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February 22nd, 2018, 19:26 Posted By: wraggster
If you are a fan of the Commodore 64 this is for you, i can always remember copying the games from tape to tape and how the hell did code translate into audio , weird, heres the news:
VirtualC64 v1.7.2 is released. VirtualC64 is a C64 emulator for Mac OS X from Dirk W. Hoffmann. VirtualC64 emulates a Commodore 64 personal computer on your Macintosh.
VirtualC64 v1.7.2 Changelog:
- Fixed some bugs regarding drag and drop, loading d64 files and key recording
download http://www.dirkwhoffmann.de/virtualc64/
via http://www.emucr.com/2018/02/virtualc64-v172.html
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February 22nd, 2018, 19:24 Posted By: wraggster
This is like a MAME for retro systems, the list it supports is awesome, heres the news:
EightyOne v1.9 is released. EightyOne emulates the Sinclair ZX81, Sinclair ZX80, Sinclair ZX Spectrum 16k/48k, Sinclair ZX Spectrum 128k, Amstrad/Sinclair Spectrum +2, Amstrad/Sinclair Spectrum +2a, Amstrad/Sinclair Spectrum +3, Timex TS1000, Timex TS1500, Timex TS2068, Timex TC2048, Lambda 8300, Ringo R470, MicroDigital TK85 and Jupiter ACE.
EightyOne v1.9 Changelog:
Bug fixes:
– Wav Loader window did not contain all of the waveform after saving.
– Saving of wav files for the ZX80 now works.
– The T-states breakpoint counter no longer wraps back to 0 after 65535 but continues until 999999, making it easier to see if a ZX80 frame is taking too long.
– Changed the default value present on the data bus for the ZX80.
– The ‘ROM file not found’ dialog would appear after selecting a ROM file from a folder outside the default ROM folder.
– Read breakpoint conditions were not working correctly.
– Corrected disassembly display of SBC instructions.
– Fixed Spectrum border corruption when Spectra mode enabled and full frame displayed.
– Fixed Spectrum border during vsync period when full frame displayed.
Enhancements:
– Wav Loader now shows the end of the waveform after saving from a ZX80 or ZX81 when auto stop/start is enabled (previously it would show beyond the end of the waveform).
– Wav Loader now displays the waveform while saving (previously it was always showing beyond the end of the waveform).
– When saving to the Wav Loader from a ZX80, ZX81 or TS1500, the output now drops back to the zero level when there is no activity to better represent the waveform that would get saved to a cassette.
– Support for ZXC ROM cartridges provided by the Chroma 80 interface.
– Added a ‘range’ option to breakpoints (by SirMorris).
– Added a ‘mask’ option to breakpoints.
– Added a ‘not equal’ condition to breakpoints.
– Added support for binary input for memory edits.
– Removed support for octal entry on memory edit and breakpoint dialogs.
– TV emulation display artifacts are now disabled by default.
– Added Keyboard layout image for the Spectrum 128.
– All windows gathered at start up to ensure they are visible if an existing ini file could not be found.
– Added recursive support for the Step Over debugging facility.
download http://sourceforge.net/projects/eigh...clair-emulator
via http://www.emucr.com/2018/02/eightyone-v19.html
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February 22nd, 2018, 19:22 Posted By: wraggster
Heres an emulator ive never used but one you may find useful:
QEMU v2.11.1 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
download http://wiki.qemu.org/Main_Page
via http://www.emucr.com/2018/02/qemu-v2111.html
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February 22nd, 2018, 19:21 Posted By: wraggster
Do you like retro emulators then this is for you:
Classic99 v399a is released. Classic99 is a freeware TI-99/4A emulator for Windows 9x.
Classic99 runs most stuff fine:
- More filesystem debug
- Added ability to set Program Counter (disasm page)
- Added better description of file header mismatch
- Added better detection of TIFILES header
- Fixed broken host text file fixed/variable determination
- Commented out speech and dac warning debugs (they don't help)
- Print one less debug line to window to avoid last line being masked
Classic99 v399a Changelog:
-Fix build options to work on Windows XP again
download http://harmlesslion.com/software/classic99
via http://www.emucr.com/2018/02/classic99-v399a.html
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February 22nd, 2018, 19:17 Posted By: wraggster
Heres another frontend to enjoy:
Emu Loader v8.4.6 is released. Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.
Emu Loader Changelog:
Fixed
Proper detection of "Board ROMs" on game sets that use "model2" ROMs; "SEGA Model 2" system
- you must re-create games list fix this
- this is a cosmetic fix, ROMs validation is not affected
Fixes and tweaks to Game Details screen
- missing parent setname text not showing in left panel if parent zip file is not found
- SHA-1 checksum generated for zipped EmuCon console/computer games (32 MegaBytes max file size)
- bios/device icon indexes were switched in left column
- "Bios CHD" file was tagged as "Device CHD"; cosmetic fix
Changed
"Create MAME/HBMAME/Demul Games List" updates
- improved detection of sets with CRC32 collisions, a new file created "arcade\games\systemname_crc32collision.txt"
- added a "devicename" tag for each device ROM entry for proper SHA-1 validation (MAME)
- added "feature patelle" tag detection in -listxml output to fix missing "color status" (MAME v0.194 and newer)
- optimizations and code cleanup
MAME and arcade games files validation system changes and fixes (games audit)
- device sets not scanned correctly when auditing a single game (MAME) - device ROMs are now properly validated and game sets are no longer tagged as "available" if a device ROM is missing (MAME)
- device and bios zip file list contents (CRC32/SHA-1) are now loaded into RAM only once when validating multiple games, for faster access
- CRC32 collision detection and SHA-1 validation for device/bios ROMs; game ROMs are not yet supported (MAME and Demul)
- game files are unzipped directly into a "TMemoryStream" var (RAM), so SHA-1 checksums can be generated
- several optimizations and code cleanup
Removed
Old commented code cleanup
download http://emuloader.mameworld.info/
via http://www.emucr.com/2018/02/emu-loader-v847.html
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February 22nd, 2018, 19:15 Posted By: wraggster
ClrMamePro v4.034 is released. ClrMamePro is a so-called ROM-manager. With every new release of MAME a lot has been changed. New gamesets have been added, some have been removed, etc.
ClrMamePro v4.034 changelog:
fixed: due to a cache flag error, in non-merged mode, cmpro took merge attribute information for names into account which is wrong
fixed: setinfo, falsely hide empty parent set and its clones in tree when parent is empty but clones got content
fixed: scanner, falsely list empty parents set in full merged mode as wrong named when parent is empty
fixed: scanner, falsely list empty parent set in full merged, multi-software list mode as missing when set exists in various software lists
fixed: miss list generator falsely lists sampleonly sets when they only reference parent samples
fixed: scanner, falsely show wrong case set messages when missing option is turned off
misc: allow romclones to be sampleparents
misc: switched to visual studio 2017 (also for updater)
misc: updated zipArchive lib to 4.6.5, 7z sdk to 18.01
download http://mamedev.emulab.it/clrmamepro/
via http://www.emucr.com/2018/02/clrmamepro-v4034.html
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February 22nd, 2018, 19:14 Posted By: wraggster
The days when Space Invadors and Pacman ruled supreme can be relived with a new version of this emulator:
Stella v5.1.1 is released. Stella is a multi-platform Atari 2600 VCS emulator. The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most popular home video game system of the early 1980's. Now you can enjoy all of your favorite Atari 2600 games on your PC thanks to Stella!
Stella v5.1.1 changelog:
- Fixed bug in Stargunner ROM starting with a blank screen.
download http://stella.sourceforge.net/
via http://www.emucr.com/2018/02/stella-v511.html
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February 22nd, 2018, 19:13 Posted By: wraggster
Heres a new release of Mednafen which supports a lot of game consoles:
Mednafen v1.21.0 is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen v0.9.48 Changelog:
* Migrated to SDL2(building from source requires 2.0.5+).
* An attempt to run an instance of Mednafen while another instance is already running with the same base directory is now blocked during startup, via a lock file; note that this check occurs after stdout and stderr are potentially redirected to stdout.txt and stderr.txt on Windows.
* Removed the "overlay" video driver.
* Changed the default value of setting "video.driver" from "opengl" to "default", removed the old "0" and "1" backwards-compatibility value aliases, renamed the "sdl" driver to "softfb"(without backwards-compat aliases), and made it so the setting's value will be reset to "default" after automatically importing settings from "mednafen-09x.cfg".
* Added setting "video.fs.display".
* Added settings "fps.autoenable", "fps.position", "fps.scale", "fps.font", "fps.textcolor", and "fps.bgcolor".
* Added support for pasting text into the cheat and netplay consoles.
* On Windows, Mednafen will now output text to a console if it's started from a console(e.g. cmd.exe or Cygwin), and if not, write to stdout.txt and stderr.txt like before.
* On Windows, error messages during startup will now be displayed in a popup message box.
* On Windows, Mednafen now uses Unicode variants of CRT and Win32 functions; this may require the user to update path settings and convert their CUE sheets to UTF-8 if filenames use exotic(e.g. not directly typable on a standard US-layout keyboard) characters.
* For key bindings relating to the debugger and cheat management interface, the Right ALT key modifier will no longer be respected(only the Left ALT has any effect now), for internationalization reasons.
* Configuration file is now named "mednafen.cfg" again, instead of "mednafen-09x.cfg"; if "mednafen.cfg" doesn't exist or is for an old version(earlier than 0.9.0) of Mednafen, the settings will be loaded from "mednafen-09x.cfg" on startup, but still saved to "mednafen.cfg" on exit.
* Reworked the input mapping setting format to be more human-readable(and editable). Details are in the documentation, in the "Advanced Usage" section. Old input mappings will be translated internally, except for keyboard mappings, due to incompatibilities between how SDL 1.2 and 2 handle keyboards.
* Added support for mapping joystick axes and buttons, mouse buttons, and keyboard keys to emulated mouse device relative motion for testing purposes(via manually editing the configuration file, as the in-emulator configuration process currently won't create such mappings).
* Added support for digital button input mappings that mix AND, ANDNOT, and OR-style operations together(previously it was either just AND or OR); refer to the documentation for more details. Note that the in-emulator configuration process won't create complex mappings that mix different boolean operations, but you can map combinations using simpler logic in-emulator, and then edit the configuration file to adjust the boolean operations used.
* Altered calculations involving *.xscale(fs)/*.yscale(fs) settings to be more predictable given floating point nuances; any user using non-integer scaling values for these settings may need to adjust them to get the same result as in previous versions of Mednafen, however.
* Fixed broken cheat file saving on MS Windows.
* PCE_FAST: Fixed fubared mouse emulation.
* PC-FX: Fixed integer overflows that caused fatal division by zero when Mednafen's cheat functionality was used(a regression introduced around 0.9.39).
* SS: Fixed a logic error in the BIOS sanity check code that caused it to throw a less helpful error message than intended in certain circumstances, and made the error messages related to BIOS file misconfiguration more verbose(and hopefully more helpful...).
* SS: Fixed at least one background layer graphical glitch in "Radiant Silvergun"(at the start of stage 2C).
* SS: Fixed the graphical glitch near the end of the intro in "Snatcher".
* SS: Added Japanese keyboard(HSS-0129) emulation.
download http://forum.fobby.net/index.php?t=msg&th=1250&start=0&
via http://www.emucr.com/2018/02/mednafe...-unstable.html
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February 20th, 2018, 23:10 Posted By: wraggster
The free VGB 5.4 for Windows and Linux is now online. The new release fixes several issues with the replay feature and adds the remaining replay time display. If you do not yet know what replay is, simply press F8 during the game and see what happens.
- Added remaining time display during replay.
- Added shadow underneath the time display.
- Stopping replay when menu opens on Windows.
- Fixed replay rollover mechanism.
via https://www.aep-emu.de/
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February 20th, 2018, 23:09 Posted By: wraggster
A new beta version of the Amiga emulator WinUAE is available for testing.
http://www.winuae.net/files/b/winuae_3610b4.7z
http://www.winuae.net/files/b/winuae64_3610b4.7z
Beta 4:
- Cirrus Logic emulation blit out of bounds checks added, previously it usually caused a crash, for example OS4 + Picasso IV sometimes does small blits that cross end of VRAM. (Original QEMU blit checks were very broken)
- Yet another interrupt handling rewrite to properly support cross thread interrupt activation (PPC emulation).
- Added more validation to clipboard sharing IFF parsing to prevent crashes if data is truncated.
- RTG multithread + hardware mouse cursor + no OSD: mouse cursor movement didn't re-draw the screen.
- If SCSI ATA passtrough returns weird timeout error (instead of immediate failure like it is supposed to do), don't attempt it again to reduce delay when selecting real harddrive.
- Fixed D3D 11 mode debug mode warning. Most likely it was harmless.
via https://www.aep-emu.de/PNphpBB2-file...c-t-22001.html
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February 20th, 2018, 23:08 Posted By: wraggster
A new version of AmiArcadia/WinArcadia has been released. WinArcadia is the Windows backport of AmiArcadia. These emulate the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000 (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace, Waddington, etc.) console families, and the Elektor TV Games Computer.
via https://www.aep-emu.de/
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February 13th, 2018, 23:01 Posted By: wraggster
Heres a new release of the Atari St emulator Hatari:
A new version of the Atari ST emulator for Unix/Linux, RiscOS, BSD, BeOS, Nokia N770 / N800 internet tablet, Solaris, AmigaOS, Mac OS X and Windows Hatari has been released.
Quote:
Hatari 2.1.0 has been released. You can download it from http://download.tuxfamily.org/hatari/2.1.0
Many thanks to all the people who contributed to this version in different ways (code, bug report, testing, reverse engineering and documentation of the real HW, ...), see doc/authors.txt and doc/thanks.txt for a list of devs / contributors.Major highlights of this new version :- Major rewrite of the YM2149 with a new cycle accurate emulation
- Major rewrite of the blitter to allow cycle exact bus accesses and correct bus sharing with the CPU
- Improved video emulation : bottom border at 60 Hz and number of displayed lines, video counter reloading, timer B in mono mode
- Add full support for MMU/MCU RAM configuration at $FF8001, support more RAM combinations (256 KB and 2.5 MB)
- Some STX floppy images were not correctly emulated when verify bit was set in the FDC
- Support for undocumented STOP behaviour on 68000
- Fix some rare bus accesses order and stack frames
- Fix some flags after DIV and BCD instructions
- Improved memory timing for 68030 depending on RAM type
- 68030 instruction cache was not correctly disabled when EI=0 in CACR
- Improve caches accuracy for 68020/30/40/60, with optional MMU support
- Large improvements to FPU emulation, including a new softfloat method
- MIDI support for Windows and macOS (with PortMidi library)
- Add support for AVI files > 4GB (up to 256 GB)
- SDL UI shows refresh rate and blitter usage
- Several improvements/fixes when using VDI
- Improvements/more options for autostart using virtual INF file
- Many improvements to debugger, especially for symbols handling
- Fix compilation for more targets (ARM64, MIPS, ...)
See release-notes.txt for the full changelog.
via https://www.aep-emu.de/PNphpBB2-file...c-t-21996.html
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February 13th, 2018, 22:59 Posted By: wraggster
The Amiga emulator gets another release:
A new beta version of the Amiga emulator WinUAE is available for testing.
http://www.winuae.net/files/b/winuae_3610b3.7z
http://www.winuae.net/files/b/winuae64_3610b3.7z
Beta 3:
- Not all Advanced chipset options reset when compatible checkbox was ticked.
- Windows 10 build 10240 fix (b1) was incomplete, it caused crash when starting emulation.
- b1 interrupt handling update fix.
- Floppy sound used empty drive volume level if disk was inserted and floppy sound settings was changed when emulation is running. (Different than b1 fix)
- Some fixes to UAE generated emulated IDE identity data. Added CHS-only IDE drive emulation support. (LBA bit is cleared in identity data and setting LBA bit in IDE register does nothing)
- Pre-filled CHS-only drive CHS geometry data query dialog used original non-byteswapped identity data.
- CHS-only IDE drives can now be mounted in emulation and they appear with real size and geometry when using USB adapters that allow identity read but does not support CHS (like common JMicron based adapters). Writing is not allowed.
- RTG background multithread thread safety fix
via https://www.aep-emu.de/PNphpBB2-file...c-t-21997.html
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February 10th, 2018, 22:29 Posted By: wraggster
The Final Burn Emulator for Windows has seen an update, heres whats new:
FB Alpha Shuffle v2.4.0 (2018/02/09) is released. FB Alpha Shuffle is an unofficial version based on FBA with many features.
FB Alpha Shuffle Features:
- added AVI recorder and input macro. [Gangta, emufan]
- added support translated game name list in game selection dialog. [Sho, 800]
you can import game names from mamep.lst while exporting gamelist. (put mamep.lst under fbas.exe or config dir)
- added IPS v4 support from MAMEPlus!. (Thanks to Emuman, emufan)
- added image menu from MAMEPlus!. (Thanks to Emuman, kkez)
- added select background image and select random image functions.
- added set misc paths and improved UI for game selection dialog.
- added save preset and save default input mapping, file is saved in config/presets.
- added some custom images in .\res folder, you can replace these images with what you like.
- added display score, select, gameover, boss snapshot to game selection dialog.
(http://www.progettoemma.net/snaps/)
- added support archived preview image (zip or 7z).
(name it: snap, titles, flyers, score, select, boss, gameover. ext = zip/7z).
- added load cheat from archive file (name it: cheat.zip/7z), also added cheat select/reload.
- added filters in game selection dialog. (it also can filter the custom translated game names)
(type "lamer" in the filter and it will show unavailable/missing sets)
you can edit "user-filter" value in fbas.xml to define your filter string, separate with semicolon.
- added save favorite games (the file is in config/favorites.ini).
- added "Undo" for input recordings, "Rewind" for input recording playback. [blip]
- added adjustable emulation speeds (shift + +/-) and frame counter display. [blip]
- added a simple jukebox for neogeo, cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
(put sound.dat of caname in .\config folder with UTF-8 encode)
- added 7-Zip support. (http://www.7-zip.org/)
- added XAudio2 sound output. (need install new DirectX runtime/SDK)
- added OpenAL sound output.
- added OpenGL, GDI, Direct2D video output.
- added select audio device and select display adapter.
- added autofire support, you can set the autofire delay value in input mapping dialog.
(autofire only affects normal buttons, doesn't support direction and macro buttons)
- added custom button feature. (Map Game Inputs ==> Custom buttons)
- added configurable hotkeys. (Thanks to mauzus)
- changed the emulator will not depend on kailleraclient.dll.
You can put kailleraclient.dll in the same directory as the emulator if you want to netplay.
- changed all romsets to match MAME Plus!.
- removed many rarely-used features from official FBA.
- Many thanks to OopsWare (http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.
download http://code.google.com/p/fbashuffle/
via http://www.emucr.com/2018/02/fb-alph...-20180209.html
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February 10th, 2018, 22:27 Posted By: wraggster
Heres a new release of the Dualshock app for Windows:
DS4Windows v1.4.111 is released. DS4Windows is a portable program that allows you to get the best experience while using a DualShock 4 on your PC. By emulating a Xbox 360 controller, many more games are accessible.
DS4Windows Requirements
* Microsoft .NET 4.5 or higher (needed to unzip the driver and for macros to work
* DS4 Driver (Downloaded & Installed with
* Microsoft 360 Driver (link inside DS4Windows, already installed on Windows 7 SP1 and higher or if you've used a 360 controller
* Sony DualShock 4 (This should be
* Micro USB
* (Optional)Bluetooth 2.1+, via adapter or built in pc (My recommendation) (Toshiba's bluetooth & Bluetooth adapters using CSR currently does not
DS4Windows changelog:
Use tasks for some WebClient events. Reduces input lag
Fixed config loading so Welcome Dialog window uses the language setting
download https://github.com/Ryochan7/DS4Windows
via http://www.emucr.com/2018/02/ds4windows-v14111.html
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