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June 29th, 2006, 17:27 Posted By: wraggster
A survey by iResearch China shows that the Chinese Government's "anti obsession" measures, reported on Slashdot last year, are being bypassed by MMORPG gamers. While the controls - which force operators of popular games such as World of Warcraft to impose penalties on players who play for more than three to five hours a day - were welcomed by almost half of Chinese gamers, a core of around 14% of players admitted to registering multiple accounts to get around the restrictions. Meanwhile, the government seems to be taking a different approach to the problem of gaming addiction, planning a campaign over the upcoming summer vacation to increase enforcement of laws banning minors from internet cafes
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June 29th, 2006, 17:23 Posted By: wraggster
Sega is taking all Creative Assembly's Total War games released to date - including expansions - and squeezing them into one masssive 'collected edition' which they've dubbed Total War: Eras.
Total War: Eras is officially out tomorrow on these shores - July 25 in North America - and includes Shogun: Total War with the Mongol Invasion Expansion Pack, Medieval: Total War with the Viking Invasion Expansion Pack and Rome: Total War with both the Barbarian Invasion and Alexander packs.
In addition, pick up this box of RTS delights and a shower of limited edition content will float into your waiting palms when you open it:
"The Total War Story", a 40-minute documentary detailing the past, present and future of the Total War series, featuring exclusive interviews, game footage and discussion of Med II
Exclusive preview material for Medieval II: Total War, including a poster, screenshots and artwork
Art booklet plucked from the Creative Assembly archives detailing the creation and evolution of the Total War series
Glossy A2 poster for Medieval II: Total War
Five art cards covering the whole Total War series
Marvellous! If you're a strategy or wargaming fan by some horrible mischance you've never experienced the exceptionally brilliant Total War series, then Eras is going to be a perfect place to start and an almost essential purchase
Via CVG
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June 28th, 2006, 16:56 Posted By: wraggster
Water, as we all know, is vital for many things such as survival and, of course, swimming. But now Codemasters is attempting to make it indispensable for real-time strategy games with the release of Maelstrom for PC on 30 September.
The action is set in a post-apocalyptic vision of Earth where three factions are struggling for power. Firstly there's the Ascension, a huge corporation that is intent on conquering Earth with its hugely advanced technology.
Struggling against them are the Remnants, a human force made up of the existing world armies who make up for military might with cunning and flexibility. And just to add a bit more confusion to the action, an alien race has invaded Earth in order to make use of the supplies of water.
But water plays a much larger role in Maelstrom than just quenching the aliens' thirst: it can be used strategically. The environments are fully destructible, which means complete landscapes can be altered with enough fire power and, if the area devastated is connected to a stretch of river or lake, it may well fill up with water.
This means bases can be fortified by creating moats and other such obstacles to make it difficult for enemy forces to launch assaults. It can also be used offensively by the Ascension as they can freeze waterways - and any vehicle or troops in there at the time.
Screens Here
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June 28th, 2006, 16:51 Posted By: wraggster
NPD reports that the video games industry isn't doing so hot in 2006. Information on a report found at GameSpot indicates that consoles are down, but PC titles are up, led by MMORPG sales. From the article: "Do MMORPG's benefit the industry by bringing in more actively involved gamers? Or do they bleed money away from other companies in the industry as MMORPG players spend their money on subscriptions and skip out on trying other games that hit the shelf because they already have something to go home to?"
Via Slashdot
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June 28th, 2006, 16:48 Posted By: wraggster
The SWGEMU (Star Wars Galaxies Emulator) Team has successfully run their first Alpha stage test of a reverse-engineered version of Sony Online Entertainment's Star Wars Galaxies server software. An announcement was made on the SWGEMU bulletin boards that something special would be shown in their IRC channel at 12:00AM EST Today. A hosted video montage of the successfully connecting the SWG client to an emulated server, loading a character, zoning from one area to another, and other huge leaps were shown in the clip."
Via Slashdot
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June 10th, 2006, 11:41 Posted By: wraggster
It goes without saying how MMO games have embedded themselves into our culture -- we have heard for some time about quite a few people who have found love in MMOs, gotten married in-game, and have even seen a few funerals take place in the virtual world. Page one of the Wall Street Journal had an interesting article, tackling the very topic of finding offline love through online gaming.
In a survey conducted by Stanford University's Nick Yee, a Ph.D. student, 29% of women and 8% of men have admitted to have gone on dates with someone they met in a game. Yee attributes this phenomenon to the "trust-building exercises" of working in team scenarios -- how one player acts during an in-game raid may reveal traits relative to the avatar's actual personality, through "situations that ... are less common in the real world."
The stories featured in the piece are fascinating, with one man quipping "I have to remember two wedding days and two engagement days," referring to how he and his wife had separate ceremonies both in the virtual world and in the real world.
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June 10th, 2006, 11:26 Posted By: wraggster
A Florida man who claimed he'd been unlawfully blocked from selling copies of his unofficial World of Warcraft guide by the wildly popular game's maker can resume his sales, owing to an out-of-court settlement reached Friday.
Brian Kopp, 24, had filed suit in March against California-based Blizzard Entertainment, parent company Vivendi, and the Entertainment Software Association. The complaint alleged that those organizations were wrong to order eBay to terminate auctions of his book The Ultimate World of Warcraft Leveling & Gold Guide, of which he had sold hundreds of copies since last August at about $15 apiece.
Alleging the book violated intellectual-property laws, Blizzard, Vivendi, and the ESA sent repeated take-down notices, provided for by the Digital Millennium Copyright Act, to eBay. The auction giant's general policy is to halt auctions when it receives such notices and to suspend a user's account after it racks up a certain number of warnings.
Kopp routinely filed counternotices protesting the claims, according to his original court complaint in California federal court. Because the companies never responded to those documents, eBay was free to reinstate Kopp's auctions, which it did. But the video game industry continued to issue take-down notices, the number of which grew high enough that eBay was forced to suspend Kopp's accounts under multiple usernames.
"It's pretty much the equivalent of showing up at your store one morning and finding your goods on the curb with nothing you can do about it," said Greg Beck, an attorney representing Kopp on behalf of advocacy group Public Citizen. "They get so many notices of claimed infringement that they can't investigate all claims."
The parties also threatened copyright and trademark infringement action against Kopp, but he argued the book was in the clear because it presented a disclaimer on its first page about its unauthorized nature, contained no copyrighted text or storylines, and, though it did use selected screen shots downloaded from a site unaffiliated with the video game's makers, those uses were "fair."
The terms of the settlement do not provide for monetary compensation for Kopp, which he had originally sought. Instead, the companies agreed to withdraw their previous take-down notices and to drop their infringement claims. They also said they'd refrain from filing any future take-down notices against the same items Kopp had already disputed through counternotices.
Kopp, for his part, agreed to retain the book's disclaimers about its unofficial nature and said he wouldn't include links or instructions on how to locate "cheats" in the game.
Representatives from the video game industry were not immediately available for comment.
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June 7th, 2006, 22:49 Posted By: wraggster
Dungeons & Dragons Online: Stormreach, developed by Turbine, was the first massively multiplayer online role-playing game with the D&D license when it was launched in late February. However, the game will offer a bit of a change from its group-centric formula, according to the official Stormreach Web site, after feedback from users.
The PC MMORPG will still be massive, online, and a role-playing game, but can now be played with less of the multiplayer portion. Some areas of the game will be playable by solo adventurers, rather than requiring a party. According to a Turbine representative's post in the game's official forums, the update will "be coming soon to live servers."
A new difficulty option will be available to those who want to have a go at some areas alone. The new "solo" difficulty level will scale the beasties and treasure in the area appropriately so that single adventurers won't be torn to bits. The first area to go solo will be The Harbor--The Waterworks, Irestone Inlet, and Kobold Assault dungeons will remain group areas.
Turbine has also adjusted the experience requirements for leveling up. The change heavily favors new players, cutting the necessary experience points to get to level two by half. However, the requirements for levels four and up will only be decreased by 10,000 points. The new leveling system, coupled with the previously announced seven-day free trial, is likely an attempt to bring in new players to the game.
Via Gamespot
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June 7th, 2006, 22:30 Posted By: wraggster
Warhammer fans everywhere have had it tough the last few years, what with the constant delays that have faced Games Workshop's RPG series' transition into the heady world of MMOGs. After a bit of a bumpy start, Warhammer Online: Age of Reckoning (as it's know now), fell into the capable hands of Mythic Entertainment - and now we're finally starting to see the fruits of the developer's labour.
Alongside a batch of new screens illustrating some of WOAR's more ominous locations and a sprinkling of concept art thrown in for good measure (click frantically around the page to see them), European publisher GOA has announced that it's set to bring Mythic's epic PC game to this territory on release in autum next year.
Lest you forget, a Euro-ccentric website for the MMORPG can be found over at www.war-europe.com - so keep your eyes locked in its general direction for more news on the game soon.
Screenshots Here
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June 7th, 2006, 22:27 Posted By: wraggster
When we spoke to Mithis Games way back in 2004 when it was making Nexus: The Jupiter Incident, it revealed that it was working on a near-future-setting RTS which would be due for release in autumn 2006 for both PC and Xbox 2 (as Xbox 360 was quaintly called back then).
Well now two years later, although the Xbox 360 version seems to have fallen by the wayside, the title is finally coming to fruition in the form of Joint Task Force, a PC RTS focusing on near future hotspots and conflict zones like the Middle East, South America, Central Asia and the Balkans.
Promising a 'gritty and realistic' RTS experience, Mithis say JTF will set "a new benchmark for modern-day RTS games" - while it's a bold claim that's yet to be substantiated, we now have a chance to see how things are shaping up, courtesy of this first actual gameplay movie.
Featuring some interesting looking snippets of gameplay where you deploy your rapid reaction force in a variety of urban and desert scenarios, the movie showcases the game's ragdoll physics systems, vehicles, weather and environmental effects and, of course, lots and lots of crunchy RTS combat.
Whether this is the future of RTS games we'll leave you to judge, but it certainly looks promising enough and given Mithis' pedigree with the underrated Jupiter, it might well be worthy of RTS fans' attention. We'll be sure to let you know more when the preview builds start to rumble in.
View the trailer Here
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June 6th, 2006, 22:50 Posted By: wraggster
Games Workshop's Warhammer fantasy universe is the magical orcy-elfy-dwarfy foundation for not just one but two PC games currently in development. Dark Age of Camelot developer Mythic is busy moulding Warhammer Online: Age of Reckoning into a WoW-clobbering MMORPG while Warhammer: Mark of Chaos - the game we're concerned with here - is leading a charge onto the RTS battlefield courtesy of Namco Bandai and developer Black Hole Entertainment.
Warhammer's a rich, established and very popular universe and so we're interested to see what Black Hole makes of its transition to the RTS genre. We're promised that Mark of Chaos remains faithful to the license - note, Warhammer fans - with the game's storyline relating the tale of mass conflict in the wake of a Chaos invasion.
Empire, Chaos, Skaven and High Elves are present as playable armies, players additionally getting to control Orcs, Dwarfs, Vampires and Goblins in Warhammer clashes - which are going to be pretty epic judging by the new trailer that's been released, viewable on this here page.
Warhammer: Mark of Chaos is currently pencilled in for an autumn 2006 release.
Trailer and Screenshots Via Comments
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June 5th, 2006, 19:32 Posted By: wraggster
Farlan Entertainment has announced that Dark and Light on the PC has opened its doors to the first wave of players. Those who registered for the limited Pioneer program are now free to explore the 15,000 square miles of the massively multiplayer online role-playing game.
The gameworld will be home to the opposing forces of Light and Dark, as they are pitted against each other across 13 kingdoms in the fantasy setting of Ganareth. Those who registered for the Pioneer program will have a number of skills and privileges from the start, as well as two months of free play. New players can choose to subscribe monthly or play for free and buy credits to unlock certain features in the game as they go. Dark and Light will be open to all players starting today.
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June 5th, 2006, 19:06 Posted By: wraggster
Command and Conquer 3: Tiberium Wars - one phrase guaranteed to send a thrill of excitement through the veins - and no doubt loins - of RTS fans as they contemplate the third instalment of EA and Westwood's iconic series.
Now under the direction of long time C&C veteran and all-around strategy overlord Louis Castle, Tiberium Wars looks set to revive the classic RTS gameplay which made the original such a blast, as well as adding in a host of new multiplayer features and - if rumours are to be believed - a mysterious third race to add to the GDC versus NOD mix.
Anyway a new screen has emerged today which we thought we'd share with you, which shows the glowing green stuff dominating the kind of gorgeous futuristic battlefield we're hoping for from C&C 3. Not much more to add really, other than it's good to share.
Screenshot Via Comments
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June 5th, 2006, 17:20 Posted By: wraggster
Blizzard Entertainment is giving World of Warcraft adventurers a glimpse of the forthcoming Shadow of the Necropolis update - or patch 1.11 - for its MMORPG in a gameplay trailer of massive battle proportions. View big boss fights and other WoW malarkey by clicking on the moving thumbnail, handily located over to your right.
Shadow of the Necropolis, for those unaware, deals with the dirty Scourge launching a direct assault on the lands of Azeroth, regions Azshara, Blasted Lands, Burning Steppes, Eastern Plaguelands, Tanaris and Winterspring bearing the brunt of the invasion. It all sounds very exciting, and more details on the update can be found on Blizzard's official World of Warcraft website.
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June 5th, 2006, 17:19 Posted By: wraggster
Truth to tell, we've always been more than a little partial to the extreme RTS violence in Relic's Warhammer 40,000: Dawn of War, so suffice it to say that our troops are already massing in anticipation of the release of expansion Dark Crusade.
Due September, Dark Crusade is the second expansion for Dawn of War. It introduces two new playable races, the Tau Empire and the Necrons, an expanded multiplayer component, a unique economy model for the Necrons and a new single-player campaign focussing on the "conquest of a 'meta-map', with each territory captured giving tangible rewards to the occupying force."
Trailer and News at CVG
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June 2nd, 2006, 16:29 Posted By: wraggster
We'd like to think that the World of Warcraft addiction problem has been mostly solved in the CVG office, but the appearance of its first massive expansion, The Burning Crusade looks primed to send half of our team missing in action all over again.
The new trailer we've pulled out of our bag of tricks today shows off The Burning Crusade's tantalising new game environments, including a very pretty locale in the stars. As the trailer informs you in a handy 'Channel 5 debt-consolidation ad'-style checklist, the expansion is set to feature a truckload of fresh content including two new races, one new profession, flying mounts and a whole load of new items to hunt out.
Blizzard is yet to confirm a release date for The Burning Crusade but we expect it to land sometime in the autumn and definitely before the end of the year. We'll be opening our own WOW Addicts Anonymous classes shortly thereafter.
Via CVG
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June 1st, 2006, 19:00 Posted By: wraggster
Via Joystiq
If you were in doubt about World of Warcraft's popularity amongst MMOs, the updated subscriber numbers over at MMOGChart will set you straight. The pie chart above shows the market share, as of May 2006, of subscription-based MMOs; the huge blue slice taking up 50.6% of the market is none other than Blizzard's behemoth.
While a number of smaller games have some slice of the pie, the MMO world is dominated by Lineage, World of Warcraft and Runescape -- the latter has been racking up subscribers recently.
In this illustration of subscriptions with time, the bright green (almost vertical) line is, unsurprisingly, World of Warcraft. Interestingly, the growth here implies that WoW's market share is caused by many new players, rather than players deserting other MMOs for it. The market share is large, but the market is being expanded by WoW.
What will happen when the next wave of MMO games hits? We didn't see anything at E3 that looked ready to snatch the crown from WoW, but the influx of players to the MMO genre means that plenty should seek out new titles to try sooner or later. Like it or not, WoW's dominance is reality, and MMO designers who want to attract players to their games will have to take it into account -- players suckered into paying a monthly fee to Blizzard won't want to pay two fees at once, for example.
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May 31st, 2006, 16:22 Posted By: wraggster
Earlier this month, GameSpot editors named Age of Conan: Hyborian Adventures the best massively multiplayer game of E3 2006. Today, its developer, Funcom, announced it has struck a deal to make sure the game will be the only massively multiplayer online role-playing game based on the legendary fantasy figure Conan. The Norwegian studio announced it has struck a deal with the estate of Robert E. Howard, the late author of the Conan stories, to make it the sole developer of Conan MMORPGs until 2018. The deal applies to both PCs and next-generation consoles, further fueling rumors--and hopes--that the title will be coming to either the Xbox 360 or PlayStation 3. Funcom also has the rights to extend the deal by five years, if it so chooses, to 2023.
Via Gamespot
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May 31st, 2006, 16:17 Posted By: wraggster
Mmogchart.com has been updated to Version 20.0! This is a major update, with updated numbers for many games, most notably World of Warcraft, Eve Online, RuneScape, and most of NCSoft's titles. I've also added three new MMOGs to the tracking data: Tibia, The Matrix Online, and Dungeons & Dragons Online. I've also removed the old subscriber data for Ragnarok Online in Japan, and unified the various total subscriptions charts. Also new to this update is preliminary market data for Asian MMOGs (including Ragnarok Online) that are commonly reported in terms of Peak Concurrent Users and Average Concurrent Users. Given the differences in pricing models, many of these games are not subscription-based, so a direct comparison with subscription MMOGs cannot be made. My thanks to everyone who helped with this update, and thanks to those of you who waited patiently for this update!"
Via Slashdot
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May 27th, 2006, 19:41 Posted By: wraggster
It's been a trial by fire for Ubisoft and Russian developer Nival Interactive as they have attempted to revitalize the Heroes of Might and Magic franchise. The re-launch of one of the longest running strategy series has suffered delays, beta tester petitions, and negative previews, but Heroes V has finally made its way to store shelves.
The game includes a slick new 3D engine, lengthy campaigns, and six colorful factions that fans will instantly recognize. In addition, most of the critics agree that Nival nailed the fundamentals of the traditional Heroes of Might and Magic combat formula. However, a major criticism of Heroes V is its small number of maps, as well as the initial absence of a map editor (due this summer, according to Nival).
GameSpot (82/100) was impressed with the enhancements to online multiplayer: "Heroes V makes a few efforts to speed up online play by offering options for quick stat-based combat resolution, timed turns, straight hero-versus-hero duels, and the new 'ghost mode'."
GameSpy (70/100) did a lot of camera spinning: "The switch to 3D, while a successful one, has its drawbacks. The camera is a tad finicky when moving on the underground map. It can be hard to place the camera where you need it and it's also too easy to miss objects that are hiding behind a tree or a mountain."
Yahoo! Games (70/100) cautions new players unfamiliar with the sometimes complex attack orders and unit stats: "The biggest failing of Heroes V, which you can almost anticipate from its emphasis on looking so good, is that it's stingy with information. And the bad documentation here kills a lot of what makes the series great."
Via Joystiq
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