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July 13th, 2006, 19:56 Posted By: wraggster
New details have emerged on Blizzard's plans for World PvP in World of Warcraft, the objective-based land battle feature that should form part of the next major update (1.12) for the MMORPG.
According to a report on IGN, initially the World PvP stuff will be locked to Silithus and Eastern Plaguelands zones in the game world. Due to the high level nature of those zones, it means that the new PvP feature is focussed on confrontations between high level characters (levels 55 to 60 mentioned), but we're hoping that, should it all prove successful, Blizzard will introduce the objective-based land battles into lower-level zones.
Anyway, while certain details are still locked away in Blizzard's WoW development vault, the studio has divulged info on the operations of the World PvP - or Horde versus Alliance - gameplay in both Silithus and Eastern Plaguelands. In Silithus, the key objective centres on collecting silithyst dust which can be 'turned in' for personal buffs and buffs for every member of your faction within the zone - which includes players in the Ahn'Qiraj instance, so they say. We imagine the buffs will be pretty spectacular, although that information is currently being kept under wraps.
In Eastern Plaguelands, meanwhile, Horde and Alliance will be battling for control of towers - and defending these 'bases' once secured. Like the Battlefield series, the greater the number of friendly 'units' near a tower, the quicker it'll be secured. It's mentioned that a total of four towers in the zone will be fought over, the faction in control of all structures receiving benefits that are zone-wide. It appears that one such benefit will be a damage boost when fighting undead. Plus, it's additionally noted that flight paths between the four towers are being introduced specifically for the World PvP action.
Precisely what other rewards outside of buffs and benefits there'll be in World PvP, well, apparently there won't be any PvP item rewards, although word is that PvP honour points and faction points will play a role. More soon, no doubt
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