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February 7th, 2007, 18:20 Posted By: wraggster
A new batch of screenshots from PC stealth-shooter Infernal are displaying what the employment of Ageia PhysX hardware means to the game. Look on and be amazed. Or unimpressed, depending on your point of view.
According to Eidos which is distributing the game, with PhysX enabled "the game takes players to a new level of physics interaction". It continues, enthusing, "Explosions in Infernal are truly a sight to behold, with dust particles filling the screen as collateral debris and wreckage hurtle through the air in all directions...
"...graphical effects from both weapons and supernatural powers look absolutely stunning, engulfing the player and the world in light, with fire bending and warping the player's vision; and fire effects become truly worthy of any agent of Hell."
Infernal is due Q1 2007 and finds player filling the boots of Ryan Lennox, a supernatural-powered special agent working for Hell and attempting to save the netherworld from collapse.
Screens Here
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February 7th, 2007, 18:14 Posted By: wraggster
Jade Empire might have appeared on Xbox an aeon ago, but at least with the Special Edition for PC BioWare is taking pains to deliver more than a direct console conversion.
In fact, there's encouraging word on the street that this new iteration of the kung-fu RPG doesn't really feel like a converted console game in the way the KOTOR titles did - although areas are often tight and confined, and it may be too short for PC RPG aficionados.
Anyway, a hefty load of new screenshots have been released along with a new trailer, which you can pass mince pies over and play spot the visual improvements with. The Special Edition also features the likes of new monsters, enemies and fighting styles. It's due for release on March 2.
Screens Here
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February 7th, 2007, 18:13 Posted By: wraggster
It's a whopping 1Gb download, but we doubt that'll stop hardcore RTS fans downloading the Supreme Commander demo that's been released. We certainly couldn't resist.
The demo allows you to dabble with the robot-powered Cybran, one of the game's three factions, in part of the single-player campaign and features a skirmish map. You can grab it from the usual download suspects.
Developed by Gas Powered Games and Chris 'Total Annihilation' Taylor, Supreme Commander is out on February 26.
via cvg
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February 7th, 2007, 18:12 Posted By: wraggster
It's been nearly a year since talk of a sequel to Monolith's FPS F.E.A.R., but today it's been reaffirmed that a follow-up to the horror-shooter is planned.
In a press release from Warner Bros. Interactive Entertainment announcing that Monolith CEO Samantha Ryan has also now assumed the role of Senior Vice President, Development & Production at WBIE, it's mentioned that the company's "current production slate" includes "the sequel to F.E.A.R."
Developer Monolith is owned by Warner Bros.
Unfortunately, no further information is given on the F.E.A.R. sequel, but previously it's been mentioned that the follow-up will appear on PC and console and be tailored to each platform's particular strengths. It's expected that the sequel will go under a new as-yet-unannounced name too as the F.E.A.R. franchise is owned by Vivendi Games.
via cvg
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February 7th, 2007, 00:14 Posted By: wraggster
Planning on getting a second or third mortgage to beef up your Windows box up to Crysis playable levels? You may want to read on. Crytek CEO Cevat Yerli told industry pub Next-Gen that gamers with older gaming PCs can still get their Crysis on, despite having a three year old set up.
So how does the current prettiest first person shooter plan to scale down to my current ghetto DirectX 9 hardware specs?
Fortunately this is much easier now that we can rely on the existence of hardware shaders. We believe clearly that Crysis will be enjoyed by a large audience that dates back to gamers with two- to three-year-old gaming rigs.
Yerli does warn though that you shouldn't spoil yourself on the DX10 version of the game, then try to go back to the decidely less gorgeous DX9 lest ye covet thy neighbor's graphics card. In other words, what you don't know won't hurt you.
Read on for the company's plans to move exclusively to Vista, but don't expect to find a release date. Yerli only gives us "asap". The wait doesn't bother me. I'll need to come across a few stray Benjamins before I'm signing up for Crysis.
via kotaku
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February 6th, 2007, 18:54 Posted By: wraggster
Developed by Ascaron, Sacred 2: Fallen Angel is the follow-up to Sacred: Underworld, a decent enough PC action-RPG in the Diablo mould.
A Sacred 2 'first look' trailer released showcases gameplay along with new technology, weapon and armour variety and other fantasy-flavoured titbits (and big tits) to tickle action-RPG fans' sensitive spots.
Sacred 2 is actually set 2,000 years before events in Underworld, players adventuring in the land of Ancaria and caught up in a plot involving T-Energy which has worn "down the land and lures its denizens into fear and chaos. The world calls for a hero to end this war," says the game's official home on the interweb.
Sacred addicts have some time to wait before Sacred 2 launches - it's currently expected in early 2008. In the meantime, enjoy the new trailer.
Trailer Here
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February 6th, 2007, 18:53 Posted By: wraggster
A new gameplay trailer released from imminent PC real-time strategy game Maelstrom reveals the title's destructible environment element - clap mince pies on the havoc via our video player yonder right.
In Maelstrom, war blazes across a future Earth struck by ecological meltdown, three major factions turning the planet's surface into a battle-scarred mess. The game's been developed collaboratively between Codemasters and KDV Games (the chaps that brought us Perimeter) and is out this Friday.
Trailer Here
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February 6th, 2007, 18:47 Posted By: wraggster
Argggh, the aliens are coming! A new Command & Conquer 3 trailer showcases the Scrin, the insectoid extra-terrestrials joining the Nod versus GDI war party in the RTS sequel. Check out the battle carnage via our video player on the right - swarms of rank-and-file buzzer units that cut up enemies, death-dealing lasers... Nice.
And while it's not shown in the movie, just wait till you see the Scrin end-game unit, a massive mothership that takes up nearly all the screen - it's a bit like Red Alert 2's Soviet air unit the Kirov Airship. But with aliens in it and more futuristic.
Trailer Here
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February 5th, 2007, 20:30 Posted By: wraggster
New from Play Asia
features
Pages: 160
Detailed maps for every campaign mission, challenge engagement, and multiplayer encounter.
Stats for all ships, planes, and submarines—know your forces and your enemy's.
Detailed strategy and walkthroughs will help you master every battle.
Beautiful pull-out poster of a World War II pin-up*.
description
The only thing we have to fear...is war without strategy
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February 3rd, 2007, 18:33 Posted By: wraggster
Welcome finally to the opening of the new PC Gaming Site at DCEmu, this site replaces the RTS News, RPG News and MMORPG Sites to give us a site that will focus on all genres of PC Gaming, Vista and also the best of PC homebrew.
As with any site we would love your news, reviews and PC Homebrew releases.
Just got the News Archive to sort out then we will be fully up and running
Thanks to Canvasch for the great logos and to Soully for his excellent design.
On with the news.
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February 2nd, 2007, 19:25 Posted By: wraggster
New from Play Asia
Welcome to Telon, a vast and ancient world of magic, intrigue and adventure. Facing the challenges of a wartorn world, the diverse people here struggle to rebuild their once great civilizations. A fragile alliance has been struck, with the lands set upon by invading forces, the races must band together to survive. In the north, the sprawling green hills of Thestra are plagued by an unstoppable undead menace. To the south, the deserts of Qalia have been besieged by an elemental threat spawned from the depths of the earth and to the east; inhabitants of the tumultuous jungles of Kojan fiercely battle encroaching otherworldly fiends.
Telon is in desperate need of heroes. Your journey begins now.
Join a community of thousands of players online as you traverse a breathtaking landscape on the back of a dragon, exploring the grandeur of a world designed by the seminal fantasy artist Keith Parkinson. Create and customize your character from 19 races and 15 professions. Combat fierce opponents with a groundbreaking dynamic combat system that forces you to react to your opponents as you tie together devastating combinations of attacks. The challenge awaits the boldest of heroes.
Buy at Play Asia
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February 2nd, 2007, 18:45 Posted By: wraggster
Getting its hands dirty under the hood of a PC this afternoon is none other than SEGA, which has announced Universe at War: Earth Assault, due for release in the autumn.
It's being created by Empire at War developer Petroglyph, and sets you the task of stopping aliens dominating the planet. In many respects it's a traditional RTS experience, with base-building, tech-trees, and multiplayer skirmishes available. However, "Tactical Dynamics" and its persistent world presentation make it somewhat different.
Units will be fully customisable and modifiable, you see, and you can retrain them on the battlefield, making a swap of tactics more achievable and immediate.
Aliens will use deadly sci-fi weapons and powers to destroy entire cities, and this damage will be waiting for you next time you play the same map. This persistence is echoed in an online on-going battle for ultimate faction supremacy of Earth, which shares more common-ground with an MMO.
"Petroglyph has a long and prestigious heritage within the RTS genre with key members part of the original Command and Conquer and Command and Conquer: Red Alert teams. Their determination to create the very best makes Universe at War: Earth Assault one of the most exciting games in development right now," said Matt Woodley, SEGA Europe's creative director.
"The RTS genre is once again becoming competitive and hugely popular and we're confident that Universe at War: Earth Assault will be at the forefront of the next generation of RTS gaming."
It's refreshing to see a publisher like SEGA introduce a new IP to the PC. Perhaps we really are on the verge of a renaissance. Or perhaps we really are on the verge of going to the pub.
via eurogamer
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February 2nd, 2007, 18:32 Posted By: wraggster
Earlier this week we brought you first word on Universe at War: Earth Assault, the new real-time strategy game from Star Wars: Empire at War developer Petroglyph. Now we've got screenshots to show you. Get those mince pies into action.
The game deals with alien invasion of Earth in the near future and the developer is promising to deliver an RTS experience of huge depth and customisation. Universe at War is being published by Sega and should be out on PC this autumn.
Screens Here
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February 2nd, 2007, 17:41 Posted By: wraggster
Blizzard Entertainment has signed a new deal with online game publisher The9 that will see World of Warcraft expansion pack The Burning Crusade released in China.
The add-on is currently being localised for the Chinese market, though a release date has yet to be announced. The deal also includes "provisions for hardware upgrades" designed to improve the WOW playing experience.
There are already 3.5 million Chinese gamers playing WOW, most of whom play via a pay-as-you-go system rather than having to pay a monthly subscription fee as in most other countries.
The original WOW deal has proved to be extremely lucrative for The9, which will continue to provide community management, technical support and in-game customer service.
The Burning Crusade launched in the UK on January 16 and was an instant hit with WOW fans, becoming the second fastest-selling PC game in chart history. As of this week it's available to purchase and download via the WOW website.
via gibiz
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February 2nd, 2007, 17:38 Posted By: wraggster
Swing your axes into the tree of demos this weekend and you'll soon find yourself with a multiplayer taster of fantasy RTS, Warhammer: Mark of Chaos.
This meaty monster, weighing in at a slightly porky 1348Mb, features four maps: Balance of Chaos, Blood on the Snow, Castle of the Gods, and General Conflict - whoever he is. You'll be able to play these in normal, reinforcement or siege modes.
Mark of Chaos, developed by Black Hole, is set in the Warhammer world, and features familiar Skaven, Chaos, Empire and High Elf armies - as well as Orc, Dwarf, Vampire and Goblin races.
Naturally everyone wants to kill each other, with the focus of the game resting on battles rather than resource management unlike other strategy titles. Command heroes and champions, then customise your army before splattering ketchup everywhere in great big punch-ups.
viia eurogamer
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February 2nd, 2007, 17:37 Posted By: wraggster
Outerlight's The Ship has undergone some careening and basic repairs, making good various holes in the hull as well as bolting some fancy new features onto the vessel.
Alongside an ocean of fixes, including bedpan interaction now working properly (phew), are two new team modes: Team Elimination and Team VIP.
The first of these is rather straightforward, charging you with the task of killing the other team. It works rather like the existing deathmatch mode; you'll not know where the other team are, you'll have to find them for yourself.
Of most interest is what happens if you're eliminated. Rather than become a dormant spectator, you can still take part in the game, but you will be limited by the fact you can't draw any weapons - despite being able to pick up and drop them (tactical options abound). You can also use this opportunity to spy on enemy locations.
Team VIP on the other-hand is focused around one person, the VIP. One player on each team will be assigned this role and the aim of the game is to take out the opposing team's chosen one. Your deck-plan shows the whereabouts of your VIP, with the opposing team's chief showing as your quarry. Being killed in this mode as a regular team member means losing your inventory, but you'll respawn and be able to take full part in the on-going game.
Both new team modes feature new location commands and will force one team to be all male, one all female, each squad with different costumes.
The Ship, originally a Half-Life mod, launched last summer on Valve's Steam service. Set in the art Deco era of the 1930s, the aim of the game is to murder people on boats: a cross between Cleudo and The Sims, wrapped up as an FPS.
via eurogamer
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February 2nd, 2007, 17:31 Posted By: wraggster
Blizzard has decided to provide World of Warcraft players with an option to upgrade to Burning Crusade without leaving their homes. (We're not going near that one with a bargepole.)
Presumably aimed at people who already play WOW, the new digital download option can be found on your account page, allowing you to grab the files once you've purchased an expansion key online.
A few lengthy treks aside, the Burning Crusade is obviously a good way into WOW if you've never bothered before. Beware though, because those deer will flipping have you if you're not tooled up or don't have someone riding shotgun.
Look out for more on the game soon as Rob continues to battle his way through all the high-end content on his slightly awesome new horsey. For more on Burning Crusade, which introduces a new continent, Outland, as well as tons of new quest and character content - well, we've been known to write the odd thing about it.
via eurogamer
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February 2nd, 2007, 17:12 Posted By: wraggster
Like your World War II strategy games on PC? Then you may want to mark March 16 in your diary - new RTS title Frontline: Fields of Thunder releases on that date and it's coming bundled with a free copy of 2005's strategy title Hearts of Iron II.
Frontline: Fields of Thunder focuses on the battle for the Kursk Salient, one of the major tank engagements from WWII and features two historically accurate campaigns that are played out over 20 missions. LAN and online multiplayer is included too with 10 multiplayer missions.
We've uploaded new Frontline: Fields of Thunder screenshots for you to take a gander at.
Screens Here
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February 2nd, 2007, 17:10 Posted By: wraggster
EA has revealed that development of The Lord of the Rings: The White Council has been suspended, not completely canned as earlier rumour suggested.
According to report on GameSpot, Warren Jenson, EA CFO, said of the game that "The Lord of the Rings product is back in development in terms of being on hold," during a post-earnings call yesterday.
Jenson's answer was given in response to a question on whether The White Council had been binned.
He went on to add that the game won't release until after March 2008. The RPG has previously been confirmed for PC, Xbox 360 and PS3.
EA's UK arm was unavailable for comment on the future of The Lord of the Rings: The White Council at the time of writing.
via cvg
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February 1st, 2007, 19:27 Posted By: wraggster
Issue 2 of PCGZine includes an exclusive Lord of the Rings Online preview, an exclusive Enemy Territory: Quake Wars interview and more.
PCGZine, the free magazine written by professional games journalists, has made its second issue available for download. Coinciding with the publication, Cranberry Publishing Ltd is pleased to announce that the title is now to be published every month.
“A free, well written magazine has obviously resonated well with PC gamers,” says Gamerzines Publishing Director, Dave Taylor. “The response to the first issue has been incredible, and so we’re pleased to confirm that the title will now be published monthly, bringing more of the writing and interactive content that the readers have asked for.”
Issue 2 includes an exclusive hands-on preview of Lord of the Rings Online, together with other previews of Fields Ops, Vanguard and a special preview of S.T.A.L.K.E.R, which includes the chance for readers to win on of 50 beta keys to play the game before their friends!
There’s an exclusive interview with Paul Wedgwood, better known as Locki from Splash Damage, talking about the development of Enemy Territory: Quake Wars, one of 2007’s most anticipated PC games.
“With the interview on Quake Wars, as with other pages in the magazine, we decided to really go to town,” says Taylor. “Where print magazines are stuck with static images, we can add interactivity, like animations and even an interactive quiz where gamers can show just how much they know about ET: QW.”
Filling out the rest of the free magazine are reviews of Maelstrom, Armed Assault, World of Warcraft: The Burning Crusade, Star Trek: Legacy and a feature on the implication of Windows Vista for gamers.
PCGZine is a Gamerzine, published in PDF format. Readers simply require a copy of the free Adobe Reader (version 6 or above) to read the magazines. Each Gamerzine includes more than 30 pages of professionally written games journalism and is enhanced with embedded video and multimedia.
PCGZine can be downloaded now from: http://www.gamerzines.com/
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