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March 22nd, 2006, 17:38 Posted By: wraggster
The Chinese Government is flexing its muscles by forcing online game publishers to reveal their players' true identities, in a bid to crack down on youngsters who spend an unhealthy amount of time tooling around virtual worlds. According to the Xinhua news agency, from June, all Chinese online game manufacturers will have to install technology in their games which makes players reveal their true names and a Government identification number.
Xinhua added that a pilot study was launched last year, in which seven purveyors of MMOs made a total of 100 games inaccessible to those who didn't register properly - and, apparently, those companies worked with the police to ensure that registrations had not been faked. Xinhua said: "The new system is aimed at helping parents track how many hours the teenager has played and which games he or she plays".
In keeping with the culture of piracy that exists in China, the proffering of fake identities to MMO publishers is rife in the country, according to the news agency. Last year, the Chinese authorities attempted to introduce measures which would automatically log players off from MMO servers if they exceeded a set number of hours' continuous play.
To Westerners, such measures may come with more than a whiff of Big Brother (Orwell not Endemol) about them, but it isn't difficult to sympathise with the Chinese authorities - latest figures suggest that the country has 111 million Internet users, of whom 20 million play online games. And given a level of obsessiveness which has led to reports of several MMO-related deaths in the country, it can't really be blamed for wanting to take drastic measures.
Still it does seem a rather draconian approach to us and whether those measures will prove effective remains to be seen.
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March 22nd, 2006, 17:37 Posted By: wraggster
As we sit around scraping dirt out from under our fingernails with a magic sword while waiting for Blizzard to confirm the new Alliance race in WoW expansion The Burning Crusade - and the release date for the damn thing - the developer has revealed a few details on a new instance appearing in the add-on. Say hello to Hellfire Citadel.
According to the snippet information on the instance that's been blasted our way, Hellfire Citadel is located in the new Outlands zone that's gracing The Burning Crusade. Handily, we've also be passed a slice of lore which sets the scene, so to speak - we've posted it below for your enjoyment:
On the blasted world of Outland, within the heart of Hellfire Peninsula stands Hellfire Citadel, a nearly impenetrable bastion that served as the Horde's base of operations throughout the First and Second Wars. For years this gargantuan fortress was thought to be abandoned...
Until recently.
Though much of Draenor was shattered by the reckless Ner'zhul, the Hellfire Citadel remains intact- inhabited now by marauding bands of red, furious fell orcs. Though the presence of this new, savage breed presents something of a mystery, what's far more disconcerting is that the numbers of these fel orcs seem to be growing.
Despite Thrall and Grom Hellscream's successful bid to end the Horde's corruption by slaying Mannoroth, reports indicate that the barbaric orcs of Hellfire Citadel have somehow managed to find a new source of corruption to fuel their primitive bloodlust.
Whatever authority these orcs answer to is unknown, although it is a strongly held belief that they are not working for the Burning Legion.
Perhaps the most unsettling news to come from Outland are the accounts of thunderous, savage cries issuing from somewhere deep beneath the citadel. Many have begun to wonder if these unearthly outbursts are somehow connected to the corrupted fel orcs and their growing numbers. Unfortunately those questions will have to remain unanswered.
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March 21st, 2006, 18:51 Posted By: wraggster
After a daring raid behind enemy lines we can bring you images - covertly captured, of course - of the German 'super weapons' that will feature as part of the Nazi's arsenal in upcoming real-time strategy Rush for Berlin which is scheduled for release for PC in May.
Based on weapons that Hitler hoped would turn the tide of World War II in Germany's favour, allies advancing in to the heart of enemy territory will have to go up against such terrifying tools of termination as the Messerschmitt 262, the world's first jet fighter; the Goliath, a remote-controlled bomb on wheels; and the mighty 188 ton Maus tank.
Developed by Stormregion, which also masterminded the Codename: Panzers games, Rush for Berlin recreates the allied push towards the German capital that ultimately ended the war in Europe. Each objective in the game is assigned with a historically accurate time limit, although if players complete it ahead of schedule they bank the surplus time and can use it to boost their campaign, either by deploying extra units or by marching on to catch the Germans with their Swastika-patterned pants down.
Of course, exceeding an objective's time limit means that the Nazi's will gain an advantage over the allies, consequently giving Adolf's boys the chance to strengthen their troops with reinforcements or by affording them more time to power on with the development of super weapons. Aim your sights at the images tab at the top of the page for a closer look at these deadly devices.
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March 20th, 2006, 17:38 Posted By: wraggster
Players of The Saga of Ryzom will soon be able to create their own adventures, environments and scenarios with Ryzom Ring, the upcoming expansion for the massively multiplayer game, due for release this summer - and we've got exclusive screens of the game in action.
Kitted out with a set of simple but effective design tools, Ryzom Ring is the first MMORPG to enable players to take creative control. "Ryzom's future is from now on in the hands of players", says executive producer, Daniel Miller. The expansion will mean an effectively endless stream of new, player-created content for the online role-player.
Have a peek at the screens by clicking on the images tab above. Since no other massively multiplayer games - such as World of Warcraft, Dark Age of Camelot or Shadowbane - allow you to forge your own worlds of fantasy, Ryzom Ring could be the answer for all those wannabe designers or imaginatively-gifted role-playing fans. Start planning your creations now!
http://www.gamesradar.com/gb/pc/game...3312044&page=1
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March 20th, 2006, 01:02 Posted By: wraggster
There were lofty expectations for developer Turbine (Asheron's Call, LOTR Online) and their latest MMORPG, Dungeons & Dragons Online: Stormreach. They had a famous franchise with a tradition of successful RPGs to live up to, as well as the high bar set by successful MMO contemporaries World of Warcraft, EverQuest, and Guild Wars.
Hardcore fans have wondered what new experiences DDO would offer over the oft compared Neverwinter Nights series. If you're looking for a graphically rich world with a new campaign setting and challenging, real-time combat, then DDO could be worth a look. After reading these reviews, however, you might conclude that the solo options, the more frequent and higher leveling, the library of downloadable modules, and the free online play of NWN is time better spent.
EuroGamer (80/100) summarizes DDO's battle system nicely: "Fighting isn’t simply ‘hit the auto-attack button and occasionally buff your character’. Depending on your character’s abilities, you can roll, sidestep, jump and block, all of which affect how hard you are to hit and how much damage you do. Where WOW is like Connect 4, a solved game, DDO is not always predictable and relies on you swinging, dodging and blocking at the right times."
GameSpot (75/100) explains the lack of PvP and solo-friendly play: "The point of the game is to play through and enjoy successive quests together with several other players like you. This isn't a game for those who prefer or expect the option to be able to play solo, though it makes quickly finding a player group quite easy."
1UP (65/100) has a more sobering description of party creation: "The bottom line is that it's tough to keep a group together for very long -- even a group that works well together. The instanced missions are static and don't scale to party size (though you can select one of three difficulty levels when entering a dungeon) so you need to have a decent-sized party to succeed. Further, you need a well-rounded party to succeed and/or get the most out of a quest."
GameSpy (60/100) expected a more immersive world: "The sense of scale is elusive: every time you do leave Stormreach (or delve into its belly), your party gets its own private instance of whatever mission you're in, which locks you away from the rest of the playerbase. There's no travel time outside of the loading screen, and while excessive journeys are by no means fun, their complete absence really does a lot to shrink a world."
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March 20th, 2006, 01:01 Posted By: wraggster
Turbine has been one of the darlings of the MMO industry over the past six years, enjoying success with the original Asheron's Call and winning the online development rights to the two most popular fantasy franchises in history. However, with the much lamented demise of Asheron's Call 2 and lackluster reviews for Dungeons & Dragons Online, 2006 is off to a difficult start for the Massachusetts-based studio.
They will look to bounce back with the May 1 release of The Lord of the Rings Online: The Shadows of Angmar. GameTrailers.com has regular and high-def versions of the official trailer, and visually, it looks as polished as DDO. Let's hope it has the gameplay to match.
http://lotro.turbine.com/
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March 18th, 2006, 01:57 Posted By: wraggster
The folks behind Computer Games Magazine have just announced that they'll be starting up a new publication this fall dedicated completely to the purview of massively multiplayer online (MMO) games.
Massive Magazine is touted as the first print mag of its kind, packaged together with "a free DVD packed with MMO demos and games" when it launches for "a three-month run on September 19, 2006" and then begins as "a stand-alone quarterly publication by January 2007."
We can only assume that theglobe.com guys 'n' gals will provide extensive coverage of other MMO genres besides the typical RPG grinds, such as FPS (Huxley), driving (Auto Assault), and puzzle (Puzzle Pirates) themed games. A digital version via Zinio.com is also planned.
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March 17th, 2006, 19:52 Posted By: MrBlaub
Greetings.
I may be designing a new MMOG, but first of all I'd like to test the water and see if anyone else would be interested in playing it. How about a massively multiplayer turn based strategy game?
It would be something along the lines of Gladius, where the players take it in turns to move their individual characters around and perform different actions. You could design a leader character who you would play as in the lobby, but you can go to the mercenary recruitment office to build your gang up. You could then equip your guild members with different weapons and armour and you'd then fight skirmishes in an arena against other real opponents. Since it would be turn based, you can actually use your mind for a change, and employ tactics to defeat the enemy. Most MMOGs have pretty obvious outcomes because the fighting style is quite basic and repetitive, but I think being given the time to think out a strategy will allow players to outsmart the opponents.
You can enter tournaments and win prizes which you can display in your house, and your guild can grow in size and popularity as you win more fights.
What do you think of this idea? If you could take this quick survey I'd be very pleased.
http://www.my3q.com/home2/96/mirthin/49495.phtml
Thanks for your time.
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March 17th, 2006, 16:40 Posted By: wraggster
Heading to Europe and the US courtesy of Codemasters, ArchLord is a Korean-developed, fantasy-flavoured PC MMO that finds adventurers romping over the hills and dales of game world Kantra. New screenshots from the title have been released, giving us a further glimpse of the massively multiplayer online action that'll be smacking our heads for attention later in the year.
According to the powers that be, ArchLord features one of the most advanced and complex PvP systems ever seen in the genre, with sprawling free battle areas and special guild battlefields that enables players to battle in guild versus guild fights. However, the real cream on the swords and sorcery cake is the gameplay mechanic that sees players climbing to the giddy heights of ArchLord.
Every month, one player will rise to the rank of supreme ruler of the game world, presenting them with the opportunity to wreak havoc on enemies as they gain control of supreme global ArchLord powers.
Put on your top cat hat, leap onto your pony and gallop like the wind to the official ArchLord website for more.
http://www.archlordgame.com/
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March 17th, 2006, 01:28 Posted By: wraggster
First expansion for top strategy series will have military focus, introduce six new scenarios, new units, and new civilizations.
Since it was released last October, Civilization IV has never fallen off NPD Funworld's weekly list of top 10 best-selling PC games, selling over a million copies. The latest installment in Firaxis' long-running strategy series was also singled out by Firaxis owner Take-Two Interactive as being one of its best-selling titles during its last financial quarter.
Hoping to further capitalize on Civilization IV's success, Take-Two subsidiary 2K Games announced today that it will soon release the game's first expansion pack. Titled Civilization IV: Warlords, the expansion "pays homage to some of history's greatest military leaders." Though no Hannibals, Khans, Napoleons, Lees, Rommels, Pattons, or Schwarzkopfs were mentioned, the game promises the introduction of new Warlord units that will help turn the tide of battle in players' favor.
As has been the case with other Civilization expansions, Warlords will introduce a bevy of new units, resources, leaders, civilizations, and wonders of the world. However, 2K Games' announcement did not mention anything specific, other than that there would be "six new scenarios" that give players "the chance to change the course of history."
As yet unrated and unpriced, Civilization IV: Warlords will be released this summer. It will require the original game, which was named GameSpot's Best PC Game of 2005, to play.
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March 17th, 2006, 01:27 Posted By: wraggster
New city-building strategy game for PCs lets players control rise and/or fall of imperial seat of power.
The real Rome wasn't built in a day, but gamers will get the chance to build their own Rome in the course of an afternoon with 2K Games' upcoming release of CivCity: Rome.
2K Games is saying that the city-building PC strategy game is "inspired by the world of Sid Meier's Civilization," so it's handy that developer Firefly Studios (creators of the Stronghold franchise) is working on CivCity with Firaxis Games, Meier's current employer.
"Firefly has a long history with the city-building genre," Firefly Studios director Simon Bradbury said in a statement. "CivCity: Rome is our latest take on the theme, and with the influence of Civilization, it's certain to be the best yet."
Starting almost from scratch, CivCity players will build an imperial megalopolis with hundreds of buildings, from legionnaire forts and gladiatorial schools to amphitheatres and the circus maximus.
CivCity: Rome is scheduled for a PC release this summer. No date or rating information has been released.
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March 16th, 2006, 17:35 Posted By: wraggster
In April, City of Heroes and City of Villains fans are being thwapped in the face with the latest free update for the MMORPG pair, Issue #7: Destiny Manifest. Stuffed with new features geared toward high-level players, the update will include the likes of new zones, new missions, new power sets and costume options, along with new base features. NCSoft has slipped us further details on the base additions in the pipeline, which will allow superpowered citizens to spruce up, buff up, and share gear all in the comfort of their own base.
Over to the powers that be...
Tired of not being able to store those special Inspirations you've been lugging around for months? Do you wish you could leave your Salvage and Enhancements in your cozy citadel for you and your compatriots to use later? With the new Storage Items you will be able to create Inspiration receptacles, Enhancements containers and bins to keep all your Salvage in a convenient spot for all to share!
Have you ever wished you could throw together some powerful instant buffs to prep for battle in your deadly lair? Now you can prepare for a fight with Empowerment Stations. These Stations, ranging from basic to advanced levels, will allow you to create amazing buffs from salvage recipes - increasing your speed, boosting your resistances and other special bonuses!
Finally, have you ever felt that your impenetrable fortress just does not reflect your Supergroup's flair for design? Soon you will be able to buy banners, tables, holograms and other items to decorate your base with your Supergroup's colors and symbol!
With the release of Issue 7 you can strategize in the great hall around your new table - your Supergroup banner flying high - grab the best Inspirations, update to the latest Enhancements, buff up at your Empowerment Station and head off to battle confident that you shall be victorious no matter what plans your vile enemies might have in store.
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March 16th, 2006, 01:01 Posted By: wraggster
Next Generation is reporting that NC Soft, makers of the beloved City of Heroes, Guild Wars, and other MMOs have announced that they will be incorporating in-game advertising for their MMO Auto Assault, using an ad service from Massive Inc. NC Soft has made no indication that they intend to change their subscription model in light of this new announcement. I wanted to know how other people would feel paying $50US for a game, plus approximately $15/month in subscription fees, and in addition be served with in-game advertising as well? Is this a good trend for subscription-based MMO games of the future? Should gamers pay for the privilege of having to be subjected to in-game advertising on a monthly basis?
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March 14th, 2006, 21:07 Posted By: wraggster
Recently launched MMORPG Dungeons & Dragons Online: Stormreach is to receive its first major update in April in the shape of module Dragon's Vault. According to developer Turbine, the module "will provide players the opportunity to battle the dangerous Vault of Night that is protected by a ferocious guardian - the red dragon!"
Dragon's Vault is the first in a series of similar modules planned for the game, with each module introducing new content and features. A lot of games like Half-Life 2 and SiN Episodes are taking an episodic approach to development nowadays and it's an method that's certainly well suited to MMORPGs, to keep ongoing interest in the game at fever pitch.
Dragon's Vault contains 15 dungeons and a new, large-scale raid feature focusing on the red dragon 'boss'. It's aimed at players of all levels and it'll also be free to the game's subscribers.
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March 14th, 2006, 17:01 Posted By: wraggster
Here's one that's all over the galactic map. While most of the gaming press acknowledges Star Wars: Empire at War as superior to its RTS predecessors (Rebellion, Force Commander, and Galactic Battlegrounds), scores still ranged from 60 to 92.
It was unanimous that the land battles were less interesting than the space conflicts, due in part to repetitive environments on the ground. Additionally, many reviewers had issues with the game's lack of strategic depth. However, Petroglyph has been applauded for presenting the Star Wars universe on a much grander scale than has been seen in any of the franchise's other titles to date, and it's quite possible they simply wanted to make Empire at War as accessible as the Battle for Middle-earth series.
GameSpot (87/100) was impressed with the Star Wars authenticity and overall presentation: "Logical differences in the optimal playing style between the Empire and Rebellion, as well as an epic presentation befitting of the license, contribute to a fantastic overall package that any strategy-game player can appreciate."
1UP (80/100) enjoyed the Galactic Conquest mode, but had this to say about single player: "Campaign mode moves at a sort of jerky pace, and everything moves too quickly to really enjoy. It's climactic, yes, but the abruptness cuts short your time to enjoy finally accessing your ultimate technologies."
IGN (76/100) would have liked to see larger maps, but enjoyed the action: "While the galactic management of the game is satisfying, the game really doesn't take off until you actually take part in the full battles. The space battles come damn close to capturing the excitement of the films. It should be mentioned that, while heroes can play a big role in space battles, they tend to be much more effective on the ground."
GameSpy (70/100) had issues with the interface and too many hidden features that should have been more obvious: "It does a wonderful job of bending, breaking, and often reinventing the normal RTS rules to create as Star Wars a feel as you could possibly hope for... But the bad news is that it's not easy to play Empire at War so that it lives up to its fullest potential."
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March 13th, 2006, 23:43 Posted By: wraggster
BioWare, the Canadian-based RPG specialist behind such classics as KOTOR, Neverwinter Nights, Baldur's Gate and Jade Empire - as well as forthcoming Xbox 360 sci-fi RPG Mass Effect - is opening a new studio in the heart of Austin, Texas with the specific intention of conquering massively multiplayer gaming.
With a well-deserved rep as one of the world's leading RPG specialists, this will be Bioware's first foray into the murky but increasingly lucrative world of MMORPGs. BioWare's Austin team is being headed up by creative director James Ohlen - joining as lead designer after work on KORTOR, NN and Baldur's Gate - alongside Richard Vogel, who helped launch Ultima Online, and Gordon Walton, previously a VP and Exec Producer at Sony Online Entertainment.
Of course the prospect of BioWare creating its own World of Warcraft-killer is an enticing one, but for the moment the company remains tight-lipped regarding what exactly we might be in for. As to platform, well we'd have to take an educated guess at PC or Xbox 360, given the company's strong PC heritage and ongoing development of Mass Effect, but as to subjext matter and milieu, well who knows?
Jade Empire Online might be a fair bet, or perhaps an offshoot of its Mass Effect sci-fi universe? We have to stress both names are sheer guesswork on our part and only time will tell, but BioWare plus MMORPG equals damn interesting game in our book. We'll keep 'em peeled and hope to bring you more as soon as possible.
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March 13th, 2006, 17:34 Posted By: wraggster
Swiss-based Publishing house, Freeze Interactive, and developer Digital Reality are proud to announce Field OpsTM the first PC real-time-strategy shooter!
Field OpsTM brings together, in a unique presentation, the two favourite genres of PC gamers; Real-Time-Strategy and First-Person Shooter.
Field OpsTM is the perfect mix between strategy and fast-paced military action. Move into the fascinating world of anti-terrorism and manage every aspect of gameplay from strategic planning to taking out the main bad guy with your sniper rifle.
What Field OpsTM, brings to the genre and to games in general, is a genuine revolution that combines immersion and strategic thinking.
Game Features:
5 Unique locations
More than 8 different classes per side
First-Person shooter AAA quality graphics
True to life Physics engine
Immersive and exciting multiplayer modes featuring a worldwide ranking system
Real vehicles and weapons for the most authentic Special Forces experience
Fight on the ground, in the air and over water
Motion-captured animations for the most realistic experience ever
Tactical A.I. allowing for exciting gameplay in both RTS and FPS views
Title: Field OpsTM
Platform: PC
Genre: RTS-Shooter
Release Date: November 06
www.fieldopsgame.com
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March 13th, 2006, 17:17 Posted By: wraggster
Heres a an excerpt of a review of Command & Conquer: The First Decade:
How's this for nostalgia: installation begins with you having to type in a decade's worth of serial keys. That's right, they couldn't be bothered to come up with a one-key-fits all, no you have to manually type in one hundred and fifty digits before you can even install.
Ah, but with installation motoring there's time enough to make a cup of tea, tidy my desk, and explain to Kieron what 'RTFM' means. Then, as planned, I begin lurching onwards into the recent past.
Command & Conquer Generals is a 3D RTS as slick as a glob of engine grease, and about as intellectually attractive. This is no Total War, in fact it's barely anything above what we'd demand from an RTS in 2006. Button pushing, repetitious but disgustingly compulsive. Hell, the explosions are ace and you've gotta build 'em all. You just have to; and you know how to. This is the rich top layer of sediment in our site of gaming archaeology. Recent but decomposing matter. Fertile stuff, but ultimately dead.
There's an interesting story attached to my own recollections of this game, since the early press versions weren't quite the same as the version that landed on the shelves, (or so the journo hive-mind reminds me). The difference was that the retail version didn't have the level where you drive around exterminating mobs of innocent people with jets of poisonous sludge. Was this entertainment gone wrong? Had Generals really gone further than all the other destruction and massacre and terrorist campaigns of the previous C&C games? After all, the tradition of Soviet vengeance and counter-culture death-mongers in these games had set a fair precedent for silly violence against the weak.
A pantomime of 'terrorism' plays out in front of my eyes. The pixel memories of protagonist factions GDI and NOD, dancing around each other for the first time. And then it comes to me: the entire world is living a dream of Command & Conquer. The all-encompassing terrorist threat is right here, seed-like in the comic ramblings of anti-Freedom mega-threat, Kaine. Perhaps he's really behind it all - stepping out of fiction to fool us all into thinking we need global death squads to keep the unfree in line.
I control a tiny commando. I am my own Pentagon. Cartoon point 'n' click carnage.
Ten years at the helm. No wonder our minds have changed.
And now, for just forty quid, you can know the whole of the past under one DVD, with no driver issues or boot discs and all that jazz.
Awesome.
I lean back in my chair and, in a moment of grim lucidity I realise: all of these games are already in a cardboard box in the shed. That means something. I just can't decide what.
Ah, I know:
6/10
Full review here --> http://www.eurogamer.net/article.php?article_id=63229
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March 13th, 2006, 17:02 Posted By: wraggster
It's been a long time coming but, finally, it seems that news is starting to seep through the diodes and doohicks we laughingly refer to as the internet regarding Mythic Entertainment's forthcoming MMORPG, Warhammer Online: Age of Reckoning.
Following Climax Software's aborted attempt at bringing the long-running tabletop fantasy battle game into the realms of massively multiplayer online-ness, it seems that Warhammer Online developer Mythic Entertainment is currently bang on the money, in terms of progress. Not only has the company recently revealed that catchy "Age of Reckoning" subtitle, it's also wrenched open its maw of generosity and gushed forth a brand new promo movie for the game, plus screens and art illustrating its Orc and Dwarf races.
Sadly, there's no in-game footage at the moment - instead, it's more of an excercise in atmosphere, scene-setting and all that jazz. Why not cast your eyes over the new Warhammer Online movie while we try and come up with a hilarious joke involving the term "wizard's sleeve" to finish this article off with.
http://www.warhammeronline.com/engli...AR_teaser.html
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March 12th, 2006, 21:29 Posted By: wraggster
I suppose it pays to read the packaging but when you buy a game you have a quick look to see if the PC is fast enough and memory requirements etc and then you get it home and find out you cant play it on your Geforce 4 MX 128 meg Card.
Lets hope EA or someone releases a fix or a hack but when you install the game and try to play it it crashes saying theres a problem with the dat file.
Come on EA this is lame
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