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June 28th, 2020, 11:12 Posted By: wraggster
It's finally time to announce the official testing period for the Glk engine in ScummVM, for playing interactive fiction (aka text adventures). This is a conglomeration of sub-engines for playing the games that use the various authoring systems released over the years. At this time the following sub-engines are going into official testing mode:
- ADRIFT (except for version 5)
- AdvSys
- AGT
- Alan 2 & 3
- Archetype (newly reimplemented for Glk from the original Pascal sources)
- Hugo
- JACL
- Level 9
- Magnetic Scrolls
- Quest
- Scott Adams
- ZCode (all ZCode games except the Infocom graphical version 6 games)
Other sub-engines, such as Comprehend, TADS and Quill, are likely to be included in the future. So those of you that are fans of the literary classics, dust off your favourite classics, and prepare to play them again. You will need a daily development build. As always, please submit the bug reports to our issue tracker.
https://www.scummvm.org/news/20200622/
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June 28th, 2020, 10:58 Posted By: wraggster
Google has dropped the price of its Stadia Premiere Edition from $129.99 to $99.99, though some of the bundle's features have changed since its original release.
Most notably, Google is no longer offering three months of Stadia Pro for free to those who purchase the Premiere Edition, meaning the bundle only contains a Chromecast Ultra and a Stadia controller.
https://www.gamesindustry.biz/articl...ts-a-price-cut
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June 28th, 2020, 10:54 Posted By: wraggster
The Sims 4 reached ten million monthly active users in the last quarter, despite being on the market for nearly six years.
There was no announcement of a new title in the series at yesterday's EA Play Live event, but the Sims 4's enduring popularity has left EA with fewer reasons for a full refresh.
In addition to hitting a peak of ten million MAUs in the last quarter, more than 2.5 million players have joined its community across PC, Mac and console over the last two months.
https://www.gamesindustry.biz/articl...e-last-quarter
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June 8th, 2020, 22:33 Posted By: wraggster
DOSBox-X v0.83.2 (2020/05/31) is released. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Changelog:
Added help messages for some supported commands. (Wengier)
Added phone book support for the emulated modem. There is
a new phonebookfile= option in the [serial] section. The
phone book file entries need to be in the format of:
" " e.g.
5551234 cavebbs.homeip.net:23
Implemented the missing EMS subfunctions 52h and 59h by
porting the patch that adds them (Wengier)
Fixed issues with the "config -wcd -all" command and other
updates to the CONFIG command (Wengier)
Added [config] section in dosbox-x.conf to resemble DOS's
CONFIG.SYS file. It currently supports REM, BREAK, NUMLOCK,
FCBS, FILES, DOS, DEVICE/DEVICEHIGH, INSTALL/INSTALLHIGH,
SET and LASTDRIVE commands. The file CONFIG.SYS will appear
on the Z: drive, similar to AUTOEXEC.BAT file. The [config]
section can be bypassed with the -noconfig command-line
option or with the secure mode enabled (Wengier)
Moved PC-98 related config options (starting with "pc-98 ")
from [dosbox] and [dos] sections to its own [pc98] section.
These options in existing dosbox-x.conf/dosbox.conf files
will be automatically redirected to the [pc98] section from
the other sections when DOSBox-X starts (Wengier)
The user directory DOSBox-X uses has been changed to use the
DOSBox-X directory (e.g. from ~/.dosbox to ~/.config/dosbox-x
on Linux platform). It will be read after the dosbox-x.conf
file in the current directory (Wengier)
Config option "dpi aware" now supports the "auto" setting
to auto-decide on the best setting for the platform. This
fixes very small window issue on high DPI devices such as
Microsoft Surface tablets. (Wengier)
Added DTASEG, DTAOFF, and PSPSEG as hex value constants to
the debugger interface to aid in debugging DOS programs.
New command-line option -helpdebug added to list debug-
related command-line options. The standard -? / -h / -help
command-line option will no longer list them (Wengier)
Implemented LFN support for FAT driver, so that it is now
possible to view directory list, create or open files and
directories etc with long filenames on FAT12/16/32 drives
just like on mounted local drives.
FAT driver cleaned up and fixed to avoid edge cases that
can corrupt directory entries and leave lost clusters
on the disk, also fixed to always report root directory
as a directory through the GetFileAttribute INT 21h call,
needed by MOVE.EXE and XCOPY.EXE to work properly.
IMGMOUNT auto geometry detection will assume LBA disk
and fake C/H/S geometry if the disk is 4GB or larger,
the MBR lacks executable code, or the first partition
is Windows 98-style LBA FAT16 or FAT32.
IMGMOUNT now assumes ISO type by default if the image file
extension is .iso/.cue/.bin/.mdf. No need for "-t iso" in
this case; but (if appliable) it can be overridden by for
example "-t hdd". (Wengier)
IMGMOUNT command (no parameters) now lists mounted FAT/ISO
drives and mounted drive numbers, also SUBST command (no
parameters) now lists mounted local drives (Wengier)
INT AH=36h fixed to convert free space but maintain a
cluster size (bytes/sector * sectors/cluster) that is less
than 64KB to avoid divide by 0 crashes with FORMAT.COM /S
Added FAT32 free/total disk space API for FAT driver, and
updated INT 21h AX=7303h to call it. FAT driver now provides
FAT32 extended disk free/total through FAT32 API and 2GB
limited free/total through INT 21h AH=36h for older DOS
programs. Shell DIR command updated to use FAT32 free space
API to show free space even on FAT32 partitions larger than
2GB, but only if the DOS version is set to 7.1 or higher.
Added FAT32 INT21h and IOCTLs needed by MS-DOS 7.1/Windows 98
versions of SCANDISK.EXE and FORMAT.COM, such as DOS functions
for "FAT32 extended" absolute disk read and write.
Improved FAT32 support to the FAT driver, including direct
support for FAT32 drives in the DOSBox-X command shell. Files,
directories and volume labels on FAT32 drives can be listed,
read from or written to just like on FAT12/16 drives.
Added DOS IOCTL read/write logical device track functions so
that FORMAT.COM is able to verify and modify the partition table
to successfully format a hard drive image. Also added stub to
DOS IOCTL "format device track" for FORMAT.COM.
You can now force unmount a drive and then mount it to a new
directory in one command, e.g. "MOUNT C C:\DOS -U" (Wengier)
REN command can now rename directories (in addition to files) on
FAT drives just like on local drives (Wengier)
Several improvements to DEL command, such as a new /F option to
force delete of read-only files, and improved handling when the
argument is a directory (Wengier)
LS command added to list directory contents. It does not support
all options as in Unix/Linux platform (Wengier)
DIR /O & /OG supported in addition to /ON|/OE|/OS|/OD options.
Options such as /-O & /-A can be used to override /O, /A etc if
they are specified in the DIRCMD environment varaible (Wengier)
DIR and VOL commands now display real serial numbers for mounted
local drives (Windows only) and FAT drives (Wengier)
Fixed SYS command not working properly (Wengier)
DOS kernel INT 21h function Set File Attribute no longer
allows changing volume label attributes and fixes directory
attributes in order to prevent filesystem corruption.
This prevents Windows 95 Setup from creating WINBOOT.INI
and then changing it into a directory with the call.
FAT driver bugs fixed where a newly created zero length file
combined with a lseek() can corrupt filesytem structures
(root directory and/or the second FAT table). This fixes
filesystem corruption when running Windows 95 install.
Enabled printer emulation for non-Windows OSes (Linux,
Mac OS X, etc.). FreeType2 is required to enable
printer emulation at compile time.
Added command-line option "-o" for MOUNT command so that
it can be specified whether to report mounted local drives
as remote (network) drives. It is "auto" by default just
like the virtual drive Z:.
Added config option "drive z is remote" in dosbox-x.conf
to report drive Z: as a remote (network) drive. It is
"auto" by default, which will try to prevent SCANDISK.EXE
from Windows 9x installs to scan and "repair" drive Z:
which is not backed by a disk filesystem.
Fixed clip_key_modifier setting not working when it is
set to alt, ctrl or shift in the SDL2 build. (Wengier)
Sending "Ctrl+Alt+Del" key from the menu will now reset
the system within DOSBox-X when the intergrated DOS or a
real DOS booted from a disk image is active. (Wengier)
PC speaker output fixed not to timeout and stop rendering
unless the PC speaker output is not emitting anything
audible anyway (Fix for Sopwith 1 and 2).
Added ALIAS command to define or display aliases.
"HELP command" now works the same as "command /?" for
supported internal commands. (Wengier)
Improved handling of quotes in some commands. (Wengier)
Added -set command-line option to change config options.
It can be specified multiple times for multiple options,
overriding any options in the config file. For example,
the command "dosbox-x.exe -set machine=pc98" will force
DOSBox-X to start in PC-98 mode. (Wengier)
Re-added full drive menu items for the Windows platform.
The "Boot from drive" item (A:, C: and D: drives only)
should work in other platforms too. The BOOT command is
also improved to allow e.g. "BOOT A:" to work. (Wengier)
INT 10h vector now points into VGA BIOS as a workaround
for DOS programs that use vector location as part of
their EGA/VGA detection. This fixes blink attribute
and EGA/VGA detection failure with SuperCalc 3 and
SuperCalc 4. This option, enabled by default, can be
disabled or enabled from dosbox-x.conf.
Improved long filename (LFN) and SetFileAttr/GetFileAttr
support for PC-98 mode. (Wengier)
Added config option "lfn" to enable/disable long filename
(LFN) support. With default setting of "auto", LFN support
is enabled if the reported DOS version is at least 7.0.
Added config option "automountall" (default: false) to
automatically mount all available Windows drives (Wengier)
The copy & paste Windows clipboard text via the right
mouse button feature now has support for PC-98 mode too
in addition to other modes. (Wengier)
MPU401 IRQ fixed to properly default to 2 or 9 in IBM
PC/XT/AT mode depending on the "enable slave pic" config
option (rderooy)
Fluidsynth defaults fixed for better more reliable audio
streaming on Linux and Mac OS X (Wengier and rderooy)
Improved support for FluidSynth MIDI device by porting
code from DOSBox ECE. Set "mididevice=fluidsynth" along
with other required options such as "fluid.soundfont"
in dosbox-x.conf to use it. The previous config setting
"mididevice=synth" is still supported for alternative
implementation of FluidSynth. (Wengier)
https://github.com/joncampbell123/dosbox-x
http://www.emucr.com/2020/06/dosbox-...-20200531.html
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June 8th, 2020, 22:32 Posted By: wraggster
Pantheon v9.520 is released. Pantheon is Windows desktop application with collection of games for video consoles and home computers from the past. The games are not the part of the application, instead they will be downloaded (with the game manual or review - if available) from the internet, after you activate the game. Downloaded files are stored on the local file system and will be available offline the next time you wish to play the game. Finally, the program file is loaded into the memory and executed inside the emulator. Current version has emulator of Atari 2600 with collection of 170 games, emulator of Atari 5200 with collection of 50 games and emulator of Atari 8-bit computers with collection of 26 games.
Pantheon is still in development, new features and games are added almost every day. But you may experience occasional artifacts or crashes during the gameplay, and game snapshots may not be available in the following releases.
http://www.emucr.com/2020/06/pantheon-v9684.html
http://bostjan-grandovec.si/Content/News.htm
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June 8th, 2020, 22:20 Posted By: wraggster
OpenTTD v1.10.2 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Features
OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.
Significant enhancements from the original game include:
bigger maps (up to 64 times in size)
stable multiplayer mode for up to 255 players in 15 companies, or as spectators
dedicated server mode and an in-game console for administration
IPv6 and IPv4 support for all communication of the client and server
in game downloading of AIs, NewGRFs, scenarios and heightmaps
new pathfinding algorithms that makes vehicles go where you want them to
autorail/-road build tool, improved terraforming
canals, shiplifts, aqueducts
larger, non-uniform stations and the ability to join them together
mammoth and multi-headed trains
different configurable models for acceleration of vehicles
clone, autoreplace and autoupdate vehicles
the possibility to build on slopes and coasts
advanced/conditional orders, share and copy orders
longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
reworked airport system with many more airports/heliports (e.g. international and metropolitan)
presignals, semaphores, path based signalling
support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
drive-through road stops for articulated road vehicles and trams
multiple trees on one tile
bribe the town authority
many configuration settings to tune the game to your liking
save games using zlib compression for smaller sizes, while not interrupting gameplay
significant internationalisation support. OpenTTD has already been translated into over 50 languages
dynamically created town names in 18 languages, plus NewGRF support for additional languages
freely distributable graphics, sounds and music
framework for custom (user) written AIs
zooming further out in the normal view and zooming out in the small map
Lots of effort has been put into making OpenTTD easy to use. These include:
convert rail tool (to electrified rail, monorail, and maglev)
drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
mouse wheel support (scroll menus, zoom in/out)
autoscroll when the mouse is near the edge of the screen/window
sell whole train by dragging it to the dynamite trashcan
cost estimation with the 'shift' key
advanced options configuration window, change settings from within the game
Graphical/interface features:
screenshots can be in BMP, PNG or PCX format (select in game options menu)
more currencies (including Euro introduction in 2002)
extra viewports to view more parts of the game world at the same time
resolution and refresh rate selection for fullscreen mode
colourful newspaper after a certain date
colour coded vehicle profits
game speed increase (through fast forward button or by pressing the TAB key)
snappy and sticky windows that always stay on top and neatly align themselves to other windows
more hotkeys for even less mouse-clicking
support for 32 bit graphics
support for right-to-left languages
support for other (sized) fonts where the user interface scales based on the font and translation
OpenTTD Changelog:
1.10.2 (2020-06-01)
------------------------------------------------------------------------
Add: Ubuntu 20.04 packages (#8127)
Fix: [OSX] Possible crash on failure to set colourspace (#8181)
Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
Fix #8024: Make Online Content GUI more responsive while loading (#8179)
Fix #7970: Disable event loop when generating crash dump (#8176)
Fix: [Build] Compatibility with modern Visual Studio (#8170)
Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
Fix: Desync after house replacement (#8151)
Fix #8137: New clients can't join (desync) after funding an industry (#8140)
Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
Fix: Stop gamelog when recovering from a savegame load error (#8133)
Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
Fix #8117: Memory leak for incoming admin port packets (#8122)
Fix: Non-roadbridges potentially had roadtype information set (#8111)
Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
http://www.openttd.org/
http://www.emucr.com/2020/06/openttd-v1102.html
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June 8th, 2020, 21:38 Posted By: wraggster
Raine v0.91.6 is released. RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
http://rainemu.swishparty.co.uk/
http://www.emucr.com/2020/06/raine-v0916.html
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June 8th, 2020, 21:36 Posted By: wraggster
Wine v5.10 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v5.10 Changelog:
More progress on the WineD3D Vulkan backend.
Beginnings of a separate Unix library for NTDLL.
Better support for anti-cheat kernel drivers.
More glyph substitutions in DirectWrite.
Support for DSS private keys.
ARM64 exception handling fixes.
Various bug fixes.
http://www.emucr.com/2020/06/wine-v510.html
http://www.winehq.org/
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June 8th, 2020, 21:28 Posted By: wraggster
JRomManager v2.4.0 is released. JRomManager ia a Rom Manager entirely written in Java and released under GPL v3.
Current Features:
* Zip support
* Mame and Logiqx Dat formats
* Import from Mame executable
* Dat parsing caching via Java Serialization
* Optimized to permit scan over shared network
* Dir scan caching via Java Serialization based on FileMDate+FileSize, one cache file per romdir, reusable between different Dat Scans if same dir used
* Split Scan/Fix/Rebuild
* Non-Merged Scan/Fix/Rebuild
* Merged Scan/Fix/Rebuild (with choice in case of name collision)
* Full SHA1 scan or on-need SHA1 scan in case of suspicious CRC32
* Retain SHA1 in cache until zip file change
* CHD support (no separate dir from roms yet)
* Per profile settings (what to fix, how to scan, ...)
* MultiThreading support (at least for archive manipulation and checksum calculation, fast disks required)
* MD5 support (for old dats)
* 7z support via SevenZipJBinding + 7z command line as functional backup
* TorrentZip support via trrntzip command line
* Multiple Source Dir
* Enhanced Gui with Report
* Translated to English and French
* Software List support
* Filtering functionalities (clone, chds, systems list, display mode, cabinet type, driver status, ...)
JRomManager v2.4.0 Changelog:
Added full server mode
Made for an usage over the Internet (but it should be kept legal between users)
Jetty is used instead of NanoHTTPd
Multi-user with access rights, a per user WorkDir, a shared read-only space, and no access to the rest of the entire FileSystem
Totally secured (separate accounts with login/password, HTTPS with TLS 1.3, server certificate handling and auto reload, obfuscated paths, ...)
HTTP2 support (only with TLS 1.2) which permit long polling request usage in place of WebSockets without loosing too much network performance
This mode is still experimental, work still need to be made on disk/thread quotas, and a firewall with IP filtering may be required to get full control on who is attempting to connect
Implemented Long polling Request as alternative of WebSockets for simple server mode
New "Single File" mode, made for single ROM per game sets than can be kept in base directory without creating a sub-directory for each game...
Added support for import/export of settings from one profile to another
More graphical icons for tabs and buttons
Various fixes
This will be the last version supporting Java 8, next one will require at least Java 11
http://www.emucr.com/2020/06/jrommanager-v240.html
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June 8th, 2020, 21:27 Posted By: wraggster
VirtualBox v6.1.10 is released. VirtualBox is a general-purpose full virtualizer for x86/x64 hardware. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software.
VirtualBox v6.1.10 Changelog:
GUI: Fixed crash when using Qt on Xwayland sessions (bug #19583)
GUI: Fixed mouse pointer doesn't work properly in Windows guests when scaling is on (bug #19597)
VBoxManage: Fixed crash of 'VBoxManage internalcommands repairhd' when processing invalid input (bug #19579)
Settings: disable audio input and audio output by default for new VMs (bug #19527)
Guest Additions: Fixed resizing and multi monitor handling for Wayland guests. (bug #19496)
Guest Additions: Fixed VBoxClient error: The parent session seems to be non-X11. (bug #19590)
Linux host and guest: Linux kernel version 5.7 support. (bug #19516)
http://www.virtualbox.org/
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June 8th, 2020, 21:26 Posted By: wraggster
ColEm v5.0 is released. ColEm is a ColecoVision emulator. ColEm will run software written for the ColecoVision video game console. ColEm package itself does not contain any games. You should place your own game files onto the SD card before running ColEm. Please, do not run any software you do not own with ColEm. The author cannot and will not tell you where to find free ColecoVision games.
ColEm v5.0 Changelog:
Coleco Adam emulation is now operational, with keyboard, printer, disk, and tape drives. Use -adam command line option or "Hardware | Adam" menu to enable. Requires EOS.ROM and WRITER.ROM files.
Emulator will load .DSK files into disk drive A: and enable Adam mode.
Emulator will load .DDP files into tape drive A: and enable Adam mode.
Printer output can be sent to a file with -printer option.
Adam disk drives can also be loaded with -disk* options.
Adam tape drives can also be loaded with -tape* options.
Windows version has got full support for Adam-specific media images and hardware.
Added "File | Save Printer Output" menu to ColEm-Windows.
Added "Hardware | Disk Drives" menu to ColEm-Windows.
Added "Hardware | Tape Drives" menu to ColEm-Windows.
http://fms.komkon.org/ColEm/
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June 8th, 2020, 21:12 Posted By: wraggster
Of all the games to appear on the Amiga, Stunt Car Racer was one of the best stunt style racers and one of Geoff Crammonds finest games, it had some of the craziest tracks ever with one of them being the ultimate track the "Ski Jump". Yet what made it so good was not just the feeling of speed, but the thrill of accelerating into the sky and coming back down with an almighty crack, especially if you ended up missing the track altogether. So you can probably see why I'm just that little bit excited to see that a Stunt Car inspiration has not only appeared on the Pico-8 but can also be played in your browser.
(CONTINUE READING)
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June 8th, 2020, 21:12 Posted By: wraggster
Way back in 1986 Sega released one of the greatest racers of our time, it just had to be most famous of games 'Out Run'. An Arcade racer designed by Yu Suzuki, that was not only a commercial success but became one of the best selling games of its time and ported to many different systems. It had incredible graphics, fantastic music and fast paced track racing that really pushed you to the edge of your seat.
(CONTINUE READING)
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June 8th, 2020, 21:10 Posted By: wraggster
I'm sure many of you remember that awesome game that is ' Commander Keen '; a game released by id Software and publishers Apogee software in the 90's for MS-DOS as a fun platformer using EGA as a pioneer for graphics at the time! But did you know Blodyavenger had released his Commander Keen inspired game called ' Sleeping Menace ' for modern platforms? You didn't? Well there's some good news for you all, because if you loved playing games such as Commander Keen, then I'm sure you'll enjoy this fun little inspiration!
(CONTINUE READING)
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June 8th, 2020, 18:26 Posted By: wraggster
We've certainly had our fair share of Command and Conquer news on this site, especially featuring top quality standalones such as Twisted Insurrection and The Dawn of the Tiberium Age. But this latest news goes even further! Because as of this morning we have been reminded that EA with partnership with Petroglyh, will be releasing remasters of both Command & Conquer: Tiberian Dawn and Command & Conquer Red Alert, with Covert Ops, Counterstrike, and Aftermath bundled into one remastered collection as of today on Steam and Origin.
(CONTINUE READING)
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June 7th, 2020, 11:06 Posted By: wraggster
Epic Games has secured another significant exclusive for its growing games marketplace, thanks to a partnership with Sega and The Creative Assembly.
The latter's next title, A Total War Saga: Troy, will be exclusive to Epic Games Store for the first year, launching on August 13.
It will be released for Steam and other digital PC stores in August 2021.
In an unusual move, the game will also be made available for free for the first 24 hours. Anyone who downloads on launch day will be able to keep the game indefinitely.
https://www.gamesindustry.biz/articl...e-as-exclusive
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June 7th, 2020, 11:05 Posted By: wraggster
EA has put the first wave of its games back on Steam, including titles from the Dragon Age and Need For Speed series.
This is one crop of what EA said will be more than 25 games returning to Valve's platform. Highlights include Dragon Age: Inquisition and Dragon Age 2, Need For Speed Heat and Rivals, and Fe and both Unravel games.
However, the publisher's biggest franchises are still absent, including The Sims, Battlefield, Star Wars Battlefront, and Apex Legends. All of these IPs are due to arrive, however, as EA confirmed when it announced its return to Steam in October 2019.
https://www.gamesindustry.biz/articl...-back-on-steam
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May 28th, 2020, 21:52 Posted By: wraggster
Great news if you loved games such as Deju Vu, Uninvited or even my personal favourite Shadowgate, as we've just been told through our MS-DOS Gaming Facebook group, that GrahfMetal has released a PC game of similar style to those games called ' SPECTACLE '. This adventure game announced just recently, puts you in control of someone who is stranded in a magical desert kingdom with only your wits to keep you alive!
(CONTINUE READING)
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May 28th, 2020, 21:31 Posted By: wraggster
You won't have to find some totally legit sources in order to download more RAM for your Raspberry Pi 4 anytime soon, as a new version of the Pi 4 B has been announced. With the unit's first anniversary just around the corner, a premium model has been introduced, featuring a whopping 8GB of RAM. That's double the amount of the previous "high-end" $55 4GB model, all packed neatly into that familiar size for $75, available starting today. The extra RAM doesn't change much of the Pi 4's board, though this version does sport a new power switcher that's closer to the USB-C input, otherwise leaving the rest of the internals the same as before.
To supply the slightly higher peak currents required by the new memory package, James has shuffled the power supply components on the board, removing a switch-mode power supply from the right-hand side of the board next to the USB 2.0 sockets and adding a new switcher next to the USB-C power connnector. While this was a necessary change, it ended up costing us a three-month slip, as COVID-19 disrupted the supply of inductors from the Far East.
Click to expand...
To coincide with this new release, the Raspbian OS, now simply renamed to the Raspberry Pi OS, offers a 64-bit version currently in beta and available to download through their official site.
Source
https://gbatemp.net/threads/new-rasp...gb-ram.566200/
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