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February 12th, 2014, 21:04 Posted By: wraggster
Sony Online Entertainment president John Smedley thinks the "content model" of massively multiplayer online games - where developers create quests, dungeons, and other set experiences for players to tear through - is no longer sustainable.
Smedley wrote on his blog about sandbox MMOs, a label SOE has courted for EverQuest Next. MMO creators have to deal with the fact thatWorld of Warcraft has nine years of content built up, Smedley said, which is tough to compete with directly.
"Don't get me wrong.. someone with deep pockets can still pull it off," Smedley admitted. "TESO [The Elder Scrolls Online] looks like it's going to follow the content model and it's going to have a lot of players. I'm willing to bet that it hits the same problem that SWTOR [Star Wars: The Old Republic] did. Just not enough to do."
Smedley said he's pursuing systems that let players be the content for each other. This isn't without precedent: player vs. player situations in MMOs can remain novel long after set player vs. environment experiences get old, but Smedley wants to expand that to the rest of the game.
He noted the success EVE Online has enjoyed by putting its players, not pre-made content, at center stage. EverQuest Next is planned to let players shape the growth of their worlds by raiding monster camps and nurturing small villages into cities (or vice versa), and the EverQuest Next Landmark alpha already lets players dig up the environment and build their own structures.
"Our belief at SOE is that it's smarter to head in this direction now rather than waiting," Smedley said. "We want to innovate and let players be a part of everything we do including make the game in the first place. We're going to take the idea of sandbox gaming and we're putting it at the core of everything we're doing.
"We'll obviously still be making awesome stuff for players to do, but we're going to aim very high in terms of letting players be a part of the game systems. The more emergent sandbox style content we can make the less predictable the experience will be."
http://www.computerandvideogames.com...soe-president/
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February 12th, 2014, 20:50 Posted By: wraggster
Hotline Miami, Shadow Warrior and Luftrausers publisher Devolver has now picked up the brilliant Broforce, made by developer Free Lives.A Steam Early Access release is scheduled for March, and a full PC and console (which one(s) Devolver couldn't say) release this summer. (You can already get a beta version of the game from the Humble Store for $14.99.)Broforce is a co-operative 2D platformer/shooter that's drenched in the sweat of a thousand action heroes from the 1980s. (Are there thousands? Shh.)Caricatures of those action heroes are the characters you'll play as, the bros, destroying everything in your wake as you get the job done. "You're like a mini hurricane," Christian Donlan wrote in his beta review, "taking out the world's greatest villains while also reducing their hideouts to rubble."There's a level editor as well, and more bros are being added to the roster all the time. It's a generous package packing on muscle all the time. "For once, this is a beta where it barely matters what comes next," concluded Donbo, " there's so much here, and it's so simple and good already."He couldn't recommend it highly enough.
http://www.eurogamer.net/articles/20...es-this-summer
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February 12th, 2014, 01:24 Posted By: wraggster
MediaTek, a chipset manufacturer based out of Taiwan, has been making some huge moves lately. Just over two months ago, it came out with the "world's first true octa-core" processor, which consisted of eight Cortex-A7 cores capable of operating simultaneously. Now that ARM has announced Cortex-A17 technology, however, MediaTek is ready to start sampling a new octa-core chip that consists of four 2.2-2.5GHz A17 cores and four 1.7GHz A7s, and comes with a Rogue PowerVR Series6 GPU to take care of any graphical needs you might have.
As an aside, the A17 cores come with a 60 percent improvement in performance over the current-gen A9s, and are primarily designed to make midrange smartphones and tablets even faster. That said, MediaTek tells us that its new chips, known as the MT6595, are actually meant to be featured in premium devices and will square off directly against Qualcomm's Snapdragon 800 and 805. And it's certainly got a few noteworthy features: first, the chip will use ARM's big.LITTLE architecture and Heterogeneous Multi-Processing, which means you can use all eight cores for the most intense tasks, or you can use just one or two at a time for incredibly basic activities. The company claims that this chip will be faster and more power efficient than the octa-core Exynos options, which feature four A15 cores and four A7s at lower frequencies.
Additionally, the MT6595 claims to be the first octa-core LTE system-on-chip with an H.265 Ultra HD Codec built-in to the platform, which offers 4K2K video recording and playback capabilities. In much the same way that most manufacturers don't enable all of a chip's features, however, it'll be up to each individual company to add it in. The chips will begin sampling to phone makers and carriers in the first half of this year, and it's expected to arrive in products during the second half. And while it should find its way into smartphones and tablets around the world, MediaTek wants the MT6595 to enjoy a huge presence in the US.
http://www.engadget.com/2014/02/11/mediatek-octa-core/
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February 12th, 2014, 00:34 Posted By: wraggster
Indie developer Mossmouth has released a sizable update for the Steam version of its roguelike platformer, Spelunky, fixing numerous bugs and adding new features aimed at hardcore players.
Spelunky's latest update introduces an optional "Pro" HUD that obscures less of the screen than the default interface, aiding players in crowded levels. The update additionally offers an "invert run" option, which makes running the default movement speed. When this option is enabled, players will need to hold the game's run button to walk instead of run.
Version 1.4 of Spelunky also adds a backup save option and fixes repeating seed issues within the Daily Challenge mode. The changelog reports many more fixes for long-standing bugs: A ghost will no longer kill players instantly when they enter Olmec's chamber after destroying several Kali altars, for instance.
The latest update is currently exclusive to the Steam version of Spelunky. An update for the GOG.com edition is coming soon.
http://www.joystiq.com/2014/02/10/sp...e-backup-more/
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February 12th, 2014, 00:23 Posted By: wraggster
When The Impossible Game finally comes out on PC this year, you'll be able to design your own obstacle courses of spike traps and deviously-placed platforms to torture your friends with. Developer Grip Games is introducing a level editor to go along with the five maddeningly difficult levels from the original version of the game.
The Impossible Game boiled platforming down to its barest essentials when it first came out, and was insanely, wonderfully addictive as a result. You are a square who can't stop moving. There are spikes you have to jump over, and there's a rhythm you must follow to properly survive. Jumping over those spikes is really, really hard. Hence the name. In the past three years, Fluke Dude has helped bring the game to myriad platforms, from the PSP to Xbox 360 and iOS.
Save for the browser-based demo on Fluke Dude's homepage, though, there was never a full PC version. A successful Steam Greenlight campaign last September put the The Impossible Game PC into development alongside its brand new level editor. The editor sounds pretty snazzy, letting you upload songs from your music library to create a rhythmic base for a new level and then simple tools for exporting the level to send to your friends.
Fluke Dude has yet to set a price or release date on the game. If you want an early look at The Impossible Game on PC, Joystiq will have a Tiny Stream of an early version of the game this month. Stay tuned.
http://www.joystiq.com/2014/02/11/to...new-level-edi/
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February 11th, 2014, 00:18 Posted By: wraggster
PC GAMING WEEK: Sales of boxed PC games may have reached their lowest point in history, but the creators of Football Manager and The Sims insist the High Street remains vital.
The majority of PC games are bought digitally. Yet Sports Interactive’s Miles Jacobson and The Sims exec producer Rachel Franklin told MCV that putting PC games in boxes helps the market reach a broader audience that download stores cannot.
Both The Sims and Football Manager regularly dominate the PC retail charts.
“Having a presence on the High Street gives us invaluable exposure to customers who otherwise might not have us at the front of their minds,” said Jacobson. “Football Manager appeals to a broad cross-section of the public, so we need to be seen by the casual game buyer.
Franklin added:“The Sims has broad appeal. We appeal to players that are digitally savvy and not digitally savvy.”
http://www.mcvuk.com/news/read/high-...posure/0127778
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February 10th, 2014, 23:07 Posted By: wraggster
Microsoft has already sunk $600 million into Nook Media, the ebook division spun off from Barnes & Noble in 2012, but I guess that's not enough for the Redmond tech giant: news broke today that they have a third ebook effort in the works. A new job listing discovered by the Chinese tech blog LiveSino has revealed that Microsoft is hiring an ebook developer to work on 'a groundbreaking interactive reading app on Windows, which incorporates books, magazines, and comics.' The position was posted by the Xbox Music, Video, and Reading unit, which had already released two apps for Windows 8 (video, music) and is clearly going for a trifecta. This new app shows all the signs of being completely unrelated to the Office Reader app, whichleaked last year. That app reportedly focused more on PDFs, textbooks, and office docs, while the 'Xbox Reading' app mentions magazines and digital comics.
http://news.slashdot.org/story/14/02...-for-windows-8
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February 10th, 2014, 22:58 Posted By: wraggster
AMD has launched a new graphics card aimed at budget gamers.
The Radeon R7 250X is priced at $99 (£60), and is a rebranded version of the existing Radeon HD 7770 GHz Edition card.
Like the 7770 GHZ Edition, the card features 640 steam processors, 40 texture units, a core clock speed of 1,000MHz, one or 2GB of VRAM memory and runs on the Cape Verde GPU.
Compared to the existing 250 card, which is available for $89 (£54), the 250X is expected to deliver a performance increase of around 20 to 30 per cent.
The main competition it will see from AMD rival Nvidia is like to be the equally-budget GeForce GTX 650 graphics card, which costs a little more than the 250X.
The 250X is available now in the US. Exact UK pricing and release date details are yet to be revealed.
http://www.pcr-online.biz/news/read/...cs-card/033181
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February 10th, 2014, 22:10 Posted By: wraggster
ASUS, like many other companies, took to CES 2014 to introduce a number of new products. Among these was the often-leaked VivoTab Note 8, an 8-inch Windows 8.1 tablet with support for Wacom pen input. If you were remotely intrigued back then, it looks as if Microsoft has now (quietly) placed it up for grabs in the US. Currently, Redmond's online store is selling the 32GB model of ASUS' VivoTab Note 8 for $329, which is slightly different than the $299 price tag it wasannounced with in Las Vegas. Strangely enough, there's also no apparent sight of the 64GB flavor, which makes us think that this Bay Trail-powered, pen-friendly slate may have been listed ahead of time. Regardless, it's very much available here-- at least for the time being.
http://www.engadget.com/2014/02/10/a...now-available/
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February 10th, 2014, 21:09 Posted By: wraggster
Battlefield 4's Second Assault expansion will be available on PC to Battlefield Premium members from February 18, according to a screenshot of what is purported to be EA's Origin service.
The image, which was posted by a Reddit user, is taken from the German version of Origin and clearly shows the February 18 release date.
However, as of yet, neither Battlefield developer DICE nor publisher EA has officially confirmed the release date.
Second Assault features four Battlefield 3 maps reimagined using the Frostbite 3 engine, and was released as a timed exclusive on Xbox One. It is one of five Battlefield 4 expansions due for release by the summer of 2014. The expansions can be pre-purchased as part of the £39.99 / $50 Battlefield Premium subscription offering.
EA has confirmed the other four expansions are China Rising, Naval Strike, Dragon's Teeth and Final Stand.
Reports have claimed California studio Visceral is developing the latest instalment in the Battlefield series, with a release date planned for 2014. The game, code-named Havana, is rumored to be a police-themed Battlefield title. Aside from its suggested 2014 release date, there were no further details on the rumoured title.
http://www.computerandvideogames.com...assault-on-pc/
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February 10th, 2014, 20:36 Posted By: wraggster
Slightly Mad Studios has announced that it's working on World of Speed, a free-to-play racing game alongside My.com that's to receive a closed beta this Spring.World of Speed takes real-world locations and carves tracks out of them, Project Gotham-style, as well as featuring real-world circuits such as Kent's Brands Hatch. It's a multiplayer-based experience, with a strong emphasis on social features.
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"At the heart of World of Speed lies a unique massive multiplayer online experience which incorporates a dynamic social elements and entirely new ways to compete in a racing video game - from an individual to a team level," Slightly Mad's Ian Bell said in the official blurb. "World of Speed is an online game and will be continuously supported with innovative and fresh content to keep the competition furious well after its launch."Slightly Mad Studios has plenty of previous in the racing genre. It cut its teeth on GTR 2 before working on the Shift series for EA, and most recently has gathered attention for Project Cars, a startling looking racing game that's also due for release this year. Will World of Speed impact on Project Car's development? Hopefully we'll be able to find out soon enough.
http://www.eurogamer.net/articles/20...world-of-speed
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February 9th, 2014, 22:42 Posted By: wraggster
Just because NASA doesn't go to the moon anymore doesn't mean you can't.MoonBase Commander, the 2002 turn-based strategy game from Humongous Entertainment, is now available on Steam. Even better news, it costs significantlyless than a real-life NASA-sponsored space ride: $6 gets you your very own moon base to command.
Humongous Entertainment still exists today, but no longer owns the rights toMoonBase Commander; that honor now belongs to Aliens Vs. Predatordeveloper Rebellion. Now you know who to thank for allowing you to launch probes and combat rival factions via turn-based gameplay.
We think we'll call our base "Moon Unit Zappa."
http://www.joystiq.com/2014/02/09/st...er-has-landed/
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February 9th, 2014, 22:41 Posted By: wraggster
Grid-based movement on a 3x3 grid can make moving around feel so ... simple. Right until you're dodging a storm of laser bullets, vertical beams of death and melee attacks, that is. Developer Sets and Settings is building Trestle upon this mechanic, placing the sense of victory in a high score.
Fans of the Mega Man Battle Network series' battle grid may feel right at home with Trestle. While dodging incoming attacks, Trestle allows players to swap out their weapon - boxes appear on grid spaces at random, which contain weapons like a flamethrower that covers an entire horizontal row of the opposing side's grid. Crates that replenish health also appear, but in early gameplay on SleepCycles' YouTube channel, they appear to spawn far less often than fresh types of ammunition.
Trestle's Tumblr page notes that the "base game is done," but Sets and Settings is adding new content and planning on an early 2014 release for PC, Mac and Linux.
http://www.joystiq.com/2014/02/09/ta...with-strategy/
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February 9th, 2014, 22:38 Posted By: wraggster
The ReactOS Project is pleased to announce the release of version 0.3.16. A little under a year has passed since the previous release and a significant amount of progress has been made. More than 400 bugs were eliminated. Some of the most significant include completion of the CSRSS rewrite and the first stages of a shell32 rewrite. 0.3.16 is in many ways a prelude to several new features that will provide a noticeable enhancement to user visible functionality. A preview can be seen in the form of theme support, which while disabled by default can be turned on to demonstrate the Lautus theme developed by community member Maciej Janiszewki. Another user visible change is a new network card driver for the RTL8139, allowing ReactOS to support newer versions of QEMU out of the box."You can download release images here. Want to see how it handles Windows software? Here are demos of [video=youtube;Hu2Pf-RGxes]http://www.youtube.com/watch?feature=player_embedded&v=c-8Bj5jHLwI"]Office 2003[/URL],, and [URL="http://www.youtube.com/watch?feature=player_embedded&v=Hu2Pf-RGxes[/video].
http://tech.slashdot.org/story/14/02...write-and-more
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February 9th, 2014, 22:17 Posted By: wraggster
Packaged revenue now even with digital, PC sales double those on console after nine-months
[h=3]SEGA Sammy Holdings[/h]sega.com
PC, digital and Pachinko machines have been Sega's strongest performers at this point in the fiscal year, while packaged console sales have fallen to just 1.2 million units across all platforms.
In the nine-month period ended December 31, 2013, Sega Sammy Holdings earned ¥304 billion ($2.9 billion) in revenue, up 47 per cent over the previous year. The company made a ¥44 billion ($431 million) net profit, a huge improvement over the ¥3 billion it earned in the prior year.
The strongest division in the company was its Pachinko and Pachislot machines, which generated ¥160 billion ($157 million) in revenue, up 115 per cent year-on-year. Operating income for the division was ¥50 billion ($49 million), a vast increase of 540 per cent.
Sega's Consumer business - which covers console, PC and mobile games - contributed far less to the bottom line, though it did show signs of improvement. In the first nine-months of the fiscal year, Consumer earned ¥73 billion ($715 million) in revenue, a rise of 20 per cent. Operating income was ¥2.8 billion ($27 million), a 436.7 per cent turnaround over the prior year..
Overall, packaged software sales fell from 6.94 million at this point last year to 6.31 million. However, that figure hides a couple of notable trends,
Sega's packaged console and handheld sales have collapsed, falling from 2.73 million to just 1.2 million. Now, PC is the platform that yields the most packaged sales, rising from 770,000 last year to around 2.27 million this year, with Football Manager the best-selling title overall. Sega's catalogue remains its single most important contributor with 2.81 million sales - not as good as the 3.4 million catalogue sales last year, but still the highest individual market segment.
In the future, the importance of packaged retail for Sega may diminish further. This fiscal year has seen packaged and digital revenues virtually neck-and-neck, with ¥28.4 billion and ¥28.3 billion in revenue respectively. That represents a substantial difference from this time last year, when packaged revenue was ¥26.3 billion and digital was ¥20.5 billion.
"The Group intends to concentrate its management resources in this [digital] field going forward," the company said in a note to investors.
http://www.gamesindustry.biz/article...orces-for-sega
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February 9th, 2014, 22:11 Posted By: wraggster
Back in 2000 the 1993 point-and-click adventure Myst was remade as realMyst, a fully 3D restoration that allowed players to walk around the eerie isles as they saw fit. RealMyst was later spruced up for a shinier iOS release last year and now the original developer of the game, Cyan, has released a significantly enhanced version of its two decade old classic with realMyst: Masterpiece Edition, available now on PC and Mac via Steam.Priced at £12.99 / $17.99 - with a 33 per cent discount available for those who already own realMyst - this Masterpiece Edition features drastically enhanced models, textures and lighting.Amusingly, it also lets you switch back to the classic click-travel style of movement from the original release, where you explore by clicking on set points to stand and you can only look at pre-rendered still images. When in this mode, you'll have the option to toggle the graphics back and forth between the updated release and the 1993 original, ala the Monkey Island Special Editions.
http://www.eurogamer.net/articles/20...rpiece-edition
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February 9th, 2014, 02:19 Posted By: wraggster
The companies building this year’s major Steam Machines have hit back at critics over their high pricing. The Steam Machines are designed to take PC gaming into the living room, putting them in direct competition with the likes of Sony, Microsoft and Nintendo.
However, even at their cheapest the Steam Machines retail for around the same price point as the PlayStation 4 and Xbox One, with the cost of the more powerful models coming in at nearly ten times the cost of a PS4.
The cheapest device is CyberProPC’s, which will set consumers back $499 (£306), while the most expensive – at the moment – is Falcon Northwest’s $6,000 (£3,684) beast.
But Steam Machine makers Origin PC, Materiel.net and Webhallen insist the devices have major advantages over consoles, including cheaper titles and better specs.
“Steam Machines offer exceptional value and one of the best living room experiences possible,” said Kevin Wasielewski, CEO of the Florida-based Origin PC.
“Yes, they cost more than a console, but the value and experience we offer is higher.”
Stephane Guyard components and integration business unit manager of French hardware firm Materiel.net added: “A Steam Machine is a more economical choice than a home console,” he explains. “The latest consoles have been priced between £349 and £429. But each game costs at least £40. The same titles on PC, especially Steam, are far cheaper.”
He added: “Steam Machines can also evolve – gamers can always have the best graphics, by adding a new GPU or RAM etc. With this functionality, the price tag is not a deterrent.”
But Anton Nilsson, purchasing manager of Swedish firm Webhallen, told MCV that the Steam Machine is targeting a different audience than consoles, with PC gamers the primary target.
“Pricing will not be a deterrent as long as the customers understand the concept,” he explains. “Steam Machines will be set apart from consoles in terms of functionality and customer base.”
The Steam Machines will launch this year. 14 devices are currently in the works.
http://www.mcvuk.com/news/read/steam...orries/0127777
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February 9th, 2014, 00:25 Posted By: wraggster
Proving that fan affection for Resident Evil is as undying as the franchise's hordes of shambling corpses, Capcom has announced that the high-definition remake of Resident Evil: Revelations has surpassed 1 million total sales.
Our review of Revelations, a console and PC remake of the original 3DS game, describes it as a successful, if middling port: "Resident Evil fans will want to see the story, and will forgive the design flaws and wacky dialogue. For everyone else, the game doesn't hold the HD spotlight well. This was a quality handheld title, but on a larger screen it falls into the middle of the pack."
A post on Capcom Unity announced the sales numbers: "Just a quick little pat on the back for RE Revelations – the console/PC versions have passed the 1 million mark in worldwide sales and are currently sitting pretty at 1.1 million overall." As we reported earlier, both Dead Rising 3 and Monster Hunter 4 have passed the million shipped and sold marks, respectively.
http://www.joystiq.com/2014/02/07/re...on-console-pc/
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