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May 20th, 2014, 23:55 Posted By: wraggster
Not even halfway through 2014, Valve has already seen more games released on its Steam service than in all of 2013. Gamasutra reports that if the trend continues, we'll see more than 2,000 games released on Steam in 2014, compared to just more than 600 in 2013. While that sounds great for gamers, more isn't necessarily better.
Just because a game makes it through Steam's Greenlight or Early Accessprograms does not make it a trustworthy, worthwhile purchase, as was demonstrated when Earth: 2066 was pulled from Steam for dishonest advertising.
Tom Ohle, director at Evolve PR, and founder of indie publisher Nkidu Games, told Gamasutra that Steam was "approaching iOS App Store-like saturation," making it harder for some games and publishers to break out and catch a Steam user's eye. The gates may be more open than ever, but that also means more people are going to try and squeeze their way through.
http://www.joystiq.com/2014/05/20/st...n-all-of-2013/
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May 20th, 2014, 23:39 Posted By: wraggster
Video game villains don't get much more classic than the occult-loving Nazis of the Wolfenstein series - they've been goose-stepping and zeig heil-ing for more than 30 years. Unfortunately, the gameplay of the latest game in the series,Wolfenstein: The New Order, is anything but classic. From our three-star review:
"It's almost as if there's a tug of war going between the big dumb shooter and the attempt to be subversive, with the result being a game that's not really slick enough to be an action classic, and not dramatic enough to draw you in."
We're not the only ones sending the Nazis packing, though. March on past the break to see what other soldiers thought of Wolfenstein.
http://www.joystiq.com/2014/05/20/me...the-new-order/
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May 20th, 2014, 01:29 Posted By: wraggster
After more than two years since the original freeware release, the ScummVM Team is announcing an update for the Dreamweb packages.
Thanks to the work of Simon Sawatzki we have the game manuals as well as the Diary of a (Mad?) Man available in text and HTML format for the majority of our releases, so you can use your preferred text-to-speech program to read them as your bedtime story.
All releases now include these documents and are marked as version 1.1. Of course, the previously available high resolution scans will stay on the download page as well.
Additionally we have taken the opportunity to release the Italian version of the game.
All packages can be downloaded from our Games page.
http://www.scummvm.org/news/20140519/
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May 20th, 2014, 00:22 Posted By: wraggster
Here's the thing about Assassins Creed: Pirates (you know, aside from the obvious swashbuckling theme): It was made specifically for phones and tablets. In fact, Ubisoft warned from the get-go that we probably wouldn't see a PC or console version. Starting today, though, you can play it on your computer after all -- well, sort of. Ubisoft just released a free browser-based version allowing you to play in the browser, using either touch input or a mouse and keyboard. What's nice, too, is that although Ubisoft developed the web game with Microsoft, it actually works with every major browser -- Chrome, Firefox, Opera, Safari and, of course, IE. As a bonus, it runs full-screen, something most web-based titles can't do.
http://www.engadget.com/2014/05/19/a...owser-version/
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May 19th, 2014, 21:24 Posted By: wraggster
All of Star Citizen's backers will get access to the first playable release of the game starting on May 29, developer Cloud Imperium announced Monday.
Players will receive access to the Arena Commander module's "Free Flight" and "Vanduul Swarm" modes. Certain multiplayer testers will also gain access to the module's online modes. More multiplayer testers will be invited as server conditions allow.
Arena Commander is positioned as a game-within-a-game; in the full release of Star Citizen, it will let players simulate training missions and multiplayer dogfights without risking their vessels.
The full game will allow players to carve out a piece of the universe by trading, raiding, exploring, and signing up for military service. It has topped $42 million from fans so far, making it one of the most successfully crowd funded games ever.
Studio founder and Wing Commander creator Chris Roberts set up a Kickstarter for the game in mid-2012 with an initial target of $500,000. The total raised by the funding drive's conclusion was $2,134,374. Cloud Imperium has since continued to raise funds on the Star Citizen websiteby selling additional spaceships and other virtual goods priced from $25 to over $200 per item.
A lengthy video published in April shows off Arena Commander's dogfighting and extravehicular activities.
http://www.computerandvideogames.com...der-on-may-29/
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May 19th, 2014, 21:22 Posted By: wraggster
Last summer Deep Silver announced Dead Island: Epidemic - the free-to-play MOBA spin-off of its zombie apocalypse series - and now it's arrived on Steam Early Access.Developed by Stunlock Studios of Bloodline Champions fame, Dead Island: Epidemic's free open beta is still on its way, but players can buy into its recently launched closed beta with the Patient Zero Pack for £12.99 / $16.99. This includes three additional characters, five unique weapons, extra experience points and in-game currency.The £26.99 / $39.99 Deadicated Pack includes all of the above along with six tier 2 weapons, player character Sam B, and added characters and items.The best value come from the £29.99 / $44.99 Contagion Pack, which includes four Deadicated Packs, so you can keep one and gift the rest to your friends.
http://www.eurogamer.net/articles/20...m-early-access
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May 19th, 2014, 00:00 Posted By: wraggster
via http://www.aep-emu.de/
The finale version 1.4 of OpenTTD has been released. There seems to be no changes since the release candidate.
OpenTTD is an open source complete recreation of "Transport Tycoon Deluxe"by Scottish games designer and programmer Chris Sawyer (Microprose). It delivers many bug fixes and general enhancements to the game.
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May 18th, 2014, 22:44 Posted By: wraggster
Another week, another victory for DayZ on Steam's top ten sellers chart.
Bohemia Interactive's Early Access title finished on top of the heap yet again, finishing ahead of pre-orders for the ever-approaching Watch Dogs.
Arma 3 finished in third as well, adding to Bohemia's dominance.
Around the usual suspects – such as Dark Souls II in fifth, Counter-Strike: GO in sixth and Space Engineers in seventh – a few upcoming and just released titles also made the list. Dynasty Warriors 8 finished in fourth in just five days of availability on Steam, while Wolfenstein: The New Order finished tenth ahead of its launch this coming week.
Here's the full list:
- DayZ
- Watch Dogs
- Arma 3
- Dynasty Warriors 8: Xtreme Legends Complete Edition
- Dark Souls II
- Counter-Strike: Global Offensive
- Space Engineers
- Age of Mythology: Extended Edition
- The Stanley Parable
- Wolfenstein: The New Order
http://www.mcvuk.com/news/read/steam...-11-17/0132581
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May 18th, 2014, 22:35 Posted By: wraggster
The Free Software Foundation has opposed Mozilla's move to support DRM in the Firefox browser, partnering with Adobe to do so. The FSF said, '[We're] deeply disappointed in Mozilla's announcement. The decision compromises important principles in order to alleviate misguided fears about loss of browser market share. It allies Mozilla with a company hostile to the free software movement and to Mozilla's own fundamental ideals. ... We recognize that Mozilla is doing this reluctantly, and we trust these words coming from Mozilla much more than we do when they come from Microsoft or Amazon. At the same time, nearly everyone who implements DRM says they are forced to do it, and this lack of accountability is how the practice sustains itself.'"
http://news-beta.slashdot.org/story/...drm-in-firefox
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May 18th, 2014, 22:19 Posted By: wraggster
League of Legends may not share much in common with your average 2D fighter, but the hyper-popular multiplayer online battle arena does feature a large, diverse cast of champions, which was enough impetus for Brazilian artist Iury Padilha to reimagine the MOBA in a more intimate combat style.
Padilha recently uploaded images to his DeviantArt account which depictLeague of Legends characters squaring off in traditional Street Fighter-esque mano a mano fisticuffs. While Padilha clearly owes much of his personal style to anime and manga influences - somehow even moreso than Capcom's stable of Japanese artists - he does an excellent job of translating champions from one medium to another.
Even more impressive are the backgrounds Padilha has designed, which depict small scenes drawn from League of Legends' various battlegrounds with a slightly muted color palette. This tone seems more apropos for the source material, even as it contrasts with the more cartoonish style Padilha lends his characters.
You can find the entirety of Padilha's efforts by visiting his DeviantArt page, along with a much higher resolution version of the image above.
http://www.joystiq.com/2014/05/17/ar...to-2d-fighter/
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May 18th, 2014, 22:15 Posted By: wraggster
The fight to be recognized as a mighty Caos, a brand of powerful warriors serving the gods in Ascend: Hand of Kul's universe, has been waged between players since September on XBLA. That fight will soon envelop PC users, as Signal Studios is bringing the action RPGto Steam on May 20.
In case you're wondering why anyone would strive to be on call for a higher power's war-oriented needs, Ascend's world is plagued with immortal giants called Titans. You'd think Titans would use their unlimited span of life to master every skill they ever wanted, right? Nope, they're stuck on the "savage killer" trait, devouring human souls in their endless state of being jerks.
Considering the other option is to wait around in a village for a Titan to digest your very being, life as a Caos doesn't sound so bad.
http://www.joystiq.com/2014/05/18/as...e-realm-of-pc/
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May 18th, 2014, 22:14 Posted By: wraggster
Pilots, Star Citizen's tank is filled with over $43 million in funding, you're clear for departure. Don't propel yourself into the deepest, darkest depths of space just yet though - get your bearings, get comfortable in your new, futuristic attire, learn how maneuvering a tin can in space works. If you helped fund Star Citizen, you can do all of these things in the dogfight-focused Arena Commander mode, which is due to make contact with backers on May 29.
Developer Cloud Imperium Games plans to offer the single player Free Flight and Vanduul Swarm modes in Arena Commander's initial launch. Studio Director Erin Roberts shared questions the team asks themselves while developing Vanduul Swarm, like "how many fighters in a wave?" and "how many waves?," which suggests an AI-populated, wave-based style of play.
Though creator Chris Roberts has supplied a schedule for development up until the planned launch, he acknowledges that there could be "unforeseen issues" that risk a delay. However, he adds that if they surface, "the community will know what they are AND how they impact the schedule as soon as I do."
http://www.joystiq.com/2014/05/18/st...launch-may-29/
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May 17th, 2014, 00:28 Posted By: wraggster
Fifteen years later, Jurassic Park: Trespasser still seems to bring out the dreamer in game developers.
It's largely forgotten today, but there was a time when the 1998 first-person shooter published by Electronic Arts aspired to be the ultimate technical achievement. Developer Seamus Blackley dreamt of a perfectly seamless, immersive world with intelligent dinosaurs – an idea that still has the power to spark the imagination with its insane technical ambition. Despite assurances prior to release that the game would revolutionize PC gaming, Trespasser was critically panned and commercially ignored.
Today, the dream of that revolutionary title lives on through a group of dedicated fans unwilling to let to die. The architect of that effort is Larry Ellis – an Australian working part time at a local distribution company, with the rest of his hours devoted to the long forgotten licensed game. Utilizing Crytek's powerful CryEngine, he recently captivated the internet with a series of gorgeous updates to the original Trespasser jungle environments.
Ellis' ambitions, however, are far greater than a simple remake. The part-time designer has grand ambitions with plans to recreate the game's entire world – Isla Sorna – and within it, inject new missions, objectives and more. Utilizing technology that lies at the bleeding edge, Ellis aims to make use of both Oculus Rift and the Razer Hydra to live up to the game's original vision for a unique control scheme.
Ellis' project seems almost crazy in scope - a one-man attempt to make good on assurances made by a company he has no affiliation with nearly two decades ago. Perhaps it's an impossible dream, but it's hard not to cheer for an underdog with so much passion.
http://www.joystiq.com/2014/05/15/ju...-on-long-lost/
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May 15th, 2014, 23:35 Posted By: wraggster
DayZ has fallen victim of a potentially significant hack.
Reddit reports began to emerge recently that the game had actually had its entire source code stolen. Speaking to Rock Paper Shotgun publisher Bohemia has not commented on that particular claim, but has confirmed that an incident has taken place.
It also stressed that no user data was compromised.
“We have recently detected an attack on some of our servers, the precise nature and scope of this attack is currently being extensively investigated,” a report read. “There were no user data on any of the servers. Current development goals and schedules for our games will not be affected by this attack.
“More information will follow as our investigation continues.”
Aside from the moral and legal implications, any theft of source code would also open the door to the development of crippling hacks and bugs.
http://www.mcvuk.com/news/read/bohem...claims/0132448
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May 15th, 2014, 20:54 Posted By: wraggster
Happy birthday, Diablo 3! Today marks the two-year anniversary of your arrival into this world, and in a few days time it will be the two-year anniversary of when anyone got to play you. Hooray!
Aw, don't take any notice, Diablo 3. 15 million people came to your party, and that number's only going to rise when you make friends with PlayStation 4 and Xbox One in August.
Now, to celebrate you reaching the ripe old age of 2, for a week Blizzard's giving PC and Mac players double Rift Fragments and twice as much chance of looting a Legendary item. That's a nice buff to keep running until 5AM PT/8AM ET on May 22, isn't it?
So, make a wish, blow out your candles, and go play nice with Torchlight 2.
http://www.joystiq.com/2014/05/15/di...birthday-buff/
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May 13th, 2014, 19:51 Posted By: wraggster
Captain America is feeling excited today! "Big announcement, guys! So excited! You excited?"
Iron Man commented: "Look guys, I know we're getting a continuation to our Facebook game Marvel: Avengers Alliance, but let's not get ahead of ourselves. I mean, what's really new about this one?"
Nick Fury commented: "This is Avengers Alliance Tactics. Like before, players will take on the role of a SHIELD agent who sends teams of heroes out to save the day in turn-based battles. However, this time the the map is grid-based, when before it was just teams of heroes on the left side of the screen battling enemies on the right. Now, positioning is a factor, and the 3D graphics mean the 20 heroes available at launch can be seen from more angles."
Hawkeye commented: "As long as they get my good side!"
Black Widow commented: "So where and when can we play it?"
Nick Fury commented: "We're not sure when it'll be released worldwide, but it's coming to Canada first. They say we'll have it 'soon.'" Wolverine likes this.
Spider-Man commented: "Hey guys, I know this might not be the best time to ask, but can I be an Avenger now?"
Hulk poked Spider-Man. Spider-Man's bones are dust.
http://www.joystiq.com/2014/05/12/ma...iance-tactics/
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May 13th, 2014, 00:21 Posted By: wraggster
DayZ is back on top of this week's Steam top ten selling titles, beating out a bevy of discounted offers for the top spot.
Age of Mythology: Extended Edition finished in the runner-up spot, thanks to a spotlight discount special – with Dark Souls II and Watch Dogs finishing right behind in third and fourth, respectively.
Other products on special making the list include the 2014 Star Wars Collection, the BioShock Triple Pack, the Ultimate edition of Dragon Age: Origins, and Early Access title Kerbal Space Program.
Here's the full list:
- DayZ
- Age of Mythology: Extended Edition
- Dark Souls II
- Watch Dogs
- Star Wars Collection - 2014
- BioShock Triple Pack
- Dragon Age: Origins - Ultimate Edition
- Counter-Strike: Global Offensive
- Space Engineers
- Kerbal Space Program
http://www.mcvuk.com/news/read/steam...y-4-10/0132261
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May 12th, 2014, 23:39 Posted By: wraggster
The true successor to the Elite series took place on the streets rather than in the stars, series co-creator David Braben has said.
While "space" has become somewhat of a category of its own in the years since the Elite series helped define open-world games, Braben toldTechRadar that he saw its lineage reflected elsewhere.
"I think games set in space became quite niche," Braben said. "They lost sight of what was the key element of Elite and Frontier - freedom. The true successors to Elite and Frontier were the Grand Theft Auto games. For me, the setting is secondary to the feeling of freedom."
Braben said he has already seen how that freedom will affect Kickstarted sequel Elite Dangerous. He observed multiplayer alpha players hanging around near players who were mining resources - but instead of destroying them and taking their loot, they laid in wait to claim the bounties placed on others who decided to try their hands at raiding.
"The success of the Elite series has always been based on the freedom that players are given," Braben said. "It's all about individual choice in an open world - you don't select 'pirate' or 'bounty hunter' or 'trader' from a list, you simply do what you want and events will unfold accordingly."
Phase one of the Elite Dangerous beta began in April. Access to the beta, which also includes full access to the game at launch, is priced at £100.
Access to the Elite Dangerous standard beta costs £50, while the final game is priced at £35 ahead of its release later this year. The title will be available on PC first and Mac three months later.
http://www.computerandvideogames.com...-creator-says/
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May 12th, 2014, 23:36 Posted By: wraggster
Family-friendly EA sandbox game The Sims 4 has been branded with an adults-only "18+" rating in Russia due to its inclusion of same-sex relationships.The possibility for characters to be gay means that access to the game must be restricted per Russia's 436-FZ law to "protect" minors from the "propaganda of non-traditional sexual relationships".
The Sims 4's rating came to light after promotional art was posted by the Sims Russia Twitter account and included the "18+" label.When asked why the game had been rated only for adults in the region, the account pointed to the 436-FZ law."18+ has been assigned in accordance with the law number 436-FZ 'on the protection of children from information harmful to their health and development'," Sims Russiawrote.Originally passed in 2010, the law was amended last year and gained international criticism in the run up to recent Winter Olympics in Sochi. Previous titles in the series have escaped penalisation.EA has since stated it has no plans to alter the game to lower its classification in the country."We have no plans to alter The Sims 4," a spokesperson told Polygon. "One of the key tenets of The Sims is that it is up to the player to decide how to play the game. We provide the simulation sandbox and player choice and creativity does the rest."Nintendo was recently criticised for not including same-sex relationships in its own sandbox game, Tomodachi Life. The company has since apologised and said it would take fan feedback into account for future incarnations of the series.
http://www.eurogamer.net/articles/20...-relationships
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May 12th, 2014, 23:35 Posted By: wraggster
Halo developer Bungie has been working with fans on a patch for the original game's PC version, in order to keep its multiplayer servers online post-GameSpy server shutdown.
An update to the game and to its Custom Edition is in the works thanks to Bungie developer Roger Wolfson and a small group of fans, Halo-Fixes revealed."A small group has been quietly preparing for the shutdown of the GameSpy Master Server (which provides the list of Halo servers) and they are finally ready to discuss their work. The group consists of Roger Wolfson aka Sawnose (of Bungie), Btcc22 (of HAC2), Kornman00 (of OpenSauce) and myself, Technut (of PÕQ Clan)."As a result of their work, especially Btcc22 and Roger, Bungie will be releasing version 1.0.10 of Halo PC and Halo CE soon, which will include the fix for the Lobby!"Hosting service GameRanger announced last week it was stepping in to ensure Halo - and other titles such as Star Wars Battlefront 2 - remain online.A lobby service, GameRanger works across multiple titles to let users host and join games.But Bungie's update will mean Halo PC should have its own integrated lobby/matchmaking service.The GameSpy server shutdown has been affecting scores of titles - more than 50 EA games will go offline at the end of next month, for example.
http://www.eurogamer.net/articles/20...ith-server-fix
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