PC Gaming News is a News and downloads site for the PC, We have all the latest emulators, hack, homebrew, commercial games for PC and all the downloads on this site,, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
News Flash
Check out
Nintendo video games
THE LATEST NEWS BELOW
|
April 29th, 2010, 17:08 Posted By: wraggster
The group behind the "$100 laptop" has formed a partnership which it hopes will deliver computers to every primary school child in East Africa.
The partnership between One Laptop per Child (OLPC) and the East African Community (EAC) aims to deliver 30 million laptops in the region by 2015.
OLPC has also announced a partnership with a UN agency which aims to deliver 500,000 machines in the Middle East.
Both the UN agency and the EAC first need to raise cash for the laptops.
The two groups aim to find donors to help pay for the machines, which currently sell for more than $200, despite intentions to sell them for less.
"At the end of the day, it all comes down to money," Matt Keller of OLPC told BBC News, talking about the EAC partnership.
"Ideally, we would live in a world where governments can equip every kid to be educated, but that's not the case."
Tech trials
He said the EAC was currently drafting a letter to US President Barack Obama to ask if the US could provide assistance to pay for the project. The countries were also exploring links with the aid community, he said.
Continue reading the main story
Laptops given to Gaza's children
"This is a very ambitious project for which we will have to partner with various people and institutions to mobilise and fund the resources required to meet our objectives by 2015," said Ambassador Juma Mwapachu, secretary general of the EAC.
The organisation represents the governments of Tanzania, Rwanda, Kenya, Uganda and Burundi.
Some of the countries have already run small trials with the machines, including Rwanda which has more than 20,000 pupils using them.
Mr Keller said the country already had an order for 70,000 more and had shown the other countries in the area the benefit of technology in schools.
The partnership with the UN Relief and Works Agency (UNRWA) aims to distribute half a million laptops to Palestinian children throughout the Middle East.
Continue reading the main story
We want [these computers] to be as a fundamental as electricity
Matt Keller
OLPC
UNRWA looks after more than four million Palestinian refugees in five countries
It has been conducting trials with 1,500 machines in the region and has begun to distribute a further 2,100 to a school in Rafah, in the south of the Gaza strip.
"For us it is vital to get computers to our kids," Adnan Abu Hasna of UNRWA told BBC News.
"We think many people and individuals will support the idea."
'Tipping point'
OLPC has had difficulty selling its computers and its alternative vision of education around the world.
The organisation - a spin out from US university MIT - originally aimed to sell the low-cost laptops in lots of one million to governments in developing countries for $100 each.
However, it had difficulty getting governments to commit to bulk orders.
The rugged machines - which are designed specifically for children in the developing world and run both Linux and Microsoft Windows - are now offered in single units for around $200 each.
Mr Keller said that there were currently around 1.6 million machines distributed around the world, with commitments for another 400,000.
He admitted the project had still not reached its "tipping point", but said if the EAC was successful it may prove to be the decisive moment for the project.
"We want [these computers] to be as a fundamental as electricity," he said.
http://news.bbc.co.uk/1/hi/technology/10091177.stm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 29th, 2010, 17:06 Posted By: wraggster
Carol Bartz said that Google would have to "do a lot more than search" and suggested that it would have to "grow a company the size of Yahoo every year".
Ms Bartz made the comments when asked if Yahoo's sprawling network of sites and services had a defined brand image.
Yahoo is one of the largest sites in the world with an audience of more than 200m, according to analysts Nielsen.
It competes with Google in the search market, but has only 17% of the US market, compared to Google's 65%, according to Comscore. Yahoo recently did a deal to use Microsoft's Bing to power searches on its sites.
"Google is going to have a problem because Google is only known for search," said Ms Bartz.
"It is only half our business; it's 99.9% of their business. They've got to find other things to do.
"Google has to grow a company the size of Yahoo every year to be interesting."
Social side
Yahoo has more than 70 websites and services, many of which are available in 20 languages around the world.
Some have criticised the firm for growing too large, not making use of acquisitions and having too many sites.
Technology blog Techcrunch has said that Yahoo is the place where "startups go to die".
But Ms Bartz said that its broad portfolio would be its advantage in the long run.
Continue reading the main story
Advert uplift helps Yahoo profit
Yahoo 'talks tough' about search
Ms Bartz also said that the firm could also hold its own against Facebook, the current poster child of the web.
She described the site, which has more than 400 million users and has stated that its ambition is to be at the heart of the "social web", as a "frenemy".
"They certainly are taking people's attention and time," she said. "But what is kind of wrong about the conversation is that social just means Facebook.
"Social is interaction. Social is commenting on news stories. It's blogging. It's sharing photos.
"So there are social capabilities running throughout all of our sites, including Twitter feeds and Facebook feeds."
However, earlier, she had told a press conference that she expected that Facebook and Google would overtake Yahoo in terms of the amount of time visitors spent on the site.
Local site
Ms Bartz took over the company from founder Jerry Yang in January 2009.
Since then, she has been trying to reverse the fortunes of the firm by cutting costs and jobs, as well as changing the organisational structure of the company.
The firm recently posted quarterly profits which were almost treble what they were a year ago.
During the interview, Ms Bartz stated an ambition to bolster the firm's mobile offerings, but said it would not follow Google by offering a mobile operating system.
The firm currently has its mobile application on around 2,000 different handsets from various manufacturers. It recently signed a deal with Samsung to extend its reach.
She also said that she wanted the firm to focus on personalised and "hyperlocal information" for users.
"It's about what is going on in your local area," she said.
There has been a lot of speculation in the technology press that Yahoo is about to buy Foursquare, a location-based game that allows people to earn points for visiting locations in the real world.
However, Ms Bartz would not confirm if a deal was imminent.
http://news.bbc.co.uk/1/hi/technology/10090449.stm
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 29th, 2010, 01:15 Posted By: wraggster
It's hardly been a secret that Windows 7 was on track to become Microsoft's fastest-selling operating system, but the company has just now finally made that designation official, and also revealed that the OS has crossed the magical 100 million licenses sold mark in the process. In other words, that translates to Windows 7 being installed on one in ten of the world's PCs just six months after it launched, which is pretty darn impressive any way you slice it -- or punch it, as the case may be.
http://www.engadget.com/2010/04/27/w...microsofts-fa/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 29th, 2010, 01:04 Posted By: wraggster
Hugh Pickens notes a USA Today story reporting that two US senators have joined Sen. Chuck Schumer (D-NY) in telling Facebook to quit sharing more of its users' data than they signed up for. Politico.com ups USA Today's ante, saying that it was three more senators, not two more, who joined Schumer's call: Michael Bennet (D-CO), Mark Begich (D-AK), and Al Franken (D-MN). The senators are asking the FTC to look at Facebook's controversial new information-sharing policies, arguing that the massively popular social network overstepped its bounds when it began sharing user data with other websites. Sen. Schumer said he learned about the new rules from his daughter, who is in law school, but added that he's noticed no difference on his own Facebook page, which, he assured reporters, "is very boring." "I can attest to that," deadpanned Franken, who made his living as a comedian before entering the Senate, and whose Facebook followers outnumber Schumer's by ten to one.
http://search.slashdot.org/story/10/...ing-Users-Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 27th, 2010, 21:32 Posted By: wraggster
An anonymous reader tips a writeup at KrebsOnSecurity.com detailing how purveyors of fake antivirus or 'scareware' programs have aggressively stepped up their game to evade detection. The posting is based on a report from Google's malware detection team (PDF).
"Beginning in June 2009, Google charted a massive increase in the number of unique fake antivirus installer programs, a spike that Google security experts posit was a bid to overwhelm the ability of legitimate antivirus programs to detect the programs. Indeed, the company discovered that during that time frame, the number of unique installer programs increased from an average of 300 to 1,462 per day, causing the detection rate to plummet to below 20 percent. ... In addition, Google determined that the average lifetime of sites that redirect users to Web pages that try to install scareware decreased over time, with the median lifetime dropping below 100 hours around April 2009, below 10 hours around September 2009, and below one hour since January 2010."
http://tech.slashdot.org/story/10/04...-Real-AV-Firms
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 27th, 2010, 17:03 Posted By: wraggster
Security experts, industry analysts, and even Microsoft recommend that IT departments upgrade Internet Explorer 6, yet new research shows that while there may have recently been a mock funeral for the aging browser, IE6 is still around and doing well, especially during standard business hours."
The article says that they are seeing 6-13% peaking during business hours. Around here we see less than 1.5% IE6, but since we see only 10% IE in general, I imagine we're just lucky.
http://tech.slashdot.org/story/10/04...nt-Let-IE6-Die
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 27th, 2010, 16:55 Posted By: wraggster
Playfish founder and CEO Kristian Segerstrale has said the social gaming space is becoming increasingly tough to enter due to the market's growth and maturity, and that he expects this year to bring even more consolidation to the sector.
But he added that many opportunities still exist for newcomers able to spot the trends of tomorrow, since the industry is rapidly changing.
"I actually think that the social gaming space, as it's defined today, is becoming increasingly difficult. Because in many ways [...] it is already a relatively established market, there are defined brands. I think that this year you'll see more consolidation," said Segerstrale, speaking ahead of his Nordic Game keynote on entrepreneurship set to take place this week.
"I wouldn't set up a company to create another farm game on Facebook. But, by definition, if you're an entrepreneur you're setting up to win in the next 3-5 years, you don't try to set up a company to win in an established category today, you try to create the category of tomorrow," he added.
He said there is "no question" a valuation bubble exists around virtual goods companies, but that their path was following those of any industry, including the iPhone one.
"Like any industry, it's complicated but for example there's initial success, rapid growth followed by hubris in terms of investment cases and whatnot, followed by a very successful good business environment but one which evolved with the natural part of the games industry," he explained.
"I think people look at something like social games, and they've been looking at it for the past year and thinking this is something entirely new, entirely different which will defy gravity and be a different kind of game environment. This year I think will show them that this will be the natural extension of the games market where a couple of things matter – scale matters, access to franchises matters. The overall gaming market becoming multi-platform means that you have to have multi-platform capability in order to really be able to reach the kind of scale you need to reach in the market.
"I think that in the past year there's been this sort of misconception that social gaming is something entirely different and new and will follow completely different rules to the rest of the games industry. I think you'll actually see this year that the kind of thinking around the industry will be much more how it fits into the broader games industry and does similar things to the broader games industry like access to franchises, like multi-platform publishing muscle and marketing spend will all be important."
And he predicted that as the games industry progressed through its shift from physical product to digital services, social games would remain at the "cutting edge", leading the way for other platforms to follow
http://www.gamesindustry.biz/article...tion-this-year
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 26th, 2010, 19:35 Posted By: wraggster
The BBCs plans to release four separate episodes for Doctor Who: The Adventure Games is a "leap of faith" according to developer Sumo Digital, as it prepares the first in the series for release on June 5.
Each episode is designed as a true extension of the hugely popular Saturday night TV show, with Sumo, BBC Wales Interactive and BBC Online collaborating with Broken Sword designer Charles Cecil to create what it calls "new forms of drama".
"The BBC has taken a big leap of faith here in trying to create a game alongside the TV series that integrates with it so closely, and is effectively broadcast while the series runs to compliment it," offered Paul Porter, studio head at Sumo Digital, in an interview published today.
With all four episodes in various stages of production, the project has proven a significant challenge to the developer as it juggles finalising the earliest release with the continued development of the rest of the series.
"That has some significant challenges because you can have two approaches," detailed Porter. "You can have the whole team working on every episode or you can try and have sub-teams that do a different episode each. The problem with sub-teams is that you're not necessarily going to get the consistency of the design and the development through each episode so it's a difficult balance trying to manage the delivery of four episodes over a period of time.
"You have key people you want to work across all those episodes but at the same time you've got a beta deadline on one, a final deadline on another, an alpha deadline on another and those dates coincide or are just a week apart so it's a different challenge creating episodic games."
Working with the BBC has also been a learning curve compared to Sumo's more traditional videogame publishing partners, but Porter said he was surprised how easy it has been to manage the project given the scale and ambition of the broadcaster.
"Our expectation was that things might be a little more bureaucratic than they actually are," said Porter. "Now that we've met all the different stake holders in the BBC – because there are a lot with the Doctor Who team, BBC North, BBC Wales – there's a lot of interest because it's such a big project for the BBC, but now we've got those relationships and we know those people it's easy to just pick up the phone with them if there are any issues.
"There was a fear at first that their might be tiers of management to go through to get decisions made but that's not manifested, which is great," he added.
With the episodes releasing so close to one another, there is only a small opportunity to tweak the gameplay and design of the later games dependent on consumer feedback, according to Charles Cecil, but the bigger design challenge was not breaking established rules of game and TV story-telling that could result in the main character jumping the shark and upsetting the the tone of the TV series.
"In a game you really need to know what your immediate objective is," said Cecil. "With TV or film you don't, because part of the drama comes from not knowing what's immediately going on. So there are certain rules you need to adhere to in the game otherwise you confuse the player."
"There are requirements of a linear medium that are very different to the interactive medium. Once you understand them you can break them. In TV you might give the audience information that your protagonist might not have, but in a game you've got to be careful because if you give the player information that the character doesn't have, they might act out of character. A lot of this is about how far you can push it."
The episodes are designed to appeal to all ages and dedicated and non-gaming audiences, with Porter expecting the BBC will be watching performance closely with respect to other interactive projects that are in the pipeline.
"We'll see how many downloads that games get and if there's significant take-up then it'll be fantastic and I'm sure the BBC will want to do more in the space of interactive entertainment as well as on the TV side," he concluded.
http://www.gamesindustry.biz/article...pisodic-gaming
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 26th, 2010, 17:11 Posted By: wraggster
Having first debuted on the market way back in 1969, it seems that the end has finally arrived for the floppy disc.
Sony has announced that it is to discontinue sales of the 3.5” variant of the floppy, which first arrived in 1981. The news follows a string of withdrawals from the sector in recent years that left Sony as the only large-scale manufacturer of the technology.
Outsourced manufacture of the media stopped last year
Examiner.com reports that sales of the format surprisingly reached their peak as late as 2000, when Sony shipped around 47m of the discs worldwide. However, in 2009 Sony shipped just 8.5m floppies, accounting for around 70 of the total global market.
Sales of 3.5” floppies will officially end in March next year, though small-scale operations will still ship orders to niche markets such as India.
http://www.mcvuk.com/news/38704/Flop...ive-in-the-sky
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 25th, 2010, 19:11 Posted By: wraggster
A few days after the release of Assassin's Creed 2, naughty piracy sites were announcing they had cracked Ubisoft's Online Services Platform. Turns out, that wasn't entirely true. While it was possible to load into the game, players were unable to advance past a certain memory block. But now, it seems Ubisoft will need to draft a new response. A new crack has begun circulating that removes the DRM entirely.
http://games.slashdot.org/story/10/0...Real-This-Time
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 25th, 2010, 12:19 Posted By: wraggster
We know PC gamers probably got their hackles up when Modern Warfare 2's first batch of new content, the "Stimulus Package," was given a release date on the PS3, but not their platform of choice. Don't fret, folks -- the game's Steam listing has been updated, and now includes a May 4 release date for the new content. As a reward for your patience, Steam will even knock $1.50 off the price of the maps for pre-orderers. See? Good things do come to those who wait.
http://www.joystiq.com/2010/04/24/mo...g-steam-may-4/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 23:10 Posted By: wraggster
Blizzard has been handing out Starcraft 2 beta keys like free lunch, but it's not just for the benefit of starved-craft fans. "Oh, we don't think of this as a demo," Blizzard's Dustin Browder told me during a recent studio visit, "It's a beta test." So-called testers are contributing piles of feedback data, which has led to nine game patches so far, with more surely in the works. "The Archon has been on my chopping block for months," Browder muttered, referring to the powerful Protoss ground unit.
The focus of my recent visit to Blizzard HQ was not to talk beta, however. It was to preview three new single-player missions from StarCraft 2: Wings of Liberty. In doing so, I learned more about how the developer is incorporating at least one other race into the Terran-centric game and tried out some new game-altering mechanics and the new tech upgrade process.
http://www.joystiq.com/2010/04/23/ha...ayer-missions/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 23:09 Posted By: wraggster
Ubisoft's first attempt at a football game, Pure Football, will be released on 28th May.
This PC, PS3 and Xbox 360 game takes football back to the park, where jumpers mark goalposts and rules are made up on the fly.
You'll still control famous players, but in five-aside matches and from an over-the-shoulder perspective. There's local multiplayer for four people and online multiplayer for two.
Ubisoft also revealed a 4th June release for Prince of Persia: The Forgotten Sands on PC. That's two weeks later than the console versions.
http://www.eurogamer.net/articles/ub...l-game-for-may
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 23:08 Posted By: wraggster
Eurogamer has learnt that The Lord of the Rings Online will continue to be distributed and run by Codemasters in Europe, despite Warner's recent purchase of developer Turbine.
"Turbine will continue to work with Codemasters in Europe on distribution of The Lord of the Rings Online game," Martin Tremblay, president of Warner Bros. Interactive, told Eurogamer.
A Codemasters spokesperson added: "Turbine's recently announced acquisition is very positive for the future of its titles. The move will not impact European players where Codemasters Online retains co-publishing and operator rights for The Lord of the Rings Online."
Martin Tremblay said we should "stay tuned" for news about other Turbine games Dungeons & Dragons Online and Asheron's Call.
The acquisition of Turbine means Warner now owns all game rights to The Lord of the Rings. How long Codemasters will be a part of the picture remains to be seen.
The Lord of the Rings Online launched in 2007 and is considered to be Codemasters' most prominent and successful MMO. The game expanded in December 2009 with the Siege of Mirkwood and confidently marches towards matching Asheron's Call's 10-year lifespan.
http://www.eurogamer.net/articles/co...s-lotro-europe
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 21:40 Posted By: wraggster
Animal rights group People for the Ethical Treatment of Animals is protesting against the presence of doggies in Mafia Wars.
Specifically, PETA is unhappy that the Facebook game allows players to pit animals against each other in fights.
In a letter to Mark Pincus, boss of Mafia Wars developer Zynga, PETA wrote, "Portraying dogs and other animals as nothing more than living weapons encourages people to abuse animals in real life."
According to PETA, dogs belonging to "bully breeds" are sometimes physically abused and starved by their owners, and punished for losing in illegal dogfights or not being aggressive enough. "The people who acquire them do so because they have been taught that having one of these dogs is 'cool' and 'tough', but they have no idea about the care and feelings of the animal they have enslaved," the organisation said.
" Will you please reconsider perpetuating the image of pit bulls and other animals as fighting machines in Mafia Wars and decide against sending a dangerous message that it's somehow acceptable to force animals to fight, keep them chained, and deny them everything that is natural and important to them?"
Zynga has yet to respond to PETA's protest.
It's not the first time the organisation has focused on the issue of animals in games - PETA has previously taken a pop at Cooking Mama's carnivorous ways, Take-Two's love of circuses and SEGA's penchant for making monkeys dance, and held a protest in World of Warcraft to demand more nightclubs for seals.
http://www.eurogamer.net/articles/pe...-on-mafia-wars
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 20:49 Posted By: wraggster
A consortium of hackers calling themselves Skid Row has claimed to have completely circumvented Ubisoft's controversial new DRM solution, with a hack that removes it from its PC games entirely.
The DRM, which first appeared in titles Assassin's Creed II and Silent Hunter 5, is planned for use in every new Ubisoft title. It requires that users have a constant internet connection in order to play their games, which introduces the risk of losing progress if their connections drop out for any reason.
However, as reported by CNet, news of a hack that disables the DRM has been spreading via peer-to-peer file sharing networks and social news sites.
The hack claims to remove the DRM entirely, requiring only that users download and install a modified version of a game's executable file to their computers. That's then used alongside a crack that can be applied to any retail version of a game.
Attached to the readme file that comes with the content a note from Skid Row told Ubisoft it should focus more on gameplay than on anti-piracy measures.
"Thank you Ubisoft, this was quite a challenge for us, but nothing stops the leading force from doing what we do," it said.
"Next time focus on the game and not on the DRM. It was probably horrible for all legit users. We just make their lives easier."
The group also claimed that its methods were safeguarded against reverse-engineering in order to protect it from other hackers and from Ubisoft itself.
Ubisoft has been plagued with difficulties relating to the DRM since its introduction. Its servers have been attacked by hackers preventing people from playing their games, and Settlers 7 also encountered teething troubles at launch.
Ubisoft however has remained determined, compensating Assassin's Creed II users for the inconvenience caused by server downtime, and insisting that it must react to PC piracy that is cannibalising its profits.
Last year it said that 700,000 copies of Assassin's Creed were downloaded illegitimately, leading to millions of pounds of lost revenue.
http://www.gamesindustry.biz/article...ted-by-hackers
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 20:43 Posted By: wraggster
Google Maps Navigation has been released as a beta for Android phone users in the UK and Ireland.
The application combines turn-by-turn navigation with Google Maps, along with voice search, satellite views, Street View, live traffic data and a special mode for when the handset is placed in a car dock.
Google Maps Navigation was initially only available for Android 2.0 devices when it was first unveiled in October, and a version for Android 1.6 handsets was released a month later in the US.
Could this mean the end for dedicated satellite navigation devices? Have your say below.
http://www.pcr-online.biz/news/33467...-kill-sat-navs
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 23rd, 2010, 20:39 Posted By: wraggster
Crytek has released the newest version of its principal game platform, CryEngine 3.
Version 3.1 adds a string of new tools in a bid to “make the creation of AAA games easier, more efficient and more enjoyable."
The new platform is said to have added in a new shader editor along with new features such as procedural deformation, irradiance volumes and physics-driven animations.
The Frankfurt headquartered company says that the engine’s new Blend Shader “eliminates the tiling of identical materials throughout games, without the need for large texture sets”.
Interesingly, the engine has introduced what is termed as a ‘Visual Budget System’, which lets developers check on and optimise performance and quality in real-time.
The upgrade has also addressed flaws of the past, with a speedier asset browser, further improvements in lighting and HDR, and support for more artist-content creation tools.
Meanwhile the platform’s cut-scene and cinematic tool, TrackView, has been given a major overhaul.
CryEngine 3.1 also adds new features to improve lighting, physics and materials deformation.
“We’ve always had a vast array of intelligent and efficient tools integrated with our all-in-one game engine and we continually improve these tools for the benefit of our licensees,” said CryEngine global business director Carl Jones.
http://www.develop-online.net/news/3...on-31-launches
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 22nd, 2010, 21:58 Posted By: wraggster
We're not quite sure why it's taken Microsoft so long to release it to the general public, but anyone with Windows 7 and a touchscreen will no doubt nonetheless be glad to know that the previously OEM-only Windows 7 Touch Pack is now available as a free download. That includes touch-enabled favorites like Microsoft's Surface Globe and Surface Collage, as well as a handful of games including the Pong-inspired Rebound and the "tranquil" Garden Pond. All set? Then hit up the source link below to find the 239MB download and the complete details on what's included.
http://www.engadget.com/2010/04/22/m...free-download/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
April 22nd, 2010, 19:01 Posted By: wraggster
Back in November 2008, Phoronix reported that Linux libraries appeared in the Left 4 Dead demo, and then in March, Valve announced that Steam and the Source engine were coming to Mac OS X. Now, Phoronix reports that launcher scripts included with the (closed beta) Mac version of Steam include explicit support for launching a Linux version."
http://linux.slashdot.org/story/10/0...Games-On-Linux
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
next » |