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February 15th, 2007, 18:33 Posted By: wraggster
NCsoft probably noticed that most of us spent our playing time in Far Cry trying to climb mountains or jump off cliffs. They've used a modified version of the tropical shooter's engine for their high-fantasy MMORPG Aion, a war of two worlds, three factions and a whole lot of feathers.
Two of the factions - the Chun and the Ma - are open to players, while the demonic Yong are all computer-controlled. Initially they're all at war with one another, but the players can change that: the Ma could even ally with the Yong to gang up on the Chun, for example. We should add that these names could - and should - change before release.
But that's a long way from the most enticing thing about the luscious Aion. Players can obtain the ability to sprout wings and fly. Watch the trailer: flight appears to have elements of real physics about it. Swoops give you incredible bursts of speed, and it all looks much more elegant than City of Heroes' vague floatery. Most excitingly, it also features aerial combat, something CoH has proved ill-suited for and which we've yet to see done properly.
But even if they get that right, it's unlikely to compare to the thrill of simply soaring high over these jungle-coated mountains, sheer cliffs and roaring waterfalls. More soon.
via gamesradar
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February 15th, 2007, 18:31 Posted By: wraggster
The Crossing is Arkane’s attempt to blend single and multiplayer games, to cancel out what they see as the failings of both: the idiocy of single-player AI, the lack of meaning to multiplayer bouts.
When you start in Story mode, you’re playing fairly traditional single-player (or optionally co-op) shooter fare: you’re either a modern-day Knight Templar or a cop-like IBAT agent, and you’re shooting AI bad guys in an alternate-reality Paris. Yet at any time other players can jump into your single-player game to take control of any enemy.
The worlds don’t really collide, however, until you get to the Skirmish maps: warzones in which two teams are already deathmatching. It’s IBAT vs Templars, so whichever side you’re on you’re likely to have some allies, but there’s nothing to stop everyone switching teams to gang up on the story-mode guy - he’s much tougher and more powerful than the deathmatchers.
The game-mode can change, so the deathmatchers might be playing CTF until a story player turns up, at which point the map changes to give the two teams the objectives they have in that section of his story.
It’s a bold and immensely complex idea, but we’re not yet convinced that being an ill-fated extra in someone else’s adventure is the context multiplayer games have been waiting for.
via gamesradar
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February 15th, 2007, 18:30 Posted By: wraggster
In an interview with GamesRadar, Bethesda's Pete Hines, vice president for PR and marketing, has revealed that one of the next pieces of downloadable content for The Elder Scrolls IV: Oblivion will be a Fighter's Stronghold. This would follow in the same style as the previously released Thieves Den and Vile Lair plugins, but offering you a more noble pad to kick your heels in.
It's more than likely that this stronghold will be the Dragonfire Castle, a fortification that's long been rumoured as making its way to Cyrodiil's landscape. If that's the case, then you can look forward to enjoying a huge fortress that boasts a wine cellar, skill-boosting forge room and even a taxidermist.
via gamesradar
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February 15th, 2007, 18:23 Posted By: wraggster
Red Herring tackles the rush into virtual space, talking about the MMOG goldrush and the business consequences World of Warcraft has had on the games industry as a whole. Though sometimes it doesn't seem to fully understand the difference between a single player game and a Massive one, the article still touches on a number of important points. Lots of folks are looking to cash in on WoW's success, and they're importing or licensing every Massive game they can find to get on the bandwagon.
"The problem is that no one knows what the next WoW killer will look like. Creating a hit video game, which combines strong characters, a compelling story, and top-notch production values, is part art and part inexact science. Making a hit game can be much more difficult than producing an Oscar-winning movie. After all, the hit video game must be compelling enough to keep players coming back for more."
Even if a lot of their conclusions are odd, and they call Puzzle Pirates silly, it's worth a look. What do you think it's going to take to crack Blizzard's deathlock on the Massive genre?
via /.
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February 15th, 2007, 18:17 Posted By: wraggster
Details of THQ's Conan action game are starting to become apparent several months after the publisher signed it up.
Thanks to Game Informer magazine, we know that it's due out in the first quarter of next year, and that it's in development at Nihilistic Software, who had a stint on StarCraft: Ghost, you may remember, but are probably better known for Vampire: The Masquerade Redemption.
Platform details evade us, but the licensing deal - announced in November - was set to cover current- and next-gen consoles, PC, mobile and handhelds. THQ isn't saying anything else yet, with an official game announcement still yet to air.
It's also worth pointing out that the game, which will involve smashing your way through lots of enemies you've driven before you etc. etc. make your own jokes, is completely unrelated to the Age of Conan MMORPG that Funcom is developing for PC and Xbox 360.
via eurogamer
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February 15th, 2007, 18:16 Posted By: wraggster
Descending gracefully over the hills of the internet today is Myst Online: Uru Live, which will be the first game in the puzzle-solving series to venture into an MMO setting.
The game is available now directly from GameTap in the US, with the promise of versions for other regions - although if you can find the links on the official site then you're better men than us. A Mac version will be released sometime in spring.
Developed by Cyan Worlds, the title is a traditional Myst experience, boasting fresh puzzles and a new storyline, which will continually evolve around the online community. You'll also now be able to interact with other players using familiar MMO communication such as voice or text char, as you form groups and take on mind-bending challenges.
"Myst Online: Uru Live is the most ambitious Myst experience we've ever created," said Rand Miller, CEO of Cyan Worlds. "By developing an interactive, online world driven by intrigue and exploration instead of violence, massively multiplayer online gamers now have a choice unlike any of the other options."
Myst Online will be the sixth game in the series, which started all the way back in 1993.
via eurogamer
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February 15th, 2007, 18:04 Posted By: wraggster
Battlefield 2142 Unlocks Weekend will provide fans access to all the game's weaponry that usually has to be, ah, unlocked.
Although it's called Unlocks Weekend, the event actually kicks off tomorrow and concludes on Monday.
"In an effort to let everyone preview all unlocks while playing in a ranked environment we will be granting all soldiers every one of the upgrades over the coming 4 days," explains the official website.
"Starting Friday and lasting until midnight PST Monday every soldier who logs in will be able to fight it out with every unlock in Battlefield 2142! Jump on and play alongside us during this free for all weekend".
via cvg
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February 14th, 2007, 22:10 Posted By: wraggster
World of Warcraft has gathered eight million subscribers. Think of that number. Merely classifying eight million people as “subscribers” doesn’t seem to do them justice: 8,000,000 isn’t just a fanbase; it’s a nation.
An open-border policy has seen the MMORPG’s population swell in the two years it’s been online, placing it snugly in between Burundi (pop: 8,090,068) and Azerbaijan (pop: 7,961,619) in the world population charts. It’s now the 94th most populated place in the world, and the numbers are rising.
Of course, it’s not technically a country, but you try telling the people who regularly pledge allegiance to the Horde that they’re not part of a nation. Sure, there are no birth certificates, but Azeroth expands by roughly 406 people every hour, a stat that’ll have the hardiest inner-city pediatricians quaking in their boots.
We’re probably talking about one of the most middle-class countries of the world: having a powerful enough PC and a disposable income is a basic requirement of WoW citizenship.
With two million players in North America, more than one and a half million players in Europe, and more than three and a half million players in China, the Nation of Warcraft is a melting pot of capitalist and communist, the Alliance and the Horde of the real world.
Next time the government runs a census, fill the “race” box with Draenei, Dwarf, Gnome, Human, Night Elf, Blood Elf, Orc, Tauren, Troll or Undead. Be proud of who you are and where you come from. Unless you’re a Murloc, of course.
Five countries WoW pwns
Ireland - 4,062,235
New Zealand - 4,076,140
Denmark - 5,450,661
Israel - 6,352,117
Switzerland - 7,523,934
World of Warcraft - 8,000,000
via gamesradar
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February 14th, 2007, 21:50 Posted By: wraggster
An early release date for the Command & Conquer 3: Tiberium Wars demo appeared on the net, but was pulled nearly as quickly as word went round the web.
Jumping in to save the day - and embargoed date perhaps - was an EA online community manager who told fansite Command and Conquer DEN, "The date is not official. We will be releasing this demo in conjunction with FilePlanet as we did with BFME2, but they put the cart before the horse. We will announce the date when ready and that is hopeful for later this week."
February 20 then? Pencil in the date.
There's nothing on a potential Xbox Live demo as of yet. And that's probably got something to do with the fact that the Xbox 360 game is a few months behind the PC version.
via cvg
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February 14th, 2007, 21:49 Posted By: wraggster
PC third-person shooter Infernal, which we've covered on these pages previously, has been slapped with a February 23 release date today. New screenshots, uploaded here, have accompanied the date announcement.
The game drops players into the boots of one Ryan Lennox who gets caught up in a conflict raging between Heaven and Hell. Armed with supernatural powers and firearms, Lennox is a fallen angel working for the Devil and attempting to restore the balance between good and evil.
Screens Here
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February 14th, 2007, 21:46 Posted By: wraggster
We've been bombarded by screenshots from Half-Life 2: Episode Two - and Portal and TF2 - and, with the recent delay to winter 2007 announced, this is likely the most we'll see of Valve's latest for a good few months.
The screenshots might have been taken from hi-res versions of previously released Episode Two, Portal and Team Fortress 2 movies, but nevertheless it's still great to look upon what's in store. Even if it has all been delayed. Again...
screens here
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February 14th, 2007, 21:43 Posted By: wraggster
Battlefield 2142's recently announced first booster pack Northern Strike is entertaining our eyeballs this morning - new gameplay footage and new screenshots have been released. Pass mince pies over the goods, uploaded to this here page.
Northern Strike, EA has said, "contains new content to expand the war for the survival deep into the frigid wastelands of Europe", new content for the shooter including of three new maps, new vehicles and 10 new unlocks.
trailer Here
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February 13th, 2007, 20:20 Posted By: wraggster
Electronic Arts has acquired karaoke site SingShot as part of plans to exploit the growth of online communities and user-generated content.
Singshot allows users to upload recordings of themselves performing hit pop songs, and to watch and rate other users' performances. The site features audio, video and photos, and hosts a variety of competitions.
According to a statement issued by EA, SingShot will become part of the company's Sims division, and the acquisition "will help accelerate EA's efforts in community-building and promoting user-generated content through a unique music platform".
The statement also observed that SingShot technology "can be applied to several different community projects within EA".
Based in San Francisco, SingShot is just one year old and has five members of staff. CEO Ranah Edelin and CTO Niranjan Nagar, who co-founded the company, will join EA as vice presidents. The remaining employees will also take on new roles with the publisher.
EA's executive vice president, Nancy Smith, described SingShot's staff as "tremendously talented, technically adept and true experts in developing user-generated communities through music".
She added, "We see a bright future for the technology and each of these individuals within EA."
via gibiz
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February 13th, 2007, 17:23 Posted By: wraggster
Well we know you lot are salivating for more LOTRO beta keys, like trolls contemplating a particularly porky hobbit, so following the huge, unprecedented success of last week's Lord of the Rings Online: Shadows of Angmar beta key and client giveaway, we're now ready to launch phase two of our campaign to take over Middle-earth this week, with 8000 brand spanking new keys, yours to be had this very Friday, the 16th February from around midday.
And to celebrate the success of the our initial beta key giveaway, Codemasters has very kindly released a few exclusive LOTRO treats for us to accompany this week's giveaway including:
Two Special Editions of Lord of the Rings Online: Shadows of Angmar
Two Pieces of Framed concept Artwork
Five copies of Lord of the Rings Online
Head on over to our great new LOTRO competition for a chance to win these hot goodies and full details on the saucy Special Edition packs, they're almost as precious as the one true ring itself.
Remember if you want to secure a beta key this Friday, you'll need to tune into the site, but can get started right now, by downloading the game client from our ultra fast servers, by simply clicking here and following the instructions.
As a super special bonus, we've also a brand new exclusive movie for you featuring the race of Man, childlike compared to the ancient wisdom of the elves and even the dwarves, but destined to inherit this land we call Middle-earth!
Full info at CVG
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February 13th, 2007, 17:22 Posted By: wraggster
Crack open your piggybank for these new mercenary-powered screenshots from Warhound, a PC and Xbox 360 FPS where you play a, ah, mercenary.
Developed by Techland (responsible for PC shooter Chrome), the game's set in present day and finds you executing a variety of operations around the globe for governments, businesses and organisations while climbing the ladder of mercenary stardom.
Achieve the highest rungs and you're rewarded with the most killer contracts around, and during the course of events you can tailor your character to particular fields of operation. Depending on your choices made in this regard, new paths of opportunity are opened up, apparently.
Once you start reaping in the cash for successfully completing missions, you can purchase weapons, equipment and intelligence data which can be used to plan missions. And throwing in a bit of replay value, completed missions can be tackled again with a random factor providing variety.
It all sounds a bit Hitman-ish to us. Check out the new screenshots and see what you think. Warhound is currently pencilled in for a Q4 2007 release.
Screens Here
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February 13th, 2007, 17:15 Posted By: wraggster
Gas Powered Games' boss Chris Taylor has called on the world to focus on the creation of games rather than dollar signs.
"Let's get back to the love of the art", Taylor requested during his address at this month's D.I.C.E. summit, adding, "I finally realised that I'm going to prove to myself that the love for the art is greater than anything else."
His comments, reported by Next-Gen.biz, formed part of a candid speech in which he took issue with the early videogame development work ethic established where thousands of hours of overtime would be put in by dev teams.
Taylor said that Gas Powered Games had worked in such a way when developing RPG Dungeon Siege - "We impaled ourselves on a sword", was the way he described it - but drew a line in the sand when it came to Supreme Commander and put the teams' personal lives before development.
"We built Supreme Commander without destroying our health or families," he explained.
And created a superb RTS title in the process.
via cvg
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February 13th, 2007, 17:13 Posted By: wraggster
After almost ten years in the think-tank, PC gaming legend Chris Taylor's latest RTS is here.
Apart from providing the most epic battles we've ever seen in a game - putting more tanks on our monitor than currently reside in the Gaza Strip - it's also got a top-notch interface, wonderfully-designed factions and 100ft robots with laser-eyes and twin gravity guns. Age of Empires this isn't.
If you need more reasons to pick up this latest slice of strategy brilliance, we point you towards our UK online exclusive review, which is almost as epic as the game itself. Almost.
Review at CVG
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February 13th, 2007, 17:09 Posted By: wraggster
Stronghold developer Firefly is leaping into the fantasy action-RPG genre with Hero, a game which we're told takes players "into a real dungeon" - we're guessing that means a hefty dose of the dynamic.
Plot details are a light, but it is mentioned that the dungeon is "at war" and the abode of a shadowy evil which feeds on despair. Mwahahahahaha...
Adventurers will be battling hordes of monsters in melee, ranged and magic combat, with the option to fight alongside a fellow hero that can drop in and out of the game at will, by the sounds of it.
It's additionally hinted that Hero will feature KOTOR-style good guy/bad guy paths to follow with players ultimately attempting to "survive - and maybe even save - the darkest society imaginable!".
A first trailer is viewable on this page and provides a brief glimpse of Firefly's new HD engine that's powering the game. Hero is due out on PC and a to-be-confirmed console platform in spring 2009, published by the newly launched Gamecock Media Group.
Trailer Here
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February 12th, 2007, 20:46 Posted By: wraggster
You're no doubt well aware that BioWare's revamped PC version of kung fu RPG Jade Empire features new fighting styles; revealed in latest footage is one such combat art - the Viper Style. Karate-leap over to the video player right to have a gander.
Jade Empire: Special Edition is out on March 2.
Video Here
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February 12th, 2007, 17:09 Posted By: wraggster
A World of My Own (AWOMO) is a new digital delivery platform that's being labelled the iTunes of the videogame world by mega-millionaire Branson.
Due to launch later this year, the 3D 'virtual world' platform's a product of a team-up between Virgin Games and Game Domain International (GDI).
It will allow users to download PC games "in minutes", according to Chris Gorman OBE, director of GDI.
Initial testing on AWOMO has just been completed, and according to Virgin Games several of the world's major games publishers have already registered their support.
It's not yet been announced which games will be available for download on launch, although GDI intends to debut the service with a large selection of games available "in order to meet the huge international demand expected".
As well as offering fast download speeds, the service also provides far greater security, it's said.
"This is a really exciting development for us, as it gives us the opportunity to do for PC Games what iTunes has done for music", Sir Richard Branson, Chairman of Virgin, said.
"The GDI technology will revolutionise how the mass market will play games, and will give them more choice for less money."
Chris Gorman, meanwhile, enthused about the "highly alluring combination of being able to download a game in minutes instead of the existing standard few hours".
He also spoke of "the promoted mega cash prize gaming tournaments" that "will create a Mecca of opportunities for sponsors and promoters to target the vast gaming community."
via cvg
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