PC Gaming News is a News and downloads site for the PC, We have all the latest emulators, hack, homebrew, commercial games for PC and all the downloads on this site,, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
News Flash
Check out
Nintendo video games
THE LATEST NEWS BELOW
|
December 7th, 2007, 23:16 Posted By: JKKDARK
New version of the PC-Engine emulator for Windows 2000, XP and Vista.
Changelog:
- "Output WAV File" menu was added to "File" menu. The recording starts when this menu is executed. Afterwards, when paused ("Esc" key or mouse click), the recording ends. And "setting and function to record beautifully" was put, too.
- If the "hes file (PCE sound file)" is opened, when the tune is selected with I-button or II-button, the no sound time of 0.5 seconds is inserted. (possible to release it by "File->Setting of Output WAV" menu)
- "3Quarters" (volume of 3/4) was added to "Volume" menu.
- In "Lodoss Tou Senki II", at the scene of "After the last boss", the problem that the upper part of the screen had flickered was solved.
- When "Youkai Douchuuki" was started, the multi-tap was removed automatically.
- At the opening title of "Chou Aniki", the problem that the logo shook occasionally was solved.
- A detailed part of RAM access of CPU (zero page access) was brought close to a real machine. (Information from PC2E author Mr.Ki)
- Additionally, a detailed part has been improved and corrected.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 7th, 2007, 20:39 Posted By: Shrygue
via Eurogamer
Koch Media and Sony Online Entertainment have set sail on the Pirates of the Burning Sea open beta.
To celebrate we will be drinking rum, tickling our fancy, plundering ports and offering you scurvy dogs a free pass to the testing. After you swab the decks and shiver my timbers, arr?
All you have to do to claim your free open beta key is board our Eurogamers community ship and pop one in your sack of booty. Simply log in and head over that way for your treasure, or quickly register to join the hassle-free voyage of a lifetime or something.
Pirates of the Burning Sea is persistent online world based around muskets, cutlasses, beards and parrots. It lets you journey back to the golden age of piracy in the eighteenth century and hobble across rolling decks, barking orders at real-life friends as you set sail on the open waters in search of your pieces of eight.
It all looks rather good, too, as we told you in our recent preview. Pirates had to offer new things because it was far from traditional high fantasy and its staple dungeon crawling, and serve new riches it has, prompting us to call it "an MMO to stand out from the same-faced crowd".
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 7th, 2007, 20:38 Posted By: Shrygue
via Gizmodo
Besides not shutting your pirated version of Vista down when you fail to activate, Service Pack 1 will also bring a huge performance boost when you transfer both small and big files over your network. As you can see from the chart, throughput to and from Windows Home Server will jump to 3x, and throughput between Vista PCs will improve for small files but stay about the same for large files.
The difference comes from the way Microsoft dumped the XP-style buffering for network transfers, which resulted in a mismatch between Vista and XP (and a slow file transfer). The upside is that you'll be over to fling files over your home network much faster if you have one of those fancy WHS machines. However, if you run applications that use the Multimedia Class Scheduler, like Windows Media Player, it'll still kill network performance even with the new boost.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 7th, 2007, 20:36 Posted By: Shrygue
via Eurogamer
Infinity Ward has rolled out a new patch for the PC version of Call of Duty 4: Modern Warfare.
The biggest change that community members seem to be a little miffed about is improved accuracy when using sniper rifles. Apparently those with automatic machine guns and pistols are unevenly matched against them at range, now. Oh.
It also adds anti-lag features when you load a map, and catches files missing the client like the desert missed the rain, maybe.
Elsewhere those of you chatting should no longer be cut out between multiplayer rounds, and all previous fixes are included in the patch.
We're still waiting to hear from Activision as to when 360 and PS3 soldiers can expect it, and we will let you know as soon as we do.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 6th, 2007, 19:58 Posted By: Shrygue
via Slashdot
CCP's latest major patch to the EVE-Online client, Trinity, comes with an optional DX9-enhanced graphics patch that dramatically improves the visual quality of the in-game graphics through remade models, textures, and HDR. It also has an unfortunate bug: the incredibly stupid choice of boot.ini as a game configuration file, coupled with an errant extra backslash in the installer configuration. The result is that anyone who installs the enhanced graphics patch overwrites the windows XP c:\boot.ini file with the EVE client configuration file, bricking the machine on the next boot. Discussion in a couple of forums threads is becoming understandably heated.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 6th, 2007, 19:57 Posted By: Shrygue
via Eurogamer
Tablua Rasa creator Richard Garriott believes offering a large open beta so early on was a mistake, a bit like his haircut.
The problem lay with allowing legions of fans to "burn out" on an unfinished game, one crucially lacking the final fun polish, a bit like his haircut.
"I actually think the biggest mistake was made not by the marketing department, but by the development team," Richard Garriott told Gamasutra. "We invited too many people into the beta when the game was still too broken; we burned out some quantity of our beta-testers when the game wasn't yet fun."
"As we've begun to sell the game, the people who hadn't participated in the beta became our fast early-adopters. And the people who did participate in the beta, we've had to go back to and say 'look, look, we promise: we know it wasn't fun two months ago, but we fixed all that. Really, come try it again.'"
A better example of how to do things can be taken from other NCsoft title Guild Wars, apparently, which invited small clusters of "friends and family" to give the game a once over, before opening to the masses in the two or three weeks leading up to launch.
Shame, really, because Tabula Rasa is actually rather good; boasting high levels of polish and low levels of grinding, making it fast, fun and unique.
There is still work to do, mind you, but for an MMOG to show such potential so early on is a thumbs-up from us.
Pop over to our Tabula Rasa review to find out more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 6th, 2007, 19:53 Posted By: Shrygue
via Games Industry
Wizards of the Coast, a subsidiary of Hasbro, has announced an agreement with UK videogame developer Stainless Games to produce a new online downloadable game.
"Wizards of the Coast has created many of the most popular brands in role-playing, trading card and tabletop strategy games," said Patrick Buckland, CEO of Stainless Games.
"We're proud to be working with one of the most treasured IPs in the games field in a true partnership which will produce a real gaming revolution later next year."
More details about the game will be made available in early 2008.
Stainless Games is a privately-owned company best known for the creation of the Carmageddon franchise. It has also developed downloadable games such as Novadrome, Crystal Quest, and Asteroids/Asteroids Deluxe for Xbox Live Arcade.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 6th, 2007, 19:52 Posted By: Shrygue
via Games Industry
Codemasters has unveiled the latest iteration of its proprietary in-game graphics engine, an evolution of the eye-catching technology that powered the Colin McRae: DiRT title.
The EGO Game Technology Engine is the second generation of the company's middleware, and will be used in forthcoming games Operation Flashpoint 2: Dragon Rising and Race Driver: GRID, neither of which have confirmed release dates as yet.
The engine, which is multi-platform capable, has been in development for three years at the Codemasters Central Technology Unit, and this investment - part of the GBP 40.5 million spent on design and development in the past year - is something that Gavin Cheshire, vice president of Codemasters Studios, is confident will stand the company in good stead.
"Developing the engine, even through its initial phases, has been lengthy and a major investment for Codemasters," he said.
"Not every third-party is in a position to devote resources to such an ambitious project and stay competitive. However, at Codemasters, we've invested in the technology and the support infrastructure to ensure all titles have an impressive and competitive edge."
CEO Rod Cousens added: "We made significant investments in our own cross-platform, multi-genre development solution in anticipation of the next generation console transition.
"Now we are in a position to rev mature middleware technology to get the most from today's leading game systems. The EGO Engine is already making its mark on the industry with award-winning, multi-million-unit selling titles."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 6th, 2007, 13:44 Posted By: JKKDARK
New version of the multi-system emulator for PC. It emulates the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000 (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace, Waddington, etc.) console families, and the Elektor TV Games Computer.
Changelog:
Game-dependent analog controller sensitivity.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 5th, 2007, 19:31 Posted By: Shrygue
via Computer and Video Games
Following on from Monday's dev trailer, EA has deployed several new screenshots of Battlefield: Bad Company - and it's looking flippin' great.
Destruction seems to be the big focus for the new single-player-focused Battlefield, with walls, vehicles and even the ground ready and willing to be blow into little muddy chunks. The facial animation is also looking fantastic, though we're still not convinced it looks quite on par with Crysis (which erm, runs on a hi-spec PC).
Argue it out in the comments field below.
Screenshots here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 5th, 2007, 19:12 Posted By: Shrygue
via Computer and Video Games
A discrepancy between two versions of the official Deus Ex 3 teaser trailer could have let slip the biggest reveal to date on the sequel.
In one version of the trailer, a scene has had the date "2027" removed, while it remains in the same scene in a second version.
The evidence is on display in the two screenshots you can see on this page, which were taken by PC Zone magazine's editor who noticed the discrepancy while gobbling down every Deus Ex 3 info morsel currently available.
It's led to us speculating that the sequel actually acts as a prequel and could well be set prior to the original Deus Ex (which was set in the 2050s. Invisible War was set 20 years on from the first game).
Did Eidos spot the slip and move quickly to eradicate evidence to protect a plot secret? Could be.
So far the publisher's said very little about Deus Ex 3.
The only real juicy bits are the fact that it's using the new generation of the Tomb Raider engine and that a replayability angle is a major goal with the storyline.
Oh, and that it's years off, with the boss of Eidos Montreal saying the team wants to have a minimum of 24 months to complete the project.
Screenshots
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 21:58 Posted By: wraggster
Newly released today
When a routine mission goes horribly wrong, you find yourself battling an insidious enemy that knows no boundaries. It’s up to you to terminate an extremist plot aimed at throwing the world into global chaos. Only an underground gun-for-hire can succeed in a war this dirty!
The saga continues with the organization known as the shop where players take on the role of a hired mercenary. Players will experience all the thrills and dangers of mercenary combat blasting through high intensity combat situations in the world’s most dangerous hotspots in the Middle East, Africa, Asia and Eastern Europe. Using any means necessary, players will need to uncover a complex plot and defeat an extremist organization determined to throw the world into global conflict. Failure is not an option.
http://www.play-asia.com/SOap-23-83-...j-70-2f4b.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 21:27 Posted By: wraggster
While it admits it's not possible to pin down an exact number, Microsoft has let out word today that it estimates the counterfeit rate of Vista to be about half that of XP, a figure that it seems to be more than pleased with. Of course, one could interpret those numbers in slightly less positive ways, but Microsoft claims the sharp dip in piracy is due to Vista's amped up authentication system, which it says is a "proven and effective way to combat piracy." To come up with the numbers, Microsoft apparently relied statistics based on Windows Genuine Advantage validation failures, as well as other unspecified internal data. As TG Daily notes, all this follows Microsoft's announcement of revised anti-piracy measures in Vista SP1 and, specifically, some big changes to the aforementioned WGA feature.
http://www.engadget.com/2007/12/04/v...soft-rejoices/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 20:15 Posted By: Shrygue
via Gizmodo
According to Global Action Plan, IT departments worldwide have a similar impact on the environment as the entire aviation industry, accounting for about 2% of the world's carbon pollution. The average server is equivalent to a "15mpg SUV" in its carbon emissions, the report claims. Global data storage is growing faster than the airline industry - increasing by 48% to Airlines' 6% in the UK in 2006 - meaning it could overtake aviation in the near future. We figure this makes us - fast car loving, frequent flying computer junkies - possibly the worst polluters on the planet.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 19:59 Posted By: Shrygue
via CVG
Modders keen to let creative juices flow with Massive Entertainment's PC RTS World in Conflict will be overjoyed to hear the developer's finally released the WiC Mod SDK.
"The mod kit, along with the already released map tool WicEd, makes all aspiring modder's dreams come true", declares Massive.
"With a wide assortment of different tools, the mod kit lets gamers create just the mods they like, be it a small balancing mod with tweaks on unit stats or a full-blown total conversion mod.
"With extensive documentation, a strong online community and a dedicated mod wiki, the only limit is your imagination!"
The World in Conflict Mod SDK is available via Massgate.net, and while you're here we'll point you in the direction of a review of the game itself.
World in Conflict features a fictional Cold War scenario dealing with Soviet invasion on US soil.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 19:57 Posted By: Shrygue
via IGN
Tetsuya Mizuguchi's critically acclaimed puzzler Lumines continues its quest for ubiquity, with the PC version hitting the net yesterday. It joins versions now available on the PSP, PS2, Xbox 360 and mobile platforms.
The game has been brought to the PC by WildTangent, one of the largest online game properties in operation, and inherits the features found in Lumines Live, the Xbox360 iteration of the title. It will be available to download at $19.99, or via WildCoins, the pay-per-play system utilised by WildTangent.
The full game can be found at the Wild Games website.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 19:56 Posted By: Shrygue
via Eurogamer
The organisers of the Independent Games Festival have announced the finalists for 2008 competition.
The final list is posted on the IGF website and includes links to screenshots, videos and playable prototypes where possible.
As you'll see from the list, there's more music-based content than usual, with Audiosurf, Cinnamon Beats, Synaesthete and Fret Nice - the latter a platform game designed for guitar controllers - brushing up against the likes of Crayon Physics Deluxe.
That one sees players drawing 2D objects on a lovely papery background, which then take on physical properties and interact with one another so that you can solve puzzles.
It will fight for the grand prize with the aforementioned Audiosurf, Hammerfall, Noitu Love 2: Devolution and World of Goo.
All of the finalists will be on display at the IGF Pavilion during next February's Game Developers Conference in San Francisco, with the winners announced on the 20th.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 23:35 Posted By: Shrygue
via Gizmodo
The Windows Mobile successor we told you about last week seems to have gotten a tentative name (Windows Mobile 6.1), and Boy Genius has an illustrated guide to some of the new features you can find. Among them area sideways scrolling home screen that gets rid of the cluttered Today page you have now, threadded SMS, recent programs in the Start Menu, and an auto-completing To: field in emails and SMS. This all sounds pretty delicious, so much so that we're actually getting excited about using Windows Mobile again. Either that we've sniffed one too many white-erase markers this morning. Or one too few.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 23:32 Posted By: Shrygue
via Gizmodo
The crackers at Dreamlab have busted open the wireless encryption on Microsoft's Optical Desktops 1000 and 2000, as well as any others using the same simplistic scheme: There's only about 256 possible encryption keys, making it like pie to crack after sniffing a few tens of keystrokes. So easy, in their demo they nail three keyboards at once.
If you don't wanna deal with the hack-speak, the bottom line is that a remotely enterprising and nosy co-worker could whip up a wireless keylogger to spy on the whole office. Then again, what office springs for wireless keyboards for everybody?
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
next » |