PC Gaming News is a News and downloads site for the PC, We have all the latest emulators, hack, homebrew, commercial games for PC and all the downloads on this site,, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
News Flash
Check out
Nintendo video games
THE LATEST NEWS BELOW
|
March 16th, 2007, 20:05 Posted By: wraggster
Being able to use DirectX 10 might sound like most obvious benefit of developing for Windows Vista, but BioShock lead designer Ken Levine has a different take on what makes the operating system so important to gamers and the industry at large.
"The best thing about DX10 and Vista for me is not better graphics," he told Eurogamer, in an interview due to be published next week. "It's the push Microsoft is making to make PC games easier for the user to buy, install and understand."
"The new rating system for system requirements is going to go a long way to broaden our market. PC gaming needs to grow up in this regard, and Vista is a great start."
Levine was referring to the way that Vista allows users to see at-a-glance how well a game will perform on their system. Vista also introduces "Games Explorer", which allows for much easier management of game software and related save games. A PC version of Xbox Live - "Game for Windows - LIVE" - is set to be introduced in Europe on 18th May, bringing with it a unified cross-platform profile and friends list, along with Xbox 360's popular "gamerscore" system.
BioShock - one of 2007's most anticipated titles - is in development for PC (under the "Games for Windows" umbrella brand) and Xbox 360, and is due out this August.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 17:27 Posted By: wraggster
Microsoft has described Games for Windows as "a long-term investment" in response to recent reports that Valve Software is hanging a question mark over the Washington, Redmond giant's commitment to PC gaming.
Recent comments from Valve's Doug Lombardi on Games for Windows suggested the Half-Life 2 dev reckons the branding could just be a short-term marketing device to push Vista sales, but Microsoft's director of Games for Windows, Rich Wickham, thinks Lombardi's comments "may be being taken somewhat out of context".
Wickham told CVG: "What I took from what he [Lombardi] said was that, if Microsoft and Games for Windows was only about selling Windows Vista and this was just like a big 'pop' because Vista came out, that that would be a bad thing for PC gaming - I think he's right. I agree with that, I absolutely agree with that"
But "in fact that's not what we're trying to do here", he explained in an interview to be published in full shortly.
Wickham continued, "I think we may have to prove - because we're Microsoft - our intentions over time, and that's exactly what we're going to do with Games for Windows. We're going to continue to invest in retail, we're going to continue to invest in the Games for Windows brand, we're going to continue to make sure that great titles come out on this platform and that you see... We're absolutely going to commit to what we're doing on Live."
He went on to describe Microsoft's Games for Windows as "a long-term investment", adding that the company wouldn't be doing the likes of "spending tens of millions of dollars at retail" and "building a Live service that's going to go forward" in order to "just go through a six-month cycle".
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 16th, 2007, 17:22 Posted By: wraggster
via cvg
Following the lead of Activison, BioWare and pretty much every other notable company in PC gaming, publisher Eidos has decided to provide a number of its biggest titles through Valve's Steam.
Recent releases Just Cause and Battlestations Midway are up for download on the service, along with games in the Hitman, Tomb Raider and Commandoes series. This year's new releases are also planned to appear in Steam-form at rates around $35.95 ( GBP).
"For over 10 years, Eidos has been a leading publisher on every major gaming platform," said Valve boss Gabe Newell. "Offering legendary action franchises in complete sets and working with Eidos to deliver new releases is a great step forward in our efforts to expand Steam's offerings, and to do so in ways that provide highest value to customers."
You can grab the titles from Steam now and also nab a 10 percent discount on Eidos titles until March 26, which is nice.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 22:25 Posted By: wraggster
Can't help but feel an overwhelming, manly urge to look at pictures of armour-clad, skirt-wearing men running around thrusting spears through each other? We just received 10 new screens of Ancient Wars: Sparta, and it looks like the game will be featuring plenty of just that.
To be fair, there will be three sets of warriors to choose from: the Romans, Egyptians and Persians. Including three factions will mean a large selection of things to thrust through each other - not just spears.
However, the screens we have now feature, primarily, the Roman armies. The Egyptians and Persians will come equipped with different wardrobes, weapons and units.
These ancient warriors are scheduled to march out in formation to stores on 20 April, and then wait there in defensive stances until someone comes to buy them.
via gamesradar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:19 Posted By: wraggster
The new name for Spark Unlimited's alternate-reality shooter is Turning Point: Fall of Liberty, Codemasters has revealed. The game's scheduled for a Q4 launch on PS3, Xbox 360 and PC this year.
The game's based in 1952 around an alternate reality where Europe failed to stand up to the Nazi invasion, leaving the Germans free to mount a huge assault on American soil. The wartime technology we're used to has evolved, and you'll face the imposing rule of this foreign power not as a soldier, but as a civilian, joining the resistance to fight for freedom.
We're back in first-person shooter territory, and being promised many traditional elements of the genre from the folk that brought us Call of Duty: Finest Hour. But Codemasters was also keen to point out to Eurogamer this afternoon that this wasn't just another typical World War II outing, and that this time we could expect something fresh and new.
"With Call of Duty and Medal of Honor there's been some beautiful-looking games that play really, really nicely. But they're kind of at a point now where you've seen countless ruined French villages, you've done the Omaha Beach landings, you've done Pearl Harbour," a spokesperson for Codemasters told us.
"Fall of Liberty is creating new settings for this stuff, so while you're fighting in New York you've got the statue of liberty as a backdrop, you've got the Chrysler building, the Empire State building; we're expanding on the kind of World War II gameplay people love, but we're taking it to places people haven't seen before. We're taking this setting of New York that people know so well, and using it to create arresting and exciting wartime imagery. It's this freshness that we think is really going to appeal, along with gameplay elements we'll reveal in due course."
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 15th, 2007, 18:14 Posted By: wraggster
Lexicon Entertainment has snaffled up the rights to Private Moon's "Agon" adventure series, and aims to bring the first of the games, The Mysterious Codex, to PCs across Europe on 27th April.
It's textbook point-and-click territory. You play as Professor Hunt (giggle) from the British Museum who finds a mysterious letter that ends up sparking a wild voyage of discovery, taking you across 12 locations from Lapland to Madagascar, solving all sorts of things to get to the root of the problem - even removing spells from cursed families.
"The series has been created by adventure gamers for adventure gamers," said Adrian Kovacs, project lead at Private Moon. "As fans of the style, we know what we enjoy in a game and have created a game series that would appeal to us."
"As the core of the team is made up of enthusiastic gamers, but with different views and preferences, we hope we can create something unique and interesting for all adventure gamers."
The entire series will boast seven games, which will share 14 episodes in total between them. The first three of these are crammed into The Mysterious Codex, which will cost you GBP 20, closely followed by Lost Sword of Toledo on 29th June, which contains the fourth chapter and will set you back 15 quid.
The third game, Tale of the 4 Dragons, is still being scheduled.
via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:21 Posted By: wraggster
New from Play Asia
features
Player AI has been massively upgraded, with players running intelligently into space when not in possession of the ball
More advanced controls for players -- turn a defender as they receive the ball, or have your defender stand off slightly to prevent that move from the opposing team
Retain control of the ball when sliding in to tackle; all-new feints and backwards dribbling are available and strikers jump and head the ball
New licensed teams with international roster - Play as Argentina, the Netherlands, Italy, Spain and Sweden
Master League returns, allowing players to experience the many highs and lows of steering a team through years of competitive games
description
Pro Evolution Soccer 2007 offers new gameplay options for the soccer fanatic. It's got a world of new teams, advanced AI and better offense and defense. With its slick moves and realistic action, Pro Evolution Soccer 2007 glides past rival titles with an impressive roster of new moves, licensed clubs, and gameplay modes. Random mode lets the player play quick games within randomly-generated match day settings Real-world gameplay - Aging players, injuries and pressure from the board all combine to create a truly immersive game where results are everything.
Buy Winning Eleven: Pro Evolution Soccer 2007
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:05 Posted By: wraggster
The latest in the once glorious but now frankly mediocre Championship Manager series sets out with a host of new features that threaten to push it up the table. The inclusion of Prozone analysis, for one, is inspirational: it’s more comprehensive than ever before and the set-piece editor gives you more control over what you can do with free kicks and corners than you could have imagined possible. But, like the beautiful game itself, it’s no good having the skills and tricks if you can’t pay the bills by getting the basics right. And Champ Manager 2007 remains, at this stage, hampered by some, sadly, fundamental problems.
First up, despite its much-talked-about “revolutionary” control system we found it very easy to end up completely lost in its deep navigation tree. Finding things was often a process of trial and error and with a fat wedge burning a hole in our pocket, getting to the transfer page was like getting out of a maze blindfolded. Crappy and inefficient, the inclusion of a quick “home”-style button, which lets you bring up a comprehensive menu at any time, often bailed us out. The home button is a good thing. The fact that it becomes more of a panic button most definitely isn’t.
And then onto the game engine. There’s a lot here we like, especially the range of camera views and in particular the isometric angles - a great improvement that we suspect, and hope, will soon be aped by market leaders Football Manager. Unfortunately, play still seemed wobbly, with weird throw-ins and absurd goal-keeping positions. If they smooth these problems out (and the attacking play needs to be addressed, especially) it could still succeed, particularly as - again - there’s some neat stuff dovetailing this: on-the-fly tactic changes and individual instructions or pep talks to your overpaid prima donnas from the sidelines being one of them. A mixed bag then with navigation and engine issues, plus an ugly interface at this stage undo a lot of the good. There is a strong chance this won’t come out here, but we’ll keep you posted.
via gamesradar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 19:00 Posted By: wraggster
While Xbox 360 owners pine over the release date of Halo 3, PC gamers are still waiting for Halo 2. The keyboard-and-mouse crew has yet to feel the joy of dual-wielding a Plasma Pistol and a Plasma Rifle, and even the latest release date given at last week's Game Developers Conference is for the first half of this year.
Today, with the official announcement of Games for Windows Live (the PC equivalent of Xbox Live), Microsoft revealed that Halo 2 for the PC will be released on May 8. The game will require Windows Vista and is in development by Hired Gun, an internal Microsoft Studio working with Bungie.
Gamerscore addicts take note: Halo 2 for PCs will include 1,000 achievement points. The game can also be played with either the mouse and keyboard or the Xbox 360 controller for Windows and will include a map editor. As stated previously, multiplayer gaming will be limited to like platforms; PCs will only be able to play against other PCs.
Halo 2 for PC is rated M for Mature and will retail for $49.99.
via gamespot
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:45 Posted By: wraggster
Windows Live (or 'Games for Windows - Live') is set to launch in the UK on May 18, Microsoft has confirmed.
The launch will coincide with the release of Halo 2 Vista.
Games for Windows - Live brings Xbox Live features to Windows and connects "Windows gamers to over six million gamers already in the Xbox Live community".
As expected, Windows Live, like Xbox Live, is broken down into two levels of service - Silver, which is free to users, and Gold, which costs £39.99 a year in the UK (in North America it costs $49.95 per year, Windows Live launching there on May 8), identical to the cost of Xbox Live Gold.
Here's the features connected to both levels of service:
Silver Membership Features
Single gamertag across platforms
Common gamer profile
Common gamerscore
Single player achievements
Private chat via text and voice
Common friends list across platforms
Presence cross-platform
Ability to create PC game sessions
Ability to browse listed games
Ability to play multiplayer PC vs. PC
Games for Windows - LIVE Gold Membership Features:
All Silver membership features
Multiplayer matchmaking cross-platform
TrueSkill matchmaking
Multiplayer achievements
Game invites including cross-platform
Gameplay on reserved Gold servers
The first cross-platform game to release will be Shadowrun, a first-person shooter set in a world of technology and magic. It's due to release in June. Card game UNO, releasing later in the year for Windows, will also support cross-platform play.
Microsoft has said that Games for Windows - Live will be available in every country and region supported today by Xbox Live. "Members of Xbox Live automatically receive the functionality of Games for Windows - LIVE, using the same gamertag and friends list at no additional cost", the company has added.
"Current Xbox Live Gold members will automatically have access to Gold features on Games for Windows - Live titles... In addition, Games for Windows - Live introduces the best of Xbox LIVE functionality to please PC gamers, such as in-game voice chat, integrated achievements and dedicated servers."
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:43 Posted By: wraggster
Commodore has given more info on its move to launch a new range of uber gaming PCs, varying from entry level hardware right up to ninja rigs.
The Commodore Cg (entry level), Cgs, Cgx and Cxx (extreme level) will be officially unveiled at CeBit 2007 in Germany tomorrow, including the Commodore PC's "revolutionary" custom cases with personalised LED lights (get in!).
Apparently when custom-building your PC online you'll be able to choose from a number of different art pieces for your rig, including street art, photography and game scribbles from titles such as GRAW 2.
Each PC comes with Windows Vista 64 bit and Direct X 10 as standard.
"From beginners to professionals, Commodore Gaming ensures that only the very best components are provided to deliver the ultimate PC gaming experience," Bala Keilman, CEO for Commodore Gaming, commented. "We also wanted to bring something new to the market, in the spirit of our Commodore heritage, and have worked hard to design a fully personalised product".
More details and ordering info is expected to leak from CeBit tomorrow.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:38 Posted By: wraggster
via cvg
GSC Game World's senior PR manager Oleg Yavorsky speaks to CVG about the origins of S.T.A.L.K.E.R.'s much touted A-Life, or the life simulation that exists within the game world.
In an in-depth interview, part two of which we've published today, Yavorsky's explained that the idea of creating a huge and dangerous Zone with the player being a mere element of the whole system made the development team realise the need for an innovative AI system.
"We wouldn't be able to solve the task with traditional scripts and triggers as we needed the player to believe in what's happening around him in the Zone," he elaborated. "Hence, it was a matter of creating a living and breathing world, in a way MMORPG games do it, but in single-player."
And so, the concept of life simulation was born. "Life simulation (or A-life)", Yavorsky continued, "is the environment where the game characters live. It provides the NPCs with information on the Zone. Driven by A-life, the NPCs live in accordance with their life cycles: stalkers traverse the Zone, accomplish individual tasks, take rest, eat and sleep."
"Monsters are preoccupied with hunting for prey, feeding, sleeping, taking rest, migrating to areas and fighting for their lives."
He went on to talk about how A-Life develops during the game, and that by completing missions attached to the main storyline the player "frees up more and more space for specifically A-life content (i.e. a bigger part of the game becomes fully randomized)."
"Return to any of the previously accomplished levels in a couple of hours to see that the level is now filled with different content, and each player will get his own unique one. And thus get a unique experience", Yavorsky promised.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:32 Posted By: wraggster
Artificial Studios' Monster Madness: Battle for Suburbia is a quirky horror-shooter played from a top-down perspective. New screenshots have been released.
In the game, a group of teenagers are battling supernatural nasties in a typical slice of small-town American suburbia brought to life via the use of physics middleware from Ageia. Single-player is accompanied by co-op (for up to four) and Deathmatch and CTF modes that support up to 16 players.
Monster Madness: Battle for Suburbia is due to release on PC and Xbox 360 in April
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:30 Posted By: wraggster
Valve Software's forthcoming Half-Life 2: Episode Two - and Team Fortress 2 - will support "advanced technology" featured on DirectX 10 graphics cards, it's emerged on Game Informer's website.
While it implies Valve is introducing its Source engine to the new version of DirectX, it's not entirely clear whether that is indeed the case.
According to the site, however, the games will utilise the advanced technology featured on DirectX 10 graphics cards "even" if you're running them on Windows XP - which suggests to us that DirectX 10 features won't appear in Episode Two and TF2.
We've fired off an email to Valve to get clarification.
Game Informer goes on to say that Half-Life 2: Episode Two and Team Fortress 2 will work with DirectX 8, DirectX 7 support possible but not confirmed.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:28 Posted By: wraggster
Funcom has been quick to follow last week's Age of Conan DirectX-comparison screenshots with five new snaps of the MMORPG.
The developer's informed us that the screenshots we're seeing are taken of Tortage town and the surrounding jungle area. "Many of them", it adds, "show off the improved lightning and shadow technology both for DirectX9 and DirectX 10, while others (the "camp ambush" shot, in particular) show the improved parallax mapping feature that is found only in the DirectX 10 version of the game."
Enjoy.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 14th, 2007, 18:26 Posted By: wraggster
Valve has made improvements to communications in Source multiplayer games in a new update now available - restart your Steam client to get it.
Voice communication is improved thanks to the use of a "much clearer codec", and the update also includes the first release "of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages".
In addition, Valve says it's fixed "not being able to use sounds, decals or models if they were downloaded from the server".
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:42 Posted By: wraggster
GamePolitics reports that a new legislation in the works by New York State Republican Rep. Brian Kolb adds a twist to the standard proposal prohibiting the sale of violent or sexually explicit games to minors:
In addition to blocking retailers from selling such games to minors, the bill, A02787 provides "the Courts" the power to confiscate any games which do not clearly display a rating label. The bill also requires retailers to make games available for review by parents prior to purchase.
Kolb's bill calls for fines of up to $1,000 as well as unspecified criminal penalties. If passed, the measure will take effect on November 1st.
I can see the ESA and ESRB actually liking this, it essentially pushes those rogue publishers who still put games out, and I don't think there are a lot of them, to go through the ratings process.
via kotaku
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 22:32 Posted By: wraggster
via gamespot
Arizona-based developer Cheyenne Mountain has announced that it has begun production on its freshman effort, the massively multiplayer game Stargate Worlds. The game takes its name, and much of its material, from the cult-hit sci-fi TV series Stargate SG-1 starring MacGyver's Richard Dean Anderson, and its spin-off, Stargate: Atlantis (both shows were spawned from the 1994 motion picture Stargate).
Cheyenne Mountain frontman Joe Ybarra met with GameSpot at the recent Game Developers Conference to reveal some early details--Ybarra being an industry veteran whose credits include the original 1987 Bard's Tale role-playing game (in which the designer lent his name to the game's strongest magical protection spell, Ybarra's Mystic Shield).
Apparently, the game has been in preproduction for some years and is now in full production, and is being developed with direct input from Stargate SG-1 show producers Brad Wright and Robert Cooper.
The game dev team has access to most of the art assets from the TV series, including costumes, storylines, and the entire city of Atlantis. The game's story will apparently take place across seasons three, four, five, six, seven, and eight of the TV show's run--a portion of the series that Ybarra suggested is fertile ground for story material. In addition to citing the TV shows, the designer also pointed out that two direct-to-video motion pictures are also in production, and that "new content can be integrated both ways," both from the show into the game and vice versa.
The game itself will feature what Ybarra hopes will be a huge world that will have "all the planets, as many as we have time to build," though the game will apparently be structured to drive players to both explore and to discover the locations of new stargates--the portals that lead to the next unknown destination. In fact, the designer suggested the game will focus on three key points--exploration through stargates; tactical battles using the game's squad-based combat system that will involve both conventional weapons as well as more esoteric weapons such as orbital bombardment; and "replayability."
Players will be able to hit the "level cap" (the game's maximum character level) relatively quickly, and instead of focusing on creating characters that are more powerful, players will be free to explore and to participate in the game's player-versus-player (PVP) battle system, though Ybarra put forward the idea that the game's population will likely end up split between about 10 percent of hardcore fans in PVP, and the other 90 percent exploring the world and taking on quests.
The designer explained that although the game will hopefully appeal to TV fans who may not be familiar with online games, it should primarily be geared toward people who have played some sorts of games, and it will offer well-rounded experiences for different types of players. For instance, players will be able to play as a character in a "scientist" class who crafts items in space-age labs; this kind of crafting will be accomplished through minigames.
The designer hinted that the game should offer a great deal of breadth between combat, exploration, crafting, and quests that may be tied to a character's race or profession, as well as to local geography and the game's overarching story. Finally, Ybarra suggested that although both TV shows' acting talent are interested in appearing in the game in some capacity, exactly how "hasn't been figured out yet."
Ybarra suggests that Stargate Worlds will launch in 2008, with some kind of beta test planned by the end of this year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 13th, 2007, 21:10 Posted By: wraggster
Command & Conquer 3: Tiberium Wars has been toned down for the German audience, Electronic Arts revealed to CVG this morning.
To abide with the ultra-strict ratings laws, the Nod suicide bombers erm, won't actually commit suicide. Instead the bomb-strapped Fanatic unit will apparently drop off his package and then scuttle off to safety, leaving the battlefield clear of limbs and nasty terrorist entrails. But that's ok.
It's not the first time violent videogames have had to be re-tinkered for the region ; '97 racer Carmageddon had its pedestrians changed to zombies and Gears of War was cancelled entirely.
C&C3's developers at EA assure us that the German censoring will have no affect on inter-version balancing and that the Fanatic switch is "purely an animation change".
Tiberium Wars is out for PC, suicides and all, on March 30. As for the 360 version, look for our hands-on impressions later this week.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
next » |