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January 9th, 2008, 19:13 Posted By: wraggster
We already knew Microsoft was at least toying around with putting Windows on the OLPC XO, but it looks like things have just gotten quite a bit more serious, with the OLPC folks now saying that they're working "very closely" with Microsoft to develop a dual-boot Windows / Linux system for the laptop. What's more, Nick Neg himself reportedly said that the version of Windows that's now up and running on on the XO is "very fast" and "very, very successful." There's no word just yet as to when we might actually see such a system be released, however, but OLPC is apparently now talking with Microsoft and "possibly" the Bill & Melinda Gates Foundation about putting the XO to use in some of the education programs Microsoft runs in developing countries, a possibility that Negroponte says is "really cooking at the moment."
http://www.engadget.com/2008/01/09/o...-linux-system/
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January 9th, 2008, 17:09 Posted By: wraggster
We're not saying we didn't believe Asus when they said they'd be rolling out 8 and 8.9-inch Eee PCs in Q2 (in multiple colors no less!) but it's always reassuring to see pictures. Spotted on a Chinese website, these side-by-sides show the two models to be nearly identical outside of the obvious bezel-reduction and plastic-lightening cosmetic work; even the resolution on both models is fixed at 800 x 480. Another pic after the break.
http://www.engadget.com/2008/01/08/p...h-asus-eee-pc/
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January 9th, 2008, 14:55 Posted By: JKKDARK
Shendo released a new version of his frontend.
Changelog:
* Fixed a few minor bugs.
* Updated information to reflect recent changes (eg. new web site).
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January 8th, 2008, 15:54 Posted By: Shrygue
via Engadget
It's the week before Macworld 2008, and Apple's updated the Mac Pro with Intel's new 45nm quad-core Penryn Xeon 5400 (Stoakley) CPUs at up to 3.2GHz. The new 8-core config is $2,800, and Apple's Phil Schiller is calling these machines the "fastest Mac we've ever made" (not that we'd expect the newest machine would be anything but).
Standard options:- 2GB of 800MHz DDR2 RAM
- ATI Radeon HD 2600 XT (256MB)
- 320GB drive, 16x DVDRW
- Bluetooth 2.0+EDR, (2) PCI Express 2.0, (2) PCI Express slots
- That fancy new Apple keyboard they've been shipping with iMacs
No Blu-ray, as rumored, but it can be configured with plenty of hard drives (as usual), RAID, NVIDIA GeForce 8800 GT or NVIDIA Quadro FX 5600 graphics cards, and 802.11n. Why do we feel like Apple threw these up today just to screw with everyone at CES? (Actually, it's because Intel is announcing all those new chips -- we get that.)
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January 8th, 2008, 15:28 Posted By: Shrygue
via Computer and Video Games
Ubisoft's upcoming first-person shooters Far Cry 2 and Brothers in Arms: Hell's Highway for PC will be compatible with Philips' amBX's environmental immersion system.
amBX uses fans, special lights and rumble in conjunction with on-screen actions in a effort to immerse the user in the gaming experience.
For example, in Brothers in Arms: Hell's Highway, a fan might simulate the burst from an explosion or object collision. Rumble will simulate the bumpiness associated with riding in a vehicle, while directional light will indicate "danger, bullet and shrapnel impact and simulate everything from the use of torches in dark environments to full-on explosions."
A new patch for the acclaimed original Far Cry from 2004 will make the game compatible with amBX. Other patches for undisclosed Ubisoft games will also allow for amBX compatibility in the future.
The system is on display at this week's Consumer Electronics Show.
Other game firms that have implemented amBX technology include Codemasters, THQ, Introversion, Gearbox Software, Gas Powered Games, Zombie, Riot Games, Brain in a Jar, Invictus Games, Instinct Technology, Kuju, Revolution, Sumo Digital and Rivers Run Red.
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January 8th, 2008, 15:25 Posted By: Shrygue
via Eurogamer
Codemasters Online Gaming has said it will be showing its existing and top secret wares at a public event in March.
Connect 2008 will take place at the flashy new Omega Sektor gaming palace house structure in Birmingham on 14th and 15th March. Good for a guild meet, if you, er, want.
Among those on display will be acclaimed MMORPG Lord of the Rings Online, as well as the struggling Dungeons & Dragons Online, ArchLord and RF Online.
We're also promised revelations of new persistent worlds, as well as lots of freebies and one-off merchandise. No fancy dress? Shame. Better scratch it off calendar.
Tickets will go on sale soon, so keep an eye on the official Connect 2008 site for the green light.
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January 7th, 2008, 16:47 Posted By: JKKDARK
New update of the arcade emulator for Windows and Linux.
Changelog:
• fixed: a chd can get wrongly parent/clone assigned when parent set got > 1 chds
• fixed: rare wrong "Can't remove files from..." message
• misc: added warning when a MoveFile operation fails
• misc: warnings window's clear option also re-hides the window
• removed: nodump handling controls
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January 6th, 2008, 23:16 Posted By: wraggster
via pdroms
Spectar, released by Exidy in 1980, is the follow-up of Targ. Gameplay is apparently unchanged, you control a vehicle called Whummel into a 9x9 grid maze, chasing down, and being chased by, the alien invaders. Targs have evolved into the more dangerous Rammers, and Spectars appears more often, shooting at player's ship.
You use a 4 way joystick to guide your vehicle in the maze, and a pushbutton to shoot at enemies. Up to two players can alternate in gameplay.
The most noticeable difference from his predecessor is that to complete a level you must now collect all the gems in the maze, in a Pacman-like game. Rammers and Spectars continue to appear from flashing pods, so you cannot rest and plan your course easily, or you will be overwhelmed by the alien force.
Graphic is highly improved compared to his predecessor: the maze now has barricades that must be avoided or can be used as a shielding against the enemies, and has ten environement settings, changing from the "square-block town" of Targ to a city, a forest, a lunar landscape and many more. The enemies too are smarter and faster, and the fact that they go on spawning from the pods makes the game a even more frenzy challenge.
Thanks to the kind generosity of H.R. Kaufmann, president of Xidy, the original ROM images for Spectar have been made available for free, non-commercial use. http://mamedev.org/roms/spectar/
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January 6th, 2008, 23:15 Posted By: wraggster
via pdroms
Targ is a one or two player shooter game released by Exidy in 1980. Your town is invaded by Targ riders, you must manouvre the heroic vehicle Whummel to destroy them. From time to time, a Spectar comes into screen, and can be destroyed for extra bonus.
Action takes place into a 9x9 grid, "Crystal City", where the player's vehicle must avoid and chase down 10 enemy wedge-shaped vehicles. When all enemies are destroyed, you are awarded an extra bonus and can access the following level. Two players can alternate in the game. You use a 4 way joystick to control the Whummel, and a pushbutton to fire at enemies. Progressing in the gameplay causes the Targs to become faster and smarter, for a fast and furious gameplay.
A small trivia on the game and characters name: apparently, Targ stands for Target, Spectar stands for Special Target.
While in that period many western companies licensed games from japanese developers (Exidy itself licensed Nintendo's Sheriff as Bandido) targ is one of the few western games that made it in the opposite way, being licensed by Sega for japanese distribution.
This game has a sequel, always released in 1980, Spectar.
Thanks to the kind generosity of H.R. Kaufmann, president of Xidy, the original ROM images for Targ have been made available for free, non-commercial use. http://mamedev.org/roms/targ/
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January 6th, 2008, 17:30 Posted By: JKKDARK
New version of the Neo Geo emulator for Windows and Linux.
Changelog:
• Fonts were badly rendered when forcing normal blits (instead of yuv overlays)
• From the raine engine : fix a crash when choosing to change the video mode to the game resolution with scale 2x enabled.
• Added a new speed hack for last resort.
• now supports wav in cue files, and neocheats.cfg is the right version, not the test version as before !
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January 6th, 2008, 17:28 Posted By: JKKDARK
New version of the multi-system emulator for PC. It emulates The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color).
Changelog:
GBA: DMA registers were being saved as 32-bit arrays instead of 16-bit arrays in save states, potentially causing memory corruption, and broken save states on big endian platforms. Fixed.
NES: Removed the AltiVec resampling code, as it causes problems on the PS3, and possibly other PPC chips, and I don't have a PowerPC machine to test it on. The NES sound filtering code will be rewritten in 0.9.0, anyway.
GBA: Fixed a startup crashing bug on big-endian platforms.
Changed instances of fprintf() in mempatcher.cpp to trio_fprintf() to work around major issues with pre-C99 standard C libraries.
GBA: The Load() function was returning a largeish integer, instead of 1, after successfully loading a ROM image. Fixed.
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January 6th, 2008, 02:05 Posted By: wraggster
Remember that curious Noahpad UMPC we peeked just as 2007 was coming to a close? Turns out, E-Lead Electronics has finally gotten around to making an official announcement about it, and it will unsurprisingly be debuting at CES. This 7-inch UMPC will indeed utilize the firm's own human machine interface (HMI), and while pricing wasn't provided down to the penny or anything, it will be "within range" of Asus' Eee PC for obvious reasons. Oh, and E-Lead apparently recommends hanging it around your neck while jogging -- now there's a concept.
http://www.engadget.com/2008/01/05/e...g-with-eee-pc/
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January 5th, 2008, 16:17 Posted By: JKKDARK
New release of this frontend for Mac.
Info:
* MameTunes is a launcher application of SDLMAME / MAME OS X / MacMAME.
* It is an application only for Mac OS X.
* It is a universal binary application corresponding to PowerPC/Intel® processor. (Maybe)
* It runs on Mac OS X 10.4.2 or higher. It doesn't guarantee to running on Mac OS X 10.5. (It doesn't confirm it.)
* It is a freeware
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January 5th, 2008, 03:54 Posted By: JKKDARK
New update of this frontend.
Changelog:
Fixed
* File "\arcade\system_name.el" not updated correctly when doing a single game scan
* Left panel custom background color not being set (same as games list)
* Scan results was not checking for merged sets and adding all those games to its list
* ZiNc games showing when using "Vector" filter
* History label (top game documents panel) was bugged
* Bad treeview colors in "check for missing images" and "check for missing MAMu_ icons"
* Executing games with "Run Custom Game Settings By Default" enabled was searching only for game custom command lines
* Setting / deleting "debug.ini" for MAME was not working correctly
Changed
* Scan results changed to not include games where "gamename.zip" is not found (for both master and clone sets
Improved
* Emulators setup screen UI updated for easier access
* Fixed appearance of ListView lists in several screens (for Windows Vista)
* Multi-selection enabled for the left panel filters. Select a bunch of filters and all games from those filters combined will be displayed in the list
* Single selection is still supported... of course
* Left panel now use the main filter "Have / Miss". Note that selecting this main filter will overwrite the select filters from the left panel!
* Columns editor UI improved a little bit for easier maintenance
* Minor improvements to the left panel
* More optimizations for easier maintenance (no speed improvements)
* Reduced to 10 tries the "Random Game" feature so the front-end does not fall into an endless loop. Useful if you are viewing a list where most games are hidden
Removed
* Games list icons are not validated anymore. If there is one or more files missing, the icons in the games list will be messed up
Added
* Support for MARP data file (http://marp.retrogames.com)... game documents feature
File is updated daily. Download it from this link: http://marp.retrogames.com/marp.dat
Place it in "[frontend]\ini_files\" folder or MAME root folder.
* New main menu: "Left Panel"
This menu will have some special options. One of them, create special filters using Emu Loader's internal database, to be used with the left panel
Menu Items so far:
"Create Control Types File" -> create a "controltype.ini" with a list of all MAME control types and its games. Some users might want to use this filter instead of the one from "Games Filters" main menu
More improvements to the left panel:
-> Left panel popup menu:
"Apply Selected Filters" -> use this menu item to enforce the left panel to apply its selected filters (useful when multiple filters are selected and you used the main filters and want to revert to the left panel)
"Collapse / Expand Tree" -> collapse or expand all items in the tree
"Reload TreeView" -> reload all .ini files into the treeview (no filters are applied!)
"Default Panel Size" -> restore the default width of the left panel
New files: -> folder: "\resources\main_icons\"
"leftpanel_root.ico"
-> folder: "\resources\gameslist_icons\"
"MAMEParent.ico"
"MAMEClone.ico"
"MAMEBios.ico"
"UnMAMEParent.ico"
"UnMAMEClone.ico"
"UnMAMEBios.ico"
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January 4th, 2008, 20:08 Posted By: Shrygue
via Gizmodo
As if we needed another display standard, along comes DisplayPort, approved last year and just about to sally forth on graphics cards and monitors everywhere. WTF do we need another standard for, anyway? Bandwidth, that's why. DisplayPort (plug pictured above at left, next to a Dual-link DVI cable) can handle a maximum 10.8Gb per second, carries 8 channels of digital audio as well as all that video, and has a bidirectional auxiliary channel that can also handle 1Mb per second. That's a lot of data. It could turn out to be a reliable, fast and easy-to-use bridge between computers and home theater displays. But DisplayPort is not all sweetness and light.
A touted aspect of DisplayPort is its "security," comforting to those who create content but an unwelcome guest for those who can't stand even the thought of DRM (digital rights management). Carrying HDCP along with it, the standard is designed to protect content from those free-copying, eyepatch-wearing pirates. In addition to that, it also carries an additional DRM can of worms, DPCP (DisplayPort Content Protection).
That gives the standard an advantage over DVI in the eyes of content creators, who have sometimes been known to arm-twist various hardware manufacturers. Speaking of which, the standard has gotten rousing support from many of the usual suspects, including Dell, HP, Philips, Samsung, Intel and Lenovo, and also graphics cards manufacturers AMD and NVIDIA.
Those companies might like this standard better than HDMI for another reason, too: Unlike HDMI, DisplayPort's an open standard with no fees required to those who invented it. Other than that, besides the slight bandwidth advantage of DisplayPort, the two are almost the same and will be interchangable in some cases with an adapter. But not all cases. Such as...
What do we like about it? You can daisy chain multiple 2560x1600 monitors together, and the standard also supports fiber optic cable, able to blast tons of serious bandwidth for longer distances. It also has an advantage over DVI with its 15-meter spec length, compared with DVI's measly 5-meter recommended distance. We're also quite fond of that ability to support 16-bit color for each component, and hey, the damn thing is easier to connect than a DVI or VGA cable. With Dell and ATI first out of the gate, expect graphics cards and monitors to jump on board any day now.
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January 4th, 2008, 16:42 Posted By: JKKDARK
New version of the arcade emulator for Windows.
Changelog:
* Added a new menu item 'CPS-III Settings -> 'Enable FastBoot' & 'Enable SpeedHacks'. These options make it posible to use or not use the features. They don't affect gameplay and they don't cause any type of guru meditation.
* I Verified & Updated latest CPS3 driver with all CPS3 romsets, DIPs, CleanUp and the region patching code. Now every game is playable and there are no guru meditations of any kind.
!* Added OopsWare latest update to the CPS-3 driver, it includes sound & more speed.
* Added update made by IQ_132 to his 'Quiz Olympic' driver. [ThanX to IQ_132].
!* New Feature: "View Romset Information" - it will let you see all the selected driver roms, crc32, size and type of rom. It display the romset name, total size in different ways (Bytes, KB & MB) and the number of files in the romset ^^.
* Added Update made by BisonSAS to the 'Quiz Olympic' driver originally made by IQ_132 [ThanX to BisonSAS]
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January 4th, 2008, 02:34 Posted By: JKKDARK
New version of the Neo Geo CD emulator for Windows and Linux.
Changelog:
* Fixed corrupted line in the about dialog when displaying it for the 2nd time
* Allow the sfx volume and music volume to be set to more than 100% (until 200%) for games with too quiet samples.
* fixed crash in last resort (at start)
* games which upload to the pcm area can also use savegames now (previously trying to save such a game exited neoraine)
* startup.bin becomes obsolete and is removed
* last blade 2 had lost its title screen because it was trying to use dma for its uploads, it's now supported.
* Pulstar gains a speed hack too.
* Fixed the huge bug with the sfx sound only on the left side, it's now stereo, sorry !!!
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