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May 28th, 2020, 21:24 Posted By: wraggster
The virtual reality space has a new contender with a reveal this week from XRSpace, a VR hardware and software company headed by HTC co-founder Peter Chou.
Chou, who left the Taiwanese phone smartphone manufacturer in 2015, has reappeared at the head of XRSpace which has been working under the radar for three years on its Mova headset and Manova social platform.
The $599 headset features mobile 5G and two front-mounted cameras which supposedly enable hand-tracking input.
Manova, meanwhile, is a VR social platform which aims to be a place "where people can be together, experience everyday social situations without the limits of distance"
"Our mission is to bring people together through the power of 5G XR, surpassing the limited experience of smartphones today," said Chou.
"The singular goal of XRSpace, is to take XR to the masses by redefining how people connect, socialise, and collaborate by simplifying the hardware and user experience."
https://www.gamesindustry.biz/articl...ocial-platform
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May 27th, 2020, 23:11 Posted By: wraggster
Blizzard Entertainment has cancelled its annual gaming convention BlizzCon 2020 amid the COVID-19 pandemic.
"We're feeling deeply disappointed about this decision, and imagine many of you will feel the same," said BlizzCon executive producer Saralyn Smith in a blog post.
"I truly love BlizzCon, and I know that's a sentiment shared by everyone at Blizzard. We will sorely miss connecting with so many of you at the convention and 'recharging our geek batteries' this fall."
https://www.gamesindustry.biz/articl...2020-cancelled
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May 26th, 2020, 21:52 Posted By: wraggster
Many years ago, a company called Origin Systems developed the much beloved Ultima series of role-playing games. Thanks to the previous hard work of others who created stand-alone reimplementations of these games, ScummVM is pleased to announce that two of the games in the series are ready for testing.
The first of these games is Ultima IV: Quest of the Avatar, based on the prior work done by the xu4 project. You can detect your English copy of Ultima IV as either original or enhanced. Enhanced mode uses the VGA graphics developed by the xu4 project. With the inclusion into ScummVM, the game also receives several improvements, such as multiple savegame slots and configurable keybindings. It even adds in a small secret area that only the most dedicated explorers may find.
The second game is Ultima VI, based on the Nuvie project. Due to some miscommunication, Nuvie may still advance as a separate project, but given the work done integrating Nuvie into ScummVM, we're hoping to have it officially supported in ScummVM as well. As with Ultima IV, Ultima VI supports the original game mode, as well as an enhanced mode that allows for Nuvie's full screen map, container gumps as in Ultima VII, and other features. Note that enhanced mode defaults to double resolution, so for now, the intro only displays in half of the screen.
So break out your copies of the games and give them a try! You will need a daily development build. As always, please submit the bug reports to our issue tracker.
https://www.scummvm.org/news/20200521/
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May 26th, 2020, 21:51 Posted By: wraggster
Get your season (of docs) pass ready! We are excited to announce that ScummVM has been accepted as a participant of Google Season of Docs 2020. One of the most important parts of every open source project is its documentation. Good documentation is vital for making the project accessible to both end users and new developers wanting to have a deeper look into the project's internals so they can start contributing on their own.
Season of Docs, a recent initiative by Google to connect technical writers with open source projects. The program offers a great way to gain practical project experience, as well as explore the world of free software and the great communities that evolve around them.
For ScummVM this is a wonderful opportunity to improve our documentation. You can check out our ideas page or if you want to bring up your own ideas - get in touch with us on our Discord server.
We've had a lot of successful student projects as part of Google's Summer of Code in previous years - we’re looking forward to carrying that success into Google's Season of Docs and inspire you to work with us and add your very own success.
The deadline for proposals is July 9. Please make sure to read the program timeline, guidelines and FAQ on the Season of Docs website for additional information.
https://www.scummvm.org/news/20200514/
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May 26th, 2020, 17:59 Posted By: wraggster
Electronic Arts will soon make the source code for two classic strategy games available to all.
The move was announced via a Reddit post from Jim Vessella, producer of the Command & Conquer Remastered Collection, in which he said the source code for both the original game and Red Alert will be released under a General Public Licence.
The code will be made available alongside the Remastered Collection, which arrives on June 5.
"We believe this will be one of the first major RTS franchises to open source their source code under the GPL," Vessella wrote. "Our goal was to deliver the source code in a way that would be truly beneficial for the community, and we hope this will enable amazing community projects for years to come."
The decision has primarily been made to enable better modding opportunities for players, although Vessella later added: "Perhaps we'll even see some new RTS projects now made possible with source code under the GPL."
https://www.gamesindustry.biz/articl...-and-red-alert
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May 26th, 2020, 17:58 Posted By: wraggster
Serious Sam 4 will not be released on current-generation consoles until next year.
The news emerged as the game's developer Croteam and indie publisher Devolver Digital announced an August release window for the upcoming shooter.
It will debut on Steam and Google's games streaming service Stadia, but Devolver assures that console versions are still on the way.
"The game is still coming to Xbox One and PlayStation 4 after its period of exclusivity is over with Stadia," a spokesperson told Kotaku, adding that this will not be until some point in 2021.
This puts the current-gen release of Serious Sam 4 several months after the planned launch of next-gen machines PlayStation 5 and Xbox Series X. However, both devices will be backwards compatible which means this timing won't have the impact on sales it might have done in previous generations.
https://www.gamesindustry.biz/articl...am-4-into-2021
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May 26th, 2020, 17:56 Posted By: wraggster
Manchester United is suing Sega and developer Sports Interactive over the use of the club's name and logo in Football Manager, accusing the companies of trademark infringement.
As reported by The Guardian, the English football club attests that Sega and Sports Interactive are infringing trademark by using a "simplified" version of its official crest in the game, which "deprives the registered proprietor of its right to have the club crest licensed."
It accuses the club of trying to "prevent legitimate competition in the video games field by preventing parties not licensed by the claimant from using the name of the Manchester United football team within such games."
In a preliminary remote hearing, Manchester United argued that the money made from licensing was "very significant," and that using an incorrect version of the logo next to the club's name was considered wrongful use.
Additionally, Malynicz requested that the claim be amended to include allegations against Sega and Sports Interactive regarding mods to the game that allow players to create and incorporate customized logos, including replica Manchester United logos, into the game -- a practice the publisher and developer encouraged.
https://www.gamesindustry.biz/articl...k-infringement
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May 12th, 2020, 23:05 Posted By: wraggster
Raine v0.91.1 is released. RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
http://rainemu.swishparty.co.uk/
http://www.emucr.com/2020/05/raine-v0913.html
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May 12th, 2020, 22:16 Posted By: wraggster
Video games and wrestling seem to go together quite well. RetroMania Wrestling is one of the latest such games. This is the sequel to the 1991 WrestleFest game that was only available in arcades. Well, unless you were a gamer outside the United States at the time. Launching later in 2020, this new old school take now has its roster finalized. Yep, the last two characters have been announced.
http://retrogamingmagazine.com/2020/...ter-finalized/
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May 12th, 2020, 22:14 Posted By: wraggster
What a great Friday this is turning out to be, as just moments ago we were told that the all time classic platformer of 'Prince of Persia', is getting a one level make over into a full ASCII experience. Yes indeed thanks to a heads up from the developer Anne Bras, we've been told the upcoming game which is being called Mini Prince, will be a cute fan-made fantasy platformer for MS-DOS systems, as a completely stripped down to its bare minimum and thrown into a shrinking device version of Prince of Persia.
(CONTINUE READING)
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May 11th, 2020, 22:50 Posted By: wraggster
Get your emulation on, with the latest version of RetroArch. The newest release puts the frontend at version 1.8.6, and just as every previous update, this one is packed with all sorts of new features and fixes. Some of the notable changes include OpenGL Core shader improvements that correct texture filtering, playlist compression that helps speed up load times for your playlists on platforms with slower storage speeds, and tons more, which can be seen in the full changelog below. Be sure to update by downloading the new release, here.
1.8.6 - 3DS: Add IDs for UZEM, TGB Dual, and NeoCD
- 3DS: Fix font driver horizontal text alignment
- 3DS: Allow button presses up to INPUT_MAX_USERS – this enables the 3DS to bind and use buttons and axis for users up to the maximum set by ‘Max Users’ in the input settings menu.
- 3DS: Disable video filter if upscaled resolution exceeds hardware limits. The 3DS has a maximum video buffer size of 2048×2048. This is sufficient for every core that it supports, but when using software video filters the core output resolution is doubled. This is made worse by the fact that the video filter upscaling buffer size is dependent upon the maximum output resolution of the core – which in some cases is very large indeed (e.g. pcsx-rearmed sets a maximum width of 1024, for enhanced resolution support). The 3DS has very limited ‘linear memory’ for graphics buffer purposes, and a large base core buffer + video filter buffer can easily exceed this – which may also disable video output, or cause a crash. This PR very simply adds a 3DS-specific check to the video filter initialisation: if the resultant upscaling buffer exceeds the hardware limitation, then the filter is automatically disabled.
- 3DS/FONT/BUGFIX: Text colour was wrong: the RGBA channels were muddled, and R was always set to 255
- 3DS/FONT/BUGFIX: When drawing multiline strings, the line spacing was completely incorrect
- 3DS/FONT: Improves the appearance of the drop shadow effect on notification text.
- 3DS/ARCHIVE/7Z: Re-enable 7zip support.
- ARCHIVE/ZIP: Expand functionality of ‘rzip_stream’ interface. This PR expands the functionality of the new rzip_stream archived stream interface such that it now has almost complete feature parity with the standard file_stream interface, and can therefore be used as a drop-in replacement in most situations
- AI SERVICE: Hide redundant entries when service is disabled
- AI SERVICE: Added in auto-translate support
- AI SERVICE: support for NVDA and SAPI narration
- AUTOCONFIG: Use correct port index in input device configured/disconnected notifications
- BUGFIX: Fix race condition where task could momentarily not be in the queue when reordering
- CHEEVOS/BUGFIX: Prevent null reference rendering achievement list while closing application
- CHEEVOS/BUGFIX: Report non-memorymap GBA cores as unsupported
- COMMANDLINE: Advise against using -s and -S variables on the command line.
- CONFIG FILE: Only write config files to disk when parameters change
- CONFIG FILE/BUGFIX: RetroArch no longer crashes when attempting to save a config file after ‘unsetting’ a parameter (currently, this can be triggered quite easily by manipulating input remaps)
- CONFIG FILE/BUGFIX: When using Material UI, RetroArch no longer modifies the wrong setting (or segfaults…) when tapping entries in the Quick Menu > Controls input remapping submenu
- CONFIG FILE/BUGFIX: Quite a few real and potential memory leaks have been fixed.
- CHD: Fixes a crash caused by ignoring the return value from one of the CHD library functions
FASTFORWARDING: A new Mute When Fast-Forwarding option has been added under Settings > Audio. When enabled, users can fast forward without having to listen to distorted audio.
- GLCORE/SLANG: Set filter and wrap mode correctly when intialising shader textures. Before, the glcore shader driver did not correctly initialise loaded textures. The texture filtering and wrap mode were forced on texture creation, but these settings were not recorded – subsequent updates would set garbage values, that would resolve to linear filtering OFF and wrap mode = CLAMP_TO_EDGE.
- LOCALIZATION: Update Japanese translation
- LOCALIZATION: Update Spanish translation
- LOCALIZATION: Update Portuguese Brazilian translation
- IOS: Set audio session category to ambient so sound does not get cut off on interruption (phone call/playing back audio)
MAC/IOHIDMANAGER/BUGFIX: Fix for Mayflash N64 adapter. In case last hatswitch does not match cookie. For the mayflash N64 adapter, I was getting a BAD EXC ADDRESS (in mac OS 10.13) for this line (tmp was NULL). Retroarch would crash in the gui if I pressed a button from the DPAD on controller 2. With this change, it no longer crashes in the gui and still registers the button push.
- MAC/COCOA: Fix mouse input – this brings back two lines of code that have been removed over time but appear to be required in order for mouse input to work on macOS
- METAL/BUGFIX: GPU capture on Metal/OSX/NVidia could crash
- METAL/BUGFIX: Taking screenshots could capture black frames. Resulting PNG screenshots were black.
- METAL/BUGFIX: Corrupted image due to incorrect viewport copy when taking screenshot
- MENU: Prevent font-related segfaults when using extremely small scales/window sizes
- MENU: Fix ‘gfx_display_draw_texture_slice()’
- MENU/FONT: Enable correct vertical alignment of text (+ font rendering fixes)
- MENU/RGUI: Enable automatic menu size reduction when running at low resolutions (down to 256×192)
- MENU/OZONE: Update timedate style options for Last Played sublabel metadata
- MENU/OZONE: Hide ‘Menu Color Theme’ setting when ‘Use preferred system color theme’ is enabled
- MENU/OZONE: Fix thumbnail switching via ‘scan’ button functionality
- MENU/OZONE: Prevent glitches when rendering Ozone’s selection cursor
- MENU/OZONE: Enable proper vertical text alignment + thumbnail display improvements
- MENU/OZONE: Enable second thumbnail/content metadata toggle using RetroPad ‘select’
- MENU/OZONE: Refactor footer display
- MENU/OZONE: Hide thumbnail button hints when viewing file browser lists
- MENU/OZONE/INPUT/BUGFIX: Fix undefined behaviour when using touch screen to change input remaps
- MENU/OZONE/INPUT/BUGFIX: It turns out that Windows reports negative pointer coordinates when the mouse cursor goes beyond the left hand edge of the RetroArch window (this doesn’t happen on Linux, so I never encountered this issue before!). As a result, if Ozone is currently not showing the sidebar (menu depth > 1), moving the cursor off the left edge of the window generates a false positive ‘cursor in sidebar’ event – which breaks menu navigation, as described in #10419. With this PR, we now handle ‘cursor in sidebar’ status correctly in all cases
- MENU/OZONE/INPUT/BUGFIX: Pointer input is now correctly disabled when message boxes are displayed
- MENU/XMB: Fix thumbnail switching via ‘scan’ button functionality
- ODROID GO ADVANCE: Add DRM HW context driver
- PSL1GHT: Initial port
- PSL1GHT/KEYBOARD: Implement PSL1GHT keyboard
- PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – RetroArch will no longer segfault when attempting to run content via a playlist entry with missing path or core path fields.
- PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – when a playlist entry has either core path and/or core name set to NULL, DETECT or an empty string, attempting to load content will fallback to the normal ‘core selection’ code (currently this happens only if both core path and core name are DETECT – this is wholly inadequate!)
- PLAYLIST/BUGFIX: RetroArch will no longer segfault when attempting to fetch content runtime information when core path is NULL
- PLAYLIST/BUGFIX: Core name + runtime info will only be displayed on playlists and in the Information submenu if both the core path and core name fields are ‘valid’ (i.e. not NULL or DETECT)
- PLAYLIST/BUGFIX: When handling entries with missing path fields, the menu sorting order now matches that of the playlist sorting order (at present, everything goes out of sync when paths are empty). Moreover, entries with missing path fields can now be ‘selected’, so users can remove them (currently, hitting A on such an entry immediately tries – and fails – to load the content, so the only way to remove the broken entry is via the Playlist Management > Clean Playlist feature)
- PLAYLIST: Add optional per-playlist alphabetical sorting
- PLAYLIST: Omit whitespace when writing compressed JSON format playlists
- PLAYLIST: Add optional playlist compression
- QNX: Support analog sticks
- SAVESTATES: Add optional save state compression (enabled by default now)
- SRAM: Add optional save (SRAM) file compression
- SCANNER: Prevent redundant playlist entries when handling M3U content
- SCANNER/ANDROID: Fix content scanner being unable to identify certain games from CHD images (raw data sector/subcode)
- TASKS/BUGFIX: Fix task deadlocks
- TASKS/SCREENSHOT/BUGFIX: Fix heap-use-after-free error when widgets are disabled
- TVOS: Disable overlays for tvOS, fix app icon
- VIDEO/WIDGETS/BUGFIX: The font ascender/descender metrics added in #10375 are now used to achieve ‘pixel perfect’ vertical text alignment
- VIDEO/WIDGETS/BUGFIX: Message queue text now uses its own dedicated font. Previously, a single (larger) font was used for all active widgets, and this was scaled down for message queue items. This ‘squished’ the text a little; more importantly, when using the stb font renderers (on Android. etc.) it caused ugly artefacts around the edges of glyphs due to pixel interpolation errors. Now that a correctly sized font is used, the message queue is always rendered cleanly.
VIDEO/WIDGETS/BUGFIX: Previously, each widget font was ‘flushed’ (font_driver_flush()) at least once a frame. This is quite a slow operation. Now we only flush fonts if they have actually been used.
- VULKAN/BUGFIX: Fix display of statistics text
- UNIX/BUGFIX: Fix overflow when computing total memory on i386
- WIIU/BUGFIX: Fix font driver horizontal text alignment
- WIIU/BUGFIX: Fix non-vertex coordinates in draws using tex shader
- WIIU/BUGFIX: Update and fix meta.xml file for the WiiU release. This change makes it so the information from the meta.xml file parsed for the WiiU’s Homebrew Launcher is displayed properly.
Click to expand...
Source
https://gbatemp.net/threads/retroarc...ession.564476/
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May 5th, 2020, 21:48 Posted By: wraggster
Mednafen v1.24.3 is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen v1.24.2 Changelog:
May 1, 2020:
SS: Implemented more complete emulation of the SCSP short waveform mode, after running further tests; fixes excessive distortion in a
sound effect in "Sega Ages: OutRun", a regression introduced in Mednafen 1.24.2.
http://forum.fobby.net/index.php?t=msg&th=1250&start=0&
http://www.emucr.com/2020/05/mednafen-v1243.html
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May 5th, 2020, 21:42 Posted By: wraggster
Raine v0.91.1 is released. RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
http://rainemu.swishparty.co.uk/
http://www.emucr.com/2020/05/raine-v0911.html
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May 4th, 2020, 23:24 Posted By: wraggster
If you want to play a new platformer that not only looks charming, but has plenty of enemies and challenges to be had, then you might be keen to play this game that was released this week called ' Crystal Caverns 2 ' developed by Ben James; a Windows game which is downloadable and playable online, and is currently at a work in progress state but still worth playing as it is a highly enjoyable little platformer.
https://www.indieretronews.com/2020/...little-pc.html
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May 4th, 2020, 23:20 Posted By: wraggster
We've been featuring the open sourced version of RollerCoaster Tycoon 2 for some now, going as far back as when Indie Retro News was but a blip on the internet. But now fast forward to this month however, and thanks to a great heads up from one of our MS-DOS Gaming! members, we've been told OpenRCT2 has not only been updated to a final build of 0.2.6 but a new preview version has also been made available as version 0.2.6+.
https://www.indieretronews.com/2020/...-adaption.html
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May 4th, 2020, 23:15 Posted By: wraggster
DOSBox-X is a fork of DOSBox. It has a focus on accurate emulation of the hardware and many more ways to tweak and configure the DOS virtual machine. You can download it here.
Quote:
0.83.1- Sound Blaster emulation fixed to better handle Goldplay
mode detection false positive in 1994 demoscene demo
myth_dw.zip when using Sound Blaster Pro setting in
the demo. The initial state before music starts is
like Goldplay mode, but when music actually starts the
DMA programmed to normal state without restarting
DMA playback.
- dosbox-x.conf is now recognized as the default config
file name in addition to dosbox.conf. The sample config
file "dosbox.reference.conf" has been renamed to
"dosbox-x.reference.conf" as well (Wengier)
- Tandy DAC output fixed to slowly ramp last sample to
zero DC sample (128) when switched off. This fixes
loud popping (DC offset) problems with Tandy DAC
sound effects in Prince of Persia. This new behavior
also seems to match real Tandy 1000 hardware according
to video captures of it's audio/video outputs while
playing Prince of Persia on it.
- Tandy/PCjr 3-voice fixed to respond to I/O port 0xC0
regardless of 8-bit or 16-bit I/O (fixes Prince of
Persia).
- Write-protecting a disk image in IMGMOUNT and BOOT
commands now supported by putting a leading colon (
before the image file name. Works with disk swapping;
e.g. "BOOT :CISK1.IMG CISK2.IMG" only write-
protects CISK1.IMG but not CISK2.IMG. The new
config option "leading colon write protect image" can
be used to disable or enable this behavior (Wengier)
- Support for changing DOSBox-X internal time (Wengier)
- Support for pipes (|), e.g. "DIR | MORE" should now
work as expected; it is recommended to set the %TEMP%
(or %TMP%) environment variable to a writable directory
inside DOSBox-X before using pipes (Wengier)
- Improved redirections using "<" or ">" (Wengier)
- Improved Ctrl+C handling in some commands (Wengier)
- Improved Tab completion in the command shell (Wengier)
- Improved -get & -set options for the CONFIG command,
e.g. support for config options with spaces (Wengier)
- Improved REN (or RENAME) command to support wildcards
(* and ?) in the source and/or target files (Wengier)
- Some improvements to commands like MORE & VER (Wengier)
- Added BREAK, VERIFY and TRUENAME commands as in a real
DOS system. Type "[command] /?" for help info (Wengier)
- Implemented FOR command to run a specified command for
each file in a set of files. Also added LFNFOR command
to control whether to use long filenames in the FOR
command as in MS-DOS 7+ (Wengier)
- Implemented ATTRIB command to view and set attributes
of files or directories (Wengier)
- Added emulation of R (readonly) attribute bit for
Linux and Unix systems through the user-writable
file mode bits of the filesystem.
- Fixed PC DOS 2000 crash during installation.
- PC speaker: Mode 3 (square wave) and a counter value
of 1 produces a low frequency square wave. Ulrasonic
frequencies do not begin until count == 2. This fixes
helicopter noises in Paratrooper.
- Fixed PC speaker emulation to allow higher PC speaker
frequencies (10x the value of pcrate) to reduce
hiss/noise/aliasing noise that occurs when games
program ultrasonic frequencies into the counter to
"silence" the speaker. "Titus the Fox Marrakech and
Back" should no longer have audible hissing noises
between beeps when the game is using the PC speaker.
- Increased DOS device limit, to avoid E_Exit() crash
if all LPT and COM devices are enabled along with
the new CLIP$ device.
- Minimum MCB free default changed to better reflect
a typical MS-DOS setup with minimal to no drivers.
This should result in a report of 600K-ish memory
free, which is equivalent to Windows 95 without
anything loaded except COMMAND.COM.
- DIR command now supports /S (search all directories)
as well as /A, /AS, /A-S, /AH, /A-H, /AR, /A-R, /AA,
/A-A options for file attribute support; Note that
DIR /A shows all files and directories whereas DIR
alone (without /A) shows all except system/hidden
ones as in a real DOS system (Wengier)
- DIR command now shows the real free disk space on
local drives. It is possible to limit this free space
for certain programs with the -freesize option of
MOUNT command. A new config option "freesizecap" is
added to change the behavior of this option (Wengier)
- DIR command fixed to show the volume label of the
drive you are listing, instead of always the current
drive (rderooy)
- Various improvements to DEL and COPY commands, e.g.
fixed the DEL /P option having no effect, and "DEL ."
deleted all files in the current directory silently;
the COPY command now asks for confirmation before
overwriting files, and it now supports /Y and /-Y
options to change this behavior, which can also be
set from the COPYCMD environment variable. (Wengier)
- Added or fixed help information and/or error messages
for some commands. (Wengier)
- Added support for DOS programs to communicate
with the clipboard in Windows builds. If the
"dos clipboard device enable" setting in
dosbox-x.conf is set to "true" or "full", a DOS
device (default name: CLIP$) will be added to
allow bidirectional communications with the
clipboard (e.g. "DIR >CLIP$" will write the
output to the clipboard, and "TYPE CLIP$" will
show the clipboard contents). Alternatively,
you can set it to "read" or "write" to allow
only read or write access for security reasons.
The DOS device name can also be changed with
the "dos clipboard device name" setting in
dosbox-x.conf. (Wengier)
- Added support for using the right mouse button
to copy and paste from the Windows clipboard; the
config option "clip_key_modifier" can be used to
change the keyboard modifier such as none, alt, ctrl,
shift, or disable this feature (default). (Wengier)
- Updated the PasteClipboard feature in SDL1 build
to support Unicode text translations; also fixed this
feature not working in SDL2 build. The config option
"clip_paste_speed" is added to speed up or slow down
the pasting speed for different DOS programs (Wengier)
- Support for DOSLIB2's w95sysrg/w95sysrs utils to
get/set system registry location in DOS 7+. (Wengier)
- Long filename support added, adapted from
the vDosPlus project. It will be enabled with
an initial DOS version of 7.0 or higher. (Wengier)
- Corrected return value when using option to
fake the installation of SHARE. (Allofich)
- Added code to EMS emulation to print specific
debug information when a PC-98 specific call is
made to remap segment B000h to either system
memory or video memory. I do not have enough
test cases or a setup to test what really happens,
so it will remain a debug message for now.
- Added dosbox-x.conf option to allow emulation of a
DOS environment that lacks ANSI.SYS. NOTE: The
option has no effect in PC-98 mode.
- INT 2Fh now responds to AX=1A00h which is an installation
check to report whether ANSI.SYS is resident.
- Added INT 21h debug logging for file I/O and general
INT 21h usage [patch by ognjenmi]. Added enables for
the logging which are off by default since the INT 21h
and file I/O logging are fairly noisy under normal
usage.
https://www.aep-emu.de/PNphpBB2-file...c-t-24253.html
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