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January 28th, 2008, 19:11 Posted By: Shrygue
via Engadget
Hey, it's not Microsoft's fault that 2011 sounds like the realm of jet pack VR massage cars, but it's certainly a long ways away any way you slice it.
Contrary to previous rumors of Microsoft planning a Windows 7 release sometime in 2009, Microsoft has apparently gotten in touch with WinVistaClub and set the record straight: Windows 7 is in "planning stages," and development will take approximately three years.
Microsoft wouldn't comment on that supposed leak we spotted last week, and of course denied any implications that development was being accelerated to make up for Vista shortcomings. We can't help but wonder how different the OS landscape will look three years from now, with Linux rapidly reaching feature and usability parity, while Apple plugs away at OS X and cloud computing lands everywhere, but we're sure Vista SP1 won't be the last bid Microsoft makes at this generation.
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January 28th, 2008, 02:00 Posted By: JKKDARK
New version of the rom manager for PC.
Changelog:
* misc: updated unrar.dll which fixes crashes with incomplete split rars
* misc: updated have/miss list to handle fake clones, nodump-only sets correctly
* misc: update dat dialog is now resizeable
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January 28th, 2008, 01:42 Posted By: JKKDARK
Shendo released a new version of his PSX memory card explorer/editor.
Info:
The following memcard formats are supported:
* ePSXe/PSEmu Pro Memory Card(*.mcr)
* DexDrive Memory Card(*.gme)
* pSX Memory Card(*.bin)
* Bleem! Memory Card(*.mcd)
* VGS Memory Card(*.mem, *.vgs)
* PSX PSP Memory Card(*.vmp)
* PSXGame Edit Memory Card(*.mc)
* DataDeck Memory Card(*.ddf)
* WinPSM Memory Card(*.ps)
* Smart Link Memory Card(*.psm)
* MCExplorer(*.mci)
The following single save formats are supported:
* PSXGame Edit single save(*.mcs)
Changelog:
* New GUI.
* Added export/import single save function.
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January 27th, 2008, 20:06 Posted By: JKKDARK
New version of the frontend for PC.
Changelog:
Fixed
* Clone games not showing in the list when using grouped view mode and "show available only " or "show missing only" filters
* This fix will show parent games in the list one way or another, so clones can be shown
* Access violation when trying to delete .zip games while game is set as missing (MAME only)
* Driver status info in "game details" screen was not showing for all systems
* ClrMAMEPro .dat files info not being restored on restart
* Input playback / record was not working
* Add games to hidden list not working... also fixed re-select item if feature is enabled
* Re-select item after deleting games from favorites lists
* Random game button is finally fixed
* Also, added a timer of 03 seconds. If no game is chosen by then, the first visible game on the list is selected... to prevent front-end from freezing when games list is too small
* System nodes still showing when they shouldn't (system view mode)
* Game name not being reset when no games are selected
* Threaded timer was not being stopped in some operations (splash screen)
* Entries not being properly handled in scan result files (.miss)
* 10 seconds delay when running emulators in some systems
Changed
* Support for the new MAME image format "\gamename\0000.png" is reduced to the first 2 image types (title snapshots / game snapshots). All other image types will only use the old format "full_gamename0000.png"
* "Emu Loader image format (fullgamename0000.png) is always enabled now, and the new MAME format is optional. Removed the setting from "Images" main menu
Files renamed:
* -> Folder: "\resources\main_icons\"
** "image_07_gameartwork" to "image_08_gameartwork"; "image_08_maws" to "image_09_maws"; "filterarcade_10_aae.ico" to "filterarcade_09_aae.ico"; "filterarcade_09_mjolnir.ico" to "filterarcade_06_mjolnir.ico"
* Game details screen remade
* Moved Mjolnir from 8th to 3rd system in the list
* Playback / record input files are now read/written inside a game sub-folder
* You only need to set the main folder for the inp files and EL will add the game name sub-folder automatically (just the way the savestate feature works)
* ROMs/CHDs marked as "nodump" are never checked and will be marked as valid since games can run even when they are missing (mainly for MAME)
* Format of "sysname_roms.el" files are changed. ROM size info is removed since it's never used by the front-end when scanning the games list
Improved
* Frame box label of image types folder selection show all possible file formats for each type (preferences screen, "Images" tab)
* Code optimizations and removal of some unused functions / variables
* Status bar "game name" label now show "gamename [parent_gamename]"
* Select item function is a lot faster and its implementation is 100% ghost-safe
* Reduced image filters to 3 states: "off", "Linear" and "Lanczos"
Removed
* Status bar panels: "game size"; "current favorite profile"
* Status bar icons and customization
Files removed:
* - Folder: "\resources\main_icons\"
** "statusbar_game_size_emu.ico"; "statusbar_game_size_zip.ico"; "emu_pinmame.ico"; "filterarcade_06_pinmame.ico"; "unzipfile.ico"
* - Folder: "\resources\gameslist_icons\"
** "PinMAMEParent.ico"; "PinMAMEClone.ico"; "PinMAMEBios.ico"; "UnPinMAMEParent.ico"; "UnPinMAMEClone.ico"; "UnPinMAMEBios.ico"
* - Folder: "\resources\images\topbars\"
** "emu_pinmame.png"
* - Folder: "\resources\images\"
** "NoGamesAvailable.png"
* PinMAME system is gone...
* ROMs list from game details screen. Not much useful...
* ROM size info from "sysname_roms.el" file. EL never check ROM sizes anyway (you'll need to re-create all your games lists...)
* Game size info is gone. Wanna know a game's size ? Go to MAWS for that info
* Setting "Display Zip Error Messages" since the new zip library does not open the file if there are errors
* "No Games Available" when games list is empty (unnecessary screenshot)
Added
* PCB image type added back
New files:
* -> folder: '\resources\main_icons\"
** "image_07_pcb.ico"
* Some emulator settings for Daphne. Also added support for laserdisc players other then the "Virtual" type (preferences screen, Emulators tab)
version 5.2.1 change log - January 18, 2008
Fixed
* No need to select a game in the main list to edit left panel filters
* Left panel's node height fixed to 18 pixels (same as games list with 16x16 icons)
* Main menu / popup menus not loading / using custom themes (preferences screen)
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January 26th, 2008, 01:09 Posted By: JKKDARK
New version of the arcade emulator (Raine) and the NeoGeo CD emulator (NeoRaine) for PC.
Changelog:
Code:
* fullheight scanlines + double width are back from the allegro version, it's a new choice of scanlines in video options
* Took back the "pixel double" scaler from the allegro version too. You can now choose the kind of scaling you want if you force normal blits in video options.
* Added hq2x and hq3x scalers in MMX versions only.
And specific for neoraine :
- fix the samples in samurai spirits rpg (random battles), this shouldn't affect any other game, I think this is the only game which rewrites so many bios functions instead of using them...
- Fix the speed hacks when using the so called raster frame. For example, street hoops demo was really too fast!!!
- experimental support for mode2/2350 isos. Normally neocd isos are supposed to be in mode1/2048, but since there seems to be some in 2350 format...
And also for neoraine there is a new choice in the main menu to decide what the exit command of some games will do. Be carefull it's not really for gamers, and the test mode is only the test mode of the console, not of the games, which makes it the most useless test mode ever for a gamer ! And be carefull, this test mode can erase your memory card (but it warns you first !). Don't touch this menu entry unless you are curious !
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January 26th, 2008, 01:01 Posted By: JKKDARK
Quick update of the NES emulator for Windows.
Changelog:
fixes 22050Hz setting and removes debug stuff left.
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January 25th, 2008, 17:43 Posted By: Shrygue
via Computer and Video Games
GSC Game World's graced us with a fresh look at S.T.A.L.K.E.R. Clear Sky this morning courtesy of 13 new screenshots from the game.
The images are accompanied by news that the prequel to Shadow of Chernobyl will release via Steam simultaneously with its retail touchdown.
Currently the only date given for the game is that it'll be out "later this year".
Clear Sky, if you've not been following it, is set a year prior to events depicted in Shadow of Chernobyl.
(Potential spoilers ahead...)
"The story of Clear Sky will explain what happened to Strelok during his early escapades into the Zone and at the same time present an alternative look at events of the original game", GSC project manager Anton Bolshakov has explained previously.
"You will play a different character this time, a mercenary s.t.a.l.k.e.r. who, against his will becomes involved in global events in the Zone. Eventually, the player will have to not only keep an eye on Strelok's doings but actually oppose him.
"Without disclosing much, I'd say the end of the Clear Sky story will bring you to what SoC begins with."
(Potential spoilers end...)
All our previous coverage of S.T.A.L.K.E.R. Clear Sky can be found on our dedicated game homepage.
Screenshots here
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January 25th, 2008, 17:31 Posted By: Shrygue
via Computer and Video Games
UPDATE: US PC game sales brought in $910.7 million at retail in 2007, down from $970 million in 2006, according to NPD figures. World of Warcraft, The Sims and Call of Duty 4 ruled the top 10.
The Entertainment Software Association released the PC figures on Thursday, revealing that overall US computer and videogame sales reached a record $18.85 billion in 2007.
NPD said a total of 36.4 million units of PC game software were sold last year at US retailers.
Console software sales dwarfed PC game sales, raking in $6.6 billion (153.9 million units). Handheld software brought in a record $2 billion (77.5 million).
Total software unit sales across all platforms were 267.8 million in 2007.
While the figures imply that PC gaming is a stagnant market, the NPD Group doesn't factor in digital download revenues from services like Steam, subscriptions from online games or MMOs like World of Warcraft (which charges around $15 per month to 2.5 million North American subscribers) or micro-transactions.
The ESA also noted that in terms of unit sales, 15.5 percent of all games sold in 2007 were rated "M," compared to 56.5 percent of games that were rated "E 10+" or lower and 28 percent of games that were rated "T."
Just three of the US' top-10 games in unit sales were M-rated. "This is clearly an industry strongly rooted in family-friendly entertainment, and not on Mature-rated titles," argued ESA president Michael Gallagher.
NPD Group supplied Next-Gen with the top 10 PC retail titles for the whole of 2007.
1. PC World Of Warcraft: Burning Crusade Expansion Pack*, Vivendi 2.25mm
2. PC World Of Warcraft, Vivendi 914K
3. PC The Sims 2 Seasons Expansion Pack, Electronic Arts 433K
4. PC Call Of Duty 4: Modern Warfare*, Activision 383K
5. PC Command & Conquer 3: Tiberium Wars*, Electronic Arts 343K
6. PC Sim City 4 Deluxe, Electronic Arts 284K
7. PC The Sims 2, Electronic Arts 281K
8. PC The Sims 2, Bon Voyage Expansion Pack Electronic Arts 271K
9. PC MS Age Of Empires III, Microsoft 259K
10. PC The Sims 2 Pets Expansion Pack, Electronic Arts 236K
*Includes Collector's, Kane Editions
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January 25th, 2008, 15:54 Posted By: JKKDARK
New version of the multi-system emulator for PC.
Changelog:
. "Filter audio" option (AmiArcadia only).
. Support for analog joysticks on host (AmiArcadia).
. New ARexx commands: ACTIVATE, CMDSHELL, DEACTIVATE, LOCKGUI, MOVEWINDOW, PAUSE, UNLOCKGUI, UNPAUSE (AmiArcadia only).
. New CLI arguments: PORTNAME, STARTUP (AmiArcadia only).
. "View|ROM as imagery" command.
. Miscellaneous improvements and bug fixes.
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January 25th, 2008, 15:49 Posted By: JKKDARK
New version of the NES emulator for Windows.
Changelog:
- Fixed joystick support and modified the config window.
- Fixed an obscure bug, "file doesn't exist" error.
- Fixed backed battery save/load, it was broken.
- Fixed PPU state loading, somewhat.
- Fixed sprite overflow flag, somewhat.
- Usual optmizations and tweaks.
- Added a new saveblock tagged as PTB1, extended PPU savestate.
- Added a new saveblock tagged as CPU1, extended CPU savestate, fixes loading errors.
- ROM patching dialog improved.
- Config file slightly changed for accuracy.
- The program can run in background now, sweet.
- Fixed video refresh rate to be 60Hz.
- Fixed sound output and changed from 44100Hz to 22050Hz as default.
- Other fixes I don't remember.
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January 24th, 2008, 18:49 Posted By: Shrygue
via Gizmodo
Uh oh. You've done it this time, Jeff Jones. As the security strategy director in Microsoft's Trustworthy Computing group, you've just made the bold claim that Vista, from a first year on the market comparison, has been more secure than Windows XP, Red Hat rhel4ws, Ubuntu 6.06 LTS, and Apple Mac OS X 10.4.
Your argument seems to break down the difference between researcher-reported vulnerabilities, the number of released patches and the amount of actual vulnerabilities left standing by the end of one year. And you gave us this sexy chart to examine.
In every category, Vista is either the lowest, or tied for the lowest. And since your argument seems to boil down to the logic: the less vulnerabilities, the less fixes, the more secure, Vista wins. Of course, from what our tiny brains make of the case, such an argument doesn't take into account factors like just how many people are trying to exploit a particular platform/vulnerability, or just how damaging each exploit can be. But from that strategic commander chair, you seems to think that these issues balance themselves out. Maybe you are right.
But I'm not waiting in the open to find out. I have an emergency bunker prepared specifically for such occasions because pissing off the Mac and Linux communities at the same time is a funeral I'm not attending...like that time you said Firefox was less secure than IE. Things got messy and someone cried.
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January 24th, 2008, 18:45 Posted By: Shrygue
via Engadget
It's taken a while, but it looks like folks in Japan can now finally get their hands on Asus's diminutive and eminently-hackable Eee PC, although not exactly the same models we have 'round these parts. Dubbed the Eee PC 4G-X, the Japan-centric laptop is apparently identical to the regular 4G model, with the notable exception that it now comes pre-loaded with Windows XP Home Edition as standard instead of the usual Linux OS. That, of course, takes up a hefty chunk of the 4GB of internal storage, so Asus has thoughtfully 4GB SDHC card with the laptop as well.
Look for it to be available in your choice of black or white for ¥50,000 (or about $468 [£237]), with free access to NTT's WiFine hotspot network thrown in for good measure.
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January 24th, 2008, 14:17 Posted By: JKKDARK
New version of the arcade emulator for PC.
Changelog:
- compiled with vs2008.
- changed some preliminary drive label to not working.
- minor changes to improve netplay sync. (Kaillera p2p client is recommended: http://kaillera.movsq.net)
- updated CPS3 driver sound. [OopsWare]
- updated Route 16 driver. [iq_132]
- added Genesis Driver port from PicoDrive WIP. [OopsWare]
- added Arkanoid driver. [iq_132]
- added Jack the Giantkiller driver. [iq_132]
- added Wall Crash driver. [iq_132]
- added CPS1 The King of Dragons (hack). (Thanks to NEOGEO)
- added neogeo Metal Slug 5 (set 2, decrypted C)
- added neogeo The King of Fighters 2003 (set 2, decrypted C)
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January 23rd, 2008, 14:16 Posted By: JKKDARK
New version of the Sinclair Spectrum emulator for PC.
Changelog:
• General
+ENHANCE: Simplified audio system, converted to 16bits and better sample system.
+BUG: M6809 - Fixed a bug on indexed mode. SonSon works again.
+NEW: At last, a real YM2203 emulator!!!
+ENHANCE: Updated to Zip forge 4.0
+ENHANCE: Updated to SDL v1.37 library
+ENHANCE: General code clean and external objects used.
• Spectrum
+ENHANCE: Enhanced contended memory on 48k, 128k y +3 (or not!).
• Black Tiger
+NEW: Implemented sound
• Ghost'n'Goblins
+NEW: Sound, added Z80 cpu.
• SonSon:
+BUG: Corrected sound speed.
• Commando:
+NEW: FM sound and corrected audio speed.
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January 23rd, 2008, 14:14 Posted By: JKKDARK
New version of the frontend for MAME, for Windows 98SE, 2000 and XP.
Changelog:
* Added video 'none' to the video dropdown. The console will always be visible in this mode.
* Added the option to keep the console open. MAME Player won't return until this is closed.
* Added 'Seconds to run' to misc. options.
* Fixed last selected set not moving to the setlist's visible area immediately after loading the application. This only happened in 'List' mode, e.g. not 'Details' or 'Icons'.
* Removed double clicking flyer to play as it sometimes unselected the selected game.
* Fixed joystick select being enabled after closing dialogs, whoops.
* Fixed history.dat data not updating until next run, when selecting a new MAME executable.
* Added driver options to set menu.
* Changed error message when a startup video can't be played, e.g. missing codec.
* Fixed above error message showing again on restart of MAME Player.
* Added 'Ghost clone set icons' to preferences.
* History, picture and statusbar info now change when scrolling through the list with joystick.
* Fixed issues with running on Windows with anything other than English language (double whoops - thanks smoke-x for pointing this out and testing).
* Added dropdown to select your joypad's joyid for joystick selecting.
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January 22nd, 2008, 21:48 Posted By: JKKDARK
via PSO-World
The PSO: Blue Burst servers are up, running, and now FREE!* As reported back in November, Blue Burst players with who had an active subscription past December 9th will be allowed to enjoy the online service at no additional cost until March 31, 2008. At that time, the Blue Burst servers will be taken offline forever.
*since January 12th
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January 22nd, 2008, 20:48 Posted By: wraggster
ban on the sale of Counter-Strike and EverQuest in Brazil has gone into effect. According to AFP, the ban was ordered by federal court in October 2007 but is just now being imposed. Said judge Carlos Alberto Simoes, the titles encouraged "the subversion of public order, were an attack against the democratic state and the law and against public security." (Just so you're clear: EverQuest is an attack on democracy, but censorship isn't.)
Of course, the ban is just on the sale of the two games. Each title is about nine years old, with their latest respective sequels (EverQuest 2 and CS: Source) released in 2004 - not exactly the most timely censorship. By that timeframe, World of Warcraft has about five years left before Brazil drops the banhammer. Let's hope Blizzard can get out Wrath of the Lich King before 2014.
http://www.joystiq.com/2008/01/22/br...s-into-effect/
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January 22nd, 2008, 20:44 Posted By: wraggster
EA Games recently announced they are to release a free online version of their PC game 'Battlefield Heroes', supported by in game adverts and micro payments. EA hopes the model of a free game as a download that is supported by advertising could be applied to other franchises it owns. For this particular title, no adverts will appear in the game itself due to incompatibility with the game's fictional world. Instead, adverts will appear on the website and the 'front-end' of the game. But many other titles can and do provide for product placement during game play itself. How long before improvements in video graphics, combined with dynamic, and perhaps even interactive in-game advertising, start to generate revenue increases that enable publishers to substantially reduce the price of their games?"
Already a very common model for Eastern online titles, and being adapted here in the states by a number of companies.
http://games.slashdot.org/article.pl.../01/22/1641214
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