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September 6th, 2019, 21:45 Posted By: wraggster
As its name implies, MAME is a multi-system emulator that focuses on Arcade machine emulation although it emulates everything from Chess computers to Game & Watch devices. For a long time, it’s been receiving monthly updates with a decent amount of added compatibility and September is no exception as MAME 0.213 landed with the following updates:
◾A couple more Chess computers are now supported including the Mephisto, Mephisto II and Mephisto III alongside ‘Brikett’ ones
If you’re nostalgic for Game and Watch games or just want to experience them in 2019, MAME probably offers the best emulation solution with a steadily growing compatibility list!
◾Another addition to the Game & Watch compatibility list with this month adding support for ‘Mario’s Bombs Away’.◾Elektronika’s Kosmicheskiy Most, an unlicensed total conversion of Fire which is a Game & Watch game, is also supported now
◾On the arcade front, The Destroyer From Jail and alternate regional version of Block Out and Super Shanghai Dragon’s Eye are now supported
◾Protection controllers of more arcade machines like ‘Last Mission’ are now emulated rendering the game they used to protect fully playable
◾MS-DOS compatibles also saw some compatibility improvements with the Mindset Personal Computer and Dulmont Magnum now working just fine.
◾The Apple II software list got an update with most clean cracks and flux dumps being included. SGI computer emulation also some improvements with more disk image types being supported
◾For a more in-depth look at what MAME 0.213 brings along, you can check its full change log here
To grab MAME 0.213, head over to this link and select the download for the platform of your choice.
http://wololo.net/2019/09/05/emulati...ative-pc-port/
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September 6th, 2019, 21:18 Posted By: wraggster
The ScummVM team is thrilled to announce support for one of John Romero’s creations, the game Hyperspace Delivery Boy! All known versions are supported, including Linux, Windows and PocketPC. If you don’t own a copy, you can get the demo from our demos section
So grab your copy of the game and help us with testing it using the latest development build of ScummVM. If your version of the game is not recognized or if you find any bugs, please report them on our issue tracker. And as always, have fun!
https://www.scummvm.org/news/20190904/
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September 3rd, 2019, 20:48 Posted By: wraggster
Wine v4.15 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v4.15 Changelog:
Initial implementation of the HTTP service.
Stack unwinding support on ARM64.
Better multi-monitor support on macOS.
RichEdit control optimizations.
Various bug fixes.
http://www.emucr.com/2019/09/wine-v415.html
http://www.winehq.org/
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September 3rd, 2019, 20:46 Posted By: wraggster
DS4Windows v1.7.16 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Fixed some tool tip typos
Run on key release, Run synchronized, Repeat while held and Keep key state support added to macro special action. Changes provided by mika-n
Added MIT license file
Added Mouse Joystick support for the gyro. Used to simulate relative camera movement while emulating the right analog stick. Useful for games that don't support simultaneous XInput + Mouse support
Replaced app icons with images provided by Geroyuni
Now force dead zone and anti-dead zone for LS and RS in new profiles
Added updated ViGEmClient library that fixes the zombie force feedback thread problem. Change provided by mika-n
https://github.com/Ryochan7/DS4Windows
http://www.emucr.com/2019/09/ds4windows-v1716.html
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September 3rd, 2019, 20:44 Posted By: wraggster
DOSBox-X v0.82.21 (2019/08/31) is released. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Changelog:
Reduced title bar size of the Configuration GUI.
Fixed sizing and positions of some Help menu dialog
boxes in the Configuration GUI.
Configuration GUI issues with help text and word
wrap running off the edge of the window have been
fixed.
INT 21h AX=3702h AVAILDEV returns DL=FFh to match
MS-DOS behavior.
Added INT 21h AX=6523h, for Microsoft software
that uses it after prompting the user for a Y/N
answer such as FORMAT.COM and FDISK.EXE
PC-98 MS-DOS kernel now writes fake INT 1Bh device
list to 60:6C to satisfy certain games that need
it for their "master disk" detection.
Fixed FAT driver bug that caused the allocation
of an extra cluster if writing a file that is
exactly a multiple of the cluster size long.
FAT driver now assigns current date/time when
creating directories.
Increased the DTA segment size of the DOS FAT driver
to fix problems with directory searches corrupting
adjacent memory.
Disk Parameter Block linked list now terminates
with next pointer at FFFF:FFFF instead of 0000:0000
to match general DOS pattern and satisfy some
PC-98 games that enumerate the list.
INT AH=52h List of Lists now points to the Disk
Parameter Block as well, which allows some PC-98
games that enumerate the list to work.
Video parameter list and table at BIOS DATA AREA
40:A8 added to MCGA mode, to match real PS/2 MCGA
hardware.
FAT driver now updates the Disk Parameter
Block when activated, and provides as much
from the FAT filesystem as possible. It is now
possible to run Microsoft MS-DOS 6.22
SCANDISK.EXE on a drive letter attached from
a disk image.
Disk Parameter Block is now the proper full
size. The limited 9 bytes/block hackery has
been removed.
Added INT 25h/INT 26h emulation for FAT drives
mounted with IMGMOUNT.
Fake disk paramter table fixed to indicate one
reserved sector.
Fixed INT 25h/INT 26h to return an error rather than
silently fail with success. Emulation of these calls
exist currently only as stubs and, according to
source comments, as a workaround for MicroProse
installers. For disk diagnostic software like
Microsoft ScanDisk it is better to signal an error
until INT 25h/INT 26h are fully implemented.
Added dosbox.conf option to control whether INT 10h
VESA BIOS function AX=4F00h (Get SVGA information)
zeros the entire 256-byte or 512-byte structure or
not. Turning the option off (no zeroing) allows
"Get Saddam!" to run with SVGA and VESA BIOS
extensions enabled without crashing. The developer
calls INT AX=4F00h but does not provide enough
storage space for the full 256 byte structure,
only enough for the base structure defined by VESA.
INT 2Fh updated to explicitly mention SMARTDRV or
DBLSPACE if values of AX are known to match their
API.
VESA BIOS modelist now includes S3 OEM video modes
as documented by the RBIL, and needed by Line Wars II.
OpenGL output now clears 3 frames instead of 2 after
mode change to deal with nVidia hardware that
reportedly triple buffers OpenGL rendering in
Windows.
INT 21h fixed to always enable the A20 gate through
HIMEM.SYS if dosbox.conf indicates a configuration where
XMS is enabled, the HMA is enabled, and DOS is loaded
high (DOS=HIGH), which is the default configuration
for DOSBox-X.
XMS emulation fixed not to allow conventional memory
block addresses (source or dest) if it extends past
the 1MB+64KB-16 range normally accessible from real
mode, as per Microsoft XMS test program.
XMS emulation fixed to disallow XMS block move/copy
with an odd length byte count, per Microsoft XMS
specification.
XMS emulation no longer allows freeing a XMS block
handle that is still locked, as per Microsoft XMS
specification and testing software.
Enhance existing INT 68h fix for "PopCorn" by adding
a dosbox.conf option to always keep INT 68h NULL,
so that it's possible to run the game in machine
configurations other than CGA.
EGA/VGA: Fix "dynamic parameter save area" pointer,
to make sure it's initialized to zero properly.
This is needed to run "Get Saddam!" in VGA mode
without crashing.
INT 10h AH=12h BL=10h no longer responds in
machine=mcga mode, which allows Thexder to run in
256-color mode properly when emulating MCGA.
Added code to silence the PC speaker, if it was left
on at reset, at BIOS POST.
Added pause at BIOS POST (after reset), with
dosbox.conf option to control, so that screen contents
at reset can be seen.
Writes to unmapped 0xE0000-0xE7FFF in PC-98 mode no
longer print a "write to ROM" warning. PC-98 games
and software like to zero that region whether or not
the 4th bitplane is enabled.
PC speaker emulation now takes into consideration
the case when the 8254 timer has been given a control
word without a counter value, in which case no sound
is to be emitted until a control word is written.
This fixes "Titus the Fox: To Marrakech and Back"
when the game fails to detect Adlib (OPL2) hardware.
Adlib polling hack no longer needed.
Floppy controller emulation fixed to support sector
sizes other than 512 bytes per sector.
Floppy controller fixed to always set "seek completed"
status bit after seek/calibrate, not just when the
head hits track 0 (programming mistake).
PC-98 40-column text mode is now supported.
Integrated commits from mainline (Allofich)
In the mapper, display disabled items or events
with no binding in grey.
Implemented BIOS beep sound for ASCII character 7
Return failure for INT 13 format calls if the
drive is inactive.
https://github.com/joncampbell123/dosbox-x
http://www.emucr.com/2019/09/dosbox-...-20190831.html
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September 3rd, 2019, 20:18 Posted By: wraggster
For years Resident Evil on PC has been a decent port plagued by outragingly bad code that prevented it from even getting outside of the Windows 95/98 compatibility mode as a requirement to simply boot. Last year Gemini got interested in DLL code injection, he tried to figure out why the game would run so badly and how code injection via DLL could help with these issues; this is how Classic REbirth was born.
Classic REbirth is a drag&drop patch in the form of a DLL that does all the hard fixing for the user. No need to use complex wrappers, to hard-patch executables, or to replace specific files. The usage is very simple: add the DLL where the executable is and it hooks onto the game as soon as it boots, just like that.
The early revisions of the DLL were a bit rough, as they still relied entirely on the game’s software renderer. This new revision, however, rewrites a large part of the code to bring a renewed experience that improves many aspects of the game, making it run in hardware mode in the way the game was designed, on recent Windows versions and newer hardware.
Resident Evil currently runs at a stable 30/60 fps, with support for higher resolutions, new controller libraries, and FFMPEG to do the grunt work with video and audio decompression. The result is a beautifully rendered game, just like the original on PlayStation, but with crisper visuals and virtually unlimited moddable features.
http://appleofeden.de-doc.com/index....assic-rebirth/
http://www.romhacking.net/forum/index.php?topic=29167
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August 30th, 2019, 00:37 Posted By: wraggster
GameEx v15.66 is released. GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a good Home Theatre PC solution. It also makes a good CarPC and touchscreen frontend. The original goal was for it to be used on Windows XP Media Center and Arcade Cabinets although it will run on any version of Windows 98, ME, 2000, XP and Vista. For just $17 (USD) you can too unlock the full potential of the front end.
http://www.gameex.net/
http://www.emucr.com/2019/08/gameex-v1566.html
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August 30th, 2019, 00:35 Posted By: wraggster
Pantheon v8.794 is released. Pantheon is Windows desktop application with collection of games for video consoles and home computers from the past. The games are not the part of the application, instead they will be downloaded (with the game manual or review - if available) from the internet, after you activate the game. Downloaded files are stored on the local file system and will be available offline the next time you wish to play the game. Finally, the program file is loaded into the memory and executed inside the emulator. Current version has emulator of Atari 2600 with collection of 170 games, emulator of Atari 5200 with collection of 50 games and emulator of Atari 8-bit computers with collection of 26 games.
Pantheon is still in development, new features and games are added almost every day. But you may experience occasional artifacts or crashes during the gameplay, and game snapshots may not be available in the following releases.
http://bostjan-grandovec.si/Content/News.htm
http://www.emucr.com/2019/08/pantheon-v8794.html
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August 29th, 2019, 22:44 Posted By: wraggster
Blizzard is suing a series of companies and individuals over Glorious Saga, a PC and mobile game that it describes as a "massive infringement" of its Warcraft intellectual property, as reported by Polygon.
"Defendants did not just copy a few discrete elements from Blizzard's Warcraft games," Blizzard claims in the suit, which was filed earlier this month. "They created a game whose content is almost entirely copied from the Warcraft games and related products. Every character in the Infringing Game was copied from a character from the Warcraft games, and many even bear the names of popular characters from the Warcraft games such as Jaina Proudmoore, Gul'dan, and Malfurion.
https://www.gamesindustry.biz/articl...warcraft-clone
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August 28th, 2019, 00:11 Posted By: wraggster
After teasing some of their upcoming features, the Libretro team has just released their latest stable build of RetroArch: 1.7.8. This is a sizable update for the emulator frontend, offering many new changes and functions such as an "AI Service" which has a Speech Mode that can automatically parse text onscreen into speech, or an Image Mode that quickly pauses your game to overlay machine translated text from one language to another. Also new to this update is the RetroArch Disc Project, allowing for CD-ROM support so that players can experience their original game discs right through RetroArch's supported cores, or dump them into a bin/cue format.
Other, smaller additions, like touchscreen lightgun controls for mobile, on-demand thumbnail downloading, enhanced core options, and more, have been added as well.
A full changelog is available below:
1.7.8 (future)
- 3DS: Fix C-Stick y-axis inversion
- 3DS: Update all icon/banner images
- AI: Add AI Service functionality (enabled for Windows/Mac/Linux/Android/iOS).
- APPLE (MAC/IOS/TVOS): Fix autodetect for mFI controllers: properly call autodetect add on the connect notification, and add call to disconnect on GameController disconnect notification.
- ANDROID: Implemented multi-touch touchscreen support
- ANDROID: Now can be built with Gradle/Android Studio
- AUDIO/WINDOWS: You can now select between audio devices for XAudio2/DirectSound/XAudio2 by pressing left/right on the Audio Device option.
- AUDIO/WINDOWS: Setting the device by either index number or name string should work.
- BLISS-BOX: Add 4 new pad types from firmware 3.0
- BPS/UPS: Re-allocation target_data variable for target patch size (can now apply bigger patches without extra-bytes on memory)
- CDROM: Added real CD-ROM functionality for Windows and Linux.
- CDROM: Added disc dumping.
- COMMON: Add separate frontend logging
- COMMON: Ability to set FPS update interval (used in the window titlebar/FPS widget)
- COMMON: Add 'Reset Frame Time Counter' functionality, enable it by default for resizing the window, loading/saving shader presets, fastforwarding, etc.
- COMMON: Add optional 'on demand' thumbnail downloads
- COMMON: Add new playlist-based thumbnail downloader. Hide the legacy thumbnail pack version by default
- COMMON: Show license per core (if available) inside 'Load Core'
- COMMON: Add option to load content from (and dump) CD-ROM discs
- COMMON: Re-enable '--log-file' command line option
- COMMON: Default playlist core association is now stored as metadata inside each playlist
- COMMON: Fix playlist format detection
- COMMON: Favorites playlist size can now be set independently of content history size. Values can be set from 0-999, or '-1' for unlimited (99999)
- COMMON: Prevent adding new items to favorites when playlist is full (old entries are no longer overwritten)
- COMMON: Prevent loading content with cores that require an incompatible graphics API version from the current one
- COMMON: Saved shader presets are now portable across platforms and use relative paths
- COMMON: Add '--set-shader' command line option which works like an override for automatic shader presets
- COMMON: Add global shader presets
- COMMON: Remove 'video_shader' setting, shaders are not saved automatically anymore
- CORE OPTIONS: When saving core option overrides, only include settings for the current core
- CORE OPTIONS: Add option to save core options per-core
- CPU FILTERS: Add Scanline2x filter
- DINPUT: Cleanup magic numbers mess surrounding hat code
- GAMECUBE: Add default video/audio filter directories
- GL/MALI400: Fix menu issues on Mali 400 series GPUs, should also fix 'RetroArch flickers black on ARM Mali GPUs (Android/ARM Linux)
- GL/GLCORE: Use highest supported OpenGL Core version on Windows and X11
- GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores
- GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+
- D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though
- D3D10/11/12: Add option to select which GPU to render with
- D3D10/11: Fix maintaining aspect ratio when resizing window
- GLCORE/SLANG: Added "FrameDirection" slang semantic
- HID: Add Retrode support. Should work on Wii/WiiU.
- INPUT: Menu toggle hotkey can now be bound to another keyboard key and it will toggle properly
- IOS: Correctly centers screen on iPhone X landscape
- IOS: Implemented multi-touch touchscreen support
- IOS: Add in more Apple Model numbers for RetroRating Added in all current Apple Model numbers and set a base rating of 19
- IOS: Remove pause indicator; show the native UI menu using 4-finger swipe down gesture
- IOS: Support L3/R3 in iOS 12.1, Options buttons in MFi/PS4/XBox One controllers in iOS 13
- LIBRETRO: Add new core options interface, allows for localization, sublabels and more
- LIBRETRO: Add new bitmask input codepath, for RETRO_DEVICE_ID_JOYPAD only for now
- LOCALIZATION: Update Korean translation
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Portuguese Brazilian Translation
- LOCALIZATION: Update Polish translation
- LOCALIZATION: Update Turkish translation
- MENU: Add smooth ticker text
- MENU: Ability to hide every settings submenu (User Interface -> Views -> Settings)
- MENU: Ability to hide nearly every quick menu entry (User Interface -> Views -> Quick Menu)
- MENU: Fix longstanding menu display issues on Mali400 GPUs (on ARM hardware, SBCs and mobile phones/tablets)
- MENU: Fix Record -> Streaming Quality, and Record -> Recording Threads settings
- MENU: Fix history playlist navigation after running content
- NENU: Menu entry performance optimisations
- MENU: Add option to show 'remove playlist entry' only on history/favourites
- MENU: Overhaul content 'Information' menu display
- MENU: Add new 'Playlist Management' submenu. Allows default core associations to be set (via dropdown list), and all existing associations to be reset
- MENU: Add 'Set Core Association' option to Quick Menu
- MENU: Add option to remain in menu after saving/loading states
- MENU: Pressing the Start button on 'Load Core' will unload the core.
- MENU: After a core is running, Load Core will be hidden from view until you select 'Close Content' from the Quick Menu.
- MENU/WIDGETS: All widgets are now properly cleaned up, fixing the frozen widgets bug when loading / closing content
- MENU/WIDGETS: Fix crash with tasks
- MENU/WIDGETS: Widgets are now drawn above the overlay with OpenGL and Vulkan
- MENU/WIDGETS: Fine tune progress bar colors
- MENU/WIDGETS: Have the progression widget always resize
- MENU/THUMBNAILS: Ensure that displayed thumbnails are always refreshed correctly after selecting 'Download Thumbnails' from Quick Menu
- MENU/THUMBNAILS: Make PNG image loading/processing non-blocking on non-threaded systems
- MENU/OZONE: Add it for PS3
- MENU/OZONE: Fix regression in 1.7.7 - OSX/macOS - was unable to start it
- MENU/OZONE: Fix sublabel spacing
- MENU/OZONE: Add toggle to enable/disable playlist name truncation in Ozone
- MENU/OZONE: (Ozone) Fix display of (semi-)transparent thumbnails
- MENU/XMB: Add menu animation settings
- MENU/XMB: Add optional thumbnail scaling
- MENU/XMB: Fix display of long sublabels. Text that would exceed the display area now scrolls line-by-line
- MENU/XMB/OZONE: Add optional thumbnail upscaling
- MENU/QT/WIMP: Add core option sublabels as tooltips, add buttons to reset one/all core options
- MENU/QT/WIMP: Word-wrap core option tooltips
- MENU/QT/WIMP: Path selector fixes
- MENU/RGUI: Enable playlist display on platforms without database support
- MENU/RGUI: Make particle effects framerate independent + add animation speed setting
- MIDI: correct pitch bend in ALSA driver - MIDI standard pitch bend center position is 0x2000 but ALSA's is 0
- MIDI: Fix SysEx handling. We need to clear the event status after each message. Otherwise, after a SysEx message the first byte of the next event will incorrectly inherit its delta_time. This causes a delay of several seconds in nearly every MT-32 games which uses a lot of long SysEx.
- METAL/SLANG: Added "FrameDirection" slang semantic
- NETBSD: Audioio is now the default audio driver
- NETBSD: Fix a segfault when starting RetroArch with an empty configuration file and LANG unset in the environment
- OSD: OSD is now drawn above the overlay with Vulkan
- OSX: Fix regression with Cocoa GL - shader / preset loading was getting stuck in an infinite loop
- OSX: Add improved menu resizing for window resizing
- PLAYLISTS: Add history/favourites to 'Playlist Management' menu
- RECORD: Fix Twitch streaming
- REMOTE RETROPAD: Fix for Remote RetroPad input - fixes processing of Remote RetroPad input. None of the remote inputs are being executed both in menu and in game. This is due to the way current key binds are being detected which block processing of any remote input. It's been tested using Remote RetroPad core on Android including digital dpad and analog control input.
- RUNAHEAD/MSVC2010: Build in runahead support for MSVC2010 and up
- RUNAHEAD/VITA: Build in runahead support for Vita version
- SAVESTATES: Allow auto save states also in cores that support no content as long as some content is loaded
- SCALER: Fix SSE2 path for ARGB/BGRA -> BGR24 - should fix screenshots being taken for XRGB888 (viewport)
- SCANNER: Skip all databases with incompatible file extensions, whether content is inside an archive or not
- SCANNER: Fix hang on empty files inside archives
- SHADERS: Add proper shader compatibility checks
- SHADERS: Enable Cg shaders for D3D9
- SHADERS: Remove 'video_shader' setting, replace it with global presets that make more sense
- SHADERS: #reference directive for shaders. Presets can point to other existing presets if they are unchanged
- SHADERS: Will attempt to cache the shader/preset into memory before loading to avoid costly getline/gets/getc operations
- SHADERS: New --set-shader commandline option
- SHADERS/MENU: Prevent undefined behaviour when failing to load shaders
- SHADERS/MENU: Pressing the Start button on 'Load Shader Preset' will reset all shader passes and apply changes, effectively disabling the shaders
- SHADERS/MENU: New menu options for removing shader presets (global/core/parent/etc).
- SWITCH :Add Audren audio driver.
- SWITCH: Fix splitting and joining of joycon controllers. Before this fix, splitting and joining of joycons only ever worked sporadically
- SWITCH: Proper x/y scaling for pointer devices, fixes touch lightgun
- THUMBNAILS: Add optional On-Demand Thumbnails.
- UDEV: Fix wrong udev devices order
- UDEV/X11: Mouse pointer should work now in X11 environment with no Display
- VITA: Update Vita2D
- VULKAN/SLANG: Added "FrameDirection" slang semantic
- VULKAN: Add option to select which GPU to render with
- VULKAN: Validate non-causal filter chain for texture inputs. We only validated for UBO inputs apparently.
- WINDOWS: Menubar should no longer be disabled when threaded video is enabled
- WINDOWS: Add improved menu resizing for window resizing
- WINDOWS: Properly set initial directory for menubar 'Load Core' option
- WII: Add default video/audio filter directories
- WII: Fix RGUI display corruption
- WII: Fix HID joypad drivers
- WII: Add optional overscan correction
- WII: Fix recursive path_mkdir() operations
- WII: Add widescreen RGUI support
- WIIU: Scale menu to viewport size; respect filtering settings for menu
- WIIU/RGUI: RGUI does its own transparency effects in the texture, so we don't have to add another 50% on that
- WIIU/RGUI: Use correct pixelformat ordering for menu texture
- WIIU/SLANG: Added "FrameDirection" slang semantic
- X11: Add improved menu resizing for window resizing
- X11: Add non-evdev keycodes to fix keyboard input on non-Linux systems with X11
Click to expand...
Source
https://gbatemp.net/threads/retroarc...ilable.546809/
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August 19th, 2019, 23:24 Posted By: wraggster
DOSBox-X v0.82.20 (2019/07/31) is released. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Changelog:
Dynamic core IMUL instruction mistake fixed,
signed multiply works properly again.
PC-98 graphics emulation fixed to render only the
number of active display lines programmed into
the GDC instead of matching the text layer. This
fixes the status bar at the bottom of the screen
in "First Queen" and "First Queen II".
Normal CPU core fixed not to immediately process
interrupts on STI but to wait a little bit so that
a STI + CLI sequence does not cause interrupt
processing, according to real Intel 486 behavior.
Unknown interrupts in PC-98 mode are now routed by
the DOS kernel through it's segment (60h) and back
to the BIOS through a JMP instruction. It appears
some TSRs for PC-98 determine whether or not
interrupts are in use by whether or not the segment
value is pointing at the DOS kernel (segment 60h).
Re-added a20=fast by popular demand, though a20=mask
is still the default. a20=fast emulates the A20 gate
the way a virtual 8086 mode monitor does where only
the first 64KB past 1MB is remapped rather than
gating bit 20 of all addresses. Note that a20=fast
also matches the A20 gate behavior in DOSBox SVN.
Bringing up the SDL drawn menus and then resizing the
window no longer "freezes" the display in SDL2 builds.
IDE emulation now minimally emulates PC-98 I/O port
arrangement in PC-98 mode.
Running a build that draws it's own menus, setting
output=opengl, and hiding the menus no longer causes
lag redrawing the screen every time the mouse cursor
moves.
Memory limit is now 3.5GB for 64-bit builds and 1GB for
32-bit builds.
Maximum memory limit is now 3.5GB, code fixed to better
enforce the limit.
Mixer and VGA capture code fixed to signal error if the
memory address exceeds the amount of system memory.
The general design of DOSBox-X memory I/O means that if
physical memory writes are made beyond system memory,
DOSBox-X will write out of bounds and segfault.
DOSBox Integration device now offers the program inside
to capture the VGA output, for automated testing.
DOSBox Integration device now offers reading emulator
time (PIC_FullIndex()) and setting a watchdog timer
that triggers an NMI unless reset. Intended for use
with automated testing.
Debugger INTHAND command now works properly in protected
mode.
DOSBox Integration Device now provides an interface for
code within to listen to the mixer output (to hear
itself) for automated testing purposes.
Gravis Ultrasound emulation fixed not to run or compute
voices and ramps if the DAC enable bit is not set.
Gravis Ultrasound emulation now offers a hack to ignore
writes to the Active Channel register if the DAC is active
and rendering audio (Ice Fever demoscene hack).
SDL drawn menus fixed not to interact or draw while 3Dfx
emulation is using OpenGL, to prevent it from disturbing
the OpenGL context for 3Dfx emulation.
NMI interrupt handling fixes to resolve instruction pointer
corruption if NMI interrupt triggered while a CPU core is
executing instructions (i.e. triggered by I/O handler).
DOSBox-X integration device now provides an interface to
trigger IRQ and NMI signals.
Integrated commits from mainline (Allofich)
Improve disk image mounting: cycle disks only for the
drive being mounted.
FAT drive fixes and improvements. Identify floppy format,
and support filesystems that use only part of the disk.
Fixes Make Your Own Murder Party and Music/Pinball
Construction Set.
Return correct error code for verify sectors function
when an invalid drive is specified. Fixes Hugo Troll game
installers.
Prefer ncurses above curses (on some systems, these are
still different packages)
Give a warning at startup if dpi scaling is detected.
Show segment override on XLAT instruction.
Change scan3x to be LINE LINE DARK instead of LINE DARK
DARK. This matches pictures of scanlines better and doubles
the brightness as the old implementation was rather dark.
Make it possible to compile without PNG support.
Report when a -conf file can not be loaded.
When searching CD-ROM directory entries, strip trailing
period of extension-less filenames after stripping file
version number and separator. Fixes disc check in Air Power.
Add Unit Number and Bytes Per Sector fields for DPB
entries. Fixes Air Power installer and Windows 3 Virtual
Memory dialog.
Reset write ops after drawing text in EGA graphics modes,
consistent with EGA/VGA BIOS. Fixes Fun School 3.
Make Allocation Info work for CD-ROM drives. Fixes Bureau
13 installer.
Prevent double-loading of CD-ROM images.
Don't generate sound after DMA is masked at end of single
cycle transfer. Prevents issues with some games.
Use right field when dealing with joysticks.
Check for both read-only modes when writing files to drive
Correct one-off error in paging table size compare for
when not using USE_FULL_TLB
Make CMOS equipment list startup display mode bits differ
from BIOS on EGA/VGA. Fixes Sauro.
Implement port 62h with timer 2 output for CGA and
Hercules machine types; fixes Frank Bruno's Boxing and Math
Maze.
Acknowledge mouse interrupt before entering user routine;
fixes sound stutter during mouse movement in Eye of the
Beholder III and Casino Tournament of Champions. Clear
button counters in the mouse driver reset function;
prevents unintended skipping of intro in MechWarrior and
others.
Correct relative track length in subchannel data for
CD-ROM images; fixes speech audio cutting off too soon in
Casino Tournament of Champions.
Reset followed by switch to UART mode should take some
time; fixes MPU detection in F29 Retaliator and Hover Force.
Ignore unrequested data in intelligent mode; fixes Roland
sound in Krusty's Fun House.
Repair double slash in configfile location on Macs. Add
some protection against a NULL dirp.
Fix loading of configfiles specified with -conf but
present in the userdir with -userconf present.
Fix up DOS_Drive_Cache::GetShortName.
Change multi-remain to repeat last parsed value for
non-string types if the next value is empty and of the same
type as the last. Use this to add an optional parameter to
sensitivity which controls the y axis. When optional
parameter is missing, x and y axis have the same value.
Change limits on sensitivity to allow for negative values
so the Mouse Y-axis can be inversed.
Correct bug related to signedness.
Improve prefetch and simple cores to not switch to normal
core on trap execution. Fixes the demo version of
Prehistorik 2 and similar cases that use the trap flag and
prefetch tricks.
Check lengths before adding C-style strings together.
Fix unmounting of complex drives where parts were left and
file pointers were kept open.
Stop storing raw modrm value. Should save an instruction
on each get_modrm call.
Strip leading = from value. Can happen if you execute
"irq =5".
Don't remove bytes from autoexec.bat when changing
settings from autoexec.bat, but replace them instead. This
way the location stays valid.
Let dynamic core recompile interrupt instructions in
non-debug builds. Can help software with many INTs, such as
compiled BASIC, run faster.
Add logic in mouse driver to ignore button events that
are out of sequence. Fixes International Rugby Challenge
when clicking to lock the mouse.
Use a more compatible offset for DOS redirected interrupt
vector. Works around a null pointer bug in the notes dropdown
list of Jack the Ripper.
Reqrite pop_ev so it can trigger pagefaults again. Fixes
Win 3.11.
Fix uninitialized access to some isoDrive fields. Pause audio
before switching. Use right subunit with multiple CDs on one
drive letter.
Move all stack alignment operations into one place and
some optimalisations to RISC x64 dynamic core.
Merged in MAME sound from mainline, except for Tandy sound.
https://github.com/joncampbell123/dosbox-x
http://www.emucr.com/2019/08/dosbox-...-20190731.html
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August 19th, 2019, 23:10 Posted By: wraggster
kindred v1.11 Preview Build 6 is released. kindred is a multi-system video game emulator for Windows. A work-in-progress for more than a decade, the software utilises a number of priority technologies to accurately emulate video games systems.
Features:
- 128KB Backup RAM (various file formats)
- Support for various ROM formats (Max 64Mbit Cartridge Mode, Max 96Mbit Game Doctor Mode)
- Support for Standard Controller, Nintendo Scope and Mouse
- Advanced 24bit Color Mapping Technology
- Screen Capture in PNG format
kindred v1.11 Preview Build 6 Changelog:
[SFC] Updated CPU and PPU interrupt timing
[SFC] Fixed a bug when DMA and HDMA trigger on the same cycle
[ALL] Updated Scheduler
[ALL] Added Laptop mode (economy mode)
[ALL] Lot more code cleanup
http://www.crazysmart.net.au/kindred/
http://www.emucr.com/2019/08/kindred...w-build-6.html
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August 19th, 2019, 23:03 Posted By: wraggster
QEMU v4.1.0 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
https://www.qemu.org/
http://www.emucr.com/2019/08/qemu-v410.html
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August 19th, 2019, 22:53 Posted By: wraggster
Playnite v5.6.0 is released. Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, Battle.net and Uplay. Including game emulation support, providing one unified interface for your games.
Playnite Features
* Steam, Origin, GOG, Battle.net, Uplay support
* Import games from Steam, Origin, Battle.net, GOG and Uplay services including games that are not installed. You can also import Windows Store (UWP) games.
* Console Emulation support
* Import console games and run them through emulators.
* View options
* Choose from 3 different view options.
* Custom games
* Add any game or program with custom launch options.
* Automatic Update
* Application automatically updates to new version.
* Portable installation
* Run Playnite without need to install, with ability to run from any place, with option to configure database location for automatic sync via service like DropBox or Google Drive.
Playnite Planned Features
* "Big Picture" mode with controller support
* Fullscreen mode managed with controller.
* UI Customization
* Full support for skins and custom color pallets.
* Add additional launch options for legacy games
* To help managing and launching older games. Features like limit CPU cores, CPU speed fix, compatibility flags, automatic installation of 3d party wrappers etc.
* Plugin support
* Add additional functionality through easy scritping or fully fledged C# plugins.
Playnite changelog:
Fixed
Epic account authentication fails with 404 error
Crash when resizing Grid view
Crash when updating game metadata
https://github.com/JosefNemec/Playnite
http://www.emucr.com/2019/08/playnite-v560.html
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August 19th, 2019, 22:50 Posted By: wraggster
Wine v4.14 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v4.14 Changelog:
New version of the Mono engine with upstream updates.
PE dlls no longer rely on the MinGW runtime.
Exception handling fixes on ARM64.
Various bug fixes.
http://www.winehq.org/
http://www.emucr.com/2019/08/wine-v414.html
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