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November 27th, 2013, 21:08 Posted By: wraggster
Microsoft’s has released two Surface 2 adverts, both showing off how much better the device is than Apple’s iPad Air.
While the advert for the Nokia Lumia 2520 sneakily hinted that it was taking a dig at the iPad Air, there’s no question Microsoft is on a full-scale Apple-bashing quest with its new Surface 2 TV campaign.
The adverts are actually called ‘Cooking: Surface 2 vs. iPad Air’ and ‘Sharing with family: Surface 2 vs. iPad Air’.
The two ads focus on the benefits of having a Surface 2 in a family home. One shows the tablet’s multiple accounts feature followed by a shot of the iPad with the text 'iPad Air does not provide native support for multiple accounts of monitoring'.
The other demonstrates the Surface 2's support for hands-free use while cooking, showing the user whizzing through recipes while the iPad Air works in a sluggish manner.
http://www.pcr-online.biz/news/read/...riendly/032599
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November 27th, 2013, 20:52 Posted By: wraggster
The beta test for Starbound, the indie space exploration game from developer Chucklefish, is likely to start soon. Designer Finn "Tiy" Brice announced the news on Twitter, stating that the beta "is looking to be around" December 4, granted "arrangements go through with Steam."
In Starbound, players traverse a procedurally generated universe of worlds. While fleeing their homeworld after its destruction at the hands of an unknown enemy, players must scrounge for gear and supplies across these worlds as they embark upon a variety of quests and story missions.
Chucklefish has already secured over $1 million in pre-orders for Starbound. The beta is open to all those who have pre-ordered the game, with a full-fledged release of Starbound planned for sometime next year.
http://www.joystiq.com/2013/11/27/st...nd-december-4/
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November 27th, 2013, 20:43 Posted By: wraggster
GameFly's Black Friday Preview sale opens the deal floodgates ahead of other retailers this year, serving up cheap, downloadable copies of several high-profile PC games.
Today's deals feature Assassin's Creed 3 at $5.99, BioShock Infinite for $7.99, and Payday 2 for $11.99. Other notable price drops include Total War: Rome 2($35.99) and Saints Row 4 ($26.79).
Starting tomorrow, Thanksgiving shoppers can pick up Dishonored for $3.99,The Elder Scrolls V: Skyrim for $5.99, and Final Fantasy 14 for $11.99. Black Friday itself will host deals for EA's SimCity ($23.99) and Battlefield 4 ($31.99).
Current and future Black Friday deals at GameFly are activated with the code GFDNOV20 at checkout.
http://digital.gamefly.com/#!/promotion/538
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November 27th, 2013, 01:30 Posted By: wraggster
In the nearly 10 years since Garry's Mod first debuted as a modification forHalf-Life 2, the open sandbox physics simulator has sold over 3.5 million copies, while doubling its sales each year.
Garry Newman, the game's creator and namesake, cites a number of reasons for its success: the ever-increasing popularity of Steam, user-generated content, additions from other Valve games like Team Fortress 2, and the modern prevalence of video game footage on YouTube. That last one is crucial, as Garry's Mod thrives on its weirdness. The game itself allows players to place any Source Engine object into the world to manipulate as they see fit, and as the above screenshot demonstrates, the best results are often bafflingly weird.
Surprisingly, Newman believes that Minecraft – a similarly open, wildly popular sandbox game – is more of an aid than detriment to sales of Garry's Mod. "You'd think Minecraft would kill GMod's popularity ... but it's kind of the opposite," Newman told Rock Paper Shotgun. "People play Minecraft to death –they love it ... so they go out looking for other games that are a bit like it.Minecraft has attracted a lot of people that aren't really PC gamers too. They play the game on the 360 or the iPad and everyone tells them that the PC version is better."
While current monetary figures don't exist, Newman revealed in March that at the time Garry's Mod had generated $22 million in sales so far – quite a haul for a $10 Steam title that's never seen a proper retail release.
http://www.joystiq.com/2013/11/26/ga...pick-up-steam/
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November 27th, 2013, 00:41 Posted By: wraggster
Half of the PC market next year will consist of tablets, outselling every other form factor, analysts have predicted.
Canalys forecasts that almost 50 per cent of the PC market in 2014 will be tablets, with an 18 per cent growth of the worldwide client PC market during Q3 2013, despite a decline in notebook and desktop sales, attributed to the boom in tablets.
The percentage would be a growth in tablet sales of 25 per cent on Q3 2013, with tablet devices making up 40 per cent of PC shipments, with notebooks selling less than half a million units more.
285 million tablets are estimated to be sold in 2014, growing to 396 million in 2017. The biggest vendors are set to remain Apple and Samsung, said Canalys, with a predicted loss of Apple market share offset by higher prices.
“Apple’s decline in PC market share is unavoidable when considering its business model,” explained Canalys senior analyst Tim Coulling.
“Samsung narrowly took the lead in EMEA this quarter and Apple will lose its position to competitors in more markets in the future.”
“However, Apple is one of the few companies making money from the tablet boom. Premium products attract high value consumers; for Apple, remaining highly profitable and driving revenue from its entire ecosystem is of greater importance than market share statistics.”
Meanwhile, Microsoft’s share in the tablet market is set to increase to five per cent in 2014 from two per cent in 2012 on the back of its acquisition of Nokia this year.
“2014 will see another major shift for the company as the Nokia acquisition brings it a step closer to being a fully-fledged smart mobile device vendor,” said Canalys research analyst Pin Chen Tang.
“As a vendor Microsoft needs to prove to channel partners and consumers that it is in this market for the long haul.”
“To improve its position it must drive app development and better utilize other relevant parts of its business to round out its mobile device ecosystem. A critical first step is to address the coexistence of Windows Phone and Windows RT. Having three different operating systems to address the smart device landscape is confusing to both developers and consumers alike.”
Canalys claimed that the growth in the market will be driven by Android-based devices, which it expects to take 65 per cent of the market in 2014.
While Samsung will remain a top player in the market overall, its premium-priced tablets may begin to lose share to lower-priced offerings from “small-to-micro brand vendors, Canalys suggested.
Analyst James Wang added: “Vendors such as Acer, Asus, HP, and Lenovo have all entered the price war, with entry-level products at sub-$150 price points. With vastly different cost structures these vendors will continue to find it extremely challenging to keep pace with local competitors, especially in APAC and Latin America.”
http://www.pcr-online.biz/news/read/...in-2014/032577
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November 26th, 2013, 23:59 Posted By: wraggster
Ashes Cricket 2013, a video game deemed "not fit for purpose" by angry customers, has been pulled from Steam.The long-delayed cricket sim (at one point it was due out in June), created by Australian developer Trickstar Games, launched with little fanfare on 21st November and was quickly slammed for being, frankly, terrible.One customer, "Mr Arthur Spiggott", demanded his money back."This game is so bad its unplayable," he wrote on the Steam forum, "so not fit for purpose, we should be entitled to our money back."I have now ask Steam support for my money back so just waiting for the reply."On Metacritic it has a 0.2 User Score. According to "MattW", Ashes Cricket 2013 is an "absolutely terrible game" with "clear bugs that just could not have been missed".Customers have complained about a lack of difficulty settings, a lack of online play and performance issues. The controls are also singled out for criticism.Now, the game has been pulled from Steam. Publisher 505 Games is expected to issue a statement later today.PlayStation 3, Xbox 360 and Wii U versions were in the works, but do not have release dates. Have they failed first-party certification? Will they ever be released?
http://www.eurogamer.net/articles/20...led-from-steam
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November 26th, 2013, 23:58 Posted By: wraggster
Shining Force Online, a fan-created MMO based on Sega's classic RPG series, will enter into beta on 28th November.
Released for free via Arcade County, the game re-imagines Sega's franchise in an alternate universe and features a new storyline for its familiar characters.But the game also includes paid-for extras. Via the Arcade County shop you can purchase the Shining Force Platinum User Upgrade, for "25 Tickets". This costs $23 (about £14.20)."We will never have a 'pay to win' system," a message on the shop page states. "Meaning we will never sell in-game content which makes you better than the other players."But the Platinum User Upgrade's description reveals that by stumping up real-world cash you will get two skill points per day instead of one and "full experience earned from combat".You'll also gain server priority to make sure you can login even if the server becomes full, the ability to broadcast messages to the entire server and send private messages.The addition of these paid-for extras has not gone unnoticed by fans. Shining Force devotee "friskydeath" wrote on the game's forums that he had reported the project to Sega's legal team."Sites like this make it harder for true fan sites to run. You ignore the rules we all follow and try to make a fast buck. So reported you to SEGA corp. And will take the time to spread the word about you to others so this site will be taken down," he explained.
"Am reporting to every IP owner of shining force so this is shut down and the true fan sites can keep going."Sega still keeps a close eye on the fan use of its old IPs. In November last year it suddenly began removing YouTube video content featuring the 16-year-old Shining Force 3.Videos from loyal fans who had been translating parts of the Japan-only release were randomly targeted for copyright infringement and their channels were shut down.
http://www.eurogamer.net/articles/20...beta-this-week
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November 26th, 2013, 23:34 Posted By: wraggster
Joe Danger and its sequel, Joe Danger 2, are coming to Mac and Linux via Steam, developer Hello Games has announced.
Hello Games didn't say exactly when the Mac and Linux versions of the Joe Danger games will be out, but was adamant that it would be "real soon."This brings the total number of platforms for the series to six, with versions already available on Xbox 360, PS3, PC, iOS and Android.The Mac and Linux versions of the games will contain all the same content as their PC brethren which launched on Steam in June. This means they'll have leaderboards, ghost replays, level sharing, and Joe Danger 2 will feature the special Minecraft environment you can make levels in, as well as extra playable characters like Team Fortress 2's mercs or Minecraft's Steve. There's also an extra hard difficulty for each game."The Linux version is especially exciting for us because it means Joe will be ready for SteamOS," Hello Games noted. "Basically, for us, the PC versions are the ultimate versions of Joe Danger, and we always saw Joe Danger as a living room game with you and your friends taking turns on levels, beating each others' scores and shouting at each other like we do. So it's kind of fitting that JD will be appearing on Linux just as SteamOS comes along and helps Steam move into the living room."Looking ahead, the Joe Danger games are also slated to come to Vita in 2014.
http://www.eurogamer.net/articles/20...-mac-and-linux
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November 25th, 2013, 23:38 Posted By: wraggster
Assassin's Creed IV: Black Flag was the top-selling PC game on download service Steam last week, and reached second place in the UK boxed PC chart.
The action title from Ubisoft was beaten by Sega's Football Manager 2014 in the boxed chart for the week ending November 23rd. Football Manger has now topped this chart for the fourth consecutive week since releasing in late October.
Black Flag sold more digial copies than Call of Duty: Ghosts and XCOM: Enemy Within on Steam, which reached number two and number three on the download store respectively.
Elsewhere in the gaming world, Xbox One sold twice as many week-one units in the UK than the Xbox 360 did during its first week back in late 2005, while FIFA 14 returned to the top of the All Formats chart.
Here are the top-selling PC games for the week ending November 23rd:
Top Ten Full Price PC Entertainment (boxed UK sales)
Source: Ukie Games Charts, compiled by GfK Chart-Track
1. Football Manager 2014
2. Battlefield 4
3. X Rebirth
4. Call of Duty: Ghosts
5. The Sims 3: Into the Future
6. The Sims 3
7. LEGO Marvel Super Heroes
8. The Sims 3: Island Paradise
9. Rome: Total War II
10. Xcom: Enemy Within
Top Ten Steam download chart
1. Assassin's Creed IV Black Flag
2. Call of Duty: Ghosts
3. XCOM: Enemy Within
4. Payday 2
5. X Rebirth
6. ArmA II: Complete Collection
7. Football Manager 2014
8. ArmA II: Combined Operations
9. State of Decay
10. Rage
http://www.pcr-online.biz/news/read/...ed-game/032565
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November 25th, 2013, 23:24 Posted By: wraggster
The recently released FIFA Manager 14 is the last in the series, after founder Gerald Köhler admitted EA and developer Bright Lights weren't prepared to take the series forward. In a frank post published on the FIFA Manager blog, Köhler admitted the 12-year series needed too much investment to be worth continuing.
"The football manager genre at this level of sophistication is highly specialized and primarily played in two countries (England and Germany)," Köhler wrote, "In which – on top of everything – one game has practically dominated the market in recent years. The niche market and general trend toward online and mobile games were also contributing factors. Moreover, FM had reached a crossroads at which a new engine and/or corresponding online technology would be the only way to give the series a boost. When all these factors were evaluated, it led us to the decision to blow the final whistle."
While EA supported the FIFA Manager series across a decade, it never made a significant impact against the genre steamroller that is Sega's Football Manager. Last year's entry, Football Manager 2013, became the series' best-seller after shifting more than 1 million copies, despite being pirated more than 10 million times.
http://www.joystiq.com/2013/11/25/ea...ager-the-boot/
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November 25th, 2013, 23:21 Posted By: wraggster
If the grindhouse-inspired, profanity-laced writing of The Typing of the Dead: Overkill offended you, maybe you should just chill out. It's not like it's supposed to be Shakespeare or anything. Now, the new Shakespeare DLC pack? That'sShakespeare, and you can feel free to hold it to a higher standard.
The Typing of the Dead: Overkill's Shakespeare DLC replaces the game's default typing prompts with quotes ripped from old Shakesey himself. All your old favorite are here, from "Alas, poor Yorick!" to "A horse, a horse..." and much, much more. It's a midsummer night's scream up in here, and it's priced at $2.99.
This week also brings a free update for The Typing of the Dead: Overkill, adding a new competitive story mode and a collection of multiplayer minigames.
http://www.joystiq.com/2013/11/25/ty...speare-dlc-pa/
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November 23rd, 2013, 20:20 Posted By: wraggster
When Intel debuted Haswell this year, it launched its first mobile processor with a massive 128MB L4 cache. Dubbed "Crystal Well," this on-package (not on-die) pool of memory wasn't just a graphics frame buffer, but a giant pool of RAM for the entire core to utilize. The performance impact from doing so is significant, though the Haswell processors that utilize the L4 cache don't appear to account for very much of Intel's total CPU volume. Right now, the L4 cache pool is only available on mobile parts, but that could change next year. Apparently Broadwell-K will change that. The 14nm desktop chips aren't due until the tail end of next year but we should see a desktop refresh in the spring with a second-generation Haswell part. Still, it's a sign that Intel intends to integrate the large L4 as standard on a wider range of parts. Using EDRAM instead of SRAM allows Intel's architecture to dedicate just one transistor per cell instead of the 6T configurations commonly used for L1 or L2 cache. That means the memory isn't quite as fast but it saves an enormous amount of die space. At 1.6GHz, L4 latencies are 50-60ns which is significantly higher than the L3 but just half the speed of main memory.
http://hardware.slashdot.org/story/1...er-future-cpus
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November 23rd, 2013, 20:04 Posted By: wraggster
Laika Believes, the upcoming indie game from Minicore Studios, has a new name now: The Sun at Night. In addition to the new moniker, Minicore Studios has also announced a final launch date for the game: February 4, 2014.
The Sun at Night is a 2D action-platformer about an alternate history for a very real dog named Laika. SThe Soviets had sent Laika off into space – the first animal in space, to be exact – back in the '50s and this game poses a very fantastical "what if...?" scenario for the long-lost pup's fate. Unfortunately, the Soviets never figured out a way to bring Laika back.
The Sun at Night is also vying for votes on Steam Greenlight right now, if you'd like to help push for a Steam release.
http://www.joystiq.com/2013/11/22/ru...aunches-feb-4/
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November 23rd, 2013, 20:03 Posted By: wraggster
Image & Form's 'Mr. Driller-meets-Spelunky' Nintendo 3DS platformerSteamWorld Dig is on its way to Windows and Mac next month, Rock Paper Shotgun reports.
SteamWorld Dig emerged as a surprise favorite when it hit the 3DS eShop in August, earning a slate of positive review scores for its excavation-based approach to platforming. Throughout the game, players dig underground in search of valuable minerals and ability-boosting upgrades, which give access to deeper, more dangerous caverns.
SteamWorld Dig will hit Steam on December 5.
http://www.joystiq.com/2013/11/22/3d...pc-next-month/
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November 23rd, 2013, 00:04 Posted By: wraggster
id shooter Rage is free to play on Steam until Sunday, November 24 at 1pm PT / 9pm GMT.
The post-apocalyptic title is also available to purchase for £3.24 / $4.99, which represents a 75 per cent discount on its usual price of £12.99 / $19.99.
Released in October 2011, Rage is set in the near future following the impact of an asteroid on Earth.
In CVG's Rage review, our reviewer said: "While story and structure may never have been what id games were about, expertly refined gameplay mechanics are what the fans have craved and Rage has that, along with tonnes of variety."
Speaking earlier this year, id Software co-founder Tim Willits suggested that the Rage franchise still has a future within the company.
"I'm proud of what we did, I'm proud of the universe that we built, the franchise is not dead," Willits replied. "We're not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into.
"I'm still proud that we did something that was different, it wasn't like the games that we've done in the past."
The last Rage-related content released was The Scorchers, a single-player DLC package launched in December 2012.
http://www.computerandvideogames.com...-this-weekend/
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November 22nd, 2013, 01:06 Posted By: wraggster
The formerly 3DS eShop-exclusive adventure SteamWorld Dig is heading to PC and Mac via Steam on 5th December, Swedish developer Image & Form has announced.
Unlike the 3DS original, this will be an enhanced version with HD graphics. "SteamWorld Dig now plays at 60 frames per second in full HD," noted lead designer Olle Håkansson. "We have added many nifty features such as achievements, bloom filters and cloud saves, but put our main focus into making the experience feel custom-tailored for the desktop... and it looks and feels marvelous."Image & Form CEO Brjann Sigurgeirsson was adamant that even though SteamWorld Dig is spreading out from the eShop, a sequel will one day launch on 3DS. "Nintendo has treated us like royalty, and the Nintendo community is fantastic. We would be very foolish to turn our backs on them," he said. "As with SteamWorld Dig, our next SteamWorld game will appear on the 3DS day one."Regarding this mysterious sequel, Sigurgeirsson told Rock, Paper, Shotgun, "The next game in the SteamWorld series will NOT be a direct sequel to SteamWorld Dig - it will not be a SWD2, we'll save that one for a while. The gameplay of the next game will be similar... and, at the same time, quite different."SteamWorld Dig's Steam release will go for £6.99 / €8.99 / $9.99, and the developer noted that there will likely be a launch sale for it.EG-contributor Chris Schilling called the game "one of the best 3DS downloads to date," in his SteamWorld Dig review from August.
http://www.eurogamer.net/articles/20...-and-mac-in-hd
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November 22nd, 2013, 00:00 Posted By: wraggster
Manufacturer StarTech.com has launched the Wireless-N Travel Router which lets users create a WiFi hotspot from a wired network connection.
This creates multiple WiFi connections to get tablets and smartphones online simultaneously while the user is on the move. This means the user doesn't have to pay individual access fees for each device.
The device can be powered from an iPad wall charger or any computer USB port using the included USB extension cable. This means a device can be charged while the router is in use.
The R150WN1X1T Wireless-N Travel Router has an MSRP of £54.99 (excluding VAT) in the UK.
“This compact travel router is an essential travel companion for anyone who travels frequently and requires wireless network access” said Carey Cline, Senior Product Manager for StarTech.com’s wireless networking product line.
“Many hotels offer WiFi access for a fee and often lock in-room access to a single device. Also, depending on how many users are accessing the network, paid access can be slow and unsecure. With this compact router, users can create a secured wireless connection they can use with multiple devices, saving expense while remaining fully mobile”.
http://www.amazon.com/gp/search?ie=U...2F+Charge+Port
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November 21st, 2013, 23:28 Posted By: wraggster
Sharing footage of your finest blocky creations just became much easier with the addition of simple, one-click Twitch streaming to the PC and Mac incarnations of Minecraft.
Though this agreement was outlined at the recent MineCon event, it wasn't until today that things changed within Minecraft. Now, after a quick visit to enable streaming in your account settings, you can stream gameplay footage at a moment's notice simply by pressing the F6 key. If any of that sounds too complicated, don't worry: the video above serves as a walkthrough ofMinecraft's new streaming features.
The only caveat here is that Twitch support is currently only available toMinecraft players under Windows and OS X. We have contacted Twitch to ask if the game's Linux version might also see streaming options in the future and are currently awaiting a response.
http://www.joystiq.com/2013/11/21/mi...ing-on-pc-mac/
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November 21st, 2013, 00:13 Posted By: wraggster
Who needs a date when you can take part in historical battles?
Simulation PC game publisher Excalibur has announced its latest title and first turn-based strategy game, The Battles of King Arthur, will launch in the UK on Valentine's Day on February 14th, 2014.
And it says the title "features a game map larger than any other in the turn-based strategy game arena".
The £24.99 game is developed in-house at Excalibur and will be available as a boxed retail release for PC and Mac as well as a Steam download.
The Battles of King Arthur promises to "bring a fusion of real-time and turn-based strategy to a desktop war gaming". Players take command of King Arthur and the Knights of the Round Table as Arthur aims to grow his kingdom.
"It has been hand-crafted for maximum enjoyment and features choke points and terrain perfectly blending strategy battlefields with strategic opportunities on one map," said Excalibur in a statement.
"Players will fight battles on landscapes that suit themselves using the type of army that plays to their own strengths. Placing archers in the forest and luring your enemy close will afford you a sneak advantage whereas you’ll develop a cavalry if you see your army’s strengths in fighting on the open ground."
http://www.pcr-online.biz/news/read/...y-genre/032518
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November 20th, 2013, 21:50 Posted By: wraggster
The fan-made Half-Life remake Black Mesa will be coming to Steam with a price tag in the near future.
An statement released on the Black Mesa website confirms that the rebuilt shooter could soon be available on Steam for "a relatively low price".
The announcement coincides with the 15-year anniversary of Half-Life, which was originally released on November 19, 1998.
Black Mesa was originally planned to be a free title.
"We never developed Black Mesa with money in mind," read a statement from the game's developer.
"Our team is made up of average, hard-working people, and no one joined the team to make money. For us, Black Mesa is purely a labour of love. We believe this philosophy has significantly contributed to the overall quality and feel of the game.
"Our decision to sell Black Mesa rests on two key points. One is we believe we can make the game even better by having full access to the Source engine. This lets us tackle and fix limitations instead of working around them. The second is because, frankly, our team could really use the financial help.
"Soon you'll see Black Mesa available on Steam for a relatively low price. But we aren't dropping all support for the free version. In fact shortly after the Steam release there will be a completely new free version of the game. We also plan to open source our maps and some game assets to the modding community!
"Purchasing the Steam version of Black Mesa is more about supporting the team and our efforts than anything else. However, the Steam version will include features that the free version simply can not have. We will be paying careful attention to feedback, and you'll have a very real say in how the final game turns out."
On many occasions during the nine-year development of Black Mesa, the project was suspected to have broken down, but fears were eased in 2012 when the first ten hours of gameplay were released for free.
Black Mesa was among the first ten games to be selected for publishing on Steam after garnering enough votes on Valve's Steam Greenlight system.
http://www.computerandvideogames.com...ll-black-mesa/
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