PC Gaming News is a News and downloads site for the PC, We have all the latest emulators, hack, homebrew, commercial games for PC and all the downloads on this site,, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
News Flash
Check out
Nintendo video games
THE LATEST NEWS BELOW
|
January 18th, 2008, 23:19 Posted By: wraggster
The Asus Eee PC will get a touchscreen later this year, our favorite rumormongering Taiwanese paper says. "The second generation Eee PC will support 8-, 9- and 10-inch panels. The 9-inch panel versions will feature a touch panel," said Digitimes' sources, pointing at total added costs of under $15 per laptop. Looking at their sources lousy track record, we can't be sure of this, although it sounds good and it may make His Walterness happy. Hopefuly, their source is now a reliable one and not the same drunk dude guy with two teeth sleeping in that fridge box next to that alley noodles bar in Chittagong.
http://gizmodo.com/346403/touch+enab...ater-this-year
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2008, 23:03 Posted By: wraggster
Though info on EA's Command & Conquer FPS, Tiberium, was dropped in last month's Game Informer we were left staring at press images (like the one you see above) that did little to explain the game's aesthetic, not to mention the "blend of first-person shooting and tactical squad combat" gameplay the press material's promise. Cue the debut trailer, just gone live at GameTrailers, which doesn't help so much in the latter category – it's all CGI, no gameplay here – but we're liking the aesthetic (hey, did you borrow that helmet from the Dead Space guys down the hall?).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2008, 18:51 Posted By: Shrygue
via Gizmodo
3.0 could take off fast. We believe that the connectors were shown for the first time publicly at this year's CES, and at least one manufacturer is already working the spec into their laptops. Eagle-eyed scouts at The Register spotted two USB 3.0-like ports in the Asus' M50 laptop.
But it's sort of complicated. The transition of USB 2.0 to USB 3.0 will increase the number of wire contacts from 4 to 5. The Register spotted ports that made room for the fifth wire contact but still sported only four, meaning that Asus was framing their system for USB 3.0 even though they weren't technically adopting the spec just yet. Given that USB 3.0 will bring data transfers up to 4.7GB/sec, we're fine with companies pushing this technology onto us.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2008, 18:40 Posted By: Shrygue
via Engadget
It looks like Mac Pro users wanting to get in on some of the latest and greatest action without ditching their old system altogether are still out of luck, despite a recently released "upgrade kit" from Apple that got some of their hopes up, and caused some consternation for anyone that actually took the plunge on one.
As a number of users have reported on various discussion forums (one of which is linked below), the $349 [£180] GeForce 8800 GT upgrade kit only works in the newest Mac Pros, and not the older models, due to their lack of support for PCI-Express 2.0. That little detail was indicated as requirement by Apple, although many apparently assumed the cards would work because of the inherent backwards compatibility in PCIe 2.0.
As you might expect, many users are none to pleased with Apple actions on the matter, with some claiming that the company's interested only in getting customers to buy a new system instead of prolonging the life of their old one. Shocking, we know.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2008, 18:11 Posted By: Shrygue
via Eurogamer
Will Wright has admitted The Sims might never have happened had it not been for his persistence.
Speaking to Rock, Paper, Shotgun, he said getting suits at developer Maxis keen on the idea was a "battle" from the start, with early testing groups ending in disaster and eventually forcing him to abandon the project.
"It was a battle, the first few years, inside Maxis," said Wright. "It was referred to as 'The Toilet game'. It was the game where you clean the toilet.
"We had a product review meeting at Maxis where we had to decide whether we'd publish this thing or not...and the executive said 'No, let's do [something else]'."
So he decided to work on it in secret, the cheeky risk taker. And it was only after he and a tools programmer introduced the open-ended object and character interaction that things began to take off.
Then eventually it got the go-ahead, and apparently we could have even seen it a year or two earlier. But Wright wanted to make it expandable, and a good job he did, given the 29 million worldwide sales for The Sims series and add-ons to date.
"I thought the game would either do a million units or... 50," Wright bashfully admitted. "I thought a million would be a hit. It would be a hit or a total dog."
Will Wright is currently masterminding evolution-inspired simulation Spore, which should be out sometime this year. Ambitious? Check. Elongated development? Check. Worried? Not on your life.
"If you really believe in what you're doing, don't be discouraged easily," concludes Wright. "Otherwise you're in the wrong industry".
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2008, 17:56 Posted By: Shrygue
via Eurogamer
A mysterious gamer from Germany has hit the World of Warcraft gold limit.
The incredible figure is now known to stand at 217, 748 gold, 36 silver and 48 copper. According to programming boffins he is awfully lucky, too, because had Blizzard not included a cap or limit, then he could have ploughed over and dramatically reversed his fortune into negative numbers. Something to do with a database and multicoloured giraffes.
For those unfamiliar with World of Warcraft riches, consider that buying 1000 gold from a third-party source might possibly (covering bases) cost around USD 30. Then, simply pop the sums into a calculator and his mountain of gold is worth roughly USD 6450. Goodness.
Apparently this is not the first time the limit has been hit, either. According to MMO Champion a US character reached it a few months ago, verifying the numerical cap. Shots of the various bank balances can be found there too.
In both cases Game Masters (in-game helpers) were flummoxed and could only suggest spreading the wealth to the banks of other characters as a solution.
As to how the number got so high. Well, official World of Warcraft forum members point this character out as leader of the largest guild on the server and top ten in the world.
The benefits of being so powerful mean you can literally run others through difficult dungeons for a cost and sell all the benefits from your fast raiding to the highest bidders, apparently netting this bank character an absolute fortune.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2008, 17:55 Posted By: Shrygue
via Computer and Video Games
Mark Rein has described Unreal Tournament III on PC as not "doing so badly" in response to a question on the game's retail performance in launch month.
More than a few surprised eyebrows were raised when data released by NPD Group put the sequel at 33,995 unit sales in November 2007 in the US, which seemed very low for such a high-profile game.
Crysis, which launched in the same month, shifted just under 87,000 units.
"It is amazing how people can look at two weeks of sales (in our case) in one single territory in the busiest Xmas sales season the industry has ever seen and come to the conclusion these titles are doing 'badly'", Rein has said in a fan-led interview on Guardian Unlimited's games blog.
"I don't think either title [UTIII and Crysis] is doing so badly", he continued.
"Crysis probably has 3-4x the marketing budget of UTIII and more mindshare because it is a PC-only, high-end, single-player oriented game", he added.
Rein admitted that Unreal Tournament III isn't the fastest selling game in the series ever "but it's doing pretty well and we're going to support it with some pretty cool things to help it keep selling over time".
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2008, 15:18 Posted By: JKKDARK
New version of the rom manager for PC.
Changelog:
• misc: first compile in new VS2008 environment with some minor code cleanup
• misc: 0-byte rom files are not handled as nodumps anymore
• misc: fix dat header includes xmlheader statements (if available in the original dat)
• fixed: dat export failed for roms with a not specified crc32
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 18th, 2008, 15:16 Posted By: JKKDARK
New version of the Commodore emulator for PC.
Changelog:
Just a quick release before my life's greatest emulator project kicks in. This version adds preliminary support for some effects that double the vertical resolution of the plus/4 by scanline interleaving. While the effect itself has been considered possible since around 1993, it has not been explored further until recently. Here's the - very short - list of changes:
• support for true interlace
• more new icons from Chronos
• couple of bugfixes
Obviously, true interlace will only work properly on the 'Very high accuracy' emulation level and in double sized window modes.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 17th, 2008, 20:57 Posted By: JKKDARK
New release of MAME for PC.
Changelog:
MAMETesters Bugs Fixed
-------------------------------------
pangpoms098u3ora [Brian Troha]
cuebrckj0102u5gre [Zsolt Vasvari]
astinvad0106u11gre [Aaron Giles]
victory137b4gre [Zsolt Vasvari]
victory37b16gre [Zsolt Vasvari]
dcs057ora [Aaron Giles]
pleiads0111u4gre [Robbert]
armwrest35b9yel [David Haywood]
gstrik20105u4gra [Brian Troha]
narc060gra [Aaron Giles]
mia0106u5gra [RansAckeR]
nss_smw0115ora [Atari Ace]
darkplnt0119u3yel [Atari Ace]
mhhonban0120u3gra [RansAckeR]
rollerg0111u5gra [RansAckeR]
bionicc0109ora [RansAckeR]
lcasino0111ora [RansAckeR]
megaplay.c0122u4red [Atari Ace]
nmnlnd0122u3yel [Mamesick]
cocktail0119yel [Robbert]
tokisens0122u3gra [RansAckeR]
alleymas0119u3gre [RansAckeR]
crbaloon36finalgre [Zsolt Vasvari]
topsecrt0109gre2 [Bryan McPhail]
quasar0122u5red [Zsolt Vasvari]
stadhero0122u3gra [RansAckeR]
Source Changes
-----------------------------
Swinging Singles cleanup: [Tomasz Slanina]
- hooked up crt6845
- converted to tilemaps
- simplified protection(?) emulation
- removed tilemap, a bit more low level video hw emulation
- fake colors
Lowerd FPS in lasso.c to avoid corrupting Chameleon's high score table. [Zsolt Vasvari]
Removed obsolete uitext.c and all references to it. [Aaron Giles]
Some more modernization/clean-up in the exidy driver. [Zsolt Vasvari]
Added VIDEO_ALWAYS_UPDATED for reliable collision detection in the CVS driver. [Zsolt Vasvari]
Cleaned up astinvad driver: [Aaron Giles]
* Proper video timing
* Hooked up 8255 PPIs
* Correct interrupt timing
* Consolidated code into single file
i8039.c/mario.c updates: [couriersud]
* fixed movd instructions
* add MB8884 and M58715 cpu types
* moved timer hack to M58715
* added ram_mask for internal ram access
* added R.A11 as 'M' to dasm flags
* added EA "IO" port
* mario now uses M58715 as sound cpu
* hooked up EA line for M58715
* fixed portA startup value
* documented hardware changes to use a I8039 on a mario board
sauro.c: [couriersud]
* revert promsize to 256 for trckydoc
Added XTAL clocks to zaxxon.c. [Aaron Giles]
Cleaned up cojag/jaguar driver: [Aaron Giles]
* proper video timing, configured by the chipset
* 32-bit rendering, removing 16bpp hacks
* support for borders
* proper object processor timing, including multiple passes per line
* added R3041 as a clone of the R3000
* fixed XTALs based on documentation
Consolidated exidy and victory drivers. Removed complicated dirty tracking from victory.c. Reorganized the exidy audio hardware code. Changed Targ to use a loaded PROM instead of a hard-coded one. Renamed Side Trak to Side Track as per the title screen. [Zsolt Vasvari]
6821 PIA changes: [Zsolt Vasvari]
- Added orthogonal accessors
- Removed hacky update_shared_irq_handler(), now the same IRQ callback maybe called multiple times, but this shouldn't be a problem
- IRQ lines are cleared on a reset
Disabled code in the TMS5220 that set the Buffer Empty flag after a stop frame. This fixes Victory. This might be the incorrect fix but the old code wasn't working either. [Zsolt Vasvari]
Hooked up revx dcs reset line. Signaled IRQ on correct CPU when DCS sends data back (duh). [Aaron Giles]
Removed unnecessary check that could cause SCSP hangs in grdforce. [kingshriek]
Tweaked deco156 clock speed to be 28 to prevent the games from running in slow motion. I suspect the 156 chip has an internal multiplier, the usual input pin is 7Mhz IIRC. [David Haywood]
dkong.c changes: [couriersud]
* added equivalence circuit for Sanyo EZV audio amplifier
* Set DK_C159 = 0 to avoid over-aggressive high-pass filter. Solely based on observations.
* added comment on above to source
* Added define DK_NO_FILTERS to turn of DAC filters and post-mixer filters for debugging
Adds dips for Water Balls. Adds dip port locations to all dips. [Brian Troha]
Added CPUINFO_INT_CLOCK_MULTIPLIER to support CPU clock multipliers. Updated all CPU cores to return a CPUINFO_INT_CLOCK_MULTIPLIER of 1. Changed the core to actually respect both CPUINFO_INT_CLOCK_MULTIPLIER and CPUINFO_INT_CLOCK_DIVIDER. Updated a number of drivers to use cpunum_get_clock() instead of Machine->drv->cpu[x].clock. Raw input clock speeds should now be specified for all CPUs in the MACHINE_DRIVER. [Aaron Giles]
Changed TLC43076 and games using it to RGB32. Removed global Machine variable where possible. [Zsolt Vasvari]
Removed dirtybuffer from video/generic.c and all drivers still using it. Good riddance... Removed videoram_w, colorram_w and spriteram_w and changed all drivers using it to access RAM directly. Removed videoram_r, colorram_r, spriteram_r, spriteram16_r and spriteram16_w from video/generic.c and changed all games to use (possibly shared) RAM. [Zsolt Vasvari]
Cleaned up memory maps in the seibu sound interfaces. Changed to use shared sound configs instead of statically copying them in each driver. [Aaron Giles]
Verified and changed cpu frequencies and oki m6295 pin 7 on the following pcbs: Asuka&Asuka, Cadash, Equites h/w games and sound board, F1GP, Super Formula, Gladiator, Ping Pong king, Great Swordsman, Irem m52 sound board, Tropical Angel, Explosive Breakers, Magical Crystal, Mad Gear, Roller Aces, Chinese Hero, Simpsons, Golfing Greats, Time Pilot 84. [Corrado Tomaselli]
Added some more static qualifiers on recent new/changed code. [Atari Ace]
Fixed dbreed72 crash introduced in 0.122u5. [Mamesick]
Fixed HuC6280 low-speed mode so it uses 4 cycles instead of 3. [Charles MacDonald]
Hand fixed Road Runner's corrupted ROM. We are 99.99% sure that the bad bytes are the same as the Desert Gun ones. [Zsolt Vasvari]
Cleaned up leland clocks a little. Made the i186 divide-by-2 clock internal. [Aaron Giles]
Added clocks to the MCR sound boards and some of the MCR games. Added TMS5220 variants TMS5200 and TMC0285 as proper chips. Changed MCR squawk & talk to use the TMS5200 as documented. [Aaron Giles]
Cleaned up Crazy Baloon driver: proper memory maps, crystals, etc. Implemented the missing features of the collision detector custom IC. [Zsolt Vasvari]
First pass at fixing the cpu clock speeds on the playstation based hardware. The system 10 & 12 clock speeds have been raised as they run on an upgraded chipset. The internal divide in the CPU core has been set to 4 as we have no wait states, incorrect dma timing, no gpu timing, no dma bus stealing and no gte timing. [smf]
Fixed RET instruction on the i960 core. [Ernesto Corvi, ElSemi]
Removed speedups in the gstream and limenko drivers which were breaking the games. [David Haywood]
Fixed regression on i8039 T1 counter mode. [couriersud]
Added CUSTOM_INPUT macro for defining input port callbacks. Pushed its usage throughout the code. [Aaron Giles]
phoenix and clones: [couriersud]
* video timing from schematics
* palette from schematics (resnet.h)
* no more colortable
* added save state
Minor RSP fixes: [SGINut]
- Fixed accumulator state on powerup by testing against real hardware
- Fixed single-step behavior by testing against real hardware
Added save state support to atetris.c. [Svante Gerhard]
Fixed up atetris memory maps and clocks according to schematics. [Aaron Giles]
Added targ and spectar to TinyMAME. [neoforma]
New games added or promoted from NOT_WORKING status
---------------------------------------------------------------------------------
Ripper Ribbit [Aaron Giles]
Chicken Farm [Aaron Giles]
Crazzy Clownz [Aaron Giles]
Space Fighter Mark II [Zsolt Vasvari, Guru]
New clones added
---------------------------------------
Heated Barrel (US set 2) [Corrado Tomaselli]
Player's Edge Plus (XMP00006) Multi-Poker [Jim Stolis]
New games marked as GAME_NOT_WORKING
------------------------------------------------------------------------
International Toote (Germany) [Luca Elia]
Dodge City [Roberto Fresca]
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 17th, 2008, 18:44 Posted By: Shrygue
via Computer and Video Games
In further Age of Conan news today, Funcom has told us that its MMO Age of Conan is set for release on March 25.
Previously the game had the loose March-May 2008 as its latest release date.
Originally Funcom had hoped to get Age of Conan out at the end of last year, but the developer pushed it back to this year following the decision to make alterations to the game's combat system.
It's primarily the game's real-time dynamic combat system that caused a stir in the MMO community when Age of Conan was first announced.
We found it too fiddly during a first hands-on, but the system's subsequent definite and deliberate revisions have improved the feel of the game immensely.
An open beta for the MMO is planned closer to launch.
You can read more about the game and the impact of changes Funcom has made in this recent hands-on preview.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 17th, 2008, 18:37 Posted By: Shrygue
via Eurogamer
Online multiplayer game Savage 2: A Tortured Soul is available to download now from the official website.
You can grab the client for free and play LAN matches indefinitely, or try online battles for five hours before being asked to fork out USD 29.99 for the full package.
For those unfamiliar with it, and you probably are, Savage pits two teams of five-to-17 of you against each other in a genre-bending battle. FPS fans will like the Battlefield-like action; RTS fans will like the base-building and idea of one person overseeing everything as a general; and RPG fans will like levelling up (each game from 1-10) and getting persistent items to carry across battles.
The original Savage from 2004 earned itself 8/10 on Eurogamer. "Given the right people and the right attitude, this is one of the finest multiplayer games of the year," concluded Tom.
Creator S2 Games is calling the sequel a labour of love, and we can't really see a reason not to give a shot. Apart from that it has savage torture in the title. Which I hate, by the way.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 17th, 2008, 18:36 Posted By: Shrygue
via Games Industry
Hewlett-Packard sold more personal computers than Dell in 2007, after the two companies split the market the prior year.
According to Stamford, Connecticut-based research firm Gartner Inc., Hewlett-Packard had 18.2 per cent of the market compared with Dell's 14.3 per cent. Im 2006, each company had 15.9 per cent of the market.
"HP established a solid number one position in 2007,'' Gartner analyst Mikako Kitagawa told Bloomberg. "Robust consumer and mobile PC sales across all regions were two main drivers of HP's overall growth.''
Another research firm, IDC, has released PC figures showing Hewlett-Packard with a market share of 18.8 per cent compared to a 14.9 per cent share for Dell.
Taiwan's Acer, which bought Gateway last year, beat out Lenovo Group Ltd. for third place, with Toshiba in the fifth position.
Gartner said that HP's PC shipments climbed 30 per cent last year; Dell's 1.7 per cent increase was the lowest rate among the top five PC manufacturers.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 17th, 2008, 17:26 Posted By: JKKDARK
New version of this frontend.
Changelog:
Updated parser to better handle games without a controller (only buttons). Some were missed before, like Track and Field.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 16th, 2008, 22:42 Posted By: wraggster
Is Acer prepping to go head-to-head with ASUS in the surprisingly hot low-cost laptop market? A Chinese-language Commercial Times report says so. The laptops are expected to carry 8- and 9-inch displays when launched "late in the first quarter or early second quarter" and priced to compete directly with the Eee. Of course, ASUS is planning their own refresh about that time so Acer (and Everex) had better keep on its toes.
http://www.engadget.com/2008/01/16/e...ing-from-acer/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 16th, 2008, 18:36 Posted By: Shrygue
via Gizmodo
The Serial ATA Standards guys just approved a bus-powered eSATA spec that may see the light of day as early as late summer or early fall. This comes as a relief since eSATA is making its way into the mainstream via the home-theater realm (as DVR add-ons), where demands for the power brick to just go the hell away are higher than ever. I'm thinking of all those home-theater beauty shots that feature a thin, wall-mounted plasma and the single surround-sound bar, but always leave out the growing rat's nest on the floor directly below. Thanks, eSATA, for doing your part! Now let's see if TiVo and others buy in.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 16th, 2008, 18:34 Posted By: Shrygue
via Engadget
If the idea of a $40 [£20] Plus! Pack gets your Vista-loin in a sweat then listen up. It appears that Microsoft might be launching a Microsoft Plus! Pack on February 15th. This according to that box art above discovered on the Canadian Future Shop site. However, the text found describing the Plus Pack appears to be describing Vista Ultimate which makes the whole thing a tad, shall we say, suspect. Hey, who needs Vista Ultimate Extras anyway when you can have "4 Games in one!"?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 16th, 2008, 08:21 Posted By: JKKDARK
ScummVM is an interpreter and emulator for several classic graphic point-and-click adventure games. Available for many Operative Systems, check the downloads sections from the link I posted.
Changelog:
New Games:
- Added support for Elvira: Mistress of the Dark.
- Added support for Elvira 2: The Jaws of Cerberus.
- Added support for I Have no Mouth, and I Must Scream (demo and full game).
- Added support for preAGI game Mickey's Space Adventure.
- Added support for preAGI game Troll's Tale.
- Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
- Added support for Amiga version of Waxworks.
- Added support for Lure of the Temptress.
New Ports:
- Added iPhone port.
- Added Maemo port for Nokia Internet tablets.
General:
- Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
- Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
- Added optional 'confirm exit' dialog to the SDL backend.
- Added support for TiMidity++ MIDI server.
- Added DMedia MIDI driver for IRIX.
- Improved detection of new game variants and localized versions.
- Completely reworked internal access to files. (GSoC Task)
- Added option to delete games from the list with Del key.
- Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).
AGI:
- Added support for AGI256 and AGI256-2 hacks (GSoC Task)
- Added support for Amiga menus and palettes (GSoC Task)
- Better support for early Sierra AGI titles
AGOS:
- Fixed crashes related to OmniTV playback in The Feeble Files.
- Improved work on 64-bit systems.
Broken Sword 1:
- Added support for FLAC encoded music.
Kyrandia:
- Added support for Macintosh version.
Parallaction:
- Added support for Amiga version of Nippon Safes, Inc.
- Many bugfixes
Queen:
- Added support for Adlib music.
- Added missing music patterns playback in Amiga version.
SCUMM:
- Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
- Added support for Chinese COMI.
- Better support for eastern versions of games.
- Various fixes for COMI and other games.
- Added support for original save menus (browse only). Use Alt-F5 to activate.
- Added support for Spanish version of NES Maniac Mansion.
- Better support for German version of C64 Maniac Mansion.
- Fixed bug with cursors in Windows versions of Humongous Entertainment games.
SAGA:
- Added support for compressed sound effects, voices and music.
Touche:
- Added workarounds for some glitches/issues present in the original game.
WinCE Port:
- Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
- Plugins now supported for WinCE (but not used in this release).
- Redesigned 'Free Look' action, mainly for the lure engine's requirements.
- Smaller optimization setting to counteract the growth of the executable.
- Various bug fixes.
GP2X Port:
- Support F200 Touchscreen
- Various fixes to input code
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
January 15th, 2008, 23:37 Posted By: Shrygue
via Joystiq
Continuing its Mac OS X relationship with Activision, Aspyr has announced they'll be publishing Call of Duty 4: Modern Warfare for Mac OS, available this May for the regular asking price of $49.95. The press release doesn't mention whether the Mac OS release will be a native port of the PC release or wrapped in Transgaming's Cider technology (similar to EA's just announced Spore release). We'll check in with Aspyr at Macworld and get some more details for y'all.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
next » |