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July 20th, 2010, 23:13 Posted By: wraggster
American Customer Satisfaction Index recently conducted a survey in which they found that even though Facebook is gaining popularity, they are doing a miserable job of keeping their users satisfied. According to the survey Facebook scored 64 out of 100 for customer satisfaction, which puts the website in line with the satisfaction rates for airlines and cable companies. The survey also includes other websites like YouTube and Wikipedia (which scored considerably higher) and MySpace, which came in slightly lower. (The survey did not include Twitter since many of its members access the site through third-party sites rather than Twitter.com.) The ACSI was founded at the University of Michigan's Ross School of Business, and is based on annual interviews with about 70,000 customers. The group has measured portals and search engines in the past, as well as news and information websites, but this is the first year the ACSI included social networking sites."
UM professor Claes Fornell blogged: "Controversies over privacy issues, frequent changes to user interfaces, and increasing commercialization have positioned the big social networking sites at satisfaction levels well below other Web sites..."
http://tech.slashdot.org/story/10/07...ion-Is-Abysmal
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July 20th, 2010, 21:23 Posted By: wraggster
EA has announced that its long-awaited Need For Speed MMO will be available for PC download on July 27.
Those that pre-order the Need for Speed World Starter Pack will gain early access to the game on July 20.
They will also unlock exclusive cars, earn double XP, reserve their driver names and have VIP status permanently displayed in their driver profile before the game officially launches.
The Need for Speed World Starter Pack will go on sale on July 20 for £14.99. The Starter Pack includes an-game credit of the same value of SpeedBoost (the in-game currency), as well as full access up to level 50 and a bundled assortment of power-ups including Nitrous and Traffic Magnet.
Players can also purchase additional items like power-ups, double XP periods and rental cars.
Need for Speed World - which has been developed by Canada studio Black Box - offers a combination of street racing with RPG-style progression.
It houses both online battles and police pursuits across 150 miles of sprawling open world terrain.
A free client download of Need for Speed World will also be available at the website below. This gives access to all races, pursuits and career progression up to level 10.
http://www.computerandvideogames.com...VG-General-RSS
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July 19th, 2010, 22:29 Posted By: wraggster
News via http://www.aep-emu.de/
VMCI is a free implementation of the Heroes of Might and Magic 3 WoG engine.
Quote:
CHANGELOG
0.8 -> 0.81 (Jun 01 2010)
GENERAL:
* It´s possible to start campaign
* Support for build grail victory condition
* New artifacts supported:
- Angel´s Wings
- Boots of levitation
- Orb of Vulnerability
- Ammo cart
- Golden Bow
- Hourglass of Evil Hour
- Bow of Sharpshooter
- Armor of the Damned
ADVENTURE MAP:
* Creatures now guard surrounding tiles
* New adventura map spells supported:
- Summon Boat
- Scuttle Boat
- Dimension Door
- Fly
- Water walk
BATTLES:
* A number of new creature abilities supported
* First Aid Tent is functional
* Support for distance/wall/melee penalties & no * penalty abilities
* Reworked damage calculation to fit OH3 formula better
* Luck support
* Teleportation spell
HERO:
* First Aid secondary skill
* Improved formula for necromancy to match better OH3
TOWNS:
* Sending resources to other players by marketplace
* Support for new town structures:
- Lighthouse
- Colossus
- Freelancer´s Guild
- Guardian Spirit
- Necromancy Amplifier
- Soul Prison
OBJECTS:
New object supported:
- Freelancer´s Guild
- Trading Post
- War Machine Factory
0.75 -> 0.8 (Mar 01 2010)
GENERAL:
* Victory and loss conditions are supported. It´s now possible to win or lose the game.
* Implemented assembling and disassembling of combination artifacts.
* Kingdom Overview screen is now available.
* Implemented Grail (puzzle map, digging, constructing ultimate building)
* Replaced TTF fonts with original ones.
ADVENTURE MAP:
* Implemented rivers animations (thx to GrayFace).
BATTLES:
* Fire Shield spell (and creature ability) supported
* affecting morale/luck and casting spell after attack creature abilities supported
HERO:
* Implementation of Scholar secondary skill
TOWN:
* New left-bottom info panel functionalities.
TOWNS:
* new town structures supported:
- Ballista Yard
- Blood Obelisk
- Brimstone Clouds
- Dwarven Treasury
- Fountain of Fortune
- Glyphs of Fear
- Mystic Pond
- Thieves Guild
- Special Grail functionalities for Dungeon, Stronghold and Fortress
OBJECTS:
New objects supported:
- Border gate
- Den of Thieves
- Lighthouse
- Obelisk
- Quest Guard
- Seer hut
http://vcmi.antypika.aplus.pl/
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July 19th, 2010, 19:00 Posted By: wraggster
Valve Software is to release a remake of Unreal Tournament mod Alien Swarm - for free and with its source code.
The surprise announcement is as a result of the 2008 acquisition of Black Cat, the team of modders behind the original Alien Swarm.
The new version of Alien Swarm is based on Valve's Source engine, and will include support for the Seattle developer/publisher's Steamworks distribution, community and cloud syncing tool.
To be made available alongside the top-down, co-operative shooter is its "complete code base," existing as a separate entity that does not require the purchase of any Source-powered title and which contains new additions to Valve's SDK.
Valve's Jeep Barnett has referred to this version of the Source engine as "much closer to Portal 2" than to Left 4 Dead 2, Valve's last release.
The most notable new features in the Alien Swarm SDK include support for a third person camera, depth of field and improved dynamic shadows, as well as Steamworks integration.
Alien Swarm thus seems targeted to attract modders and small developers to the Source engine and especially Steamworks, which encourages publishing with Valve's Steam store.
"If you’ve ever thought about developing a mod on the Source engine with Steamworks, this release provides more insight and examples for using Steamworks in game production," reads the launch announcement.
Alien Swarm and its source code will be released around 9pm today.
http://www.gamesindustry.biz/article...nd-source-code
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July 19th, 2010, 17:25 Posted By: wraggster
A survey on behalf of PCR has found that retailers are divided as to whether Microsoft’s plans to offer an online version of Office 2010 to Facebook users will have an effect on retail sales.
According to the survey, only 16 per cent of retailers thought that the scheme would have an effect on retail sales of the software suite, while 41 per cent did not expect to see any effect whatsoever.
However, the majority seem to be willing to wait and see, with 43 per cent saying they didn’t know what effect the move would have.
The scheme offers Facebook users a preview of the Office 200 Web Apps using Facebook Docs via a website called Docs.com.
http://www.pcr-online.biz/news/34009...ok-Office-apps
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July 18th, 2010, 22:46 Posted By: wraggster
In an announcement perhaps meant to obliterate the definition of "Valve Time," the publisher announced that Alien Swarm has been rebuilt in Source Engine and will be released -- for free, no less -- tomorrow, Monday, July 19. The team that originally built the mod for UT2004 has since been hired on by Valve for work on the Left 4 Dead series and Portal 2, but luckily found enough time to move their game over to Valve's game engine between bouts of working on those other two games.
If you're so inclined, you can pre-load Alien Swarm starting right now before it goes live tomorrow. Oh! And when it does go live, Valve will also release the full SDK for the game, allowing users to get a more thorough look at what makes the game tick. Us? We're just excited to blast swarms of aliens with the totally insane looking flamethrower seen above. Hit the break for a trailer of the game in action.
http://www.joystiq.com/2010/07/18/al...e-this-monday/
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July 18th, 2010, 22:41 Posted By: wraggster
Microsoft has acknowledged the vulnerability that the new malware Stuxnet uses to launch itself with .lnk files, but said it has no plans to patch the flaw right now. The company said the flaw affects most current versions of Windows, including Vista, Server 2008 and Windows 7 32- and 64-bit. Meanwhile, the digital certificate that belonging to Realtek Semiconductor that was used to sign a pair of drivers for the new Stuxnet rootkit has been revoked by VeriSign. The certificate was revoked Friday, several days after news broke about the existence of the new malware and the troubling existence of the signed drivers.
http://it.slashdot.org/story/10/07/1...Patch-New-Flaw
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July 18th, 2010, 22:40 Posted By: wraggster
UgLyPuNk writes with news of a report that Blizzard has spent over $100 million developing StarCraft II. Initial development on the game began in 2003, and it's due to be released on July 27th. Activision Blizzard CEO Bobby Kotick "described StarCraft as one of the company’s seven 'pillars of opportunity' (where each pillar has the potential to deliver operating profit between $500 million and $1 billion over its life span)." The finalized system requirements for the game have been released, and players planning to buy the digitally distributed version can download it now, though it won't be playable until the 27th.
http://games.slashdot.org/story/10/0...ion-To-Develop
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July 18th, 2010, 17:28 Posted By: wraggster
Put the Grand Theft Auto, Halo, and Madden away, kids! Over at Apps for Healthy Kids, First Lady Michelle Obama has a whole new slate of games for you to play with! Voting on entries in the White House-backed game development competition has begun, and you'll find exciting titles like Balanced Meal (6 votes), Blubber Blaster (9 votes), Calorie Quest (10 votes), and Count Peas (7 votes) — and that's just for starters.
http://games.slashdot.org/story/10/0...e-PC-Meets-PCs
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July 18th, 2010, 12:27 Posted By: wraggster
News via http://www.aep-emu.de/
A new version of OpenTTD has been released. OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.
Quote:
1.0.3-RC1 (2010-07-17)
Feature: [NewGRF] Textstack support for CB 38 (r20086)
Feature: [NewGRF] Add a railtype flag to disallow level crossings per railtype (r20049)
Change: Improve desync debugging, crash log data and the Debian packaging (by making a debug symbols package) (r20138, r20136, r20129)
Fix: Do not scan /data and ~/data (if they happen to be your working directory). If it is the directory where your binary is located it will still scan them [FS#3949] (r20166)
Fix: Integer comparison failed in case the difference was more than ´MAX_UINT´/2 [FS#3954] (r20162)
Fix: [YAPP] Converting a one-way block to a path signal with trains on both sides could lead to a train crash [FS#3937] (r20156)
Fix: [NewGRF] Improve handling of snowing of railtypes and (infra)structures on foundations [FS#3883] (r20153, r20132, r20126, r20125)
Fix: Ships were not marked as dirty when stopping inside a depot [FS#3880] (r20142)
Fix: Some windows ignored all hotkeys [FS#3902] (r20141, r20140, r20139)
Fix: Do not allow building a rail track to the water using a tree-tile [FS#3695] (r20110)
Fix: [NoAI] AITown::GetRating() returned wrong values [FS#3934] (r20103)
Fix: Reading deleted memory when selecting a NewGRF in the content download window of which the data has not been acquired from the content server. The crash would occur after the content server´s reply was processed and the ContentInfo object was replaced with another [FS#3899] (r20089, r20082)
Fix: If after loading a savegame (including intro game) one tried to save a game (including autosave) and that failed (very) early on because it could not open the file for writing all pointers would be converted to NULLs which then causes corrupted game states [FS#3876, FS#3887, FS#3920, FS#3923] (r20087)
Fix: gitignore and hgignore had more missing/wrong entries (r20078, r20033, r20031)
Fix: Remove the space between ´open´ and ´ttd´ in the title screen (r20077)
Fix: Road vehicles could get crashed twice in a tick [FS#3896] (r20053, r20034)
Fix: Coloured_news_year was stored in savegames while it should be a client setting [FS#3916] (r20051)
Fix: Crash when spectator tried to open a vehicle list without selecting any company [FS#3892] (r20041)
Fix: Instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game [FS#3907] (r20039)
Fix: Tram tracks did not show at level crossing with the new railtypes [FS#3911] (r20036)
Fix: Under some circumstances you could get into an infinite loop [FS#3909] (r20035)
Fix: The 64 bits TortoiseSVN was not always properly detected (r20029)
Fix: Do not close the sort dropdown in the (original) vehicle list when there are no vehicles. That code is meant for the ´actions´ dropdown [FS#3881] (r20014)
Fix: When joining a company with a password you could only enter 20 characters of the password (r20012)
Fix: Sign sorting was unstable [FS#3893] (r20009)
Fix: Trains should also have running cost while slowing down for stop (r20006)
Fix: [NewGRF] Stringcodes 82, 83 and 84 were not properly converted to openttd codes so they did not work (r20004)
Fix: Clear force_proceed when entering depots and when loading, resetting of force_proceed on manual stopping did not work [FS#3878] (r19992)
Fix: Do not show an error message when trying to start/stop a crashed plane [FS#3874] (r19953)
Fix: Allow turning of roadvehicles while waiting in a queue (r19945)
Fix: Disallow moving of vehicle news window [FS#3865] (r19943)
Fix: Under some (unlucky) circumstances the wrong company would be ´current company´ when changing company colour or orders [FS#3903]
http://www.openttd.org/
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July 18th, 2010, 08:45 Posted By: wraggster
Newly released:
features
Multiplayer gameplay options and Xbox LIVE support including LIVE Achievements
An engrossing storyline blending Cold War history and science fiction elements
An arsenal of first-person shooter weapons, including conventional firearms and upgradeable, time altering gadgets
Mission progressing puzzle-solving gameplay
Advanced graphics built on the Unreal 3 game engine
description
In Singularity, you fight your way through an ever-shifting environment haunted with time ravaged creatures, while sudden time waves hurl you back and forth between 1950 and the present day. Use your wits and the perfect weapon - the Time Manipulation Device - to unravel the conspiracy on the remote island of Katorga-12.
http://www.play-asia.com/SOap-23-83-...j-70-3s07.html
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July 17th, 2010, 22:55 Posted By: wraggster
NCsoft has stamped a 10th September date on Aion free expansion Assault on Balaurea.
Those of you in the US will be able to play slightly earlier from 7th September.
Assault on Balaurea has some pointless story about the invading Balaur. Really, the attraction will be on a raised level cap, new weapons, items and skills, and different flight mechanics.
In addition, NCsoft is introducing player pets to the game that provide in-game bonuses.
Aion is NCsoft's big Western hope. You may know it as the MMO that gives you wings.
http://www.eurogamer.net/articles/ai...xpansion-dated
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July 17th, 2010, 22:53 Posted By: wraggster
Owners of the Steam version of Battlefield: Bad Company 2 have been granted access to the Medal of Honor beta test.
Both, of course, are EA games, and both have multiplayer made by DICE.
An Xbox 360 beta is "coming soon", EA has promised, but we don't know exactly when.
A PS3 beta is under way.
Medal of Honor will be released on 12th October for PC, PS3 and Xbox 360.
http://www.eurogamer.net/articles/st...oh-beta-access
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July 17th, 2010, 22:49 Posted By: wraggster
CNET has a lengthy interview with OnLive CEO Steve Perlman about how the service is shaping up almost a month after launch. Demand seems to have outstripped their expectations, and it required some quick server expansion to compensate. He also addresses a common concern among gamers — that the licenses for games could expire in three years. Perlman says, "It's less of an issue about the licenses evaporating, and more of an issue of whether or not we continue to maintain the operating systems and the graphics cards to run those games. If a game is tied to a particular Nvidia or ATI card, or if it's relying on a particular version of Windows with different drivers, we can't be sure that those will continue to be available as our servers age and need to be replaced. If it's a popular game that can't run on old hardware anymore, the publishers can do an upgrade for the game. Also, servers usually do last longer than three years, so chances are we'll keep running them. But we have a legal obligation to disclose what might happen. I think the probability of us pulling a game in three years is on the order of 0.1 percent. It's also highly unlikely that a game server will evaporate after three years, but we have to allow for that possibility." He also goes into future plans for expanding OnLive, both in terms of the content they offer and the devices they may support. The Digital Foundry blog followed up the latency tests we discussed with a full review, if you'd like an unbiased opinion of the service.
http://games.slashdot.org/story/10/0...-Game-Licenses
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July 17th, 2010, 22:48 Posted By: wraggster
As Star Trek Online ramps up for its Season 2 patch, the game's executive producer, Daniel Stahl, spoke in an interview about an interesting new feature: weekly episodes. Quoting:
"The team has wanted to capture the spirit of the TV shows by having something new to look forward to each week. We all remember when the various series were in full swing and there was the anticipation of tuning in every week to see what happened next. It wasn't always a continuing story, but it was always Star Trek in some way or another, and over time you became familiar with the characters and plots that developed. We are curious to see if this can be replicated through the game. Every week we plan to have something new for players to do. Sometimes it could be getting an assignment to resolve a trade dispute between two races. Other weeks it could be making First Contact with a new alien race. Other weeks you might find yourself deep in trouble and have to find a solution to your predicament."
http://games.slashdot.org/story/10/0...ar-Trek-Online
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July 17th, 2010, 22:42 Posted By: wraggster
BioWare's Dr Greg Zeschuk has told GamesIndustry.biz that he believes cloud gaming services such as Gaikai have the potential to radically change the games business on a fundamental level.
Speaking in an interview published today, one half of the management team behind Mass Effect and Dragon Age admitted that the successful delivery of Gaikai and OnLive was "mind boggling" but the potential to attract new consumers by breaking down barriers imposed by competing formats could reshape the industry.
"I personally find it incredibly exciting and that is the thing that can be the most transformative of anything at a fundamental level," said Zeschuk. "But the implementation is everything. The dark side of that is that it still boggles my mind about how it can be technically done effectively."
"It's interesting that the way Gaikai is on everything – it's a web service, it's not just some set-top box. It's literally everything. With cloud services you can play it on whatever, you get access to the game and you're away. "
BioWare owner Electronic Arts recently inked a deal with Gaikai to use the technology for its PC franchises including Medal of Honor, The Sims and Mass Effect.
Zeschuk compared cloud gaming to the free-to-play market, as both break free of restrictions by offering instant access for consumers to sample numerous games easily before making their purchase decisions.
"It's very exciting that it can break down that barrier and lead to the higher sense of trial," he said.
"What happened in places like China with free-to-play games exploding, was largely because people are able to try something out. They try something and if they like it they spend money on it. I think that can drive incredible commerce into our funnel that isn't constrained by worrying about what platform a game is on."
http://www.gamesindustry.biz/article...damental-level
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July 17th, 2010, 22:25 Posted By: wraggster
A five-a-side tournament dedicated to teams from the PC and IT sector will launch this autumn.
The PCR Football Challenge is expected to attract up to 32 entrants from distributors, dealerships, manufacturers, publishers and service companies.
It will take place on Friday October 15th at Power League, Barnet.
"We know from our success with the annual PCR Awards that there is a great desire within the trade community to get together at social events," said Intent boss and PCR publisher Stuart Dinsey.
"A football tournament has been requested for some time. We have tried hard to keep this affordable for companies of all sizes and expect very strong competition."
Entry fee is £495 + VAT per squad of 10 players. All teams get to compete within high quality facilities inclusive of professional organisation, officials, trophies, lunch and refreshments.
There will be extensive media coverage of the event throughout PCR in print and online.
"We could argue that this is a fantastic networking opportunity. But in reality it is a cheap team-building day for any PC company and a chance to put one over your rivals," added Dinsey.
For more information or to enter a team contact Andy.Harding@topcorner.co.uk.
Online registration will be available shortly, with information packs being sent out immediately to all participating squads.
As well as bragging rights, a trophy, medals and PR, the winner of this year's first ever PCR Football Challenge will gain free entry into the Top Corner Champions' Cup 2011 - which features the top teams from a wide variety of UK industries.
http://www.pcr-online.biz/news/33965...lenge-unveiled
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July 17th, 2010, 22:16 Posted By: wraggster
Blizzard published the recommended system requirements for StarCraft II, and the good news is they're not astronomical.
Mac requirements are higher than those on PC, and we've discarded the minimum set-ups: you'll be able to run StarCraft II, but only just.
Recommended for Mac are an Intel Core 2 Duo processor, 4GB of RAM and an NVIDIA GeForce 9600M GT or ATI Radeon HD 4670.
Recommended for PC are a Dual Core 2.4Ghz processor, 2GB of RAM and either a 512MB NVIDIA GeForce 8800 or ATI Radeon HD 3870. Anything newer equals better, obviously - but a Voodoo2 will no longer cut the mustard.
StarCraft II runs on Windows XP, Vista and Windows 7. You'll need 12GB of free hard-drive space to install the game.
Full specifications can be found on the Blizzard website.
StarCraft II will launch simultaneously for PC and Mac on 27th July.
http://www.eurogamer.net/articles/bl...i-requirements
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July 17th, 2010, 22:11 Posted By: wraggster
As Star Trek Online ramps up for its Season 2 patch, the game's executive producer, Daniel Stahl, spoke in an interview about an interesting new feature: weekly episodes. Quoting:
"The team has wanted to capture the spirit of the TV shows by having something new to look forward to each week. We all remember when the various series were in full swing and there was the anticipation of tuning in every week to see what happened next. It wasn't always a continuing story, but it was always Star Trek in some way or another, and over time you became familiar with the characters and plots that developed. We are curious to see if this can be replicated through the game. Every week we plan to have something new for players to do. Sometimes it could be getting an assignment to resolve a trade dispute between two races. Other weeks it could be making First Contact with a new alien race. Other weeks you might find yourself deep in trouble and have to find a solution to your predicament."
http://games.slashdot.org/story/10/0...ar-Trek-Online
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