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February 8th, 2008, 21:04 Posted By: Shrygue
via Eurogamer
Upper Deck has decided to make a tabletop version of World of Warcraft, where you play with little lead figures that you paint up in your attic.
It will be the first time Upper Deck - which makes the trading card game - has entered the market, which has been dominated by Games Workshop for so long.
Which should result in a little more rivalry between World of Warcraft and upcoming EA Mythic game Warhammer Online.
Characters range from orc boss Thrall to community favourite Leeroy Jenkins, and each will be created by industry veteran Studio McVey.
The rules are just like its virtual counterpart, too - you tackle dungeons in groups of five and fill action bars with skills and abilities.
You can even buy raid sets to team up with your friends to conquer. Onyxia is the first of these, and she will behave either automatically - presumably going through her three phases (impressed with my knowledge) - or you can pilot her and mix things up a bit.
Upper Deck has plans to do big events like a Darkmoon Faire tournament, as well as both National and World Championship competitions.
Head over to the official site for more.
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February 8th, 2008, 21:01 Posted By: Shrygue
via IGN
The Swedish flash game developer Muskedunder Interactive today announced it has acquired the independent game developer Free Lunch Design. Founded in 1998 by Johan Peitz, Free Lunch Design has since enjoyed a steadily growing fan base for its free casual games. The smash hit Icy Tower boasts over 20,000,000 downloads and over 100 weeks on the Top Ten most popular downloads list on download.com.
Muskedunder Interactive has made a reputation of developing successful advergames and serious games played by millions worldwide for clients like Doritos, Paramount Home Entertainment and Red Cross. The company will continue its business with Johan Peitz as shareholder and new Lead Programmer.
"We will not be leaving the advergame space, but rather expand our development profile" says Magnus Alm, CEO of Muskedunder Interactive. "To the fans of Free Lunch Design I would like to emphasize that we are committed to the brands built by Johan, and we will make sure they stay 100% free and coming at a steady pace."
Today a new webpage for Free Lunch Design was released, making the current portfolio of free games even more accessible to loyal fans and new audiences.
"This is a great injection, taking Free Lunch Design to new heights. The popularity of our games combined with the excellent business side of Muskedunder will create awesome synergetic effects" says Johan Peitz.
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February 8th, 2008, 21:00 Posted By: Shrygue
via Eurogamer
Gamers in Omaha have stood up to yet another pile of papers claiming videogames make teenagers violent.
Researchers this time claimed that games about violence increase aggressive thoughts and desensitise you to real-life violence.
The argument is fairly simple. Clever people (who went to university to learn this, remember) used brain scans to prove that a game about violence - presumably something like a gory shooter - causes more arousal than a non-violent game - presumably something like a role-playing or adventure game.
Which is quite true, unless it's a lesbian alien sex scene.
"Exposure to violent video games, even E rated video games, increases aggressive thoughts, increases pro-social behaviour and increases general arousal," Dr. Greg Snyder told KETV7.
The man in the white coat went on to use more graphs to prove that gamers playing these games react less to real-world violence than their pacifist counterparts.
"The more normal it is, the more likely it is they're going to activate or engage in those behaviours when provoked or even unprovoked," added Snyder.
But local teenagers said that was a load of old rubbish, backed by comments from both parents and a weird Gamers in Omaha group.
"Just like any new media, it gets attacked," said Ryan Miller from the Gamers in Omaha group. "When any new genre of music comes out, it gets attacked. TV will, of course, get attacked. I'm sure, way back when, books got attacked."
We're fed up. But we know how much you like this sort of thing. Would you be more likely to kill us before or after you played a game?
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February 8th, 2008, 16:09 Posted By: JKKDARK
New version of the best web browser available.
Changelog:
* MFSA 2008-11 Web forgery overwrite with div overlay
* MFSA 2008-10 URL token stealing via stylesheet redirect
* MFSA 2008-09 Mishandling of locally-saved plain text files
* MFSA 2008-08 File action dialog tampering
* MFSA 2008-06 Web browsing history and forward navigation stealing
* MFSA 2008-05 Directory traversal via chrome: URI
* MFSA 2008-04 Stored password corruption
* MFSA 2008-03 Privilege escalation, XSS, Remote Code Execution
* MFSA 2008-02 Multiple file input focus stealing vulnerabilities
* MFSA 2008-01 Crashes with evidence of memory corruption (rv:1.8.1.12)
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February 7th, 2008, 21:05 Posted By: wraggster
Rock, Paper, Shotgun notes that in Blizzard's never-ending quest for perfect balance, they've added a handy feature for still-dedicated Warcraft players. Players will no longer need to have the disc in the drive in order to conquer Azeroth. This kicks off a discussion by blogger Alec Meer about the role of copy protection and anti-piracy in PC gaming:
"I don't need the Paint Shop Pro disc in my DVD drive whenever I want to butcher my holiday photos, after all. It was always doubly unnecessary for a game like W3, which also employs serial number checks if you want to play it online. Having the CD check as well seems like leaving a polite post-it note on the windscreen of a driver prone to double-parking. Don't bother. Just wheel-clamp the bastard. While there're still some reasons to be circumspect about online distribution systems, they do spell an end to miserably sorting through quivering towers of plastic discs or popup-heavy crack websites. This brave new world, in which the data already installed upon my hard drive is all that's required to play a game I've paid for, is one I know I want to live in."
http://games.slashdot.org/article.pl.../02/07/1441252
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February 7th, 2008, 20:31 Posted By: Shrygue
via Gizmodo
Time to fire up uTorrent, Vista users, the RTM version of SP1 has been leaked to the Pirate Bay and other major torrent trackers. The torrent appears to be a complete Vista install, not just an upgrade, so be careful and back up your files before you proceed—or else, wait until mid-March when it's a free system upgrade. Let us know how it goes.
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February 7th, 2008, 20:28 Posted By: Shrygue
via Engadget
It's no secret that there's quite a few folks hesitant (to say the least) to upgrade to Windows Vista, and Microsoft has somewhat accommodated them by extending sales of the tried-and-true Windows XP until June of 2008. That has unsurprisingly done little to satisfy most people, however, and some 75,000 of 'em have even signed a petition started by Infoworld that's attempting to "Save XP."
After a couple of weeks, that now seems to have caught Microsoft's attention, although the company's response likely isn't what they were looking for. As Computerworld Australia reports, Microsoft says it's aware of the petition but that it's "listening first and foremost to feedback we hear from partners and customers about what makes sense based on their needs."
As Slashdot points out, that statement's a little odd considering that most of the folks signing the petition are Microsoft customers, but either way it seems pretty clear that Microsoft is intent on showing XP the door as soon as possible.
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February 7th, 2008, 19:53 Posted By: Shrygue
via Computer and Video Games
Not content with its hefty info splurge on Crysis patch 1.2 last week, Crytek's gone and provided an ever bigger update on what's in the pipe.
Amidst bullet-point lists detailing game balancing, tweaks and bug fixes is word from the developer that its own anti-cheat solution for multiplayer is debuting in patch 1.2.
"Punkbuster and the anti-cheat solution are able to run in conjunction on one game server, but also can be used separately if needed. Still Crytek recommends having Punkbuster as well as the internal solution from Crytek running on a server in order to reach the maximum possible cheat protection", it says.
A second new addition worthy of note is the Crysis Mod Loader, which will allow players and mod creators to manage mods through the first-person shooter's main menu.
In a nutshell, a new "Mods" option features in the menu and clicking on this will whisk you away to a mod interface which displays the Crysis mods you have installed on your hard drive.
And, "By selecting a mod you will see the respective splash screen and some more detailed information. All these things can be easily adjusted and set via an XML-file in the respective mods folder. It will allow each modder to add their personal logo and detailed information to their modification."
Crytek's full new update on Crysis patch 1.2 can be read here.
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February 6th, 2008, 20:31 Posted By: Shrygue
via Engadget
Usually with SanDisk flash announcements we just list a new higher capacity and post a shot of a memory card with the new number on it, but this time around the announcements are little deeper: two new memory technologies.
The first, which will go into production in March, is a 16-gigbit flash chip that contains three bits per cell, based on Toshiba's "3D" flash tech we heard about over the summer. The chip offers 8MB/sec write performance, but is much smaller than conventional MLC chips. Speaking of MLC, SanDisk also announced that it's moving forward on 43nm MLC fabrication, which will allow it to ship 32 gigabit flash chips in the latter half of the year.
Either way, it looks like we're going to have a lot of memory cards with bigger numbers on them to post up soon, eh?
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February 6th, 2008, 20:11 Posted By: JKKDARK
The source code of the SNES emulator for PC was released. This source code is only for Linux.
Info:
While v0.028's release went a lot better than expected, there was one significant problem: it appears that the Linux OpenGL renderer did not work correctly on any of the four ATI graphics card drivers. It seems to be related to partial implementations of GLX v1.3 (you know, the ten year old Xlib interface for OpenGL?)
Rather than continue fighting these drivers, I instead opted to backport the driver to use GLX v1.2 instead. This seems to work on the fglrx, ati and radeon drivers. I don't know much of the radeonhd drivers, but I believe they lack 3D acceleration anyway.
sinamas also came up with an ingenius trick to work around the X Visual problem: that is to say, a GLX rendering context requires a window with the same X Visual as itself. But it's not possible to change the Visual of the existing window that is passed to the GLX driver. sinamas suggested creating this new window as a child window, and embedding that within the rendering window. This worked wonderfully, and eliminates the need for enumerating all available GLX contexts, which is why I needed the GLX 1.3 API in the first place. bsnes now uses the GLX-recommended Visual, which also eliminates a color problem that existed on the fglrx driver when using the default X11 visual.
I also removed the glClear command inside refresh(), as it was redundant and caused flickering on non-buffered visuals. It might even give a slight speed increase on some cards.
Lastly, [vEX] pointed out that I should use the -D flag for the install command in the Makefile. This has been fixed.
I'm not updating the Windows binary to v0.028.01, as absolutely nothing has changed in the Windows port yet. I'll update again when the Debian repository is synced with the new version.
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February 6th, 2008, 20:09 Posted By: Shrygue
via IGN
Today Ubisoft, one of the world's largest video game publishers, unveiled Assassin's Creed for PC will be available at retailers end of March.
Following in the wake of the critically acclaimed and worldwide console hit Assassin's Creed, the PC version entitled "Assassin's Creed, Director's cut edition" will feature four brand new exclusive types of investigations, thus providing even more ways for players to explore the various locations of the Third Crusade.
Players will assume the role of the main character, Altair, and will work to stop hostilities by suppressing both sides of the conflict and experience the art of a master assassin. With more than 5 million units of the console versions sold to date worldwide since its mid-November 2007 launch, Assassin's Creed PC is set to expand upon this success.
"We are thrilled to bring Assassin's Creed to an eager PC audience and we anticipate the game will resonate with them just has it has across the other platforms," said John Parkes, EMEA Marketing Director at Ubisoft. "Assassin's Creed is a game that must be experienced firsthand to fully understand how dynamic and meaningful this title has become for video game fans worldwide."
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February 6th, 2008, 16:16 Posted By: JKKDARK
New release of this frontend for Unix.
Changelog:
* XML gamelist data cache to speed up loading of -listxml output from MAME
* Removal of obsolete samples & image files through external tools (rm, zip)
* Added Home, End & Esc to the list of remappable GUI control keys
* Improved about dialog with a new QMC2 logo and a system-information summary screen.
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February 6th, 2008, 16:14 Posted By: JKKDARK
New version of the multi-system emulator for Amiga and Windows.
It emulates the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000
(Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace,
Waddington, etc.) console families, and the Elektor TV Games Computer.
Changelog:
. New CLI argument: SETTINGS.
. New ARexx commands: GETSCREEN, TRACE (AmiArcadia only).
. Miscellaneous improvements and bug fixes.
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February 6th, 2008, 16:12 Posted By: JKKDARK
New version of this frontend for PC.
Changelog:
- Added platforms
- Amstrad/Schneider PCW/Joyce
- Epoch/Yeno Super Cassette Vision
- NEC PC-9801
- Sharp MZ-1500
- Sharp MZ-2500
- Sharp X1
- Small updates
- Updated the language files for the 0.9.6 release.
- Added the right MD5 hash file for the 0.9.6 release.
- Enabled the PHP extension 'php_mbsting' to be loaded.
- Updated DAT files
- CPS-1: v2006.07.24 to v2007.09.22
- CPS-2: v2007.06.11 to v2007.11.19
- MAME: v0.117 to v0.122
- Neo-Geo: v2007.07.10 to v2008.01.01
- Model2: v2007.05.31 to v2008.01.03
- ECC Startup
v2.1.2.6:
- Fixed error message 'could not find ecc-core\php-win.exe'. Some users experienced that 'ecc-core\php-win.exe' could not be found, this can happen because of foreign language sets, now using full paths instead of relative paths.
v2.1.2.5:
- Adjusted to look in the ECC rootfolder for ECC error.log.
v2.1.2.4:
- ECC Startup is now hailing PHP to determine on what OS it runs, the output syntax from PHP is different then Autoit, so this is only to adjust things to the feature, because we want to let ECC run on linux/apple/mac systems later-on wink.gif
- ECC Bugreport
v2.2.0.1
- Adjusted to look in the ECC rootfolder for ECC error.log.
v2.2.0.0:
- Now uses the PHP extension 'php_zip.dll' to pack the htm file
- Now the thirdparty tool RAR.EXE isn't needed for this anymore.
- Improved the way the bugreport is stored on our server, to give us a much better overview, so we can fix bugs faster!
- Not using the TEMP folder anymore, the temp file is created in the ecc-tools folder.
- This because on a NON writable disc, the PHP error.log can't be created!
- Images updates
- Bally Astrocade
- Fixed the dropshadow (5 pix)
- Move the 'Bally' logo a bit
- Matra Alice
- Added dropshadow
- Removed lost pixels on top of the console
- Mattel Aquarius
- Added dropshadow
- Capcom Play System 3
- Added dropshadow
- Tatung Einstein
- Added dropshadow
- Mattel Intellivision
- Added dropshadow
- Interton VC-4000
- Added dropshadow
- Atari Lynx
- Updated the console picture
- Panasonic 3DO
- Made console picture smaller to fit better
- Adobe Flash
- Removed some lost pixels on top of the logo
- Atari Jaguar
- Removed the '64-bit' line
- Centered the console picture
- Nintendo DS
- Moved the logo on left-top
- Moved the console picture
- NEC PC-FX
- Fixed the dropshadow (5 pix)
- Philips VG-5000
- Fixed the dropshadow (5 pix)
- Nintendo Super Nintendo
- Added Nintendo logo
- Moved console picture to middle
- Moved 'Super Nintendo' logo to right-under
- Bandai Wonderswan
- Removed some lost pixels on top of the console
- Sharp X68000
- Updated the console picture
- Updated the nav picture
- Namco System 11
- Updated the nav picture (red text)
- Namco System 22
- Updated the nav picture (red text)
- Sega System 16
- Updated the nav picture (purple text)
- Sega System 18
- Updated the nav picture (purple text)
- Sony ZiNc
- Updated the nav picture (blue text)
- Emerson Arcadia
- Added Emerson logo
- Removed little Emerson logo from the console logo
- Centered the console
- Sharp MZ-700
- Added dropshadow
- Atari ST
- Made the white screen black
- Centered the console
- Core components
- ECC Core degrade to v2.10.11a
Using the old core again due to troubleshooting on some systems, we now have a 'testchamber' in our development section to make feature (core)updates more stable before releasing, for now we are using the the old 2.10.11 engine from march 28 2007.
Note:
This also brings back the drivescanning problem of usb drives ect. (for now)
- Due to feature multiplatform support, we have to alter some settings, one of these is the error.log output, this will be in the ECC root folder again.
- 3rd party tool updates
- Notepad++ v4.7.2
- ECC Installer
v1.3.0.1 (ECC v0.9.6.R1):
- Compiled with NSIS v2.34.
- Fixed the checkboxes on the 'extra feature page' to handle ccorrect.
- Altered some of the text being displayed on the 'extra feature page'.
- Added the writing of the instal INI.
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February 6th, 2008, 02:33 Posted By: wraggster
Asustek Computer has revised its Eee PC shipments forecast for the first quarter of 2008 dropping to around 700,000 units from the originally estimated one million, according to a Chinese-language Economic Daily News (EDN) report citing sources at the company.
Although orders in the first quarter of 2008 have already surpassed one million units, problems with 8GB Eee PCs mean that shipments of that model will be delayed to the second quarter, added the paper.
Asustek recently admitted that it had discovered some minor hardware issues relating to the flash-based storage in the 8GB Eee PC, therefore the company was forced to delay shipments to the market.
http://www.digitimes.com/systems/a20080204PB200.html
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February 5th, 2008, 17:17 Posted By: Shrygue
via Joystiq
Graphics whiz buys physics boffin news now, with the announcement of graphics card designer Nvidia's "definitive agreement" to purchase Ageia, developer of the PhysX middleware and corresponding PPU (physics processing unit) hardware accelerators. Ageia's PhysX solution is reportedly in use by over 140 shipping or in-development games across a range of platforms, including the Xbox 360, PlayStation 3, Wii and PC.
The purchase reflects both companies' shared goal of "creating the most amazing and captivating game experiences," said Jen-Hsun Huang, president and CEO of Nvidia. "By combining the teams that created the world's most pervasive GPU and physics engine brands, we can now bring GeForce-accelerated PhysX to hundreds of millions of gamers around the world."
The press release makes no mention of the acquisition cost nor specific products those millions of gamers around the world can expect in the future, but the first benefits of the agreement are sure to be seen in precariously stacked, stunningly rendered crates.
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February 5th, 2008, 17:16 Posted By: Shrygue
via Games Industry
GameTap has announced that it is to close down the Cyan Worlds-developed Myst Online: Uru Live because it's no longer financially viable.
"The decision was a very difficult one and was made for business reasons rather than due to any issues regarding the design and vision of the amazing world that Cyan Worlds and Rand Miller have brought to us," said GameTap's VP of content and creative director Ricardo Sanchez in a statement on the company's forums.
The game was originally signed for a release under Ubisoft but was cancelled and the developer then linked up with the Turner-backed GameTap portal.
However, the game doesn't seem to have captured enough of the public's imagination, particularly in the face of ever-growing competition in the MMO space.
The servers will remain live for the next 60 days after which time they will shut down, although the game's Myst Online web site will remain open for the foreseeable future.
There is no indication as to where this leaves the Cyan Worlds team as yet, and whether they will seek a new partner for the title.
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