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November 17th, 2006, 17:13 Posted By: wraggster
Slate is running an article lamenting the fact that, despite World of Warcraft's popularity, it is a deeply flawed game. Author Chris Dahlen makes the statement that Blizzard's MMOG should take its cues from single-player RPGs by offering further customization, morality based choices, and dynamic events. From the article: "Blizzard has written new storylines before. Last winter, it challenged players to team up and fuel a worldwide war effort. As a payoff, it unlocked new territory. This was a good example of letting the users drive a story, but Warcraft needs more of them. New wars should break out, cities should rise and fall, and all hell should break loose at least once a month--and the players should be the ones to make it happen. After all, in a world that never changes, you can never make your mark." I want to be snarky and point out that this guy obviously has no idea how these games are designed, but I think he pretty much nails what every MMOG player really wants out of a game. Now, if only it were feasible within the bounds of money, time, and talent.
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November 17th, 2006, 17:09 Posted By: wraggster
VU Games has revealed profits of EUR 24 million for the three months ending September 30th, compared to EUR 11 million for the same period last year.
During the first nine months of the fiscal year, VU Games reached earnings of EUR 86 million, compared to EUR 30 million for 2005 – a huge 186.7 per cent increase.
The benchmark-setting MMOG World of Warcraft is mainly responsible for the impressive figures, with VU also attributing success to strong sales of Scarface: The World is Yours and start-up investments in Sierra Online and Vivendi Games Mobile.
However, the company doesn't expect the Q4 period to be as profitable as the past three months.
"Q4 for games will see the release of some Sierra games, these are console games, and they don't carry the same kind of margin that you have in subscriptions of WOW," noted Sandrine Dufour, deputy chief financial officer at Vivendi.
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November 17th, 2006, 16:51 Posted By: wraggster
David Braben, co-creator of seminal Eighties space fighting sim Elite has revealed the future of the much-loved franchise to CVG in an exclusive interview earlier this week.
Braben, whose Frontier Developments has just completed Thrillville before moving on to work on next-gen political thriller The Outsider, has told CVG that a modern remake of the classic is still very much in his thoughts and that not one, but two versions of Elite for the Noughties are planned.
However gamers shouldn't be holding their breath as these new Elites will follow after The Outsider has been completed and will indeed depend on some of The Outsider's technology.
Braben told us, "There are two project designs that we've got now. One is a multiplayer game, the other is a single-player, still allowing multiplayer, but not massive multiplayer, which we do plan to do and that will follow on from The Outsider and use some of the technologies that that employs. That's the way they fit together."
Braben continued, "Certainly the first Elite incarnation will be a single player game, that supports multiplayer, but we're not talking thousands, we're talking tens of players."
While an Elite MMO still remains the ultimate dream (coincidentally as we argued for recently in our Bring It Back! feature,) Braben is under no illusions that it will be a simple task: "Although I think it's a long way off, one thing I'm wary of is that it's a very difficult game to provide for well. There will be groups of fans who will be very critical of what happens, that's true of every game really, but it's a lot of work to keep that going for a long time."
Perhaps most interestingly Braben also gave us some insights into the original spec for the game as it was being developed in 2000 and some of the reasons Elite slipped off the radar. "What happened is that we started the Elite sequel back in 2000, and that was structured as a mass multiplayer game. In doing our research and at the planning stage of how all the network infrastructure would work we found the network was nowhere near as sophisticated as people were saying and by that I mean the companies.
"I was very wary that we would be trailblazing and one of the ways we were planning to do it was to put a piece of hardware in every single phone exchange, so it was a much wider plan to achieve the very short ping times that you need to play the game we wanted to do. So we put that essentially on indefinite hold at that point because I knew it wasn't going to work well. And I'd rather not do it, than do something that didn't work well."
Concluding our chat, Braben also revealed that far from seeing the original Elite as a kind of millstone still hanging around his neck, he still had very positive memories of its original development.
"I was very lucky to be part of that when Ian and I did it in the Eighties, it was great fun to have done and from a nostalgia point of view. For me, looking back on it, it was a very very good time. Writing games was quite different then, because to be honest we wrote Elite for ourselves, basically. Yes it was meant to be commercial, but the point is there was none of this 'who will this appeal to?'. It was a case of 'yes it's great, let's do it!' You can make something absolutely spot on in that way, [even] given the constraints that you have."
So it's all around excellent news for Elite fans, but we'll just have to wait for Frontier to complete The Outsider before we can venture forth in a Cobra Mark III all over again.
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November 16th, 2006, 23:25 Posted By: wraggster
Still smarting from the disappointing Mage Knight Apocalypse, Namco Bandai really needed a hit with Warhammer: Mark of Chaos. Adding to the pressure was the success of THQ's Warhammer series (the excellent Dawn of War), and competition from other fantasy-themed strategy titles such as Battle for Middle-earth II and Heroes V. The good news is that Hungarian developer Black Hole Entertainment delivered the dark and gritty aesthetics of the Warhammer universe, and the scores reflect their efforts. However, like many publishers of late, Namco Bandai may have compromised quality assurance to stay within the all-important holiday launch window.
IGN (80/100) enjoyed the game's deep customization and attention to detail: "The visuals in general are very good. All of the unit models are finely crafted pieces of art. The modeling is great and the textures on top are excellent. They do some nice things with lighting and heat shimmer effects that make magic come alive. All of this comes with a price. The framerate can drop substantially in large battles."
1UP (70/100) is holding out for the first patch: "It's a real mess sorting things out when you get into scrums where unit overlap turns organized regiments into brawling blobs. In short, you get plenty of detail under the hood, but too few helpful barometers. It's hard not to fall under Mark of Chaos' 'almost-there' spell. Prize-winning? No, but certainly promising...if we can hold our breath for fixes."
Game Informer (68/100) thinks the combat system could use some tweaking: "Lacking any sort of base-building or resource-gathering, Mark of Chaos has to get by on the RTS combat that makes up the majority of the gameplay. Unfortunately, the battles fail to distinguish themselves in any meaningful way from what we've seen in the genre for years. Hero duels (no armies allowed) invariably go to the person who spent more points in their 'dueling' skill tree – which, of course, gimps them in terms of leading an army."
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November 16th, 2006, 23:06 Posted By: wraggster
On July 5, Electronic Arts released The Lord of the Rings, The Battle for Middle-earth II for the Xbox 360. Initial reaction was skeptical, since real-time strategy had long been the realm of the PC, and commanding an army with a console controller seemed like a dubious scheme at best. However, the critically acclaimed game did fairly well at retail, selling just under 150,000 copies in two months on the 360--around half of what it sold on the PC.
Now, EA is adding another, more storied RTS franchise to its 360 portfolio. Today, the company revealed that Command & Conquer 3: Tiberium Wars would also come to Microsoft's console. Previously announced for the PC, the latest entry in the decade-long series takes place in 2047, when the Global Defense Initiative and the Brotherhood of Nod once again lock horns in a battle for world domination.
Like its PC counterpart, the Xbox 360 version of C&C3 will feature online multiplayer action. It will also follow the lead of other recent EA titles by having a variety of content add-ons available from Xbox Live Marketplace. C&C3 will also feature a bevy of voice talent, including Splinter Cell's Michael Ironside, Empire Strikes Back's Billy Dee Williams, and Battlestar Galactica's Grace Park and Tricia Helfer.
No ship date or rating was given for the Xbox 360 edition of Command & Conquer 3: Tiberium Wars. It, like the PC version, now bears a general "2007" release window.
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November 16th, 2006, 17:22 Posted By: wraggster
And we mean exactly that, one new piece of artwork from he upcoming Halo RTS
When Microsoft's Shane Kim told us at X06 that we'd get to see more on Halo Wars pretty soon, we were hoping for a little more than one new piece of art.
Like some actual screens of what the game will look like and evidence that developer Ensemble Studios has indeed cracked the controls, as Kim suggested?
Artwork Here
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November 15th, 2006, 20:42 Posted By: wraggster
Many Cedega (formerly WINEX) users claim to have been mistakenly caught up in a security sweep of the U.S. game servers performed by Blizzard's World of Warcraft Game Master (GM) staff. Affected users received the same strongly-worded 'Notice of Account Closure' email messages that true bot users did, in which they were accused of the 'Use of Third Party Automation Software.' While diagnosis of this event continues early speculation points to Blizzard's use of the Warden anti-cheating spyware application that is bundled with World of Warcraft, and the odd things that may have been produced by it when it was run via Cedega. Emails to World of Warcraft's Account Administration staff continue to go unanswered while the list of affected people continues to grow
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November 13th, 2006, 20:51 Posted By: wraggster
This trailer gives us a first ever glimpse at the stupendously ambitious Huxley, the Xbox 360/PC cross-platform massively multiplayer online shooter.
The 2007-due title promises player versus player battles with up to 200, an intriguing plot that ties into the platform you choose to play it on and a giant post-apocalyptic world to explore. Hit the movies tab above to see the footage.
It's clear that Huxley wears its Unreal engine pedigree proudly - the wild shootouts in this video could be straight out of that superb deathmatch mash, although Huxley's wider scope is evident in the impressively huge and expansive levels. One outdoor clip here gives you a view of an industrial themed level that, if it's all open for destruction, is staggering in size and detail.
There's more to Huxley than blasting your mates in the face, though, as the latter portion of the video illustrates. Huxley's giant world and futuro cityscapes are where 360 and PC players can meet, greet and team up for traditional quest-type adventures.
With Huxley all set to be released next year we reckon this vid is the beginning of a wave of new info. Watch this webspace.
Trailer at Gamesradar
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November 13th, 2006, 20:42 Posted By: wraggster
MTV Networks continues to expand in the games market, with the announcement of a new partnership with Korean MMO specialist Nexon to market its titles in North America.
As well as promoting titles such as Maple Story, Audition and Kart Rider online and through its various television networks, Nexon may also create and develop MTV Network-branded items for use in-game.
In return, Nexon will provide marketing support for MTV Network's casual game Neopets in Asia, and create virtual items for purchase and use within the game.
"We are delighted to establish this mutually beneficial partnership with one of the world's leading creators of programming and content across all media platforms and the premier media partner in North America for Nexon's wide ranging target audience," said David Lee, CEO of Nexon Japan.
MTV Networks recently acquired Guitar Hero developer Harmonix for US $175 million (EUR 137 million).
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November 13th, 2006, 20:32 Posted By: wraggster
Via Eurogamer
Developer of EVE Online, CCP, is to merge with table top role-playing specialist White Wolf, with the new company intent on creating new IP for the MMO market.
"White Wolf possesses the RPG industry's leading offline gaming talent and some of the most recognisable role-playing properties in the world," commented Hilmar Petursson, CEO of CCP.
White Wolf's president Mike Tinney added: "Together, we will create the industry's most innovative games leveraging both online and offline systems."
CCP is bringing a range of White Wolf's role-playing properties online, while the table-top publisher will develop card games, RPG systems, novels and more based on the EVE Online universe.
White Wolf has already enjoyed some success in the videogame market, with a previous partnerships with Activision leading to the release of a PC title based on the Vampire: The Masquerade RPG.
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November 11th, 2006, 06:19 Posted By: Kaiser
You have saved the island of Khorinis from the forces of evil in Gothic I and Gothic II. Now it is time to travel to the realms of the mainland.
Invading Orcs have enslaved the human kingdom. There are but a few free humans in the icy north and the southern desert and a handful of rebels hiding in the forests and mountains of Midland.
You may either join the rebellion or serve the Orcish Usurpers but you will ultimately tip the scales and decide the outcome of the last war to save humanity. There is no simple linear story in Gothic III - every game will be different and unique - but all will ultimately lead to you deciding the fate of humankind.
Experience this RPG with the official release of the Gothic 3 demo....
You can check it out here
http://ds.jowood.com/gothic3/demos/Gothic3_Demo_en.exe
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November 11th, 2006, 06:14 Posted By: Kaiser
Medieval II: Total War has finally been released in Europe and is heading its way over to North America on November 14th. Developed by the acclaimed RTS studio The Creative Assembly, this visually stunning game spans the turbulent period of 1080 – 1530 and hands PC gamers the reigns in an attempt to become the greatest power of the Medieval World.
Medieval II: Total War is the latest game in the multi-award winning Total War series and is the follow up to the 2005 Strategy Game Of The Year, Rome: Total War. Medieval II: Total War has already proven a worthy successor, gaining prestigious awards from renowned PC gaming magazines PC Gamer (94%), Gamestar (91%), PC Zone (91%) and PC Powerplay (90%).
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November 10th, 2006, 22:21 Posted By: wraggster
Nightfall represents the third entry in NCsoft's successful Guild Wars series, and provides the most compelling reason yet for fans of single-player RPGs to try out this subscription-free MMO. While developer ArenaNet continues to push the franchise forward with new professions and exotic locales, some critics expressed concerns over the aging graphics engine and the fact that party formation in the virtual towns remains needlessly difficult. However, there's still the addictive gameplay, and the flexibility of self-contained expansions means you can jump in (or jump out) at any time. How many of you plan on picking up Nightfall?
1UP (90/100) thinks Nightfall will appeal to the NWN-Oblivion crowd: "The most noteworthy addition comes in the form of 14 new nonplayer hero characters who -- unlike the addlebrained henchmen of campaigns past -- offer complete customization options to players. It saves a lot of headaches, and makes Guild Wars feel more like a single-player RPG than ever before."
Gamespot (82/100) appreciates the enhanced enemy AI: "Nightfall introduces many impressive-looking, powerful new enemies to fight, and it also seems to have updated their artificial intelligence to make them even more ruthless -- they'll happily go after your party's soft targets, like your monks and elementalists, not just attack the frontline."
GameDaily (70/100) had some issues with Nightfall's pacing: "It takes a long time for the story to get started. Unlike previous games, players can't select a secondary profession until level 5. Even so, many players will have made it halfway to level 20 (the game's maximum level) before the story starts to pick up any real momentum. Of course, Guild Wars has never been a game that has put strong emphasis on levels, but it's the only marker players have to see if they've outgrown a particular area."
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November 9th, 2006, 22:17 Posted By: wraggster
Grab the nearest Tauren and hug him hard (but watch out for the horns) - Blizzard's World of Warcraft expansion The Burning Crusade will be out on January 16, 2007 in Europe and North America.
The confirmed release date follows recent news on Blizzard's decision to delay the expansion, which pushed it back from its expected November 2006 release.
Anyone living in Korea, Australia, new Zealand and Singapore can expect the expansion to hit around the same time. Release dates for China, Taiwan, Hong Kong and Macau are to be announced in the near future.
"While World of Warcraft has continued to grow rapidly along with its player population, The Burning Crusade will represent our single largest addition of new game content and new features to date," said Mike Morhaime, president and cofounder of Blizzard Entertainment.
"With this expansion, we're looking forward to offering the same level of quality that players have experienced in World of Warcraft so far, and we'll continue balancing and play-testing up until launch to ensure that The Burning Crusade achieves that goal."
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November 9th, 2006, 22:10 Posted By: wraggster
All being well, tomorrow will witness the release of a demo of Gothic 3, Piranha Bytes' giant RPG.
We've been informed that the demo is "immense" by the powers that be, featuring plenty of beast killing in the wilderness, interaction with NPCs and, most importantly, challenges with two of the game's main factions - the orcs and the rebels. Expect to be able to acquire phat loot during the taster too.
Our old muckers on PC Zone recently reviewed Gothic 3 and found it very decent enough to award it 85%.
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November 9th, 2006, 22:08 Posted By: wraggster
An expansion is in the works for Iron Lore's Diablo-esque action-RPG Titan Quest.
According to a report on FiringSquad.com, the expansion is named Titan Quest: Immortal Throne and is being developed by Iron Lore. TQ fans can look forward to the addition of eight new classes - coming courtesy of a system called Dream Mastery - 20 fresh monsters to obliterate and 30-plus quests. It's said that the add-on will offer around 10 to 15 hours of gameplay time.
Presumably the expansion will hit in 2007.
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November 8th, 2006, 21:27 Posted By: wraggster
Now that Electronic Arts is dual wielding the Tolkien movie and literary rights, we can expect plenty of return trips to Middle-earth from the über developer. So far, we've seen two action platformers, a turn-based RPG, a portable tactics entry, and an RTS series that have each incorporated the look and feel of The Lord of the Rings films.
Scheduled for a late 2007 release, The White Council promises to deliver an Oblivion-style roleplaying experience from the perspective of a human, hobbit, dwarf, or elf. Only this time, the adventure is set 100 years prior to events depicted in the books and films, which puts EA in the precarious position of inventing some believable derivative fiction that won't upset the Tolkien fan base. To see how things are progressing, check out the relaunched web site that features new details on some of White Council's characters.
More Info
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November 6th, 2006, 16:58 Posted By: wraggster
Gods & Heroes: Rome Rising has been hovering around a bit under the radar in recent times but with new screenshots materialising today it's time to take a fresh look at the game.
In development at Perpetual Entertainment and designed by Stieg Hedlund (lead designer of Diablo II), it's a massively multiplayer game with a mythical flavour and is set in Rome circa 300 BC. Players strap on boots as heroes of the ancient world and Perpetual promises "the most interactive, dynamic, strategic and engaging combat system of any MMG". Part of the gameplay involves training and commanding NPC squads in battle, a feature which is certainly intriguing.
We're expecting Gods & Heroes: Rome Rising to hit next year but in the meantime, enjoy the fresh screens.
Screens Here
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November 4th, 2006, 20:29 Posted By: JKKDARK
New version of the PlayStation emulator for Windows.
* Allow ADSR changes while voice keyed on (fixes sounds in FF7 and others)
* Localisation for various languages
* Added internal manifest file (dialogs now support XP theme correctly)
* Sound device can now be set to disabled
* Fixed bug where sound was muted when reverb was disabled
* Fixed Chrono Cross hangs introduced in v1.9
* Breakpoints can now be added/removed in debugger while CPU is running
* Added check for valid BIOS
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