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February 22nd, 2008, 22:49 Posted By: JKKDARK
New version of the multiple arcade machine emulator for PC.
Changelog:
MAMETesters Bugs Fixed
----------------------------------------
progear0123u1gra [stephh]
Source Changes
-----------------------------
csk.c driver improvements: [Mirko Buffoni]
* Added DIPLOCATION macros to all Dip Switches. All DSW are verified through test mode.
* Fixed custom_io_r which is used for protection but also for keyboard input.
Fixed build with external zlib. [R. Belmont]
Completed old-style colortable removal. Removed MDRV_COLORTABLE_LENGTH macro. Updated uigfx to display new-style color tables if present. [Zsolt Vasvari]
Reorganized/minor clean-ups to Mad Alien driver. [Zsolt Vasvari]
Fixed Xenophobe sprite aligment. [Derek Ledbetter]
Converted SNES (except debug code) to RGB32 as it was a serious abuser of the palette system. [Zsolt Vasvari]
Added colortable_palette_get_size() to emupal. Added some more asserts to catch errors. [Zsolt Vasvari]
Fixed Dip Switches (especially coinage) and inputs for 'mpatrol' and 'troangl' (and their clones). Tried to "unify" the two drivers (I still think that some things can be merged). Added iremipt.h source file (same purpose as taitoipt.h). Fixed Dip Switches and inputs for 'alpha1v'. The game is now more playable to me but I left the GAME_NOT_WORKING flag as I think there are still some things to look at). [stephh]
Changed IREM cpu decryption to be 'real-time' (it's a feature of the CPU). Moved decryption table setup to 'config' struct for the CPU. Added latest tables from robiza, making Risky Challenge playable, promoted it to working. Told CPU core to not decrypt code after brkn instruction, enabling it again on iret, allowing me to remove several 'don't decrypt range' hacks in the code. Updated all drivers accordingly. Currently the disassembly is a bit weird now, this will need looking at. [David Haywood, robiza]
Added and hooked up AICA (Naomi sound chip). Naomi boot sounds now play. Since it's an SCSPx2 with ADPCM instead of FM it's already feature-complete except filter envelopes. A bug in the ARM7 core causes incorrect pan/level values to be computed in e.g. the Naomi SOUND TEST menu. This is not a defect in the AICA. [ElSemi, Deunan Knute, kingshriek, R. Belmont]
Fixed Dip Switches (especially coinage) and inputs for '10yard' (and its clones). Tried to "unify" the driver with m52 and m57 drivers (I still think that some things can be merged). [stephh]
Fixed unaligned 32-bit reads in the ARM7 core. [R. Belmont]
Fixed misaligned backgrounds in mpatrol caused by recent changes. [Zsolt Vasvari]
Minor code cleanups. Added static/const where appropriate, plus some include fixes. Reverted some of the changes to build.mak from u1 which made some MSVC builds fail, and adjusted/optimized an m10.c gfx_layout. Added some missing cores to cpuintrf.c, sndintrf.c and added some missing #if's to 5220intf.c. [Atari Ace]
Fixed one or two dips in the mirage.c driver and found the "service" switch and likely start of inputs. [Brian Troha]
Removed expand_machine_driver(). Replaced with machine_config_alloc() and machine_config_free(). Updated all call sites. Normalized info.c style and simplified some of the code. [Aaron Giles]
Renamed machine->drv to machine->config to reduce overloading of the term "driver". [Aaron Giles]
Simplified collision detection in taitosj and tank8. [Zsolt Vasvari]
New module: devintrf.c/.h. Implements a generic device interface similar to the sound and CPU interfaces. [Aaron Giles]
New module: mconfig.c/.h. Moved all machine_config and MDRV_* macros here, out of driver.c/.h. Added MDRV macros for adding/removing/configuring devices. [Aaron Giles]
Deprecated the following constants because global constants that pretend to document things but which are only guesses are dumb:
- DEFAULT_60HZ_VBLANK_DURATION
- DEFAULT_30HZ_VBLANK_DURATION
- DEFAULT_REAL_60HZ_VBLANK_DURATION
- DEFAULT_REAL_30HZ_VBLANK_DURATION
- DEFAULT_60HZ_3S_VBLANK_WATCHDOG
- DEFAULT_30HZ_3S_VBLANK_WATCHDOG
Updated all drivers to explicitly specify the equivalent bogus times. Added comments for the "REAL" VBLANK durations to indicate that they are not accurate. [Aaron Giles]
Improved some DIP switches, added some DIP locations, replaced IPT_COINx with IPT_SERVICE1 where appropiate, and simplified some control definitions in the following drivers: alpha68k.c, actfancr.c, aeroboto.c, aerofgt.c, aliens.c, ambush.c, amidar.c, amspdwy.c, angelkds.c, appoooh.c, arabian.c, argus.c, arkanoid.c. [RansAckeR]
Connected the Shadow Warriors buttons like they are wired on the original pcb (which is jamma). [Corrado Tomaselli]
Added DIP locations to: cclimbr2 , legion, terraf, ultennis, cheesech, stonebal, stoneba2, scessjoe, ashnojoe, asteroid, llander, llander1, astdelux. [RansAckeR]
Fixed multi-session crash with Namco System 2 games. [Atari Ace]
Improved Print Club DIP switches. [Edward Swiftwood]
Fixed a few corner cases in the 6840 emulation based on running the MPU4 test ROMs, and added the ability to dynamically alter the external clock frequencies in game. [James Wallace]
Changed the 6850 core to allow dynamic RX and TX clock alteration, to at least try to remove a few of the MPU4 timing problems. [James Wallace]
Updated documentation of the MPU4 Video board. Added documentation of the Cosmic Chasm crystals, and merged the memory maps. [James Wallace]
Fixed validation fail of '_mul_32x32_hi()' and '_mulu_32x32_hi()' inline function when compiled GCC v3.3.5 with I686 optimization. [KO Myung-Hun]
Verified clocks on Rainbow Islands and Rambo 3 and Raiden 2. Reverted sound OSC of Truxton 2 to 27mhz/8 since the original OST runs at this speed. The pcb I measured the previous clock was 28mhz/8 and it's a different pcb version from the common one. Since mame doesn't support multiple OSC I prefer to use the 27mhz one. [Corrado Tomaselli]
Fixed some incorrect rom dumps for Double Dragon 3 (Some of the dumps were based of the bootleg and not the original.) and updated the name and location to actually match that of a real board. [Kevin Eshbach]
Added DIP locations to Combatribes and Battletoads. [Kevin Eshbach]
Added video_screen_update_now(int scrnum) to force a screen update up to the current beam position. [Zsolt Vasvari]
Pulled remaining vestiges of old-style colortables: [Aaron Giles]
* PALETTE_INIT no longer has a colortable parameter
* removed game_colortable and remapped_colortable from machine_config
* updated a few stragglers that still referenced these fields
* removed tile_draw_colortable from tilemap.c
Changed the input port tokens to use a union instead of casting everything to FPTR. In the future, C99-enabled compilers will be able to achieve type safety with designated initializers. [Aaron Giles]
Added i8749 CPU variant for MESS. [Curt Coder]
Added missing SH4 instructions and bugfixed the FPU. Improved Naomi I/O board emulation and added working controls. [Samuele Zannoli]
jedi.c improvements: [Zsolt Vasvari]
- Complete memory map
- Crystals
- Driver state structure
- Text layer is rendered at the same time as the background
Reorganized Qix driver (driver state, decoupled audio section, etc.) [Zsolt Vasvari]
Changed all drivers using the MC6845 chip to use the new device interface. Removed mc6845_config. [Zsolt Vasvari]
Reorganized Gameplan driver. Changed Trivia Quest use the Gameplan video code. Added crystal for Gameplan pixel clock. [Zsolt Vasvari]
Removed the unnecessary pen array lookup from some INDEXED16 drivers. [Zsolt Vasvari]
Removed the per-screen palette_base. This was an idea that never really worked out, nor have we really needed it. [Aaron Giles]
Defined a new device type VIDEO_SCREEN. Currently this has no live functionality, but merely serves as a placeholder/identifier for video screens. Eventually some of the screen management code may move into the start/stop/reset functions. [Aaron Giles]
Changed MDRV_SCREEN_ADD to specify a screen type (RASTER, VECTOR, LCD for the moment). Removed the older VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR; this information is now determined by walking the screen list. [Aaron Giles]
Changed MDRV_SCREEN_* macros to build up VIDEO_SCREEN devices rather than storing values in the screen[] array. Removed the screen[] array from machine_config. Modified all code referencing Machine->config->screen[] and changed it to iterate over the devices using the new video_screen_first() and video_screen_next() functions. [Aaron Giles]
Removed implicit screen #0. This means that ALL DRIVERS MUST EXPLICITLY DECLARE THEIR SCREENS. Updated all drivers to do so. While there, grouped all MDRV_SCREEN_* parameters together. Also removed unnecessary VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR. Also removed VBLANK and bitmap format information from vector games. This was painful and very tedious. [Aaron Giles]
Changed game information to display info about all screens. [Aaron Giles]
Changed Beathead driver to use partial updates instead of caching scanline level information. [Zsolt Vasvari]
Added state_save_combine_module_and_tag(). Its purpose is to create a unique name for state saving purposes in modules that are tag based (no index). [Zsolt Vasvari]
New games added or promoted from NOT_WORKING status
----------------------------------------------------------------------------------
Champion Poker [Mirko Buffoni]
Risky Challenge [robiza]
New clones added
------------------------------
Fighting Soccer (Japan) [Yasuhiro Ogawa]
Red Hawk (Excellent Co., Ltd) [Brian Troha]
New games marked as GAME_NOT_WORKING
-------------------------------------------------------------------
Toy Fighter [Corrado Tomaselli]
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February 22nd, 2008, 22:48 Posted By: JKKDARK
New build for Macintosh.
Info:
Well I bought a MacBook, and it seems I can still build G4 SDLMAME builds just fine on it (it runs on rosetta) so I'm assuming it runs on a G4 also. Posting a up to date binary here, along with a updated Intel binary, since the guy over at mametesters hasn't updated his build in quite some time. Enjoy.
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February 22nd, 2008, 22:46 Posted By: JKKDARK
New release of the Microbee emulator for PC.
Changelog:
New for this release:
* LibDsk has been added allowing direct floppy access, various disk image formats DSK, EDSK, TD0, CopyQM, etc. Other disk drivers under Windows and Unices are also possible.
* Added --side1as0 option to allow disks in LibDsk to correctly read side 1 when the sector header contains side 0. Microbee DS80 and DS40 formats can have this problem depending on the format program that was used.
* Added a sector size probing option --psec to access protected floppy disks and edsk images.
* Added emulation of the FDC write track command. Format and Init programs now work when using LibDsk.
* Added +fdc_wtd and +fdc_wth write track debug output options.
* Model information and drive status now appears in the program's title bar.
* Added A libdskrc file containing common Microbee formats for LibDsk.
* Re-instated the alpha+ --vdu option functionality. Default is 2K for VDU memory (no banking), 8K banked can be selected.
* Re-instated the paging of the text output for the --help option in Windows as default buffers in the console are not large enough.
Fixed:
* Alpha+ VDU colour bank selection issue resolved by defaulting to 2K of VDU RAM instead of 8K.
* FDC status results.
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February 22nd, 2008, 22:45 Posted By: JKKDARK
New version of the multi-system emulator for PC. AmiArcadia emulates the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000
(Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace,
Waddington, etc.) console families, and the Elektor TV Games Computer.
Changelog:
. Elektor: Improved sound emulation (improves ESS-010-C: Für Elise, Wedding March, etc.) (AmiArcadia).
. Miscellaneous improvements and bug fixes.
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February 22nd, 2008, 22:43 Posted By: JKKDARK
New release of the rom manager for PC.
Changelog:
- misc: several internal 64bit updates
- misc: 64bit clrmamepro exe available as separate download
- misc: updated updateprogram to pick correct 32/64bit package
- misc: updated to latest fully licenced ziparchive non-mfc version & new 64bit unrar dll
- misc: remove-rebuilt-source files now works for all parts of a split-rar too
- misc: more detailed parse error messages showing the last successfully parsed set
- misc: some small internal preparations for upcoming new xml datheaders
- fixed: negative windows positions lead to not visible windows
- fixed: wrong parser error message when no setformat.xml is available
- fixed: new rebuilder destination folder isn't removed when stopping at rebuilder warning prompts
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February 22nd, 2008, 22:41 Posted By: JKKDARK
New updates of the Pinball machine emulators for PC.
Changelog:
Version 1.59 (February 17th, 2008)
----------------------------------
- HSTD displayed in all player panels for GTS1 games
- Sound support for Zaccaria prototype games (strike, skijump, spacecty)
Version 1.59 (February 17, 2008) - "The lost sounds"
------------------------------------------------------------------------------
And yet another bugfix release - just a little more than two weeks later!
Gottlieb's System 3 has now access to all of the content of the OKI chip's speech & sound roms, enabling some long-lost quotes like "Jackpot!" on Stargate, or "You need another coin" on Barb Wire. At the same time the sampling speed was adjusted, for it was playing too fast before, and made some game soundtack sound real bad (eg. Wipeout)!
Some preliminary sound was added for the Zaccaria 1-player games. It probably sounds nothing like the original, for lack of comparison sound clips mostly!
A few clones and new games were added, for instance the "Addams Family Values" coin dropper, and the newly-found Rock Encore. So nothing spectacular here. wink.gif
Changes:
*** CORE/CPU ***
Full OKI 6295 rom support for Gottlieb System 3 games
Decreased sampling frequency by 5.6% for games using the OKI 6295 chip
HSTD flashing in all player score panels for Gottlieb System 1 games
Preliminary sound support for Zaccaria prototype machines
*** ROM SUPPORT ***
Added Addams Family Values (coin dropping game)
Added Rock Encore (different sound version for Premier's "Rock")
Added NBA Fastbreak U2 sound version 0.4 (gives a warning but still plays)
Added Baby Pacman home roms by Okaegi
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February 22nd, 2008, 22:38 Posted By: JKKDARK
Ne release of the MSX emulator for PC.
Changelog:
fMSX 3.5.1 fixes a memory corruption bug in fMSX-Unix. If you are a Unix user, please, download and compile a new version.
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February 22nd, 2008, 22:37 Posted By: JKKDARK
New update of the multi-system emulator for PC. It emulates the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000
(Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace,
Waddington, etc.) console families, and the Elektor TV Games Computer.
Changelog:
. Real-time CPU/UVI/PVI/PSG/RAM monitor (AmiArcadia).
. Locale support (AmiArcadia only).
. New ARexx commands: OPENCONTROLS, CLOSECONTROLS, OPENMONITOR, CLOSEMONITOR (AmiArcadia only).
. Miscellaneous improvements and bug fixes.
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February 22nd, 2008, 22:35 Posted By: JKKDARK
New version of the TRS-80 Model 100/102/200 emulator for Windows, Linux and Macintosh.
Chnagelog:
1. Fixed ReMem emulation in both Normal and MMU modes. Memory mapping now consistent with an actual ReMem. Emulation supports only the latest ReMem FW version (64, 65, 66). In MMU mode, both sector access and direct memory access work properly. Also fixed some bugs with the the Rampac emulation.
2. Added configuration page for ReMem Map display and setup.
3. Added support for M10 Emulation.
4. Added breakpoint capability to CPURegs window. Up to 4 breakpoints can be specified and enabled or disabled.
5. Added Remote control interface via sockets. The socket interface is enabled via a command line switch to specify the socket port, such as "virtualt -p 20000". The protocol is simple text command and response with async text messages sent for breakpoint and otional screen output messages. See Help for full details.
6. Added serial I/O support under Linux. The current implementation has a few "hard coded" port names in the port list, but allows the user to specify an "Other Host Port" name to specify the serial device.
7. Modified the main emulatin loop so it uses fewer CPU cycles. Previous versions consumed up to 100% CPU cycles causing heat issues and reduced battery life on laptops. Added new Speed menu selections to allow finer setting of emulation speed vs. CPU utilization.
8. Fixed a bug with the emulation of interrupts and with the extended opcode DSUB flags.
9. Added a vt_client project / application to communicate with VirtualT socket interface using a very simple command line interface.
10. Added a "Cold Boot" option to the Emulation menu.
11. Added content to the Help system.
12. Transitioned the Windows development environment to Visual Studio 2005. The project files are no longer compatible with Visual Studio 6.
13. Added a feature to patch the ROM on load to show VirtualT version in the MENU. This can be disabled in the "Memory Options" menu.
14. Added auto detection and creation of missing emulation directories. For new installations, all emulation directories will be created and ROM images copied from the ROMs directory.
15. Patched all ROM images with Y2K fix.
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February 22nd, 2008, 22:33 Posted By: JKKDARK
New version of the PC-Engine emulator for Windows 2000, XP and Vista.
Changelog:
- The access processing to the ADPCM memory was modeled on a real machine. "Tengai Makyou - ZIRIA" came to operate.
In "Kagami no Kuni no Legend", Nori-P came to talk when the name was input.
- The timing of the CD-DA sound processing was elaborately brought close to a real machine. Moreover, the error margin by the PC environment was shortened.
- The processing speed and timing were elaborately brought close to a real machine. In "Cosmic Fantasy 2", the problem that the screen had shaken by one frame was solved.
- Additionally, a detailed part has been improved and corrected.
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February 22nd, 2008, 22:31 Posted By: JKKDARK
Ne build of the frontend for PC.
Changelog:
- Updated RESOURCE.ML file with all updated/added information needed for the major emulators (MAME 0.123u1, MESS 0.123, PinMAME 1.58).
- Added brackets to the left/right of the currently selected item on screen.
- In an effort give more ability to customize your experience, you can now use a background image (PNG format). This image will be displayed behind your current list display. All that is needed is to have a PNG named "bground" located in the same folder as ML.EXE.
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February 22nd, 2008, 22:30 Posted By: JKKDARK
New version of the PC-Engine emulator for PC.
Changelog:
* fixed the intro graphics bug in 'Chip-chan Kick'
* increased the number of screen resolutions supported by the video driver
* added a triple buffering option '[video] triple_buffer' in the pce.ini file (DirectX only feature)
* added new options in the pce.ini file to filter screen resolutions based on size and depth
* added two sets of video settings, one for windowed mode, and one for fullscreen modes
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February 22nd, 2008, 22:19 Posted By: JKKDARK
new release of the multiple arcade machine emulator for PC.
Changelog:
MAMETesters Bugs Fixed
----------------------
jantouki0121u3gra [RansAckeR]
mcnpshnt0120u3gra [RansAckeR]
mjdialq2_0120u3gra [RansAckeR]
mjifb0111u2gra [RansAckeR]
goldbug0105u4gra [stephh]
zn.c0122u8yel [smf]
pwrinst2_0122u8gra [Sonikos]
Source Changes
--------------
Removed 'type' parameter from tilemap_create. [Zsolt Vasvari]
audio/dkong.c: [couriersud]
* fix dkong audio over-modulation issue with DAC sound
* surround the fix with a DK_REVIEW define for later review.
Changed the use of machine->remapped_colortable to machine->pens where
the drivers weren't using color tables. [Zsolt Vasvari]
Corrected the clocks on the following pcbs: Formation Z, MagMax,
SlapFight and Tiger Heli. Changed Oki m6295 pin 7 to "high" on Toki
and Blood Bros. [Corrado Tomaselli]
Improve build independence for CPU/sound cores. Rescued the M65CE02
core from bitrot hell, and fixed some MESS cores that were broken by
the deprecat.h changes. [Atari Ace]
Corrected the initial detection of extended INP files.
[Barry Rodewald]
Moved Galaxy Games emulation to tmaster.c. [Luca Elia]
makefile/build updates: [couriersud, Aaron Giles]
* moved verinfo.c to src/build
* moved rules for verinfo to src/build/build.mak
* removed osdcore.h from file2str.c, verinfo.c, png2bdc.c
Removed color tables from gsword, hyperspt, jailbrek, magmax,
konamigx, markham, megazone, pandoras, rocnrope, strnskil, trackfld,
tp84, shaolins, scotrsht, pingpong, skykid, wiping, punchout, ikki,
rallyx, fastfred, fcombat, finalizr, flower, funworld, galivan,
gdrawpkr, goldstar, hanaawas, higemaru, ironhors, jackal, kchamp.
Added resnet.c color computations where appropriate. [Zsolt Vasvari]
Simplfied Mag Max background drawing code. [Zsolt Vasvari]
Further altered the Exidy 440 code in preparation for moving to proper
sound chip emulation. [Zsolt Vasvari]
Unified transparency handling between scotrsht, shaolins, tp84.
[Zsolt Vasvari]
Split timer_adjust() into timer_adjust_oneshot() and
timer_adjust_periodic(). Updated all call sites. [Aaron Giles]
Fixed some arkanoid clones INPUT_PORTS definitions that were curiously
using PORT_START_TAG("DSW") instead of PORT_MODIFY("DSW"). [stephh]
Fixed DIP switches and inputs for all games in cvs.c. [stephh]
Added HOTD2-specific BIOSes. [Arzeno Fabrice]
Added more accurate emulation of the priority system and the beam
logic in stactics. Removed color table. Centered crosshair. Used
proper game orientation. Unified memory maps. Switched game to use the
artwork system. Set GAME_IMPERFECT_GRAPHICS until artwork is created.
[Zsolt Vasvari]
Added sound support to Champion Skill. Removed GAME_NO_SOUND flags.
Increased interrupts per frame, music was too slow. Minor comments
adjustment. [Mirko Buffoni]
Used PORT_SERVICE and PORT_SERVICE_NO_TOGGLE macros when it was
possible. [stephh]
In the cps2 driver, Changed the GAME definitions to reflect how many
players and how many buttons there are for each game. Rewrote the
INPUT_PORTS definitions to use PORT_INCLUDE, PORT_MODIFY and
PORT_CUSTOM macros. Added a few notes about the inputs when I thought
they were needed to avoid wrong bug reports. Started to clean the
driver. [stephh]
Added PCB and/or chip docs updates for Blaze On (kaneko16.c),
Sand Scorpion (sandscrp.c), Flash Point (segas16b.c). [Brian Troha]
Fixed kangaroo colors by assuming an inversion not present in the
schematics. [Nicola Salmoria]
Added the ability to pass absolute paths to mame_schedule_save() and
mame_schedule_load(). [Nathan Woods]
Naomi/DC updates: [Samuele Zannoli]
- Add SH4 I/O ports
- Connected the 93C46 of the naomi and the x76f100 of the rom board
and filled them with dummy data to satisfy the BIOS
- Implemented some of the JVS transfers that will be needed to use
the controls
- Implemented ROM board DMA
- Set proper NAOMI RAM sizes (32 MB main, 8 MB for AICA)
- Improved PVR-TA graphics emulation
Set proper ARM7 clock for Naomi. [Deunan Knute]
ARM7 updates: [Anonymous]
- correct mode at reset (it's always 0b1....)
- HandlePSRTransfer: remove wrong code, correct detection of
privileged mode
- correct carry output for ROR
- Thumb ASR Rd,Rs: correct carry computation
- Thumb ldmia/stmia: correct value for writeback when the writeback
reg is in the list
- ARM ldm/stm ignore lower bits of the address
- most of the exceptions force the I bit
- ignore some flag bits in the CPSR
Some improvements to the Funworld driver and new games added.
[Roberto Fresca]
- Switched to XTAL def.
- Fixed Magic Card II graphics issues.
- Fixed Magic Card II inputs.
- Fixed screen and visible area to snooker10.
- Renamed set monglfir to mongolnw.
- Renamed sets description based on languages instead of countries.
- Fixed some years and manufacturers.
- Updated technical notes.
- Cleaned up the driver.
Did some cleanup of the 'special case' mess that the rallyx driver
has become. [Zsolt Vasvari]
Removed no longer used TRANSPARENCY_COLOR. [Zsolt Vasvari]
MC6845 updates: [Zsolt Vasvari]
- changed the 6845 to be handle based -- adjusted all drivers
- renamed crtc6845 to mc6845
- allow reading registers 12 and 13
- reading write-only registers return 0
- updated comments in header
Changed qix.c to RGB32 mode and made its videoram_w do the partial
updating instead of a per scanline timer. [Zsolt Vasvari]
Fixed 'mario' and 'masao' memory maps to match the Dip Switches port
name. [stephh]
Fixed pooyan transparency. Updated to use resnet code. [Zsolt Vasvari]
Changed ZN2 clock speed to 100MHz to match board notes. [smf]
Added DIP locations for sitv, sicv, invadpt2, lrescue, invasion. Fixed
coin2 for superinv & invasion. [RansAckeR]
Added initialization to machine/nmk112.c. This resolves a multi-
session audio problem reported for donpachi. Also added some variable
initialization to machine/n64.c to fix running starsldr multi-session.
[Atari Ace]
Added diplocations to policetr and marked some as unused based on
manual and schematics. [Mike Ellery]
Fixed fatal error in the maxaflex, mf_bdash and mf_achas drivers.
[Atari Ace]
Several more risky challenge opcodes. You can now see "gameplay".
[robiza]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Galaxy Games (BIOS v1.90) [Luca Elia]
Royal Vegas Joker Card [Roberto Fresca]
New clones added
----------------
Contra (US, Set 2) [Brian Troha]
Zero Wing (2 player simultaneous ver.) [Brian Troha]
Sand Scorpion (Revised Hardware) [Stefan Lindberg]
Galaxian (Taito) [Stefan Lindberg]
Jolly Card (3x3 deal) [Roberto Fresca]
Jolly Card Professional 2.0 [Roberto Fresca]
Lucky Lady (3x3 deal) [Roberto Fresca]
Lucky Lady (4x1 aces) [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
World PK Soccer V2 (ver 1.1) [David Haywood]
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February 22nd, 2008, 22:17 Posted By: JKKDARK
New version of the multi-system emulator for PC. it emulates the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000
(Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace,
Waddington, etc.) console families, and the Elektor TV Games Computer.
Changelog:
. Network play (AmiArcadia).
. Miscellaneous improvements and bug fixes.
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February 22nd, 2008, 22:16 Posted By: JKKDARK
Another update of the arcade emulator for PC.
Changelog:
- fixed bug that some sega games cannot be played.
- fixed sfa3, sfa3u unlocked.
- fixed some CPS1 hack DIPS.
- changed seta2 CPU clock to 16.66666MHz.
- added Mole Attack driver. [iq_132]
- added Ambush driver. [iq_132]
- added Pac-man driver. [iq_132]
- added 1942 driver. [Treble Winner]
- added preliminary irem drivers. [kev]
- updated romsets to match MAME 0.123.
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February 22nd, 2008, 22:14 Posted By: JKKDARK
New version of the NeoGeo CD emulator for Windows.
Changelog:
* Fixed a stupid bug with the cache, never use xor to see if a memory area was changed. The + I now use is still not perfect, but it's much better, and it should be enough for what it's used for.
* Fixed a possible crash when loading a savegame because I had forgotten to turn the cd music off before restoring a savegame...
* Add a "turbo" key : the default is del, you can change it in the gui, it just toggles the limit speed setting. If you are not limited by vsync, you can reach 700 fps in neoraine with yuv overlays when disabling the speed limitation with this key!
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February 22nd, 2008, 22:13 Posted By: JKKDARK
Info and changelog:
The latest version is 0.123. Note that this fully-packaged version is deprecated due to the fast-moving nature of MESS development, but I’ll update it on integer MESS releases.
New in this version:
* all the stuff from SDLMAME 0.123 plus some nice core updates.
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February 22nd, 2008, 22:11 Posted By: JKKDARK
New version of the frontend for PC.
Changelog:
Fixed
* Screenshots alpha blend was disabled
* Crash when scanning ZiNc and Daphne games lists
* Games with multiple controls were not being properly filtered when using "Control Type" filters (main menu "Games Filters")
Changed
* Files renamed/moved:
-> from "\ini_files\favorites\default.ico" to "\resources\main_icons\favorite_user.ico"
-> from "\resources\tray_icons\el_icon1.ico" to "\resources\main_icons\trayicon.ico"
Improved
* "Bad Dump" / "No Dump" info in scan results screen for each ROM/CHD
* Display screenshots is a lot faster
* The "no snaphshot" image is shown only when the first screenshot is missing. When using previous/next buttons, if screenshot is not found, the last one loaded is not removed
* Hint for previous/next screenshot buttons
* Even more source code cleanup and optimizations
Removed
* URL label link on top of game documents window/panel
Files deleted:
-> Folder: "\resources\main_icons\" "leftpanel_root.ico"
Folder and all its files "\resources\tray_icons\" deleted
New MAME snaps filename format. Only the old "fullgamename0000.ext" is supported from now on (use the new "Convert Snapshots" feature to avoid renaming all files manually)
Icon files from favorites feature. No more custom favorites icons
Added
* Multi-screenshots layouts!!!!!!!!! View up to 3 screenshots at the same time
-> Features:
- set what image types to use for each layout using the "Customize" menu item in the new "layouts" tool bar button
- switch layouts easily using the new "layout" tool bar button
- resize each image using the splitters
- settings are saved in the new "[front-end]\ini_files\screenshot_layouts.ini" file
- each image panel use the background color configured in preferences screen
- each image panel have a hint with its type description so you know what is being shown (just pass the mouse thru the image)
- features disabled multi-screenshots is enabled: "filename / resolution label"; "change image types"
- use the new "Reset Screenshots Sizes" menu item (images popup menu) to center the splitters into the screenshots preview area (current layout only!)
- use the same image type in more than one place
* New Delphi component, "RichEditURL". URL detection is within the game document text now smile.gif No HTML tags support though.
* New setting: "Set All Games as Available (Scan Games)" (preferences screen) See the help button next to this setting for more info...
* New feature: "convert snapshots from MAME to EL format" (main menu "Images")
- Use this to convert all your "gamename\0000.png" snapshots to "fullgamename0000.png"
* Added the "Screen Resolution" column back (1st screen only). You need to re-create your games lists again. I will not add refresh rate though
* Warning: you must delete all your games lists and columns profiles before using this new build if you are upgrading from v5.3 or EL will crash!
* New button in screenshots tool bar to resize its area so only description column is visible
* Driver "m52.c" into the "Irem Old School" filter for "Moon Patrol" game
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