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January 30th, 2007, 17:15 Posted By: wraggster
Crysis fans will be given a chance to blast their way through the game's multiplayer component thanks to a public beta, we can reveal.
In an interview to be published in full later this week, Crytek president and CEO Cevat Yerli revealed that the developer will soon "announce our beta program plans" for multiplayer "to experience [it for] yourself". We're assuming that "yourself" is aimed at the general gaming public and not solely CVG.
Yerli added that Crysis multiplayer "is progressing great", revealing Crytek has "some surprises here and there for our beloved fans."
As soon as Crytek releases full details on the multiplayer beta, we'll let you know.
Via CVG
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January 30th, 2007, 17:11 Posted By: wraggster
eBay is clamping down on the sale/auction of items, cash, characters and accounts from virtual gaming worlds.
According to a report on Slashdot.org, the action has been taken due to the legal complexities - i.e. property rights issues - that surround such items. Speaking to the website, eBay spokesperson Hani Durzy estimated the company has been removing offending auctions for just over a month. The move is actually a reinforcement of existing eBay policy rather than a new operation.
eBay is giving auctioneers the benefit of the doubt with initial auctions and will simply de-list items and apparently try to educate sellers on the company's policy in regard to the auction of virtual world property. Persistent offenders however will find their eBay accounts removed.
via cvg
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January 30th, 2007, 17:09 Posted By: wraggster
Infernal, for those unaware, is a third-person stealth-shooter dealing with conflict between Heaven and Hell. Due out Q1 2007, new screenshots have been released.
In the game, which is developed by Metropolis, you play Ryan Lennox, a supernatural-powered special agent working for Hell's elite forces, know as the Abyss. Lennox, formerly operating for Heaven's elite forces - the Etherlight - before being booted out through the pearly gates is now caught up in events involving the assassination of Abyss forces and the potential collapse of Hell.
Is it just us, or is the premise a bit... weird? Anyway, we're promised that the storyline's of the gripping variety and that the action's stunning with Lennox totting powerful weapons and supernatural infernal powers. You can find out just how good it is by downloading a demo, which should be available from www.gameshadow.com at noon today.
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January 30th, 2007, 17:04 Posted By: wraggster
Game developer WildTangent has accused Microsoft's new operating system, Windows Vista, of being a little bit problematic when it comes to playing casual games.
Microsoft's Windows Vista was introduced to the world this week but the US firm WildTangent alleged that the corporate giant "has gone overboard" by making Vista so secure it blocks or disables play, reports Yahoo News.
WildTangent chief executive Alex St. John says that Vista "breaks" games from Microsoft's online MSN service as well as from game websites operated by Yahoo, America Online, and RealArcade. We've yet to hear any bad news from people trying to play Company of Heroes or World of WarCraft: The Burning Crusade.
Microsoft has yet to respond to the WildTangent claims.
via cvg
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January 30th, 2007, 17:03 Posted By: wraggster
S.T.A.L.K.E.R.'s radioactive wasteland adventure is close, now. It's out March, after experiencing a lengthy, lengthy development time and we're hoping that after the long wait, GSC's ambitious project doesn't disappoint.
In the meantime, new screenshots have been released, see them HERE
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January 29th, 2007, 19:05 Posted By: wraggster
World of Warcraft is in the seat of blame again - this time on the Tyra Banks Show, where a concerned wife has been telling tales of woe about her addicted husband.
Two particularly bad examples of his 'dependency' were delaying his birthday dinner to get "just five more minutes," and leaving his wife in labour whilst he got a quick fix.
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"Also, when I was in labour with my daughter it took a while," the wife told a concerned Tyra Banks. "So he went home to take a shower and he ended up getting on the computer and playing for about three hours, and then came back to the hospital before I gave birth."
Mister husband claimed that he didn't want to get too emotionally attached to his daughter in case Sudden Infantile Death Syndrome (SIDS) struck. Utterly speechless.
Still, every cloud has a silver lining, and Tyra managed to get things back on track by persuading the husband to kick his habit: right after The Burning Crusade launch, ouch.
Videos on youtube -->
via eurogamer
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January 29th, 2007, 17:14 Posted By: wraggster
A Duke Nukem Forever image appearing in a job advert that caused a few ripples on the internet last Friday is in-game, according to 3D Realms.
"...That's an in game, real-time shot of Duke standing in a random hallway. It was really done as a small teaser for a job ad on Gamasutra. Nothing more", the developer's George Broussard stated on 3D Realms forums in a thread about the image.
"I'm glad some of you enjoyed it," Broussard continued, adding "we'll show more later as we start to wake from our slumber and decide how best to show the game off."
In the same thread, 3D Realms staffer Joe Siegler promised that "When we open the floodgates, you won't have to do any convincing - the game will do it's own convincing" in response to poster Spooger asking to get the DNF image in high-res as "I'm having trouble convincing some friends that DNF is the second coming of Christ with a 200x100 pixel pic".
via cvg
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January 29th, 2007, 17:12 Posted By: wraggster
Initial details have emerged on Universe at War: Earth Assault, the new real-time strategy game from Star Wars: Empire at War developer Petroglyph.
According to PC Zone magazine, which has the scoop on the game in its forthcoming issue - #178 - the developer is not only aiming to create an incredibly deep RTS experience with Universe at War but also a real-time strategy game that will be the most customisable we've ever seen in the genre. Crikey.
As for the game's storyline, Petroglyph 'design visionary' Adam Isgreen explains that it's 2012 and mankind has encountered an aggressive alien species bent on invasion of Earth. "The invaders are not here to conquer - they're here to harvest. Massive walking machines consume plant, animal and mineral without distinction. Press gang-like hordes of invading ground troops herd humans into enormous mass drivers, launching them up to the invader's ships that orbit the planet, never to be seen again. Our game begins on the eve of the last day of human resistance... Or is it?"
Revealing further details on the customisation aspect of UaW, PC Zone says that "each unit will have several different uses on the battlefield. In addition, your walkers and vehicles will have numerous 'hard points' to slot enhancements into, while your production facilities will be upgradeable in many different directions during battle. You'll also be able to steer your research tree between offensive, defensive and experimental technologies."
Events in Universe at War kick off in Washington DC, which Adam Isgreen says gets "hit HARD" by the aliens. "Almost every continent is going to get devastated", he adds smiling.
via cvg
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January 29th, 2007, 17:11 Posted By: wraggster
Splash Damage/id Software multiplayer shooter Enemy Territory: Quake Wars may not materialise until 2008.
ET: QW publisher Activision has revealed in a recent financial report that it's moved the release window of the game to its fiscal 2008 year, which runs from April 2007 to March of next year.
Querying the publisher's UK arm about the Enemy Territory release date earlier, we were told the game "will be done when it's done".
Enemy Territory: Quake Wars is a team- and class-based online mutiplayer FPS that finds the Strogg war machine battling Earth's Global Defense Force.
via cvg
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January 27th, 2007, 02:13 Posted By: JKKDARK
New version of the PC-Engine emulator for PC.
Changelog:
- Processing related to drawing was sped up (lightened) in some measure.
- Processing of "Video Speed Up" mode was sped up (lightened).
- The problem that "Tenshi no Uta" did not operate (generated from v0.87) was corrected.
- At "Save State" with numbered, when there is already a saving file of the number, the screen shot of former saving file is displayed and the superscription is confirmed. * The screen shot is displayed at the file saved since v0.94.
- In Window mode & paused, the display of the window on the foremost side is released.
- In Window mode & when the mouse cursor is not moved, the cursor is automatically concealed.
- Additionally, a detailed part has been improved and corrected.
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January 27th, 2007, 01:04 Posted By: JKKDARK
New release of the SNES emulator for PC.
Changelog:
All Ports:
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- Rejoice for finally having 224 lines and them being shown properly in all cases. [pagefault]
- IRQ and timing fixes (fixes Chrono Trigger issues, Super Mario World, and others). [pagefault]
- Fixed bug with certain commandline parameters permanently overwriting config file settings. [Nach]
- Fixed bug with loading new ZMVs of a different version. [Nach]
- Loading ZMV with ROM mismatch prints a message. [Nach]
- Movie menu now has tabs and only shows proper options when available. [Deathlike, Nach, grinvader]
- Slight improvement to the Custom Res functionality. [Deathlike, Nach]
- Keep4_3Ratio option now only shows when necessary. [Deathlike]
- PNG files now use extended height in extended height mode. [Nach]
- Pausing, rewinding, and fast fowarding are disabled during movie dumping. [Nach, SamB]
- You can now force a movie dump length shorter or longer than the actual ZMV length. [Nach, Deathlike]
- Fixes for MEncoder check; added LAME check. [Nach]
- Custom dumping with multiple passes implemented. [Nach]
- Fixed some bad memory reads in command-line parser. Thanks grinvader. [Nach]
- Now there's an option to switch to replay mode while recording movies when loading a state and vice versa. [Nach, Deathlike]
- Fixed a bunch of bugs with certain save selection techniques not working right. [Deathlike]
- Fixed gui font overwrite problem after fixing a cheat. The dots should be gone now. [Jonas Quinn]
- You can now select the level of HQ filtering where applicable. [Deathlike]
- Many tweaks made to reduce GUI mem usage on all ports. [Deathlike]
- ZSNES now properly adheres to the command-line when Auto State Save/Load is used. [Deathlike]
- Quick exit key now adheres to Auto State Save/Load. [Deathlike]
- Inc/Dec Gamma toggles actually DO something. Gamma level is now definable in the config file. [Deathlike]
- Fixed bugs with playing back ZMVs of 2+ players at once. [Nach]
- Fix crash if you rewind farther than the game start in Kirby Super Star, Secret of Mana and some other games. [Jonas Quinn]
- Fix crashing if using rewind in a movie before rewind slot is filled. Thanks BoltR. [Nach]
- Readded the smoke effect. [Jonas Quinn]
- Fixed the Winter Gold crash (but not the freeze). [Jonas Quinn]
- Fixed crash in Super Demo World and possibly certain other large games. [Jonas Quinn]
- Fixed loading many old ZSTs. [Jonas Quinn]
- Fixed some bugs with movies which load from power on with SRAM. [Nach]
- Fixed some issues with DSP-4 movies. [Nach]
- Added ability to have game-specific input. Main input is now stored in zinput.cfg. [Nach, Deathlike]
- Added option in Config->Options for Screenshot format. [Deathlike]
- Fix crash on creation of ZMV if save path does not exist. Thanks Maximus. [Nach]
- Logo support for AVI dumping. Set the logo file in zmovie.cfg; it can be gzip'd if you want. [Nach]
- Pick state menu (default - F3) now has wraparound. Praise Pac-Man! [Deathlike]
- Config file cleanup for more understandability. [Deathlike]
- New Don't Save SRAM option. [Deathlike]
- More GUI cleanup and tweaking, also reorganization. [Deathlike]
- Removed the horrible-sounding Mono Surround Sound code. [Deathlike]
- Source cleanup. [Deathlike, Phil^, Nach, grinvader]
- Parsegen now allows one to define inside a PSR file to have it reject arrays from older config files. [Nach]
- Our assembly syntax shortener now is case-insensitive with new case-insensitive string class. [Nach]
- Archopt has updated flags, added GCC 4.2's -march=native support. [Nach]
- Parsegen now has atoui() which should fix reading very large values. [Nach]
- Ported more assembly to C. [Jonas Quinn]
- Misc. bug fixes. [Deathlike, Jonas Quinn, SamB, Nach, grinvader]
DOS Port:
----------
- Fixed snapshots key from attempting to take a PNG when it cannot. [Deathlike]
- Removed old DOS debugger at last. [SamB]
- Clock box option now does something in 8-bit modes. [Deathlike]
Win Port:
----------
- Updated and improved NTSC filter. [Blargg, pagefault, Deathlike]
- Added 1600x1200 S Full to Windows port for consistency. Fixed details of 1600x1200 S Win. [Deathlike]
- Fixed crash with HQ4x in windowed mode with Hi-Res Mode 7 on. [Deathlike]
SDL Port:
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- Fixed broken option on Mac OS X; load menu shouldn't crash anymore. Thanks phf. [Nach]
- Made WIP launch message berate users for not using --enable-release if it was an official release. [Nach]
- Added option to define configuration directory. [Aerdan]
- Mac OS X config directory now defaults to Library/Application Support/ZSNES. [Nach]
- Symlink support for matching ROM name to files. [Nach]
- Updated and improved NTSC filter. [Blargg, pagefault, Deathlike]
- More accurate NTSC ratio. [pagefault]
- You can now use libao for sound, compile with --enable-libao, also see zsnes --help for a list of drivers to use. [Nach, Bisqwit, grinvader]
- Unit testing done; off by one errors in audio sample output fixed. Thanks hakonrk and grinvader. [Nach]
- Now supports ~ (home directory) in various places, most notably ROM loading. [Nach]
- Fixed some filtering and video refreshing issues. [Deathlike]
- Fixed Bilinear Filtering on startup. [Deathlike]
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January 26th, 2007, 20:36 Posted By: wraggster
5 CommentsA job position at 3D Realms advertised on website Gamasutra carries with it what is said to be an in-game screenshot from the developer's Duke Nukem Forever (you can see the image here).
Should it indeed be a DNF screen, it's the first we've seen of the heavily delayed FPS in many years.
via cvg
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January 26th, 2007, 20:29 Posted By: wraggster
Ghost Recon: Advanced Warfighter 2 on PC will release on March 30, Ubisoft has confirmed with us this afternoon, while also handing over a new screenshot from the sequel. The new in-game image - which you can see over right - is entitled 'The Dam' and reveals the "much more impressive explosions" in the sequel made possible by engine development, we're reliably informed. Pass mince pies over it to see what you think.
GRIN, developer of the PC version of GRAW 2, has taken the knife to the tactical-shooter-powering tech you see, upgrading physics and effects and giving the graphics a bit of a polish in general.
And it's not just the engine that's been revamped. The sequel features an improved tactical map, HUD and order system, reworked team-mate AI that introduces new team strategies and a revamped Cross-Com communication system allowing for new tactics and additional support in the field (via the un-manned ground drone 'M.U.L.E.' with its mobile cover and weapon station).
As with GRAW, the PC version of Advanced Warfighter 2 has been tailored to the platform - Ubisoft describes it as "an even more tactical PC tailored game" - although the sequel's story is identical to that featuring in the console iterations of the title.
Ubisoft gives us the scoop on the plotline: "You are the Soldier of the Future 2.0. All systems have been upgraded to give you more power and control on the battlefield. Following the failure of the "coup d'etat" in Mexico City Mexican rebels have gathered their remaining forces along the US border. Lead your team of elite Special Forces for the first time on US soil - straddling the border between Juarez, Mexico and El Paso, Texas.
"The Ghosts have less than 72 hours to stop a nuclear attack. You are the last line of defense and must do what it takes to be victorious."
Screen Here
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January 26th, 2007, 16:39 Posted By: wraggster
European gamers will have to wait a little longer for Xbox 360 and PC RPG Two Worlds, as various bugs and multiplayer concerns have pushed the release back to 9th May.
"We're fortunate enough to be in a position where we ourselves can determine when our game will be marketed," said Alexandra Constandache, CEO of publisher Zuxxez.
"We have taken the decision to postpone its release for a short time. The time gained will be used to further perfect the multiplayer aspect."
The game, developed by Earth 2160 brain-box Reality Pump, preaches freedom of choice in player actions, as a complicated tale of ancient deities and new horrors puts one of a pair of worlds in imminent peril.
"It's the atmosphere of a game that really suffers if the balancing isn't quite perfect or if annoying bugs make life difficult - especially in the RPG sector," she added.
via eurogamer
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January 26th, 2007, 16:24 Posted By: wraggster
via cvg
The return of post-apocalyptic-setting RPG series Fallout is eagerly anticipated here in the office, and so we lap up any word from Bethesda on Fallout 3 with big sticky tongues. Ahem.
Anyway, the developer's Pete Hines has been speaking about the sequel in an interview with Gamasutra and, while beans weren't exactly spilled, we were interested to hear that Bethesda is "already several years into the project."
"We are a fairly good ways into the process. The team has ramped up," Hines said, but added that "it will be a little while longer."
We're hopeful that Bethesda will fully unveil Fallout 3 in the next few months, although Hines explained that the developer won't do the grand reveal until there's something there to really get our teeth into.
"As is the case with all of our games, especially those of this scope, we don't really want to talk about them until they are in a state where we can show you, rather than having you simply picturing it in your minds eye", he said.
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January 26th, 2007, 16:23 Posted By: wraggster
via cvg
Funcom's PC MMORPG Age of Conan has slipped. We were expecting it to hit in May, but the developer's now announced that the title will release on October 30, 2007. Apparently, the new date is etched in stone.
In a post on official Age of Conan forums, Funcom's explained that the decision to delay the game has been taken with co-publisher Eidos in order to "further hone the qualities of the game". The new release date "will further ensure an online experience with truly stunning impact", it states.
Comment from Funcom CEO Trond Arne Aas on the delay is included. "Age of Conan brings something brand new and highly innovative to the MMO genre. Age of Conan today looks and plays fantastically, as countless press previews and industry feedback attest to. Even so, we believe that by spending even more time and effort into polishing and enhancing the game we will ensure that the game reaches its full potential in terms of quality and subscriber base.
"We are confident that our fan base will appreciate this commitment to quality. The prolonged development time reflects our ambition to meet and exceed the expectations of our fans for this game.'
Age of Conan is in closed beta at the moment but Funcom's said it's soon to announce "a unique chance to secure a spot in the open beta of the game".
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January 25th, 2007, 23:08 Posted By: wraggster
Moviegoers who thought Peter Jackson's The Lord of the Rings films were long have nothing on gamers who have waited for the Lord of the Rings massively multiplayer online role-playing game. At E3 2003, Vivendi Games (then Vivendi Universal Games) announced that it would publish Middle-earth Online, a LOTR-inspired PC game developed by Turbine, in 2004.
We've been walking through this forest for like, three years. I want some action!
The game was delayed to 2005 for fine-tuning, and was subsequently delayed again to 2006, at which point VU jumped ship and Turbine decided to publish the game on its own and give it a new name. In early 2006, Midway Games, looking to expand its presence in the PC market, signed on to co-publish the game, which finally went into its closed beta testing in late 2006.
But there can only be one... release date, that is, and it's almost time for LOTR fans to open their boxed, mint-condition Gandalf-emblazoned mousepads. Midway and Turbine have marked off April 24 as the launch date for The Lord of the Rings Online: Shadows of Angmar.
Midway and Turbine are also offering a deal for those who know they will be trudging through The Shire for years to come. The two publishers are setting up the Founder's Program for gamers who preorder the MMO, with special subscription rates and other goodies as incentives.
Gamers who preorder LOTR Online will have the option of choosing a special monthly subscription rate of $9.99 or a lifetime membership for a one-time fee of $199. Turbine and Midway have not yet revealed the standard monthly fee for the game.
Those who put money down early will also receive access to the open beta scheduled for March 30, character roll-over from the beta to the live servers, and two in-game items--the Enchanted Cloak of Regeneration and the Ring of Agility.
via gamespot
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January 25th, 2007, 21:58 Posted By: wraggster
It wasn't too many moons ago that Age of Conan developer Funcom was dangling a trailer of the MMORPG running in DirectX 10 before our mince pies. And now we have DirectX 10-powered screenshots, freshly drawn from the Conan media scabbard, to view
Age of Conan: Hyborian Adventures is based on the works of author Robert E. Howard. It's labelled an MMORPG, but Funcom is including a significant single-player component as well as bringing a more twitch-style combat experience to the party.
via cvg
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January 25th, 2007, 19:59 Posted By: wraggster
via cvg
ParaWorld publisher Sunflowers has revealed that SEK, developer of the dinosaur-laden real-time strategy game for PC, has shut its doors.
Confirming the closure on its website in a news item headlined "SUNFLOWERS and SEK end their working partnership", Sunflowers said that despite positive feedback from press and the community, "ParaWorld is lagging far behind the sales expectations."
"There is no sequel planned for the moment, and the title will not transfer to any other platforms", Adi Boiko, Sunflowers, president added.
But there's a slice of good-ish news. A ParaWorld booster pack which SEK recently revealed was in the pipeline may still get released. Sunflowers has said that it's "evaluating the possibilities of publishing the previously announced booster pack" with distribution partners. The booster includes the likes of new units, new heroes and three new maps for the RTS.
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January 24th, 2007, 19:35 Posted By: wraggster
via kotaku
More than 8 million gamers have registered to be brainwashed by play free recruitment tool America's Army for the PC.
Since its debut in July 2002, the game has averaged about 150,000 new accounts a month and includes gamers from 60 countries.
Players have logged more than 3 billion player rounds and 200 million player hours. The game has received 23 updates since its release and in December the game is getting a new Mission Editor.
Unfortunately the official release, seen after the jump, doesn't say a word about how the game has impacted recruitment for America's real Army.
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