PC Gaming News is a News and downloads site for the PC, We have all the latest emulators, hack, homebrew, commercial games for PC and all the downloads on this site,, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
News Flash
Check out
Nintendo video games
THE LATEST NEWS BELOW
|
July 17th, 2007, 20:29 Posted By: Shrygue
via Computer and Video Games
Remember the first time you clapped eyes on the facial animations Valve created for its Half-Life 2 characters? It was awesome, stuff we'd never seen from a videogame previously and in this regard stuck a boot up the arse of 'real' and kicked the game way over the heads of the competition.
But such animation is only part of the trickery behind the face to create believable in-game characters.
In order to keep NPCs real, Marc Laidlaw, Valve's Half-Life plot man, has explained the developer tries to draw strong relationships between the characters, and that making each one part of a believable network of family and friends (and rivals) makes it easier for players to relate to them.
"Characters in weaker science fiction stories often seem flimsy because they're solitary heroic figures without parents, siblings or ordinary relationships", he said in an interview with PC Zone magazine.
Character-driven drama depends on social context, status transactions, how they relate to other people in the world, explained Laidlaw.
"We also assume our characters have spent their whole life in this world - especially Alyx, who grew up surrounded by headcrabs and Vortigaunts." These characters, Laidlaw said, are drawn in such a way that "the crazy SF details" that populate the Half-Life universe are just ordinary, everyday obstacles to them. They're obstacles still full of potential threats and surprises, as in our own world, "but with a grim internal logic".
You can read the full interview with Marc Laidlaw on these pages shortly.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2007, 19:53 Posted By: Shrygue
via Eurogamer
NCsoft has detailed plans for a Guild Wars: Eye of the North pre-release bonus pack, due out on 20th July.
It will let you get your hands on exclusive in-game goodies that Guild Wars fans designed as part of a fancy competition: the Glacial Blade, Hourglass Staff, and Darksteel Longbow. A special DVD is in there, too, which will let you trial-play all of the previous campaigns for a total of 10 in-game hours or 14 real-life days - whichever expires first.
You'll also be able to join the pre-order crowd in the Sneak Peak Weekend on 24th - 26th August, where all progress your character makes and all items you gain will be saved for when Eye of the North launches on 31st August.
But the best thing about all this is that theoretically you could get the bonus pack for absolutely nothing - its price is to be determined by each retailer. And if one of them does decide to charge you, then that amount will be taken off the GBP 24.99 asking price of Eye of the North when you buy it. From the same place, obviously.
Eye of the North is billed as the first expansion in the Guild Wars series, despite being the third paid-for update. Factions and Nightfall were campaigns, you see, so Eye of the North is the start of a new direction for developer ArenaNet.
It's all about rewarding the existing fan-base by heaping new dungeons, skills, armour, weapons and items on them. It will also act as a bridge to the sequel, Guild Wars 2, via the Hall of Monuments where you'll be able to carry over titles and accomplishments.
Head over to our Guild Wars: Eye of the North gallery for the latest screenshots, seen here.
We recently cornered lead designers Ben Miller and Eric Flannum to talk about Eye of the North, Guild Wars 2, and rewarding loyalty. Head over to our interview to find out more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2007, 19:50 Posted By: Shrygue
via Eurogamer
Codemasters Online Gaming has responded to claims that MMO ArchLord is dying out by saying its population has grown since launch and "still increases week on week".
But when pushed to reveal numbers for the amount of people currently playing, it coyly replied that that wasn't the trend in the genre.
"Unfortunately we are not in a position to release current subscriber numbers," a spokesperson for Codemasters Online Gaming told Eurogamer. "As with any MMO, publishers never release that information. Unless, of course, you are Blizzard and have over 8 million subscribers." Or Ankama Games with Dofus.
Questions arose over ArchLord's future after the publisher announced that it would be offering 6000 free in-game credits with every copy sold. These can buy you levelling aids in the Chantra Shop, where you would otherwise use real money to purchase goods.
Previous efforts to drive attention to the game have seen a subscription system come and go, and the price of the game slashed to around a tenner depending on which part of the world you're in.
But far from pull support, Codemasters is insistent that future content is on the schedule - the first thing being upcoming free expansion Episode II. This will add castle sieges to the game as well as the chance to finally become the ArchLord - with a USD 10,000 custom set of real-life armour awaiting the first one officially crowned.
"We have no plans to close the service at present," the spokesperson continued. "ArchLord is still very much in Codemasters Online Gaming's future plans with new content (in the form of Episode II) currently in testing and further content beyond that in development."
Codemasters Online Gaming also handles one of this year's big success stories, Lord of the Rings Online: Shadows of Angmar. Unlike ArchLord this reviewed well and has seen a surge in active subscribers, although no figures have been released.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2007, 19:49 Posted By: Shrygue
via Eurogamer
Microsoft has confirmed that while Gears of War will not support cross-platform play between the 360 and recently announced PC versions, anybody buying the latter will be able to play it on Windows XP as well as Vista.
As in, without having to wait for the hackers to sort it out.
"It's also worth noting," says old pal the Gamerscoreblog, "that the PC version of Gears of War achievements are separate from the Xbox 360 version. That means you can get 1250 Gamerscore from the Xbox 360 Gears of War, and an additional 1000 Gamerscore from the PC version!" Yes! Buy it again!
New features of the PC Gears include additional multiplayer maps and game modes, a game editor and five new single-player chapters. A demonstration at Microsoft's E3 conference revealed a showdown with a Brumak.
Unfortunately, Xbox 360 owners probably won't get to experience the new content, with Epic's Mark Rein telling one E3 interviewer that to do so would require a patch so massive that it would dwarf the five downloads made available for 360 to date.
The full thing's due out later this year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 17th, 2007, 19:47 Posted By: Shrygue
via Eurogamer
That Lost Planet PC patch we told you about yesterday will be released on 20th July. Friday, then.
That patch will be released alongside the first PC Map Pack (Trial Point, Hive Complex, Radar Field and Island 902), and the Xbox Live Map Packs that already include these arenas (numbers 1 and 2) will be reduced from 400 Microsoft points to free Xbox Live Marketplace downloads on the same day so nobody gets in a huff.
The PC patch also introduces new multiplayer character models (Mega Man, Frank West from Dead Rising, Joe from Lost Planet), two new camera angles (Resi 4-style and wide view), a cut-scene viewer for sending yourself to sleep back to back, and an option to see who's actually connected in PC multiplayer games.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 16th, 2007, 20:58 Posted By: Shrygue
via Computer and Video Games
Flagship Studios boss Bill Roper is adamant the developer isn't ripping people off with the subscription-based access to Hellgate: London online multiplayer.
"We wanted to have the best of both worlds: to give people the free experience they're expecting, because this is from the Diablo team, but at the same time to provide continuing content," Roper told PC Zone magazine before discussing exactly what players will get for their $9.99 a month.
He continued, "We want to be able to stream things into the game continuously - additional gameplay modes, mods, quests, monsters and environments, special events for special days, weekly events, things that are ongoing and that go above and beyond balance fixes and bugs - even up to including new factions and character classes".
Roper explained that a fixed, regular schedule won't be applied to such updates but provided an example of how "at the end of every quarter or something, we do a big thing such as adding a new character class or some story".
The subscription, he said, is a way for Flasghsip Studios to be able to maintain the live team that produces the updates for the game and to interact with the community to see what they'd like added.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 16th, 2007, 20:05 Posted By: Shrygue
via Eurogamer
Capcom has said that it's preparing a patch for the PC version of Lost Planet: Extreme Condition that will introduce new view modes, multiplayer tweaks and additional characters - including Mega Man.
It's not clear from Capcom's email missive exactly when the patch will tumble down, but it's described as an automatic update, and its release will coincide with the re-launch on Xbox 360 of Map Pack 1 and 2 as free downloads.
The PC changes include a "Resident Evil 4-style" view mode and a new "Wide" view, a "movie mode" for watching the game's cut-scenes back to back, multiplayer updates to allow you to see connected players, "PC Map Pack 1" and new characters, presumably for multiplayer - Jo from Lost Planet itself, Mega Man, and Dead Rising's Frank West.
It'll all stack up to 400MB of data. A good place to keep an eye out for updates would be the Lost Planet community forums, or you can check out our Lost Planet PC gamepage for our review, DirectX 9 versus 10 comparison, trailers and all the rest.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 16th, 2007, 20:03 Posted By: Shrygue
via Eurogamer
Codemasters Online Gaming is giving away 6000 in-game credits to anyone that buys ArchLord, which works out at around GBP 10 / EUR 15 worth.
You can spend these on all sorts of fantasy bits and pieces in the Chantra shop, which is mostly made up of items to ease the level burden by increasing experience and gold earned from killing monsters.
It's the latest campaign by Codemasters Online Gaming to drum up a significant following for what appears to be a sinking ship. Since it launch last November the subscription fee has been abolished and the price of the game slashed to around a tenner - relying on people to purchase in-game credits to keep it afloat.
Despite this, ArchLord is to get a free expansion in the next few weeks, which will add siege warfare to the player-versus-player mix. It will also make the game's unique goal possible - as one lucky player will finally be crowned ArchLord.
Only one of these can exist per server, and they'll get an exclusive bunch of rewards like a dragon mount and powerful spells, abilities and equipment - including a personal set of guards made up of guild mates treated to special royal sets of armour.
Die in general combat as the ArchLord and you'll return to life like always with the full set of abilities intact. However, be killed as the result of a challenge to your crown and you will be stripped of your status and gifts that go with it.
It's a goal probably only reachable by the super hardcore elite, and one that couldn't rescue the game for us when we played it last year.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 16th, 2007, 20:02 Posted By: Shrygue
via Eurogamer
Nexon has launched MapleStory across Europe, attempting to add to its 67 million registered users in the US and Asia.
It's an MMORPG with a cartoon-style and side-scrolling 2D action, as well as all the usual persistent world mechanics like levels, items, guilds, etc. And while MapleStory is completely free to download and play, it features the "Nexon Cash" currency that you buy with real money to spend on in-game goods and services in a special shop.
MapleStory has been around since 2003 in Asia, and Nexon plans to keep the experience fresh for us by adding weekly updates, in-game events, quests and modes to the fantasy mix.
"We are very excited to finally bring the amazing world of MapleStory to Europe," said David Yoo, business development man at Nexon. "Now gamers all over Europe can enjoy MapleStory's delightful visuals, vibrant community and simple, yet truly compelling gameplay.
"We look forward to making many more exciting MapleStory Europe announcements over the coming months."
It's available in English, French, German, Spanish and Dutch. Head over to the official MapleStory website to get started.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2007, 19:02 Posted By: Shrygue
via Computer and Video Games
More screenshots?! You can't moan when they're showing off Irrational's gorgeous Bioshock though, unless you're some kind of crazed horror FPS-hating mentalist, that is...
In related news 2K has just delivered a seven foot tall Big Daddy into our coffee area, which almost put us off buying our Americano this morning. Have a look at the pic on the right; if you can get it out our front door you can have it.
The August release date is fast approaching, and if you haven't already you can check out our recent hands-on time with the PC version, as well as our little chat with senior designer Joe McDonagh.
Screenshots
Trailer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2007, 18:37 Posted By: Shrygue
via Computer and Video Games
Despite still looking bloody good, Pandemic's Mercenaries 2 has managed to sneak under the radar for the majority of E3. So here's some screenshots that, in a double-whammy strike, give a refresh on how the blaster's shaping up, and rack up our news count as well. Nice.
Back at GDC we managed to see the game over the shoulder of one of the spiky-haired devs, and it was indeed in good form. The demo we saw sported plenty of QTE-style enemy fights and a tank section which had the game's hero demolishing an entire village in a barrage of explosions. Just what you'd expect then, really.
It's out at the end of the year on 360, PC and PS3.
Screenshots here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2007, 17:33 Posted By: Shrygue
via Games Industry
GSC Game World appears to be looking beyond previous publisher THQ for a partnership on S.T.A.L.K.E.R. Clear Sky.
"We are now in the middle of negotiations," PR Manager Valentine Yeltyshev told GamesIndustry.biz, "so we're not decided on who will publish the game."
Clear Sky is the newly-announced prequel to this year's first-person shooter, S.T.A.L.K.E.R. Shadow of Chernobyl, which earned much acclaim despite a protracted and seemingly fraught period in development.
Strong sales of the PC-only shooter helped THQ end its 2007 fiscal year by topping USD 1 billion in sales.
Developer GSC Game World is demonstrating the game to trade and press at the Barker Hangar in Santa Monica, part of the E3 Media & Business Summit.
THQ was not immediately available for comment. S.T.A.L.K.E.R. Clear Sky is due out in Q1 2008.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 13th, 2007, 14:59 Posted By: JKKDARK
New update of the PC-Engine emulator for Windows 2000, XP and Vista.
Changelog:
- The drawing processing and the CPU processing etc. were sped up respectively a little. I think that processing lightened in some measure of a personal computer environment so not fast.
- Operation speed & timing of CPU has been elaborately adjusted. In "Wonder Momo", the bug to which the picture after the stage cleared was not correctly displayed (generated by v1.13) was solved.
- In the ending of "Formation Soccer'90", the trouble that had been freezed (generated from v1.11) was corrected.
- Additionally, a detailed part has been improved and corrected.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2007, 22:09 Posted By: Shrygue
via Computer and Video Games
Reports are circulating that Crysis has received a semi-concrete release date of September 14 this year, however the official line we have from EA is "2007". To be honest, we wouldn't be at all surprised if this game slipped into 2008.
Anyway, it's E3 which means screenshots deluge time and as expected new shots from Crytek's shooter have erupted out the show floor. Enjoy.
Screenshots via source link above or here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2007, 21:29 Posted By: Shrygue
via Computer and Video Games
Here's another chance to cast an eye over Hellgate: London, Bill Roper's new baby currently in development at his company Flagship Studios.
If you've not come across the game before, it's an action-RPG on PC fusing swords and sorcery with sci-fi and plunges you into an apocalyptic London overrun by the spawn of Hell. It's got the likes of randomly generated levels and a multiplayár component with MMO-style features.
Screenshots
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2007, 21:19 Posted By: Shrygue
via Eurogamer
GSC Game World has whipped the radioactive cover off its expansion to the sprawling first-person shooter S.T.A.L.K.E.R.
It's dubbed Clear Sky and will take place one year before the original story, back-filling the iconic character Strelok's history and the emergence of the Zone. With plenty of new nuclear beasties to say hello to.
Clear Sky will also include belated support for DirectX 10 and improved performance from the DirectX9 renderer. The AI has been bumped up, too, on top of a new animation engine and game engine.
As you explore the Zone you'll become part of the war between the different factions, and be able to join and lead any of them to victory. You'll also be treated to a new upgrade system for weapons and armour, enjoy a worked HUD and PDA, and be given the benefits of Fast Travel. Phew.
It looks like it will be a polished-up and improved addition to what we claimed to be one of the scariest and ambitious games on the PC this year. All that and Clear Sky is promised for release in the first quarter of 2008 - which we hope it sticks to.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 12th, 2007, 21:17 Posted By: Shrygue
via Eurogamer
SEGA has revealed more information for its "chilling" upcoming science fiction role-playing game Space Siege.
It's being developed by Chris Taylor and his team at Gas Powered Games, the studio responsible for Dungeon Siege and Supreme Commander.
Space Siege promises to have tactical combat action, where you'll need to dynamically use your environment to outsmart and lay ambushes for your enemies. You'll do this with the help of your customisable robot partner, HR-V.
Everything from the robot's armour, weapons and special equipment can be upgraded, and it will respond to your commands to help make your fancy manoeuvres successful. The pair of you can even combine your efforts to pull off special moves. Flipper and that freckly boy could never do that.
As with most role-playing stories your path is open to multiple approaches. You can stay entirely human or embrace cybernetic technology implants, as well as revel in numerous skill choices and special abilities.
The aliens and characters you meet along the way are all supposed have unique personalities, and there's a separate online co-operative campaign you can play with up to four of your friends.
Space Siege is due for release in 2008.
Screenshots
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2007, 20:15 Posted By: wraggster
New from Play Asia
Welcome to the wide open and most fascinating trading- and battleground of all times: Space itself is waiting for you to be dominated in Space Force Rogue Universe, the exciting and groundbreaking 3D space experience presented by JoWooD Productions. On his own path through an yet unknown universe, the player can fight, trade or smuggle to earn respect, wealth and fame. In the end, your reputation is all that counts your goal is to become the best-known pilot in space.
Spaceforce Rogue Universe comes with excellent graphics, accompanied by moderate hardware requirements and the full freedom of choice in this non-linear space experience, the player is given the opportunity to master the game exactly how he/she wants. It includes trading, fighting, and raiding space stations and fortresses, but also the examination of cryptic artefacts and anomalies and, of course, mind-blowing warps through wormholes and long-distance space gates.
Spaceforce Rogue Universe brings the fascination of space back to your screen. After remarkable prosperities of Space-Action sims and freelancing games in the past, it's time for a fresh and intergalactic experience. The player will face new opportunities to establish an independent thrilling life in space, while enjoying the beauty of the universe in this new space adventure.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2007, 20:12 Posted By: wraggster
New from Play Asia
description
Discover how corruptible you are in Overlord, the twisted fantasy action adventure where you can be evil (or really evil). In the game's seriously warped fantasy world, players will become the Overlord and get first-hand experience of how absolute power corrupts absolutely". You could be a regular run-of-the-mill Overlord. However, with incredible power at your disposal and a team of evil-minded impish critters, the Minions, on hand to do your bidding, how will you resist the temptation to be wonderfully despotic?!
The Overlord has the power of concentrated badness right from the start and you'll know how much more of a total bad-ass you're becoming as the game tracks your 'corruption' throughout.
How corrupt you become depends on how you handle any given situation, your actions and how their consequences impact the game world. For example, if you and your minion horde dispose of a bunch of particularly nasty, violent Halflings that have overrun a once-peaceful village, the village's original peasant occupants will herald you as their liberator. Now each time you pass through, the peasants will welcome you as their new lord and protector, cheering your arrival and giving you offerings.
However, as an Overlord, it's worth seeing what more can be obtained from the peasants' gratitude. If you exert some proper feudal repression, they'll tremble and fall to their knees when you're in town. If you become truly mean, the poor peasants will resort to cowering in your presence, pray for their lives and even offer up their daughters in order to appease you.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
July 11th, 2007, 20:07 Posted By: wraggster
New from Play Asia
features
Gripped camera in 3rd person on Walk Mode - Over the shoulder more immersive experience of the game
Experience Open Environments Racing over 260 km in Two Distinct Time Periods Multiple paths to complete over 32 missions and 132 sight jobs across photo-realistic 1978 & 2006 New York City
Control and Customize Over 80 Drivable Vehicles - Including cars, motorcycles, and trucks - all integrated with a realistic vehicle damage system
Authentic Hollywood- style Action Experience adrenaline pumping high speed racing and car chases
Massive Enhancements Over Previous Driver games - Including better characters and vehicles AI, better graphics and physics
description
New York in '78 was the coolest place on the planet. I was new to the Big Apple, just a country boy looking to make it good. In just a few weeks it felt like home. From New Jersey to Queens, from the Bronx down to Battery this was my patch, my backyard. 28 years later and the city sparkled like new but underneath, the filth was still there, and I had vengeance crawling inside me.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
next » |