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November 20th, 2013, 20:45 Posted By: wraggster
Double Fine's upcoming sci-fi building sim, Spacebase DF-9, has recouped its $400K investment in a fortnight.Where's George Clooney when you need him?
This milestone was reported by the Indie Fund, the collective of indie developers responsible for backing such projects as The Swapper and Monaco. The Indie Fund noted that it usually only invests $50 - $150K in a project - and indeed it only invested $75K in this case - but the Humble Bundle, Hemisphere Games, make all, AppAbove Games, Adam Saltsman, The Behemoth, Morgan Webb, and Rob Reid put in a the remaining $325K.The collective noted in its announcement that 85 per cent of Spacebase's revenue came from Steam Early Access sales, while the remaining 15 per cent came from direct sales on the game's official site. Either way, it's been priced at £18.99 / $25 (or £22.99 / $30 with the soundtrack)."This is an important milestone for us because the success of this experiment opens the door for us to support more projects of this magnitude in the future," said the Indie Fund. "To be clear, this won't affect the number of smaller projects we fund. Our bottleneck has always been finding promising projects to invest in, not lack of funds.""It also provides an encouraging data point about bringing together larger groups of people to support larger projects, and we are mulling over what this might mean for the future of Indie Fund," the collective added.This bodes well for Double Fine testing the waters of Steam Early Access, where it will debut a still-in-progress version of Broken Age in January.
http://www.eurogamer.net/articles/20...t-in-two-weeks
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November 20th, 2013, 01:10 Posted By: wraggster
Gold Box Deal of the Day: Up to 40% Off Select DIY PC Components Today only, get started on your next PC build or give your existing machine an overdue upgrade with savings of up to 40% on select PC components. Sponsored by Intel, ASUS, and Kingston.
Additionally, spend over $1000 on eligible products, and you'll receive a $75 Amazon.com Gift Card while supplies last.
Check it out: http://www.amazon.com/b/?_encoding=U...kiangagenew-20
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November 20th, 2013, 00:47 Posted By: wraggster
Windowing has been a familiar sight in Chrome OS for a while now, but it hasn't always been easy to find the window you're looking for. That search should be much quicker if you're running the just-launched Chrome OS 32 beta, though. The test release brings Vista-style window thumbnails when using Alt-Tab to switch tasks, and the overview button now shows an organized view of all those panes. Early adopters can get the beta today, although it's not currently available for either the original Acer C7 or the HP Pavilion 14 Chromebook.
http://www.engadget.com/2013/11/19/chrome-os-32-beta/
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November 20th, 2013, 00:30 Posted By: wraggster
Glitch, a collaborative, web-based, massively multiplayer game developed by Tiny Speck, Inc. (tinyspeck.com) has beenreleased under the Creative Commons CC0 1.0 Universal License. I'm not at all familiar with this game, but it is rare that both source code and all game assets are released into the public domain, which makes this announcement noteworthy. An excerpt from the announcement: 'The entire library of art assets from the game has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. All of it can be downloaded and used by anyone, for any purpose. (But: use it for good.)'"
http://games.slashdot.org/story/13/1...-public-domain
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November 20th, 2013, 00:27 Posted By: wraggster
Support notice claims publisher is due to resume production of latest C&C
Command & Conquer’s latest iteration may yet be released, if product information from its support page is correct.
Simply titled Command & Conquer, the game was in development at EA’s internal Victory Games, until the studio was closed last month.
Now, Blue’s News has come across a support page on EA’s website apologising to customers who had expected the game as part of a product bonus and explaining that production will in fact resume on the title shortly.
The site reads: “For those of you who bought The C&C Ultimate Collection, your early access to the beta will be honoured once production of this title resumes under a new studio. We would like to thank you for your time and interest in Command & Conquer, and we look forward to sharing the news with you when production resumes on this title in the future.”
Despite closing the studio, EA held on to the Command & Conquer property, which it has revived twice in recent years. For its last effort to renew interested in the series, it had planned to release the game as a free-to-play online game.
http://www.develop-online.net/news/c...studio/0186160
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November 20th, 2013, 00:25 Posted By: wraggster
Nick Donaldson, Director of Avnet Embedded, offers his take on the ramifications of the end of support for Windows XP.
When we're talking about something as significant as “end of life” – the withdrawal of support that heralds the demise of a particular technology - businesses have a duty to move to an alternative, and vendors have an obligation to provide that alternative. Ever was it thus, right?
But with the imminent demise of XP, this model has, arguably, dissolved. And thousands of businesses and commentators are now in denial over this successful operating system's impending swansong - with potentially disastrous results.
The exiting of XP is not a necessary and logical transition from an obsolete operating system to a better one. As one consultancy firm put it, Windows XP “isn't broken.”
Is it this disconnect that is somehow encouraging businesses to effectively ignore the issue? A recent industry survey suggests that 40 per cent of them have "yet to even start migrating off XP", and 20 per cent of them are not planning to do so at all.
So, in an attempt to rouse these businesses from the comfort zone, let's take just one (terrifying) example to clarify what an appalling false economy their current approach could prove to be.
Huge numbers of payment devices currently run on XP. POS tills, chip and PIN terminals, parking payment machines, motorway tolls, ATMs, and more. From April 2014, XP support for all these devices will cease, overnight. The resulting lack of updates and patches, and the loss of compliance with the payment industry's strict PCI security requirements, will put at risk everybodywho is in any way involved with the creation and use of those millions of payment devices. This includes, of course, the hapless consumer!
Security experts have already predicted a rash of cybercriminal activity. Gregg Keizer reported, “Hackers could find themselves in the catbird seat on April 8, 2014... those who have zero-day exploits for XP will bank them until that day and then sell them to crooks or loose them themselves...”
Any machine or device running the XP operating system will rapidly become increasingly vulnerable once support is withdrawn – but payment devices, given their lucrative function, will make the juiciest targets.
This is where wholesale confusion reigns. Many seem to think that help will still be readily available for security and PCI compliance. In fact, according to law firm Pinsent Masons, businesses will still be able to engage with Microsoft or a licensed sourcing provider. But the implication is clear – these services do not come for free.
So is moving to Windows 7 or 8 an option? Not in any easy sense. The withdrawal of XP is no ordinary migration exercise - nowhere is this clearer than in the lack of seamlessness between XP and Windows 7 and 8. Firstly, 7 and 8 do not support all of the devices that XP supports. Secondly, and rather more seriously, 7 and 8 will not necessarily be PCI-compliant on those particular devices even if they are supported.
Most damaging of all, however, is the lack of understanding around the options for using embedded software instead of standard XP. Many businesses still think, for example, that embedded software requires a hardware refresh. Not so. Embedded offerings also include XP-based operating systems, such as POSReady 2009 and WES 2009, which can be delivered via a software services model.
Embedded licensing also allows for a longer lifespan of devices, with some embedded products being available or supported for up to 15 years (thus avoiding exactly the kind of disruptive support withdrawal situation that businesses are having to deal with in the current scenario!)
The benefits of embedded aren’t just limited to prolonging support life, however; there is also much greater licence discounting, locked-down functionality and full customisation support, enabling easy integration into a business environment. And there is no shortage of choice for XP users – the embedded variants of XP are abundant.
I hold my hands up. This industry (and this company) could have done a much better job of demystifying the embedded software value proposition. The level of misunderstanding in the marketplace proves it.
But at the same time, businesses have to accept responsibility for sleepwalking themselves (and their users) into huge financial risk, rather than addressing a technical issue that temporarily requires some out-of-the-box thinking.
Yes, the demise of XP is disruptive. Yes, XP has been effectively killed off by Microsoft in an act of unnecessary and premature euthanasia. Yes, this means that it doesn't fit the mould of technology change that businesses are used to coping with.
But in the final analysis, we have only six months to go before a lot of businesses start haemorrhaging their customers' money to hackers. And still the minor leap to an XP-like alternative seems to be a bridge too far for many of the businesses whose products and services handle your and my money on a daily basis.
Denial? More like suicide.
http://www.pcr-online.biz/news/read/...h-of-xp/032499
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November 20th, 2013, 00:05 Posted By: wraggster
With three days left in the Secrets of Rætikon Indiegogo campaign, developer Broken Rules discovered its PayPal account had been hacked and someone had spent $2,500, in part to order three PS4 consoles, studio co-founder Martin Pichlmair told Joystiq.
Broken Rules contacted PayPal and put a stop to the spending, and PayPal assured the studio that all of its money would be returned. Pichlmair said he believed the account's password was cracked. Broken Rules since regained full control over its own account, making it safe for backers to continue donating.
"This feels like someone breaking into your house and we were super-stressed out for a whole day," Pichlmair says. "We're on the last stretch of our crowdfunding campaign and this incident is really taxing .... Gladly there wasn't too much money on our PayPal account at that point."
Secrets of Rætikon has a $40,000 campaign on Indiegogo and has raised $10,900 with three days to go – but it's a Flexible Funding project, meaning Broken Rules gets to keep whatever money it makes, regardless of reaching its goal. Secrets of Rætikon was a stylish exploration and puzzle game that we dugat GDC Europe this year.
All that Broken Rules had to identify the hacker was a "dodgy Gmail address," so there wasn't much chance of catching anyone, Pichlrmair said. As for the return of its stolen money, he said he'd believe it when he saw it. Pichlmair planned to update backers no matter how the hack shook out.
"We try to be honest even if it is to our detriment," he said. "That's us."
http://www.joystiq.com/2013/11/19/ha...ith-crowdfund/
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November 19th, 2013, 00:11 Posted By: wraggster
This past weekend was a rough one for Battlefield 4, with DDoS attacks hitting the PC game and myriad crashes infesting the newly-launched PS4 version.
Over the past few days, it has been nigh-impossible to connect to servers in the PC iteration of Battlefield 4 thanks to an unnamed group attacking EA's Origin servers. Initially the publisher posted a statement to the main page of Battlelog stating that attacks were occurring and that the company was working to mitigate them, but as Kotaku reports, this message has since been removed. Despite this, one of the game's community representatives offers the following in the game's forums: "[W]e are being targeted by a DDOS, but working on fixing it asap. Im sorry somebody is ruining your and my day. Rest assured we are doing our best to mitigate the situation though."
The PlayStation 4 game saw even worse issues, with players reporting crashes, a total inability to connect to Battlefield 4's "Conquest" game type and periodically deleted save games. EA's immediate response involved adding a new server and issuing a sizable patch, but as I can personally attest, the crashes and deleted save files continue to be an issue for some players.
On Sunday, the publisher posted a message to its Help site pinning the blame on the PS4's recent 1.50 firmware update. Specifically, it claimed that "this update ... results in stability issues while playing games on the system," and that all games are affected, not just Battlefield 4. This message has since been retracted, and in its place you'll now find a simple, "The message on EA's Help site was posted in error."
http://www.joystiq.com/2013/11/18/ba...es-plague-ps4/
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November 18th, 2013, 23:58 Posted By: wraggster
At the London Games Conference last week, Sports Interactive’s Miles Jacobson revealed that over 10.1m people had illegally downloaded Football Manager 2012. A ‘flaw’ in the code for a cracked version of Football Manager 2013 had allowed the studio to track the IP addresses of anyone playing the game. We caught up with Miles to dig deeper into the numbers.“Obviously it doesn’t make us feel good, because we’d like to get paid for the work we do.” he says. “But it’s the reality of the world we live in, so it’s not something I’m going to lose any sleep over. However, we base the number of people we have on the team on the amount we’re selling. If we did get that extra revenue, we would grow the team, which would make the game better for everyone.”Indeed, being uncracked for an unusually-long six months (the previous year’s FM was only uncracked for two weeks) has allowed SI to make six new hires. This is due to the boost in FM’s sales from remaining uncracked for so long and due to Sega’s internal policy of linking budgets to previous years’ results.Football Manager has always had copy protection systems – readers may remember the FM 2009 debacle, which locked legitimate users out and which Miles calls “the worst 72 hours of my life.” – but this policy of preventing and tracking illegal downloads seems to be a part of a definite strategy, with a separate Sega tech team.Ten million people who definitely don’t pirate it for the graphics.
Though Jacobson repeatedly referred to the tracking code as a ‘flaw’, he does admit to me it was an intended piece of tech. “The flaw was in the crack was that they didn’t strip that out. I don’t want to go too deep into what the flaw was, because I don’t want to crack it too wide open. What they did is for them to comment on. All we know is that in the same way that any user playing through Steam gives it unique information unless they’ve opted out, the cracked version gave us the same information.”Movie companies chase down the IPs of illegal downloaders and sometimes prosecute. And Sports Interactive has the IPs of people in many countries where any similar prosecution would be likely to succeed. Would they do it? “It’s something that some people involved in the project have considered doing – but it’s not something I would consider. It’s more important to educate people and stop it happening in the first place. But taking legal action against 10.1 million? Oh, come on.”Of course, only 1.8 million of the illegal downloaders have played the game five times or more. “We release every year a half-season demo before the game is released. So, one, people can make their own mind up whether they want to buy the game or not, aside from the reviews which are quite wide-ranging. Two, no-one has excuse for pirating our game, because we let them try it for free. Half a season is a lot of playtime.”
http://www.edge-online.com/features/...legal-players/
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November 18th, 2013, 23:57 Posted By: wraggster
Valve has revealed Steam's top selling titles from the past week, with Egosoft's X Rebirth launching its way to the top spot.
The space sim beat out XCOM: Enemy Within (second) and last week's winner Call of Duty: Ghosts (third) to grab the best seat at the table.
Assassin's Creed IV continues to grace the list with its presence finishing fourth, while chart regular Total War: Rome II threatened to actually fall off this week – ultimately nabbing the tenth and final spot.
Football Manager 2014 slipped from second to sixth, but that's only because everyone and their mother are likely pirating it. Here's last week's top ten in full:
- X Rebirth
- XCOM: Enemy Within
- Call of Duty: Ghosts
- Assassin's Creed IV Black Flag
- Payday 2
- Football Manager 2014
- Kerbal Space Program
- State of Decay
- Bioshock Infinite Season Pass
- Total War: Rome II
http://www.mcvuk.com/news/read/steam...-10-16/0124426
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November 18th, 2013, 23:52 Posted By: wraggster
Memory maker Crucial has said that DDR4 RAM will be available for the first time by the end of the year.
The new tech offers several advances over the now standard DDR3 seen in the vast majority of modern PCs. It runs at 2133MHz, which is far in excess of DDR3’s 1000MHz. It also offers 300 per cent the density, meaning sizes will start at 4GB and single slots sticks will be able to support up to 16GB.
It also uses 20 per cent less power than DDR3.
On the downside, those hoping to buy DDR4 face the prospect of kitting out their PC with a brand new motherboard. And don’t expect it to be cheap. As a result, it’s unlikely to become the standard in new PCs until a year or more after launch.
http://www.mcvuk.com/news/read/ddr4-...e-year/0124452
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November 18th, 2013, 21:46 Posted By: wraggster
The Stanley Parable creator David Wreden tweeted, "Sitting down with [co-developer William Pugh] to begin writing the Stanley Parable Dota 2 announcer pack." This can only be a good thing as The Stanley Parable's narrator (Kevan Brighting) was the star of the show in Galactic Cafe's fourth-wall breaking adventure. Of course, his role will be less vital in something like Dota 2 that isn't entirely predicated on narration, but I'm sure he'll still be a welcome presence with The Stanley Parable's writing team on board.This is not the first time Dota 2 has had characters from other games take over as the announcer. Last year Bastion's narrator Rucks (Logan Cunningham) was added to to the game as paid DLC and this autumn Portal's lovable antagonist GLaDOS (Ellen McLain) followed suit.The Stanley Parable was something of a sleeper hit with 100K copies being shifted in its first three days on the market. I know liked it, and our Chris Donlan spent upwards of 900 words explaining why dug it too in his The Stanley Parable review.
http://www.eurogamer.net/articles/20...arrator-as-dlc
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November 18th, 2013, 01:19 Posted By: wraggster
Having a good day? Turn that smile upside-down in a hurry with Actual Sunlight, a game about love and depression, which is now available in an open beta, 3D form for Windows, Mac and Linux. The game, which was originally built in 2D using RPG Maker VX ACE, is a potentially disturbing tale that follows the life of would-be writer Evan Winter as he tries to navigate life.
A warning on the game's download page reads, "[Actual Sunlight] deals with extremely mature themes, including depression and thoughts of suicide. Similar to other forms of art that tackle these issues, Actual Sunlight can be an extremely powerful emotional experience – before downloading it, please first consider what your reaction to a book, film or piece of music in a similar vein might be."
Seriously, and we can't stress this enough, the game is dark. If you should download the game and expect to have an intense reaction, feel free to take note of the numbers and information located at the International Suicide Prevention Wiki.
http://www.joystiq.com/2013/11/17/ac...ith-open-beta/
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November 18th, 2013, 01:18 Posted By: wraggster
The Indie Royale series continued on this week with The Sigma Bundle, a seven-game offering that comes with a question: What's in the box the mystery game? We won't know until it's revealed on the bundle's page, but what we doknow is that the seven-game pack currently includes a first-person shooter, space simulator, real-time strategy game, two platformers and tactical and first-person RPGs.
The entirety of The Sigma Bundle is compatible with Windows platforms, but only Gravi, Skyward Collapse, 3089, Survive, and Freedom Fall are available DRM-free. Starpoint Gemini and Starvoid come only in the form of keys for Steam or Desura. Mac users will be able to play Gravi, Skyward Collapse, 3089and Freedom Fall, while Linux fans can have Gravi and 3089.
If your interest is peaked, the minimum price at the time of this writing is just under $6, with n00bstar's "operat0r" album thrown in if you pay $7 or more. Trailers for most of The Sigma Bundle's contents can be viewed by clicking the box art for each game on the offer's website.
http://www.joystiq.com/2013/11/17/in...question-mark/
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November 16th, 2013, 23:54 Posted By: wraggster
Dell's Yoga competitor, the flexible XPS 11, has made its way into availability in the US and other select countries, with the refreshed XPS 13 also tagging along. As we mentioned in our hands-on, the 11.6-inch ultrabook's keyboard folds all the way back to transform into a tablet with an impressive 2,560 x 1,440 IPS display. Theupdated XPS 13 laptop, on the other hand, has gained a touchscreen option, as well as new Haswell processors like those in the XPS 11. Both devices are now up for sale on Dell's own site for at least $1,000, depending on specs. As always, the bigger the SSD storage space and the RAM, the more expensive it is. Almost all the laptops will ship with Windows 8.1 preinstalled, except the non-touch XPS 13 that's keeping things dated with Windows 7 Home Premium. If you like your PC hardware a little cheaper (or costlier), the company's also releasing the OptiPlex 3020 desktop ($499) and the Precision M3800 business laptop ($1,799). For a reminder of the XPS 11's acrobatic ways, we've added our hands-on video right after the break.
Dell (1), (2)
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November 16th, 2013, 23:51 Posted By: wraggster
Acer gave its Chromebook line a welcome tune-up when it launched the Haswell-based C720, but the $250 starting price was no doubt disappointing to those who wanted the C7's $200 entry point. The company is accommodating those spendthrifts today with its $200 C720-2848 variant. The only sacrifice is a lower 2GB of RAM; owners still get a 1.4GHz Celeron processor, a 16GB solid-state drive and that vaunted 8.5 hours of battery life. Should you want to save a cool $50, or are just frustrated that you can't buy a Chromebook 11, you can pick up the new C720 today from Amazon or Best Buy.
http://www.amazon.com/Acer-Chromeboo...dp/B00FNPD1VW/
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