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January 8th, 2021, 16:36 Posted By: wraggster
Visual PinMAME v3.3b is released. PinMAME emulates the hardware found in almost every solid state pinball machine created from the mid 1970's through 2014. Visual PinMAME is an emulation project which is based on the current PinMAME source code. If you're new to PinMAME, check out the included pinmame.txt file. Visual PinMAME is a Windows COM object which can be controlled by scripting languages such as Visual Basic Script. This allows other programs to 'control' Visual PinMAME.
Visual PinMAME v3.3b changelog:
Fix regression in solenoid emulation for Juegos Populares
http://pinmame.retrogames.com/
http://www.emucr.com/2021/01/visual-pinmame-v33b.html
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January 8th, 2021, 16:16 Posted By: wraggster
Microsoft is making a big change to its Windows 10 taskbar soon, with the addition of a news and weather widget. The Verge reports:
The new feature is available to testers today, and it will allow Windows 10 users to access a feed of news, stocks, and weather information straight from the taskbar. You'll be able to quickly glance at the weather without having to open the Start menu, install a third-party app, or check online. The taskbar feature will pop out into a mini feed of content that can be personalized with the latest sports news, headlines, and weather information. Microsoft is using its Microsoft News network to surface news and content from more than 4,500 sources. The company has been curating this through artificial intelligence in recent months, and this particular feature will also learn what news is relevant to you when you dismiss or like stories in the feed.
This new taskbar feature will also require Microsoft's Chromium-based Edge to be installed on a PC. That means any link you click within the feature will force you into Edge to read it, and Microsoft is presenting content in the reading view by default. You can of course disable this new taskbar feature, and Microsoft says it will be an ad-free experience.
https://tech.slashdot.org/story/21/0...nd-news-widget
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January 8th, 2021, 13:32 Posted By: wraggster
A Tomb Raider game lost to time has resurfaced online and is playabe if you you're willing to compile some source code. "Tomb Raider: 10th Anniversary Edition" was a remake of the original game in development for the PSP by Core Design. Although the title was said to be "almost finished" according to the studio's manager Gavin Rummery, the game was scrapped and re-skinned into an Indiana Jones game which also ended up on the chopping block as the studio closed its doors in 2010. Crystal Dynamics focused on the multiplatform "Tomb Raider: Anniversary" and the "10th Anniversary Edition" became one of the unattainable Holy Grails for the Tomb Raider fanbase, until today. Now you'll be able to play the alpha version of the title and explore the Croft Mansion, Greece and Peru levels as long as you have Visual Studio and a compatible game controller. Although the levels feature no enemies, it's always fun to see what could've been.
https://www.pcgamer.com/a-lost-tomb-raider-remake-has-resurfaced-and-you-can-play-it/
Lost Media: Unreleased, Playable Tomb Raider Game Surfaces Online | GBAtemp.net - The Independent Video Game Community
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January 8th, 2021, 13:27 Posted By: wraggster
Epic Games isn't stopping their trend of giving games away anytime soon, going by what they have on offer for next week. Star Wars: Battlefront II's Celebration Edition is set to be the latest giveaway game on Epic's launcher, starting later this month. EA and DICE's 2017 shooter has been under much controversy and criticism since even before launch, due to the game's lootbox mechanics, which were removed and later refined to not impact gameplay. You can grab the game when it becomes available for free on January 14th.
Currently, Crying Suns is the free game on tap from Epic--a tactical roguelite game that considers itself as "FTL meets Dune". It's normally priced at $24.99, and can be gotten for free until January 14th.
Source
Star Wars: Battlefront II will be free next week on the Epic Games Store | GBAtemp.net - The Independent Video Game Community
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January 4th, 2021, 18:28 Posted By: wraggster
Ootake v2.99 is released. Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.
Ootake v2.99 Changelog::
- The screen display processing has been sped up. The number of models that
can operate comfortably even on low-power PCs has increased.
* By the way, one note about the video card settings of the PC. If you set
the G-SYNC function and FreeSync(Adaptive-Sync) function to "Enable in
even Window mode" on a PC equipped with NVIDIA or AMD video chip, the
operation of Ootake etc. may be slow down depending on the PC environment.
(The default settings are fine)
* If G-SYNC and FreeSync are set to "Enable even in Window mode", many games
(such as games with fixed 60fps) will not work comfortably. Therefore, set
"G-SYNC / FreeSync is disabled in Window mode (default is disabled)". I
strongly recommend it.
- The volume balance of the CD sound source (CD-DA), ADPCM sound source, and
wave memory sound source has been finely adjusted to bring it closer to
the feeling of an actual machine.
- Fixed a bug that noise might appear on the CD sound source depending on
the setting environment of "Audio->Adjust CD-DA(for Sync)".
- The default audio settings has been changed from "DirectSound (a
vocalization method that has existed since the Windows 95 era)" to
"XAudio2 (currently the mainstream vocalization method)". Depending on
your PC environment and taste, "DirectSound" may be better, so please
choose the one you like. In addition, XAudio2 can play the sound at a
timing closer to the actual machine. (In "Audio" menu)
- The operation speed and timing have been brought closer to the operation
of the actual machine. The problem that the screen was shaking when going
up the stairs when clearing the stage of "Prince of Persia" (occurred in
recent versions) has been solved.
- Fixed the sprite display processing part. Solved the problem that
unnecessary sprites were sometimes displayed at the bottom of the screen
when the 1st page boss of "Tiki Tiki Boys" appeared. Also, when your
character overlaps the water areas on the 1st and 4-1 stages, the problem
that your character did not hide has been resolved.
- When playing "Tiki Tiki Boys", the bottom two lines of the screen are
automatically masked with a black belt. (As with the actual machine, the
reason is that noise may be displayed.) * If you play in the mode to
display the overscan area, this process will not be performed and the
display will be the same as the actual machine (the bottom edge may be
disturbed).
- In "Turrican", the problem that it is canceled in a few seconds when you
pause during the game has been solved.
- When starting "The Addams Family", the screen display is shifted to the
right by half a character. By doing this, the disturbance of the screen
display on the right end (which also occurs on the actual machine) has
been reduced. * Also, if you press the [F11] key and play in the display
range of the old TV, the disturbance will disappear at all. * If you turn
on the "Perform SpriteLimit" setting or play in the mode that displays the
overscan area, this correction will not be performed and the display will
be the same as the actual machine (with distortion at the right end).
- Due to certain settings (combination of "Audio Buffer Size" and "CD-DA
Delay Frame", which will change the timing of access to the CD-ROM
slightly), the "Snatcher" may freeze at the start. The problem that was
there has been solved.
- Fixed a bug that the "CPU-> Swap STRIKE & BALL (for Baseball Games)" menu
(baseball game count display replacement function) did not work in v2.98.
- In "Tokimeki Memorial", if you turn on the sprite missing display setting
(CPU-> Perform SpriteLimit) or display the overscan area ([F12] key), dust
that is sometimes displayed on the left and right edges of the screen on
the actual machine (probably used as a data area) is displayed.
- When used on Windows 10/8/7/Vista, it is displayed in a new type file
dialog (when opening a ROM image, etc.). This solves the problem that when
the audio setting was set to "XAudio2", noise (remaining sound from the
previous game play) might be heard when reopening the ROM image file.
- When moving the Ootake window, if the lower part of the game screen hangs
on the taskbar area, the position is automatically corrected so that the
lower part is just right and there is no gap.
- Since the official homepage site has been changed to SSL (HTTPS), the URL
of each document has been changed from "http" to "https".
- When using XAudio2(Audio menu) on Windows XP, the problem (occurring from
v2.82) that the operation when opening a file may become unusually heavy
depending on the environment has been fixed.
- Other minor details have been fixed and improved.
+ I began Twitter. (Japanese language & a little English language)
https://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defe.
http://www.ouma.jp/ootake/
http://www.emucr.com/2021/01/ootake-v299.html
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January 4th, 2021, 18:25 Posted By: wraggster
Where CD Projekt Red's previous game, The Witcher, 3 had you play as Geralt from a third-person perspective, the developers changed things up with Cyberpunk 2077, making it take place in first-person. Some weren't entirely pleased by that choice, however, and one modder has taken it upon themselves to add over-the-shoulder camera modes to Cyberpunk 2077. Created by a person under the name of Jelle Bakker, the "TPP Mod WIP Third Person" mod adds four adjustable camera angles to the game, letting you see your character as you play. As the name implies, the mod is very much a WIP, because while it does let you play in third-person, it comes with its fair share of glitches, anywhere from not animating at all if you try to swim, or your character model having a few issues with using weapons. If you're interested in trying it out, you can grab it on NexusMods.
Source
A semi-playable third-person mod for Cyberpunk 2077 has been released | GBAtemp.net - The Independent Video Game Community
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January 3rd, 2021, 12:44 Posted By: wraggster
OpenEmu v2.3 is released. OpenEmu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. OpenEmu is based on a modular architecture, allowing for game-engine plugins, this means OpenEmu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.
Currently OpenEmu can load the following game engines as plugins:
* Atari 2600 (Stella)
* Atari 5200 (Atari800)
* Atari 7800 (ProSystem)
* Atari Lynx (Mednafen)
* ColecoVision (CrabEmu)
* Famicom Disk System (Nestopia)
* Game Boy / Game Boy Color (Gambatte)
* Game Boy Advance (VBA-M)
* Game Gear (CrabEmu, TwoMbit)
* Intellivision (Bliss)
* NeoGeo Pocket (NeoPop)
* Nintendo (NES) / Famicom (FCEUX, Nestopia)
* Nintendo DS (DeSmuME)
* Nintendo 64 (Mupen64Plus)
* Odyssey˛/Videopac+ (O2EM)
* PC-FX (Mednafen)
* SG-1000 (CrabEmu)
* Sega 32X (picodrive)
* Sega CD / Mega CD (Genesis Plus)
* Sega Genesis / Mega Drive (Genesis Plus)
* Sega Master System (CrabEmu, TwoMbit)
* Sony PlayStation (Mednafen)
* Sony PSP (PPSSPP)
* Super Nintendo (SNES) (Higan, Snes9x)
* TurboGrafx-16/PC Engine (Mednafen)
* TurboGrafx-CD/PCE-CD (Mednafen)
* Virtual Boy (Mednafen)
* Vectrex (VecXGL)
* WonderSwan (Mednafen)
https://github.com/OpenEmu/OpenEmu
http://www.emucr.com/2020/12/openemu-v23.html
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January 3rd, 2021, 12:33 Posted By: wraggster
Visual PinMAME v3.3 is released. PinMAME emulates the hardware found in almost every solid state pinball machine created from the mid 1970's through 2014. Visual PinMAME is an emulation project which is based on the current PinMAME source code. If you're new to PinMAME, check out the included pinmame.txt file. Visual PinMAME is a Windows COM object which can be controlled by scripting languages such as Visual Basic Script. This allows other programs to 'control' Visual PinMAME.
Visual PinMAME v3.3 changelog:
- No interface changes, refer to whatsnew.txt for PinMAME changes
http://pinmame.retrogames.com/
http://www.emucr.com/2020/12/visual-pinmame-v33.html
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January 3rd, 2021, 12:26 Posted By: wraggster
JSLinux (2020/12/26) is released. Run Linux or other Operating Systems in your browser! The JavaScript PC Emulator using the W3C Typed Arrays code is available in some browsers. The program was tested on Firefox and Chrome 11 to 4 on both Linux, Mac and Windows.
It emulates a PC with the following components:
- A 32-bit x86-compatible CPU, near a 486 without FPU
- A programmable interrupt controller 8259,
- A Programmable Timer Interrupt 8254,
- A chip UART 16450,
- A real time clock.
The emulated computer loads a version of Linux 2.6.20, which contains an FPU emulator. To make this functional operating system, a full MMU was implemented.
JSLinux (2020/12/26) Changelog:
Added Fedora 33 RISC-V VM (4.2 GiB of Linux programs)
http://bellard.org/jslinux/index.html
http://www.emucr.com/2020/12/jslinux-20201226.html
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January 3rd, 2021, 12:16 Posted By: wraggster
RomCenter v4.1.1 is released. RomCenter is an application written for 32-bit Windows operating systems, designed to help you maintain and organize your emulators roms collection for various gaming systems including computers, consoles, arcade, calculators and handheld. You can add additional systems through external datafiles available on a lot of sites.
RomCenter can audit your games and report which are working or not. It can fix problems such as bad name, missing roms available elsewhere, and clean your set by removing useless or bad roms and files.
RomCenter v4.1.1 Changelog:
Fix error when backup path is not defined.
Fix region order not saved
Fix temp folder not found
Fix tosec filter
Add command line version (rc.exe). Support db creation, update, adding rom paths and fixing.
Improve data Grid grouping
Improve tosec parser log
Improve tosec year/region parser
Upgrade data grid component
http://www.romcenter.com/
http://www.emucr.com/2020/12/romcenter-v411.html
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January 3rd, 2021, 11:54 Posted By: wraggster
MAME v0.227 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
What's news in MAME:
0.227 2020-12-31
----------------
MAME Testers Bugs Fixed
-----------------------
- 01807: [Graphics] (undrfire.cpp) cbombers: Some graphics are missing in attract mode. (cam900)
- 04905: [Flip Screen/Cocktail] (champbwl.cpp) champbwl: Video offset to the left when flip screen is enabled. (Ivan Vangelista)
- 05701: [Documentation] (model2.cpp) daytona and clones: System descriptions are not entirely accurate. (ArtLine)
- 07119: [Gameplay] (rampart.cpp) rampart, maybe rampartj and rampart2p: Late-game protection issues. (O. Galibert)
- 07435: [Save/Restore] Vector: Vector Many games do not return stably from save state. (Vas Crabb)
- 07746: [Compiling] macOS 11: Compiling on the Apple AArch64 DTK fails. (Miodrag Milanović)
- 07757: [Documentation] (vegas.cpp) nbashowt: Release year is incorrect. (PepsiBoy428)
- 07778: [Crash/Freeze] (vicdual.cpp) carnivalh, carnivalha: Game crashes after clearing first round. (David Haywood)
- 07782: [Documentation] (stv.cpp) ffreveng, ffrevng10: This game displays two different titles for two different markets. (Fortuna)
- 07783: [DIP/Input] (meadows.cpp) bowl3d: Some DIP switches labelled as Unused affect gameplay. (terencew)
- 07784: [Gameplay] (vulgus.cpp) vulgus and clones: Excessive verbose logging can cause performance issues. (Robbbert)
- 07785: [Documentation] (neogeo.cpp) marukodq: Title is not correct. (J.J.Boy)
- 07786: [Documentation] (metro.cpp) karatourj: Title is not correct. (J.J.Boy)
- 07790: [Graphics] (namcos22.cpp) propcycl: Zoom effect on score entry screen is misaligned. (hap)
- 07792: [Graphics] (segas16a.cpp) quartet, quarteta, quartet2, quartet2a: Moving floors are not displayed. (David Haywood)
- 07796: [Misc.] (megasys1.cpp) stdragon: High scores higher than one million points are not displayed correctly. (Carl)
- 07799: [Gameplay] (seattle.cpp) blitz99: Attract mode skips over animations. (Ted Green)
- 07803: [Sound] (m63.cpp) fghtbskt: AY-3-8910 sound is missing. (Ivan Vangelista)
- 07808: [Sound] (bwidow.cpp) spacduel, spacduel0, spacduel1: Some sounds are missing. (Tafoid)
- 07812: [DIP/Input] (quizpun2.cpp) quizpun2: Test mode doesn’t work. (AJR)
- 07813: [DIP/Input] (ksys573.cpp) gchgchmp: Player 2 Up and Right inputs are swapped. (danylopez123)
- 07815: [Sound] (balsente.cpp) sentetst: Sente Diagnostic Cartridge: Fails Sound Board Test. (AJR)
- 07817: [Crash/Freeze] (stfight.cpp) empcityfr: Game locks up at start. (Ivan Vangelista)
- 07820: [DIP/Input] (model1.cpp) wingwar360: Throttle (Pedal 1) doesn’t work at all. (Ivan Vangelista)
New working machines
--------------------
Black Touch II (Korea) [Jorge Silva, Fernando Oliveira, David Haywood]
dreamGEAR / JungleTac Plug 'N' Play 50-in-1 (DGUN-853) [David Haywood, Sean Riddle, Kamaal Brown]
dreamGEAR My Arcade Pac-Man Pocket Player (DGUNL-3227) [Sean Riddle]
dreamGEAR My Arcade Retro Micro Controller - 220 Built-In Video Games (DGUN-2869) [Zup, TeamEurope, Sean Riddle]
Excalibur / Nice Code The New York Times Sudoku [David Haywood, Sean Riddle, Kamaal Brown]
Hewlett-Packard HP 2641A [Gavin Scott, F.Ulivi]
Ingo Devices SL / Senca Code Lyoko (25-in-1 handheld) [KaruzoHikari, TeamEurope, David Haywood]
LexiBook / JungleTac / NiceCode Cyber Console Center 200-in-1 (JL2050) [TeamEurope, taizou]
Lexibook / JungleTac Lexibook JG7410 100-in-1 [David Haywood, TeamEurope]
MSI / Capcom / Sega Street Fighter II: Special Champion Edition (MSI Plug & Play) (Europe) [TeamEurope]
Nice Code 6-in-1 Sudoku Plug & Play [David Haywood, Sean Riddle]
Novag Super Nova (Novag) [hap, Berger]
The Open University Hektor II [Nigel Barnes, Binary Dinosaurs, Centre for Computing History]
Senario / JungleTac Vs Maxx 25-in-1 (VT03 hardware) [David Haywood, Sean Riddle, Kamaal Brown]
Tsurikko Penta [Phil Bennett, MetalliC, R. Belmont]
Ultimate Products / TaiKee Plug 'N' Play Rockstar Guitar / Guitar Rock (PAL) [Peter Wilhelmsen, David Haywood, TeamEurope]
Waveblaster-based expander [O. Galibert]
WinFun / JungleTac Joypad 65 [David Haywood, Sean Riddle, Kamaal Brown]
WinFun / JungleTac Joystick 30 [David Haywood, Sean Riddle, Kamaal Brown]
New working clones
------------------
http://www.mamedev.org/
http://www.emucr.com/2020/12/mame-v0227.html
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January 3rd, 2021, 11:44 Posted By: wraggster
History.dat v2.27 is released. History.dat is a searchable & comprehensive database which provides a WIP list of known antique & modern arcade games, casino games & coin-operated machines, including: arcade video games, pinballs, slot machines / pachislots, pachinkos, bat games, bingos, gun games, bowlers / shuffle alleys, jukeboxes, musical instruments, trade stimulators, fortune tellers, strength testers, kiddie rides, redemption games, allwins, working models, vending machines, pool tables, viewers, shockers, scales & more...
http://www.arcade-history.com/
http://www.emucr.com/2020/12/historydat-v227.html
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January 3rd, 2021, 11:43 Posted By: wraggster
DOSBox-X v0.83.9 (2021/01/01) is released. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Changelog:
Physical CD drives are now mountable in SDL2 builds
just like SDL1 builds, so commands like "MOUNT -CD"
should work in both SDL1 and SDL2 builds. Some code
is adopted from the SDL2_CDROM library. (Wengier)
Implemented file locking support for mounting disk
image files so that you cannot mount the same disk
image files in read/write mode at the same time as
this can cause possible disk corruptions. A config
option "locking disk image mount" is added to the
[dosbox] section which when set to false (or if the
user mounts the image files read-only) will bypass
the locking of image files. Also improved the DOS
file locking function, which can be disabled by
setting "share=false" in [dos] section. (Wengier)
Implemented PhysFS support so that you can mount
archives (e.g. ZIP/7Z) as drives in read-only mode,
e.g. "MOUNT C TEST.ZIP" or "MOUNT D FILES.7Z". Some
code is ported from a custom DOSBox fork. The menu
option "Mount an archive file (ZIP/7Z)" is added to
Drive menu to mount archives as Drives. (Wengier)
INT 13h now obeys the "hard drive data rate limit"
setting, using the same disk I/O delay code as
INT 21h file I/O. [Issue #2039]
Linux/X11 SDL1 builds: Combine window move/resize
into one call if possible, and not during window
manager hints, to avoid resize problems with the
XFCE 4.14 platform.
Added menu option "Create blank disk images..."
(under "DOS" menu) to create blank floppy or hard
disk images of a common disk size, including 360KB,
400KB, 720KB, 1.2MB, 1.44MB and 2.88MB for floppy
disk images and 250MB, 520MB, 1GB, 2GB, 4GB and 8GB
for hard disk images. The 1GB option (-t hd_1gig)
is also added to IMGMAKE command. (Wengier)
The Configuration Tool will now be centered within
the DOSBox-X window for a better looking. (Wengier)
Added config option "synchronize time" in [dosbox]
section which when set to true will allow DOSBox-X
to automatically synchronize the date and time with
the host system, unless you manually change date
and/or time. A menu option "Synchronize host date/
time" is added to the DOS menu. The function uses
IRQ0 handler; it will not work in PC-98 mode nor if
the timer isn't running at the standard 18.2Hz tick
rate, as any other rate does not make sense and
will cause only jitter and error. Also fixed two
Demoscene entries sl_fokus and sl_haloo which use
BIOS_TIMER with a faster hardware tick rate.
Added config option "showdetails" which when set to
true enables the menu option "Show FPS and RT speed
in title bar" at start. It is equivalent to -showrt
and -showcycles command-line options. (Wengier)
Improved compatibility with Watcom C++ 2.0 when
long filename (LFN) support is enabled. (Wengier)
Added support for starting DOSBox-X in a specific
display on a multi-screen setup (Windows builds as
well as Linux/macOS SDL2 builds). A config option
"display" is added to the [sdl] section that users
can specify a display for the DOSBox-X window to
start. The option can be combined with the existing
"windowposition" config option to specify the
position on the specified display/screen. (Wengier)
DOSBox-X will now pop up a message box to inform
the user when a Direct3D pixel shader is loaded
from the menu on the Windows platform. (Wengier)
Extended serial (COM) ports from COM1-COM3 to COM1-
COM9 in the [serial] section. The config options
serial4-9 are advanced options. You can optionally
specify base addresses for any serial ports. When
the "file" option is used, you can additionally
specify a program to open the file with "openwith"
option. If the specified program cannot be executed
due to some problem, DOSBox-X will try to start a
program as specified with the "openerror" action,
or it will show an error. For both serial (COM) and
parallel (LPT) ports options, the program commands
can be quoted with double quotes, or with single
quotes if the "squote" option is added. (Wengier)
Extended parallel (LPT) ports from LPT1-LPT3 to
LPT1-LPT9 in the [parallel] section. Config options
lpt4-9 are advanced config options. You can also
optionally specify base addresses and IRQs for
these ports. The parallel1-9 config options are
enhanced to allow the generated files to be started
with the specified action: "openpcl" to start a
program to open the file if the print output is
detected to be PCL; "openps" to start a program if
the print output is detected to be PostScript (PS);
"openwith" to start a program otherwise. If you'd
like to specify parameters then be sure to properly
quote the string(s). Furthermore, if any of the
specified program(s) cannot be executed, DOSBox-X
will try to start a program as specified with the
"openerror" action, or show an error. (Wengier)
Added "openwith" and "openerror" config options to
[printer] section to start the specified program to
open the printer output file. The [printer] section
also accepts "fontdir" option where you can change
the path ("FONTS" by default) where the printer TTF
fonts (including courier.ttf, ocra.ttf, roman.ttf,
sansserif.ttf, script.ttf) are located. If no TTF
font can be found (either from the custom path or
system path) for printing, the internal TTF font
for the TTF output will be used. (Wengier)
Added read-only options to the Drive menu to mount
host folders/drives or image files to the specified
drive letter in read-only mode. (Wengier)
You can now use a single mapper file for both SDL1
and SDL2 versions of DOSBox-X! The new mapper file
will be divided to sections [SDL1] and [SDL2] for
both versions. The mapper file can be specified
with the mapperfile config option, or you can set
the mapperfile_sdl1 and mapperfile_sdl2 config
options to override mapperfile option. (Wengier)
Added -defaultmapper command-line option which will
use default key bindings for the mapper. (Wengier)
The menu functions "Load mapper file", "Quick edit
mode", "Stop clipboard pasting" and "Display state
information" have been added to the key mapper so
that you can now define your own shortcut keys to
activate these functions. (Wengier)
The default shortcuts for the "Copy to clipboard",
"Paste from clipboard", and the "Reset window size"
functions are now Ctrl+F5, Ctrl+F6 and Host(F11/F12)
+BackSpace respectively. (Wengier)
Added ttf.fontbold, ttf.fontital, and ttf.fontboit
config options so that you can specify actual bold
italic, and bold-italic TrueType fonts for use with
the TTF output that will render the bold, italic,
and bold-italic text styles using the actual TTF
fonts (e.g. consolab, consolai, consolaz instead of
consola) instead of making the original TTF font
bold, italic, bold-italic automatically. (Wengier)
DOSBox-X now supports the use of arrow keys (left,
right, up, down, home, end) to select and copy text
to the host clipboard in addition to a mouse button
(subject to the specified key modifier, or use the
QuickEdit function). The arrow keys will move the
selections; press Home key to start the actual text
selection and End key to end text selection and to
copy to the clipboard; press ESC key to cancel text
selection. Set config option "clip_mouse_button" to
"arrows" to enable it, or select it from "Shared
clipboard functions" menu group. (Wengier)
You can now press the key combination Ctrl+Tab in
the shell to see a list of files/directories that
can be completed by the Tab completion. (Wengier)
Added SETCOLOR command to view or change the text-
mode color scheme settings. Also fixed the color
palette for the TTF output. (Wengier)
Separated "TTF options" menu group that contains
TrueType font (TTF) related menu options from the
"Text-mode" menu group in "Video" menu. (Wengier)
The "Show menu bar" option now appears in system
menu of the Windows SDL2 build too. (Wengier)
If a language file fails to load, DOSBox-X will now
show a warning dialog instead of exiting. (Wengier)
The option "clip_key_modifier" now accepts values
like "ctrlalt", "ctrlshift", "altshift". (Wengier)
Fixed 2D texture not showing for 3dfx games in the
Glide passthrough mode. (Wengier)
Fixed the mouse sensitivity menu option (under the
"DOS" menu) not working. (Wengier)
Fixed the color palette problem when switching to
graphic mode from mono mode. (Wengier)
Fixed full-screen TTF output may not fully cover
the background screen in Linux. (Wengier)
Fixed that lines starting with "%" in [autoexec]
section are being ignored. (Wengier)
Fixed issues with building the code with original
MinGW using the ./build-mingw script. (Wengier)
Fixed option "output=ttf" not working properly with
-startui/startmapper command-line option. (Wengier)
When the mouse is captured, the title bar will show
the shortcut to release the mouse. (Wengier)
IMGMOUNT now assumes the ISO type for .GOG/.INS
files (which are equivalent to .CUE/.INS files)
if no type is specified by the user. (Wengier)
Improved the dynamic core including the way its
cache is allocated and to support dual mapping.
The FREECG98.BMP file (for PC-98 mode) is now
rendered based on a unifont_jp TTF font instead
of UnifontFullMediumMono.ttf. (roytam1)
Added support for automatic switching from TTF
output to another output in PC-98 mode, allowing
Windows 3.1 to run in this mode. (Wengier)
Added OPL3Duo support, which passes OPL3 output
to an OPL3Duo Arduino board with a specific
configuration if desired. Set the config option
"oplemu=opl3duoboard" to use it. (josephillips85)
https://github.com/joncampbell123/dosbox-x
http://www.emucr.com/2021/01/dosbox-...-20210101.html
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December 21st, 2020, 23:23 Posted By: wraggster
Pretty much all this month it's been about the retro games, from homebrew games on the Amstrad to those on the Amiga. So here's something completely different and a game I think everyone in the family might enjoy, is Jeff Mumm's upcoming indie platformer of Guinea Pig Parkour; a completely hand-drawn 2D platformer with adventure elements, drawing heavy inspiration from '90s animated cartoons and games.
https://www.indieretronews.com/2020/...latformer.html
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