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January 30th, 2014, 23:40 Posted By: wraggster
A second pack of gear is being introduced to Payday 2 in February, courtesy of Gage the weapons dealer. Following up on his first premium offering, Gage's second weapons drop introduces some new light machine guns, knives and the Cloaker – a new enemy police unit.
There isn't much information on Cloakers, but you'll hear "a faint hissing whine" when they're in proximity. These light machine guns, while having a large magazine size, take a long time to reload and slow you down by 20%. Knives, on the other hand, introduce a new charge attack that can knock down enemies, so the longer you hold down the melee button, the stronger the attack. Finally, the new Gage weapons pack adds four new masks into the mix, along with new patterns and materials to customize them.
The Gage weapon pack 2 DLC will be available on Steam in February for $5. Along with the new gear, the DLC also adds a handful of new achievements, which you can review over on Overkill's site.
http://www.joystiq.com/2014/01/30/pa...c-in-february/
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January 30th, 2014, 02:15 Posted By: wraggster
AMD's Andrew Feldman announced today that the company is preparing to sample its new eight-core ARM SoC (codename: Seattle). Feldman gave a keynote presentation at the fifth annual Open Compute Summit. The Open Compute Project (OCP) is Facebook's effort to decentralize and unpack the datacenter, breaking the replication of resources and low volume, high-margin parts that have traditionally been Intel's bread-and-butter. AMD is claiming that the eight ARM cores offer 2-4x the compute performance of the Opteron X1250 — which isn't terribly surprising, considering that the X1250 is a four-core chip based on the Jaguar CPU, with a relatively low clock speed of 1.1 — 1.9GHz. We still don't know the target clock speeds for the Seattle cores, but the embedded roadmaps AMD has released show the ARM embedded part actually targeting a higher level of CPU performance (and a higher TDP) than the Jaguar core itself."
http://hardware.slashdot.org/story/1...-arm-processor
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January 30th, 2014, 00:44 Posted By: wraggster
It would appear the biggest game of 2013 is finally landing on PC.
Gamereactor Sweden reports Nordic retailer Elgiganten, which is owned by UK electronics giant Dixons Retail, is expected to begin accepting Grand Theft Auto V PC pre-orders from Friday, January 21st.
The claim was made by an anonymous manager of an Elgiganten store.
Rockstar is still yet to confirm GTA V's inevitable PC release, but reports of the title's existence have continued to surface following countless retail listings and in-game scripts hinting a PC port.
Grand Theft Auto V launched in September last year and sold over 2.25m units in just its debut week in the UK. It has already become the fourth best-selling game in UK history after just 18 weeks on sale.
MCV has reached out to Rockstar for confirmation and will update accordingly.
http://www.mcvuk.com/news/read/gta-v...friday/0127389
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January 30th, 2014, 00:38 Posted By: wraggster
DFC Intelligence sees core gaming sector doing even better than expected as more crossover between consoles and PC occurs
Research firm DFC Intelligence, in advance of its next brief looking at forecasts for the substantial expected growth of spending among core gamers across all major platforms, has shared some key points exclusively with GamesIndustry International. DFC has now raised its internal forecast for the global PC gaming market this year from $22 billion to $25 billion.
DFC analyst Jeremy Miller said that "core gamers seem to be willing to spend more money than ever." While Asia remains a big contributor to the market, interestingly DFC found that core PC gameplay in the West increased in 2013 versus 2012, and the firm expects 2014 to be strong as well.
"We thought with the lack of major new releases that overall usage would be down," said Miller. "However, the top titles of 2012 continued to do well in 2013 and new titles like Battlefield 4 and Total War: Rome II had solid performances." League of Legends remained the number one PC title in 2013, followed by Dota 2, which actually had the most growth in 2013. DFC said that new versions of popular sports titles like FIFA 2014 also did very well.
"We actually think the launch of the new console systems will help lift the PC game business because there is large overlap between console and PC gamers"
David Cole
Free-to-play continues to be a huge factor in the PC games market's growth, but DFC found that upfront payments are working well too.
"The big surprise is that an upfront payment business model still seems to do very well. Dota 2 charged a $30 beta fee before going free-to-play and a great deal of people took advantage of that. So really we see a hybrid business model working where you can call it F2P but still charge upfront," explained DFC's David Cole.
"Also the traditional model where you charge a one-time fee is also very attractive....but again there is now a greater ability to upsell consumers after the initial purchase. We think this is a major driver of growth versus the pure free-to-play games."
The success of League of Legends and Dota 2 reinforces another trend DFC observed: the domination by MOBA titles. DFC noted that the MOBA genre is "far and away the largest because of those two games" whereas MMOGs are on the decline (see chart below) and first-person shooter games actually surpassed them on the PC in 2013.
http://www.gamesindustry.biz/article...-this-year-dfc
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January 29th, 2014, 00:14 Posted By: wraggster
Like the Mac, the IBM PC Junior first went on sale in late January 1984. That is where the similarities end — the PC Junior became the biggest PC dud of all time. Back on May 17, 1984, the NY Times reported that the PC Junior 'is too expensive for casual home users, but, at the same time, is not nearly powerful enough for serious computer users who can afford a more capable machine.' The article also quoted Peter Norton, then still a human programmer who had not yet morphed into a Brand, who said that the PC Junior 'may well be targeted at a gray area in the market that just does not exist.'' IBM cancelled the machine in March 1985, after only selling 270,000 of them. While it was a commercial flop, the machine is still liked by some. Michael Brutman's PCJr page attempts to preserve the history and technical information of the IBM PCjr and YouTube has a video of a
http://hardware.slashdot.org/story/1...r-turns-30-too
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January 29th, 2014, 00:13 Posted By: wraggster
Blizzard has released a powerful new suite of tools for Starcraft 2 modders and developers that fundamentally change the nature of what's possible in the popular RTS game. Now, players can use the same architectural and graphics design toolsets that Blizzard has used internally to build new units, tilesets, and models. Furthermore, these tools are now available even with the Starcraft 2: Starter Edition kit. Critically, artists will now be able to incorporate images and effects designed in programs like 3ds Max, Photoshop, or other high-end particle systems. The exciting thing about these releases is that Starcraft 2's modding list is as interesting as the primary game, if not moreso. Fans have faithfully created adaptations of famous Starcraft maps, implemented entirely new rulesets that blend the old, micro-friendly playstyle of Starcraft with the modern engine, and even gone total conversion with Warcraft ported over into the SC2 game.
http://games.slashdot.org/story/14/0...rcraft-modders
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January 29th, 2014, 00:10 Posted By: wraggster
Space MMO EVE Online has been providing stories of corporate espionage and massive space battles for years. A battle began yesterday that's the biggest one in the game's 10-year history. The main battle itself involved over 2,200 players in a single star system (screenshot, animated picture). The groups on each side of the fight tried to restrict the numbers somewhat in order to maintain server stability, so the battle ended up sprawling across multiple other systems as well. Now, EVE allows players to buy a month of subscription time as an in-game item, which players can then use or trade. This allows a direct conversion from in-game currency to real money, and provides a benchmark for estimating the real-world value of in-game losses. Over 70 of the game's biggest and most expensive ships, the Titans, were destroyed. Individual Titans can be worth upwards of 200 billion ISK, which is worth around $5,000. Losses for the Titans alone for this massive battle are estimated at $200,000 - $300,000. Hundreds upon hundreds of other ships were destroyed as well. How did the battle start? Somebody didn't pay rent and lost control of their system.
http://games.slashdot.org/story/14/0...h-of-starships
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January 29th, 2014, 00:06 Posted By: wraggster
A rumoured successor to Nvidia’s Titan graphics card – the Titan Black – has been listed by an online store.
Finnish store Multitronic Webshop is offering a preorder of the card for €978,90 (£806). The Nvidia GeForce GTX Titan currently sells for around £800.
The Titan has largely been replaced by the 780 Ti, which performs faster and costs less than the Titan, but doesn’t feature the 6GB of memory and full double-precision floating point GPU of the flagship card.
The Titan Black appears to equal the 780 Ti in CUDA core numbers – 2,880 for each – meaning it should equal or exceed the processing power of the cheaper card, but retains the memory and GPU design of the original Titan.
The Black is also expected to include 48 ROPs (Render output units), 240 TMUs (Texture mapping units) and run via a 384-bit wide GDDR5 interface.
http://www.pcr-online.biz/news/read/...-online/033046
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January 28th, 2014, 23:56 Posted By: wraggster
Scaffold Now provides a unique spin on the classic puzzle game Tetris by turning it into a platformer. Finally, a version of Tetris where the line piece isn't the most valuable and coveted thing.
Scaffold Now is a simple Flash game in which you must drop blocks to the ground to help your little mushroom-looking character climb higher. The board scrolls up, so you'll need to climb in order to keep from being swallowed up by the bottom of the screen. If that happens, it's game over and your character goes to the same hellacious purgatory all cleared lines must go.
You can play Scaffold Now by heading over to the game's website, though we'd be remiss if we didn't point out it can be a little janky at times. Scaffold Now's controls aren't the most precise and the game periodically locked up during our trials, though these hiccups did little to discourage our attempts to reach the peak of Mount Tetris.
http://www.joystiq.com/2014/01/27/ho...spired-platfo/
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January 28th, 2014, 23:55 Posted By: wraggster
Those brave souls building a pixelated life for themselves in the Early Access version of Starbound have less reason to worry that the game's servers might periodically delete their favorite explorer. This past weekend's update took care of that glaring issue.
Adorably titled "Furious Koala," the update brings a host of changes toStarbound. Most are the typical attempts at polishing the 2D sandbox exploration game, but the highlight of the list is word that developer Chucklefish Ltd. has instituted "[a]bsolutely massive changes to disk serialization." As a result, the development team claims it will no longer need to delete characters or ships, and that it's now much less likely that they will need to delete planets. Helpfully, this change also brings with it a "proper versioning system" for save games - a huge boon for anyone who's ever attempted to find a particular game in Starbound's previously labyrinthine save file structure.
Additionally, Furious Koala brings difficulty levels to Starbound, and introduces permadeath for those players who feel that futuristic regeneration pods are just a tad too unrealistic for a game that includes force fields, laser swords and industrious bird people. Full details on Furious Koala can be found on the update's changelog.
http://www.joystiq.com/2014/01/27/st...aracter-wipes/
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January 28th, 2014, 23:52 Posted By: wraggster
World of Warcraft is hitting its 10-year anniversary this year, and the franchise as a whole is turning 20. So it's a find time to take a look at the numbers behind the game, something Blizzard Entertainment did today with a large and exhaustive infographic. That header up there? That's a count of how many worldwide accounts the game has had created, including trials. Yes, that's 100 million. That's a lot of people who have stepped into Azeroth (or Outland for a little while).
There are a lot of interesting bits of information in there as well. As a whole, the game has seen more than 500 million characters created (more characters than there are people in the United States). Approximately 2.8 million auction house transactions take place every day, 11 million achievements have been earned per day since the launch of Mists of Pandaria, and the game currently sits on about 6 million words written for quest content. There's a lot more in the infographic; feel free to jump on over and take a look at it for more stats on the game's decade of history.
http://massively.joystiq.com/2014/01...y-the-numbers/
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January 28th, 2014, 23:46 Posted By: wraggster
The first half of Broken Age, the latest adventure from Grim Fandango designer Tim Schafer and his crew at Double Fine Productions, is now available to the general public.
As Ludwig points out in our review of Broken Age Act 1, the game is clearly the offspring of the classic point-and-click adventure games that Schafer had a big hand in popularizing, though the archaic elements of the genre are mated with more modern, user-friendly features, resulting in an enjoyable, if staid, adventure. "The lack of challenge and a dearth of branching dialogue (sorry – these dialogue trees resemble bamboo shafts) disappoint, yes, but Broken Agealways elicits a smile and a desire to continue," our review states before awarding the game 4 of 5 stars.
Whether you prefer the PC, Mac or Linux platforms, you'll find Broken Age Act 1now available on Steam for $25. Broken Age Act 2 is slated for release "later this year" when it will become available to owners of Act 1 as a free downloadable addition.
http://www.joystiq.com/2014/01/28/br...aunch-trailer/
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January 28th, 2014, 00:48 Posted By: wraggster
Having recently tackled the Americas with the Conquest of Paradise expansion, the next addition to grand strategy epic Europa Universalis 4 focuses on something truly important: cold, hard cash.
Officially titled "Europa Universalis 4: Wealth of Nations," the expansion is focused on trade, though it would be more accurate to say that Wealth of Nations explores the drama and international backstabbing that surrounded trade during the age of discovery. Players will be able to covertly influence the economy to destroy their enemies, or bankroll pirates to swipe trade goods from the high seas. Or if crushing rivals one at a time seems too slow, you could form the East India Trade Company and subjugate the known world under a vast, morally questionable economic monopoly.
Europa Universalis 4: Wealth of Nations currently lacks a solid release date, though Paradox Interactive hopes to release the expansion during the second quarter of 2014.
http://www.joystiq.com/2014/01/27/ca...s-4-expansion/
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January 27th, 2014, 22:45 Posted By: wraggster
The triad of Early Access hits continue their reign atop the charts.
DayZ, Rust, and Starbound are once again one, two, and three on the latest weekly Steam top sellers list. The three have held this order for three weeks in a row, with DayZ and Rust having been firmly planted in their seats for over a month.
Other chart notables include The Banner Saga in fifth, as well as newcomers Insurgency and Blackguards respectively finishing eighth and ninth.
Next Car Game finished in tenth, making it the fourth Early Access title on this round's list of ten.
- DayZ
- Rust
- Starbound
- Saints Row IV
- The Banner Saga
- Hitman Collection
- Counter Strike: Global Offensive
- Insurgency
- Blackguards
- Next Car Game
http://www.mcvuk.com/news/read/steam...-19-25/0127211
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January 27th, 2014, 21:06 Posted By: wraggster
A number of new features will be added to the standalone version of DayZ over the next six months, including vehicles.
The announcement was made during a Reddit "ask me anything" session in which the game's creator Dean Hall answered questions from the DayZ community.
Addressing a request for vehicles in the game, Hall confirmed they were in development. "Vehicles will be done based on the architecture we are doing for items / weapons now (i.e. attachments)," he said.
"So it's in progress really. We are replacing the physics system for items (throwing, etc.) and this new middleware will be used for vehicles also."
Hall also stated that vehicles wouldn't be limited to cars. "I think helicopters and small aircraft will be important", he revealed. "But they should be very complex to maintain."
Elsewhere, he confirmed that other features planned include hunting and camping, as well as a longer-term goal to introduce "endgame" style co-op missions. "However, in order to do this we have to perfect the architecture which is what we are doing now," he added. "Certainly I think underground bases and advanced vehicles will allow some of this really exciting and Eve-style play."
Hall also indicated a desire to scale back on powerful weaponry, with plans to introduce more basic weapons to replace them.
He explained: "Once improvised weapons, bow and arrow, throwing items are in, we will dramatically turn down military style weapons spawn rate. They will be incredibly rare."
As a humorous side-note, he also revealed: "Jay-Z's lawyers tried to get us to stop using DayZ and change it to ZDay, actually. We declined."
http://www.computerandvideogames.com...base-building/
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January 27th, 2014, 20:56 Posted By: wraggster
Sony Online Entertainment's next game will be "dedicated" to fans of its discontinued MMO Star Wars Galaxies, the firm has said.
During a Reddit "ask me anything" session, SOE president John Smedley was asked which of the company's 'shutdown' titles he would like to see return, and what he would have done differently.
"Star Wars Galaxies," he replied. "I would do everything differently."
He then added: "SWG PLAYERS - OUR NEXT GAME (not announced yet) IS DEDICATED TO YOU. Once we launch it... you can come home now."
It's not clear whether the SOE boss was suggesting a renegotiation of the Star Wars rights, or that the firm is instead planning an unlicensed MMO that plays similarly to Galaxies.
EA currently holds the Star Wars license, giving it exclusive rights to the development and global publishing of new Star Wars games on consoles and PC. It also currently hosts its own MMO Star Wars: The Old Republic.
However, EA and SOE have collaborated on Star Wars Galaxies in the past, with EA developing and hosting a localised version of the game for the Japanese market.
Star Wars Galaxies launched in 2003 to a mixed reception from fans and critics alike. It was widely viewed that the SOE game offered plenty of ambitious ideas, wrapped around more than a few broken ones.
In 2005 the game's developers accepted defeat and completely redesigned it, slashing the number of player classes and allowing new users to play as Jedi from the start - a privilege previously reserved for only the most elite.
SOE pulled the plug on the game in December 2011, choosing not to renew the license agreement with LucasArts.
http://www.computerandvideogames.com...galaxies-fans/
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January 27th, 2014, 18:10 Posted By: wraggster
Released just a month before the Xbox One and PS4 hit UK retail, the Radeon R7 260X is a value-focused graphics card that brings stiff competition to both next-gen platforms. In essence, we're promised a card that can deliver true, next-gen calibre results at under a third of the cost of a new console - the price-tag being just south of £100 at the time of writing. But just how does such a card stack up to the console experience when playing Battlefield 4 or Assassin's Creed 4: Black Flag? And indeed, can we go one further in the visual stakes - while still hitting the same performance targets?First things first, let's address a few salient points on the card itself. The 260X is a through-and-through rebrand of the Radeon HD 7790 we reviewed last year, complete with the very same 28nm processed Bonaire XT chipset (in itself, the basis for the Xbox One GPU) - but now with minor clock tweaks and a cheaper price-tag. The changes are easy to list: we get a core clock bump of 10 per cent, going from 1GHz to 1.1GHz. Otherwise, the restrictive 128-bit memory bus remains, but the memory speed increase to 6.5GHz (compared to 6GHz on the 7790) means a fill-rate of 102.4GB/s is now possible - a respectable update over the 96GB/s of the last card.In terms of features, this refresh gets all the potential benefits of AMD's as-yet untested Mantle interface (an alternative to DirectX that's soon to be supported by Battlefield 4). As a bonus, the 260X also comes with a dedicated TrueAudio sound processing unit, absent from its pricier 270X and 280X siblings. This works entirely independently of graphical tasks, allowing developers to add spatialisation, reverb and a mastering of sound not possible on most users' motherboard sound. [h=2]Radeon R7 260X specs[/h]Currently doing the rounds at just shy of the £100 mark, the 260X offers GCN 1.1 features such as Mantle support, plus audio processing courtesy of a new TrueAudio chip. This is an HD 7790 at its heart though, shipping on the same PCB with only a few modest clock changes - with performance gains that would be best described as marginal. Nevertheless, it's a worthy enough budget GPU and as we'll see, it has enough horsepower deliver an experience as good as the next-gen console launch titles.
- 1.1GHz Core Engine clock
- 2GB GDDR5 memory
- 1625MHz memory clock (6.5GHz effective)
- 128-bit memory bus
- 104GB/s memory bandwidth
- 1.97 TFLOPs single precision compute power
- GCN 1.1 Architecture
- 14 Compute Units
- 16 ROPs
- 56 Texture Units
- PCI Express 3.0 x16 bus interface
The cheeky twist is that, while these sound processing tricks are new to the 260X, the on-board chip has in fact been present and inactive all this time on the 7790's PCB - a card that released almost a year ago. But we won't dwell on that...
http://www.eurogamer.net/articles/di...xt-gen-console
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January 27th, 2014, 18:03 Posted By: wraggster
Crackdown 2 developer Ruffian Games is making a new PC game called Game of Glens - a charmingly styled compilation of competitive Scottish highland games.It's one of three games hoping to find popularity on Square Enix's curious new crowdfuding platform Collective, where games have to go through a preliminary voting round before they even stand a chance at getting your dosh.Game of Glens is up there with action RPG World War Machine, made by new studio Turque Games, and open-world adventure Moon Hunters, made by another new studio called Kitfox Games.If successful, the games will go on to be funded via Indiegogo and "may also" find support from Square Enix, in the shape of some kind of development mentoring and digital distribution help.
http://www.eurogamer.net/articles/20...fians-new-game
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January 26th, 2014, 23:17 Posted By: wraggster
We may not have to wait long to get that Windows 8.1 interface tweak, after all.ZDNet hears from sources that Microsoft wants to release the upgrade, tentatively named Update 1, on March 11th. The patch may let you do more than pin Windows Store apps, too: Redmond's developers will reportedly be able to optimize Windows' memory and storage footprints for lower-end tablets. ZDNetalso reports that the software will be more business-friendly, though it's unclear how. We wouldn't be surprised if the launch details change, but it would certainly be nice to get a significant Windows refresh at the same time that we're picking up Titanfall.
http://www.engadget.com/2014/01/24/w...march-11-leak/
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