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November 30th, 2006, 17:50 Posted By: wraggster
Mega action and destruction from the RTS veteran in new footage
"It's f****** awesome!", cried Andy Robinson, the team's resident Command & Conquer fan. Wicked! What's whipped our Andy into a froth of heady delight is a new gameplay trailer from the third instalment in the legendary RTS series, which features 60 seconds of battle goodness as the GDI trades rockets, blasts and bullets with the Nod bad boys.
Trailer Here
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November 30th, 2006, 17:43 Posted By: wraggster
A forthcoming multiplayer update for Arkane's action-RPG Dark Messiah is introducing a Capture The Flag game mode.
The official Might and Magic website has provided info on the rules of play:
Defend your team's flag while stealing the enemy flag.
You must have both flags at your own base to score.
Scoring a flag will give XP to all players on the scoring team.
Returning your own flag also gives personal XP.
Flags will not appear until there are players on both teams, and the 'battle begins' timer has finished
Picking up a flag will slow you down, disables your weapon and briefly highlights you to the enemy team.
Pressing fire when holding a flag will drop it and allow you to fight (be careful not to pick the flag up again when fighting)
Dropped flags return to their base when touched by their team, or after 20 seconds.
The new mode is being accompanied by two new maps - called CTF_1 and CTF_2.
In addition to the arrival of CTF, the multiplayer update features optimisations, map changes, changes to multiplayer character classes and other tweaks. Keep 'em peeled for the update hitting soon.
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November 30th, 2006, 02:09 Posted By: wraggster
Gamespot is running a piece looking at a UK study which may indicate serious addiction problems among a large number of Massively Multiplayer gamers. The study, conducted at Nottingham Trent, showed that almost 12% of a 7,000 person study group showed symptoms of serious addiction, as laid down by the World Health Organization. From the article:
"The survey was filled in by a self-selected sample comprising mainly of males with an average age of 21, and was concerned principally with the potential for addiction to online gaming. [Director of the International Gaming Research Unit Mark] Griffiths said, 'I'm sure if we'd done this survey looking at non-online players, looking at gamers that play on stand-alone systems, my guess is that the prevalence of addiction-like symptoms would have been much less prevalent.' According to Griffiths, the problem with online games is there will never be a point where the player has battled the final boss, tied up the story, and can turn the computer off with a feeling of satisfaction."
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November 30th, 2006, 01:57 Posted By: wraggster
Relic, the developer responsible for critically acclaimed RTS game Company of Heroes (and Homeworld - Ed), is reportedly seeking to fill job positions connected to an RPG project and an MMOG.
We say reportedly, because since the advertised job positions were spotted on the 'net by FiringSquad.com, they've been removed. Both positions were for designer roles on the projects.
Relic, of course, is best known for its work in the real-time strategy genre - Dawn of War, the Homeworld games and Impossible Creatures - and additionally delivered The Outfit on Xbox 360.
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November 28th, 2006, 17:16 Posted By: wraggster
BioWare has admitted that its not looking to kill the mighty World of Warcraft with its hotly anticipated MMOG currently in development.
"There hasn't really been anything that's been built to beat it [WoW] yet - but we just want to be competitive," the developer's Gordon Walton, co-studio director at BioWare Austin, revealed in an interview on 1up.com.
"Will some people who play WoW play our game? Of course. But we'd be better off if we got new customers, too. It's not a zero-sum game out there".
BioWare's MMOG project has been shrouded in secrecy previously, but breaking silence on it in the interview the dev additionally spoke about the philosophy that's forming the backbone of its game.
Rich Vogel, co-studio director of product development explained: "The key points we're gonna do that no one's done before in an MMOG are bring story, character and emotion to it". Elaborating on the story element, James Ohlen, creative director at BioWare Austin informed that the dev wants to bring "what BioWare's famous for to the online space, and one of the things BioWare's famous for is storytelling".
He continued: "Most 'storytelling' in MMORPGs is just FedEx quests - you know, you have to go get some eggs -- and it's presented in a format that's just a bunch of text thrown at you in paragraph for ...and that's not so exciting. We want to bring a level of storytelling that's equal to the single-player box games that BioWare has done. I think we can do that. One of the big challenges will be making our storytelling work in an environment that has multiple players."
BioWare still might be refusing to discuss the game's setting, but the developer did go on to reveal the likes of plans to have a good selection of visual customisation for player characters, how it'll be possible to solo in the MMOG and that end-game content is a major part of the design plan and different to WoW's end-game model: "...we don't want players to be stuck grinding through the same content over and over again".
In fact, the developer made it clear that it doesn't want to encourage playing through the same content over and over in general, but rather that it wants "to encourage players to continue to make progress in their story, to do new quests, consume new content, constantly move forward," James Ohlen divulged.
And when will we see BioWare's MMOG released? Well, it'll be out when the developer's 100-percent happy with it.
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November 27th, 2006, 17:05 Posted By: wraggster
Next month, PC Battle for Middle-earth II expansion Rise of the Witch-king will be hoisting its RTS banner in your local games emporium. A new single-player campaign and new faction are waiting to be unpacked, and the expansion additionally heralds the arrival of new units for the game's existing factions - it's these units that are the focus of a new Witch-king video diary viewable on this here page.
In the video diary, producer Amir Rahimi, chats about the impact of the voice of the community on the new units for existing factions and a new unit type called the 'mini hero horde' that's being introduced. Rahimi explains that the goal behind creating the new unit type "was to enhance certain faction strategies". Plus, he talks about new heroes and new regular units that have also been added to existing factions. Naturally, the diary features gameplay footage focussing the new additions being discussed.
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November 27th, 2006, 17:03 Posted By: wraggster
Richard Taylor, cinematic director on Command & Conquer 3, has been talking about the live action video sequences he's, ah, directing that form an integral part of the RTS sequel experience.
In an interview published on the official C&C 3 website, he discusses the likes what it's been like working with the actors who have been secured for the sequences, reveals how "Shooting this material for C&C 3 has been a terrific experience" and how he approached the game's script.
He describes C&C 3's script as having "a lot more intricate and interesting human interaction, more emotion" when compared to other videogame scripts, and informs that the "dialog is more refined and believable" - and this is tied to "a more complex storyline running throughout the game".
Taylor additionally touches on player interaction with the live action video sequences he's directing, revealing that for him "the most important thing is the believability and the emotional impact the player feels when a real human being looks you in the eye".
"I think the emotional charge you get when Tricia Helfer looks you in the eye and pleads for your help will touch you like no cg character can", he adds.
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November 27th, 2006, 17:00 Posted By: wraggster
Age of Conan dev Funcom's poking us in a bleary Monday morning eye with new media from it's Barbarian-inspired MMOG on PC.
What we've got is new screenshots and a new trailer, both of which focus on one of the game's locations - Conall's Valley. The trailer's a fly-through affair while the screenshots have been taken specifically to showcase the landscape technology Funcom has created for Age of Conan (although an 'interior' image has sneaked into the batch).
Funcom's combining single-player with more traditional MMOG fare with its title, and we're keen to see how it turns out. Age of Conan should be with us next year.
screens here
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November 25th, 2006, 18:08 Posted By: JKKDARK
New version of the PlayStation emulator for Windows.
Here's what is new:
* Terminated Function
- "View:Video Output:V-sync cycle"
* Newly Created Function
- "Run:Sync"
- "Run:Time"
* Compiler was changed from bcc to gcc(mingw).
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November 24th, 2006, 17:23 Posted By: wraggster
Newly released at Play Asia:
features
Bigger and better battles. Improved combat choreography, larger armies, quicker pace, and spectacular finishing moves make this the most visceral and exciting Total War ever.
New epic campaign. The ambitious single player campaign will span three continents and let players sail across to the Americas to confront the Aztecs on their home soil.
Greater accessibility. An enhanced user interface and an improved multiplayer mode make the Total War experience faster and easier to enjoy than ever before.
Over 40 new features. An advanced terrain system, enhanced weather effects, and more will help you divide and conquer.
description
Take command of your army and expand your reign in Medieval II - the fourth installment of the award-winning Total War series of strategy games. Direct massive battles featuring more than 10,000 bloodthirsty troops on epic 3D battlefields, while presiding over some of the greatest Medieval nations of the Western and Middle Eastern world. Spanning the most turbulent era in European history, your quest for territory and power takes you through Europe, Africa, and the Middle East, and even onto the shores of the New World.
You’ll manage your empire with an iron fist in the turn-based Campaign Map, handling everything from building and improving cities to recruiting and training armies. Employ diplomacy to manipulate allies and enemies, outsmart the dreaded Inquisition, and influence the Pope. Lead the fight in the Crusades and bring victory to Islam or Christianity in the Holy War. Rewrite history and conquer the world. This is Total War!
More info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1pk9.html
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November 24th, 2006, 17:17 Posted By: wraggster
Piranha Bytes is frequently credited as the originator of the vast, living worlds showcased in their RPG series Gothic. Unfortunately, this German developer's roleplaying adventures also carry the stigma of non-intuitive interface design, a flawed combat system, and production values that are inconsistent at best. Having just been released in the States, Gothic 3 once again finds the series lost in translation with poor (and sometimes nonexistent) voice acting, and a host of bugs that make it difficult to recommend. Still, those willing to struggle with the controls and wait for patches will find a well-implemented faction influence system that hints at Gothic's still unrealized potential.
EuroGamer (80/100) was willing to overlook many of Gothic 3's shortcomings: "This time, however, by concentrating on evolving in its own niche, number three succeeds on its own terms: an interface that actually works, a modern lick of paint, and an (albeit misfiring) attempt to revise its fighting system; now's as good an opportunity as ever to step onto that carousel of orc-bashing familiarity."
Pro-G (60/10) suggests waiting for updates, but was fascinated nonetheless: "So, what have I listed up so far for Gothic 3? Terrible graphics, dialogue and narration, and a needlessly resource-hungry engine that renders a large amount of the game unplayable? Yep, check all those. But, ludicrous as it sounds, Gothic 3 has some strangely addictive and compelling qualities that I really have no explanation for."
GameSpy (30/100) drew many comparisons to Oblivion: "The difference is that while the basic design of the Gothic games is equal (and occasionally even superior) to Bethesda's offerings, they've also labored under terrible coding, a god-awful number of bugs and weird design decisions that make the releases (including Gothic 3) fail to even come close to fulfilling their potential."
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November 22nd, 2006, 21:07 Posted By: wraggster
Listen up sinners, the end is nigh and you better find out how not to get left behind. Sadly, it looks like you'll be spending more time getting those that are left behind to listen to commands in the Christian-sci fi apocolyptic RTS game. There is also no Kirk Cameron (Growing Pains) in the game, like there is in the movie and on your local Christian television station preaching the word of the Holy Gospel. Also, curiously, there are hardly any reviews on this game a full two weeks after launch. Looks like a few outlets are afraid to touch or talk about this title.
IGN (59/100): "The basic design of the game is intriguing and worthy of a better treatment than it gets here. Fighting for and keeping recruits requires some thoughtful and persistent strategies ... unfortunately, the inconsistent behavior of your recruits means you'll spend more time fighting the interface than the Antichrist."
UnderGroundOnline (88/100): "Eternal Forces has a lot of new and innovative elements for an RTS game, but it may be too slow paced for people who want action and aggressive gameplay. If you're a fan of the Left Behind movies or books, though, you may enjoy being able to shape the world like the heroes in the canon works do."
JustAdventure (77/100): "Eternal Forces is an RTS with a couple of interesting variations. It is written in a religious setting, but is not preachy nor does it condone violence against the heathens. If anything, it discourages violence and intolerance ... we have a professionally crafted game, but with significant flaws. It comes close, but I just don't think it's going to make it with either the Gamers, who will want more screen action, or the Adventurers, who will want less adrenaline."
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November 21st, 2006, 19:16 Posted By: wraggster
While the Wii and PlayStation 3 launches hogged headlines last week, another next-gen console was also the subject of some major news. On November 16, Electronic Arts announced that Command & Conquer 3 Tiberium Wars, already announced for the PC, is in development for the Xbox 360.
The announcement made waves, because C&C is one of the most storied series in the real-time strategy genre. It has also, with the exception of a few last-generation console ports, been primarily a PC franchise. Some have taken the 360 version as another harbinger of doom for PC gaming, while others have assumed it is merely an attempt by EA to cash in on the rising popularity of the next-gen platform.
To Mike Glosecki, the senior producer of Command & Conquer 3, the reason for the 360 C&C3 is simple--it will further prove that RTS games on consoles aren't just feasible but are actually fun. This was the approach taken by EA's Los Angeles studio when it brought The Lord of the Rings, The Battle for Middle-earth II to the 360 in July. While the critically acclaimed game hasn't been a runaway success--selling less than 150,000 copies as of the end of September--it has done well enough to convince EALA that an Xbox 360 C&C3 is a good idea. Glosecki talked with GameSpot about the process of bringing the famous franchise to a next-generation console.
GameSpot: So what motivated you to bring the Command & Conquer franchise to the Xbox 360?
Mike Glosecki: We paved the way for Command & Conquer (C&C) with our recent release of The Lord of the Rings, The Battle for Middle-earth II on the Xbox 360, which was widely acknowledged as the first "RTS on console done right." Our innovative new control system made the RTS experience accessible to a whole new audience. Now it's time to build on that foundation with Command & Conquer 3 Tiberium Wars (C&C3). With its fast, fluid, and fun RTS gameplay, C&C3 is a natural for the console. We're improving everything about the console RTS experience. We've made the control system considerably more accessible and powerful, improved frame rate, eliminated lags and hitches, pumped up the graphics, and upgraded the underlying technology in a number of other ways.
For those that aren't familiar with C&C, it's worth a quick introduction to the franchise and the game: C&C is about controlling large armies of futuristic tanks, aircraft, and infantry on the battlefields of the future. The series is known for fast-action strategy gameplay, a great single-player campaign with a rich story, and terrific online multiplayer. C&C3 offers all of that and more.
GS: When can we expect to see the game on store shelves?
MG: The game will be released in 2007.
GS: How will the console version differ from the PC version? Just in the controls?
MG: I'll start with an overview of the game, then discuss some of the differences between PC and console.
C&C3 is set in a dark future where tiberium--a toxic self-replicating crystal of alien origin--is slowing taking over the Earth. Tiberium is both a gift and a curse. It is the ultimate resource, solving all of humanity's energy problems. But it is also the worst ecological catastrophe in history. It has been the catalyst for a series of devastating world wars that split the human race into two powerful factions: The Global Defense Initiative (GDI) and the Brotherhood of Nod (Nod). GDI is an alliance of advanced nations similar to the UN of today, while Nod is a virulent new form of superpower--a stateless hybrid of terrorist organization, religion, and corporation.
When you fire up C&C3, you'll get to play as GDI, Nod, or the yet-to-be-revealed third faction in the epic single-player campaign or in Xbox Live multiplayer matches. You'll get to build and control large armies made up of high-tech soldiers, tanks, and aircraft. You'll fight epic battles in a variety of cool settings. In order to win, you must harvest tiberium, using it to construct sprawling bases that in turn produce troops and vehicles. You must build up the most powerful army that you can and then use it to crush your enemies. All of this happens in a fast and fluid real-time environment in which your opponents are also building up their armies and constantly attack you. It is the ultimate high-energy RTS and is extremely addictive to play.
The story is told through full-motion video sequences (a combination of live action and CG) and is woven into every aspect of the single-player campaign--in-mission objectives, conversations you overhear on the battlefield, intelligence database entries that flesh out the gameworld, and other ways as well.
All of this is common to both PC and console. For console specifically, we have the new controls and game UI. We'll also be introducing some new multiplayer game modes--conquer, siege, and capture the flag. In conquer mode, you build your armies up to a set point limit before the game starts and then defeat your opponent in a "no reinforcements" fight to the death. Siege is a "turtling" mode where a wall of energy is put up between the players that keeps them from attacking each other for the first five minutes of gameplay. Capture the flag features a flag hidden in the middle of the map, and each team that returns the flag to their base gets a point, with the winner being the first player to five points.
We'll also be bringing back a couple of great modes from The Battle for Middle-earth II--capture & hold and king of the hill. Capture & hold is a Battlefield style of play in which there are five points in the map, and the team that controls those points for the longest period of time is the winner. King of the hill features one point to hold in the middle of the map. This makes for some very intense fighting and was one of our most popular modes from The Battle for Middle-earth II.
GS: What's planned for the multiplayer portion of the game?
MG: In addition to the new multiplayer modes described above, we will also be implementing support for the Xbox 360 vision camera. This is a cool new video chat system that launched on Xbox 360 in September. You'll be able to look into the eyes of your opponents before a match--in the game lobby--and then see and talk to them as you are playing the game itself. You'll also get to experience our cool new "winner's circle" feature. At the end of a match, the winner gets his own central video window to tell you how badly he just dominated you. This provides extra incentive to win.
GS: What's the single biggest challenge when bringing a PC RTS to a console?
MG: Up to this year, there was no question that the controls were the biggest challenge. We believe we've met that challenge with the console control system for The Battle for Middle-earth II. Our big challenge moving forward with C&C3 is to refine those controls based on our own observations and on user feedback, to really evolve them into the best RTS controls. We've been successful thus far by finding ways to not only improve the controls, like our shortcut systems, but by also improving the responsiveness of the controls. These improvements are already in the game today and will only get better was we approach launch next year.
GS: Many game-industry watchers figured that EALA would bring C&C3 to the 360 only if its first 360 real-time strategy title, The Lord of the Rings, The Battle for Middle-earth II, did well on the console. According to the NPD Group, the 360 BFMEII sold just under 150,000 copies as of the end of September. Is that considered a success?
MG: There is a tremendous audience for both The Lord of the Rings, The Battle for Middle-earth II and C&C worldwide. The Battle for Middle-earth II received various press accolades and favorable reviews, and we were pleased overall with the consumer response. Notably, The Battle for Middle-earth II was number three on the charts for Xbox 360 in the month it shipped and is still in the top 25 overall for the platform year to date in North America.
Given this, we believe that strategy games have a place on the Xbox 360, and the genre will continue to grow on all next-gen systems in the coming years.
GS: Many PC purists feel that there's no place for real-time strategy games on a console. How would you respond to those charges?
MG: I started as a skeptic but became an instant convert when [EALA vice president of creative development] Louis Castle first showed me the new control system. The system actually made sense and was easy to pick up and use. Now, looking back at the finished product, The Battle for Middle-earth II, I believe that we've proven that there is a place for RTS games on console. For those that are still skeptical, I say go out and try playing The Battle for Middle-earth II on the Xbox 360 by downloading the free demo that we have on Xbox Live Marketplace.
GS: Previous attempts to bring RTS games to consoles have fared poorly. Why do you think C&C3 will succeed where others have failed?
MG: I believe that we will succeed mainly because of our focus on making a control system that is both easy to pick up and use and one that feels native to the console system. We are not trying to emulate a mouse and keyboard on the Xbox 360; rather, we are focused on innovating how you access and give orders to your units and structures.
GS: Do you feel that, given the processing power of the PlayStation 3 and Xbox 360, more real-time strategy games will be ported to next-generation consoles than before?
MG: Absolutely. I think that we've opened the door for many developers by showing that it can be done and done well. There certainly are no real hardware barriers; both systems are capable of running a very rich-looking and terrific-playing high-end RTS game.
GS: Why do you think Microsoft won't support 360 gameplay with a keyboard peripheral? Wouldn't that make things easier for both developers and players?
MG: I can't answer for Microsoft, but from my perspective, it is the right decision to stay with the controller for console games. Our game is designed to be played in your living room, and I don't think the keyboard is part of that experience. Our team strongly believes that the console controls are easier to pick up and learn for new players and that an experienced player could play as well as or better than a player using the keyboard. You also get some control advantages with the Xbox 360 version. Rotating the camera, for example, is so easy to do on the console version that you find people doing it all the time to get the best view of their army, and this key advantage becomes very noticeable in C&C3's city environments. I strongly believe that some day we will be able to play a console RTS vs. a PC RTS and that the world will be surprised when a console gamer is beating all of the best PC players.
GS: Does EALA have any plans to bring RTS games to the PlayStation 3?
MG: We currently do not have plans for a PS3 RTS game, but bringing an RTS to the PS3 is certainly a possibility in the future.
GS: Does EALA plan on consistently making RTS games for both the 360 and the PC?
MG: Determining which platforms to develop strategy games for will continue to be evaluated on a case-by-case basis. Many factors are taken into consideration when making this decision, and in the case of C&C3, we believe that it is a perfect fit for the Xbox 360, and we look forward to having new C&C fans as well as longtime fans experience the series on the next-gen platform.
GS: If C&C3 is a success on the console, might we see older C&C titles being made available for the 360, perhaps on Xbox Live Marketplace?
MG: I wouldn't rule out the possibility, but nothing is currently planned for this.
GS: EA seems to be very keen on releasing episodic content for its 360 games on Xbox Live Marketplace. Can we assume C&C3 will be updated by premium content?
MG: We are currently looking at the types of new content that we can provide for Xbox Live Marketplace and will keep you posted.
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November 21st, 2006, 17:10 Posted By: wraggster
We'd like to invite you to pass mince pies over Geralt, legendary monster slayer, master swordfighter with supernatural abilities and reflexes and star of CD Projekt's PC role-playing game The Witcher. Presented here in new screenshots is the big G engaging in combat and separating foes from their life blood. We've also got some environment shots for you to take a look at.
The Witcher is due out next year - published by Atari - and chucks political intrigue into the usual fantasy swords 'n' stuff mix to present a world in which "the lines between good and evil are blurred", we're informed. Sounds intriguing (badumtish). We're also promised plenty of twists in the storyline, fast-paced combat and that decisions taken through the course of the adventure can "drastically" alter the game's outcome.
Screens Here
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November 20th, 2006, 19:19 Posted By: wraggster
This fresh gameplay footage from Supreme Commander, the spiritual successor to RTS cult hit Total Annihilation, isn't just for show - it's a voiced walkthrough of some of the basic tasks and procedures you'll be undertaking when the game's released for PC next year. Hit the movies tab above to watch the educational video.
Supreme Commander is an RTS with huge ambition, demanding that you often wage war on multiple fronts while manipulating and building your base and bolstering your forces. And with such high developer pedigree as Gas Powered Games on board, we expect Supreme Commander to totally boss up the genre when it arrives in 2007.
Movie Here
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November 20th, 2006, 18:42 Posted By: wraggster
Wraps yourselves in evil's cloak to celebrate the arrival of new screenshots from Rise of the Witch-King. Obviously, feel free to emit an evil cackle into the bargain. We are - mwahahahahahaha...
Battle for Middle-earth II's expansion should be with us next month, fans of the RTS series being delivered the likes of a new single-player campaign, a brand new faction and new units. Events focus on the evil Witch-king's rise to power, his domination of Angmar and invasion of the great kingdom of Arnor. He's a bad, bad boy.
Screens Here
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November 18th, 2006, 22:36 Posted By: wraggster
On October 25th, Blizzard/Vivendi payed a personal visit to Michael Donnelly, creator of WoW Glider and accused him of violating the DMCA. Their demands were unclear, but come in the wake of recent player bannings for using bots in the popular MMORPG. It looks like he's going to fight it, but I think it'll be an interesting case if it ever reaches the courts."
From the post: "The visitors from Vivendi / Blizzard made demands of Michael and stated that if the demands were not met that they would file a complaint in court if he did not meet them. I asked Michael what the demands were. He was unable to comment at the time to the exact details. But I do know they handed him a copy to very briefly 'Look at'. He was not given a copy. I think I could make a good guess and say that they asked for Glider to be shut down and if they feel that they have been harmed they may have asked for a financial settlement."
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November 18th, 2006, 00:41 Posted By: wraggster
New PC Game release:
features
Live the Adventure. Experience the authentic Eragon universe in the official movie game of the 20th Century Fox film
Your foes will crumble under the weight of your thunderous magic attacks, powerful melee combos and ruinous finishing moves
Fulfill your destiny as a Rider. With your dragon ally, experience breathless dragon flight and unleash devastating dragon summon attacks
Unlikely allies will aid you. A second player can join at any time for true drop-in co-op play with special team attack bonuses
description
What was once your life… is now your legend.
Enter a world of dragons, destiny and epic adventure to fulfill the dragon-rider legacy. The major motion picture from 20th Century Fox in theatres everywhere December 2006.
More info --> http://www.play-asia.com/SOap-23-83-...j-70-1pka.html
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