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March 30th, 2020, 14:46 Posted By: wraggster
Wine v5.5 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v5.1 Changelog:
Builtin libraries use the new UCRTBase C runtime.
Compatibility mode used when reporting Windows version.
Better support for debug information in PE files.
Support for linguistic case mappings.
More attributes supported in WebServices.
Various bug fixes.
http://www.winehq.org/
http://www.emucr.com/2020/03/wine-v55.html
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March 30th, 2020, 14:15 Posted By: wraggster
QEMU v5.0.0-rc0 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
https://www.qemu.org/
http://www.emucr.com/2020/03/qemu-v500-rc0.html
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March 30th, 2020, 13:57 Posted By: wraggster
Raine v0.90.4 is released. RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
Raine v0.90.4 changelog:
opengl_reshape should be called at the end of ScreenChange
instead of at the end of new_set_gfx_mode
Was creating a distorted screen if a neocd game changed its resolution
after being loaded.
http://rainemu.swishparty.co.uk/
http://www.emucr.com/2020/03/raine-v0904.html
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March 27th, 2020, 23:57 Posted By: wraggster
Bungie believes Google Stadia is the best solution for testing games while its staff are working remotely -- a vital aspect of staying productive during the coronavirus (COVID-19) pandemic.
Speaking to IGN, Bungie COO Patrick O'Kelley discussed the Seattle-based company's response to the outbreak of COVID-19.
Being located in Washington state, Bungie was prepared for short periods of remote work due to being "in an earthquake zone" and in a climate where heavy snow could make travel difficult.
However, the potentially long period of remote work required during the pandemic means that every aspect of game development must be replicated.
"We've set up these beefy laptops -- we call them developer-grade laptops -- for people to work from home so they've been working really, really hard to get those set up so that we have that basically full-on, workstation capability at home for people," O'Kelley said.
"So that's been one of the hardest things -- literally just getting a couple hundred of these machines set up for people to take home.""It's going to be a great way for us to keep getting regular playtests and do it pretty easily"
Patrick O'Kelley
For playtesting -- a crucial part of operating a live-service game like Destiny 2 -- Bungie landed on an unexpected solution.
https://www.gamesindustry.biz/articl...uring-lockdown
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March 25th, 2020, 22:55 Posted By: wraggster
Virtual reality exclusive Half-Life: Alyx reached 43,000 concurrent users on Steam on launch day.
Niko Partners analyst Daniel Ahmad revealed the figures on Twitter, saying the game was a successful launch by VR standards and had already matched Beat Saber's peaker concurrent users.
However, as one of the best-recognised gaming franchises, Ahmad noted it was clear "the numbers are held back due to the VR requirement."
https://www.gamesindustry.biz/articl...-on-launch-day
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March 25th, 2020, 22:47 Posted By: wraggster
After less than a week, Steam has once again broken its concurrent user record, reaching 22.6 million according to SteamDB.
"Steam just achieved a new peak concurrent user record of 22 million, one day after reaching 21 million and six days after reaching 20 million," said Niko Partners analyst Daniel Ahmad on Twitter.
"Global lockdowns and self-isolation due to COVID-19 has led to at-home gaming becoming a safe form of entertainment to pass the time."
https://www.gamesindustry.biz/articl...virus-outbreak
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March 25th, 2020, 22:44 Posted By: wraggster
Whatever else can be said about 2020 so far, the video game release schedule has emerged from its fallow period in fine style. The drought of the early months has been replaced by a deluge: Moon Studios' Ori and the Will of the Wisps, id Software's Doom Eternal, and Nintendo's Animal Crossing: New Horizons, each praised as a high watermark in their respective genres.
Yesterday brought arguably the biggest of all -- in terms of stature if not projected sales. Half-Life: Alyx is the first game in Valve's iconic franchise since 2007, and it's no exaggeration to suggest that this game has been demanded literally every day of the 13 years that have passed since then. The fact that it's both a virtual reality exclusive and doesn't have a "3" in the title are huge caveats, but they don't stop Half-Life: Alyx from being a very big deal indeed.
The former will severely limit the number of people the game can reach, though. The VR market is still very much a niche concern despite years of diligent effort from its major stakeholders, and fans who have waited more than a decade for a new Half-Life game are not entirely happy it will only be available to a small market with such a high cost of entry.
https://www.gamesindustry.biz/articl...ical-consensus
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March 20th, 2020, 22:23 Posted By: wraggster
Ootake v2.96 is released. Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.
Ootake v2.96 Changelog::
- This is a notice to those who have built and used the Ootake attached
source code file. The version of "Visual Studio" in the development
environment has been changed from 2008 to 2019(Community). The attached
source project file is for 2019 and cannot be read in 2008. Microsoft's
VS2019(Community version) can be used free of charge for personal
development.
- "Start Adjust TV Top-Position" was added to "Setting->Screen" menu. You
can set the default vertical display start position when using the old TV
display mode ([F11]key, narrow range display). In addition, the default
value was set to [Pos 1](lines for the upper one dot and the lower five
dots are not displayed).
* When using the resume mode ("File->Set Resume" menu), the vertical
display start position is saveed for each game, and it takes precedence.
- When pressing the shortcut key of "Screen size switch" during pause, the
game will remain paused even after switching the screen.
- Fixed a bug that the buttons did not respond when connecting the second
and subsequent joypads.
- After setting shortcut keys such as the fast-forward button ("Speed->
Configure VSpeedUp Bttuon" menu), the problem that the joypad operation
was not accepted until Ootake was closed once and started up again was
fixed.
- Speed and timing are closer to the actual machine. Solved the problem that
the status display sometimes fluctuated in "Dungeon Explorer".
- Fixed a bug that Ootake stopped when the number of CD-ROM drives increased
or decreased due to virtual CD software, etc.
- The screen fluctuates when pressing the [F11] key to enter overscan TV
mode in "Ryuuko no Ken" (software that has low resolution at the top of
the screen and high resolution at the bottom of the screen) was fixed.
- Other minor details have been fixed and improved.
http://www.ouma.jp/ootake/
http://www.emucr.com/2020/03/ootake-v296.html
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March 20th, 2020, 22:16 Posted By: wraggster
GameStop will sell Doom Eternal one day early due to fears over transmission of the novel coronavirus (COVID-19).
The US retailer said the decision was taken based on social distancing guidelines from the Centre for Disease Control (CDC), to ensure the safety of its customers.
Doom Eternal was due to launch tomorrow, on March 20, but GameStop will sell the game today in an effort to avoid having too many customers in stores.
While fans of id Software's iconic franchise will get to play Doom Eternal a day early, GameStop's decision was also influenced by Animal Crossing: New Horizons.
Nintendo's game is also due to launch on March 20, making tomorrow the single biggest day for game launches of 2020 so far. Animal Crossing will be released as planned, GameStop said, "to further help separate the crowds."
The Dutch retailer Game Mania has taken similar steps, making both Doom Eternal and Animal Crossing: New Horizons available to customers who pre-ordered in-store from yesterday.
There have also been unconfirmed reports of the UK retailer GAME also selling Doom Eternal ahead of its official launch. An employee of the company told Video Games Chronicle that Bethesda had given its consent for the street date to be broken.
GamesIndustry.biz has connected both GAME and Bethesda for comment, but neither had replied at the time of publication.
Update, March 20, 2020: GAME has confirmed it also broke the street date on Doom Eternal.
https://www.gamesindustry.biz/articl...covid-19-fears
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March 19th, 2020, 18:35 Posted By: wraggster
FB Alpha Shuffle v2.4.0 (2020/03/06) is released. FB Alpha Shuffle is an unofficial version based on FBA with many features.
FB Alpha Shuffle Features:
- added AVI recorder and input macro. [Gangta, emufan]
- added support translated game name list in game selection dialog. [Sho, 800]
you can import game names from mamep.lst while exporting gamelist. (put mamep.lst under fbas.exe or config dir)
- added IPS v4 support from MAMEPlus!. (Thanks to Emuman, emufan)
- added image menu from MAMEPlus!. (Thanks to Emuman, kkez)
- added select background image and select random image functions.
- added set misc paths and improved UI for game selection dialog.
- added save preset and save default input mapping, file is saved in config/presets.
- added some custom images in .\res folder, you can replace these images with what you like.
- added display score, select, gameover, boss snapshot to game selection dialog.
(http://www.progettoemma.net/snaps/)
- added support archived preview image (zip or 7z).
(name it: snap, titles, flyers, score, select, boss, gameover. ext = zip/7z).
- added load cheat from archive file (name it: cheat.zip/7z), also added cheat select/reload.
- added filters in game selection dialog. (it also can filter the custom translated game names)
(type "lamer" in the filter and it will show unavailable/missing sets)
you can edit "user-filter" value in fbas.xml to define your filter string, separate with semicolon.
- added save favorite games (the file is in config/favorites.ini).
- added "Undo" for input recordings, "Rewind" for input recording playback. [blip]
- added adjustable emulation speeds (shift + +/-) and frame counter display. [blip]
- added a simple jukebox for neogeo, cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
(put sound.dat of caname in .\config folder with UTF-8 encode)
- added 7-Zip support. (http://www.7-zip.org/)
- added XAudio2 sound output. (need install new DirectX runtime/SDK)
- added OpenAL sound output.
- added OpenGL, GDI, Direct2D video output.
- added select audio device and select display adapter.
- added autofire support, you can set the autofire delay value in input mapping dialog.
(autofire only affects normal buttons, doesn't support direction and macro buttons)
- added custom button feature. (Map Game Inputs ==> Custom buttons)
- added configurable hotkeys. (Thanks to mauzus)
- changed the emulator will not depend on kailleraclient.dll.
You can put kailleraclient.dll in the same directory as the emulator if you want to netplay.
- changed all romsets to match MAME Plus!.
- removed many rarely-used features from official FBA.
- Many thanks to OopsWare (http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.
http://f.ppxclub.com/forum.php?mod=v...extra=page%3D1
http://www.emucr.com/2020/03/fb-alph...-20200306.html
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March 19th, 2020, 18:25 Posted By: wraggster
FS-UAE v3.0.3 is released. fs-uae is a multi-platform Amiga emulator based on UAE/WinUAE, with a focus on emulating floppy-disk and CD-ROM based games. An important feature of the emulator is that it is fully controllable with a gamepad from your couch, with an on-screen GUI, which means that you can easily swap floppies and load save states with your gamepad. fs-uae is well suited to be started from an emulator frontend running on a HTPC, for instance.
The emulator has less configuration options than other UAE variants, but rather focuses on default settings which just works. For example, if you are running fs-uae in Amiga 500 mode, you cannot turn off cycle-exact mode.
FS-UAE v3.0.3 Changelog:
Fixed crash when starting the Launcher in a KDE environment.
http://www.emucr.com/2020/03/fs-uae-v303.html
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March 19th, 2020, 18:10 Posted By: wraggster
Playnite v7.4 is released. Open source video game library manager and launcher with support for 3rd party libraries like Steam, GOG, Origin, Battle.net and Uplay. Including game emulation support, providing one unified interface for your games.
Playnite Features
* Steam, Origin, GOG, Battle.net, Uplay support
* Import games from Steam, Origin, Battle.net, GOG and Uplay services including games that are not installed. You can also import Windows Store (UWP) games.
* Console Emulation support
* Import console games and run them through emulators.
* View options
* Choose from 3 different view options.
* Custom games
* Add any game or program with custom launch options.
* Automatic Update
* Application automatically updates to new version.
* Portable installation
* Run Playnite without need to install, with ability to run from any place, with option to configure database location for automatic sync via service like DropBox or Google Drive.
Playnite Planned Features
* "Big Picture" mode with controller support
* Fullscreen mode managed with controller.
* UI Customization
* Full support for skins and custom color pallets.
* Add additional launch options for legacy games
* To help managing and launching older games. Features like limit CPU cores, CPU speed fix, compatibility flags, automatic installation of 3d party wrappers etc.
* Plugin support
* Add additional functionality through easy scritping or fully fledged C# plugins.
Playnite changelog:
Fixed:
* Target executable of imported .lnk file is deleted in rare case
* Fullscreen settings menu doesn't show correct monitor names
* Crash when importing some executables after scanning folder
* Crash when clicking on empty column on List view
https://github.com/JosefNemec/Playnite
http://www.emucr.com/2020/03/playnite-v74.html
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March 19th, 2020, 18:03 Posted By: wraggster
byuu v3 is released. byuu is a multi-system emulator that focuses on accuracy and ease-of-use. It is currently in early release beta status. byuu is an upcoming multi-system emulator that aims to provide the accuracy of higan, with the ease-of-use of bsnes. It seeks to accomplish this by catering to the common 99% of use cases, rather than higan, which tries to cater to every niche. As such, certain advanced functionality will not be available in byuu; however, the emulator will be significantly easier to use, like bsnes.
Planned roadmap:
v1: support for gamepad mapping and the save state manager
v2: support for other controller types (mice, light guns) and multiple-players
v3: support for Famicom Disk System, Super Game Boy, and Sega CD emulation
v?: support for per-system input mapping, cheat codes, movie recording, and run-ahead functionality
v?+X: optional scanline renderers for each core to boost performance substantially
v?+Y: additional emulation cores from outside of higan (PS1, Saturn, N64 would be most promising!)
byuu v1.1 changelog:
Famicom: emulated the X24C01 EEPROM for Bandai-FGC boards (no X24C02 support yet)
Mega CD: CDC PCM DMA can only write to current bank [EkeEke]
Mega CD: CDC DMA address setting now clears d0-d2 for proper transfer alignment [EkeEke]
Mega CD: improve power-cycle handling (not perfect; best to restart the emulator between each Mega CD game still ...)
PC Engine: trigger VDC coincidence IRQs at start of scanline (fixes Bomberman '94, Air Zonk start screen rendering issues)
PC Engine: improved RCR interrupt emulation (fixes Air Zonk in-game)
PC Engine: fix VDC DCR writes (fixes Gaia no Monshou, Magical Chase, etc)
PC Engine: reduced VDC access delays (fixes Wonder Momo, but may not be hardware accurate)
PC Engine: improved instruction timing
PC Engine: added Avenue Pad 6 emulation (higan only for now)
WonderSwan: window emulation improvements
byuu: BIOS firmware settings window improvements
byuu: can now load firmware from inside ZIP archives
byuu: added trace logging tool
byuu: added manifest viewer tool
byuu: add path overrides for saves, BPS patches, and DSP firmware files
higan: fixed a serious issue with the "Create New System" option from the launch screen
nall: fixed a subtle yet important issue with Natural/Integer::bit() that allowed out-of-range bits to be set
https://byuu.org/byuu
http://www.emucr.com/2020/03/byuu-v3.html
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March 18th, 2020, 22:59 Posted By: wraggster
Wine v5.4 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v5.1 Changelog:
Unicode data updated to Unicode version 13.
Builtin programs use the new UCRTBase C runtime.
More correct support for Internationalized Domain Names.
Support for painting rounded rectangles in Direct2D.
Text drawing in D3DX9.
Various bug fixes.
http://www.winehq.org/
http://www.emucr.com/2020/03/wine-v54.html
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March 18th, 2020, 22:49 Posted By: wraggster
Q-emuLator v3.3 is released. Q-emuLator is a software emulator of the QL, running as an application in the Windows and Mac OS environments. Q-emuLator has an interpreter of the 68008's instructions, and emulates the basic QL's hardware, redirecting input and output to the Mac's or PC's video, keyboard, mouse, disks, sound hardware and serial ports.
Q-emuLator new features:
- Resizable main window.
- Compatibility improvements.
- Precise QL speed emulation.
- Dot matrix printer emulation.
- Mount .ZIP files as disks.
- Use .QLPAK single-file QL software archives.
- Smart full screen upscaling.
- Access microdrive images and floppy images.
- QL Sampled Sound System.
- Improved display emulation when running on Windows 7.
http://www.emucr.com/2020/03/q-emulator-v33.html
http://www.terdina.net/ql/q-emulator.html
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March 18th, 2020, 22:22 Posted By: wraggster
Mednafen v1.24.1 is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen v1.24.1 Changelog:
February 27, 2020:
NES: Changed some macros in the CPU emulation code to not have leading underscores.
February 25, 2020:
Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().
NES: Don't memset() MDFN_PixelFormat object.
February 23, 2020:
Fixed build errors on FreeBSD relating to the multithreading code.
February 22, 2020:
Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).
February 15, 2020:
Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems
with Linux header files installed.
February 11, 2020:
Fixed AltiVec-related build errors on 64-bit POWER/PPC.
SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".
February 2, 2020:
SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()
January 23, 2020:
PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".
December 30, 2019:
PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.
Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".
http://forum.fobby.net/index.php?t=msg&th=1250&start=0&
http://www.emucr.com/2020/03/mednafen-v1241.html
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March 18th, 2020, 22:21 Posted By: wraggster
WineD3D v5.4 is relesaed. WineD3D For Windows is a DirectX 1-11 to OpenGL wrapper based on WineD3D, which is an almost full implementation of DirectX used in Wine. Even if Windows supports DirectX natively, using WineD3D can enhance backwards compatiblity with older games, especially on Windows 8 and newer that don't support 16 bit screen modes. Another possible use is to emulate unsupported versions of DirectX, or porting DirectX applications to OpenGL without having to rewrite the rendering code.
https://fdossena.com/?p=wined3d/index.frag
http://www.emucr.com/2020/03/wined3d-v54.html
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March 18th, 2020, 21:48 Posted By: wraggster
Monster Hunter World: Iceborne has shipped over five million units worldwide since launching on console in September last year.
A premium expansion to Monster Hunter: World, which released in December 2017, Iceborne was critically well-received.
According to Capcom, the Monster Hunter franchise lifetime sales now exceed 62 million as of March 13.
https://www.gamesindustry.biz/articl...r-hunter-world
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