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February 26th, 2008, 19:37 Posted By: Shrygue
via Games Industry
NCsoft has revealed that the Guild Wars franchise has sold over five million units in Europe, Asia and North America.
Developed by ArenaNet the title has received three expansions since launch three year's ago – Guild Wars Factions, Guild Wars Nightfall and Guild Wars: Eye of the North.
"Guild Wars is a proven success and has set a new standard for online RPG games with its unique business model and superior playability," commented NCsoft CEO Taek Jin Kim.
"ArenaNet is dedicated to creating games that expand the market and provide great new content to our loyal player base. This success has built a great foundation from which the next generation of Guild Wars games will grow."
ArenaNet is currently working on a sequel to the MMORPG, although no release date has yet been set.
"Reaching the five million mark is extremely gratifying for us at ArenaNet because it shows the hard work and dedication we put into our games has resonated with the fans," said Mike O’Brien, co-founder of ArenaNet.
"We are committed to supporting all of our Guild Wars players, and at the same time, we’re extremely excited to work on the game’s evolution. Certainly the future of Guild Wars is as bright as its past and present," he added.
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February 26th, 2008, 00:47 Posted By: Shrygue
via Eurogamer
Epic Games VP Mark Rein has laughed off Cliff Bleszinski's recent claim that PC gaming is in "disarray", pointing out that PC gaming is Epic's "heritage".
"Cliff's an idiot!" Rein joked when we asked about the comments during a GDC interview. "I'm kidding, obviously."
We asked if he had words with the Gears of War designer. "Oh yeah," said Rein. "Hey, Cliff is Cliff, and he's making a console game, and that's what he's focused on, so that's what his thinking is all about.
"But as a company, we make PC games. We love the PC, it's our heritage, we want to see it be strong, and we want to sell games like Unreal Tournament III and Gears of War on PC, and have them sell as well as they do on console."
Epic Games is among the first to sign up the PC Gaming Alliance - an organisation set up to help promote PC gaming, and Rein said it was an easy decision.
"As soon as they invited us we said 'yes, here's our cheque'. It took all of ten minutes to decide we wanted to be involved in this."
Check back soon for the rest of our interview with Mark Rein.
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February 26th, 2008, 00:45 Posted By: JKKDARK
New update of Xfire.
Changelog:
* Changed the tabs in the Shadow skin to be vertical buttons. Chat Rooms, Screenshots and Videos now have their own buttons
*
* Fixed many small graphical glitches in the Shadow skin.
* Reinstated the World of Warcraft infoview with character information.
* Fixed a synchronization issue if you receive a chat room invitation in Xfire In-Game but alt-tab and accept it out of game.
* Added Xfire In-Game 2.0 support including the mouse to the following games:
Call of Duty United Offensive Single Player Demo Conflict: Denied Ops Contract JACK Darwinia
Darwinia Demo Devastation Digital Paint: Paintball 2 Doom 3: Resurrection of Evil
Enemy Territories Quake Wars Demo FIFA Soccer 06 Genesis Rising Half Life: Blue Shift
Half-Life 2: Episode One Harry Potter - Quidditch World Cup Harry Potter and the Prisoner of Azkaban Instinct
Jedi Knight II Multiplayer Jedi Knight II Single Player Nexus - The Jupiter Incident Operation Flashpoint
Operation Flashpoint Resistance Opposing Force Peter Jackson's King Kong PlanetSide
Prey Demo Pro Evolution Soccer 5 Quake II Red Orchestra
Return to Castle Wolfenstein Multiplayer Return to Castle Wolfenstein Single Player Sauerbraten Serious Sam
Serious Sam: The Second Encounter Silent Hill 2 Sin Sin Multiplayer
Sniper Elite Soldiers - Heroes of World War II Soldner - Secret Wars Star Wars Knights of the Old Republic
Star Wars Knights of the Old Republic II Stubbs the Zombie Total Overdose Trainz Railroad Simulator 2006
UFO Aftershock Unreal Tournament 2003 Voyage Century Online Winning Eleven 9
Winning Eleven Pro Evolution Soccer 2007
* New games supported: 9Dragons, Feeding Frenzy 2 Deluxe, Bejeweled Deluxe, Bejeweled 2 Deluxe, Chuzzle Deluxe, Insaniquarium Deluxe, AstroPop Deluxe, Iggle Pop Deluxe, Zuma Deluxe, Dynomite Deluxe, Big Money Deluxe, Heavy Weapon Deluxe, Pizza Frenzy Deluxe, Hammer Heads Deluxe, Typer Shark Deluxe, Rail Simulator, Bookworm Deluxe, Bookworm Adventures Deluxe, Sins of a Solar Empire, The Sims Castaway Stories, Thrillville: Off the Rails, Secret of the Solstice, CABAL Online: The Revolution of Action, Holic, Racer Beta, FIFA Manager 08, The Spiderwick Chronicles, Conflict: Denied Ops, Harley-Davidson Race to the Rally, Manga Fighter, and Audiosurf.
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February 26th, 2008, 00:39 Posted By: Shrygue
via Computer and Video Games
Be wary of who you laugh at while shamelessly ganking in World of WarCraft - they could turn out to be a real-life terrorist.
Apparently, you see, the US intelligence community is looking to develop code that'll investigate suspicious goings on in online virtual worlds. The overall scheme is dubbed Reynard, according to a publicly available document.
Reported on Wired, the document explains that Reynard is "a seedling effort to study the emerging phenomenon of social (particularly terrorist) dynamics in virtual worlds and large-scale online games and their implications for the intelligence community".
It continues, "The cultural and behavioural norms of virtual worlds and gaming are generally unstudied. Therefore, Reynard will seek to identify emerging social, behavioural and cultural norms in virtual worlds and gaming environments.
"The project would then apply the lessons learned to determine the feasibility of automatically detecting suspicious behaviour and actions in the virtual world".
If terrorism weren't such a horribly serious issue, we'd laugh until our boots of +5 strength fell off.
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February 25th, 2008, 23:17 Posted By: JKKDARK
New version of the frontend for PC.
Changelog:
+ MAME 0.123u2 compatible
+ text files and links were updated
+ gamelist.txt was updated
+ minor changes of interface
+ language (lng) files were updated
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February 25th, 2008, 16:50 Posted By: wraggster
For those that had no qualms kicking Teddy to the curb and cuddling with Asus' Eee PC throughout the night just as soon as it was released, you may want to utilize your scroll wheel right about now. For those with a tough stomach and a perverse appetite for destruction, you can most definitely stay put. In the video posted after the jump, the Eee PC is pushed from great heights onto solid floors, forced to sit in extreme temperatures and repeatedly prodded to see if it still functioned. Interested? You're just one click away from a clip sure to make gadget aficionados everywhere cringe.
http://www.dailymotion.com/search/ee...leur-froi_tech
http://www.engadget.com/2008/02/24/a...sted-on-video/
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February 25th, 2008, 16:43 Posted By: JKKDARK
Shendo released a new version of his PSX MemoryCard editor.
Changelog:
Note: This version of MemcardRex was written from the scratch.
* Added comments support for dexdrive memory cards.
* Added toolstrip informations.
* Added support for simultaneous editing of 2 memory cards.
* Added support for dragging-and-dropping of memory card files.
* Saves can now be copied to the temp buffer and pasted to the selected card and slot.
* Double click on the selected item now shows a save information.
* Product code, Identifier and Region now shown in the list instead on the toolbar.
* Editing operations are now save based instead of the slot based like in older versions.
* Dropped support for .vmp cards until proper header reconstruction is possible.
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February 25th, 2008, 13:25 Posted By: JKKDARK
The NES emulator for Windows was updated today.
Changelog:
- Major CPU and APU timing fixes, hard work.
- Fixed sound config GUI dialog.
- Cleanups, future savestates might not be compatible.
- Lots of minor changes and improvements.
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February 25th, 2008, 13:22 Posted By: JKKDARK
Another update of the arcade emulator for PC.
Changelog:
- Updated the CPS-3 driver to include Oopsware's latest fixes
- Fixed a problem with the size of m1 rom in Metal Slug 5
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February 25th, 2008, 13:21 Posted By: JKKDARK
New release of the Commodore 64 emulator for Windows 2000, XP and Vista.
Changelog:
1) Added options to create and save either 35 or 40 tracks to a D64 file.
2) Added track align option for creating and loading D64 files.
3) Added command line options.
example:
hoxs64.exe -quickload -alignd64tracks -autoload "c:\games\games.d64" 5
This will auto quick load program 6 from the file games.d64. Aligned tracks will be used.
4) VIC fixes. Numerous demos fixed.
5) 1541 disk VIA fixes.
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February 24th, 2008, 16:12 Posted By: JKKDARK
New version of the PC-Engine emulator for WIndows 2000, XP and Vista.
Changelog:
- The resolution of the PSG sound (wave memory sound) has been improved. As a result, the tone has approached a real machine. On the other hand, processing is a little heavy. If a personal computer environment not fast is used, select "Volume"->"Light PSG" menu.
- Processing of drawing on the screen was sped up. Additionally, if "Volume"->"Light PSG" menu is used, the processing lightens. And, In the window mode of "Windows Vista", V-Sync comes to work, and compatibility with gadgets has improved.
- In "F1 Circus", the bug not to be able to start car (Generated from v1.29. Controller processing relation) was corrected.
- The processing speed and timing were elaborately brought close to a real machine. At the title screen of "Macross 2036", the problem that had fallen into disorder by one frame occasionally was solved.
- When "Private eye dol" is started, the message to recommend [CD Install ("CD-ROM"->"Install" menu)] is displayed. The screen display of the demo is steady by the "CD Install".
- It corresponded to the initial shipment version of "Linda Cube".
- Additionally, a detailed part has been improved and corrected.
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February 24th, 2008, 11:31 Posted By: wraggster
It was only a few short years ago when in-game physics were a novelty, like lava lamps and black lights. Today, however, like barrels that explode when shot, obeying the laws of physics is expected behavior for objects in most any game. This turnabout is pinned largely on the popularity of Havok's core collection of animation and physics tools, which the company notes that it will make available to PC game developers for free later this year.
The toolset, dubbed Havok Complete, has been used in creating a number of high profile titles, such as Ninja Theory's Heavenly Sword. Beginning in May, Havok will make available these same tools to developers for non-commercial use, while both it and parent company Intel also plan to offer those devs deemed worthy with a free commercial distribution license as well. Says Havok, the move is designed to "boost creative game development throughout the industry," from indies and academics, to PC enthusiasts who for too long have lived without the joy of being able to throw virtual ragdolls down flights of stairs.
http://www.havok.com/content/view/582/53/
http://www.joystiq.com/2008/02/23/ha...lete-for-free/
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February 23rd, 2008, 22:41 Posted By: wraggster
Be careful who you frag. Having eliminated all terrorism in the real world, the U.S. intelligence community is working to develop software that will detect violent extremists infiltrating World of Warcraft and other massive multiplayer games, according to a data-mining report from the Director of National Intelligence.
The Reynard project will begin by profiling online gaming behavior, then potentially move on to its ultimate goal of "automatically detecting suspicious behavior and actions in the virtual world."
The cultural and behavioral norms of virtual worlds and gaming are generally unstudied. Therefore, Reynard will seek to identify the emerging social, behavioral and cultural norms in virtual worlds and gaming environments. The project would then apply the lessons learned to determine the feasibility of automatically detecting suspicious behavior and actions in the virtual world.
If it shows early promise, this small seedling effort may increase its scope to a full project.
Reynard will conduct unclassified research in a public virtual world environment. The research will use publicly available data and will begin with observational studies to establish baseline normative behaviors.
The publicly available report -- which was mandated by Congress following earlier concerns over data-mining programs -- also mentions several other data-mining initiatives. These include:
Video Analysis and Content Extraction - software to automatically identify faces, events and objects in video
Tangram - A system that wants to create surveillance and threat warning system that evaluates known threats and finds unknown threats to issue warnings ahead of an attack
Knowledge Discovery and Dissemination - This tool is reminiscent of the supposedly-defunct Total Information Awareness program. It seeks to access disparate databases to find patterns of known bad behavior. The program plans to work with domestic law enforcement and Homeland Security.
The report gives no indication why the find-a-terrorist cell in Sims project is called Reynard, though that is a traditional trickster figure in literature.
http://blog.wired.com/27bstroke6/200...s-spies-w.html
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February 23rd, 2008, 20:57 Posted By: ecc
We have today released emuControlCenter 0.9.7 WIP 09. This fixes problems for users with resoltuion 1024x768.
If you using the eccLive updator, you will get an big GUI update since yesterday with an new default theme!
All news: http://www.camya.com/eccblog/
Also Cyrille has added an "Tutorial: Create emuControlCenter gtk themes"
emuControlCenter supports many japanes platforms. So we began to gather some details for this rare computers. We´ve started with Fujitsu FM-Towns / SHARP X68000 Details including links to the emulators / bios files and videos.
Screenshot of emuControlCenter 0.9.7 WIP
http://camya.com/eccblog/wp-content/...ip6_upd230.jpg
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February 23rd, 2008, 01:51 Posted By: wraggster
IGN has some interesting coverage of a panel at GDC 2008 that featured some of the top names in the MMO world who got together to discuss the future of the genre.
"On hand were Jack Emmert of Cryptic Studios, Mark Miller of NCSoft, Min Kim of Nexon and Rob Pardo of Blizzard Entertainment. MMO newbie Ray Muzyka was also on hand to share his thoughts as BioWare moves into the MMO arena. [...] The conversation got a lot more heated when the subject of micro-transactions was introduced. This is a popular revenue model in Asia, where the games themselves are free to play but charge a premium for a variety of premium extras, from vanity items to additional content or abilities. It's a model that's working well for Korean developer Nexon but hasn't been adopted by many American developers."
http://pc.ign.com/articles/854/854123p1.html
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February 22nd, 2008, 23:52 Posted By: JKKDARK
Changelog:
- NEW DVD/CD Drive EDM System (Enable/Disable Manager)
- NEW Improved Dumping/Burning engine more stability and speed
- NEW Blu-ray format (single and double sided) are supported in the Xtra Wizard
- NEW Blu-ray format (single and double sided) are totally supported in Alcohols Burning & Dumping Wizard now.
- NEW DPM extraction and writing for more accuracy with some drives.
- NEW Performance graphic now supports Blu-ray format (single and double sided)
- FIX Problem with some Drives Not showing correct manufacture ID of blank discs.
- FIX The incorrect 'Processor Info' display on some Operating systems
- FIX Addressed some blacklisting problems
- FIX Bugs reported by some users
- FIX Auto play doesn't show in x64 platform problem
- UPDATE Some language files
- UPDATE Devsupp additional support for more drives
Download the trial version or buy the full version.
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February 22nd, 2008, 23:48 Posted By: JKKDARK
New version of the Windows API emulator for Unix.
Chnagelog:
* Proper handling of OpenGL/Direct3D windows with menu bars.
* Stubs for all the d3dx9_xx dlls.
* Several graphics optimizations.
* Many installer fixes.
* Improved MIME message support.
* Lots of bug fixes.
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February 22nd, 2008, 22:51 Posted By: JKKDARK
New version of the rom manager for PC.
Changelog:
- misc: sysinformation and system picker windows now got a cmpro icon
- misc: 'checking unknown sets' dialog shows processed filename before working on it
- misc: toggling a check box for scan tree update, autoscroll is disabled during update
- misc: speed optimized "deeper check for fixable missing files"
- fixed: wrong zipclass exception handling may cause crashes when working on corrupt zips
- fixed: xml datfile check didn't use the engine.cfg replacement settings (mess import issue)
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February 22nd, 2008, 22:50 Posted By: JKKDARK
New update of the arcade emulator for PC.
Changelog:
- Added a generic tiles decoding routine and updated various drivers to use it
- Added support for 32x32 tiles in the generic tile rendering module
- Added support for multiple YM2203s to the YM2203 interface
- Updated all sets to match MAME 0.123u1
- Tidied up all source code to compile cleanly for all builds (unicode, non-unicode, debug, non-debug)
- Added support for M6502 CPU
- Added support for SH-2 CPU
- Added support for NEC V30 family CPU
- Separated misc drivers into "Misc (pre 90s)" and "Misc (post 90s)"
- Moved some common sound cores into the burn folder
- Added various clones and fixed some little issues in various games
- Added driver for Madgear and Last Duel
- Added driver for 1942
- Added preliminary driver for 1943 and added support to the Zet interface to get the BC register
- Added Oopsware's CPS-3 driver
- Added various drivers by iq_132
- Cleaned up the drivers by iq_132 (separated into Misc pre 90s category, corrected aspect ratios, fixed rom-sets, etc.)
- Added driver for seta2 hardware
- Added preliminary driver for m92 hardware in debug builds
- Added a d_parent module to put required parent drivers that don't have a specific driver
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