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June 2nd, 2018, 21:48 Posted By: wraggster
Ootake v2.90 is released. Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.
Ootake v2.90 changelog:
– When « R-TYPE Complete CD » is started, press [RUN] button for a long time(
until irem’s logo appears), and the mode to automatically skip the demo
scene will be set.
* If you normally press [RUN] button, it will start up normally. If you
want to completely cut off this function, please uncheck « Setting->
Improve-> Auto Skip Demo [start keep RUN] (R-TYPE Complete CD) » menu.
– From Ootake v2.88, the bug of processing « Backup RAM (Ten no Koe 2) file
was formatted to save only the required 2KB » was fixed.
* The timing of saving the « bram file » is the moment when either « Close
Ootake », « Open other games », »Save State » was done.
* Even with the above timing, if the contents to be saved are exactly the
same as the last time (eg in RPG does not have equipment or experience
value update at all), the bram file will not be updated. In that case,
if you want to be able to load the « bram file (2047 bytes) saved with
Ootake v2.88 & v2.89 » in Mednafen, please add 1 byte (value 0) at the
end with binary editor etc and save it as « 2048 bytes ». I’m sorry for
troubling you.
– Improved processing of inputting the game pad. Even with low power PC, I
think that several games (« Power Drift », « Space Harrier » etc.) have come
to work comfortably.
– Additionally, a detailed part has been improved and corrected.
download http://www.ouma.jp/ootake/
via http://www.emucr.com/2018/06/ootake-v290.html
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June 2nd, 2018, 21:45 Posted By: wraggster
Dosbox the DOS emulator for WIndows has been updated:
DOSBox-X v0.82.7 is released. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Changelog:
Mac OS X builds now honor showmenu=false by leaving the
stock SDL menu in place at startup.
Default minimum MCB free/base is now 0x100, to sidestep
unknown unstable DOS application behavior when DOS
applications are loaded at around segment 0x800.
This also puts DOSBox-X at parity with the base memory
behavior of DOSBox SVN.
Add dosbox.conf option to set Sound BIOS enable
bit in non-volatile RAM (PC-98) that tells older
PC-98 games the FM card is present (Yksoft)
BOOT updated to boot D88 except for 2D format which
is generally used by PC-88 disk images.
Added D88 disk image support
CMake files added (Aybe)
PIC timing updated to use "double" float type for
more precision, but as a typedef for future support
as a compile time option.
Removed geometry checks from INT 1Bh FDC functions,
to allow non-uniform disks to work.
MinGW builds now allowed to use Direct3D.
Direct3D output fixed to use the same texture
coordinate, window fitting, and positioning
logic as OpenGL.
Update zlib and libpng libraries in-tree.
Fixed VFD disk image support to correctly signal
failure to detect geometry, to avoid divide by
zero crash with FAT driver.
showmenu= now taken into consideration whether to
show the menu bar at startup
Fixed get_item() E_Exit crash if menus asked to
show from dosbox.conf
SDL drawn menus fixed to integrate with Direct3D
output on Windows.
PC-98 mode can now boot floppy disk images where the
boot sector is 128 or 256 bytes/sector despite
track 1 and higher having 1024 bytes/sector.
General codebase cleanup, compiler warning cleanup.
Enable XInput support on Windows (Aybe)
Fixed SDL drawn menus to use std::vector properly,
not to hold onto iterators while resizing the vector
and popping things off the top.
PC-98 INT 1Bh "read id" floppy disk call fixed to
cycle through sector numbers. Some bootable PC-98
games use "MEGDOS" which polls this BIOS call before
attempting to read the disk. If the sector numbers
never cycle, "MEGDOS" will not attempt to read the
disk.
Fixed bug that prevented some menu options (such as
"aspect ratio") from working if still in the BIOS or
booted into a guest OS.
PC-98 mode fixed to ignore "mainline compatible mapping".
That mapping mode refers to DOSBox SVN which never
supported PC-98 mode anyway.
Fix PC-98 INT 1Bh "test read" call, which then allows
"cherry bomb" to run.
Remove geometry checks in PC-98 INT 1Bh BIOS call, so
that FDD images with odd sector sizes can work.
ROM BIOS now automatically occupies E8000-FFFFF instead
of F0000-FFFFF when in PC-98 mode.
Most 128 byte/sector FDD images appear to jump to
E800:0002. I'm guessing that's ROM BASIC, so add a
callback at that location to catch these boot disks
and show a message instead of allowing the boot
sector to jump to nothing and crash.
PC-98 BOOT fixed to check for and support booting from
FDD images where track 0 contains 128 byte/sector
boot sectors.
PC-98 INT 1Bh support fixed to support reading/writing
sector sizes other than the one sector size reported
by the image. It is now possible to read the other
sector sizes from an FDD/VFD image.
Fixed somewhat serious bug that, when compiled against
Microsoft C++, causes the AVI writer to use the 32-bit
lseek() function instead of the 64-bit lseek64() function.
Prior to this fix, AVI captures would begin to corrupt
themselves after growing past 2GB in size.
Cleanup code, fix compiler warnings, typecast problems,
C/C++ conformance problems as reported by GCC 4.8,
GCC 7.3.0 (MinGW), Visual Studio 2017, and Clang/LLVM
on Mac OS X.
FM Towns machine type stub, for anyone interested in
forking DOSBox-X to implement FM Towns emulation.
Code cleanup, refactor, according to compiler warnings.
SDL drawn menus fixed to copy Direct3D backbuffer to
the SDL surface when popup occurs. This allows the
menus to overlap the Direct3D display correctly.
Fixed Direct3D output so that when composing the next
frame in the backbuffer, it also copies the SDL drawn
menu from the SDL surface in order to keep it on
screen.
Direct3D output updated to follow SDL clip rectangle
struct, in the same exact manner as the OpenGL output.
This also permits the Direct3D output to correctly size
itself and leave space at the top for the SDL drawn
menus.
Fixed dynamic core entry point to push/pop EBP because
debug builds need the compiler to track the stack frame.
Updated in-tree zlib and libpng libraries to the latest
provided by both projects.
Fixed VFD (FDD) disk image support to signal to FAT driver
properly an error if it could not determine a geometry.
Fixed code breakage with SDL2 that prevented compilation
with Munt (MT32) emulation enabled. SDL2 builds now allow
MT32 emulation.
Mac OS X builds now compile against the in-tree zlib and
libpng libraries for consistency.
MinGW builds now compile against the MinGW provided zlib
and the in-tree libpng library for consistency.
Enabled MinGW builds to use Direct3D and Direct3D shaders.
Added code to auto-detect the VirtualBox display driver
in Windows build, because OpenGL output doesn't work
in Windows XP under VirtualBox. The change will switch
the default output to "surface" if VirtualBox is detected,
else will retain the "opengl" default. This change applies
only to MinGW builds and not HX DOS or main VS2017 builds.
Added PC-98 INT DCh emulation for function call that
writes a char to the screen, allowing Eve Burst Error
to clear the function row
Added command line option to allow skipping the 1-second
wait in the BIOS startup screen.
SDL2 builds now support use of the SDL drawn menu with
a touchscreen device.
Fixed up SDL2 support code to compile correctly on
Mac OS X.
Fixed up SDL2 compilation to automatically use the
SDL2 library on the system, or if that is not available,
use the SDL2 library in-tree. There are no plans to make
modifications to the in-tree SDL2 code.
Added code to read and discard OpenGL error code before
creating font texture, to avoid false failure handling.
This fixes font rendering on Windows MinGW builds when
output=opengl.
OpenGL SDL drawn menus fixed to ensure the menu contents
have been redrawn at least twice. One for each OpenGL
buffer because DOSBox-X uses the double-buffered mode.
SDL drawn menus implemented for output=opengl. The menu
bar in Linux builds is now available in OpenGL mode.
SDL drawn menus fixed to redraw only when state changes,
and to clean up menu drawing code.
US keyboards can now enter the "Ro" key in PC-98 mode.
Default binding is set up to map the Windows Menu key
as Ro in PC-98 mode.
VGA option change code fixed to trigger scaler redraw
correctly. Changing video modes or changing between
8/9-pixel VGA text no longer leaves artifacts on the
screen.
Added code to force redrawing additional frames when
output=opengl, in order to correct a bug with Linux/X11
and MesaGL where the first OpenGL buffer swap after
SDL_SetVideoMode() is misplaced when the window size
changes.
Renderer SSE line comparison fixed to use correct sizeof()
of the integer type during compare.
Renderer fixed not to use SSE and non-SSE line comparision
at the same time, if SSE was enabled at compile time.
Fixed in-tree SDL 1.x library to allow DOSBox-X to disable
auto-refresh of the window in Linux/X11 after SDL_SetVideoMode
to prevent visible flickering when resizing the window.
Conditional support for Direct3D (9) output enabled for
MinGW builds, if the MinGW headers are available (yksoft1).
Option is disabled by default.
Configuration GUI dialog box widened to accomodate buttons
that were previously cut off on the right.
Replace E_Exit() with LOG_MSG() for key codes from the mapper
that a keyboard scan code generator does not recognize. This
fixes E_Exit() crashes if typing certain keys on a Japanese
keyboard with no equivalent in IBM PC/AT mode.
Added code to double the size of the menu and menu items if
the window is 1280x800 or larger, for users with high
definition laptop displays and screens.
Enforce minimum window size of 640x400 if the menu bar is
visible and DOSBox-X is drawing them, to make sure the menus
are accessible on screen.
Removed auto-scalar-size code when output=surface that was
causing problems when resizing the window.
Do not show "screenshot" menu item if screenshot support not
available at compile time.
Remove "always on top" for anything but Windows at this time.
Disable "Show debugger" option on Linux and Mac OS X if no
console attached to STDIN/STDOUT/STDERR.
Disable "Show console" option on Linux and Mac OS X since
the console is not under our control.
Windows "Always on top" fixed to remember selection and
enforce it between SDL_SetVideoMode and fullscreen entry/exit.
Windows builds fixed NOT to change window Z-order on the
screen when updating the window on SDL_SetVideoMode.
HX DOS builds fixed to keep window maximized at all times
to fill the otherwise unused space on the screen since
HXGUI only supports one window.
Menu framework support for any other platform (including
Linux) added. The menus are drawn by DOSBox-X itself
using the 8x16 VGA font. This also gives SDL 2.x builds
a working menu. These menus are used if no other platform
specific menus are available. These menus are NOT AVAILABLE
at this time if output=opengl.
Cycle count edit dialog box fixed to immediately place
keyboard focus in the text field, and to process
ENTER and ESCAPE keyboard input as OK and CANCEL
button input. You can type a new cycles count without
having to click on the text field first.
Menu framework and mapper fixed so that menus always
reflect the mapper binding in the menu.
Windows SDL 1.x fixed async hack to properly destroy
and shut down the parent window again.
Fixed output=opengl crash on Mac OS X.
Menu framework support for Mac OS X NSMenu objects added.
This gives DOSBox-X the same useful menu on Mac OS X
instead of the useless default menu SDL 1.x offers.
Menu framework support for Windows win32 menu resources
added. The Windows menu is now generated at runtime,
the static IDR_MENU resource is no longer used.
New platform independent menu framework added. Menus
that were once Windows-only are now available on
any other platform including Linux and Mac OS X.
In-tree SDL 1.x library fixed to #define a special
variable that the code now requires to compile
SDL 1.x builds. The option to use your host SDL 2.x
library is left open.
C++11 is now mandatory to compile DOSBox-X
download https://github.com/joncampbell123/dosbox-x
via http://www.emucr.com/2018/06/dosbox-x-v0827.html
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June 1st, 2018, 23:15 Posted By: wraggster
Heres a new version of the MAME Emulator for Windows:
It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512.
This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.
Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.
For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.
Download and More Info http://mamedev.org/index.php
More releases
* Official - http://mamedev.org/release.html
* MAMEUI64 - http://www.mameui.info/
* MESS and MAMEUI32 - http://messui.1emulation.com/
* ARCADE32/64 - http://arcade.mameworld.info/
* HBMAME - http://hbmame.1emulation.com/
* SDLMAME64 for Intel Mac OS/X - http://sdlmame.lngn.net/
* WolfMAME - http://wolfmame.marpirc.net/
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May 21st, 2018, 20:57 Posted By: wraggster
Catching up on the mountain of news and heres a ScummVM Update:
Battle to liberate the populace from the threat of the tyrant Lord Xeen, or his cruel master Alamar. Or dare to venture beyond the world of Xeen to the world of Havoc to test your mettle with a new challenge. We're pleased to announce support for the following games:
- Might and Magic IV - Clouds of Xeen
- Might and Magic V - Darkside of Xeen
- Might and Magic - World of Xeen
- Might and Magic - World of Xeen 2 CD Talkie
- Might and Magic - Swords of Xeen
At this time, only the English versions of these games are ready for testing. So break out your copies, or buy them digitally on GOG, and grab the latest daily build of ScummVM. You'll also need an extra required xeen.ccs file, which should be put in the same folder you copy your game files to. Before you start testing any of the games, please be aware that given the large part combat plays in the game, any errors you encounter may be more difficult to replicate than in traditional adventure games. As such, it'll be a good idea to make a practice of regularly saving your game, just in case something goes wrong. If you do experience any crashes, or notice any functionality which seems incorrect, please let us know. Any problems found should be reported on our Issue Tracker.
via http://www.scummvm.org/news/20180501/
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May 10th, 2018, 22:20 Posted By: wraggster
New version of the commodore systems emulator:
SDLVICE is a SDL port of VICE. VICE is a program that runs on a Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 4.x, QNX 6.x, Amiga, GP2X, SkyOS or Mac OS X machine and executes programs intended for the old 8-bit computers. The current version emulates the C64, the C64DTV, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).
Features:
Some new features that are missing from (some of) the native versions:
- Free scaling using OpenGL (from the GTK port) with fixed aspect ratio options
- Virtual keyboard (adapted from the GP2X port)
- Hotkey mapping to any menu item
- (Host) joystick event mapping to (machine) joystick, keyboard or menu item
- No mouse or keyboard required, but both are supported
Some missing features that are available in (some of) the native versions:
- (none at the moment)
download http://sourceforge.net/projects/vice-emu/
via http://www.emucr.com/2018/05/sdlvice-v3199.html
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May 5th, 2018, 10:34 Posted By: wraggster
The awesome multi system supporting emulator has a new release, heres what systems this release is for starting with PC, Apple Mac, Android, IOS, Playstation 3, Playstation Portable, PSVita, Xbox Original, Gamecube, Wii, Wii U, Nintendo 3DS and Raspberry PI:
RetroArch 1.7.3 has just been released! Grab it here. This latest version has also been uploaded to the Google Play Store. If you’d like to show your support, consider donating to the team. Check here in order to learn more.
RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.
The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard. From there, you can do many tasks:
- Select a game from any playlist
- Browse the file system or any attached media storage device and load a game.
- Scan directories for content and generate system playlists.
- Associate cores to an entire playlist or associate only one entry of a playlist to a specific core
Some things we’d like to note:
- This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
- We are open to feedback on the GUI.
- You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
- (For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
- (For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
- We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.
OFFICIAL SITE: --> https://www.libretro.com/index.php/r...-7-3-released/
via http://www.maxconsole.com/threads/re...eleased.46926/
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April 30th, 2018, 20:24 Posted By: wraggster
Heres a new release of the arcade emulator MAME which supports so many arcade systems, heres the release news:
For our April release, we're bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco's first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We've added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers - Generation 2.
The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom's F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.
There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status - recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.
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0.197
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MAMETesters Bugs Fixed
----------------------
- 06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
- 06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
- 06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
- 06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for "Lives" DIP switch (Tafoid)
- 06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
- 06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
- 06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out-of-range entry 255 (Robbbert)
- 06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
- 06942: [Media Support] (x68k.cpp) x68000: Can't save game data to disk (Carl)
New working machines
--------------------
Home Alone (Tiger handheld) [hap, Sean Riddle]
Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
Independence Day (Tiger handheld) [hap, Sean Riddle]
Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union]
New Cross Pang [f205v, Brian Troha, The Dumping Union]
Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]
New working clones
------------------
Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union]
Explosive Breaker (Korea) [Jorge Silva]
Fidelity Excel 68000 (set 2) [yoyo_chessboard]
Fidelity Excel 68000 (set 3) [yoyo_chessboard]
Garou - Mark of the Wolves (NGH-2530) [Razoola]
Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
Neo-Geo MV-1F [Vas Crabb]
Neo-Geo MV-1FZ [Vas Crabb]
Neo-Geo MV-1 [Vas Crabb]
Neo-Geo MV-2F [Vas Crabb]
Neo-Geo MV-4F [Vas Crabb]
Pochi and Nyaa (Ver 2.02) [Razoola]
Popeye (Braze High Score Kit P1.00D) [smf]
Renegade (US bootleg) [TwistedTom]
Silk Worm (bootleg) [TwistedTom]
Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]
Machines promoted to working
----------------------------
F-1 Dream [caius, Caps0ff, David Haywood]
Quiz Channel Question (Ver 1.00) (Japan) [AJR]
Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]
Clones promoted to working
--------------------------
Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]
New machines marked as NOT_WORKING
----------------------------------
Connectv Cricket (PAL) [Sean Riddle, David Haywood]
Connectv Football [Sean Riddle, David Haywood]
Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
Philips VP415 LV-ROM Player [Ryan Holtz]
Skannerz TV [Sean Riddle, Peter Wilhelmsen]
T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]
New clones marked as NOT_WORKING
--------------------------------
Amazonia King Plus (V204BR) [Cesar Aragao (GarouSP)]
Gokidetor (set 2) [MASH]
Joker Master (V512) [Ioannis Bampoulas]
Paperboy (prototype) [Andrew Welburn]
unknown Elsy poker [f205v, The Dumping Union]
New working software list additions
-----------------------------------
abc806: Colorful Animals [Genesis Project]
atom_flop: Atom DOS Utilities [Nigel Barnes]
bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
coco_flop: Tandy Assembly Demo 2017 [MrGW]
electron_cart: Mega Games Cartridge [Dave Hitchins]
electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
ibm5170:
Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine,
Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
pc98_cd:
Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy,
Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu,
Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen,
Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2,
Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El-Hazard - The Magnificent World, GalPani II,
Game CD GA-ME-GA, Gokichi-kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan,
Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator,
Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune-sama,
Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu,
Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal,
The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart,
Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD-ROM Bishoujo Collection [r09]
svi318_cart: Oh, Postrelease [Dirk Best]
New NOT_WORKING software list additions
---------------------------------------
dc:
De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA),
Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA),
Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn),
Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA),
Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003),
Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn),
Jissen Pachi-Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn),
Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro),
Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
ibm5170_cdrom:
Freddi Fisk och fallet med de forsvunna sjograsfrona (Sweden) [FakeShemp]
Who Shot Johnny Rock (Italy) [arena80.it]
leapster:
A La Conquete Des Nombres - Un Jeu D'Arcade Educatif! (Fra), Adibou - A La Recherche De Robitoc (Fra),
Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra),
Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra),
La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra),
Oui-Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra),
Scooby-Doo! - Et Les Nombres Fous! (Fra), Spider-Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
pc98_cd:
Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor,
Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki,
Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95,
Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories,
Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut,
Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B),
Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]
Source Changes
--------------
-Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR]
-bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]
-suprstar: Demoted to not working - errors out when inserting coins. [AJR]
-unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]
-beathead: Replaced NVRAM with parallel EEPROM. [AJR]
-backfire: Added ADC for potentiometer controls. [AJR]
-ARM disassembly improvements: [AJR]
* Calculate R15-relative offsets in disassembly.
* Fixed erroneous identification of S field in data processing opcodes.
* Calculate result of ADD/SUB Rn,R15,#imm.
-pbaction: Use CTC to provide interrupts for sound CPU. [AJR]
-ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80-based games. [AJR]
-Relaxed constraints on address mirroring/global mask combinations. [AJR]
* Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.
-umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]
-upd7725: Fixed disassembly. [AJR]
-z80ctc: Made channels into subdevices. [AJR]
-sexygal: Added sample player. [AJR]
-shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]
-ms6102: Use VT100 keyboard for now. [AJR]
-aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]
-stvvdp2.cpp improvements: [Angelo Salese]
* Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
* Apply ROZ windows per screen output, not per bitmap - fixes Batman Forever character select and the Riddler final stage graphics.
* Fixed RBG0 cache map range - fixes Head On graphics update in Sega Memorial Collection 1.
-stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
* Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.
-warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]
-legionna.cpp fixes: [Angelo Salese]
* Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
* Fixed Godzilla OKI sound bank switching.
-galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]
-airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]
-hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]
-aerofgt.cpp: Reduced code duplication. [cam900]
-psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
-dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]
-namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]
-djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]
-firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]
-arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]
-coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]
-tlc34076: Allocate palette RAM and pens at start time. [cam900]
-atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]
-cave.cpp: Fixed hotdogst metadata. [cam900]
-pgm.cpp: Removed unused members and converted code to use object finders. [cam900]
-pc9801_86.cpp: Improved PCM timer behaviour - actual master clock still unknown. [cam900]
-partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]
-zn.cpp: Simplified Z80 bank switching for FX-1 games. [cam900]
-pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and
simplified/de-duplicated code. [cam900]
-abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]
-Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]
-nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]
-xavix: Re-organised and tidied code, and updated notes. [David Haywood]
-bionicc: Started hooking up microcontroller emulation - still relies on hacks. [David Haywood]
-guab: Added RS232 port and update notes. [Dirk Best]
-Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
* Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.
-Converted Model 1 I/O to device. [Dirk Best]
-model2: Added proper default values for lightgun games, treat five percent of range as off-screen. [Dirk Best]
-model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best]
* Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.
-Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16-bit ISA card. [Edstrom]
-hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]
-Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]
-starblad: Allow full range of crosshair movement. [geecab]
-Allow building against system pugixml. [Julian Sikorski]
-Fixed issues with CHD loading under Emscripten. [Justin Kerk]
-dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]
-ti99: Added drive select to HX5102 Hexbus floppy drive - may now be used for storage on TI-99/8 and other systems. [Michael Zapf]
-wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]
-electron: Added Mega Games Cartridge device. [Nigel Barnes]
-electron: Improved video handling. [Nigel Barnes]
* Fixed wrap-around for non-standard screen start addresses.
* Added RAM contention during screen update.
* Improved interrupt times.
-electron: Fixed bad palette write. [Nigel Barnes]
-bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]
-i960: Don't lose register values on read stalls. [O. Galibert]
-bankdev: Allow for an address shift. [O. Galibert]
-Rewrote mb86233/4 CPU cores. [O. Galibert]
-model2: Revamped the coprocessors communications. [O. Galibert]
-Completely eliminated address map macros. [O. Galibert, Robbbert]
-sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]
-apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]
-Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]
-crashrd: Added some sound. [Robbbert]
-Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value.
[Ryan Holtz, Robbbert, AJR, Vas Crabb]
-Added skeleton Philips VP415 LV-ROM Player driver - currently fails self-test with error 53. [Ryan Holtz]
* Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.
-isa/pgc: Implemented accelerated VRAM writes. [shattered]
-Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]
-Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving. [smf]
-popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps.
[smf]
-Added QuickLoad option for SMC-777. [Stefano]
-hp9k_3xx improvements: [Sven Schnelle]
* Added 98644 asynchronous serial card.
* Added workaround for double exception during read/modify/write operations confusing the boot ROM.
* Added dummy GPIB read/write handlers (BASIC crashes if not present).
* Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).
-Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
* Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.
-Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]
-posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]
-voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]
-Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]
-DSP16 interpreter performance improvements: [Vas Crabb]
* Lifted some tests out of the execution loops allowing them to be specialised at compile time.
* Bypass memory system for work RAM access when debugger is not enabled.
-RAM device improvements: [Vas Crabb]
* Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
* Don't show inaccessible RAM device size options in XML output.
* Exposed RAM size options in minimaws.
-Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]
-Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]
-NeoGeo improvements: [Vas Crabb]
* Split MVS into different machines for real variants with different capabilities.
* Split up state classes for different variants.
* Improved address maps.
* Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
* Hooked up controller sense connections for AES.
* Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
* Added layout for The Irritating Maze showing strobes and most lamps.
-ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]
-gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]
-megablst: Replaced C-chip simulation with extracted ROM. [Caps0ff]
-model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]
-f1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]
-Documented debugger expression number syntax. [Erik Dominikus]
-othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]
-Demoted TI-73 Explorer (bootleg) to not working. [Julian Lachniet]
-segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]
-system1: Documented alternate Star Jacker board with different sound in source. [kazblox]
-dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]
-PC-98 CD software list updates: [r09]
* Updated with everything from the latest update of the Neo Kobe Collection.
* Tested all software list entries, and added supported status and emulation issues for each one.
* Added usage information for games that require serial numbers or manual protection.
* Added disk 2 of the floppy version of Brandish Renewal, since it's used as a key disk for the CD version.
* Fixed copy-paste error for hybrid discs copied from the FM Towns list.
* Replaced the Sweet Days CHD with a properly converted one.
* Demoted Miamisoft's games to non-working since they seem to hang randomly.
-Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]
-amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]
-konblands.cpp: Added DIP switches from manual. [Tafoid] |
For Windows, Linux, macOS
http://mamedev.org/index.php
via http://www.emulation64.com/view/2855...197b-released/
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April 15th, 2018, 22:43 Posted By: wraggster
Emma 02 v1.26 is released. Emma 02 is an emulator for the relatively unknown COMX-35 computers from the early 80s. Emma 02 runs on Windows XP, Vista and Windows 7.
The Emma 02 Emulator is currently emulating the following computers:
· COMX-35
· Cosmac Elf 2000
· Cosmac VIP
· Cosmicos
· Cosmac Elf
· Netronics Elf II
· Quest Super Elf
· RCA Studio II
· Visicom COM-100
· Victory MPT-02
· Cidelsa
· Telmac TMC-600
· Telmac 1800
· Telmac 2000
· Oscom Nano
· Pecom 64
· ETI 660
Emma 02 v1.26 Changelog:
General
Added Coin Arcade emulator, including files from the Hagley Museum and Library: Sarnoff/RCA Collection -Joseph A. Weisbecker's archived manuscripts and materials -Accession 2464 -Box Number AVD B41 - Bowling, Chase, Mines, Swords and Tag-Bowling
Corrected 'rpm' installer package, 1.25 package did not include all Configuration and data files
Debugger
Added support for the FEL (st2 like) language for the Coin Bowling and Tag-Bowling games
Help
Updated to reflect changes for this release
Quest Super Elf
Fixed bug in P (memory protect) key
RCA Studio II, RCA Studio III / Victory MPT-02, Visicom COM-100
Renamed 'Victory MPT-02' to 'Studio III / Victory MPT-02'.
Re-ordered Studio computer list
Added support for the Studio III Tester 3 from The Sarnoff Collection at TCNJ, S.572.11 - ST3CTA Tester 3
download http://www.emma02.hobby-site.com/
via http://www.emucr.com/2018/03/emma-02-v126.html
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April 15th, 2018, 22:42 Posted By: wraggster
fMSX v5.3 is released. fMSX is a program that emulates MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows, Android, Symbian, MacOS, Unix, MSDOS, AmigaOS, etc. I started developing fMSX in 1993 when there were only two other MSX emulators available, both exclusively for MSDOS. From the very beginning, I developed fMSX as a portable program able to run on many different computers. The initial development, for example, was done on DEC Alpha workstations running Unix. Since then, fMSX has seen quite a lot of updates and been ported to many systems. It is still being developed, although not as actively as before because most features are pretty much complete now.
fMSX v5.3 Changelog:
- add remaining replay time display and fix several bugs in the replay mechanism. I have also compiled the code with -Wall option and eliminated most of the warnings. Finally, I removed deprecated state saving code and disabled audio interpolation feature by default.
download http://fms.komkon.org/fMSX/
via http://www.emucr.com/2018/03/fmsx-v53.html
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April 15th, 2018, 22:37 Posted By: wraggster
Raine v0.64.15 is released. RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
Raine v0.64.15 changelog:
Because someone noticed the fps setting from the game options dialog was not saved per game and he needed it !
So you need to enable 1st « save per game screen settings » in video options, and then the fps setting will be saved with this new 0.64.15, that’s all there is about it !
There is only a windows binary because I can’t build the debian package anymore, I used an old laptop for that, and it’s mostly broken now and I had to update it and it doesn’t use debian anymore, so that’s the end of the debian packages, sorry ! The source is updated and tagged in git though, so you can always build from source with enough courage !
download http://rainemu.swishparty.co.uk/
via http://www.emucr.com/2018/03/raine-v06415.html
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April 15th, 2018, 22:35 Posted By: wraggster
OpenTTD v1.8.0 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Features
OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.
Significant enhancements from the original game include:
bigger maps (up to 64 times in size)
stable multiplayer mode for up to 255 players in 15 companies, or as spectators
dedicated server mode and an in-game console for administration
IPv6 and IPv4 support for all communication of the client and server
in game downloading of AIs, NewGRFs, scenarios and heightmaps
new pathfinding algorithms that makes vehicles go where you want them to
autorail/-road build tool, improved terraforming
canals, shiplifts, aqueducts
larger, non-uniform stations and the ability to join them together
mammoth and multi-headed trains
different configurable models for acceleration of vehicles
clone, autoreplace and autoupdate vehicles
the possibility to build on slopes and coasts
advanced/conditional orders, share and copy orders
longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
reworked airport system with many more airports/heliports (e.g. international and metropolitan)
presignals, semaphores, path based signalling
support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
drive-through road stops for articulated road vehicles and trams
multiple trees on one tile
bribe the town authority
many configuration settings to tune the game to your liking
save games using zlib compression for smaller sizes, while not interrupting gameplay
significant internationalisation support. OpenTTD has already been translated into over 50 languages
dynamically created town names in 18 languages, plus NewGRF support for additional languages
freely distributable graphics, sounds and music
framework for custom (user) written AIs
zooming further out in the normal view and zooming out in the small map
Lots of effort has been put into making OpenTTD easy to use. These include:
convert rail tool (to electrified rail, monorail, and maglev)
drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
mouse wheel support (scroll menus, zoom in/out)
autoscroll when the mouse is near the edge of the screen/window
sell whole train by dragging it to the dynamite trashcan
cost estimation with the 'shift' key
advanced options configuration window, change settings from within the game
Graphical/interface features:
screenshots can be in BMP, PNG or PCX format (select in game options menu)
more currencies (including Euro introduction in 2002)
extra viewports to view more parts of the game world at the same time
resolution and refresh rate selection for fullscreen mode
colourful newspaper after a certain date
colour coded vehicle profits
game speed increase (through fast forward button or by pressing the TAB key)
snappy and sticky windows that always stay on top and neatly align themselves to other windows
more hotkeys for even less mouse-clicking
support for 32 bit graphics
support for right-to-left languages
support for other (sized) fonts where the user interface scales based on the font and translation
OpenTTD Changelog:
(None)
download http://www.openttd.org/download-testing
via http://www.emucr.com/2018/04/openttd-v180.html
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April 15th, 2018, 22:32 Posted By: wraggster
EMU v1.01 (2018/03/15) is released. EMU emulates Agat-7, Apogee, Bashkiria-2M rom, Bashkiria-2M disk, BK-0010, BK-0010_01, BK-0010fdd, Irisha, Korvet, Lik, Lik2, Lvov, Mikro-80, Mikrosha, Mikrosha (cas), NuPogodi, Orion-128, Orion-128 Z80 HDD, Orion-128z80-Card-ll, Orion-Pro, Orion-Pro 2, Partner, PK-6128c, PK8000 KDOS, PK8000 Sura and Xobbi, PK8000 Sura and Xobbi (cas), PK8000 Vesta, PK8000 Vesta (cas), Radio-86RK, Radio-86RK (cas), Radio-86RK 4K, Radio-86RK color, Radio-86RK ordos, Radio-86RK romdisk, Specialist, SpecialistMX, SpecialistRamfos, Spektr-001, Unior, UT88, UT88 (cas), Vector06c, Vector06c-z80, Vector-1200, Vesta, Vesta (cas), ZX Spectrum 128, ZX Spectrum 128 (cas) ZX Spectrum 48 and ZX Spectrum 48 (cas).
download http://bashkiria-2m.narod.ru/
via http://www.emucr.com/2018/04/emu-v101-20180331.html
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April 15th, 2018, 22:31 Posted By: wraggster
Emu Loader v8.5.2 is released. Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.
Emu Loader Changelog:
Fixed
"Image Category Settings" bug fixes (left-overs from old code)
- "Select" category was disabled and its folder selections was never saved on exit
- zipped images cache wasn't rebuilt on exit while in multiple images layouts, causing selected game images to not load
Frontend crash if you try to use "Select" image category
Auditing multiple selected games was not working if any of them use device or bios sets
Wrong system selected in "single system selection" mode (Arcade system selection dialog)
Changed
Preview images panel color/splitter settings moved from "EmuLoader.ini" to "\ini_files\image_category.ini"; no more losing image splitter settings on a fresh install
You can select scan mode and software list build mode when using "Create MAME Software Games List" in main menu "Arcade"
Added
Customize "preview images hint box" appearance (Preferences screen, "Images" tab)
- the hint box shows up when hovering the mouse on top on images panel
- box background color, box frame color and visibility, text color, text shadow color and visibility
- box opacity level (255 is opaque, 0 is transparent)
- settings saved in "\ini_files\image_category.ini" file to avoid loss on a clean install
- new setting "Show Unzipped/Zipped Icon" that display an "image icon" for unzipped images and "zip icon" for zipped images
(easier to spot if the loaded image is unzipped or zipped when hovering the mouse on top of it)
Moved "Update Favorites Profiles" from main menu to "Help" sub-menu since its usefulness has passed; but if you're late into the frontend party, it's still available
download http://emuloader.mameworld.info/
via http://www.emucr.com/2018/04/emu-loader-v852.html
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April 15th, 2018, 22:30 Posted By: wraggster
i actually had an acorn computer back when i was a kid, its awesome to relive the old days
Atomulator v1.28 is released. Atomulator is a free, open source Acorn Atom emulator for Windows and Linux.
Atomulator v1.28 Changelog:
– Fixed some crashes with when rewinding and ejecting tapes
– UEF tape input now correctly handles high tone length in UEF
– UEF tape high frequency changed from 2518Hz to 2403Hz
– Fixed a Linux GUI issue in sound settngs menu
– Pollsound now runnng at 31.250KHz – ^G beep much cleaner
download http://atomulator.acornatom.co.uk/
via http://www.emucr.com/2018/04/atomulator-v128.html
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April 15th, 2018, 22:28 Posted By: wraggster
The spectrum was a great computer years ago, if you havent already tried it then find the roms and use this emulator to discover a world you never knew imagined:
Fuse v1.5.2 is released. The Free Unix Spectrum Emulator (Fuse) is an emulator of the 1980s home computer and various clones for Unix, Mac OS X and Windows.
Features:
- Spectranet emulation
- SpecDrum emulation
- Disciple emulation
- Movie recording to FMF files
- SpeccyBoot emulation
- GTK+ 3 Support
- Many Win32 enhancements
- POK file support
- PZX file read support
- Plus lots of bug fixes
Fuse v1.5.2 Changelog:
* Emulation core improvements:
* Emulate ROM bug loading zero length blocks when using tape traps
(ub880d).
* Machine specific improvements:
* Fix the format of double-sided +3 disks (Sergio Baldov*).
* Miscellaneous improvements:
* Spectrum reset is accelerated when phantom typist is enabled and a
file is loaded from the menu (Fredrick Meunier).
* Add options UI for phantom typist (Fredrick Meunier).
* GTK+ 3 UI: Memory browser dialog allows to go to specific offset
(Sergio Baldov*).
download http://sourceforge.net/projects/fuse-emulator/
via http://www.emucr.com/2018/04/fuse-v152.html
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April 15th, 2018, 22:15 Posted By: wraggster
ColEm v4.4 is released. ColEm is a ColecoVision emulator. ColEm will run software written for the ColecoVision video game console. ColEm package itself does not contain any games. You should place your own game files onto the SD card before running ColEm. Please, do not run any software you do not own with ColEm. The author cannot and will not tell you where to find free ColecoVision games.
ColEm v4.4 Changelog:
* Added ROM page switch specific for carts with EEPROM.
* Added 24c08 EEPROM support (Black Onyx saves now).
* Added 24c256 EEPROM support (Boxxle works).
* Now saving EEPROM state into .SAV files.
* Now saving SGM state into .STA files.
* Now accepting both AA55h and 55AAh MegaCarts.
* SGM games Buckrogers, Subroc, Zaxxon, Dragon's Lair work.
* Fixed restoring background screen color from .STA files.
* Added EEPROM menu selections to ColEm-Windows.
* Added links to CV Addict and AtariAge forums to ColEm-Windows.
* Added -24c08, -24c256, and -noeeprom command line options.
* Compiled ColEm-Unix with -Wall and eliminated warnings.
* Replaced -DNO_WAVE_INTERPOLATION with -DWAVE_INTERPOLATION, off by default.
* Removed old LoadSTA() and SaveSTA() code.
* Finally deprecated -DNEW_STATES.
download http://down.emucr.com/v3/5099164606136320
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April 15th, 2018, 22:14 Posted By: wraggster
Emu Loader v8.5.3 is released. Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.
Emu Loader Changelog:
Fixed
Supermodel3 emulator settings screen was not centered in the desktop
The "Select" button for "BGFX Shadow Mask" file was not implemented
Calling "set emulator default settings" from "Arcade Emulators Setup" was not passing the correct emulator filename parameter, resulting in bogus "full_path\emu_cfg_filename.ini" and causing frontend to crash when saving emu default settings
Changed
Enabled "Save to File" button in madExcept settings (bug report crash dialog)
Send bug report will no longer zip the .txt; .png files (madExcept)
download http://emuloader.mameworld.info/
via http://www.emucr.com/2018/04/emu-loader-v853.html
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April 15th, 2018, 21:58 Posted By: wraggster
BizHawk v2.2.2 is released. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
download https://github.com/TASVideos/BizHawk
via http://www.emucr.com/2018/04/bizhawk-v222.html
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April 15th, 2018, 21:54 Posted By: wraggster
QEMU v2.12.0-RC2 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors.
download http://wiki.qemu.org/Main_Page
via http://www.emucr.com/2018/04/qemu-v2120-rc2.html
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