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November 21st, 2017, 22:57 Posted By: wraggster
Heres a new version of the multi system emulator Retroarch:
RetroArch v1.6.8 is released. RetroArch is a multi-system emulator for Linux, Windows, Mac OS X and *BSD. It is formerly known as SSNES. Its design and background is quite different than most other emulators as RetroArch does not implement an emulation core itself. RetroArch talks to libretro, a generic emulator core API. This means that RetroArch is core agnostic, and it does not care which emulator core is running.
Currently there are libretro implementations for systems such as SNES, NES, GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).
libretro isn't only usable for emulators. A preliminary port of an open source reimplementation of Cave Story has been ported to libretro as well.
RetroArch believes in modularity. The application itself is a command-line driven application suitable for HTPC and/or headless use. There also exists a GUI frontend for RetroArch, supporting every single config option available in RetroArch.
download - http://www.libretro.com/
via http://www.emucr.com/2017/11/retroarch-v168.html
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November 20th, 2017, 22:19 Posted By: wraggster
Heres a program that lets you run linux on windows i think :P, heres the release notes:
Wine v2.21 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.
Wine v2.20 Changelog:
Still more metafile support in GdiPlus.
Indirect draws support in Direct 3D.
Calling convention fixes on ARM.
Improved serial port detection on Linux.
Services fixes on WoW64.
Better DPI scaling in the Shell Explorer.
Various bug fixes.
download http://www.winehq.org/
via http://www.emucr.com/2017/11/wine-v221.html
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November 20th, 2017, 22:16 Posted By: wraggster
If you have a Dualshock 4 controller youll love this news item:
DS4Windows v1.4.100 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Updated DS4Updater to version 1.2.3
Added delay before executing program linked to a profile
Added initial support for the Nacon Revolution Pro thanks to Yuki-nyan
Fixed issue with service changing when changing the XInput port range
Added option to export log text to a text file
Added version information to log tab messages
Fixed problem with some scan codes used for multimedia key events
Added saving of form position upon exit and restoring form position on startup
Corrected some form control alignment issues
download https://github.com/Ryochan7/DS4Windows
via http://www.emucr.com/2017/11/ds4windows-v14100.html
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November 19th, 2017, 20:13 Posted By: wraggster
MAME is the ultimate arcade gaming emulator for windows, heres whats new in ths release:
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
What's news in MAME:
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0.190
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MAMETesters Bugs Fixed
----------------------
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (smf)
- 06658: [Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by parameter, left arrow doesn't change displayed value (Carl)
- 06672: [Sound] (starwars.cpp) starwars: Missing/malfunctioning sound (AJR)
- 06673: [DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info. (Diet Go Go Fan)
- 06680: [Sound] (namcos2.cpp) metlhawk: Missing sound (Angelo Salese)
- 06682: [Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound (AJR)
New working machines
--------------------
Altered Beast (Tiger handheld) [hap, Sean Riddle]
Laser 2001 [cvemu]
Mephisto Modena [yoyo_chessboard, Sandro Ronco]
Mephisto Monte Carlo [Sandro Ronco]
Mephisto Super Mondial II [yoyo_chessboard, Sandro Ronco]
Mephisto Super Mondial [yoyo_chessboard, Sandro Ronco]
R-Zone: Batman Forever [hap, Sean Riddle]
R-Zone: Indy 500 [hap, Sean Riddle]
unknown Italian poker game [caius, AJR, Ivan Vangelista, Roberto Fresca]
New working clones
------------------
Alligator Hunt (World, protected) [Pablo]
Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Chuka Taisen (Japan) (P0-025-A PCB) [Pacman70]
Iron Horse (version K) [Coolmod, The Dumping Union]
Kick Off (bootleg) [caius, The Dumping Union]
Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union]
Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected) [Hammy]
Maniac Square (protected, Version 1.0, Checksum DEEE)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Royal Card / Royal Jackpot (with a third draw)(encrypted) [Roberto Fresca, Team Europe]
Syvalion (US, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]
Syvalion (World, PS2 Taito Legends 2) [MetalliC, rtw, Zerochan]
Machines promoted to working
----------------------------
Alligator Hunt (Spain, protected) [David Haywood, Darksoft, Morten Shearman Kirkegaard, Peter Wilhelmsen]
Big Buck Hunter - Shooter's Challenge (v1.60.01) [Ted Green]
Big Buck Hunter Call of the Wild (v3.02.5) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.11) [Ted Green]
Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Great Guns [Angelo Salese]
Maniac Square (protected, Version 1.0, Checksum CF2D)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, Charles MacDonald, David Haywood]
Mazer Blazer (set 1) [Angelo Salese]
Mephisto Mega IV [Sandro Ronco]
Tecmo World Cup '94 (set 1) [Angelo Salese]
Virtual Pool [Ted Green]
Clones promoted to working
--------------------------
Big Buck Hunter - Shooter's Challenge (v1.50.07) [Ted Green]
Glass (Ver 1.0, Break Edition, Checksum C5513F3C) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Glass (Ver 1.0, Break Edition, Checksum D3864FDB) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mazer Blazer (set 2) [Angelo Salese]
Mephisto Monte Carlo IV LE [Sandro Ronco]
Slap Fight (A76 set, GX-006-A PCB) [Corrado Tomaselli, The Dumping Union]
Tecmo World Cup '94 (set 2) [Angelo Salese]
New machines marked as NOT_WORKING
----------------------------------
Cisco/Fisco 400 [TTL] [Andrew Welburn]
Convergent Miniframe [rfka01, R. Belmont]
Gaelco Football [Peter Wilhelmsen, Smitdogg, The Dumping Union]
Gran Trak 10/Trak 10/Formula K [TTL] [Mike Salay]
Gran Trak 20/Trak 20/Twin Racer [TTL] [Ed Fries]
Le Mans [TTL] [teeray]
Nintendo DS [Ryan Holtz]
Qwak!/Quack [TTL] [Ed Fries]
Triumph-Adler alphatronic P3 [Dirk Best, rfka01]
New clones marked as NOT_WORKING
--------------------------------
AEG Olympia Olytext 30 [rfka01]
Bingo Wave [Harcsa Bela, caius]
Ericsson PC [Joakim Larsson Edstrom, Joel Tegner]
Ericsson Portable PC [Joakim Larsson Edstrom, Joel Tegner, FakeShemp]
Guns N Roses (2.00) [Gore Daimon, Guilherme Cobra]
Meteor (Stern, set 2) [Gore Daimon, Guilherme Cobra]
PC/AT 386SX (VGA, MF2 Keyboard) [Carl]
Robot Hunting (bootleg of Death Race) [TTL] [f205v, Any]
Schneider EURO PC II [rfka01]
Schneider EURO XT [rfka01]
Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B -P [Ordyne]
New working software list additions
-----------------------------------
apple2: Thief [san inc. & TRex]
apple2_cass: Color Demosoft / Little Brickout, Lords of Karma, Startrek / Starwars [Dagarman]
archimedes: SCSI Support Disc [Nigel Barnes]
bbcb_flop: ArcPinball [Nigel Barnes]
c128_cart: VizaWrite 128 [terror]
hp85_rom: Assembler ROM, I/O ROM, Matrix ROM, Service ROM, Service ROM (fixed) [F.Ulivi]
ibm5150:
Concurrent PC DOS 3.2, Concurrent PC DOS 4.1, Concurrent DOS XM 6.0, Concurrent DOS XM 6.01, Concurrent DOS XM 6.21 [Justin Kerk]
ibm5170:
Freddy Pharkas, Frontier Pharmacist [ArcadeShadow]
Wing Commander II - Special Operations 1, Wing Commander II - Special Operations 2 [breiztiger]
Concurrent DOS 386 2.0, Concurrent DOS 386 3.01 [Justin Kerk]
kayproii: Digital Keyboards' Synergy Host Control System [shattered]
laser2001_cart: Salora Disk Drive [cvemu]
pce_tourvision: Bomberman 93, Die Hard, Hit The Ice, Knight Rider Special [system11]
spectrum_cass: Currah MicroSpeech Demo, Fuller Box Orator Demonstration, Shadow of the Unicorn, Spectrum Voice Chess [Nigel Barnes]
Translations added or modified
------------------------------
Dutch [Jos van Mourik]
Italian [Tharabas17]
Spanish [A. Viloria]
Turkish [Kadir Eksi]
Source Changes
--------------
-Added new AM9513 System Timing Controller device. [AJR]
-Improved 28XX parallel EEPROM emulation: [AJR]
* Emulated direct manipulation of /OE line for read/write mode control.
* Added special handling for data polling before a write has completed.
* Allow optional configuration to lock EEPROM after each write, as often used by Atari.
* Replaced Atari EEPROM interface devices with base device - to use old NVRAM files, rename them from eeprom_eeprom to eeprom.
-dblewing: Modernized soundlatch; improved IRQ arbitration for (hopefully) fewer dropped sound commands. [AJR]
-cninjabl2: Fixed sound banking. [AJR]
-z8 improvements: [AJR]
* Made data space optional.
* Fixed stack pop semantics.
* Mask addresses for external memory accesses based on P0 control bits.
* Fixed C flag polarity for CP/SBC/SUB, and actually subtract with carry in SBC (lets amerihok pass initial checksum).
* Fixed interrupts.
-megaplay: Routed start buttons through BIOS, still not working properly. [AJR]
-quizpun2: Emulate COP402 MCU. [AJR]
-COP400 overhaul: [AJR]
* Rewrote execution control logic to fetch each byte of an instruction separately in one pass of the main loop.
- Provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on quizpun2 to be read and written properly.
* Added M pseudo-register (internal RAM referenced by B) to debugger state.
* Added T register to debugger state on devices where it only affects SKT.
* Display SIO state in binary when it is defined as a shift register.
* Allowed skipped instructions and the SKIP flag to be debugged using a compile-time switch (disabled by default).
-weststry: Prevent mistimed interrupts that were killing sound. [AJR]
-rs232: Added 9615 Baud rate actually used by a number of systems. [AJR]
-Fixed Lunar Lander Language ROM - now passes self-test (built from source). [Andrew Welburn]
-gstriker.cpp updates: [Angelo Salese]
* Added MCU simulation to clone romset twrldc94a.
* Added buffered spriteram (sprites being ahead 2 frames).
* Fixed tournament logic for Tecmo World Cup '94.
* Improved mb60553 zooming alignment (mostly noticeable in Tecmo World Cup '94).
* Added rotation to mb60553 core (used by V Goal Soccer during football field display).
-ninjaw.cpp: Changed to saner interleave CPU timings, attempted to fix missing enemies bug in Ninja Warriors. [Angelo Salese]
-rockrage.cpp: Fixed priorities and text tile banking for Rock N Rage. [Angelo Salese]
* Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss.
-mb_vcu.cpp updates: [Angelo Salese]
* Added multi-layer drawing.
* Improved layer clearing for Mazer Blazer, fixed layer clearing for Great Guns.
* Added collision detection feature, specific to Mazer Blazer.
-mazerbla.cpp: Added backup RAM, fixed lightgun inputs for Great Guns. [Angelo Salese]
-itech8.cpp: Ninja Clowns improvements: [Angelo Salese]
* Fixed palette read accesses, fixes many color bugs.
* Fixed 0x40000-0x7ffff constant area, program ROM now checksums correctly.
* Moved vblank IRQ generation - fixes frames per second jerkiness.
-model2.cpp: Fixed luma overflow (Virtua Striker flag colors). [Angelo Salese]
-ymf271.cpp: Added slot end status bits (fixes at least missing shots samples for Desert War). [Angelo Salese]
-saturn.cpp: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting). [Angelo Salese]
-pce_cd.cpp: Fixed few bogus CD-ROM state bugs (fixes booting for Snatcher). [Angelo Salese]
-ladyfrog.cpp: Added missing DAC sound chip (fixes death scream in Touche Me). [Angelo Salese]
-flstory.cpp: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages). [Angelo Salese]
-bigevglf.cpp: Added DAC (cup in, crowd applauses samples). [Angelo Salese]
-buggychl.cpp updates: [Angelo Salese]
* Fixed sound timer IRQ frequency (fixes enter initials BGM tempo).
* Fixed background pen and clipping enable (fixes title screen and stage 3 graphics).
* Fixed inputs, namely accelerator being analog now.
-vicdual.cpp: Added sound samples to Borderline. [Angelo Salese, Corrado Tomaselli]
-ioport.cpp: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core. [Angelo Salese, hap]
-leland: Fixed missing DAC sounds in later Ataxx-era audio. [Barry Rodewald]
-vamphalf.cpp: Added idle skipping speedup hack for coolminii. [Brian Troha]
-luaengine: Added translation support. [Carl]
-altos8600: Added serial board. [Carl]
-c64_cart.xml: Added accompanying disk to 4040+Fast Hack'em cartridge. [Curt Coder]
-Demoted Megaplay to not working. [David Haywood]
-Demoted Panic Road to not working - playtesting shows that the collisions aren't right. [David Haywood]
-floppy: Added drive LED callback. [Dirk Best]
-Added Data East IRQ Controller device used by games in the cninja and deco32 drivers. [Dirk Best]
-pktgaldx: Added vblank interrupt acknowledge. [Dirk Best]
-deco32 improvements and cleanups: [Dirk Best]
* Emulated LC7535-based volume control for Dragon Gun board based games.
* Added DSW3 and DIP switch locations to Captain Avenger.
-deco156: Cleaned up palette. [Dirk Best]
-Fixed ROM size for Tank (atarittl.cpp) based on recent verification dump. [Ed Fries]
-Miscellaneous Master System/Game Gear fixes: [Enik Land]
* Corrected author of the SMS multipad device hardware.
* Map upper addresses of the SMS2/GG memory map unused by devices to RAM (fixes 'shero' GG game).
* Added PCB info for 'termntr' and fixed mapper of 'jangpun2' entries of the SMS software list.
* Fixed a soft reset bug in the mapper code for the '4pak' entry of the SMS software list.
* Remove two obsolete comments from the period when MESS didn't support BIOS selection.
* Changed two comments to document that player inputs on GG aren't disabled even in SMS mode.
-hp85: Added support for optional ROM cartridges and started a software list. [F.Ulivi]
-a2arcadebd: Added port mirrors so all programs on the test disk work. [Golden Child]
-apple2: Added preliminary support for the Synetix SuperSprite card. [Golden Child, R. Belmont]
-segasp.cpp: Dumped original CF card for "Dinosaur King - Operation: Dinosaur Rescue". [Hellfromabove]
-dbox: Added 29F800B flash boot device, hooked up RS232/modem ports. [Joakim Larsson Edstrom]
-mc68681: Added the DUART-compatible 68340 serial module. [Joakim Larsson Edstrom]
-68340tmu: Fixed MCR register enum error, silenced some logerror spam by turning them into LOGx statements. [Joakim Larsson Edstrom]
-68340 improvements: [Joakim Larsson Edstrom]
* Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp).
* Fixed SIM module read register bug and added informative chip select logic LOG messages.
* Simplified code by making the timer module implementation a device with two independent instances.
-Implemented Candela PAL-driven address map (fixes several BASIC commands). [Joakim Larsson Edstrom]
-upd7725: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP. [Jonas Quinn]
-Added support for viewing PLS100/82S100/PLS101/82S101 equations to jedutil. [Kevin Eshbach]
-Adding PAL dumps from Guzzler (Swimmer Conversion). [Kevin Eshbach]
-dccons.cpp: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure. [MetalliC]
-Return a reference from corestr.cpp calls to avoid unnecessary string copies. [Nathan Woods]
-Added validation checks for PORT_CHAR character values. [Nathan Woods]
-Made -validate verb report an error if no drivers match pattern. [Nathan Woods]
-Attempted to sanitize/rationalize UTF-8 command line arguments are accessed. [Nathan Woods]
* Also fixes a bug in imgtool where non-7 bit ASCII was not being handled correctly under Windows.
-spectrum: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
* Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box,
Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2.
* Non-working devices: ZX Interface 1.
* Thanks to Thomas Busse for preliminary work on Currah MicroSpeech.
-spec128: Added expansion slot and devices, removed Kempston Joystick Interface from driver. [Nigel Barnes]
* Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface,
Spectrum +2 Test Software, ZX Interface 2.
* Non-working devices: ZX Interface 1.
-tube_casper: Corrected CPU clock to 4MHz. [Nigel Barnes]
-m68k: Fixed abcd/sbcd/nbcd to pass 68k-bcd-verifier. [notaz]
-upd765: Added support for i82072 including sense interrupt status logic and motor on/off logic. [Patrick Mackinlay]
-i82586: Fixed 82586 initialisation. [Patrick Mackinlay]
-clipper interrupt handling fixes: [Patrick Mackinlay]
* Improved interrupt vector handling.
* Fixed C300 interrupt entry and stack frame.
* Fixed pushw where source register is same as stack register.
-apple2e: Don't update 80-column screen immediately on page switch. [Peter Ferrie]
-psi98: Added basic stub layout with drive LEDs. [rfka01]
-unkitpkr improvements: [Roberto Fresca]
* Improved the input system and mapped remaining inputs, hooked the AY8912 port and rerouted the DIP switches there.
* Added technical notes about the hacked code.
* Added proper palette resnet.
* Confirmed the bipolar PROM dump, it matches the Wall Crash one.
-Royal Jackpot improvements: [Roberto Fresca]
* Added proper inputs/DIP switches and default NVRAM, changed game description and promoted to working.
* Added the three missing PLDs as NO_DUMP.
* Added a DIP switches table from manual and implemented default positions from factory.
* Added some notes about the third draw feature.
-arm7: Added ARM946ES variant, fixed up CPU ID values. [Ryan Holtz]
-cgc7900: Attached keyboard and serial port, and force cold boot. [shattered]
-Corrected regions/titles for Namco System 22 and System 23 games. [sjy96525]
-Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading. [smf]
-Added named constants for INS8250 registers/bits (LSR/MCR/LSR). [Sven Schnelle]
-HP HIL: Pass through commands between devices. [Sven Schnelle]
-HP9000/300 improvements: [Sven Schnelle]
* Added HIL keyboard support.
* Fixed detection of DIO cards.
* Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO).
* Added SN76494 sound device.
-hp9k_3xx: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card. [Sven Schnelle]
-hp16500: Connected HIL MLC. [Sven Schnelle]
-tourvis: Added new BIOS dump, clarified BIOS names, and updated several games with newly discovered ID codes. [system11, Tafoid]
-iteagle: Set medium resolution as default for virtpool and remove MACHINE_IMPERFECT_GRAPHICS. [Ted Green]
-Cleaned up and optimised common code: [Vas Crabb]
* Made natural keyboard prefer lower shift states and eliminated O(n) character lookup.
* Turned most ROM entry accessor macros into templates and made them work on tiny_rom_entry/rom_entry pointers/references.
* Started adding iterable class wrappers for specific types of ROM entries.
* Added support for C++ output streams to logmacro.h using LOG_OUTPUT_STREAM macro.
* Improved -listxml performance by another 10% or so.
-Made ROM BIOS reported in -listxml output match what ROM loading does. [Vas Crabb]
-buggychl: Removed NMI trampolines and added mirrors to memory map. [Lord Nightmare]
-grchamp.cpp: Improved sound CPU commuication. [Lord Nightmare]
-taitosj: Improved sound CPU communication and added mirrors to sound CPU memory map. [Lord Nightmare]
-upd7725: Fixed OV1 and S1 flag calculation. [AWJ, Lord Nightmare]
-superqix.cpp updates: [Lord Nightmare]
* Implemented 8751 port2 latch and fixed semaphores.
* Replaced pending communication hacks with scheduler synchronization barriers.
* Split up state class, consolidated port2 handling, and removed unnecessary trampolines.
* Traced out correct clock divider for CPU and MCU from PCB.
* Added emulation of the 8031 bootleg MCU port 3 output latch.
-Fixed corrupt bytes in two MC68705 dumps after re-analyzing raw dump data. [Lord Nightmare, ShouTime]
-retofinvb3: Fixed colors. [Lord Nightmare]
-hexion.cpp: Fixed INT_TIME callback from K053252 CCU (fixes music speed), fixed music pitch for hexionb. [Lord Nightmare]
-notetaker.cpp: Updated notes, and added PROMs typed from source listings. [Lord Nightmare]
-Updated hiscore.dat. [Leezer]
-tnzs.cpp: Corrected ROM PCB locations and added Guru-Readme for the P0-25-A PCB. [Guru] |
For: Windows, Linux, and macOS
http://www.mamedev.org
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November 15th, 2017, 21:49 Posted By: wraggster
Hot on the heels of the Snes controller i just posted is a new 2.4g controller called the 8Bitdo SN30 2.4G Controller which also has a different colour version called the 8Bitdo SF30 2.4G Controller.
The SF30 2.4G wireless Controller for SFC classic Edition is a 2.4G wireless Controller for the SFC classic Edition and SNES classic Edition. Featuring a wireless connection and a rechargeable lithium-ion battery. USB cable included.
•Upgradeable firmware
•2.4G Wireless Technology for SNES/SFC Classic Edition
•USB connection for Windows, macOS, Raspberry Pi, Android and more!
•2.4G Receiver powers directly from the SNES/SFC Classic Edition
•Acess the SNES/SFC Classic Edition HOME menu wirelessly
Looks awesome, ill check out the reviews at some stage
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November 15th, 2017, 21:40 Posted By: wraggster
Like most people i love playing Snes games on my phone or via emulators on PC and other systems. Just checked out PlayAsia for news and they have news that a new controller is being released Soon.
8Bitdo SN30 Pro Controller Gamepad is compatible with iOS, Android, Windows & Mac OS
Examples: iPhone, iPhone5S, iTouch, iPad, Samsung Note II, Galaxy series, Android Pad
Windows XP, vista, Windows 7, Windows 8 etc
features
- Rumble vibration
- Motion controls
- Turbo function
- USB-C
Heres a looksy:
Its going to retail at $39 for those of you interested. Check it out Here, Also comes in a UK coloured version Here.
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November 15th, 2017, 21:14 Posted By: wraggster
ScummVM for those who dont know, but surely you do ? is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
in a recent update this was posted:
Go to an alien world, go to an alien world on an alien spaceship, or gehe zu einem fremden Raumschiff (go to an alien spaceship)! There are three alien worlds to choose from in our newest batch of adventures, now ready for testing in the latest daily build of ScummVM:
The Datafiles page has been updated with instructions on how to install these games. If you don’t own one, go to our where to get the games page to buy them!
Before you start your test run, for Lighthouse and RAMA, please read the instructions on our SCI testing page, and take some screenshots along the way. For Starship Titanic German, you’ll need an extra required titanic.dat file, which should be put in the same folder you copy your game files to.
http://www.scummvm.org/news/20171010/
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August 7th, 2017, 20:59 Posted By: wraggster
ScummVM have posted a new update with interesting news for fans of MYST:
Right after the ending of Myst, you are promptly sent to another Age by Atrus, where his wife Catherine is stranded. Riven is the fifth Age written by Atrus' father, Gehn, which he rules as a cruel self-proclaimed god. Your dual mission is to rescue Catherine and imprison Gehn. To be successful you will have to carefully explore the five islands of Riven and solve the intricate puzzles they hide. The ScummVM team is proud to announce that Riven: The Sequel to Myst is finally ready for its testing period. If you want to help with the tests, use the latest daily build of ScummVM to play the Windows or Mac version of the game. Please report the issues you encounter on our bug tracker. Be sure to follow our testing and bug reporting guidelines.
As a warm up before playing Riven, you may want to play Myst. If you do so, please use a daily build of ScummVM. Major changes were made to the game engine to remove situations where the game feels unresponsive. Some bugs may have escaped our attention. As with Riven, please report the issues you notice during your play-through.
More information Here http://www.scummvm.org/news/20170731/
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July 15th, 2017, 17:59 Posted By: wraggster
The final of the 3 news items from the ScummVM guys adds support for Starship Titanic, heres the news:
Explore a broken-down luxury cruise liner, try to convince the Deskbot to give you an upgrade, and eventually track down and fix the ship's governing computer, Titania. Or you're never going to get home. We're pleased to announce the testing period for the late '90s game Starship Titanic. At this time, only the English version is ready for testing. So break out your copy, and grab the latest daily build of ScummVM. You'll also need an extra required titanic.dat file, which should be put in the same folder you copy your game files to. Before you start your test run, please be aware there is one specific kind of Indeo encoded AVI video we haven't yet figured out how to decode transparency information for. In a few areas, such as the SGT Stateroom and Titania's closeup, amongst others, you'll see objects with jagged black areas around them. Please just ignore the problem for now. But all other graphics or gameplay issues should be reported on our Issue Tracker.
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July 15th, 2017, 17:58 Posted By: wraggster
The guys over at ScummVM added another update recently, heres the lowdown:
Last year, we added support for three of Sierra's Hi-Res Adventure games: Mystery House (#1), Mission: Asteroid (#0) and Wizard and the Princess (#2). We're proud to announce that three more Apple II games are now playable in ScummVM and ready for testing: Ulysses and the Golden Fleece (#4), Time Zone (#5) and The Dark Crystal (#6). For Ulysses and the Golden Fleece, we currently support the Load 'N' Go budget release. For Time Zone and The Dark Crystal we support the disk images that can be found on some of the Sierra collection CDs. The Datafiles wiki page has been updated with the required filenames for the disk images.
If you own one of those classics, grab the latest daily build and try it out! If you encounter an issue, please post a bug report following our testing guidelines. And while you're at it, please take some screenshots!
You may be wondering what happened to Hi-Res Adventure #3: Cranston Manor. Unfortunately, we still have not been able to locate a copy of this game after looking for it for over a year. If you own it, we'd love to hear from you!
More info --> http://www.scummvm.org/news/20170617/
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July 15th, 2017, 17:56 Posted By: wraggster
ScummVM has seen a rather awesome update, heres more info on both the update and what ScummVM is :
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more...
Explore a haunted museum, hunt a serial killer, mop the floor, descend into madness, find your true love, find your “true love”, travel to lands below, solve the Voodoo Murders, rediscover a lost opera—or do it all! The first batch of 32-bit DOS/Windows Sierra adventures are now ready to be tested in the latest daily build of ScummVM:
The Datafiles page has been updated with instructions on how to install these games. If you don’t own some, go to our where to get the games page to buy them!
Before you start your test run, please read the instructions on our SCI testing page, and take some screenshots along the way.
(If you have been itching to play some of the earlier SCI games, please take this time to run through them again too, as changes to the engine may also affect some 16-bit SCI games!)
Have fun!
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February 8th, 2017, 21:47 Posted By: wraggster
Mame the Multiple arcade machine emulator for Windows has been updated with a new release, heres the long list of whats new:
As we approach the 20th anniversary of the first MAME release, we’ve got a really exciting update for you. There’s so much awesome stuff in this month’s release that there’s no way we can possibly cover it all here. MAME is a team effort, and we’d like to thank everyone who’s contributed towards making this release as awesome as we think it is. One very exciting addition is support for another version of the East German Poly-Play system, with German and Czech ROM sets providing ten games, six of which are new. Protection on Future Flash/Laser Base has finally been emulated, so you can take a look at Hoei’s take on Missile Command. A dump of the damaged microcontroller (MCU) from Tatakae! Big Fighter makes this title and Sky Robo finally playable. Another eagerly awaited addition is the Hot-B prototype Hangzo.
Serial ports have been hooked up on Race Drivin’ allowing you to link two MAME instances over TCP, reproducing the multi-player experience with linked cabinets. To do this, use a null modem slot device and configure it for 38,400 Baud, 8 data bits, even parity, and 1 stop bit. It would also be possible to connect a MAME instance to a real board set by forwarding the connection to a serial port on the host system.
We’ve received a contributed PortAudio output module and integrated it in this release. This provides a cross-platform low latency audio output solution. Performance should be similar to Steinberg ASIO on Windows 7 or later without the licensing issues, and better than SDL audio on Linux. It can be enabled by setting the sound parameter to portaudio on the command line or in an ini file. Of course, all the other audio output modules are still supported, so if you're happy with your current setup you don’t have to change anything.
Although we haven’t added a huge number of new microcontroller (MCU) dumps in this release, substantial work has gone into improving systems where we already have dumps but the emulation is lacking. MCU emulation was added to Puzznic, Joshi Volleyball and Gladiator. For Puzznic, this places player data at the correct location in RAM and supplies the game with a pseudo-random number sequence rather than a stream of zeros. Joshi Volleyball now behaves better in service mode, allowing coins and inputs to be tested. Gladiator now honours the coinage DIP switches. The MC68705 core has had a complete overhaul, and all drivers using it have been reviewed. This fixes lots of subtle issues: for example Change Lanes will now skip the full memory tests if configured to ignore them in DIP switches, timings have improved in Arkanoid, and the Apple II mouse card is slightly improved. We now emulate the ’705 family well enough to support stand-alone MCU programmer boards.
Other improvements include working sound in Pole Position bootlegs, improved video in Winning Run, preliminary banked 256 colour mode for the NEC PC-9821, kana input on the Sharp X1, a VME bus system with preliminary support for the miniFORCE 2P21 chassis, additional Aristocrat Mark 5 peripheral emulation allowing non-US games to boot, Corvus hard disks for the DEC Rainbow 100, preliminary work on Atari Stunt Cycle (displays the playfield), fixes for the Aussie Byte and Otrona Attaché, and support for octal and binary numbers in debugger expressions.
More info --> http://mamedev.org/
Source
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February 8th, 2017, 21:32 Posted By: wraggster
RetroArch the Multi system emulator for Windows/Wii/GC/PS3/XBOX/XBOX360/Android has been updated with a new release
Half a year after RetroArch 1.3.6 was released, now comes the next big stable! Version 1.4.1 is by any yardstick a big massive advance on the previous version. There are about 5000 commits or more to sift through, so let’s focus on a few big main standout features that we want to emphasize for this release.
Where to get it
https://buildbot.libretro.com/stable/1.4.1/
We are calling this release an ‘Open Beta’ because we want people to put the massively improved Netplay features through its paces! All of your feedback and issues will be taken onboard so that 1.5.0 (which we intend to ship somewhere beginning of March) will deliver on all the promises we have made for netplay.
Check out the full release info Here --> https://www.libretro.com/index.php/category/blog/
Source
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February 7th, 2017, 21:45 Posted By: wraggster
Mednafen has been updated with a new release, Mednafen is a multi-game-system emulator, for various platforms such as Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen v0.9.41 Changelog:
-- 0.9.41: --
January 21, 2017:
SS: Implemented disc change IRQ on disc eject.
January 20, 2017:
Replaced usage of trio_snprintf() to a fixed-size buffer for path construction in general.cpp with manual concatenation of std::string strings.
Download Here --> http://forum.fobby.net/index.php?t=msg&th=1250&start=0&
Source
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February 7th, 2017, 21:24 Posted By: wraggster
Romulus v0.033 is released, heres whats new for this Rom Manager.
Romulus v0.033 Changlog:
- ADDED In settings an option to apply registry fix to detect mapped drives at elevated applications as Romulus.
- ADDED To XML dats new param at "
".The new "" node contains filename of needed header for the profile. This param don´t take effect in other rom mamangers.
- ADDED Saving current header xml file when creating XML dats from Database and fixdats.
- FIXED Problems detecting inside Zip files with especial attributes.
- FIXED Problems with inverted CRCs and correct CRCs in same profile. Rebuilding correct CRC when inverted CRC exists in same place.
- FIXED Detecting ROMs scan or rebuild hidden files or folders. Thanks to Agus.
- FIXED Detecting folders inside compressed files when profile has single folders information. Thanks to Agus.
- FIXED Reading and creating baddumps when MD5 and/or SHA-1 checksums are filled with zeroes.
- FIXED Zero bytes creation baddumps when MD5 and/or SHA-1 checksums are filled with information.
- FIXED Problems displaying master games list end at Offlinelist profiles with filters.
- FIXED Open URLs in Richedits using OS default web browser when in settings is enabled the option to do it.
- FIXED Visuals non rectangle hints on Windows 8 and laters.
- FIXED Taskbar preview size problems for Windows 7 and laters.
- CHANGED Importation security code to prevent files information with final backslash when really has checksums converting it to files and not folders. Thanks to Agus.
Download Here --> http://romulus.net63.net/
Source --> http://www.emucr.com/2017/02/romulus-v0033.html
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February 7th, 2017, 21:22 Posted By: wraggster
RomVault v2.6.1 is now released. RomVault is a rom management tool. RomVault should be seen as an alternative to clrmame pro with some nice and new features that could make it perfect for managing large numbers of dats / collections using less time (one scan vs N dats a time instead of one scan for each dat) and giving you a nice easy to use GUI.
Download Here --> https://github.com/gjefferyes/RomVault
Source
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February 7th, 2017, 21:16 Posted By: wraggster
Wine v2.1 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows.
Wine v2.1 Changes:
* Many fixes that were deferred during code freeze.
* More Shader Model 5 instructions.
* A number of improvements to MIME message handling.
* Line breaking improvements in DirectWrite.
* HID bus service now running by default.
* Direct2D rendering improvements.
* Various bug fixes.
* Source release tarballs now use xz compression.
Download Here --> http://www.winehq.org/
Source
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January 1st, 2017, 23:48 Posted By: wraggster
The Nes Emulator for Windows called Mesen has seen a new update in the last day or so, Mesen is a NES/Famicom emulator and NSF player.
Heres whats new in this release:
[h=4]0.7.0 - December 30, 2016[/h]Happy new year!
This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.
New Features
- Video: Added new NTSC filter (based on Bisqwit's work).
- Video: Added feature to allow recording gameplay to AVI files
Bug Fixes
- Video: Fixed graphic glitches and crashes with the 2xSai, Super2xSai and SuperEagle filters.
- Startup: Fixed crash that occurred when the path contained non-ascii characters (bug introduced in 0.6.1).
- Linux: Fixed an issue with the "only allow one instance of Mesen" option.
Download Here ==> http://www.mesen.ca/index.php#Contact
Source
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January 1st, 2017, 23:37 Posted By: wraggster
Jabo has released a new version of his Nes Emulator for Windows, heres some of the news from his site:
It's been a year since I've posted here, but even longer since a release for Jnes for Windows, over three years in fact. Since the last Windows release there were pretty big changes under the hood to get Jnes to work on Android, and in the background I have been trying to also improve the accuracy of the emulator. While Jnes has proud tradition of playing most games, there are some subtle hardware behaviors that Jnes was not able to emulate correctly. I've made some progress on improving that in this release, you are unlikely to notice it unless it breaks something. Cheats also got reworked significantly, editing should be a lot more stable. There are a slew of new awesome cheat codes from Gent, please give him some thanks for all his hard work in helping put this release together.
Download Here --> http://jabosoft.com/categories/3
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