PC Gaming News is a News and downloads site for the PC, We have all the latest emulators, hack, homebrew, commercial games for PC and all the downloads on this site,, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
News Flash
Check out
Nintendo video games
THE LATEST NEWS BELOW
|
February 28th, 2008, 20:57 Posted By: Shrygue
via Eurogamer
Iron Lore Entertainment has closed its doors and is no longer making any games.
The Titan Quest developer said "several unrelated events" stopped it gaining crucial funding.
"It is with great regret that we must announce that as of close of business Tuesday, February 19, 2008 Iron Lore Entertainment has ceased active game development," said the statement on its website. "Several unrelated events occurred which resulted in Iron Lore being unable to secure funding for its next project.
"We would like to extend our thanks to everyone who has helped us in the last seven years - our team who moved mountains to create such great games, our publisher THQ who has been a great partner through three product development cycles, and most of all our customers and fans. We owe all of the success we've had to you, and our greatest satisfaction has come from creating games that have given enjoyment to the community."
Iron Lore was formed in 2000 and released its first game, Titan Quest, in 2006. The Diablo-like title scored well among critics and was well recommended by Eurogamer.
It was decorated with an Immortal Throne expansion a year later, before Iron Lore set to work on Dawn of War add-on Soulstorm. Presumably work on that is now finished, given its imminent release on 7th March.
Pity.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2008, 20:26 Posted By: Shrygue
via Engadget
So now that the "Vista Capable" lawsuit is a full-blown class action, the judge has unsealed all 158 pages of emails between Microsoft execs trying to sort out what went wrong with the sticker program.
While bits and pieces have been blacked out, what remains is still fairly incredible -- although Intel's 915 chipset was initially rejected as compatible with Vista, MS execs flatly admit that "In the end, we lowered the requirements to help Intel make their quarterly earnings so they could continue to sell motherboards with the 915 graphics embedded" and "We are caving to Intel. We worked the last 18 months to drive the UI experience and we are giving this up."
On top of that, it seems that the company was getting direct feedback from retailers that the stickers were confusing, with Wal-Mart appealing directly to HP to pull Vista Capable stickers from low end machines, and an MS exec saying that "I was in Best Buy listening to people and can tell you this did not come clear to customers. We set ourselves up." That's pretty damning, if you ask us -- and the complete emails, linked below, are full of similar bombshells. Looks like this case may have some serious legs after all.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2008, 15:47 Posted By: JKKDARK
New version of the multiple arcade machine emulator for Windows.
Changelog:
MAMETesters Bugs Fixed
------------------------------------
connect4_0123u2red [Aaron Giles]
multiscreeninfo0123u2gre [Aaron Giles]
Source Changes
--------------------------
Corrected clock speeds for the megasys1.c boards. Yes, the games actually ran _THAT_ slow! [Brian Troha]
Makefile & build system update: [couriersud]
* verinfo: New syntax. verinfo now uses the following syntax:
verinfo.exe -b windows|winui|mess. Does not depend on compile time defines any longer.
* makefile will include src/osd/$(CROSS_BUILD_OSD)/build.mak if it exists. This was necessary to enable cross builds for winui.
Cloak & Dagger video code cleanup: [Zsolt Vasvari]
- resnet conversion - colors are now signficantly less saturated because of the 1K pull-ups. This is noticable in the agent's coat and the sky color, for example.
- Added bitmap palette selection based on the 128H line. Not sure where this is actually used in the game.
Removed unnecessary machine->pens[] lookups in a large number of drivers. [Zsolt Vasvari]
Added built-in layout to Space Tactics. Cleaned up and reorganized the driver. [Mr. Do!, Zsolt Vasvari]
Switched the funworld color decoding routines to use resnet code. [Roberto Fresca]
Fixed namcos2, namcos21 crashes due to nvram allocation in MACHINE_RESET. Created MACHINE_START and move allocation there. [couriersud]
Updated info.c to output raw video parameters (pixclock, htotal, hbend, hbstart, vtotal, vbend, vbstart) via -listxml if they have been given. [couriersud]
Removed some deprecat.h includes from osd layer: [couriersud]
* add machine as parameter to osd_update and osd_update_audio_stream
* change Machine to machine and remove include deprecat.h
Added a rule in vconv.c to make VS2008 compile seamlessly. [Aaron Giles]
bionicc.c: [couriersud]
* Added cpu clocks from schematics
* Comment about z80 nmi generation
Fixed the DAC sound in X The Ball. [Zsolt Vasvari, Mamesick]
Removed the confirmed bad dump of Virtua striker 2 2000. [Brian Troha]
Fixes crash in Raiga. [Zsolt Vasvari, David Haywood]
drawgfx.c improvments: [Zsolt Vasvari]
- Added some asserts to drawgfx and drawgfxzoom
- Moved some variable declarations so that they are only visible where they are actually used
Removed 8bpp bitmap support from drawgfx. [Zsolt Vasvari]
Removed MDRV_PALETTE_LENGTH from vector games, which would trigger an assert in emupal.c (debug build) [couriersud]
Added new module: tokenize.h. This centralizes the behavior of tokenizing data structures, as currently used by the input port system. Redid the input port tokenization to be more compact and make use of the new macros. Added support for designated initializers in C99 and GCC builds to enforce type safety. [Aaron Giles]
Removed bogus DIPs from the NSS driver. [R. Belmont]
Improved the global "flip_screen" macros and variables: [couriersud]
* fix issues related to flip_screen being a define
* add "int flip_screen_get(void)"
* clean up drivers with collisions
* remove flip_screen macro
* flip_screen_x and flip_screen_y made static
* add flip_screen_x_get() and flip_screen_y_get()
* change writes to flip_screen_x to flip_screen_set_no_update()
* added save state calls for flip_screen_x and flip_screen_y
Converted MACHINE_DRIVER definitions from function constructors to tokenized lists. For the most part this is a non-invasive change, except for those drivers using MDRV_WATCHDOG_TIME_INIT. In order to allow for tokenization of attotimes, a set of new macros is provided called UINT64_ATTOTIME_IN_x() which follows the same pattern as ATTOTIME_IN_x() but packs the attotime down into a single 64-bit value for easier tokenization. Fixed several errors in the machine drivers which were caught by the additional checks now done in the machine config detokenization code. [Aaron Giles]
Separated MDRV_DEVICE_CONFIG_DATA into 32-bit and 64-bit versions. Added floating-point versions with configurable resolutions. [Aaron Giles]
Converted speakers into devices. Machine->config no longer houses an array of speakers; instead they are iterated through using the new macros (defined in sound.h) speaker_output_first() and speaker_output_next(). Updated all relevant code to do this. [Aaron Giles]
Added typedefs for all the machine config callback functions at the top of driver.h. [Aaron Giles]
Big changes to Cal Omega driver: [Roberto Fresca]
- Renamed the driver to calomega.c.
- Extended the driver to support all the other Cal Omega systems.
- Switched to XTAL def.
- Fixed CPU & sound clocks based on official diagrams.
- Replaced the AY-8910 with AY-8912 to match the real hardware.
- Unified some memory maps.
- Splitted machine in sys903 and sys905.
- Fixed memory map offsets for sys905.
- Added a list of official/unofficial games, and their states.
- Fixed a bug introduced when extended the color PROM region to eliminate colortable length.
- Updated technical notes.
Merged memory maps for a number of drivers beginning with a digit or the letter 'a'. [Aaron Giles]
Cleaned up the Crazy Climber video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Merged Yamato driver with Crazy Climber. [Zsolt Vasvari]
Converted XX Mission to tilemaps. [Zsolt Vasvari]
Removed VIDEO_START(generic) - no longer used. [Zsolt Vasvari]
Added PGM.c EEPROM/hiscore saving. [Creamymami]
Added support for original Omega Race state PROM. [Mathis Rosenhauer]
Added support in the MC6845 emulation for cursors. All 4 blinking modes are supported. [Zsolt Vasvari]
Added a stub implementation of the Rockwell 6545. [Nathan Woods]
Added basic support for the NEC uPD7801, uPD78C05, and uPD78C06 CPUs to the uPD7810 cpu core. [Wilbert Pol]
Some improvements to the 6850 ACIA CTS pin checking logic and the MPU4 ACIA clock logic. [James Wallace]
Another Risky Challenge opcode to fix a sprite bug and a general clean up of the remarks in the driver. [robiza]
Added dip locations to astinvad, bonzeadv, cadash, asuka, mofflott, galmedes, atarifb, atarifb4, abaseb, soccer. Added DIP locations and improved DIP switches in seawolf2, wow, gorf, robby, profpac. [RansAckeR]
One-line fix for the z80pio. At the moment when the interrupt control word is sent (with interrupts enabled), an interrupt occurs. In reality, interrupts are disabled until the interrupt mask byte is sent. [Robert]
New games added or promoted from NOT_WORKING status
--------------------------------------------------------------------------------
Jolly Joker [Roberto Fresca]
Cal Omega - Game 7.6 (Arcade Poker) [Roberto Fresca]
Cal Omega - Game 7.9 (Arcade Poker) [Roberto Fresca]
Cal Omega - Game 12.8 (Arcade Game) [Roberto Fresca]
Cal Omega - Game 17.51 (Gaming Draw Poker) [Roberto Fresca]
Cal Omega - Game 23.9 (Gaming Draw Poker) [Roberto Fresca]
El Grande - 5 Card Draw (New) [Roberto Fresca]
Jackpot Joker Poker (5 sets) [Roberto Fresca]
New clones added
------------------------------
Cosmic Smash (JPN, USA, EXP, KOR, AUS) (original) [icronnya77]
Jolly Card (Evona Electronic) [Roberto Fresca]
Jolly Card (croatian, set 2) [Roberto Fresca]
Super Joly 2000 - 3x [Roberto Fresca]
Royal Vegas Joker Card (fast deal, english gfx) [Roberto Fresca]
Dungeons and Dragons Tower of Doom (Japan 940412) [Razoola]
Real Bout Fatal Fury (bug fix revision) [Razoola]
Metal Slug 5 (AES Cart) [Razoola]
New games marked as GAME_NOT_WORKING
--------------------------------------------------------------------
A large number of Cal Omega games [Roberto Fresca]
Download and give feedback via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2008, 04:05 Posted By: JKKDARK
This is just a translated version (in spanish) of the NES emulator for Windows.
You can download this version here
Beside the translation, there is not any other thing changed. Read the changelog from the english version here
Download and give feedback via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2008, 00:12 Posted By: JKKDARK
New version of the arcade emulator for PC.
Changelog:
- based on FB Alpha v0.2.96.74 compiled with vs2008.
- added mouse left/right double click to select cheat. [Sho]
- fixed sf2turyu.
- added Marvel Super Heroes (USA 951024 Phoenix Edition).
- added Street Fighter Zero 2 (Asia 960227 Phoenix Edition).
- added The Amazing Adventures of Mr. F. Lea driver. [iq_132]
- added Penguin-kun Wars driver. [iq_132]
- added cheat support for m6502 and Z80. [iq_132]
- updated romsets to match MAME 0.123u2.
Download and give feedback via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2008, 00:08 Posted By: wraggster
So at Sony's Open House we were having lunch with Mike Abary, Sony's US SVP of Information Technology Products Division, who oversees Vaio computers (among numerous other things). Of course, the inevitable question came up about the Eee PC's success thus far, and what that means to computer companies on the higher end of the spectrum, like Sony. Mike's response was a little surprising, but certainly sensible enough: if consumer expectations begins to weigh too heavily toward the $300 end of PCs, he believes that kind of consumer adoption would have a profoundly negative impact on the industry, referring to its effect as "a race to the bottom."
We know there are a lot of Eee fans in the house, but the man makes sense. Sony isn't trashing ultra-cheap machines so much as recognizing that it's hard to push things forward when your primary objective becomes making the very cheapest possible machine you can (and not very best). Innovation is hard enough to subsidize, but when your already thin margins flatten even further in trying to sell ultra-cheap machines, it's easy to see the economics working against tech companies. (Asus has less to worry about here because its primary business is making PCs for other companies.) Of course, the reality is that ultra-cheap machines probably won't soon envelop the lion's share of computer sales and threaten what most think of as "real" PCs, so we probably don't have to worry about the industry bottoming out because of the Eee. False advertising and abusive trialware, however, are different stories entirely.
http://www.engadget.com/2008/02/27/s...egative-impac/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2008, 00:07 Posted By: JKKDARK
New update of this front end.
Changelog:
+: mGalaxy is now bundled with mGalaxy_Runway.
This utility will allow users to configure the keys used by mGalaxy.
Downlaod adn give feedback via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 28th, 2008, 00:05 Posted By: JKKDARK
New version of the Dragon/Tandy Color Computer emulator for for Linux, Unix, Mac OS X and Windows.
Changelog:
* Don't show artifacted colours for CSS=0.
* Better emulation of undocumented 6809 behaviour.
* New joystick axis and button mapping options.
* Add GTK+-2 file requester.
* Mid-instruction peripheral state sync.
* Restructure CPU core to more accurately reflect data sheet.
* PIA code not so intimately tied to emulator code.
* New 5-bit NTSC cross-colour renderer.
* NTSC cross-colour phase saved with snapshots.
Download and give feedback via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 21:11 Posted By: Shrygue
via Engadget
It looks like that little lawsuit over "Vista Capable" stickers on PCs could now be about to get quite a bit bigger, as a federal judge has now bestowed class-action status on the suit, which accuses Microsoft of misleading marketing. More specifically, as the AP reports, the suit alleges that the "Vista Capable" stickers slapped on PCs during the 2006 holiday season created an "artificial demand" for the computers, and "inflated prices for computers that couldn't be upgraded to the full-featured version of Vista."
As we've seen, those stickers even took in at least one higher-up at Microsoft itself, who has made his thoughts on the program quite well known. While things are still obviously in the early stages, the law firm that filed the suit is now looking for others that feel they've been burned by the stickers, and ComputerWorld has the details on you can get involved at the link below.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 21:04 Posted By: Shrygue
via Engadget
While its claim of being the "first" to offer an OS specifically designed for the latest crop of low-cost laptops and UMPCs may be a little dubious, the unfortunately-named Linpus is at least pretty quick to jump on the bandwagon. To that end, the company's just let loose its Linpus Linux Lite OS, which it says will run just fine on laptops like the Eee PC and Cloudbook, or any other system with as little as a 500MHz CPU, 128MB of RAM and 512MB of storage.
Just as importantly, the OS is also apparently designed with low-res 7-inch screens in mind, although as CLUMPC points out, it doesn't go so far as to include support for little things like built-in WiFi out of the box. Still, if you want to give it a shot, you can grab it now in the form of a Live CD direct from Linpus.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 21:01 Posted By: Shrygue
via Computer and Video Games
We're already searching for a mile-long cable that'll hook the CVG gaming PC up to the nearest nuclear power plant after watching two new Far Cry 2 tech videos. Come see...
The videos, viewable in our player, are designed to reveal the power of Dunia, which is Ubisoft's new engine lying at the heart of the first-person shooter sequel.
One shows day/night cycle, while the other focuses on tree regeneration. Sounds dull, we know, but watch them and you'll see. The day/night cycle movie in particular is incredibly impressive. Let us know what you reckon in the comments below.
Far Cry 2 is in development for PC, Xbox 360 and PS3, just in case you're playing catch up.
Trailer 1
Trailer 2
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 20:36 Posted By: Shrygue
via Kotaku
We knew it was May, but sometimes, it's nice to know specifics. Bets may be determined by this date. People's lives may hang in the balance. So it's without further ado that we let you know that Mass Effect's PC adventure will kick off on May 6, giving you a pinch over two months to decide whether faster load times and shiner graphics are worth a second purchase. And if you own a PC but not a 360...well, Mass Effect with faster load times and shinier graphics is worth a first purchase.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 27th, 2008, 05:54 Posted By: JKKDARK
New version of the multi-system emulator for PC.
It emulates the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000 (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace, Waddington, etc.) console families, and the Elektor TV Games Computer.
Changelog:
. "Debug|Run to next interrupt" command (Interton and Elektor only).
. "Debug|Log monitor calls?" option (Elektor only).
. Miscellaneous improvements and bug fixes.
Download and give feedback via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 26th, 2008, 22:53 Posted By: JKKDARK
New release of the front end for PC.
Changelog:
- A maintenance release fixing the following issues:
- Fixes issues when paging down to end of list and only last item in list is displayed
- Fixes themes with custom emulator layouts
- Fixes emulator backgrounds not being displayed when set in theme editor
- Fixes mouse selection for toolbar when windowed in version 2 themes
- Fixes toolbar not displaying properly in version 2 themes
Download and give feedback via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 26th, 2008, 20:33 Posted By: wraggster
Newly released today:
features
Help reunify the U.S. in this modern 3-D tactical war game
Fight across the U.S. in wake of terrorism and nuclear destruction of D.C.
Play as 1 of 7 different factions; fully destructible terrain/environment
Non-linear mission progression; real-time resolution of turned-based moves
Online and offline multiplayer on all platforms
description
Shattered Union is a dark look at a possible American future. After much internal strife and the nuclear destruction of Washington, D.C., the United States shatters into a half-dozen nation-states that descend into war. Take the helm of one of these warring factions (or the "peacekeeping" European Expeditionary Force) and struggle to reunify America...by any means necessary! A turn-based strategy wargame from the developers of the Tropico series and Railroad Tycoon 2 and 3. Choose to play as one of seven different factions - Greater California, Arcadia (Pacific Northwest), New Republic of Texas, Heartland (Midwest and Great Plains states), Dixieland, Yankee Union and the European Expeditionary Force. Call up National Guard forces equipped with M1 Abrams battle tanks, Apache helicopters and stealth bombers. Or make a deal with the Russians and equip your boys with MiG fighters and T-95 Heavy Tanks. Online and offline mutiplayer support on all platforms.
http://www.play-asia.com/SOap-23-83-...j-70-1c7b.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 26th, 2008, 20:32 Posted By: wraggster
Newly released today:
features
Adapted motion blur effects and a new unified lighting system with real-time lightning create great depth with a realistic atmosphere of psychological horror.
Finding the answers to questions of the mystery of Philip's lost father throughout the game, with new explanations and a complete storyline wrap up.
You can interact with any object not nailed to the ground! Focus on, pick up and move around objects through a simple drag and drop interface.
The sounds of the different environments are contributing to the atmosphere and give the player scaring hints of dangers.
Horror adventure game in puzzle-like style with bonuses and incentives to challenge the player throughout the game.
description
Penumbra: Black Plague is a creepy and dark psychological horror experience featuring the adventures of Philip as he sets of in search of his dead father.
Trapped in a shadowy, underground complex, intrepid explorer Philip is determined to discover the truth behind his father's disappearance.
Surrounded by enemies and assaulted by terror from all sides, Philip must collect clues and solve vexing puzzles while combating the gnawing psychological terrors that assail his mind and threaten to strip him of his sanity.
Can Philip master his fear and finally uncover the truth behind a mystery that has haunted him for a lifetime? Only you can decide...
http://www.play-asia.com/SOap-23-83-...j-70-2lpn.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 26th, 2008, 20:30 Posted By: wraggster
Newly released today:
Professor Samuel Hunt arrives in the picturesque Spanish city where time seems to go by slower. Narrow streets, squares with an atmosphere of the Middle Ages, silence and calm. Or not: a young man formerly known for his honesty has recently been caught stealing treasures, and now some families have renewed wounds of past grievances. Family revenge? Black magic? Lost bet? Dishonest intrigue?
It is difficult to find out, since some of the characters have taken their secrets with them to the grave. However, the Professor is compelled to take part in the untangling of the entangled threads if he is to reach his goal, as an offspring of the family indicated on the granite plate has been arrested on the well-grounded suspicion of having stolen the treasures.
http://www.play-asia.com/SOap-23-83-...j-70-2lpf.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
February 26th, 2008, 20:15 Posted By: wraggster
In case you haven't noticed, the Eee PC has quickly become a favorite among folks that like to, shall we say, customize things, and it now looks like you can chalk up another big modification to the list of operations the laptop has gone under. This latest come to us from one "guryhwa," who managed to cram a 1.2GHz Pentium M processor into the laptop, giving it a bit of boost of the stock Celeron. Needless to this, this particular hack involves some soldering and a good deal of guts, but you apparently at least don't have to make any modifications to the BIOS. Without any changes, however, the processor only runs at 840MHz, although guryhwa's apparently working to improve that.
http://www.engadget.com/2008/02/26/e...m-m-processor/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
next » |