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July 2nd, 2009, 23:18 Posted By: wraggster
With the casual game market for women one of the driving forces behind the tremendous expansion of video games into the mainstream, Her Interactive, the designer, developer and distributor of the award-winning Nancy Drew PC games, today announced the second title in its hit Nancy Drew Dossier series, Resorting to Danger. Available for online download and retail purchase this August, Resorting to Danger follows the winning formula of its predecessor by integrating easily accessible gameplay with a captivating mystery.
As Megan Gaiser, president and CEO of Her Interactive, explains: "Our games have such resonance with women of all ages due to the sense of empowerment they feel from being as brilliant as Nancy Drew?. We believe the traits that define Nancy – gutsy, intelligent, independent – are imparted to players on a very subtle level and ultimately act to increase self-esteem and instill confidence. So with all the games that are 'good for you' like fitness games and brain games, we're glad we can offer a game that's good for the soul."
In Resorting to Danger, players assume the role of Nancy Drew as she sets out to foil a prankster bent on sabotaging the Redondo Spa. The Redondo Spa is a sanctuary to the rich and famous and with clients' retreats in jeopardy, Nancy goes undercover as a general assistant to unearth clues, interview suspects and solve daunting puzzles in order to determine who is planting bombs at the spa. With six alternate endings, players can tackle Resorting to Danger again and again from different approaches and scenarios.
Nancy Drew Dossier is a next-generation casual game series that combines a seek-and-find mechanic with a new level of compelling story-driven gameplay involving detective work, sophisticated interaction with clues and characters, brain-teasing puzzles, and arcade mini-games. Playing from the point of Nancy Drew, players find hidden clues and use their strengths of observation, deduction, and problem-solving to uncover culprits and schemes in a heavily story-driven plot.
Resorting to Danger will be available this August at retailers nationwide and for download online at www.HerInteractive.com for a suggested retail price of $19.99.
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July 2nd, 2009, 23:17 Posted By: wraggster
Ever wonder what it would be like to shoot enemies while floating through space? Futuremark is willing to give you that opportunity as a beta tester of their upcoming multiplayer first person shooter Shattered Horizon. Set after a mining accident that throws tons of rocky debris into near-Earth space from the moon, players will fight in zero gravity environments. "Playing a multiplayer FPS in zero gravity offers gameplay possibilities that simply cannot be found in conventional shooters," said Antti Summala, Lead Game Designer at Futuremark. "I invite every gamer looking for an FPS that offers something new and different to sign up for our beta test."
The Beta is available to PC owners that are 18 and older from North America and Europe. Players must have a dual core processor that runs Windows Vista, have a DirectX 10 graphics card, Steam account and broadband connection. If you're interested, you can sign up for the beta at the Shattered Horizon website.
http://uk.pc.ign.com/articles/100/1000836p1.html
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July 2nd, 2009, 23:15 Posted By: wraggster
Happy 4th of July! To help celebrate our nation's birthday, the developers at Maxis have created two holiday-themed missions from the latest video game, Spore Galactic Adventures. The adventures, entitled 'How a Bill Becomes Law' and 'Kaboom!,' are both available for download today at www.spore.com. Both missions, created with the Adventure Creator tool in Spore Galactic Adventures, allows for infinite creative possibilities!
'How a Bill Becomes a Law'- The Spoffit species are in trouble and you need to pass legislation to save them! A fun twist on a civics lesson and inspired by the 1970s TV show Schoolhouse Rock, you must lobby, ultimately turning a bill into a law.
'Kaboom!'- It's time for a Fourth of July celebration! The picnic is all set up, the fire's ready for s'mores, but there's a problem with the fireworks display. Can you help the Independence Day picnic go off with a BANG?
Spore Galactic Adventures, the expansion to the critically-acclaimed game Spore, is designed to expand the Spore universe. Spore Galactic Adventures delivers hilarious new adventures to players who aspire to become their own space captain, beam down to strange new planets, create customized adventures and take their favorite Spore creature from zero to galactic hero!
With the Adventure Creator, gamers are able to realize their most outlandish, challenging and fun adventure fantasies (like 'Kaboom!' and 'How a Bill Becomes a Law') by creating personalized missions. This easy-to-use tool gives players the ability to not only create, but play and share missions with friends online at www.spore.com. With more than 105 million creations available in the Sporepedia, the Spore library of user-generated content for use in players' missions, the only limit is their imaginations!
Check out 'Kaboom!', 'How a Bill Becomes a Law' and more than 30,000 missions in Spore Galactic Adventures at www.spore.com/sporepedia!
Follow us on twitter at: http://www.twitter.com/MaxisSpore and check out tons of cool videos at: www.youtube.com/spore
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July 2nd, 2009, 23:14 Posted By: wraggster
Eidos Interactive Ltd, creator of some of the world's leading videogame properties, today announced two new download packs shipping in July for Battlestations: Pacific, giving gamers new units and maps for tailor-made battles.
Featuring six new units and 18 new pieces of nose art, the Mustang Pack allows players to customise their battles in both single and multiplayer modes. Amongst the units, players can take to the skies in the legendary US P-51 Mustang bomber escort, a late entry to the Pacific campaign but one which made its mark in Europe as a deadly force; or control the seas with the US Navy's Alaska Class, giving the upper hand with a large and heavily armed 'cruiser killer'; or the Super Yamato Class, a huge behemoth of a ship which, had it left the drawing board, would have outclassed the Yamato in every way with the potential to be the most powerful battleship in history.
The Carrier Battles Map Pack gives gamers four new maps, playable across all five multiplayer modes. Take part in a clash of carriers at Midway, do battle at dawn in the mist of the Philippine Islands, experience the fury of Kamikaze attacks in the rocky islands of the Leyte Gulf and take control of your forces amongst the mountain peaks and glacial waters of the icy Aleutian Islands.
The Mustang Pack, priced at 160 points, and the Carrier Battles Map Pack, priced at 800 points, will be available to download on Marketplace from July 2nd and July 23rd respectively for the Xbox 360 video game and entertainment system from Microsoft and Games for Windows LIVE. Battlestations: Pacific is rated ESRB "T" for Teen in North America and PEGI 12+ in Europe.
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July 2nd, 2009, 23:13 Posted By: wraggster
Alawar Entertainment, one of the world's leading publishers of casual games, today released "Magic Encyclopedia: Moon Light." The hidden object adventure game is a sequel to "Magic Encyclopedia: First Story", a popular release set in a world of fantasy and enchantment.
Players join Katrina and her brother as they travel across the world and through time to save their professor from the curse of the werewolf. The gameplay involves finding the hidden pieces of important items and reassembling the objects to solve challenging puzzles.
"Magic Encyclopedia: Moon Light" takes players on a captivating and unpredictable journey across four continents. The game features dazzling hand-drawn graphics, 32 challenging levels, 18 mini-games and over 1,500 objects to find.
Kirill Plotnikov, vice president of publishing at Alawar, says "Magic Encyclopedia: Moon Light" is a deeply satisfying game experience with extraordinary artwork. "We worked hard to create an exceptional visual experience for players. Our artists drew each location and object by hand, giving the game a warm and charming feel. After all, true creativity is always an act of magic."
With the release of "Magic Encyclopedia: Moon Light" also comes the announcement that Alawar has begun production on "Magic Encyclopedia 3." The third game in the continuing series is on target to be released in 2009.
Read more about the PC version at http://www.alawar.com/game/magic-enc...dia-moonlight/
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July 2nd, 2009, 23:12 Posted By: wraggster
Deep Silver Inc., a publisher of interactive entertainment software and a wholly-owned subsidiary of Koch Media, announced today that Risen will make its international debut on October 2, 2009. The new RPG from Piranha Bytes, the developers of Gothic, has already entered Beta phase. Risen will be available for the Xbox 360 video game and entertainment system from Microsoft and Windows PC.
"We're excited to be able to announce the release date for Risen this far in advance," said Cathy Tische, VP Sales and Marketing for Deep Silver. "We've been in beta for a few weeks now and are focusing on stamping out the remaining bugs and optimizing gameplay."
The contents of Risen are already "code complete," and all voiceovers have been recorded. A total of three quality assurance teams are working on the game - one directly at Piranha Bytes, one at Deep Silver, plus an additional external studio.
About Risen:
This epic role playing game is set in a medieval world on a volcanic Mediterranean island, The "Risen" story unfolds over four chapters and will offer multiple ways to develop the story by his own actions and decisions. An innovative and intuitive user control interface will support both casual and hardcore gamers. With full world streaming support, the player will have a seamless experience while playing in a fully simulated game world with authentic characters.
For more information about Risen, please visit http://risen.deepsilver.com
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July 2nd, 2009, 23:12 Posted By: wraggster
Bohemia Interactive, creators of award winning military simulator games Operation Flashpoint: Cold War Crisis and ArmA: Combat Operations and IDEA Games announced today the release of the first of a series of video diaries for ARMA II: this one focused on the game's basic controls.
The eagerly anticipated sandbox PC military shooter ARMA II, was recently released across Europe and will soon be available at retail in North America for all who want to visit the post-soviet republic of Chernarus and enjoy the many fantastic features of this monumental war simulator.
As part of a continuous commitment to ARMA II's dedicated fan community, Bohemia Interactive has created a series of developer diaries to be published online, starting July 1st. Jan Prazak Bohemia's PR manager explains the basic controls of ARMA II, shown using comprehensive video footage captured in-game.
"Our games can be mistakenly understood as difficult to play in terms of game mechanics and control if the player isn't properly introduced to these functions up front," said Jan Prazak. "Our intention is to explain the default settings and introduce the more casual player to the game mechanics of ARMA II. The main goal of these videos is to reveal the depth of the game and describe in an easy-to-understand way how fun it really is to play ARMA II and enjoy one of the most sophisticated military simulator on market."
ARMA II offers the ultimate realistic combat simulation experience in a modern day setting. With unprecedented freedom of movement, actions and tactics, the game allows players to immerse themselves in battle as never seen before.
Do you want to fight eye to eye with enemies on the lush, open battlefield, do you want to take advantage by strafing enemy position in aircraft, do you want to crush enemy lines in a tank? Then join the duty in ARMA II, this ultimate military simulator, and get a taste of what it takes to be a soldier in a modern warfare conflict!
For more information please visit www.arma2.com
ARMA II is rated 'M' for Mature, ages 17 years by the ESRB and up and will be available at retail in North America on July 7th.
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July 2nd, 2009, 23:11 Posted By: wraggster
Meridian4 is thrilled to announce that their addictive, physics-based puzzle game; Chains from 2DEngine.com is now available on digital distribution channels including Steam, Impulse and others.
Chains is a part of Meridian4's 5 year anniversary specials and is currently available for 50% off on Steam and is included as part of their Complete Pack with 14 other games. Chains will be available on other channels in the coming weeks. For more information, visit www.meridian4.com/games/chains/index.html
About Chains
Chains is a challenging puzzle game with a unique feel and distinctive vector graphics style. The object of the game is simple - to link adjacent bubbles of the same color into chains. As you progress through the physics-driven stages it becomes increasingly more challenging and players' speed, strategy and skill will be put to the test.
Chains is the first commercial title produced entirely with 2DEngine.com's proprietary engine and was also an official IGF entrant.
20 levels each focusing on action, strategy or flow
Physics-driven gameplay
3 difficulty modes
Colorblind option
Up to 15 player profiles
Unique art direction with beautiful vector graphics
Soundtrack from the Belgian electro band Silence
Unlimited replayability value
http://uk.pc.ign.com/articles/100/1000714p1.html
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July 2nd, 2009, 23:10 Posted By: wraggster
Realore, a developer of such hits as Farm Mania and Jane's Hotel, announced the release of its brand-new time managment game Jane's Zoo. Jane is back again! This time well-known lady decides to save the extinct wild animals. You have a chance to help her in organizing asylums for the animals all over the world and taking care of them.
At the very beginning Jane pays attention on a great disaster on our planet. While her traveling around the world she sees a lot of factories and plants that cause water and air pollution. Pour wild animals die in such a horrible living conditions. Jane can't stand it and she will do anything to stop destroying our planet! And you have a unique chance to help her in this fine business!
Jane's Zoo game is divided into 3 main parts so you will travel to Europe, Asia and Africa. Each place has its own climate, animals and traditions so you'll have to be careful! Jane won't let you down and help in any situation. By the way, helping animals is not as boring as you may think: unique wild animals, baby animals (watch them growing!), different weather conditions, fascinating mini-games etc.
Feel the atmosphere of the wild nature and spirit of freedom with Jane's Zoo! Now Jane decides to save the extinct wild animals. You have a chance to help her in organizing asylums for the animals all over the world and taking care of them.
Download Jane's Zoo for free on PC, soon it will be also available Mac.
Now Jane's Zoo available exclusively on Realore web site http://www.realore.com/games/janeszoo
Rare animals and wild nature in general are in your hands now! Help Jane and save the world! Think of the future today with this fascinating colorful Jane's Zoo game!
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July 2nd, 2009, 21:50 Posted By: bazziebizzle
via Bazzie Bizzle.com
A couple of days ago kat5200 was updated. It emulates the Atari 5200 and 8-bit line of computers on Windows or Linux. Also note that there's a new homepage for this emulator, but builds are still available at the Google Code page.
Here's what's new in kat5200 0.6.2: - Fixed keypad button 1 not working at all
- Fixed Player 2 always using defaults stick configuration
- Fixed issue with Input Config where initially selected control was not saved
- Changed Player 2 default configuration (use 's' for down)
- Changed Default Sensitivity setting to 96 (Galaxian with digital input)
- Changed Windows version to use User's AppData directory to store files
Note:
When using the Windows installer, the user will be asked whether to overwrite their configuration. The Sensitivity and Player 2 default updates will not occur if the user keeps their current configuration. Please update your Input settings manually if you need these particular updates.
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July 2nd, 2009, 17:59 Posted By: wraggster
Blizzard has filed three trademark registrations for the name Cataclysm, covering computer game software, online gaming services, and various related merchandising. The eagle-eyed superannuation made the spot.
Blizzard is known to have two unannounced games in the works, including its next MMO. But the title might also belong to the next World of Warcraft expansion, which some believe will be revealed at the BlizzCon fan convention in August.
BlizzPlanet notes that the word Cataclysm is thematically close to the Maelstrom, which in Warcraft lore is a huge, permanent storm in the seas of Azeroth created by a disastrous event in history known as the Sundering. Blizzard has said before that the Maelstrom is part of its future plans for World of Warcraft content, and WOW-watchers tip it as the most likely subject of the next expansion.
http://www.eurogamer.net/articles/bl...arks-cataclysm
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July 2nd, 2009, 17:42 Posted By: wraggster
An authority on the trade in virtual items and currencies has discredited claims earlier this week that the Chinese government had banned gold farming.
On his ICTs for Development blog, Professor Richard Heeks of Manchester University interprets the move as an attempt to restrict the use of virtual currencies - used widely in Chinese internet portals - to buy real goods and services, particularly gambling. In fact, that's the opposite of gold trading, which is the use of real currency to buy virtual goods and services.
"This is a government restriction on the use of the quasi-Paypal-like currencies (mainly QQ coins) that are used extensively in China to pay for virtual game stuff. As announced they can now only be used to pay for virtual stuff, and you can't buy real things with them as game companies were allowing to happen, nor can you gamble," said Heeks.
"This therefore is not about what gold farming clients do: use real money to buy these virtual currencies; it's the mirror image. And it's not about the major trade in gold farming such as World of Warcraft, which relates to other types of virtual currency. And it's not about buying/selling in-game items. And it's not about the power-levelling of avatars. Bottom line: it's not about gold farming."
http://www.gamesindustry.biz/article...misinterpreted
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July 2nd, 2009, 17:15 Posted By: wraggster
Blizzard has announced that they will be dropping LAN support for Starcraft II , citing piracy and quality concerns. Instead, all multiplayer games will be hosted through their new Battle.net service. I suppose I shouldn't be surprised by this move, but wasn't LAN play how the original Starcraft became popular? Blizzard said, 'More people on Battle.net means ... even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. ... We would not take out LAN if we did not feel we could offer players something better
http://games.slashdot.org/story/09/0...or-Starcraft-2
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July 2nd, 2009, 16:25 Posted By: bazziebizzle
via Bazzie Bizzle.com
After almost six months of inactivity, Mike Murphy has released an update to his Atari 7800 emulator for Windows, EMU7800.
Here's what's new in EMU7800 0.91: - Updated: DirectX dependencies to SDK March 2009
- Added x86 and x64 specific builds
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July 1st, 2009, 22:00 Posted By: wraggster
Newly released today:
Overlord II is the sequel to the hit warped fantasy action adventure that had players being delightfully despotic. In Overlord II, a new Overlord and a more powerful army of Minions take on an entire empire in a truly epic adventure, inspired by the rise of the Roman Empire. As the Glorious Empire conquers kingdoms and destroys any sign of magic it finds, it's time to go Minion Maximus and send in the horde.
The Minions return smarter, deadlier (and funnier) and are ready to fight in large scale battles that will see their wild pack mentality squaring up to the organised legions of the Glorious Empire. As ever, they'll do anything and everything the Overlord commands of them, especially now that they can run ravage and wreck buildings and scenery. They've also learn to ride: In Overlord II Minions will be able to mount up and ride wolves and other magical creatures around the landscape and take them into battle, making our band of merry fighters faster and fiercer than ever before.
http://www.play-asia.com/SOap-23-83-...j-70-3de7.html
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July 1st, 2009, 19:57 Posted By: wraggster
Newly released today:
features
Harness a variety of weapons from various pistols to heavy-caliber cannons and machine guns. Every accurate shot increases your concentration, which allows you to unleash deadly shooting modes when outnumbered and even deadlier ones when the brothers work together
Choose to embody Ray or Thomas, each with a distinctive gameplay style (close or long range), specific abilities (lasso, dynamite, etc.) and arsenal of deadly weapons (dual guns, long-range carbine, etc.). Take advantage of each of their strengths and join in the fiercest fights imaginable
The McCall brothers face a renegade Apache Chief, a greedy Mexican bandit, and a vindictive Colonel, all driven by greed with moral disregard. Enjoy a wide variety of situations, using horses, canoes and wagons to explore the open natural landscapes of the mythical Wild West and its legendary period
Gunslingers, bandits and marshals struggle online for the bounty. Multiple characters are unlocked for team-based objective modes or the straightforward team deathmatch. Call of Juarez: Bound in Blood introduces a Bounty system, which sees players increase the bounty on their head with more kills. Get rid of the deadliest among you to increase your bank roll!
description
Call of Juarez™: Bound in Blood, is the prequel to the Wild West action shooter Call of Juarez. As the McCall brothers, players enter a doomed quest for the legendary Gold of Juarez leading them from a ravaged Georgia during the Civil War to the Aztec ruins of Mexico. They make their lawless trail into the wildest West ever depicted, using their gunslinging skills and killing all of those that stand before them. But when the brothers face lust, their bond of blood feels thinner than ever…
http://www.play-asia.com/SOap-23-83-...j-70-3dps.html
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July 1st, 2009, 19:06 Posted By: wraggster
In an interview with Eurogamer, Blizzard's game design chief Rob Pardo has argued that it makes more sense to build a game with the hardcore gamer in mind first, and then improve its accessibility later.
"It's not really any different for StarCraft than it is for World of Warcraft, Warcraft III or Diablo, to be honest," Pardo said. "We really try to serve both audiences.
"One of the ways we do that is that we build for the depth first - for the hardcore first... Then, what we do gradually once we have that basic game - which is really fun to all of us, because a lot of the people here are pretty hardcore - then we really start trying to make the game more and more accessible."
It's easier to design for more casual players, Pardo explained, and therefore easier to add those features to a strong hardcore design than the other way around.
"The reason we build the game in that order is because you can easily come up with game design concepts or ideas or mechanics that are shallow and designed for a more casual, broad-market gamer - they're not going to put fifty-five hundred hours into a game, right? But we really want to make sure that we build in those features that have a lot of depth and a lot of replayability first, because we can always make that stuff much more accessible for someone that's not going to put in the same amount of hours."
Elsewhere in an interview covering the current development of StarCraft II and Blizzard's design philosophy in general, Pardo reveals that Blizzard similarly - and contrary to the way many other studios work - builds and tests multiplayer components before developing the single-player side of its games, and prioritises having a playable version of a game up and running over creating detailed design documents.
"We very much believe in not making a mammoth design document and then just having a team make that to spec and shipping the game," Pardo said, and added that "I think that if you want to have a great multiplayer game and have a great single-player game, you should build the multiplayer first.
"The challenge a lot of console games have is that they think about the single-player, they build that game, and then they try to tack the multiplayer on at the end - which I don't think is ever going to be very successful."
http://www.eurogamer.net/articles/bu...-says-blizzard
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July 1st, 2009, 18:39 Posted By: wraggster
Raven Software has released the minimum system specs for Wolfenstein on PC via a post on its official forums.
So, here they are:
Software Requirements:
Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c (included & required for Windows XP & Vista)
Hardware Requirements:
CPU: Intel(R) Pentium(R) 4 3.2 GHz or AMD Athlon(TM) 64 3400+ processor
RAM: 1GB RAM
Video Card: 256MB NVIDIA(R) Geforce(R) 6800 GT or ATI Radeon(TM) X800
Sound Card: 100% DirectX 9.0c compatible sound card
HDD Space: 8GB (Plus an additional 800MB for Windows swap file)
Media: 100% Microsoft Windows compatible DVD-ROM drive
Internet: Broadband connection and service required for multiplayer
Wolfenstein is out for Xbox 360, PC and PS3 in August.
http://www.computerandvideogames.com....php?id=218626
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July 1st, 2009, 18:31 Posted By: wraggster
Microsoft pulled the plug on Windows XP a year ago today, no longer selling new copies in most venues. Yet according to a report from InfoWorld, various downgrade paths to XP are keeping the operating system very much alive, particularly among businesses. In fact, despite Microsoft trumpeting Vista as the most successful version of Windows ever sold, more than half of business PCs have subsequently downgraded Vista-based machines to XP, according to data provided by community-based performance-monitoring network of PCs. Microsoft recently planned to further limit the ability to downgrade to XP now that Windows 7 is in the pipeline, but backlash against the licensing scheme prompted the company to change course, extending downgrade rights on new PCs from April 2010 to April 2011
http://tech.slashdot.org/story/09/06...l-Going-Strong
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