVG has been told in the wake of confirmation from Microsoft that the North American release has slipped from May 8 to May 22.
"We are waiting for confirmation of the release date as it's moved forward a few days", a Microsoft UK spokesperson told us when contacted.
Originally, Halo 2 Vista was due to launch on these shores on May 18 but retailers recently began listing the game as a May 25 release.
How accurate this information is, we'll just have to wait and see.
via cvg
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May 10th, 2007, 21:14 Posted By: wraggster
It's been some time since we last saw Saber Interactive's shooter TimeShift, but it's back today in a new trailer - and it appears the developer's put the game under the knife during the its absence from the public eye.
What we're shown is a darker, more gritty game compared to what we've seen previously, with the lead character looking like he's just stepped out of a Marvel comic book.
But the time-bending heart of the title has remained intact and the trailer shows how slowing, freezing and reversing time is used in gameplay.
check the trailer out to see what you think. TimeShift is in development for PC and Xbox 360.
Trailer Here
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May 11th, 2007, 00:33 Posted By: JKKDARK
via GameZone
SEGA of America, Inc. and SEGA Europe, Ltd. today announced a new partnership with Gas Powered Games, an entertainment software development studio based in Redmond, WA. Under the terms of the worldwide agreement, SEGA and Gas Powered Games will collaboratively develop an original role-playing game for the PC.
“SEGA is continuing its march forward in building a strong western developed portfolio of games,†said Simon Jeffery, President and COO, SEGA of America, Inc. “Partnering with well established and visionary game creators such as Chris Taylor and his talented group of at Gas Powered Games aligns perfectly with our strategy.â€
Gas Powered Games was founded in 1998 by acclaimed game designer and industry visionary Chris Taylor. Best known for the hugely popular Dungeon Siege series that has sold in excess of 1.7 million copies worldwide, Gas Powered Games has a proven pedigree of developing successful role-playing and RTS games. The company’s current release, Supreme Commander on the Games for Windows platform has also received critical acclaim upon launching in February 2007.
“We are excited to be part of SEGA’s western development strategy,†said Chris Taylor, Creative Director and CEO of Gas Powered Games. “Our focus at Gas Powered Games is to create exciting and visually stunning new worlds coupled with revolutionary game play experiences and we see SEGA as the perfect partner in achieving that goal for our next original RPG.â€
The deal is the latest in a string of similar announcements from SEGA that underscore the company’s increased emphasis on Western content development.
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May 11th, 2007, 16:51 Posted By: wraggster
A new three-minute-long movie focussing on the splendid Enemy Territory: Quake Wars on PC is throwing a wealth of Strogg vs. GDF gameplay action in our faces. Point eyes right to our video player for the glory.
In addition to the gameplay, the trailer features comments on the game from id Software's Kevin Cloud and Splash Damage's Paul Wedgwood. Splash Damage worked on Quake Wars' spiritual predecessor Wolfenstein: Enemy Territory and Wegdwood says the trailer that "The hardest thing about making Enemy Territory Quakes Wars is making sure we deliver on our promise to evolve the team play the existed in [Wolfenstein] Enemy Territory".
Trailer Here
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May 11th, 2007, 16:54 Posted By: wraggster
Should news of Capcom brining its Xbox 360 shooter Lost Planet: Extreme Condition to PC tweaked your interest, then you'll want to mark May 15 in your diaries - the company is releasing a demo of the PC version of the game on that date.
Capcom's said the demo features DirectX 10 support (along with DirectX 9 obviously), and it's previously made a song and dance about the visual improvements made for the PC version of the game - it features "enhanced graphics and effects to optimise the realistic presentation and explosive action in the game, including better shadows and more detailed textures, as well as higher monitor resolutions."
We're currently awaiting further details on the demo - like, what the content is.
Lost Planet is a full-on action blaster where players battle aggressors in adverse environments.
via cvg
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May 11th, 2007, 16:57 Posted By: wraggster
MMORPG EverQuest II is letting out its girdle to accommodate Rise of Kunark, a fourth expansion for the game which is due to release mid-November.
As you'd expect, the expansion is going to introduce lots of new content headed up new playable race the Sarnak (dragon-like humanoids) and new starting location Timorous Deep.
Timorous Deep is made up of jungle islands, Sony Online Entertainment has explained, and should carry players through from level 1 to 20.
Timorous Deep isn't the only new zone in the expansion, either. SOE has decided to cast an eye back to the original EverQuest for many of the new zones, with versions of the likes of Karnor's Castle, the Lake of Ill Omen, Sebilis and Veeshan's Peak returning.
Naturally, new zones means new quests, SOE informing that "The tale of Kunark is told through hundreds of new quests, aimed at gameplay of all types: solo, group, and raid." It's also said that guilds, adventurers, and artisans can expect to benefit from a raised level cap, as all level caps are raised to 80, in addition to new solo, group, and raid content for levels 65-80.
Phew... And, new weapons and armour, a new mount - the Kunarkian Rhinoceros - and new deities are being squeezed in.
EverQuest II players can expect Rise of Kunark to release mid-November. It'll be made available via digital download and at retail outlets.
Screens Here
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May 11th, 2007, 17:08 Posted By: wraggster
We've just spent the last 60 seconds or so gawping at Crysis multiplayer, which is on show in a brand spanking new trailer that we've uploaded here so you can enjoy too. So, ah, enjoy!
Crysis dev Crytek is pulling out all the stops to make the game's multiplayer component kick serious ass, so it should be a far, far better experience than Far Cry multiplayer was. In fact, the developer's said previously that the team working on multiplayer Crysis is much bigger than the team that produced Far Cry multiplayer, Crysis producer Jack Mamais explaining Crytek is "hoping to make Crysis multiplayer as good as the single-player, if not better."
Previous Crysis previews featuring on the site have looked in length at multiplayer, so be sure to check those out here and here.
A Crysis multiplayer beta is planned, and we're expecting a multiplayer demo - in addition to a single-player demo - to hit the 'net before the game launches.
Trailer Here
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May 11th, 2007, 17:08 Posted By: wraggster
Crysis developer Crytek has begun work on a top secret new game, it's revealed.
The mystery title, which is being developed at Crytek's satellite studio in Kiev, is a "new original IP" and will be powered by the dev's proprietary game engine CryENGINE 2, which of course is what Crysis is being built on.
Although the developer is keeping cards extremely close to its chest where the new game is concerned, Crytek MD Faruk Yerli has hinted it'll release on more than PC and may well be the first non-FPS from the developer.
"Now that our CryENGINE 2 middleware has reached the point of maturity where it can be used to support both different types and styles of games, and run on multiple platforms, we thought it was the optimum time to begin work on a new project based on our own new and original intellectual property, and elevate the Kiev operation to full studio status", Yerli explained.
via cvg
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May 12th, 2007, 20:48 Posted By: JKKDARK
New update of the PC-Engine emulator for Windows 2000, XP and Vista.
changelog:
- "Option" button was added to the screen of the start. The hardware use setting of the sound can be selected. Additionally, a similar selection item was added also to "Setting->Audio" menu. If it makes an error, it doesn't operate, and the noise is recorded, try changing this.
- "Tool -> TG16 ROM-image Bit Convert" menu was added to "Setting" menu. "TurboGrafx16's Rom-image" with the sucking out machine for Japan (Data has taken the shape at this stage) is output correcting it. The corrected file is preserved in "install" folder, and move properly.
* The preserved image-file becomes a breach of the Copyright Act when distributing it to the other. Therefore, please treat carefully.
- The processing speed & timing were elaborately modeled on a real machine. In "Forgotten Worlds", "Shin Onryou Senki", "Spriggan", "Spriggan markII", etc., the problem that the screen shook occasionally was solved.
- In "Quiz Tonosama no Yabou", overlapping the screen of the opening demonstration became correct.
- In "Ginga Ojousama Densetsu Yuna", the part where the opening demonstration had fallen into disorder became correct.
- In "Volfied", the problem that the screen has fallen into disorder (It is generated by v1.02) was corrected.
- In "Shin Onryou Senki", the problem that ADPCM voice is not correctly played (It is generated by v1.02) was corrected.
- "All Default" menu was added to "Setting" menu.
- Additionally, a detailed part has been improved and corrected.
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May 13th, 2007, 15:34 Posted By: JKKDARK
Yes, fast update of the PC-Engine emulator for Windows 2000, XP and Vista.
Changelog:
- At "TG16 ROM-image Bit Convert" menu (added it by the last update), when the convert was completed, the bug to which "install" folder did not open by the automatic operation was corrected.
- The sound initialization part has been corrected and improved. In the personal computer environment that cannot be operated up to now, it might have come to be able to be operated. Moreover, when it is not possible to operate, a concrete error message is displayed as much as possible.
- In the environment to which the CD-ROM(DVD-ROM) drive cannot be recognized, the stability of "Hu-CARD game play" has been improved.
- Additionally, a detailed part has been improved and corrected.
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May 15th, 2007, 01:06 Posted By: wraggster
We've known for some time that a new game in id Software's Wolfenstein FPS series is in the pipeline and it now appears that Raven Software is handling development of the title.
A report appearing on WISC-TV has linked the Quake IV developer with the Wolfenstein game in an article that's focussed on current hardware technology and computer animation.
The report's been picked up by Yahoo News and it's said the title is out in 2008. The only other real piece of information concerns the appearance of an "elite force assassin" in the game with actor Carrie Coon speaking about her motion capture experience for this character.
"They had me kind of bust through doors with big guns and pretend I was an assassin being that didn't have a spine and club a body of something on the ground and sniff it," Coon explained. "You know, it was one of the most bizarre audition experiences I've ever had in my life."
via cvg
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May 15th, 2007, 01:24 Posted By: wraggster
via cvg
World of Warcraft dev Blizzard has dropped new hints on its upcoming game announcement, which is widely reported to be a new instalment in the StarCraft franchise.
On its official website a teaser image shows a timeline running up to a big old question mark, set to be filled in at a South Korean event on May 19.
Sources told CVG earlier this month that the announcement will in fact be an online StarCraft game, though we've only got a few days to wait before Blizzard reveals all.
Of course the location of the event - South Korea - also gives off massive hints as to which franchise Blizzard is revisiting, as the country is widely known to be the epicentre of rabid StarCraft fandom.
Keep your eyes on these pages for the full low-down this weekend.
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May 15th, 2007, 01:25 Posted By: wraggster
The May issue of a Croatian games mag has an eight-page feature on Croteam's next title, which it says is Serious Sam 3.
The original Serious Sam took the first-person shooter genre back to its roots and shot it in the face with rocket launcher. In an age when everyone was banging on about stealth and strategy, Serious Sam was busy throwing hundreds of enemies in your face. Serious Sam 2 continued the old-skool trend but we preferred the original.
Hidden within the eight-page blow out of what developer Croteam is up to, is word on Serious Sam 3, Serious Engine 3, and Croteam's next project which members of the studio describe as a "military tactical-action shooter".
Nothing's official yet though, but we'll be running round like headless bombermen when it's unveiled.
via cvg
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May 16th, 2007, 00:15 Posted By: wraggster
A new Team Fortress 2 trailer is unveiling the next generation of facial animation technology that Valve has developed for its Source engine.
The trailer, titled "Meet the Heavy", shows a wide range of facial expressions performed by the mini-gun-wielding tank class from the multiplayer FPS. You can view it in our video player top-right.
"We are pleased to announce that the next generation of facial animation technology for Source will be released in Team Fortress 2", Valve has said in an announcement accompanying the trailer.
"By leveraging the rapid pace of advancement in PC graphics, videogames can now match and actually surpass the facial animation used in feature film and broadcast television production. We've released a video of this real-time, in-game, in-engine facial animation in action in support of ATI's launch of the Radeon HD 2000 series. By running entirely on the GPU of the videocard, the facial animation not only looks dramatically better, but frees up the CPU to perform other tasks like physics or AI."
Team Fortress 2 should release with Half-Life 2: Episode Two near the end of the year.
Trailer Here
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May 16th, 2007, 00:44 Posted By: wraggster
via eurogamer
NCSoft Europe deirector of development Thomas Bidaux likened Blizzard's all-conquering MMORPG World of Warcraft (WoW) to a tyrannosaurus rex at Swedish expo Nordic Game today, telling developers of online games to pick fights in other "ecosystems" and pointing to the continuing success of space-based MMO EVE Online as a perfect example of how to win in the genre.
He described WoW as the "ultimate MMORPG and the ultimate dinosaur. It's very big, very expensive and everything you can imagine in terms of big and bulky... If you want to beat the biggest predator around there aren't many solutions. You have to be bigger. I believe this to be extremely difficult. Going after that monster... I don't think that can be done. When you're looking at online games you have to find another angle to be successful.
"There's a hubris issue with MMORPGs: most of them want to be the bigger game and most of them fail... If you want to be successful you have to survive. And if you're a dinosaur then you have to fine the right ecosystem. You have to find your own market, your own niche: you have to find your consumers."
Bidaux used Icelandic developer and publisher CCP's ever-growing space-based MMORPG EVE Online as a perfect example of a company that's picked an ecosystem away from the traditional swords and sorcery MMO and flourished.
"Is there anyone from CCP in the audience?" he asked, with several hands being raised from the packed room. "I have only good stuff to say about you... I have a lot, a lot of respect for CCP and the success it's achieved.
"The growth rate of EVE Online in terms of subscriber numbers is not comparable to any other MMORPG. It keeps growing. It's ever-growing. It's a very good business... They have their own ecosystem: they know who they're talking to."
Bidaux advised those developing MMORPGs to look to the Far East for lessons about what is successful in the genre and for clues as to how to break out from the WoW subscription model.
"The markets [in Asia] are extremely different and nothing like you can expect in the West," he said. "Chinese and Korean markets are already at a different step in their evolution. There are lessons to learn from them."
Mistakes in terms of extensive beta periods followed by switching to charging models, failed micro-payment systems – which have now been honed to a 90 per cent profitability rate among MMOs in Korea - and "hordes" of doomed Lineage clones were worth noting, said Bidaux.
He also advised thinking of non-traditional genres for MMO games, such as sports, fighting and cheap-to-make titles such as the side-scrolling Mapple Story and Korean smash Kart Rider as ways around the great successes of the field, such as WoW and Guild Wars.
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May 16th, 2007, 01:18 Posted By: wraggster
via gamespot
Source: An eagle-eyed GameSpot News reader. (Keep the tips coming, kids!)
The official story: So it's no secret that this weekend, Blizzard Entertainment will reveal a new game. Last month, the developer-publisher took a break from counting its massive World of Warcraft revenue to reveal it would be making a major announcement at the forthcoming Blizzard World Wide Invitational (WWI) event in Seoul, South Korea.
Given the massive popularity of Starcraft in Korea, the announcement's venue led many to believe that the unnamed game would be a sequel to the real-time strategy title. Others felt that, given the fact Blizzard is hiring developers for a next-generation massively multiplayer online project, the new game might actually be an MMOG based on Starcraft, along the lines of a major game site's 2006 prank announcement of World of Starcraft. (Ahem.)
On Monday, the Irvine, California-based developer-publisher began a teaser countdown on its Web site, Blizzard.com, showcasing its biggest games from the past 13 years. A timeline on the bottom of the site begins with the company's 1994 debut Warcraft: Orcs & Humans, and ends with a gigantic question mark, which sources close to the Blizzard told GameSpot would be a "massive surprise."
However, said surprise's impact looks set to be diminished somewhat. That's because a countdown identical to the one running on Blizzard.com is also running on Starcraft2.com. The page also bears the imprimatur of Blizzard Entertainment, and is registered to the company, according to a Network Solutions WHOIS search.
What we heard: Blizzard had not returned requests for comment as of press time, which is not entirely surprising, given that much of its PR department is currently badgering flight attendants for cocktails in transit to Korea. However, a search of other potential game titlesdoesn't turn up any more sites officially registered to Blizzard. Diablo3.com and Worldofstarcraft.com are fan pages, and Starcraftmmo.com and Warcraft4.com are both owned by cybersquatters.
Bogus or not bogus?: Blizzard has been characteristically tight-lipped about its forthcoming announcement, expected Saturday. However, it is looking more and more likely that it will be Starcraft-related.
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May 16th, 2007, 13:50 Posted By: JKKDARK
via DigiTimes
GigaMedia Limited announced an exclusive agreement with Sega to offer and operate the online action role-playing game Phantasy Star Universe in Taiwan and Hong Kong.
Phantasy Star Universe is a sequel to Sega's role-playing game series Phantasy Star Online. Since the game was announced, Phantasy Star Universe has received multiple industry awards, including awards at E3, the premiere game industry conference. Within one week of its initial launch in Japan in August 2006, Phantasy Star Universe was Japan's number-one selling title.
"Phantasy Star Universe is the new chapter of a series that has shaped videogame history,'' stated GigaMedia CEO Arthur Wang. "Sega is one of the strongest publishers in online entertainment. We are excited and proud to join with them on a game with such a successful history and enthusiastic player base.''
Phantasy Star Universe is expected to launch in late 2007.
Phantasy Star Universe combines the customizability of role-playing games with massive real-time action elements. Players customize their size and appearance, vehicles, weapons and helper robots to create their own unique characters, and can join forces and exchange game items with other players to complete quests and battles, and build their characters into powerful warriors.
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May 16th, 2007, 22:47 Posted By: wraggster
The first three screenshots from a new game in development at Croteam are here to gawp up.
Currently, the game's wrapped up in a considerable amount of ye old mystery but we do know that it's a military tactical shooter being built using the Serious Sam developer's new Serious Engine 3.
It's been picked up by Gamecock Media Group, which will publish it in 2009 on PC and console.
Gamecock big cheese Mike Wilson has said we'll find the game's premise and gameplay intriguing, describing it as "pretty far out" to IGN.
"You know that the one thing Croteam is the best at - better than most every other developer in the world - is making games that are frantic and, most importantly, fun. This title is definitely both of those things", he added.
Screens Here
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May 16th, 2007, 22:55 Posted By: wraggster
Capcom's promised demo of the PC version of its Xbox 360 shooter Lost Planet: Extreme Condition is out now.
Two versions of the demo have been released, one for DirectX 9 (downloadable here) while the second supports DirectX 10 (downloadable here). Both versions feature two single-player levels from the full game, the Akrid Hive and the Pirate Fortress.
Lost Planet should be out for PC at the end of June. The title's an all-out, sci-fi action-blaster that finds you battling aliens and other enemies in harsh environments.
via cvg
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May 16th, 2007, 23:00 Posted By: wraggster
Sony Online Entertainment has now confirmed it's acquired Vanguard: Saga of Heroes developer Sigil Games after it was recently revealed that the two were in talks regarding the future of the MMORPG.
Next-Gen.biz reports that under half the current employees at Sigil are being laid off as a result - these are more staffers not directly part of the Vanguard team.
The majority of the remaining Sigil staff will continue to work on Vanguard, but SOE has taken five of the staff to work on a prototype for a new MMOG. The work's been described as an exploratory effort by the company and may not be realised as a full and final product.
Brad McQuaid, Sigil's CEO, is taking on a consultant role at Sony Online Entertainment and will act as Vanguard Creative Advisor.
In terms of the future of Vanguard, SOE president John Smedley said "SOE is dedicated to making sure that Vanguard is well taken care of and that we provide the same level of service we do for our other titles."
He continued in a statement appearing in Station.com forums, "In the near future we will come out with a publishing plan that will largely be driven by the strong player community that Vanguard has already built up.
"We plan on supporting Vanguard for many years to come, and you can expect many content updates as part of your subscription. Down the line we will of course be coming out with new expansion packs, but right now the focus is on making sure Vanguard is running the way it should be."
via cvg
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May 16th, 2007, 23:05 Posted By: wraggster
via cvg
Bethesda is teasing Fallout fans champing at the bit for the developer's RPG Fallout 3 with a new piece of concept art that shows more city destruction.
The countdown to the first trailer from the sequel now stands at 20 days. Who knows what we'll be shown? But whatever it is, let's hope it thrills, entertains and impresses. Otherwise we'll gouge out our eyeballs and feed them to a gerbil
Bethesda recently revealed it's secured the vocal talents of Liam Neeson for the game's lead character, and has said previously of Fallout 3 that "Some people will like it, some people will hate it... not everybody is going to agree with the game we're making".
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May 16th, 2007, 23:12 Posted By: wraggster
Blizzard has provided an in-depth look at forthcoming new World of Warcraft raid dungeon The Black Temple in a three-minute trailer. Shift eyes right to our video player to take a peek.
The Black Temple will appear in patch 2.1 for Blizzard's MMORPG, and is a 25-man raid. Adventurers are tasked with hunting down Illidan the Betrayer, wielder of Twin Blades of Azzinoth.
Blizzard's 2.1 update for World of Warcraft includes a heap of stuff in addition to the new raid dungeon.
Trailer Here
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May 16th, 2007, 23:22 Posted By: wraggster
Counter-Strike is coming to the dedicated UK sports channel, Sky Sports Extra, sources have told CVG.
Valve and Sky have signed a deal to produce a program based around Counter-Strike tournaments. In case you need reminding Counter-Strike is the massively popular online team-based shooter.
As we understand it Sky has purchased the broadcasting rights from Valve Software for Counter-Strike in the UK and the firm intends run regular TV shows around organised competitions for screening on Sky Sports Extra.
No further details were available at time of writing but we'll keep digging.
via cvg
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May 17th, 2007, 21:26 Posted By: Shrygue
via Computer and Video Games
PC GRAW fans have had to twiddle thumbs for a few extra months and put up with a delay for the sequel, but GRAW 2 is creeping ever closer to its late June release. In the meantime though, enjoy a new trailer that's deployed from Ubisoft HQ. It runs for around two minutes and is end-to-end in-game action.
In addition to sending out this new footage, the publisher's filled our in-box with a GRAW 2 interview where Bo Andersson, CEO of the PC sequel's developer GRIN, answers questions put forward by the GRAW community. The interview covers all the basics and is worth reading as a refresher or if you're a GRAW 2 virgin. Over to Bo...
I heard GRAW2 X360 is already out, what are the differences with the PC version?
Bo Andersson: Two different teams are working on the games. The entire PC version is being developed by GRIN, with the objective to create the tactical shooter reference on the platform. In terms of game design, technology and controls, the games go in different directions, but share the Ghost Recon background (high-tech gear, accuracy...) and the storyline.
Regarding the maps, multiplayer modes and single-player feel, it's totally worth it to play both games, as each gets the most out of its respective platform. Think about reading two books relating to the same events: two different visions of the same scene.
What's the storyline behind GRAW2?
Bo Andersson: The action in GRAW2 takes place shortly after the events in GRAW and revolves around the US border. Following the events in Mexico City, the Ghosts leave the country after saving the US and Mexican presidents. Soon after, while they are training in Fort Bliss in Texas, they are called back to Mexico.
The remaining Mexican rebels have gathered their forces alongside the US border. Ciudad Juarez, which is one of the key strongholds of the rebels, is separated from El Paso Texas only by the newly constructed wall on the US / Mexican border. Mexican rebels threaten to strike on US soil if the Americans interfere again on what they qualify as an internal conflict.
I spend most of my playing time on PC on multiplayer games, what does GRAW2 offer?
Bo Andersson: We tried to create with GRAW2 on PC an extensive multiplayer experience, with a huge variety of maps and modes.
First of all, the Recon versus Assault mode is totally exclusive. The high tech Ghost team is fighting against heavily armed Mexican rebels. In this mode, the Ghosts need to clear the anti-air defence of the zone in order to launch air strikes. Thus the Rebels try to take the Ghosts down. This mode demonstrates the essence of the Ghost Recon games: stealth and technology, against brute force and firepower.
Moreover, GRAW2 includes the classic Ghost Recon MP modes, like the cooperative campaign (up to 4 players can play the single player campaign together) and the Original Ghost Recon coop mode: short missions with a single objective in cooperation with up to 12 players.
Finally, we wanted the PC players to find their favourite modes in the game: Death Match, Siege, Team Deathmatch and Hamburger Hill. This makes a comprehensive package, with 9 multiplayer maps to play on.
Will the game have dedicated servers?
Bo Andersson: Yes, the game will have dedicated servers at release. We're currently testing them with the Closed Beta, and have European and US servers.
Is there a standalone dedicated server application to create my own server?
Bo Andersson: Yes, there is. You can install it on any PC (no need to have the CD in the drive, no powerful GPU needed). It includes admin tools and remote control.
Will there be a multiplayer demo?
Bo Andersson: Yes, this will be detailed in a separate announcement!
Will there be an anti-cheat system?
Bo Andersson: Yes, this is a GRIN developed tool.
Will the game allow in game voice communication?
Bo Andersson: Yes, through Teamspeak services.
Will the game have online leaderboards?
Bo Andersson: Yes, we will have ladders, including clan ladders, using Gamespy services.
I HATE checkpoints, will there be again automatic savepoints?
Bo Andersson: Yes, there will. But you'll also be able to save anywhere, as long as you're not in a fight.
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May 17th, 2007, 22:12 Posted By: Shrygue
via Computer and Video Games
After launching its long, long, long overdue first-person adventure S.T.A.L.K.E.R.: Shadow of Chernobyl GSC Gameworld plans to reveal several additions to the S.T.A.L.K.E.R. franchise.
The new S.T.A.L.K.E.R. games will be shown at this year's E3 Media & Business summit in Santa Monica, which takes place on July 11 - 13.
Considering the wording of the press release (only new products in the "S.T.A.L.K.E.R. universe" are promised) we've got an inkling that next series entries might not be the traditional first-person epic we've come to expect.
Maybe a S.T.A.L.K.E.R. third-person action title is on the way? A rubbish mobile phone game?
"We are very happy of the players' positive reaction to S.T.A.L.K.E.R. all over the world. This fills us with confidence the team is on the right track and adds us strength to go for next exciting accomplishments. It will be very soon that we present our new interesting ideas and solutions", said GSC Game World's CEO Sergiy Grygorovych.
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May 18th, 2007, 23:35 Posted By: wraggster
PC Zone, PC Gamer and PC Format are to carry 14-day/10-hour trials of Guild Wars Prophecies, Factions and Nightfall on their cover-mount discs.
The result of a happy team-up between Future and NCSoft Europe, each magazine will get its own Guild Wars trial - Guild Wars Prophecies on PC Gamer, Guild Wars Factions on PC Format and finally Guild Wars Nightfall on PC Zone.
Guild Wars Nightfall on PC Zone is first out the door, appearing on its cover-mount disc on its issue #182 which is due out next Thursday.
Prophecies and Factions will appear on the new issues of PC Gamer and PC Format out on June 7.
The trials are limited to 14 days or 10 hours play time, which ever runs out first.
via cvg
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May 18th, 2007, 23:40 Posted By: wraggster
Game designer American McGee has revealed his new title in the works at his studio, Spicy Horse, Grimm, is planned for distribution by the subscription-based GameTap gaming service.
Grimm is reported to be a series of action/adventure episodes "comprised of no fewer than 24 installments" says Shacknews who caught the designer's post before he deleted it. McGee also says that Grimm will be "a spiritual sequel of sorts" to American McGee's Alice, which was a good idea on paper but it never really fulfilled its potential.
"I'm really happy to be once again working on twisted fairy tales," wrote McGee, "and I'm especially excited about having R.J. Berg involved with the project." Grimm should be rolled out in the first half of 2008 and there are more details in an upcoming issue of PC Gamer.
What happened to Oz then?
via cvg
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May 18th, 2007, 23:47 Posted By: wraggster
Christian Svensson, boss of planning and research for Capcom has said that support for Games For Windows has not been decided yet as the firm confirms a PC version of Puzzle Fighter.
"Games For Windows support is not decided yet," said Svensson. "We're still in discussion with Microsoft. They're still finalizing some of the policies that they have surrounding Games For Windows Live. We haven't decided to go that route yet.
"In the nearer term, in the case of Puzzle Fighter, we will be going a different route that hasn't been announced yet. There may be multiple ways that we deliver that content, and multiple types of services that we deliver it across. We're still exploring how that works."
via cvg
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May 18th, 2007, 23:56 Posted By: wraggster
The director of Eidos France has revealed in a TV interview that the company is working on a third title in Warren Spector's critically-acclaimed Deus Ex universe.
According to Melchior the title is in the works at Eidos Montreal, which currently houses around 40 staffers. This Deus Ex revival is apparently the first step in Eidos Montreal's plan to become a major player in the industry.
So then, a Deus Ex title without Warren Spector as far as we can tell. PC Zone just voted the original Deus Ex the best PC game of all time, and Spector had quite a bit to say to the magazine regarding the huge accolade. There's already nothing but massive pressure on Eidos Montreal to create a game worthy of the title - from us! We'll be keeping a close eye on this one.
via cvg
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May 19th, 2007, 00:25 Posted By: wraggster
Busy as the lads and lasses over at Funcom may be what with developing Age of Conan and its recently announced The Secret World, they've still found time to produce a new video developer diary taking us inside the former MMORPG.
It's Age of Conan's graphics and art direction that are the focus on the video diary, Funcom explaining that it "takes you deep into the minds of some of the most creative people working on Age of Conan. Take a look at how some of the graphics are made and meet some of the people who spend their days making them.
"You also get to meet Art Director Didrik Tellefsen and Assistant Art Director Grant Regan who talks about how they're realizing the vision of Robert E. Howard and how they're turning that into an online game."
Trailer Here
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May 19th, 2007, 00:31 Posted By: wraggster
Just a quick and not so gentle reminder that as the clock ticks down to beer o'clock on this sunny Friday afternoon - that our great World In Conflict beta competition is also counting down over this weekend, coming to a thrilling climax early next week.
So hurry on over to our World in Conflict competition where you can win yourself a chance to get in on the closed beta of what we think is going to be one of this year's star RTS performers, already garnering our Most Wanted award.
With a chance to explore one of the most intriguing 'What If' scenarios in modern gaming - a massive Soviet invasion of the US during the height of the Cold War - World in Conflict is being lovingly crafted by Massive Entertainment purveyors of those fine RTS classics Ground Control 1&2.
Hundreds of you have already signed up for a chance to take advantage of this great opportunity, but nothing's decided yet and with the draw taking place early next week, there's still a chance to nab yourself a place.
via cvg
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May 19th, 2007, 00:33 Posted By: wraggster
Blizzard's new game announcement is now only 24 hours away, and all eyes are looking to the developer's StarCraft franchise as the one we'll see a venture unveiled for tomorrow afternoon.
US sources told CVG earlier this month that a StarCraft online game will be unveiled at Blizzard's event in South Korean occuring over the weekend; we've only got a few hours left to discover the full truth.
Other internet voices are claiming that a StarCraft RTS sequel will be the subject of tomorrow's announcement, sporting a whole new race and other sci-fi bells and whistles.
Through the internet noise and forum chatter one thing is near certain though - South Korea is the epicentre of the StarCraft's fandom, so to see any other franchise announcement from Blizzard tomorrow would be a big surprise.
via cvg
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May 19th, 2007, 00:52 Posted By: wraggster
Since its launch in October 2005, Age of Empires III has been a success story for Microsoft Game Studios. Through March, the latest installment in the long-running real-time strategy series has sold nearly 875,000 copies in the US, according to the NPD Group. Its first expansion, Age of Empires III: The WarChiefs, also did fairly well, selling roughly 158,000 copies domestically since it hit retail last October.
Today, Microsoft announced that AOEIII, as fans call it, is expanding again. Due in the fall for XP and Vista PCs, Age of Empires III: The Asian Dynasties will take the series to the Orient, introducing three new civilizations. Though Microsoft isn't revealing exactly which Asian nations will be featured in the game, it did say that it will be set during the period from the late-15th to the late-19th centuries.
The Asian Dynasties will also introduce several new gameplay features, including new methods of winning the game and fostering commerce. It will also sport 15 new wonders based on Asian history, and "remixes" of several Asia-based maps from previous Age of Empires games.
With longtime AOE developer Ensemble Studios hard at work on the forthcoming Halo Wars, development of the expansion is being handled by Big Huge Games
via gamespot
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May 19th, 2007, 04:55 Posted By: JKKDARK
New version of the PC-Engine emulator for Windows 2000, XP and Vista.
Changelog:
- In "Windows Vista", when the dialog to open ROM-image is displayed, the bug that Ootake closed uncommonly (generated by v1.04) was corrected.
- In playing "Hu-CARD game", when "F1" key is pushed while pressing "Ctrl" key, not reset but "CD Play" was made to be able to be executed.
- The happiness of the game is the world human race commonness. It longs for peace.
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May 20th, 2007, 23:11 Posted By: wraggster
via cvg
Half-Life 2 Black Box, which contained Half-Life 2: Episode 2, Portal, and Team Fortress 2, was intended for those who didn't want to shell out for Half-Life 2 and Episode One. Look like they don't have a choice now.
"The Black Box has been cancelled," Doug Lombardi, Valve's director of marketing, said to IGN. "We're going to have one package, The Orange Box, available on the PC (US$49.99) as well as the 360 and PS3 (US$ 59.99). In addition to the three new products -- Portal, Team Fortress 2, and Half-Life: Episode Two -- The Orange Box will also contain the full version of Half-Life 2 and Half-Life 2: Episode One.
"Those who purchase the PC version of The Orange Box will get three separate Steam product codes: One for the three new games, one for HL2, and one for Episode One. This way a PC Orange Box owner can give away their Half-Life 2 or Episode One unused Steam product codes if they don't need a copy of those games. We are excited to deliver the highest value of new gaming content ever offered in one box."
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May 20th, 2007, 23:15 Posted By: wraggster
We've seen the trailer, and the silence has finally been broken with the first official details on Call of Duty 4: Modern Warfare.
An in-depth preview on Infinity Ward's new game, appearing on PCZone.co.uk, reveales Call of Duty 4's storyline revolves around the machinations of Zakhaev, a Russian ultra-nationalist with aims to bring the Soviet Union back into existence and in the style of his idol, Stalin.
Zakhaev initiates civil war in the Mother Land and, aware that other world powers will attempt to intervene, hatches a trap to tie-down US forces in Middle Eastern country.
British intelligence, meanwhile, has been tracking Zakhaev and tries to convince the US of the true reason for the Middle East conflict...
Call of Duty's campaign system, essentially playing through a number of small individual and independent scenarios stacked back to back, has been ditched, instead you have two storylines, one played from viewpoint of an SAS trooper and the other a member of US elite fighting force Force Recon, that interweave, with both plots coming together in a climax on Russian soil.
Infinity Ward president Grant Collier explains that the developer really wants CoD 4 "to play out like an episode of 24", and to this end it's been working with TV scriptwriters "who understand how to get a strong, episodic storyline going".
"We're able to have continuous characters throughout the game while being able to change locations," he continues. "In previous games we changed locations through the various campaigns, but you lost contact with all the characters from that storyline. And besides Price and McGregor, do you really remember any of the characters from Call Of Duty? No. Our goal is for you to really get to know these characters, to have an attachment to them, and at the end of the game, remember them."
So, changes in not just setting for the first-person shooter series but in the formula too. But PC Zone says that Modern Warfare still looks and feels like a Call of Duty game, "but in today's world, complete with blinding pace, terrifying weaponry and state-of-the-art technology."
via cvg
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May 20th, 2007, 23:17 Posted By: wraggster
Blizzard's just announced StarCraft II over in South Korea and we've now got first screenshots for you to view.
Enjoy the shots.
Cinematic and Artwork trailers can now also be viewed on this here page. The latter features some gameplay stuff too, although Blizzard has said a full gameplay trailer will be released tomorrow.
Screens and Trailer Here
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May 20th, 2007, 23:20 Posted By: wraggster
Blizzard has unveiled StarCraft II at a special event in South Korea.
"There's the graphical improvements you'd expect from a game that'll be 10 years in the coming by the time it's released - there's physics now, so stuff will roll down hills and explode properly. But it was the new units and powers that drew bellows of excitement - and I honestly swear to you that a sizeable minority of the crowd behind me were actually grunting. I'm in an Olympic Stadium full of people who would rip my face off for a chance to play this game. And wonderful, screaming girls" said our man on the front line. You can read his full blog here.
Here's the info direct from the release: Designed to be the ultimate competitive RTS, StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game.
StarCraft II will also feature a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.
"With StarCraft II, we'll be able to do everything we wanted to do with the original StarCraft and more," stated Mike Morhaime, president and cofounder of Blizzard Entertainment. "We recognize that expectations are high following the long-running popularity of the original game, but we plan to meet those expectations and deliver an engaging, action-packed, competitive experience that StarCraft players and strategy gamers worldwide will enjoy."
StarCraft II will include a unique single-player campaign, as well as fast-paced online play through an upgraded version of Blizzard's renowned online gaming service, Battle.net. In addition, the game will come with a powerful, full-featured map editor that will put the same tools used by Blizzard's designers into the hands of players.
Blizzard is developing StarCraft II for simultaneous release on the Windows and Macintosh PC platforms. Further information about the game, including details on the single-player, multiplayer, and map-editor features, as well as system requirements, pricing, and availability, will be announced in the months ahead.
via cvg
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May 21st, 2007, 17:03 Posted By: wraggster
press release:
With the increasing number of players, ToP (http://www.talesofpirates.com) decides to add another new realm named Skull Isle to handle the full traffic. As celebration for the launching of Skull, we now have confirmed two exciting activities here:
Double Exp:
Any player who arrive the Skull between EST 06:30 a.m., May 19th and EST 02:00 a.m., May 23rd will enjoy Double Exp-the earlier you come, the more you get!
Leveling Competition:
Players who reach the highest level by EST 02:00 a.m., May 30th will be announced as Leveling Heroes-and this time, there will be 25 heroes in total!
Prizes:
The First Prize (one in total): a suit of pirate dress plus 5 million coins
The Second Prize (three in total): a suit of pirate dress plus 3 million coins for each
The Third Prize (five in total): a suit of pirate dress plus 1 million coins for each
The Fourth Prize (sixteen in total): 500 thousand coins for each
Remember, EST 06:30 a.m., May 19th, Skull Isle will be waiting for your arrival!
PS: To solve the problem that a few players can’t update their client successfully, TOP has made a new patch for you. Please Click HERE(http://www.talesofpirates.com/download.php) to download the latest patch.
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May 21st, 2007, 17:04 Posted By: wraggster
Blizzard Entertainment® today unveiled StarCraft® II, the sequel to its award-winning real-time strategy game StarCraft, at the 2007 Blizzard Worldwide Invitational event in Seoul, South Korea. The announcement took place inside the Olympic Gymnastics Arena, in front of thousands of attendees, who received a presentation that included a StarCraft II cinematic trailer and a gameplay demonstration by the development team.
Designed to be the ultimate competitive real-time strategy game, StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard’s signature approach to game balance. Each race will be further distinguished from the others, with several new units and new gameplay mechanics, as well as new abilities for some of the classic StarCraft units that will be making a reappearance in the game. StarCraft II will also feature a custom 3D-graphics engine with realistic physics and the ability to render several large, highly detailed units and massive armies on-screen simultaneously.
“With StarCraft II, we’ll be able to do everything we wanted to do with the original StarCraft and more,†stated Mike Morhaime, president and cofounder of Blizzard Entertainment. “We recognize that expectations are high following the long-running popularity of the original game, but we plan to meet those expectations and deliver an engaging, action-packed, competitive experience that StarCraft players and strategy gamers worldwide will enjoy.â€
StarCraft II will include a unique single-player campaign, as well as fast-paced online play through an upgraded version of Blizzard’s renowned online gaming service, Battle.net®. In addition, the game will come with a powerful, full-featured map editor that will put the same tools used by Blizzard’s designers into the hands of players.
Blizzard is developing StarCraft II for simultaneous release on the Windows® and Macintosh® PC platforms. Further information about the game, including details on the single-player, multiplayer, and map-editor features, as well as system requirements, pricing, and availability, will be announced in the months ahead. To learn more about StarCraft II, please visit the official website at www.starcraft2.com.
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May 21st, 2007, 17:06 Posted By: wraggster
press release:
Matrix Games (www.matrixgames.com) and Strategic Studies Group (www.ssg.com.au) are proud to announce a new tournament for their award winning WWII turn-based strategy game, Battlefront. Entitled the Market Garden Tournament to denote the scenario on which players will be showing off their strategic prowess, the Market Garden Tournament gives Battlefront fans the chance to win a variety of prizes! Registration is now open and all participants must register in SSG’s Run5 Battlefront forums to secure a spot in the event. Act fast, space is limited!
Gregor Whiley, Vice President of Strategic Studies Group, added “Market Garden is an enormously engrossing scenario which will give even the most confident strategists a run for their money. I truly can’t wait to see how players will deal with the tough decisions that will come their way over the course of the tournament.â€
David Heath, Director of Operations at Matrix Games, said “Battlefront has kept WWII strategy buffs busy for quite some time now. What better way to reward the game’s fans and top players for their commitment than to give them the perfect venue to show off their skill, and win some cool prizes in the process.â€
While the Battlefront system shares a design philosophy with SSG's award-winning Decisive Battles series, it is actually an entirely new system specifically designed for battalion-level combat. This level of play gives the player a chance to experience true issues of command, control, sighting, and supply at a level that emphasizes plenty of tough but enjoyable decisions to make. Players have full control over the off-map movement of their units; players can move units in special off-map areas, getting realistic control over where and when to employ their reinforcements. Opponents will never be entirely sure where and when these units will arrive, increasing the tension and fun.
Get more information on Battlefront from its official Matrix Games webpage. Get more details and the tournament rules from SSG’s forum.
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May 21st, 2007, 17:33 Posted By: wraggster
New from Play Asia

features
Pages: 248
Complete list of all Games for Windows — LIVE Achievements and how to unlock them
Detailed annotated maps for all 23 multiplayer levels
Learn how to dominate all multiplayer matches with information on weapon locations and expert tips
Includes a complete rundown of preset and custom game types
Packed with tips, tactics and techniques from the Bungie team
Learn about every adversary, vehicle and weapon
Confidently navigate the huge Campaign mode with our exclusive maps and step-by-step walkthrough
description
This guide offers an encyclopedic appraisal of Halo 2 for Windows Vista’s multiplayer mode, a complete and accessible walkthrough for the epic Campaign mode and everything on basic play: all in one book
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May 22nd, 2007, 01:15 Posted By: JKKDARK
New version of the NES/Famicom emulator for Windows.
Chagelog:
Shell Additions:
Menu option for DIP switch window popup on file load.
Movie recording now supported during netplay.
Shell Changes:
Smaller netplay data packets.
Minor GUI adjustments.
Refactoring.
Shell Fixes:
Scaling artifacts with NTSC filter on certain resolutions.
Auto NTSC/PAL window resize bug.
Sound stuttering on window clicks.
Netplay bugs/quirks.
Joystick auto-calibration bug.
Core Additions:
Mapper 63.
Mapper 121 and 134. Info from CaH4e3.
Mapper 136 for Sachen board SA-002 3011. Info from Enri.
Mapper 178 for "San Guo Zhong Lie Zhuan (Ch)". Info from temryu.
UNIF boards: AX5705, T-230, CTC-65 and 190IN1. Info from CaH4e3.
Adaptive sound streaming synchronization.
More optimization hints for GCC.
Database entries.
Core Changes:
Movie file format rewritten. Older files will no longer work (sorry, had to be done sooner or later). New format is much more flexible and extendable.
Lower memory consumption.
APU speed optimizations.
Most DIP switches are now configurable through dialogs instead being soft-reset-triggered.
Board names. Info from Pongbashi and Bootgod.
Refactoring.
Core Fixes:
Mapper 41 and 43.
Mapper 112. Fixes "Fighting Hero III". Info from temryu.
Minor save state inaccuracy.
FDS sound emulation inaccuracy. Fixes "Nazo no Magazine Disk - Nazoraa Land Dai 3 Gou".
Small rewinder bug.
Database entries.
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May 24th, 2007, 20:58 Posted By: Shrygue
via Joystiq

After a long wait, Halo 2 is coming to Windows Vista-equipped PCs June 8 in Europe; the North American version, which was originally pushed back to May 22 but obviously missed that mark, will arrive May 31. The game will retail for £34.99 / $49.99, respectively.
When reached for comment, a spokesperson for Microsoft said, "Halo 2 for Windows Vista did not release to retailers on May 22, as previously announced and will now ship from manufacturers on May 31. Shadowrun will be the first game to debut the highly anticipated Games for Windows – LIVE system on May 29. We apologize for any inconvenience this may have caused our customers."
PC gamers have been waiting over two and a half years for Halo 2 to break free from its console chains.
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May 25th, 2007, 09:54 Posted By: JKKDARK
New version of the Sega Model 2 emulator for PC.
What's new:
This release fixes several playability bugs in Daytona USA (analog controls wraparound and windows disappearing when going to fullscreen) and adds a new playable game: Motor Raid. It also contains a modified color lookup table processing that improves the colors in the original model 2 games (daytona, vcop and dtank). The emulator now includes a nice icon and background image, thanks to jordigahan and Peabo for them.
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May 26th, 2007, 00:19 Posted By: Elven6
It seems their was nudity in the Halo 2 PC version that slipped past everyone!
May 25, 2007 (Computerworld) -- Nudity in the videogame "Halo 2" for Windows Vista has pushed back the long-awaited title's official release to the end of the month, Microsoft said Friday.
Microsoft has already released an optional patch to remove the problematic content.
Originally scheduled to ship on Tuesday, May 22, Halo 2 has been delayed to the 31st so retailers can slap stickers on already-in-hand copies. "It has come to our attention that an unfortunate, obscure content error which includes partial nudity was included in our initial production of Halo 2 for Windows Vista," a company spokesman said.
"As such, we have updated the initial game packaging at retailers with a label, so customers are aware before purchasing the game. This packaging will only be labeled for the initial run of games; subsequent shipments will not include the content."
From messages posted on Microsoft's own Halo 2 support forums, however, copies of the nudity-afflicted game have made it into customers' hands. "Just drove to circuit city and bought a copy," a user identified as akakia said Wednesday on the forum. Best Buy, however, has not yet put Halo 2 on shelves, reported several users on the same thread. A quick check of the two chain's Web sites confirmed that Circuit City has Halo 2 in stock, but that Best Buy reported it as available for pre-order only.
A 2MB update was posted on the Halo 2 site Tuesday. The update, said the Microsoft spokesman, "removes the content error" and thus the nudity. "It's optional," he added. Subsequent production runs of the game will have the nudity removed.
"It was added in jest, and not meant to be in the final build," the spokesman said of the nude code.
The incident is reminiscent of the 2005 brouhaha over Take Two's "Grand Theft Auto: San Andreas" videogame and a "mod," or modification dubbed "Hot Coffee" that unlocked graphic sex scenes buried in the game's code. That disclosure led to an industry rating board changing the game's rating from "M" (Mature 17+) to "AO" (Adults Only 18+) and lawmakers, including Sen. Hillary Clinton (D-N.Y.), calling for an investigation.
Halo 2 currently carries an M rating.
Source: http://www.computerworld.com/action/...ntsrc=hm_topic
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May 29th, 2007, 18:51 Posted By: Shrygue
via Eurogamer
NCsoft's MMO Dungeon Runners has opened its doors to players around the world today, and is free to download and play.
However, if you want to explore more than the trial content you'll have to become a "member" and shell out USD 4.99 a month to do so. But if you do, you'll enjoy the full range of content, as well as log-in queue priority and access to the best items, weapons, and armour.
Dungeon Runners is based around instanced, er, dungeons, which you'll be able to explore on your own or in a party - the latter being the preferred choice. You get to play as either a Fighter, Mage, or Ranger, and advance your powers through a big list of skills that ensure no two people are the same.
It doesn't have the same size or scope as something like Lord of the Rings Online or World of Warcraft, but it's also not supposed to. It's based around fast-paced instanced fun with friends; good old dungeon-plundering for shiny loot.
"Dungeon Runners is a lot of fun and doesn’t take itself too seriously. It will take players into an action packed-adventure, where they blaze through a maze of dungeons, face fierce monsters and formidable opponents to become a hero," said Stephen Nichols, producer and lead programmer for Dungeon Runners.
"Regardless of if a player pays to be a member or plays for free, Dungeon Runners will deliver more than 200 hours of game play and a continually growing number of missions and quests. It's also designed to appeal to gamers who have limited time to give to a game, although it will also have the content to keep players adventuring for hours at a time."
Head over to the Dungeon Runner's website to download the client and get started.
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May 29th, 2007, 19:00 Posted By: Shrygue
via Joystiq
Similar to his previous Spacecute prototype challenge, Danc of Lost Garden has issued another call to programmers looking to flex their muscles. Using the provided tile set, designers are tasked to create a small-scale casual god game. Think Populus, but ... cute. Programmers send in their prototypes for discussion and critique, all in the spirit of making a better indie game.
If you've got the urge to get some game making done, most of the design document is at Lost Garden, you simply have to fill in the blanks.
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May 29th, 2007, 19:25 Posted By: Shrygue
via Eurogamer
Codemasters Online Gaming has revealed it's working on the official Dirty Dancing game for PC.
It'll be some sort of casual puzzle action title from developer Say Design, and will apparently be in our stockings this Christmas. You see, this year marks the 20th anniversary of the iconic film, so everyone, particularly teary-eyed girls, are going bananas for it.
Unfortunately there's little more information than that, although film studio Lionsgate is confident the strong licence will make for an instant hit.
"Dirty Dancing delivers compelling subject matter that has all the tools to become an instant hit online," said Anne Parducci, executive vice president of marketing at Lionsgate. "The movie appeals to audiences of all ages and continues to win over new fans through increased exposure from the highly successful DVDs and multiple airings on cable.
"For two decades, girls and women have identified with Baby, and through this wonderful game from Codemasters, they will have the opportunity to immerse themselves in her world like never before."
Dirty Dancing first appeared back in 1987 and tells the story of a young lady who meets an experienced dance instructor and triggers an emotional roller coaster. It stars Jennifer Grey and Lord Patrick of Swayze and has sold more than 10 million DVDs to date.
Watch out for more information in the coming weeks. Or don't, and play something else instead. Like the spoons. Anything.
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May 29th, 2007, 20:13 Posted By: Shrygue
via Joystiq
GameTap announced today that they'll publish Grimm by American McGee. The 24 episode action/adventure game was re-confirmed after McGee sorta let the grandma out of the wolf last week. Expect the game to follow in McGee's Tim Burton-style treatment of Alice. The game is being developed by McGee's Shanghai studio Spicy Horse and will start on GameTap next year.
Hopefully GameTap will keep McGee on track in terms of content and release schedule. So far, we can't complain about GameTap, which has brought us the only true episodic gaming experience we've seen so far with Sam & Max. An episode a month with a solid release schedule -- exactly what this whole episodic gaming concept was supposed to be about (and yes, we're looking at you Valve -- per usual). Oh, also, we know Pinnochio isn't a Grimm tale, but that's the art we've got for the game, go take it up with McGee. What we really want to know about is the "words as weapons" mechanic in the game. Action/adventure meets Typing of the Dead -- we're so there!
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May 29th, 2007, 21:16 Posted By: JKKDARK
New update of the PC-Engine emulator for Windows 2000, XP and Vista.
Changelog:
- The screen display processing part was sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
- Additionally, a detailed part has been improved and corrected.
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May 31st, 2007, 02:48 Posted By: JKKDARK
via Xbox Solution
Starting today, humans, elves, dwarves and trolls can join the cross-platform revolution with Shadowrun at the estimated retail price of $59.99 (U.S.) for Xbox 360 and $49.99 (U.S.) for Windows Vista. Shadowrun is rated M for Mature by the Entertainment Software Ratings Board (ESRB). Shadowrun is also part of the Games for Windows initiative, offering reliability, compatibility and enhanced experiences on Windows Vista.
Additionally, Xbox 360 gamers can get in on the action with the official “Shadowrun†demo on June 6. The demo will be available for download via Xbox LIVE Marketplace.
The innovative first-person shooter (FPS) gameplay of “Shadowrun,†developed by FASA Studio, thrusts gamers into strategic battles that utilize magic and technology. Players must vie for supremacy, playing as a human, elf, dwarf or troll. Cleverness, cunning and split-second improvisation are rewarded through a unique combination of modern weapons, ancient magic and advanced technology. As the first game to support Microsoft’s Games for Windows – LIVE service, “Shadowrun†gives players on both Xbox 360 and Windows Vista a chance to compete, cooperate and communicate across both platforms with an Xbox LIVE Gold or Games for Windows - LIVE Gold account.
“Shadowrun†will ship with nine unique maps and an additional three map variations, showcasing dynamic environments set in a futuristic Santos, Brazil, and its neighboring ancient Ziggurat. “Shadowrun†includes six training chapters, letting gamers fine-tune their strategy and lethal combinations against the intuitively smart and talented A.I. bots. Gamers can also play with bots at four levels of difficulty on every map and with every game type.
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May 31st, 2007, 04:04 Posted By: JKKDARK
New update of the Sega Model 2 emulator for PC.
Changelog:
This is a small bugfix release:
Fixed (hopefully at last) the analog wraparound bug.
Fixed wrong colour table translation in vcop madium and expert levels.
Added a couple of useful features:
Launch game from commandline (just add the driver name. ex: Emulator.exe stcc)
Auto-switch to fullscreen after game loading (the option is in the Video menu)
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