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January 22nd, 2008, 20:01 Posted By: Shrygue
via Engadget
Last we heard, Apple had some 76 fixes in store for the now-imminent 10.5.2 update of Mac OS X, otherwise known as Leopard. Of course, that was more than a month ago, and Apple seems to have found plenty more room for improvement since then. According to AppleInsider, "people familiar with the software" are now saying that the update will pack "nearly 100 code corrections and enhancements," including twenty fixes that were turned up in the short time since Mac OS X 10.5.2 build 9C16 was released to developers during Macworld. All told, that should bring the latest update in just over the 450MB mark which, as AppleInsider points out, should make it the biggest "dot release" of Mac OS X yet.
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January 22nd, 2008, 19:59 Posted By: Shrygue
via Eurogamer
A survey by the Data Center of the China Internet and Internet Society of China expects the number of online gamers in that country to surpass 59 million in 2008, GamesIndustry.biz reports.
The projection is a 20 percent increase from the estimated 48 million online gamers last year, according to a China View news story.
The survey began in January 2007 and polled more than 300 websites, 270 enterprises, and 50,786 persons around the country.
Free-to-play online games services are expected to continue to dominate the market with an estimated 80 per cent market share. The Chinese online gaming market value in 2007 increased 57 per cent from its value of 9.36 billion yuan (USD 1.2 billion) in 2006.
Shanda and Netease, both listed on Nasdaq, were the lead online gaming companies in terms of revenue and the number of subscribers. Giant Interactive, a Shanghai-based company, controls 14 percent of the market.
Kingsoft and Perfect World are two game developers that recently went public, which the director of the research department conducting the survey refers to as a trend for 2008.
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January 22nd, 2008, 19:25 Posted By: Shrygue
via IGN
Subscriptions to the World of Warcraft persistent online role-playing game have surpassed the 10 million subscriber mark worldwide, according to Blizzard Entertainment.
The game, now more than three years old, has become the most popular massively-multiplayer online role-playing game, taking the top sales spot among PC games around the world in 2005 and 2006. WoW was only outsold in 2007 by its expansion pack – World of Warcraft: Burning Crusade. A second WoW expansion, World of Warcraft: The Rise of the Lich King, is in development.
"It's very gratifying to see gamers around the world continuing to show such enthusiasm and support for World of Warcraft," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're always pleased to welcome new players to the game, and we're looking forward to sharing the next major content update with the entire community in the months ahead."
The company counts more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia. Blizzard said it includes as subscribers not only active, long-term members but also prepaid subscription cardholders and players who recently bought the game and are within their first free month of service.
According to figures release by the NPD Group today, World of Warcraft and two related expansions – Burning Crusade and Battle Chest – held three of the top five sales slots among U.S. PC game sales last week.
All three titles were topped by Activision's Call of Duty 4: Modern Warfare, which sold more than twice as many copies last week than the World of Warcraft standalone game.
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January 22nd, 2008, 17:20 Posted By: JKKDARK
New update of the rom manager for PC.
Changelog:
* fixed: dat export exports 'flags baddump' in a wrong way which get reloaded as crc 0xf
* misc: main window can be put to 0/0
* misc: profiler's create doesn't care anymore about exe sharing access issues
* misc: minimum OS requirement is now W2k and higher
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January 21st, 2008, 23:14 Posted By: JKKDARK
New update of the SNES emulator for Linux.
Changelog:
Fixed a bug where the threshold for a joystick axis binding could use the threshold from another joystick with the same axis bound.
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January 21st, 2008, 18:56 Posted By: Shrygue
via Eurogamer
EA has announced it will be releasing a free Battlefield Heroes game in the summer.
Developed by series veteran DICE, it will be a cartoon-inspired war game powered by advertising and micro transactions. This is known as "Play 4 Free".
Aimed at the mass market, the game will offer a downloadable client, lots of character customisation and hours of shooting madness.
Its fresh art direction will help it stand out, too, just like Team Fortress 2 did last year. Oh, it looks quite similar. Perhaps it's just a coincidence like the Burnout Paradise cover image.
"There's something here for all types of players - be it our core Battlefield fans or casual gamers," said Ben Cousins, big cheese at DICE.
"With the new online model we will continually add new content to keep the game fresh and keep players engaged, while integrating player feedback in real time. As a game developer, it is such a cool new way to make games."
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January 21st, 2008, 18:53 Posted By: Shrygue
via Computer and Video Games
A major subscriber-only content update for Flagship's RPG Hellgate: London is due to release today.
The update is the first of a number of planned instalments coming under the umbrella name Hellgate Chronicles, and introduces UK tourist hotspot, druid shindig place and general stone mystery Stonehenge.
Stonehenge, as it appears in Hellgate, is an outdoor hub - accessed via a special portal in Templar Base, apparently - that Flagship explains connects player to a number of new quests.
"Heroes will find themselves in completely new open, outdoor wilderness areas unlike anything seen within the city limits of London, battling terrifying new demons and bosses and finding new items very distinct in their appearance."
On top of that, the update features a handful of new dungeons and mini-raid areas and introduces a PvP duelling arena along with general gameplay tweaks.
Further details on the update can be found on the official Hellgate: London website.
And of course we have more on Hellgate: London - including a review - on our dedicated game homepage.
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January 21st, 2008, 18:51 Posted By: Shrygue
via Eurogamer
Bad news for Counter-Strike and EverQuest players living in Brazil - both games have been banned after a judge ruled they are "harmful to consumers' health".
As reported by AFP the judge, Carlos Alberto Simoes, made his ruling in October 2007 - but the ban is only coming into effect now. Simoes stated the games encouraged "the subversion of public order". He also ruled they were "an attack against the democratic state and the law and against public security".
Counter-Strike and EverQuest were first released in 1999. One modded map for the former game saw players taking on the role of either a police officer or drug dealer in the slums of Rio de Janeiro.
According to Brazilian readers of Kotaku, the game has been accused of teaching players war strategies.
It's alleged EverQuest is harmful because players are asked to accept both "good" and "bad" quests, the psychological burden of which is said to cause problems. The game was never officially released in Brazil.
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January 21st, 2008, 18:51 Posted By: Shrygue
via Games Industry
Funcom has announced a further delay to its MMO Age of Conan – Hyborian Adventures, with the title now due May 20.
The game was originally due last year, but Funcom announced back in August that the game would need more time, pencilling in a March 2008 release date.
"The companies standing apart in the gaming market today are those with a relentless drive to achieve quality. Even though we regret delaying the launch, I am certain we made the right choice. I hope that our followers and fans will support our decision, and respect our commitment to quality," said Gaute Godager, producer and game director on Age of Conan.
The title is currently in development for the PC, with an Xbox 360 version also planned. The MMO has proved popular with critics and a steady hype builds around the title, which has secured more than 20 magazine covers since it was first announced.
Funcom is currently running a beta testing program for Age of Conan, and has prepared pre-order programs and a Collector's Edition of the retail boxed game.
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January 21st, 2008, 16:49 Posted By: JKKDARK
New update of the Atari Lynx emulator for the Amiga.
Info and changelog:
Features: save screenshots optional AHI sound keyboard, joystick and CD³² joypad support support for ZIPped games source code load/save snapshots
Requires: 68040+, OS3.0+, AGA/CGX, 16Mb RAM.
Recommended: 68060+, AHI.
Changes since R1.1:
* LSS2 snapshot support.
* Miscellaneous improvements and bug fixes.
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January 21st, 2008, 02:14 Posted By: wraggster
Via joystiq
You may remember last year's April issue of EGM particularly well, as it included the breaking news on a hot new title making its way onto the Nintendo Wii: Mushroom Kingdom Hearts. Then again, you might remember the chorus of angry Nintendo/Disney/Square Enix fanboys screaming when they realized that the announcement was one of EGM's annual April Fools' Day pranks. If you also smacked your head in realization when the initial excitement subsided, we've got great news for you (and this time, it's on the level).
JudgeSpear has lovingly crafted his take on the game-that-never-was, titling it Super Mario Fusion: Mushroom Kingdom Hearts. Much like the legit Square Enix franchise, Fusion features a dimension-hopping Mario, and worlds based off of other video game franchises, including Halo, Sonic, Doom, Castlevania, Ghouls and Ghosts, Mega Man, and a handful of other Nintendo titles. Using familiar controls similar to those of Super Mario World, and a new gunplay mechanic using Covenant weaponry, this programmer has created a Frankengame that is definitely worth checking out.
A demo for the game is available on his site. Sure, it's still a tad buggy, but it's free, and it's probably the only time you'll see Mario packin' heat. We hope.
http://www.megaupload.com/?d=DEKIX31N
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January 20th, 2008, 20:13 Posted By: wraggster
We've all faced off against some frustrating adversary in an online game; be it a sword-hogging, trash-talking, rabid teabagger on Halo 3; or a cocky member of a rival faction in an MMORPG. However, the boundaries established between virtual enemies are never impermeable, and when online rivals decide to settle their differences in a real world context, the result is almost always tragic -- as was the case for Albert, a 33-year-old Lineage II player who was allegedly beaten to death by a vindictive member of an opposing clan.
Albert is survived by his sister Albina, a fellow member of Albert's Platanium clan, who reports that she's received a number of death threats from members of her brother's alleged murderer's guild, the Coo-clocks clan. Considering this is Russia's second Lineage II related murder in one year, perhaps warring clans and other sparring members of the gaming community should momentarily cool their jets and firmly reestablish those necessary borders between video games and reality.
http://www.joystiq.com/2008/01/20/li...l-life-murder/
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January 20th, 2008, 10:42 Posted By: wraggster
There are plenty of hacks out there for the Asus Eee PC, but now someone has brought it all together in a glorious amalgam of hackery. This here exposed, but proud, Eee holds within it add-ons for GPS, Bluetooth, 802.11n, FM transmitting and SDHC card reading, plus a modem, USB hub and 2GB of RAM just for good measure. Total cost of the upgrades is $454.38, so this is clearly a labor of love -- too bad all the radios in the world could never teach this little 7-inch beauty the joys of human emotion.
http://www.engadget.com/2008/01/20/e...learn-to-love/
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January 19th, 2008, 17:02 Posted By: wraggster
Blizzard apparently used signed integers for their World of Warcraft gold values as some people have recently hit the limit of 2^31. "Apparently that amount is 214,748 gold, 36 silver, 48 copper. After you reach that lofty sum, you'll no longer be able to receive money from any source in the game. While some responses to the original posts claim that this exact limit had previously been theorized to exist, there have been no reports of anyone in the game actually achieving this amount via legal means.". I guess Blizzard didn't expect anyone to ever get close to that much gold in game
http://games.slashdot.org/article.pl.../01/19/1321241
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January 19th, 2008, 02:28 Posted By: JKKDARK
New version of the multi-system emulator for PC. It emulates the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000 (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace, Waddington, etc.) console families, and the Elektor TV Games Computer.
Changelog:
. ARexx port (AmiArcadia only).
. Support for analog joysticks on host (WinArcadia only).
. "Save screenshot as BMP..." command.
. Miscellaneous improvements and bug fixes.
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January 19th, 2008, 02:27 Posted By: JKKDARK
New version of the PC-FX emulator for PC.
Changelog:
* fixed the second player problem in Battle Heat
* fixed a few bugs in the MJPEG emulation, this fixes glitches in 'Chip-chan Kick', 'All Japan Female Pro Wrestling', 'Return to Zork', and may be a few other games
* fixed the missing layer in 'Princess Rolfee'
* fixed the darker screen problem in 'Miraculum'
* removed a change introduced in v1.0.1, this fixes 'Last Imperial Prince' and 'Nirgends' crashing bug
* improved the OpenGL driver, the 'ARB_render_texture' extension is not required anymore, if it's present it will be used but if this extension is not available a work-around will be used instead
* rewritten the CD-ROM driver, now both SPTI and ASPI are supported at the same time allowing more drives to be recognized
* improved the 'boot CD' menu, games titles are now displayed directly in the menu when a game is recognized
* added an eject button in the 'boot CD' menu
* fixed a memory bug that could crash the emulator
* added more resolution choices for the fullscreen mode, low resolutions are now supported too
implemented back the custom resolution modes, you can choose them from the pcfx.ini file
* improved program startup, the emulator will now starts directly in the selected screen mode, it won't display a blank startup window anymore
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January 19th, 2008, 02:23 Posted By: JKKDARK
New version of the frontend for PC.
Changelog:
Fixed
Merged sets being added more than once in "\arcade\mame_merged.ini" file
MAME ROMs folder selection was auto-sorting the list
Scan games function now search all MAME folders for .chd files
System node were counting as games when using system view mode
All system nodes were visible when selecting one system (system view mode)
Random game button was bugged again (this feature is very slow when just a fewer games are visible)
Changed
Files updated:
-> folder: "\resources\images\"
"about.png"; "logo.png"
-> folder: "\resources\main_icons\"
"statusbar_game_size_emu.ico"; "statusbar_game_size_zip.ico"
Files renamed:
-> folder: "\resources\main_icons\"
"image_12_gameartwork.ico" to "image_07_gameartwork.ico"
"image_13_maws.ico" to "image_08_maws.ico"
Moved "number of screens" from main tool bar buttons to "Games Filters" main menu
Hot-key for "previous image type" is now F9 and for "next image type" is F10
Status bar "standard" size changed to 16x16 icons. 24x24 icons were removed
Image type #1 (game snapshot) cannot be disabled anymore (preferences screen)
Moved screenshots "stretch" and "display parent images" settings back to screenshots popup menu and removed the "settings and special effects" button from the tool bar
Added a "ClrMAMEPro Data File" edit box in "Emulator Setup" screen so you can define a .dat file for all systems that need it to create the games list. There is no need to put a "SEGAModel2Emulator.dat" in "\ini_files\" folder anymore
If the file is not found or not defined, when creating the games list you will be prompted to select one
Read/write resolution settings for "SEGA Model 2 Emulator" was bugged
Also, added support for custom resolutions
Remove "Show expanded Items" menu option from "View" main menu and added a new "Collapse Tree" / "Expand Tree" to toggle between collapse and expanded
Merged sets are a MAME exclusive feature from now on. This front-end will not support merged sets for any other system, including MAME based ones (AGEMAME, PinMAME, HazeMD, etc...)
The follwing options are now MAME exclusive features (games popup menu):
-> "Run Game and Playback Input"
-> "Run Game Game and Record Input"
-> "Run Game and Load a Save State"
-> "Run Game and Record Wave Output"
-> "Run Game and Record MNG Output"
Game documents feature is a MAME only feature now (it always was)
Moved "Auto Previous/Next Image Type" from main menu "Images" to images popup menu
Audio samples, main chip, display, sound, input, driver status and savestate info are now extracted from MAME's "-listxml" output... for bios entries
Read/write columns profiles were adding the full path twice on the filename string, preventing the profile to be read/written
Improved
More code optimizations (again, no speed gains)
Display game screenshots is a little faster (not noticeable for most of you)
Support for "filter / Mature" entries in .ini files (left panel)
Only available systems can be selected when scanning the games list (games popup menu)
Removed the "Delete Selected Games Files" option from games popup menu ("Delete" menu item), and changed the "Delete "gamename.zip" menu option so it can handle multiple selected games as well, using the same "Delete" keyboard hot-key
Treeview's FullExpand() command used instead of a loop (don't know why I never used this command before...)
You can delete files in the "Select File" screen using the "Delete" keyboard hot-key
Centralized all the calls for the "\ini_files\" folder and its sub-folders into one function
Updated the function that create games lists based on ClrMAMEPro .dat files so other emulators can also use it
Removed
DOS box run mode. Games run with DOS box in normal state and extract games list / emulator version minimized
The following image types are gone: "Select"; "Versus"; "Wallpaper"; "Hardware"; "PCB"
Go to MAWS to check on these images...
Files deleted:
-> folder: "\resources\main_icons\"
"filter6_numscreens_all.ico"; "filter6_numscreens_1.ico"; "filter6_numscreens_2.ico";
"filter6_numscreens_3.ico"; "filter6_numscreens_4.ico"; "mamu_scanmiss.ico";
"mamu_scannotneeded.ico"; "binary.ico"; "statusbar_total_games.ico";
"create_gameslist.ico"; "emu_extrafiles.ico"; "image_07_select.ico";
"image_08_versus.ico"; "image_09_wallpaper.ico"; "image_10_hardware.ico"
"image_11_pcb.ico"; "image_nextno.ico"; "image_prevno.ico"
Support for zipped images is gone... for good this time
Customize images tool bar. You can only show or hide this bar from now on
Image type button from main tool bar button. Now only available in images tool bar
Option: "Use MAME Games Info" for ZiNc system. If a MAME games list already exists, EL will get all extra info from it automatically
Option: "Delete All Visible Games" from favorites popup menu. If you want to delete all games from a favorites list, enable "Multiple Section", select all games and use "Delete / Delete All Selected Games Files" (games popup menu)
Several menu items from games popup menu "Delete" (sorry but you're gonna have to delete files manually from now on)
-> "Config File"
-> "Nvram File"
-> "Input File"
-> "Save State File"
Number of screens column from the main games list... you still have the filter in the "Games Filters" main menu
Added
Support for a new emulator: "AAE - Another Arcade Emulator"
New emulator that run vector games using OpenGL width hardware acceleration, adding some cool effects. A ClrMAMEPro .dat file is required for this system (go to "Logiqx")
Note: this system support only full split ROMs (no parent/clone relationships)!
Main filter "Parent/Clone" is also applied in the left panel
New left panel popup items:
-> "Apply Main Tool Bar Filters": Use this option to re-apply main filters from the tool bar buttons
-> "Export Games List": Export the current games list to a .ini file so you can use it as a new filter for the left panel
New button for the MAWS web browser tool bar: "Exit MAWS", to exit the browser and load the game snapshot image type
New feature: "Left Panel Editor" (main menu "Left Panel" / left panel popup menu)
This is what you've been waiting for. A complete editor for all your custom filter needs
You can even edit existing filters like "catlist.ini", "artwork.ini", "series.ini" and others. Read "docs\el-leftpanel.txt" file for a user guide
There are 2 possible options:
-> "Create a New Filter": the editor will open with a new filter already initialized waiting for your input
-> "Edit a Filter": after selecting a .ini from the list, the editor will open and load the filter so you can add/remove folders or games
The editor is very easy to use and visualize. See the "help" button at the editor's tool bar for a small tutorial
Warning: only MAME is supported by the editor. Even if you select games from other systems, they will not be added
New files:
-> folder: "\resources\images\topbars\"
"filters.png"; "emu_aae.png"
-> folder: '\resources\main_icons\"
"emu_aae.ico"; "filterarcade_10_aae.ico";
"leftpanel_btn_add.ico"; "leftpanel_btn_delete.ico"; "leftpanel_btn_save.ico";
"leftpanel_btn_help.ico"; "leftpanel_btn_addgame.ico"; "leftpanel_btn_deletegame.ico";
"search.ico"
-> folder: "\resources\gameslist_icons\"
"AAEParent.ico"; "AAEClone.ico"; "UnAAEParent.ico"; "UnAAEClone.ico"
Detection of available screen resolutions, based on your video card+monitor
Used in ZiNc settings screen, SEGA Model 2 settings screen, AAE settings screen
New filter: "Save State" in "Games Filters" main menu
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January 19th, 2008, 02:20 Posted By: JKKDARK
New version of the BBC Micro and Master 128 emulator for Windows, Linux and Mac.
Changelog:
* Added -DisMenu command line option to disable the menus.
* Fixed issue where sound output stops after about 10 mins.
* Corrected the fix in v3.8 for sound artifacts. Sampled sound works correctly again.
* Added periodic noise emulation tweak from Rich Talbot-Watkins.
* Updated instructions for defining user keyboard mappings (thanks to Jonathan Bluestone).
* Bug fix - Cursor position wrong when in column 1 in editing mode.
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