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March 12th, 2008, 20:43 Posted By: Shrygue
via Computer and Video Games
Judging by a Next Month page in the latest issue of PC Gamer (UK), which is now in the hands of subscribers, THQ is soon to unveil Warhammer: 40,000: Dawn of War 2.
The advert, which you can see on the left and is bigging up the magazine's April 10 issue, features a silhouette of what's surely a character from the WH40K universe accompanied by the teasing words "Are you ready for a new dawn?"
THQ was unavailable for comment at the time of writing, but a Dawn of War 2 reveal looks a dead cert.
PC Gamer UK is of course one of CVG's brothers in arms. But would they tell us more? It's a sad day when mag journos give us a "no comment" just like every publisher does. We'll just have to wait and see then...
PC Gamer page scan here
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March 12th, 2008, 17:18 Posted By: JKKDARK
PsxMC plays PlayStation video files, and after 5 years it got an english translation luckily.
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March 12th, 2008, 09:57 Posted By: JKKDARK
New versions of the NeoGeo emulator Raine and NeoGeo CD emulator NeoRaine for Windows.
Info and changelog:
I can't believe I could fix so many bugs in so little time...
I can't promise I found them all, but at least that's quite a few of them which are gone.
Thanks again to the testers on the forum, and to electric fence, still usefull after all that time Grin
This version is focused on bug fixes, but a few improvements made their way in this version too, like saving automatically the autofire configuration...
Next version should be more interesting, but these fixes were really necessary anyway !
Raine is upgraded to 0.50.9, since a few of these fixes affect it too.
* The autofire options are fixed and they are now saved with your game options (as custom controls).
* Fixed a stupid graphical glitch which can happen after a loading sequence (like on the title screen of last blade 2).
* Fixed again scanlines (asm problem) + double pixel scaler (same problem)
* Fixed a possible crash when using normal blits and loading a new game
* Remapped custom keys : the multimedia keys were recognised before, bad very badly mapped since they could cause a serious buffer overflow. So they have been remapped and if you used some non standard keys in your mappings you'll have to remap them using the gui.
* The loading is now progressive when animations are enabled, this produces a smoother animation and allows to better see some effects (notice that at speed > 2, it can still be not totally smooth because at these speeds the number of sectors loaded by frame can vary from frame to frame).
* the turbo key (default: del) becomes like the game keys : keep it pressed to enable turbo, release it to go back to normal.
* When changing a control, you now have the option to delete it.
* Fix again some corruption in the savegames. This correction might fix some savegames saved before this version, but you might be obliged to create new savegames to be sure to get rid of the problem (tested with samsho4).
* When loading a game with animations enabled and the game uses a resolution of 304x224, there could be some glitches left on the borders of the screen after the initial animation, it's fixed now.
* Fix problems with starting some loading animations (breakers).
* Add handling of direct writes to fix area for over top, the only game I know which needs this ! And fix the animations of overtop which were bad begining at level 2
* Fix a remarquable bug with the memory pool : if you played in windowed mode with normal blits and resized the window while playing a game by draging a border of the window, the memory pool had an overflow after about 1s of resizing, which was ending in a violent crash ! The memory allocation is now more resistant to this kind of fun !
Notice the bug could happen only if your window manager resizes the window in real time, that is if it sends redraw messages every time the size changes. MS Windows doesn't do that normaly, it happened in kde for me.
* Until now if you pressed the windows key by mistake, windows throws you to the desktop, but if you were in the middle of a game, you had a ugly message when you came back, and raine/neoraine exited after you validate the message. Well it's windows specific behaviour... anyway now when you press this damned key, you are still thrown to the desktop (I don't think I can do anything to prevent this !), but you can continue your game when you come back with alt-tab. Notice that the game is not paused in this case !
* Recompile the windows version of sdl_sound with smpeg support to be able to play some weird kind of mp3s called "free format" which couldn't be played in 1.1.0. Now if you find another unplayable format, the error message will appear on the game screen instead of the console since usually there is no console in windows !
* If starting a game which had a title bitmap (which appears after you have done "load game") in normal blits at a resolution such that width > 640 and height < 480, then you had a crash. It's fixed too !
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March 11th, 2008, 20:42 Posted By: Shrygue
via Eurogamer
Sniping, eh? We've all done it. Well, virtually none us have done it, but if we had then we would have wanted night vision goggles, because then we could have done it after work in the dark rather than having to try and fit it in at lunchtime. Night vision is back in Tom Clancy's Rainbow Six Vegas 2, and you can see why it's so influential in our exclusive Night Vision Eurogamer TV trailer - one of the key reasons being that you can combine it with a rifle scope.
Lead multiplayer game designer JP Cambiotti tells us that night vision goggles, returning from Vegas 1, "remain a really important gadget in many areas". "You will have plenty of opportunities to use night vision," Cambiotti explains, "specifically in the Nevada desert where night time means everything is pitch black and there are many long lines of sight to cover.
"You can keep your night vision on throughout most of the map, or use it when you get to certain spots that require you to see more details or enemies that you could not see without them. The ability to see well at night also allows you to play through the map in a more stealth manner." And save money on lightbulbs.
But Cambiotti explains that it's important to make use of other tools too; night vision allows you to see further into the dark than thermal imaging alone, but the latter can be used to accurately identify enemies in close proximity, so it's worth keeping both handy to hunt down all the tangos. "Your night vision goggles are specially adapted to work with your snake cam, giving you a great tactical tool," says Cambiotti. "If you're using the snake cam and having trouble seeing, turning on your night vision goggles will allow you to observe properly, then plan and act according to the best strategy."
Check out the trailer to see whether you agree. The full game's due out on PS3 and 360 from 20th March, with the PC version arriving on 17th April. Watch out for more trailers and other Vegas 2 excitement later in the week, and our review in the middle of next.
Trailer at Eurogamer TV
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March 11th, 2008, 20:39 Posted By: Shrygue
via Engadget
Remember that tiny little Windows Home Server glitch that was causing files to become corrupt for no apparent reason? Well, Microsoft has stepped up to bat with a fix... for June! That's right, all you have to do is hang on to your data-shredders for a few more months and the boys in Redmond will have this one sealed up tighter than a drum.
The company has changed this issue's Knowledge Base article to reflect the new target, and suggests that users can avoid problems for the time being by using a command-line tool to move files, setting shared folders on WHS to read-only, and not using things like WMP to import to a home server -- certainly not the solutions most people are after. The company has also posted a note about the KB article on its WHS Team Blog, which we wouldn't call a straight-up apology, though it definitely has apologetic overtones.
On the bright side, Microsoft says only a small number of users are having this issue, so in all likelihood, you don't even know what we're talking about! Lucky you.
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March 10th, 2008, 19:49 Posted By: wraggster
TG Daily is running an interesting interview with EPIC founder and Unreal creator Tim Sweeney. Sweeney is anyway very clear about his views on the gaming industry, but it is surprising how sharply he criticizes the PC industry for transforming the PC into a useless gaming machine. He's especially unhappy with Intel, which he says has integrated graphics chipsets that 'just don't work'
http://games.slashdot.org/article.pl.../03/10/1239205
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March 10th, 2008, 19:46 Posted By: Shrygue
via Gizmodo
Acknowledging the "data corruption bug" that's been ravaging Windows Home Servers since Christmas, Microsoft today warned users NOT to:
• "Use applications to directly edit or change files stored on Windows Home Server"
• "Use media management programs, such as Windows Media Player, to import files to the Windows Home Server"
• "Redirect applications to access files stored in the shared folders"
Instead, users are instructed to move files to and from the server only by hand, using Windows Explorer or a command line tool. Promise of a fix was cautiously optimistic, but not exactly speedy:
The issue can now be reliably reproduced and a fix is in development. Once the patch has passed internal quality bars, external participants will be asked to help test the fix. Our current plan is to release beta test versions of a fix over the next few months, with a final version currently estimated for June 2008.
Some of you will probably want to get on board with that beta test. In the meantime, let's all heed those warnings.
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March 10th, 2008, 19:34 Posted By: wraggster
In a recent interview, Asus CEO Jerry Shen talked up the company's newest edition to the Eee family, and also dropped a few more details on the forthcoming laptop. Apparently, the new set of miniature PCs will up the SSD capacity, with sizes ranging from 8GB in the XP-equipped model, up to 12GB or 20GB in the Linux versions -- though it's hard to say why the smaller-footprint Linux would need more drive space. Shen also revealed that there are tentative plans to release WiMAX and HSDPA-enabled models sometime in Q3 of 2008, and he confirmed that come May the company will trade up to Intel's Diamondville (er, Atom) chips. In addition, more colors are on the way, and the base price in the US will be $499 at launch -- though that figure is expected to drop in the following months.
http://www.engadget.com/2008/03/09/a...he-9-inch-eee/
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March 10th, 2008, 15:55 Posted By: Shrygue
via Computer and Video Games
We've been wondering since the dawn of time - well, maybe that's a bit of an exaggeration - about the PC hardware specs that'll be required to pump Age of Conan polygons around our monitor, and they've now been confirmed.
Ready to weep or cheer? Here we go...
Required:
OS: Windows Vista/XP
Processor: 3GHz Pentium IV
RAM: 1GB RAM
Video Card: Shader Model 2.0 and 128MB RAM: NVIDIA GeForce 5800 or ATI 9800
Recommended:
Processor: Intel Core 2 Duo 2.4 GHz (E6600) or better
Video Card: NVIDIA GeForce 7950GX2 or better
RAM: 2GB or more
Enhanced for: DirectX 10, 64-bit processors, multi-core
Supports Parental Controls on Windows Vista
Age of Conan releases on PC on May 20. There's an Xbox 360 version in development too but Funcom's keeping that under wraps currently.
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March 10th, 2008, 15:45 Posted By: Shrygue
via Computer and Video Games
StarCraft II is without shadow of a doubt one of the biggest RTS releases this year on PC and you can see it in all its shiny glory in these new screenshots.
The shots have accompanied a community-led Q&A session with Blizzard in which the developer answers questions on units, the possible inclusion of potential bugs (?) and promoting the sequel as an eSport.
We're not expecting anything other than a classy experience from StarCraft II.
Screenshots
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March 9th, 2008, 18:09 Posted By: JKKDARK
New version of the NES emulator for PC.
Changelog:
Major bugfixes:
* Fixed the bug where the SRAM went back in time after entering the UI
* Fixed sprite collision when games don't update the sprite tables every frame (Bomberman 2 works again)
* Fixed a bug which may have caused sram corruption
No longer broken from alphas:
* Added the punchout hack back in
* Re-added PPU hack
* Re-added cheat finder
Minor bugfixes:
* Fixed a cheat finder bug (kept old cheats active after changing games)
* Fixed bug where savestates did not load correctly from previous alphas
Enhancements:
* Changed IRQs for Mapper 69 [FME-7], (Mr. Gimmick, Return of the Joker...)
* Savestates now save sound information
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March 9th, 2008, 18:08 Posted By: JKKDARK
New release of the Windows API emulator.
Changelog:
- Support for multiple OpenGL pixel formats.
- Improved support for color profiles.
- Many window management fixes.
- Better fullscreen support.
- Lots of bug fixes.
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March 9th, 2008, 18:07 Posted By: JKKDARK
New version of the front end for PC.
Changelog:
Fixed
- Select parent game was bugged
- Access violation with columns profiles if a column index is invalid
- Several visual bugs
- Button "Resize screenshots area" was not working correctly in some layout
- Prev/next images browse buttons were bugged (blue ones)
- Image types auto cycle feature not working in some cases
- Add/remove to/from favorites/hidden list was not working right
- MAME features: "record .wav; .mng"; "record/play .inp; .sta" was not working. Funny no one reported this... does anyone use these features ? Sad
- Button "Clear Selected" not working in "Delete Multiple Games Files"
- Several cosmetic fixes (too many to list)
- Open picture dialog, replaced by open file dialog
Changed
- Image type is now known as "Image Category". Entries in "EmuLoader.ini are changed as well
- Renamed "Show Command Line Before Running Game" to "Run Game Confirmation Dialog" (main menu "View")
- Renamed "Auto Cycle Previous/Next Image Types" to "Image Category Prev/Next Auto Switch" (images popup menu)
- Column "Description" renamed to "Title"
- Renamed "Resize screenshots area" to "Center Splitters (Resize Images)" (images popup menu)
- Feature "Automatic Game Documents" is now called "View Game Documents"
- You cannot rename image files while in layouts view
- Replaced game documents tool bar panel by a popup menu (mouse right-click)
- Moved "\resources\msgbox_icons\" folder to "\resoureces\images\msgbox_icons\"
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March 9th, 2008, 18:05 Posted By: JKKDARK
New update of the Amstrad CPC emulator for PC.
Changelog:
The night before the retro computer event MadriSX 2008, improvements in the IRQ and VSync signals provide precise synchronization ("Dragon's Lair", "Kat-Trap"), bugfixes in the FDC support Titus' disc protection scheme ("Wild Streets", "Knight Force") and the Z80 search function and ZIP support have been improved as well.
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March 9th, 2008, 02:26 Posted By: wraggster
1UP recently added some fuel cells to the fire of the relatively aged rumor that the result of Bioware and LucasArts' recent collaboration is an MMORPG which takes place in the long-winded universe of Star Wars: Knights of the Old Republic. While one could make a case for and against this claim, a script for the game, which apparently landed in the laps of 1UP's digital ink slingers, could prove conclusive evidence for the online epic -- if it's completely legit, that is.
The script details the online game as a "role-playing game set in the historical past of the Star Wars universe," where "Jedi and Sith battle across the galaxy." While those two phrases could apply to many chapters of the Star Wars mythos, the tipster who submitted the script was convinced it carried Bioware's trademark verbosity. We're confused -- how will we be expected to spend hours mindlessly grinding and spawn camping with all of that dialog getting in our way? Hopefully they'll fix that in beta.
http://www.joystiq.com/2008/03/08/ru...mo-discovered/
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March 8th, 2008, 22:07 Posted By: ecc
We have today released the 10th WIP-Version of emuControlCenter 0.9.7.
Also we´ve updated the tutorials section and added an emuControlCenter chat!
website: http://www.camya.com/
Changelog for emuControlCenter WIP 10 (php-gtk 2.0)
- implemented direct unpack of zip files for emus without zip support
- fixed problem for games containing invalid characters like % and &
- fixed problem with F12 - hide info area
- fixed Incorrect parsing string
- fixed bug if rom add for arcade platforms is canceled
- removed some php warnings
- add some fixes for new php-gtk2 2.0
Fullscreen
emuControlCenter is an rom manager/startcenter supporting more than 100 arcade (including also MAME), console, handheld, computer and misc (java handy games, flash) systems. (Complete list here)
You your own images or use downloadable imagepacks (mame imagepack available), add metadata, ratings and reviews and use the online romdb (latest additions here) and use the real simple extended search functions.
Regards,
Andreas
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March 7th, 2008, 21:32 Posted By: Shrygue
via Eurogamer
Microsoft wants to bring something along the lines of Xbox Live Marketplace to Games for Windows Live.
"You can be confident we want to enable things like digital distribution, the ability to do downloadable content for games - that's a direction we're definitely headed in," GfW senior global director Kevin Unangst told Eurogamer in an interview published today.
"We don't have anything specific to announce in terms of timeframes right now."
Unangst also reflected on some of the lessons learned during GfW's first year. "Going out of the gate, we weren't as clear as we should have been that Games for Windows Live on the PC is free," he admitted.
"You don't have to pay for Gold. If you want to play cross-platform games, that's when you need a Gold subscription...
"We were not as clear as we could have been. People assumed we were trying to bring the Xbox model over to the PC, which we were not."
Unangst said Microsoft would "continue to invest" in Games for Windows, which apart from giving its games an Xbox Live-style service layer with friends lists, Achievements and the like, also insists that games be easy to install, support widescreen displays and include parental controls.
Check out the full interview for more, including Unangst's views on the PC Gaming Alliance.
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March 7th, 2008, 00:17 Posted By: JKKDARK
New version of the NeoGeo CD emulator for Windows.
Changelog:
* Switched from SDL_Mixer to SDL_Sound to decode audio tracks : no more weird crashes with electric fence, adds flac audio support for the audio tracks, and allows to save the position of the audio track in the savegames.
* Fixed a problem with semi transparent sprites which showed only in puzzle bubble !
* Setting the speed to 85% in aof2 didn't work, fixed
* Fixed kof96 neocd collector demo, which was messing with interrupt vectors.
* Added error messages in game when an audio track can't be loaded (either file unreadable, or track not found)
* Added pseudo video layers keys to the neocd driver : you can now disable the 8 first sprites blocks + the fix layer using the F5..F12 keys. Notice that the sprites layers are logical layers, the hardware doesn't handle them directly.
* Fixed the opening b demo in last blade 2 (option->demo viewer->opening
* Inputs are now reseted when returning to the game, which avoids the problems when calling the gui while keeping a game key pressed.
* fullheight scanlines + double width were kaput (old broken asm code)
* Fix the blinking effect of scanlines in windows fullscreen with double buffer enabled
* Add loading animations support - by default they play as they would with an 8x cdrom drive, it seems the best choice between too slow and too fast. You can change their speed in the neocd options in the gui (or set it to off to disable completely the animations).
* Fix some possible corruption in the savegames, but old ones can still create corruption, try to use only savegames created with this version.
* savegames are compatible again between linux & windows
* handles the urls in history.dat without crashing.
* You can finally change the keys for the video layers, go to the inputs section / Video layers...
* Fixed loading directly an iso passed on the command line, it was broken since 1.0.5.
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