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July 19th, 2006, 17:54 Posted By: wraggster
The practice of real money trading, the exchange of in-game currency from a massively multiplayer online game for actual real-world money, is becoming a growing concern. No longer is it simply a concern of the publishers who operate these games; now the Japanese government is opening up its own investigation into the practice.
The Kyoto Shimbun reports that Japan's Ministry of Economy, Trade and Industry (METI) intends to look into wrongdoing perpetrated in connection with online games and virtual currencies. METI has begun its survey by interviewing major, albeit unspecified, game manufacturers on the matter.
This action was triggered by the recent boom in real money trading and the use of unauthorized programs to tamper with data and/or automatically obtain large amounts of virtual currency or items. Particularly troubling to METI is the appearance of organized groups capable of committing fraudulent activities on a large scale, sometimes from overseas locations. In addition to conducting its own inquiries, METI is urging the industry to take appropriate damage control measures and establish self-regulation quickly.
Last month Square Enix banned 250 accounts for using third-party software to collect massive amounts of gil, the game's currency. The publisher removed 250 billion gil from the game's economy, warning that real money trading "will not be tolerated" in the game. Earlier this month, Electronic Arts removed 15 trillion gold from the Ultima Online economy and banned more than 180 accounts for taking advantage of an exploit in the game.
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July 19th, 2006, 02:10 Posted By: Cooe14
Which is better Phantasy Star (1-4 not the new online games) or Final Fantasy. I much perfer PS to FF. Phantasy Star II is the best RPG ever made in my opinon.
(to mods- If this topic is in the wrong place please move it.)
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July 18th, 2006, 21:56 Posted By: wraggster
News from LIK SANG
Originally released on the Famicom more than 16 years ago, Final Fantasy III sheds its 8-bit look and appears in a revamped version on the NDS. A graphical overhaul using the system's 3D capabilities infuses the tale of four young heroes in search of magic light crystals with an up-to-date visual glamour that is bound to enchant all FF fans worldwide. You heard that right, as the NDS incarnation of Final Fantasy III will for the first time ever receive an US release on October 3rd, while the Japanese copy is expected to be in stock and shipping on August 24th. FFIII sported a versatile job system, that was later seen in Final Fantasy V and Tactics. Here, apart from traveling from dungeon to dungeon and engaging in random encounters, you train your characters in various job classes, gaining new abilities and commands along the way.
While on the hunt for crystals which in the end will be required to secure peace once again, players utilize full stylus control to handle the action. Wander through the diverse environments, chat and enter combat simply by tapping the touch screen. Those that'd rather opt for a traditional control system will rejoice, as Square Enix included D-pad and button combo usage as an alternative as well. The game itself runs at a steady 30 frames per second and looks better than the original version of FFVII on the PlayStation, which is indeed saying a lot for the graphical power of the NDS.
To celebrate this Final Fantasy III rebirth, Square Enix is offering a Nintendo DS Crystal White special edition in Japan, which features characters sketched by designer Akihiko Yoshida. These fine units will be stamped with an unique serial number, but alas only released in a very small run it seems. We'll do our best to have at least a few of these expensive beauties up for quick grabs, but might only be able to get a couple in stock, as this item is anticipated with bated breath in Nippon.
Those that consider themselves Final Fantasy purists when it comes to the earlier releases, can rest assured that the magic is still there. The shift to 3D helps to make the world more believable and adds to the overall mesmerizing atmosphere: in-game structures like homes and shops, characters and the regions to wander through all offer a detailed splendor in this "lost chapter" in the series. Revisit a freshly reworked highlight in the Final Fantasy line or experience the epic story for the first time; either way, you'll be hard pressed to find a more rewarding roleplaying effort on the Nintendo DS. Pre-orders are very welcome already, shipping free worldwide! An import gamer's delight, both the Japanese and US version of FFIII will work on any NDS system the globe over, no matter its origin. The region-free capability of the Nintendo DS sure is a blessing!!
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July 18th, 2006, 19:06 Posted By: wraggster
Neverwinter Nights fans hopping up and down on the fantasy equivalent of a pogo stick - like, a, um, fantasy pogo stick - in frenzied anticipation of sequel Neverwinter Nights 2, listen up: Atari's confirmed that it'll release on October 20.
It's a minor delay for the RPG, and the publisher's kindly explained why it's been pushed back in an official statement. It reads: "Given the sheer size and scope of Neverwinter Nights 2 and its 50 to 60-hour single player campaign, it was decided to move the global release date of Neverwinter Nights 2 out a month to late October. This extra time is invaluable as it allows fine tuning and polishing of both the single and multiplayer experiences to ultimately deliver a game that exceeds the tremendous expectations of the Neverwinter Nights fanbase."
So, there you go. We're very shortly off to that happy pixie land we call home, but before we go we'll direct you to our Neverwinter Nights 2 game homepage where you can find all sorts of goodies - and stuff about the game, of course.
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July 17th, 2006, 23:34 Posted By: Kaiser
Check out these reviews of this new game set in the Lord of the Rings Universe.
TotalVideoGames.com - 7/10
Because it's a faithful port of the PC adaptation, many of its qualities and faults persist. Based heavily around its predecessor, which in turn took influence from the mediocre Command & Conquer: Generals, BFME2 presents an enjoyable experience if you're not too fanatical about your RTS titles. It's a game that makes no attempt to offer any innovation in the genre, with the same old "tank-rushing" strategies often being enough to win the day. The traditional "infantry-archers-cavalry" take on the "rock-scissors-paper" dynamic is a little underwhelming, but provides a stable core to base all of the units within the game around. Each unit can be upgraded with a variety of extra weapons and abilities.
Game Revolution - C+
It's an interesting idea in that it tries to balance both defense and territorial control, but ends up flawed because the structures are flimsier than the Hollywood facades from the film. It turns out that half the units can climb or fly over the walls anyway, and the other half can knock them down just as quickly. Every building, including those widespread farms, can be razed in just a few seconds when confronted by even a single enemy unit. As a result, you simply have to invest all your resources into your mobile army, as trying to build defensible bases is pointless.
GameTrailers.com - 8.1/10
Video Review
Amped IGO - 8.7/10
The single player mode offers two separate campaigns, a good and evil one. Each side has a total of eight missions that span over the northern area of Middle-Earth as Frodo was taking the ring to cast it into the fires. Beyond that you also have the ability to skirmish on any map, and also have access to all of the maps from the original Battle for Middle-Earth that came out in 2004 for the PC. These maps were included for the dynamic campaign which was removed from the Xbox 360 version, for some reason or another.
Via Middle Earth Vault
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July 15th, 2006, 05:41 Posted By: Kaiser
Gamespot had a Q&A session with Ensemble Studio's lead designer Sandy Petersen. Here's a small excerpt:
As the latest chapter in the best-selling real-time strategy series, Age of Empires III explored the age of colonialism when European powers settled the Americas, and then fought it out with one another. You take command of any of the major powers and attempt to conquer the New World the old-fashioned way by collecting resources, constructing buildings, and raising armies. Microsoft and Ensemble will explore this era further with Age of Empires III: The WarChiefs, the upcoming expansion pack that not only adds in new content for the existing European civilizations, but also lets you play as the Native Americans for the first time. For the latest details, we caught up with lead designer Sandy Petersen, and he filled us in on some interesting new features. Some might even call them "revolutionary." The WarChiefs is scheduled for release later this year.
Read the full article here.
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July 13th, 2006, 19:58 Posted By: wraggster
Imagine: if Gas Powered Games' forthcoming RTS Supreme Commander were a dessert, then it'd be treacle tart - Mr. Kipling's, naturally, because we're snobs - and custard. It really is looking that drool-inducingly tasty. And we know we keep banging on about it, but with Chris Taylor, the brain behind the seminal real-time strategy game Total Annihilation, at the Supreme helm, we're more desperate to get our hands on this game than we are Scrappy Doo - to strangle the annoying little git, obviously.
So, moving swiftly on... It's with much joy and excitement and rolling around in a bath of jelly that we present new screenshots from Supreme Commander. OMG, just HOW COOL is that big robotic spider stompy thing unleashing a mighty laser of death!? Bring it on!
Screens Here
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July 13th, 2006, 19:56 Posted By: wraggster
New details have emerged on Blizzard's plans for World PvP in World of Warcraft, the objective-based land battle feature that should form part of the next major update (1.12) for the MMORPG.
According to a report on IGN, initially the World PvP stuff will be locked to Silithus and Eastern Plaguelands zones in the game world. Due to the high level nature of those zones, it means that the new PvP feature is focussed on confrontations between high level characters (levels 55 to 60 mentioned), but we're hoping that, should it all prove successful, Blizzard will introduce the objective-based land battles into lower-level zones.
Anyway, while certain details are still locked away in Blizzard's WoW development vault, the studio has divulged info on the operations of the World PvP - or Horde versus Alliance - gameplay in both Silithus and Eastern Plaguelands. In Silithus, the key objective centres on collecting silithyst dust which can be 'turned in' for personal buffs and buffs for every member of your faction within the zone - which includes players in the Ahn'Qiraj instance, so they say. We imagine the buffs will be pretty spectacular, although that information is currently being kept under wraps.
In Eastern Plaguelands, meanwhile, Horde and Alliance will be battling for control of towers - and defending these 'bases' once secured. Like the Battlefield series, the greater the number of friendly 'units' near a tower, the quicker it'll be secured. It's mentioned that a total of four towers in the zone will be fought over, the faction in control of all structures receiving benefits that are zone-wide. It appears that one such benefit will be a damage boost when fighting undead. Plus, it's additionally noted that flight paths between the four towers are being introduced specifically for the World PvP action.
Precisely what other rewards outside of buffs and benefits there'll be in World PvP, well, apparently there won't be any PvP item rewards, although word is that PvP honour points and faction points will play a role. More soon, no doubt
Screens Here
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July 13th, 2006, 01:00 Posted By: wraggster
Publisher Acclaim Games announced today that BOTS--its ad-supported online action game for the PC--has entered the open-beta stage of development in North America and Europe, and the company is looking for new players to test and play the game.
BOTS, which is already available in Asia, is the first of several games that are part of a new business model at Acclaim: online games paid for with in-game ads. The games, including BOTSs, are free to play and download, but players can choose to spend money to beef up or customize their characters.
Massive Inc., the in-game-advertising company bought by Microsoft in May, will insert the advertisements, which Acclaim hopes will fuel the development and upkeep of BOTS, a massively multiplayer online fighting game. "The response to the game has been overwhelmingly positive," Acclaim CEO Howard Marks said, "and that includes normal gameplay feedback as well as the reception to our in-game advertising strategy."
The game itself--scheduled for release in the United States in the third quarter of 2006--focuses on the building, upgrading, and fighting of your BOTS characters. Acclaim touts the number of upgradable options of each character as being in the hundreds.
"I've seen our testers prove that this game is about skill and not just level grinding; it's the closest thing around to a virtual sport," said Ken Chan, the game's brand manager.
In March, Acclaim and Massive signed a multiple-year deal, setting the stage for more games ingrained with the publisher's restructered model of business, which has proven successful in Asia but is largely untested elsewhere. 9Dragons, a martial-arts-themed MMORPG set for release in the fourth quarter of 2006, is Acclaim's next game. The company told GameSpot in February that it plans to release a new free-to-play game every three months.
To download and play the open beta, visit the game's Web site.
http://bots.acclaim.com/
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July 11th, 2006, 21:55 Posted By: wraggster
Games Workshop's rich and hugely popular Warhammer fantasy universe has always been ripe for MMORPG development, and it's reassuring that the fate of the world's spin into the massively multiplayer space eventually landed in the lap of Dark Age of Camelot developer Mythic. Having seen the title at this year's E3, we can honestly say that our inner dwarf is frenziedly grooming his beard in anticipation of its arrival. Or something.
Unfortunately, Warhammer Online: Age of Reckoning isn't due till next year, but in the meantime Mythic has released a horde of new screenshots bashing weapons on shields for attention. Enjoy!
Screenshots Here.
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July 11th, 2006, 01:39 Posted By: wraggster
World of Warcraft, Blizzard's phenomenally successful fantasy MMOG, has once again come under the spotlight after a number of complaints from the game's online community. Players are venting their frustration about significant disruptions to their playing experience, characterized by lag spikes--long pauses in action when information ceases to flow between the game server and the user's computer--and seemingly random disconnects.
The issues, especially those surrounding lag, have been an ongoing problem for some months on selected European servers previously, but after work by Blizzard and its partners on identifying the issues, and some hardware upgrades, the matter seemed to have been resolved.
During further hardware upgrades at the end of June, ironically designed to increase realm performance and stability, the gremlins seem to have returned. After a planned period of extended downtime, stemming from the usual midweek maintenance window, players on some of the realms have since appeared to be suffering from performance glitches. Blizzard has opened a thread on the official forum to invite players to send feedback on the matter, in the hope that they can identify the source of the problem.
GameSpot UK asked Blizzard Europe for more information on the situation, but had received no response as of press time. However, an official statement from Blizzard indicated that customers will be given free game time as compensation for the unavailability of servers during the hardware transfer period. This will go some way to placate many of the users who are unable to play during the extended maintenance period, but it doesn't seem to address the problem of lag spikes and random disconnects that have plagued some servers since the end of June.
One possible solution to the problem, discovered by the community, may involve the IP address of the user. There has been no official response on whether or not this is a genuine fix, but word-of-mouth reports from a number of players seem to indicate it may have helped some people. One user commented that the biggest source of frustration for gamers continues to be a lack of timely information on the progress of the issues, and an online petition set up not long after the game's launch in Europe continues to attract signatures. Blizzard is currently attempting to gather more information from users on the issue in the hope of finding a solution.
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July 11th, 2006, 01:36 Posted By: wraggster
In a few days, the gap between North American and European gamers will become much narrower. NCsoft, the publisher of the sci-fi online role-playing game Auto Assault, has announced it will combine the North American and European servers into one this week, due to feedback from the game's players.
The merging of the two servers will occur on Thursday, July 13, and it will join players from the two continents. The location of the new server, to be dubbed Nexus, will be in North America, the company said.
"The Auto Assault player base has asked to be able to play on one combined server," the company said in an announcement on the Auto Assault Web site. "We have concluded that this is a great idea. The merge would increase the server population greatly and offer the players a much more satisfying and diverse gameplay experience."
Although the two regional game servers for Auto Assault will be merged, localized message boards, chat channels, and in-game language settings will continue to be offered in English, French, and German. NCsoft promised that more details regarding the changes are "forthcoming."
In other recent news from NCsoft, the MMO publisher's Austin, Texas-based operation laid off nearly one-quarter of its workforce last month.
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July 11th, 2006, 01:34 Posted By: wraggster
In February, notorious game designer John Romero revealed that he was working on a massively multiplayer online role-playing game on this official blog, www.Rome.ro. "Many people already knew I was making an MMO for about the past 4-5 months but evidently there are a lot more who didn't know," wrote the self-confident Daikatana creator. "The torrent of diarrhea from people's posts on the Net about it confirms just how out-of-date most people's knowledge of my history is after the id or Ion era."
Now, the famous--or infamous, depending on one's opinion--game designer has revealed the name of his new company. Without fanfare, this week the Web site for Slipgate Ironworks went live. Still in its early stages, the site consists primarily of job listings, including solicitations for a senior 3D artist mid-level tools programmer, concept artist, and senior game designer. No platform or title for the game has yet been announced.
"My executive cabal and I are very excited to build an amazing development team," wrote the ever-effusive Romero on slipg8.com's one and only page. The site describes Slipgate as a "newly founded and funded MMO game company in the Bay Area," adding that it's working on, "developing a Super Secret Mystery Project that will be revealed to only the most qualified candidates!" Those interested in applying for positions can e-mail Romero directly at john@slipg8.com.
Slipgate is the latest start-up from Romero since he left id Software, which he co-founded. In 2001, he formed the mobile-focused developer Monkeystone Games with fellow id co-founder Tom Hall. In late 2003, Hall and Romero left the company for a brief stint at Midway Games' San Diego studio, where they helped develop Gauntlet: Seven Sorrows. However, both exited the studio months before the game was released in December 2005 to poor reviews.
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July 7th, 2006, 22:30 Posted By: wraggster
If the prospect of playing The Settlers II: The Next Generation gets your juices going, you'll be glad to hear that an English-language (rather than German) demo of the forthcoming update to the classic RTS is now knocking around on the Web.
There are several sites you can head to for your 230Mb download, including:
3D Downloads, 3D Gamers and FileFront.
This 3D remake of the 10-year-old medieval RTS is due at the end of September. Hopefully the demo will keep you happy until then.
More info --> http://www.computerandvideogames.com....php?id=142580
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July 5th, 2006, 21:21 Posted By: wraggster
With Azeroth becoming increasingly overcrowded, Blizzard is offering UK and European World of Warcraft players the chance to jump to potentially greener pastures. For the first time, players can move individual characters between selected European realms for £14.99 (or 19.99 euros) per character. Players in the US received the option to transfer realms last week.
The realms initially involved in the "paid character transfer" are Altar of Storms, Argent Dawn, Arthas, Dalaran, Demon Soul, Illidan, Magtheridon, Stormrage, Spirestone, Turalyon, Warsong, and Zul'jin. Limitations apply--players must have reached level 10 in order to transfer, and they are prevented from moving back to the same realm within a six-month period.
Blizzard's decision follows complaints about the performance of existing servers, which have become increasingly overstretched by the game's popularity. Transfers are currently restricted to the dozen listed realms in order to test out the concept, but Blizzard might expand that list in the future.
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July 5th, 2006, 00:02 Posted By: wraggster
Just weeks after EA announced its acquisition of MMO developer Mythic, it's been revealed that the studio will be helping out with Ultima Online.
A statement on the UO website reads: "These are exciting days for MMORPG fans here at EA. With the acquisition of Mythic, the UO team will be working with the creative folks who brought us Dark Age of Camelot and are hard at work on the spectacular-looking Warhammer Online: Age of Reckoning."
EA and Mythic still have a lot to talk about, apparently, and "It will take some time to review and finalise our plans.
"Because we need to take that time, we are postponing the announcement that we were going to make this week. The in-game fiction cycle will take a break for a bit and will return soon."
So just how much involvement will the Mythic lot have? And could it be that a whole new UO game is on the way? Those questions have yet to be answered, but we'll keep you posted...
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July 3rd, 2006, 17:01 Posted By: wraggster
Last week saw the release of the new Day of Defeat: Source summer update, which features a new game type, Detonation, plus two new maps.
To celebrate, Valve is planning to hold a free weekend so you can try DoD: Source out. It'll kick off at 1pm PST (that's 5am GMT) this Friday, finishing at the same time on Monday. Should be fun.
If you just can't wait for the weekend, DoD: Source is available now from Steam, priced $19.95.
Meanwhile, Valve is still hard at work on Half-Life 2: Episode 2 - of which more news, "along with a few other announcements," is promised "in the next few weeks," according to the latest Steam update. We'll keep you posted...
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June 29th, 2006, 17:28 Posted By: wraggster
Game Garden, an online game developer and provider, announced today that personal user information from Xenepic Online, a free massively multiplayer online role-playing game for PCs, was inadvertently compromised. Game Garden manages the server on behalf of NHN Japan Corporation, the game's provider.
The information was mistakenly stored on an open download server, potentially allowing anyone to access it using certain exploits. Data for 297,805 users was put at risk, including their game-server usernames and passwords, e-mail addresses, and game log files, which contain information on items purchased and chat history.
However, it seems that no payment information, such as credit card information, was among the compromised data. In a press release, Game Garden apologized to Xenepic users for the security failure and pledged to "further consolidate internal management to prevent similar incidents in the future."
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