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February 26th, 2007, 20:52 Posted By: wraggster
via eurogamer
Thanks to Vivendi we'll be able to rule the world again, as the company has announced the next instalment in the PC RTS series Empire Earth, due for release this autumn.
This third outing, developed by Mad Doc Software, will once again charge you with expanding one empire across the entire globe, starting in the distant past and progressing into the uncharted future, gobbling up anyone who stands in your way.
"Empire Earth III will take the series to the next level with its ability to capture the entire scope of the globe and give it to the hands of the player," said Cindy Cook, chief strategy and marketing officer for Vivendi Games.
The second and most recent game in the series was a solid strategy experience with few surprises and little to object too, leaving us to hope Mad Doc can pull out the creative stops with this time around.
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February 26th, 2007, 19:58 Posted By: wraggster
Eidos is keen to show off the visuals of its DirectX 10-based action-RPG, Age of Conan - Hyborian Adventures, on the way to PC and Xbox 360.
This footage gives you a scenic fly-through of a town called Khemi - a dusty town near a stretch of water, in what the trailer proudly boasts to be "in-game" graphics.
Although to be honest, apart from some nice water effects and a decent volume of buildings, we found it rather unspectacular.
Age of Conan is due out in October 2007.
Trailer Here
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February 26th, 2007, 19:56 Posted By: wraggster
Dave 'Earthworm Jim' Perry and Acclaim have called on gamers to help the development of their "Top Secret" MMOG project, which will rely heavily on user input.
Perry will be building the online game from scratch and will be calling on members of the Acclaim player community to help him develop it in a "collaborative effort with some of the industry's best talent".
He'll then judge the contributors Simon Cowell-style and award the lucky winner a "Video Game Industry Directorship", working on the fully-funded MMO fulltime with Dave as their boss and royalty cash to boot.
Just like X Factor, there's even going to be some "surprise guests" to help "inspire and mentor the contributors," says Perry. As always, we've got our fingers crossed for Barry Manilow.
"This is the only chance I know of to jumpstart a directorship career in the video game industry," says Perry. "Everyone wins. They get to learn how to make professional games, and if they get anything in, they get a real professional credit on their resume." Perry finishes, "But, if they win, well then they get their life changed."
Interestingly, Acclaim notes that applicants needn't have prior game dev experience to apply and that Perry even refuses to look at resumes (perhaps the same strategy he used to make Enter The Matrix). "We only care about the pure, focused, passionate talent they show up with," he says.
To register for a free account and find out more about Top Secret, visit the Acclaim website.
via cvg
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February 25th, 2007, 17:40 Posted By: TeenDev
This [HaloRPG] is Version 1.1. It now has level two which is loosely based off "The Silent Cartographer". HaloRPG is a Halo based RPG game made with RPG Maker XP.
This project has been put on hold due to not having $60 to buy a lisence for RPG Maker. Halo is property of Bungie and Microsoft. This is a Fan Made game that I will never sell. It was made with sprites from a Halo Fan Made comic.
Known Bugs:
Spelling Errors
White Background on each character
Music may over lap
If someone wants to continue this project, I can give them the RPG Maker source as soon as I get the Worm off my PC.
Contact me via AIM, or YIM. You can also eMail me at max@tondopro.com or bob_s_name_isnt_max@yahoo.com
Download and Give Feedback Via Comments
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February 24th, 2007, 20:07 Posted By: wraggster
via insert credit
Here's another thing that's gone MIA - Ghouls Ghosts Online. It was being developed by Game Factory in taiwan (many people thought it was developed by Zona, because of this poser, but Zona is actually an online middleware provider), and was very very early. No enemies yet, just a trailer, and a playable environment. Why they showed something so early is beyond me, but I was glad they did!
Anyway, I got basically the only footage of it that exists, as far as I'm aware, so give it a gander if you're curious. The intro, and several gameplay segments are included - incidentally I have absolutely no idea who the person standing behind me making comments was! Ah, the mysteries of our time. The game was cancelled pretty early on without much pomp and circumstance - though it was further along than Metal Slug Online, which was supposed to have its first beta in december 2004. In fact, Game Factory's website is no more, so I wonder if they're still around? Here's the best other source for info on this game, in the form of an official press release. I'll excerpt a few clips:
"This is the first time that a Chinese digital entertainment company has been authorized to re-design a classic Japanese game and develop into a Massive Multi-Player Online Game (MMOG), which will be the first product launched into the international market since Game Factory Digital Entertainment Studios established its own brands.
Mr. Monte Singman, founder and Chief Executive Officer of Game Factory, states, "It is Game Factory's honor to be authorized to network Ghouls and Ghosts. It shows Capcom's confidence in the research and development capacity of Game Factory. Game Factory will create a brand-new version of "Ghouls and Ghosts" by integrating the essence of this classic game with the most cutting-edge 3D technology for the online game. We will offer 'Ghouls and Ghosts Online', a game created by the Chinese that meets the international standard. Game Factory hopes to navigate a new path for the Chinese game industry, that is, to initiate a development pattern incorporating international markets into originality."
"Ghouls and Ghosts Online", currently under development, is projected to be finished in the middle of 2004. At GDC, two versions, PC and Xbox, were disclosed, which will be displayed at E3 in the United States next May and will be launched into markets in the United States, Japan, South Korea, Europe and Greater China region."
Obviously that last part is the most interesting - PC and Xbox development. I'm not sure that an Xbox build was playable at the time. Another odd bit of info from my own post, was that there was a title called 'Ghouls & Ghosts Match Fight' as well - not sure if that was simply a renaming, or if it was a second title in development. At this rate, we may never know...
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February 24th, 2007, 20:01 Posted By: wraggster
via /.
The ever-enjoyable Gamers with Jobs has up a fascinating look at the recently released MMOG Vanguard . The article's author, Elysium, takes pains to point out that it's not a review. He didn't play the title long enough to get a firm grasp of the game; he just didn't care enough to spend the time. He outlines what makes Vanguard a bad game, and then points out that the game's creator Brad McQuaid himself has as much as admitted it was released too early. Sony Online Entertainment saved the game from bankruptcy, and released it when the schedule said to and not a moment later. In Elysium's mind, this sets up a really, really bad precedent:
"Now that the game has released in its incomplete state, in a state that McQuaid himself describes as requiring patches, bug fixes and new feature implementation on par with a beta product, Sigil essentially comes to the consumer as the third investor in the process of the development cycle, and that is not just a terrible way of doing business, but an irresponsible step in the wrong direction for complicit consumers. Let me put it bluntly, if a game is not ready for retail when the money runs out find another investor or shut the doors. We are customers, and the retail end of the industry is bad enough about not supporting incomplete or inoperable products without developers and publishers assuming we are investors in the development process. Your job as the industry is to create product, and then, and only then, we buy it."
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February 21st, 2007, 19:16 Posted By: wraggster
via kotaku
I had no idea that Rockstar was giving stuff away. How cool is that?
Reader Nick sent in a link to Rockstar Classics Free Download Series. The series, which is already on their third free PC game download. Includes Grant Theft Auto, Wild Metal and, the most recent addition, Grand Theft Auto 2.
According to the note, this is a modified version of GTA2 which now should work on most modern computers, but they make no promises.
Pretty neat idea. And before you trolls out there start your jabbering. Yes, this may have been available for decades, perhaps since even before the game's initial release. I also highly suspect this story is, in fact, not news.
More Info
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February 21st, 2007, 18:42 Posted By: wraggster
Lineage II has only gone and expanded again, this time introducing The Chaotic Throne - Interlude, the beginning of a whole new storyline for players to experience sometime in April.
The current chapter, The Chaotic Chronicles, will be dramatically knitted-off - presumably resulting in some tremendous climax that will spread emotional turmoil throughout the land. So, to cheer you up, this free update has fantasy bucket-loads of new goodies to wallow in.
There's the new zone, the Primeval Isle. Dinosaurs be 'ere, and only top-level sunlight-shunning players will survive attacks from these historical beasts.
Joining this is a new duelling system that lets you fight your friends anywhere (previously restricted to arenas) without receiving any penalties, and for the first time ever you'll be able to see each others' hit points. Outrageous.
You'll also be able to augment the powers of your weapons at Blacksmiths to increase bonuses to your abilities, battle values, and skills. NC Soft is also including new shadow weapons in an effort to include less advanced players in the fun. These will look and behave like the real thing, but will be much cheaper, and will eventually wear out and disappear.
There is of course the usual onslaught of new quests and new skills to spice up your Lineage II pie, as well as 150,000 sparkly new items to be discovered.
If you've no idea what we're waffling on about, Lineage II is an MMORPG that was launched way back in 2003, and more than 14 million customers have enjoyed the experience to date, though most of which are in the eastern reaches of the world.
via eurogamer
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February 21st, 2007, 18:41 Posted By: wraggster
SEGA and Sports Interactive have unleashed a data update for Football Manager 2007, bringing the game up to date with all the transfer window activity from last month.
That includes both playing and managerial staff, apparently, and SEGA says the patch will also fix a range of minor issues that had been annoying a small number of users.
It's available now from the Sports Interactive website for PC, Mac, and Intel Mac, so you should be able to take advantage whether you're a sheepskin-clad Mitchell or Webb.
via eurogamer
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February 21st, 2007, 18:33 Posted By: wraggster
Yup it's that time of the week again, when we're pleased to announce that a fresh batch of Lord of the Rings Online beta keys will be available again this Friday, exclusively on CVG.
We've already given away thousands of keys for the beta phase of Turbine and Codemasters' brand new WOW challenger in our first two giveaways, but we're pleased to announce that this Friday we'll be giving away another 1000 keys because we know some of you guys and gals are desperate for more LOTRO goodness.
Although this week's allocation is a smaller than previous giveaways, there's some big things happening behind the scenes with the game, with new worlds being brought online and code being brought up to date and next week, we'll be back with a truly massive allocation which be enough to have the hordes of Mordor quaking in their Orcish boots at the prospect of facing a wave of heroes.
Still, if you want to get into the game this weekend, it's all the more reason to make sure you're here at the head of the queue on Friday, when once again around noon UK time we'll lob 1000 keys on a first-come first-served basis.
We've included a couple of new shots from the game for you to enjoy today and don't forget we've got a great LOTRO competition currently underway where you can win Special Editions of the game, exclusive prints and concept artwork and a whole treasure trove of LOTRO goodies.
More info at cvg
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February 21st, 2007, 18:23 Posted By: wraggster
Hold on, that's Michael Ironside. And that's Billy Dee Williams. And THAT'S Sawyer from Lost. Ah, and Kane...
What are we on about? A new trailer from Command & Conquer 3 - viewable via our video player on the right - which is giving us our first real glimpse of the game's cinematic cut-scenes, which we have to say are looking fantastic.
Explosive gameplay footage is included too and together it's all enough to send a little tingle of excitement down our collective spines.
Could this kick-start the revival of the live-action cut-scenes abundant in our favourite PC classics? Tell us what you think in the comments section below.
Trailer Here
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February 21st, 2007, 18:18 Posted By: wraggster
Big Huge Games is a developer best known for its work in the RTS genre with the Rise of Nations PC series, but it's now expanding its horizons and leaping into the world of the RPG.
Details on its RPG project are scant - all that's currently know is that it'll definitely be a console game, with a PC version on the cards according to Next-Gen.biz - but Big Huge has just announced it's employing the talents of RPG heavyweight Ken Rolston for the title.
Rolston was lead designer on The Elder Scrolls IV: Oblivion and The Elder Scrolls III: Morrowind, and has also been involved with pen and paper RPGs.
Rolston has explained he had planned to hang up his RPG spurs after Oblivion's release, but Big Huge Games "came along with a strikingly original and cunning concept for a console RPG...so now I'm back in the harness and chomping at the bit!" Sounds promising indeed.
via cvg
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February 19th, 2007, 18:19 Posted By: wraggster
Blizzard and Vivendi today filed against MDY Industries, the makers of the 'WoW Glider' software. Glider allows World of Warcraft players to 'play' while away from the keyboard; the software moves the player's avatar along a set path, following a complex set of instructions dictated in advance. Blizzard is seeking injunctive relief and money damages against MDY. What that means is they want him to stop the production of WoW Glider and they want him to pay them damages. Blizzard believes that Glider infringes on their intellectual property. They believe Glider allows players to cheat, giving them an unfair advantage and that they believe Glider encourages Blizzard customers to breach their contracts for playing the game. Last they claim that Glider is designed to circumvent copyright protections
via /.
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February 19th, 2007, 18:01 Posted By: wraggster
Steam's gone kung fu with Jade Empire: Special Edition - the revamped PC version of BioWare's Xbox role-playing game is now available for pre-load through Valve's platform.
In addition, a new Jade Empire: SE trailer released reveals the Iron Palm fighting style in action. The PC iteration of the RPG features a number of brand new fighting styles, along with the likes of new enemies and monsters, improved combat AI and improved graphics.
Trailer Here
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February 19th, 2007, 17:59 Posted By: wraggster
Bioshock developer Irrational Games is being linked with the return of the much-loved X-COM strategy series.
A report on Shacknews is pointing to a resume allegedly discovered on the site of a law firm with ties with Irrational founders Jonathan Chey and Ken Levine, in which X-COM - along with System Shock 2, Tribes 3, SWAT, Bioshock and Freedom Force - is credited to the developer.
It's set speculation bells ringing that X-COM is to return. Adding further fuel to the speculation fire is the fact that Take-Two, Irrational Games' owner, also owns the X-COM property.
On top of that, our colleagues on PC Zone magazine learned during a trip to Irrational offices to see Bioshock last year that the developer is working on a old title which had a 'crappy interface' and which is being completely reworked from scratch. Hmm...
Take-Two responded with "no comment" when contacted about Irrational Games working on a new X-COM game earlier, and we're filing the return of X-COM in our rumour drawer for now. But keep 'em peeled.
via cvg
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February 17th, 2007, 20:22 Posted By: wraggster
On Feb. 12 Turbine officially lifted their non-disclosure on Lord of the Rings Online: Shadows of Angmaron. Early word is that the game is actually a potential contender against the juggernaut known as the World of Warcraft. Turbine has incorporated the best elements from their semi-love-or-totally-hate Dungeons and Dragons Online game, while making LOTRO more accessible.
Turbine will begin stress testing the game on Feb. 23, which is the best opportunity to try out the game for those remotely curious. A few of the people we spoke with said that the reason the game works is because the Tolkien lore is solid and robust and it is WoW-esk enough to be accessible to the masses, but different enough to be an alternative. The game has an achievement system like Xbox Live, towns apparently change after major events and the instances have a more cinematic feel (a.k.a plot line). We've contacted Turbine to learn more about LOTRO. It would be nice to see some solid competition in the MMO marketplace.
via joystiq
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February 16th, 2007, 21:16 Posted By: wraggster
via kotaku
Blue's News reports that PC Gamer has some delicious new details up about Mad Doc's plans to revive continue real-time strategy classic Empire Earth.
Anything you discover is unlocked for your entire civilisation, rather than you having to stomp up the tech tree on each level. Survivors of the battle will be available on the strategic map to either garrison the new area or form the core of your onward-marching army. Similarly, any buildings you've constructed in an area will remain if an AI player invades. Many developers have tried to reduce the amount of dead time any RTS game starts with while you're building infrastructure, but few have gone nearly as far as Empire Earth.
Battles are more than straight skirmishes too, sub-missions spawning as you enter an area, depending on the current situation (which area it is, your tech level, what the prophets read in the open belly of a goat). For example, near the start of the game a local tribe might have their princess stolen, and you can rescue her to gain their allegiance. As you progress, you'll increasingly be given missions on the strategic level, such as conquering three of a faction's provinces to precipitate Empire Earth's equivalent of the collapse of the Soviet Union.
I don't know, I'm a huge, huge RTS fan but for some reason Empire Earth II lost me, perhaps forever. Increasingly, I'm feeling that way about a lot of new RTS. Sure I like Company of Heroes, but maybe it's time for some big shift in the way these games are played. And no, I don't mean moving them over to a console.
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February 16th, 2007, 16:55 Posted By: wraggster
GRIN, developer of Ghost Recon: Advanced Warfighter 2 on PC, has been speaking about how the PC version differs to GRAW 2 on console.
Describing the PC iteration as "a more tactical game" in an IGN interview, the dev's explained that it will ship with a unique multiplayer mode Assault vs. Recon and that an included map editor will hand the community the tools employed by the development team.
Elaborating on the stronger focus on the tactical element the dev's said that, unlike in the Xbox 360 version, in GRAW 2 PC players "can give direct, specific orders to your team-mates".
"You also have the tactical map, where you can create way points and plan your whole strategy, which you can't do on the 360. The levels are designed specifically so you can benefit from the new gameplay elements" GRIN's further explained, adding that you can use the game's buddy-cam "to move the guys around" and issue "full orders from their perspective."
Assault vs. Recon, a team-based mode which pits the Ghosts with their kick-ass military gear against Mexican rebels who have the firepower but far inferior technology, is accompanied by multiplayer maps that will be unique to the PC version of GRAW 2, the developer revealed.
In the interview, the developer also said that it plans to support the sequel with post-launch content, although didn't go into details "because we'd like to keep it secret".
via cvg
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February 16th, 2007, 16:48 Posted By: wraggster
First details on Sam & Max: Episode 4 - Abe Lincoln Must Die have confirmed it'll premiere on download site GameTap on February 22 and then be released worldwide on Telltalegames.com on March 8.
"The President of the United States has lost it. Federally mandated group hugs, a pudding embargo... what's next, gun control? Sam & Max are off to Washington to take care of this bozo, but the political climate will only get stormier... and a new power will rise...", Telltale has revealed about Episode 4's plot.
This has all been accompanied by first screenshots and trailer - which we've uploaded to this here page for you to pass mince pies over.
Screens and Trailer Here
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February 15th, 2007, 22:12 Posted By: wraggster
via gamespot
EA Games' Los Angeles studio is putting the finishing touches on its highly anticipated real-time strategy game, Command & Conquer 3 Tiberium Wars. The game will return to the series' roots by attempting to tell an epic story involving the two primary pillars of C&C lore--the "good guy" Global Defense Initiative faction and the "bad guy" Brotherhood of Nod faction. Command & Conquer 3 Tiberium Wars is scheduled for release on the PC on March 26, and on the Xbox 360 later this year.
The game will also make a return to the original series' storytelling techniques of using filmed live-action sequences to further the plot, using various Hollywood talent and an old series mainstay, Joe Kucan. Kucan was originally the director for the series' cutscene sequences, and also played the on-camera role of the charismatic and fanatical Nod leader, Kane.
Kucan has returned to again play Kane in the new game, and shares his thoughts on his return with GameSpot.
GameSpot: How does it feel to be back in the saddle as Kane?
Joe Kucan: It feels very familiar. It's a lot like being reunited with an old friend, if that old friend held you down, pinned your arms to your sides, and shaved your head with an electric razor. But then, that old friend helps you up, and the two of you have dinner at a Thai restaurant and reminisce about that one time the two of you shot Seth in the head in a tight close up. And then you get really, really drunk. And wake up in a Mexican jail. It's a lot like that.
GS: Oh yeah, been there, done that. Though it's good to see the original Kane return to reprise his role, it also begs the question of how it came about. Previously, it seemed like your work with EA had come to an unceremonious halt. How did you come to work with the company again? Was rekindling the relationship awkward? Were terms difficult to negotiate?
JK: I was flattered with the C&C team's insistence on my participation. It was clear from the start that the team's respect for the history of the series and the character of Kane were really the main focuses of this new production. As far as the negotiation, it was really just a small matter of coming to an agreement about compensation and time: We had to agree upon the exact size of the pick-up truck they would use to dump the money on my front lawn as well as how much time I would get to roll around naked in it before it was bundled up and sent off to orphans in Paraguay.
Rekindling the work relationship wasn't all that awkward. After all, I was really being introduced to a whole new group of designers and production personnel. But I will admit that stepping onto set exclusively as an actor was odd. I was so used to helming the entire production process. In previous C&C games, I could shoot a take, review it, and go back to re-shoot it if I found even the tiniest little thing I didn't like. I was not used to being in the position where I was acting through someone else's vision and under someone else direction--as Kane.
GS: And now that you're back working with EA on Command & Conquer 3, do you think we'll be seeing more of you in future game products?
JK: Oh sure--I play a 1969 Pontiac GTO in "Need for Speed 3." It's a tough role because that car had four-on-the-floor and as everybody knows, I'm a five-speed.
In "Lord of the Rings," I play Plinky, Gandalf the Grey's monkey side-kick. I took a lot of flack from the simian-rights community who thought that role should go to an actual monkey, but once I showed them my family tree, they relented.
And of course, I'll be reprising my role as "Frat Boy #3" in the soon-to-be released "Celebrity Cheerleader Tickle Fight 4000," a personal project I've been working on for quite some time.
GS: Why do you think EA brought you back to appear in the new game? What do you think you bring to the role of Kane that a lookalike or soundalike might not be able to capture?
JK: The real reason they brought me back was because I'm cheap and am easily persuaded to help move heavy pieces of scenery in between shots. In all seriousness, Mike Verdu, the game's executive producer, has made his enthusiasm for the original C&C series and the methodology behind his vision for the game very obvious from the start. He had an early love of the game even before he started working at EA and when he flew out to my house to pitch the project, I could tell right away that he was a big C&C fan because he had my face tattooed on his chest. I thought that was sweet.
I honestly think that I might be the only one in the world who understands the humor in Kane--the wry sense of absurdity behind a lot of the megalomaniacal snarkiness. It's a fine line to tread between that sort of humor and the over-the-top, hyper-dramatic, almost-Shakespearean villainy. It's a really tough distinction that I've worked very hard to create, right from the beginning of the C&C franchise.
GS: Did you have a chance to work closely with any of the other Hollywood talent that EA brought in for the game? Any interesting stories from working on the set with them?
JK: I was in charge of Tricia Helfer's hair and makeup. And I polished her boots between takes. I was not, however, flown to Hawaii to assist on Josh Holloway's shoot. Apparently they let just anyone polish his boots. Grace Park has a glass eye (not a lot of people know that) and it was my job to make sure it was pointing in the right direction when she spoke directly into the camera. There's nothing more disconcerting to an experienced gamer than to get a briefing from an actor with a wonky eye!
In all seriousness, Tricia was a lot of fun to work with and she is a real talent. She certainly deserves all of the attention she's been receiving lately. We had a good rapport on the set; I think that whole restraining order thing was just her idea of a joke. If you're reading this Tricia: Good one!
Any interesting stories...well, there was this one time when the bald cap on my head slipped off and my long, flowing blonde hair fell out and it looked like a mullet. And then someone on the set yelled, "Hey look! Kane's got a mullet!" And we all laughed and laughed. And then I had that person fired.
GS: From what we've seen of you in C&C 3, you don't seem to have aged a day since your appearances in the original games. What's your secret? Facial massages? Pilates?
JK: Just like Dorian Gray, there is a painting of me in my attic that just gets older and older. Oh, and I also do Bikram Yoga. Just like Dorian Gray.
GS: Finally, is there anything else you'd like to add about your role as Kane, Command & Conquer 3, or anything else in general?
JK: I would like to sincerely thank all of the loyal C&C fans out there. I'm constantly surprised by their sheer number and their loyalty. The honest truth is: I chose to reprise my role as Kane because of the huge outpouring of support and interest I saw online. I lurked in every newsgroup, surfed every fansite, and saw how energetically they argued that the game wouldn't be the same without my participation. It was very, very flattering and I was deeply touched. Not to mention surprised. So, thanks to the fans.
GS: And thanks to you.
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