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September 11th, 2007, 17:22 Posted By: wraggster
via /.
Gamespot is reporting that 2K games has shipped 1.5 million units of BioShock to games stores and retailers. The title was noted by EA Sports' Peter Moore as proof that third-party publishers aren't getting squeezed out by first-party AAA games.
"It turns out the comments by the former Xbox 360 and Games for Windows marketing chief were prescient. Today during a post-earnings report conference call with analysts, Take-Two Interactive Chairman Strauss Zelnick said BioShock was already a runaway success for the controversial publisher, which has been set back by the Grand Theft Auto IV and Manhunt 2 delays. "
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September 11th, 2007, 17:20 Posted By: wraggster
via /.
Gamespy had a chat with Chris Perkins, story manager for Dungeons and Dragons R&D, at this year's Gen Con. Though Chris had no more details to offer Gamespy than he did for us at the event, the piece puts a lot of information all into one place on what we can expect from D&D Fourth Edition.
"GameSpy: We've been reading a lot about talent trees in 4th Edition ... Christopher Perkins: Talent trees aren't unique to MMORPGs. Wizards has produced other games that use talent trees, such as the d20 Modern Roleplaying Game and the Star Wars Roleplaying Game Saga Edition. The theory of game design, regardless of platform, is constantly evolving. We've taken our gaming experiences over the past decade, as well as player feedback on the games and supplements we've produced in that time period, to build a system for character creation and advancement in 4th Edition that draws inspiration from numerous sources, but isn't exactly like anything that's been done before."
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September 10th, 2007, 21:06 Posted By: Shrygue
via Eurogamer
Psychonauts developer Double Fine has skilfully crafted a new epic to yank us through a long Monday back at the grind stone. Except it's not their big new release, which we don't know about yet, but a web-game instead.
Dubbed Epic Saga - Extreme Fighter, it puts you in control of one of five finely honed brawlers. Trade a kicks and punches as a Barbarian, Horny Witch, Gnome King, Dark Wizard or Cave Dweller - and unlock a secret character after you've pounded each to a pulp.
The game has all the hallmarks of a next-generation super project, plus some funny quips and an ending to keep you in deep thought for weeks.
Pop over to the developer's website to start your adventure now.
Double Fine is currently working on an as-yet unannounced project for Sierra Entertainment. Its last game, Psychonauts, earned a pin-on rose from us as game of the year 2005.
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September 10th, 2007, 21:05 Posted By: Shrygue
via Eurogamer
Splash Damage has announced that the PC demo for Enemy Territory: Quake Wars will be available to download this afternoon, from 6pm BST (UK time) onwards. Isn't that the evening? We're not sure.
A list of mirrors will be published on the official community site closer to the time.
In the demo is the retail version of the Valley map, which has undergone numerous balance tweaks from the various beta tests. So you'll be enjoying the final iterations of XP, weapon balancing, player movement and vehicle handling.
You'll also get a chance to use the bots as single-player fodder, or as filler in your multiplayer matches - which you'll be able to host using the standalone server and server launcher tool.
Valley is one of the biggest maps in the game, and will give you a good chance to test out all the various types of combat: vehicle battles, air fights, artillery bombardments, or just plain face-to-face pulverisation.
The main aim of the scenario is to flush the Strogg out of a contamination plant messing up the local water supply, but there will be side missions to explore if you want to wander off the beaten track.
If that makes you very excited, then you might like to pop into the Quake Wars IRC channel and chat to the developer and publisher at a demo-launch get together. The network is irc.quakenet.org and the channel is #quakewars. Words will be flying from around 6:15pm BST.
Pop over to the official community site for the system requirements, and keep your eyes peeled for the demo.
Enemy Territory: Quake Wars is due out on PC on 28th September. PS3 and 360 versions are also planned, but not yet dated.
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September 10th, 2007, 21:04 Posted By: Shrygue
via Eurogamer
Atari says that a new demo for Race 07 is now available to download. We checked and it is. Good work, Atari!
You can fetch it over on the official website, where it will speed down your digital chute until all 504.7MBs are done.
The demo will let you race online against real-life human people in up to 24-player races, zipping around the Anderstorp and Brands Hatch courses in either a BMW E90 or Seat Leon. Or you can play bots, if you're boring.
You'll probably also notice fresh features like weather effects splattering off of your exposed helmet as you zoom down into the new cockpit view.
Race 07 is the official World Touring Car Championship game, and boasts all the official names and faces of its real-life counterpart. The full version is said to have around 300 cars in nine different classes, as well as 32 locations to zoom around - you can also reverse those and use alternate track layouts.
Swedish developer SimBin will be making the ridiculously fast Formula 3000 cars playable this time, too, which will behave realistically so we can all experience just how flimsy and dangerous they are.
The first Race game was released last year to very favourable reviews, and follows the developer's past racing successes with games like GTR 2 - The FIA GT Racing Game.
Look out for our thoughts closer to the full game's release later this year.
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September 10th, 2007, 20:57 Posted By: wraggster
Newly released at import store Play Asia
features
Epic RPGs are one of the hottest genres right now, and Two Worlds is the best of 2007’s batch. Its bigger and badder than Oblivion.
MMO gameplay! Up to 8 player co-op, side by side play allowing users to quest together to overcome more difficult tasks than playing alone.
Seamless transition from Indoor to Outdoor environments – no loading screens.
For the 1st time in the history of the genre, unique magic system allows the players to assemble their own magic spells.
6 Different mounts you can ride and fight from including horses, lizards, and beasts.
Hyper-realistic environments along with seasonal weather changes in the worlds.
Music composed by Grammy award winner Harold Faltermeyer (Top Gun, Beverly Hills Cop)
A freedom of choice unseen in any other Role-Playing Game. The world comes to life, reacting and changing to decisions made by the player.
Open and unlimited character development. Players can experiment with different careers and even reverse their choices.
Spectacular and dynamic combat that combines intuitive controls, intense action, tactical challenges and movie-like visuals.
A deep and intuitive weapon upgrade and enchanting system.
Traps and snares are at the player's disposal, allowing them to weaken the enemy before closing in for the kill.
description
A fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain. It is up to you to save the world …or destroy it!
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September 10th, 2007, 20:56 Posted By: Shrygue
via Eurogamer
Monolith Productions has announced that the name of its F.E.A.R. sequel will be Project Origin.
It was the winning entry in the Name Your Fear competition, which the developer ran during the summer months to help it come up with a title for its new game. You might remember that it couldn't just call it F.E.A.R. 2, because it doesn't actually own the rights to the name - old pal Warner Bros does.
Project Origin was picked above other (and much better) finalists Dark Signal and Dead Echo. But our real favourite was the unrecognised and punchy "THE GIRL IN THE KETCHUP STAINED DRESS".
Head over to Monolith's site for more information, like a Hilarious List of Rejects, or a short video about why a name is so important.
F.E.A.R. is a paranormal and actually very creepy shooter that was released on PC back in 2005. It's had subsequent ports to PS3 and 360, and is due new expansion content later this year.
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September 10th, 2007, 20:55 Posted By: Shrygue
via Eurogamer
Community and data collection tool, Xfire, has now passed the 8 million subscriber mark, GamesIndustry.biz reports.
What's more, the latest information on the top 20 most-played titles indicates that World of Warcraft's popularity is holding steady - despite eight months having now passed since The Burning Crusade expansion's release.
Over 60 per cent of Xfire users are based in Europe, with around 40 per cent in North America, and the company has logged over 120,000 man-years of data since launch, with multiplayer games outperforming traditional offline games by a long way.
According to the details based on activity across the month of August, taken almost entirely from PC game-playing data, World of Warcraft logged over 440,000 hours of gameplay on average per day.
This was followed by Call of Duty 2 Multiplayer and Counter-Strike: Source, on 173,355 and 158,714 average hours respectively.
The second most popular MMO was Guild Wars, logging 59,199 average hours per day, while Eve Online was sixth most popular MMO, and Lord of the Rings Online came 8th.
Interestingly, both of those last two titles were outperformed in Xfire user data by Asian games Silkroad Online and MapleStory, and Korean free-to-play titles occupied five of the MMO top ten.
Warcraft III: The Frozen Throne was the most popular strategy game, with 41,242 hours per day, and Diablo 2: Lord of Destruction was top of the miscellaneous category with 12,502 hours.
In comparison, traditional offline games were much lower down on the list. Oblivion and Football Manager 2007, although much older titles now, were still among the highest non-multiplayer performers, yet notched up fewer than 10,000 users between them.
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September 8th, 2007, 23:24 Posted By: splodger15
A Seattle man who allegedly used file sharing software to steal personal financial details has been arrested.
Gregory Thomas Kopiloff reportedly used peer-to-peer applications such as Limewire to trawl other p2p peoples' computers for information that he used to open credit card accounts. He then used the cards to buy at least $73,000 worth of goods online, which he then sold on Ebay for around half price.
Law enforcement officers have found at least 83 victims, though they believe that many more were compromised and that total losses will be hundreds of thousands of dollars. Most were teenage children who said they were unaware that the file sharing software was on their computers.
Kopiloff, who is charged with mail fraud, accessing a protected computer and two counts of aggravated identity theft, has not entered a plea. His lawyer said he was still examining the charges against him.
Assistant US attorney Kathryn Warma explained that while typically p2p users would search for the name of a favourite singer or group, Kopiloff preferred to look for "federal tax return" or student funding forms. He even checked potential victims to ensure they has a good credit rating.
"If you are running file-sharing software, you are giving criminals the keys to your computer," Warma said. "Criminals are getting access to incredibly valuable information."
Lime Wire, which develops the software of almost the same name did not comment, but recently Mark Gorton, its chairman, told a US Congress committee that the company is frustrated by users who ignore its security advice.
"We continue to be frustrated that despite our warnings and precautions, a small fraction of users override the safe default setting that comes with the program and end up inadvertently publishing information that they would prefer to keep private," he said.
The same committee was given a demonstration by a security consultant who managed to find information about troop movements in Iraq.
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September 6th, 2007, 20:49 Posted By: Shrygue
via Eurogamer
American cable channel HBO has bought the screening rights to a documentary created entirely within Second Life.
Given the snappy title Molotov's Dispatches in Search of the Creator: A Second Life Odyssey, it follows the adventures of an character called Molotov Alava as he travels through the virtual world learning about the social interactions that go on there.
Veteran director of the piece, Douglas Gayeton, believes HBO will submit it for an Academy Award in the short-subject category - if he doesn't say so himself.
The feature lasts around 35 minutes and is expected to air sometime next year.
Second Life is a massively-multiplayer online world, where real people can create digital lives and interact with each other, spending real money and creating real profits.
It continues to attract lots of attention from mainstream media, thanks to its user base of 9 million people worldwide, and prompted The BBC to broadcast an entire episode of The Money Program there from an in-game cinema back in May.
Head over to the official website to find out more. But be careful, there's no turning back.
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September 6th, 2007, 20:46 Posted By: Shrygue
via Eurogamer
NCsoft has announced that Tabula Rasa will be available to play on 19th October in North America and Europe. Those of you pre-ordering the game will get a three-day head start.
The news first emerged during a special pre-launch party held at creator Richard Garriott's Britannia Manor in Texas. Here new details of the game were also forthcoming. Apparently player versus player clans will support up to 200 people, while maps are designed to hold 300 to 400 players and up to 2000 computer-controller characters.
"It has been a heck of a journey," said Richard Garriott. "The fact that we are getting ready for the final stretch towards launch feels great, but it is also just the beginning."
"I think we've managed to do something truly unique and I hope that the gaming community likes it as much as we do. Now, I am looking forward to a really fun 'end of beta event' for our incredible testers, and focusing development on new planets and innovations for future expansions of Tabula Rasa."
You'll be able to pick up the standard version of the game for around GBP 29.99 / EUR 44.99, and a collector's edition for GBP 49.99 / EUR 69.99. Both include one month free of charge. After that, you'll be asked to chip in GBP 8.99 / EUR 12.99 a month like everyone else.
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September 6th, 2007, 20:45 Posted By: Shrygue
via Games Industry
Hiromichi Tanaka, an executive officer and producer for Square-Enix, spoke to an Austin Game Developers Convention audience about the difficulties of designing global entertainment.
Five years ago, when Square-Enix released Final Fantasy XI as the world’s first cross-platform MMO, most companies had different servers in each region of the world.
“Not once did we consider this an option for Final Fantasy XI,” said Tanaka.
Instead, the company used common servers, separating players into three different regions with 7 to 9 hour time differences to reduce the amount of stress on the servers. The servers are currently divided into 32 public game worlds, with 15,000 to 20,000 unique users per world.
Square-Enix thought they would see limited interaction between players from different parts of the world due to the time differences, but they underestimated the hardcore gamers spending a longer time playing the game.
“The mixture of cultures and languages was a nightmare!”
The company developed auto-translation to assist players in communicating with people from other parts of the world, but has resisted requests to establish regional servers.
“It is true that we have had requests from users to establish regional-based servers,” Tanaka admitted. “But I think back on my own online gaming experience and how it allowed me to meet people from different parts of the world and learn about their lives and culture.”
The game was recently launched in France and Germany, but it took Square-Enix longer than they anticipated translating the existing content. The next Final Fantasy game is being developed simultaneously for all four current languages.
One problem that has plagued Final Fantasy XI, as with other MMO games, is Real Money Trading (RMT).
Online producer Sage Sundi took the stage to discuss how Square-Enix formed a task force to deal with the problem. He said that companies had three options: to allow all aspects, to self-engage, or to ignore RMT.
“While I won’t go so far as to recommend one method over another, I strongly feel that a game company has a duty to select and enforce a method that will most benefit the user,” Sundi said.
Square-Enix’s task force was able to eliminate 90% of the RMT in-game activities in Final Fantasy XI, and Sundi noted that approximately two-thirds of the RMT sites worldwide supplying FF XI have disappeared.
“It is like and endless game of cat and mouse, with persistence being the key to victory.”
Although the company is busy developing Final Fantasy XIII for PS3 and their next MMORPG for multiple platforms, Square-Enix continues to support Final Fantasy XI with expansion packs.
The fourth expansion pack, entitled Wings of the Goddess, will be released this fall across all platforms.
“We still have 500,000 [Final Fantasy XI] players around the globe,” Tanaka noted. “If they keep playing, we’ll keep developing.”
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September 6th, 2007, 20:34 Posted By: Shrygue
via Games Industry
In a panel session at the Games Convention Asia Conference, Boomzap's co-founder Allan Simonsen stated his belief that as long as the Asian market was seen, as traditionally, an outsourcing sector only, generating original intellectual property would continue to be a struggle.
The comments came as the panel looked at the challenges of local content development, and there was general agreement that being taken seriously by global publishers could be problematic.
"You have to bridge that [perception] gap before you can even get to the discussion on 'here's my original IP, please publish it.'"
As a result, developers such as New Zealand-based Sidhe Interactive, need to generate additional income in the interim to fund original projects by supplying staff to other companies or taking on contracted work.
However, as Sidhe's managing director Mario Wynands pointed out, there can be positives to that approach – although it might slow down the initial process of creating fresh games, it does yield stronger ties with publishers that can be invaluable when it comes to pitching those new games.
"From that perspective, longer term, I always see our studio to do work for hire, even though we're expecting the weight to shift [towards more original IP.]"
Wynands also noted the importance of keeping a company in the front of a publisher's mind, especially when dealing with teams that may be based on the other side of the world, and recommended focusing efforts on communication in order to be considered for development projects.
"We've taken on that particular challenge by going over the US as much as possible and just staying in their faces."
"We send out press releases, we send out Christmas cards, we send them birthday greetings, occasionally if we do a new run of company T-shirts or get some good New Zealand wine, we'll send that on…"
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September 6th, 2007, 20:30 Posted By: Shrygue
via Games Industry
The boom in China's online gaming sector will continue for the foreseeable future, according to Lu Guangyuan Desmond, director of international business development for Chinese online games publisher Shanda.
In his opening keynote speech at the Games Convention Asia Conference, he quoted a DFC report which estimated that global revenue for online games would multiply five times from 2003 to the end of 2008, with China alone accounting for 13 per cent, and other Asian territories a further 55 per cent.
Desmond attributed the continuing upwards trend to a number of factors, including consumer, supply and technology elements, and cited management of these issues as the path to success in the country.
Whereas packaged games have suffered from piracy and affordability problems, Desmond pointed out the accessibility and social nature of internet cafes as a reason that 52 per cent of its members were over 23, and specifically that the approach for free-to-play games worked better than a subscription model.
To underline that he revealed the company had 80 million active users during the first quarter of this year, although only 4.7 million were classed as paying members, with the rest given the option of microtransactions to purchase functional or cosmetic items at their convenience.
Furthermore, Desmond went on to explain that one of the cornerstones of Shanda's success in the sector was down to support: "Customer service is critical to maintaining and expanding [the] user base."
Currently the company has 17 existing games published, with a further 16 under development.
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September 5th, 2007, 20:53 Posted By: Shrygue
via Eurogamer
Developer Splash Damage has confirmed that a demo for Enemy Territory: Quake Wars will be available to download on Monday.
It will give PC gamers the chance to try out the title's fast-paced online action.
The demo should also provide an idea of what to expect when the full game launches on 28th September now that two beta tests have been conducted to help iron out the kinks.
The PC version of Enemy Territory: Quake Wars is being created by Splash Damage under the watchful eye of id Software. It marks the beginning of what both hope to be a new and successful franchise, rather than a spin-off of an old one.
We recently went to see the game and talk to the people behind it at the annual QuakeCon event in Dallas.
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September 4th, 2007, 21:56 Posted By: Shrygue
via Eurogamer
The interactive arm of Warner Bros. has announced plans to publish a game based on upcoming film Speed Racer.
Gripshift developer Sidhe Interactive will be making it for Wii and PS2, with an as-yet unnamed team creating it on DS. The two Nintendo games are expected alongside the film next summer, with the PS2 version following when the DVD eventually hits shelves.
The film is being made by Matrix masterminds the Wachowski brothers, who will be lending their action panache to the games' development.
It's all based around an old 1960s Japanese animated series that follows a chap called Speed Racer as he tries to win a cross-country rally called The Crucible - the same one that claimed the life of his older brother. Sob.
Emile Hirsch is starring in the big-screen version, alongside Susan Sarandon, John Goodman and Christina Ricci. And we're told to expect lots of fancy visuals as futuristic cars hit unheard-of speeds - they're even calling the new style "car-fu". Silly old them.
"Speed Racer is an exceptionally creative property and teamed with the Wachowski brothers' vision it makes for action-packed racing gameplay," said Samantha Ryan, big cheese at Warner Bros. Interactive Entertainment.
"The game will capture the intensity of the racing in the film to give gamers and movie fans a chance to take the wheel after the experience of the film."
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September 4th, 2007, 21:55 Posted By: Shrygue
via Eurogamer
Universe At War developer Petroglyph might be in the process of tooling up for an online game.
That's certainly been the reaction to a job posting for an "MMO Game Designer" spotted by Firing Squad t'other day.
Responsibilities will include "understanding, refining, maintaining, and disseminating the game design vision, game design, mission building, gameplay balancing, and game proposal development of a Massive Multiplayer Online Game," it says here.
Of course, it could always be that the work done by said MMO Game Designer will be pumped into Universe At War itself. The game's due out quite soon, but the role could always complement that of those working on the game's multiplayer features, which the developer has previously said were "inspired by popular massively multiplayer online games and competitive online playable titles".
Attempts to contact Petroglyph's Universe At War publisher, SEGA, for clarification were unsuccessful, which is a fancy way of saying they will call us back. In the meantime, speculate!
Petroglyph has previously worked on Star Wars: Empire at War and its expansion pack Forces of Corruption.
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September 3rd, 2007, 20:02 Posted By: Shrygue
via Computer and Video Games
ow is the time to kick-start the strategy genre on console as its audience is now "ready to step up to strategy gaming", reckons Firaxis chief and Civilization creator Sid Meier.
"I think the console audience has evolved to where it's not just hand-eye action games that we're seeing, there's a much wider variety of game genres becoming interesting on the consoles", Meier told CVG recently.
He explained that Firaxis, currently developing Civilization: Revolution Xbox 360, PS3, WII and DS, believes turn-based strategy is one of those things that needs to be there for the console player. "The console audience is ready to step up to strategy gaming, especially when we can present in a way that looks cool and sounds cool."
Consoles are an area where "there's so much energy and innovation", Meier added.
Meier paints a very clear picture of Firaxis's enthusiasm for console development, but it doesn't mean the developer's about to sideline the PC platform. "We're certainly not abandoning the PC, it's a very important part of our development thinking", he went on to say.
"For Civilization," he continued, "right now we have a separate approach for console versus PC because the PC version's really a fourth generation, it's really evolved to be a game that serves the hardcore, fanatic Civilization fan base."
Keep an eye out for our full interview with Sid Meier hitting these pages shortly.
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September 3rd, 2007, 19:54 Posted By: Shrygue
via Eurogamer
The news is slopping around the decks of the official website, under the "What's next for Outerlight?" section. But unfortunately no gameplay details or platforms were mentioned, just orders to keep an eye out for more information.
The Ship was released last year on Steam. It's a multiplayer action game that challenges you to assassinate specific targets on board a luxury 1930s ocean liner before they can get you. A bit like Titanic, but with less romance and more murder.
You have to use objects at hand to achieve your goal, and keep your intentions to yourself, otherwise the guards will pop you in gaol.
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September 3rd, 2007, 19:53 Posted By: Shrygue
via Eurogamer
IMC has finally shed some light on mysterious shooter They, unveiling Metropolis Software as the developer.
It takes part in the near future, after a devastating attack on England leaves nasty robots in control. You and a pilot from your army squadron managed to survive the initial onslaught, and will soon find out that not all is as it seems - the robots aren't thinking for themselves. It appears invisible aliens are doing it all for them, you see, although it will be a while before you'll actually be able to see and attack them.
Key to your adventure will be your gun, which you'll upgrade along the way. Hundreds of items can be swapped in and out of four slots, and you'll be able to adjust and save your weapon settings to the number keys on your keyboard. So, you might like a burst-style attack on key one, or an explosive assault on key two - apparently the possibilities are endless.
You'll even get the chance to change the skin on your gun, decorating it with various pictures of skulls, or sensible camouflage.
They is being powered by its very own engine, and boasts all the usual trimmings like DirectX 10 support and clever enemies that probably know their seven times-table.
Multiplayer will tout the familiar faces of capture the flag, deathmatch, and so on, as well as an entirely new mode based around the customisable gun.
They is in development for PC, PS3 and Xbox 360. A release date is yet to be announced.
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